Friday, February 3, 2017

Youtube daily report Feb 3 2017

So I live in the United States.

And accessibility is very important for me for the

country I was born and raised in.

And no matter where I go, I look for stores

that are accessible for people who are like me

that can walk but need a little assistance.

And then look for those same places

that also have wheelchair access.

I look at sidewalks, whether or not

they have been fixed for people who use wheelchairs.

Bottomline is, I look for accessibility

everywhere I go in my country.

But what about the countries in my background?

My dad is from Puerto Rico and my mom is from Cuba.

I've only been to Puerto Rico once, and that was when I was ten years old.

And I went to San Juan.

What I remember in San Juan is

that the sidewalks,

weren't really accessible for people with disabilities.

The streets weren't accessible either because

they were cobblestone.

And obviously because San Juan has a lot of historical sites,

a lot of that isn't really for people who use wheelchairs.

Now I only have a limited memory of Puerto Rico

and I have never been to Cuba.

So I asked family and my friend Gustavo,

how they feel right now accessibility is on those two islands.

Considering they've all been there more recently.

Now Gustavo pretty much told me the same things

I remember about San Juan.

But he is from Carolina in Puerto Rico.

From where he is, he says that,

some of the sidewalks aren't accessible

depending on where you are.

In the more poorer areas

the houses aren't made for people with disabilities.

In some of the rich areas,

there are houses that are accessible for people with disabilities.

But he's not sure whether they had that in mind.

My god brother, who also has been to Puerto Rico more recently,

has gone to Bayamón.

And he says the opposite.

He's gone to very rich areas,

where it's not accessible

on their sidewalks and their houses.

So from what I've gathered, Puerto Rico is kind of...

a mix.

And I did ask Gustavo,

what he saw when it came to Disability Pride in Puerto Rico.

And for the most part, he didn't see it as prevalent

the way it is here in the states.

Now for some of my family members that are Cuban,

and have gone to Cuba,

it was a little different.

Cuba has a really great healthcare system.

When it comes to accessibility,

a lot of places aren't accessible because of the lack

of money.

And most people associate being disabled as being

old.

So a lot of young people aren't really believed.

For my Cuban side of my family,

it was hard to really gather information

because

they just didn't think about it.

Which I think says a lot about disability.

So these are my observations.

And the information I've gathered on my home countries.

There's really no right or wrong answer.

It's based on experience.

But if you're from Cuba or Puerto Rico,

and you're disabled,

what is it like?

Let me know, I'd be very interested.

And for everyone else, what is accessibility like

in your Latinx country?

I'd love to find out.

And that's all I have for you.

See ya next time.

(light hearted music)

For more infomation >> Are Cuba and Puerto Rico Accessible? | Disabled y Latinx - Duration: 3:07.

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Sopa de fideos con huevo | Receta vegetariana de la Carmen - Duration: 2:33.

For more infomation >> Sopa de fideos con huevo | Receta vegetariana de la Carmen - Duration: 2:33.

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Voces de la Marcha de Mujeres: Madonna - Duration: 2:36.

For more infomation >> Voces de la Marcha de Mujeres: Madonna - Duration: 2:36.

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[SubEspañol] La disciplina de BABYMETAL en Sakura Gakuin - Duration: 1:43.

For more infomation >> [SubEspañol] La disciplina de BABYMETAL en Sakura Gakuin - Duration: 1:43.

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Se capacita a Guardaparques para diseñar proyectos sustentables - Duration: 0:53.

Last Saturday,

certificates were given

to technicians, who attended the Diploma Design and Management of Projects

for Sustainable Development,

with the support of the German Agency for International Cooperation (GIZ),

and the University of the Environment,

in Valle de Bravo, Estado de Mexico.

The Diploma took place over six months,

with classroom and online sessions,

in which 35 technicians at the CONANP participated.

This is the first time that CONANP staff

has taken a course of this kind

to improve our investments towards the effective management

of Protected Natural Areas.

For more infomation >> Se capacita a Guardaparques para diseñar proyectos sustentables - Duration: 0:53.

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/dev: Frecuencia de cambio en LoL - Duration: 12:38.

For more infomation >> /dev: Frecuencia de cambio en LoL - Duration: 12:38.

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Nueva York: Mil tiendas de yemeníes en huelga a raíz de prohibición musulmana de Trump - Duration: 0:45.

For more infomation >> Nueva York: Mil tiendas de yemeníes en huelga a raíz de prohibición musulmana de Trump - Duration: 0:45.

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Artist Zayn Malik Live

For more infomation >> Artist Zayn Malik Live

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The 100 1x06 Promo "His Sister's Keeper" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

My sister's been out there alone for 12 hours.

Arm up. We're not coming back without her.

There. Right there.

Please, don't hurt me.

They're playing with us. They can kill us whenever they want.

Then they should get it over with!

- Come on! - Stop. Stop.

We know...

They're coming.

I can't run much longer!

- I'd walk into hell to find her. - I think we just did.

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x06 Promo "His Sister's Keeper" (SUB ITA) - Duration: 0:31.

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Species of Saorsa - Part 2 - Duration: 21:58.

Hey again! I'm not sure I'm ever going to get used to

how quickly a month goes by, but whatevs. It just means that it's time for our second

installment of the Species of Saorsa! As you may recall, assuming you watched the

video, last week we covered the Caragh and Dragons! Whew, tough acts to follow, those.

So who's our next lucky contestant? Who could stand up to a Dragon? Like seriously, who

would be willing to punch a Dragon in the snout?

I sure as hell wouldn't. The Ferax, however, would.

Loosely based upon hyenas, these apex predators are loud, eccentric and filled with life.

Their culture is a bit odd in that it's excessively fractured compared to most other species.

In the case of humans, yeah, we divide ourselves up into countries and so on, but the Ferax

have a thing where they quite vehemently are of the belief that like should be with like.

But not by race. Not by age. Not by really most of what you'd expect, but by personality and belief.

By value. The Ferax honestly don't care if you're one of their species, so long

as you hold similar beliefs to them you'll fit right in just fine. So how'd they wind

up in this kind of a situation, where every town is heavily specialized and populated

by those of similar mindset, where just a few kilometers away the mindset can be almost

alien the next town over? Well, this goes back to the savannah style

landscape the Ferax evolved upon. Large areas without water or nutrition led to a nomadic

lifestyle for most of their civilization's history. Survival skills weren't just required,

but also required to be put to the test. Almost every individual in a tribe would need to

be able to lead the others to safety were they to find themselves lost or low on resources.

These tribes had to be capable of splintering off from one another, branching out into smaller

groups and reforming as need be, as a means of survival.

This eventually grew into a coming of age ceremony, a tradition for all the females

of their tribes - The Rebirth Pilgrimage. As Feraxian females are substantially larger,

stronger, and a lot more aggressive than their male counterparts on average, this Rebirth Pilgrimmage

was to ensure that the females of their tribes would be fit for leadership and command. A

young girl, upon earning her third name, would head out into the savannah upon her

own, to show her capacity for survival on her own, and to travel between the various

nomadic tribes of the Ferax. Each tribe established its own unique personality of sorts, and it

would be her duty to track down each of them in turn, to gather information of their whereabouts,

and to temporarily become part of their tribe, to learn who they are and at the end of her pilgrimage,

to decide which most suited her, where she fit in best, and to join that tribe.

And so the tradition has continued for thousands of years, even into the modern era. Upon the

Ferax homeworld, they've progressed to a level of technology a bit beyond where our current,

twenty first century tech has brought us, not by too much. Mmm, 30-50 years kinda deal. These traditions have shifted

a bit over the years, such as males now being encouraged to partake of the rebirth pilgrimage

as well, but the basic concept remains largely the same - the young head out into the world

and travel for often months or years to discover who they are and where their place may be

in the various cultures. Once the individual has found their place, where they belong,

they can settle down. The pilgrimage itself largely involves going

from town to town and engaging in what are essentially pub crawls. Alcohol and wild,

gibbering laughter fill their halls, and stories of the local culture are offered up along

with guidance. It's a firmly embedded tradition to offer food and ale to the young pilgrims,

along with tales of glory and history. A well-rounded education of the neighbouring locales, and

a continual trade of the up and coming younger generation leads to a surprisingly low-conflict

society for the Ferax. Well, alright, relatively low-scale conflict may be a better term for it - bar

fights are practically a standard of living, and it's common for the young Ferax to learn

a wide range of brawling styles just from their pilgrimage alone.

Physically, the Ferax are large and intimidating to most other species, with even the smaller

males weighing in at about six and one half feet on the low end, while it's not uncommon

for an adult female Feraxian to reach well over seven feet in height. Gigantism, is particularly

common within the Feraxian genepool, and it's barely even uncommon for an individual to

reach upwards of ten feet in height. One more thing of note, is that the Ferax

technically have three sexes; the males are split relatively evenly between spotted and

striped offshoots, with both required for children to be borne. The larger females possess

traits of both, and after mating, the males are the ones to carry the eggs internally

until nearly ready to hatch, which is a large part of why the females are more aggressive

- they're essentially the more expendable of the three oddly enough, and are required to care for,

guard and protect the smaller males who bare their young.

Despite their great size, the Ferax are hardly lacking in finesse -- the broad arc their

fingers can swing in, and the exceptionally precise musculature within such, allow for

even relatively clumsy Ferax to possess a dexterity to their motions on par with the

finest of clockmakers and jewelers. The larger issue is that the Ferax tend to

be quite physical in their playfulness, and occasionally forget that a rough slap on the

back as a joke to them, can send some smaller species sailing across the room into a wall.

There are many cultural differences between the Ferax and most other species, but one

of the most notable is their tracking of an individual's age. Unlike most species, one's

physical age is of minimal relevance to the Ferax. An individual is given respect and

power based more upon their deeds. To a degree, survival itself is considered a deed worthy

of praise, but it's by far not the only measure. Every 8 years of physical age, a Feraxian

is given a new name to add onto her total. These names are befitting of her deeds, marking

her quality as an individual. For each exceptional deed committed as well, she's given yet another

name, and adulthood is reached after one's third name is granted. Females are given a

name upon birth, while males must wait until their first major deed, or their 8th year

of birth to earn their first true name. This is done partially to make it more fair for

males to compete against their larger and more aggressive sisters, but for those who

show inklings of greatness, being one name short is not enough to slow them down, often

pressing those same males to work harder and even more aggressively in the pursuit of their

life's goals. Truly, the majority of so-called Feraxian

elders, are rarely beyond thirty years of age in total when they first gain the title, though each has a life packed

to the brim with intense experience and great deeds, marking them with an elder's status

by action, far more than age. Those of the Ferax who are drawn to Saorsa

are like all other species in that their capacity to recall important details about advanced

technology seems to be just on the edge of their memory, yet just out of reach, stranded

at a medieval level of technology for the duration of their stay, however long that may take.

What's more of interest upon Saorsa, however,

is that the Ferax have come to consider it almost a second homeworld to themselves, eagerly

embracing the concept of the world and all it stands for, feeling it to be much akin

to their own Rebirth Pilgrimage. Truly, though Feraxians were one of the later species to

be brought to Saorsa, their numbers have swelled dramatically, making them the single most

populous of all species, with most towns having a substantial Feraxian presence. While thier

numbers are partially due to their quite emotional outbursts which can lead them far enough astray

to lose sight of themselves, it's also due in large part to many desiring to remain behind.

Many Ferax intentionally opt to remain upon Saorsa even after they have the option to

return home, considering it their proper place to be.

True to their nomadic heritage, the Ferax bring their home with them, for home is where

the heart is, and their hearts are both physically, and metaphorically, quite large, showing intense

passion in all that they do. In terms of the physical capabilities of the

Ferax within the game's rules, this large species possesses an enormous jaw strength,

yet amazingly fine-tuned motor control. Exceptional senses of both smell and taste, as well as

a remarkable immune system can make it nearly impossible to poison a Feraxian. With not

just an imposing physical stature, but also powerful leg muscles and a natural inclination

towards a firmly established stance to brace against powerful winds on their homeworld,

attempting to budge a Feraxian from where she's standing if she doesn't want you to

is largely an exercise in futility. If she decides to move you, however, the same could

not be said, as they are more than willing to throw their weight around.

And they are packing an awful lot of weight. And it's not fat.

Being both stubborn and excessively competitive,

the Ferax also are highly resistant to mind-altering effects, as well as being able to steel themselves

to the point of forcing a successful roll of their choice once per scene.

In the end, the Ferax are a larger-than-life people, intensely passionate in all they do,

and always looking for a chance to prove themselves, or to better themselves. Though their birth-families

mean little to them, once they've decided that someone is true family to them, that

bond is near unshakable and they can be come of the most fervent of allies to have by your side.

And who, after the Ferax, could possibly come next? Why the Humans, of course.

Terra itself is only a single world of many which harbour Humans, though it is their homeworld.

These Terrans aren't the strongest in total, nor the smartest of species upon Saorsa, but

they are far from lacking by any means. One of the most versatile of all species,

Humans have found their capacity to adapt to almost any circumstance or location to

be of immense value. Of particular note, is a Human's stamina and

capacity for endurance. A predatory species with exceptionally efficient locomotion, though

Humans aren't exceptionally fast, they can simply wear down prey with their relentless pursuit.

Give a human so much as a flask of water and they can pursue prey for hours on

end, something which virtually no other species can even come close to matching.

That same tenacity carries through to the personality of Humans as a whole - rarely

will they give in or give up. This can lead to issues with other species when bargaining with

Humans in general, and most other species flat out refuse to even attempt engaging Humans

in a war of attrition. In fact, what's often been quoted as the greatest

strength of Humanity of all, is the endless and insaitable need for "more." Whether it's

better living conditions, a closer devotion to their faith, more knowledge, more understanding

or more power, the fact of the matter is that the idea of "good enough" is a misnomer to

Humans in general, and they'll always eventually grow dissatisfied with what they have, and

that inability to be satisfied pushes them ever onward to seek out bigger and better

things, no matter how good they have it. The capacity for Humans to often remain calm,

almost in a serene state during a crisis, and their stubborn streak, and unyielding

desire to improve their position in life, has earned Humanity a certain status unique

among those species which have been drawn to Saorsa.

Lesser known of Humans, however, is their exceptional immune system - more than once

has an assassination failed when a Human was given a dose strong enough to kill three dragons

outright, and yet the Human merely grows intensely ill for some time, only to make a full recovery

a few weeks later. Another commonly unknown trait of Humans is

their exceptional vision, and in particular, the vertical tracking and ability to model

predictions of trajectories within their heads, making Humans some of the keenest archers

in existence. Also, despite not being physically intimidating

compared to many other species upon Saorsa, the human body is an impressive weapon when

honed, able to strike with punches, kicks, and even a vicious bite which can be quite

unexpected. As for the nature of Humanity's culture, such

is as broad and varied as the stars themselves, though the bulk of humanity drawn to Saorsa

are from the European local of the middle-ages. Even so, Humans have been drawn from all over

the galaxy, having branched out many times over. Humans can be found on hundreds of worlds,

though frequently they're called Terrans regardless of their point of origin.

Frequently, these humans change in subtle ways to become more suited to their new environments.

Elves, Dwarves, Orcs, Gnomes, Trolls, these are but a few subspecies of Human which are

hardly removed from Humanity's gene pool. Though many Terrans believe these creatures

to be completely foreign and alien creatures, often even deemed to be monsters, in practical

terms these subspecies are still so similar genetically to the original Humans of Terra

- indeed, being able to still procreate with their not-quite-so-distant ancestors - as

to be considered Human by practically any other species other than Humans themselves.

When the first Terrans in particular were brought to Saorsa, what greeted them was a

choir of Angels, and most immediately embraced the Path to Redemption as a way to atone for

their sins. The Æserians were not about to correct the mistaken identity, though they

did begin intentionally picking Human candidates from areas more likely to hold faiths which

would make them easier to guide down that same Path to Redemption, thus reinforcing

the belief in the whole angel thing becoming cyclical nature. Where many species resented the Æserians,

and indeed the concept of Saorsa as a whole, Humanity as a whole flocked to the idea and

flourished under the concept to such an extent that many Humans remain behind even after

having completed their trials, typically in order to aid with the purpose of Saorsa itself,

some even being elevated and enhanced, at least by the views of those relevant parties,

into Æserians themselves. To the minds of Humans, this ascension into divinity is often

considered the ideal goal to pursue. For many other species upon Saorsa, it's considered

to be Humanity's greatest failing - to fall to servitude to their oppressors by being

unable to see them as they are. Regardless of how or why, one thing is known

- Humanity has a large part to play in the events of Saorsa, though the specifics of

what that role shall entail has yet to be revealed.

And so ends the reveal of the next two races of Saorsa. And with that, I'm out.

I'll see you next time!

Hurp de derp, I'm a stupid human.

Look at me pretend to be an angel.

AHA! But I'm not pretending! So... it uh... doesn't count.

Crap. This was supposed to be insulting. Uh...

Look! An obvious distraction!

For more infomation >> Species of Saorsa - Part 2 - Duration: 21:58.

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The 100 1x04 Promo "Murphy's Law" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

The grounders didn't kill Wells. It was one of us.

- There's a murderer in the camp? - There's more than one murderer in this camp.

You killed Wells.

I didn't kill anyone.

I say we float him.

- Float him! - Float him!

I didn't do anything!

This is on you, princess.

You should've kept your mouth shut.

Avete oltrepassato il limite.

Now we're killing each other.

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x04 Promo "Murphy's Law" (SUB ITA) - Duration: 0:31.

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The 100 1x07 Promo "Contents Under Pressure" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

Calling Ark Station.

Can anyone hear me?

There is someone alive on Earth.

We're not alone.

They've been watching us ever since we got here.

His people are already killing us.

Can anyone hear me?

Please, you need to get Dr. Abby Griffin.

- Our children might still be alive. - More false hope.

Ark Station, please, come in.

Raven, now!

How many of you are there?

We need you.

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x07 Promo "Contents Under Pressure" (SUB ITA) - Duration: 0:31.

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The 100 1x11 Promo "The Calm" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

Is anyone there?

- Any word from the Ark? - Radio silence.

No one is coming down to save us.

- Come on. - Hey!

That was all the food.

- We have to hunt. - The whole grounder army out there?

- What do you want from us? - Help her.

She was on the bridge when your bomb exploded. You did this to her.

I can't do this. She needs real medicine.

If she dies...

he dies.

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x11 Promo "The Calm" (SUB ITA) - Duration: 0:31.

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The 100 1x13 Promo "We Are Grounders: Part II" (SUB ITA) - Duration: 0:31.

Those kids out there, they listen to you.

They were willing to fight and die for you.

We're gonna need that again before this day is through.

- Behind the wall! - There's too many of them.

- Hold your fire! - We need backup!

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x13 Promo "We Are Grounders: Part II" (SUB ITA) - Duration: 0:31.

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The 100 1x05 Promo "Twilight's Last Gleaming" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

Ark Station...

Nobody thought any of us would survive. But we did.

- You're on the ground. - Earth?

The council was voting to kill 300 people to save air.

We have to tell them you're alive.

- Please respond. - Where's my radio?

Population reduction will start in twelve hours.

We need to wait for these children to report back.

- Where's the radio? - It's too late.

300 people are gonna die today because of you!

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x05 Promo "Twilight's Last Gleaming" (SUB ITA) - Duration: 0:31.

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The 100 1x10 Promo "I Am Become Death" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

We caught him trying to sneak back into camp.

- I wasn't sneaking. - Where is he?

- I was running from the grounders. - What did you tell them about us?

Everything.

Oh, my God. Your eyes.

What's happening?

It's some kind of fever.

The grounders sent him here with a virus to infect us.

When the grounders get here, there won't be anyone left to fight back.

They attack at first light.

They attack at first light.

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x10 Promo "I Am Become Death" (SUB ITA) - Duration: 0:31.

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The 100 1x09 Promo "Unity Day" (SUB ITA) - Duration: 0:31.

Launch!

THIS WEDNESDAY ON THE 100...

When those people get down here, they will start a war.

But if they see that we're at peace, then maybe there's hope.

- I don't have the power to call a truce. - Then bring me to someone who does.

Finn's set up a meeting with the grounders.

I need you to be our backup.

There's grounders in the trees.

Clarke, run!

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x09 Promo "Unity Day" (SUB ITA) - Duration: 0:31.

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The 100 1x12 Promo "We Are Grounders: Part I" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY, ONLY TWO EPISODES LEFT.

The surviving members of the 100

have proven themselves to be more resilient than we could've ever imagined.

Our legacy will go on.

We built this from nothing with our bare hands!

The grounders think that because we came from the sky, we don't belong here.

But we're on the ground now...

and that means we are grounders!

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x12 Promo "We Are Grounders: Part I" (SUB ITA) - Duration: 0:31.

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The 100 1x08 Promo "Day Trip" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

I think I'm going crazy,

or the grounders are here, or I'm going crazy.

Him.

Tell me you're not the enemy.

But I am.

We have to run. We have to run.

- There's no one there. - Right there!

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

For more infomation >> The 100 1x08 Promo "Day Trip" (SUB ITA) - Duration: 0:31.

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RETO 3 KILOS ARROZ CON LECHE HACENDADO | 4500 KCAL 470g AZUCAR - Duration: 5:33.

What's up, guys? How are you doin' ? It's fucking cold outside!

Instead of buying soup, I got this...

Rice with milk! [ Let's say it's 3 kg ]

1, 2, 3, 4, 5, 6 and 7

I haven't tried this brand before. Maybe it's disgusting and that it's the challenge itself.

I hope it is good.

NEW SECTION Salt + U2 = "Greetings" (spanish)

I would like to say hello to Lodius. Glad you like my videos. I like them too.

Let's be honest: they are fucking good.

Greetings for Kupaman too. He had the great idea about the 7 bowls of rice with milk.

I think that's fair and I'll do it.

I guess the challenge is about quantity as it's almost 3.5kg. IMO.

I set up a stopwatch just in case. Anyway, I don't think this will take me too long.

This will go down quite easy.

3, 2, 1, BOOM!

Let's see how it tastes.

Now that's a big lid! Cool!

The first minute shouldn't count, right?

[ SHARE ]

It's good. It's alright. It's fucking sugary. But this thing need cinnamon! [ CINNAMON! ]

The cinnamon makes it a whole lot better. [ CINNAMON! ]

It's so wrong that it does not come with cinnamon. [ CINNAMON ! ]

LITTLE CONSISTENCY

I can see already that I can eat 7... 17... or 27 of this. I dunno. Something ending in 7 but with two digits.

I don't know what would be my time if I didn't lick the lids.

[ "Your" too proud and my granny on a diet eats more than ya, fat ass ]

Kcal 4504, Carbs 762g, Fat 117g, Protein 98g New Mandel Record: SUGAR 469g

Fuck my life. I'm gonna eat almost 5000 kcal and I'll still be hungry when I finish.

The lid is the best part.

I would not buy it again. I'd rather cook it myself and it would taste better.

This product costs 1.20€. If you buy the ingredients separately, it would cost you 0.32€.

67% MILK, 15% SUGAR, 9% CREAM, 8% RICE

This product lacks quality given that the company makes such a huge benefit.

Maybe there's a 1kg bowl and I got the wrong size.

[ TOO SWEET, NO CINNAMON, TOO LIQUID, TOO LITTLE RICE ]

However, it tastes good. Even vinegar tastes good if you add so much sugar.

As I said, it's good but it's not the most important discovery of the century.

ABOUT 100 SUGAR CUBES

There you go. 7 bowls.

Just checking if there's something left.

For more infomation >> RETO 3 KILOS ARROZ CON LECHE HACENDADO | 4500 KCAL 470g AZUCAR - Duration: 5:33.

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Hyundai Matrix 1.6i Dynamic EERSTE EIGENAAR - Duration: 1:17.

For more infomation >> Hyundai Matrix 1.6i Dynamic EERSTE EIGENAAR - Duration: 1:17.

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I Quit Call of Duty - Duration: 2:53.

For more infomation >> I Quit Call of Duty - Duration: 2:53.

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Making Interactive Maps - Duration: 1:02.

- [Instructor] Digital maps do more

than just locate a place.

They let us explore the world beyond our classroom walls,

and help us expand our world view.

(upbeat cheerful music)

(air whooshes)

By conveying a rich variety of visual data,

digital maps reveal interesting stories

that can be discovered by exploring new places,

following your favorite characters on literary journeys,

tracking earthquakes,

or even documenting your own life story.

So how do you take maps to the next level?

You can use colors, icons

texts and media to enrich their meaning.

You can also make maps interactive

by sharing them and collaborating with others

to add multiple perspectives.

Learn more about the power of maps to deepen learning

with KQED Teach.

For more infomation >> Making Interactive Maps - Duration: 1:02.

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Table top racing HACK • NO root • cz/sk tutorial + #vybersihack - Duration: 3:03.

For more infomation >> Table top racing HACK • NO root • cz/sk tutorial + #vybersihack - Duration: 3:03.

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Знаменитые девушки модели из России портят репутацию отеля в Дубае #ValeryAliakseyeu - Duration: 2:57.

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BADRINATH KI DULHANIA - Duration: 6:32.

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Подборка лучших вайнов | М&Ж вайны #041 - Duration: 13:40.

For more infomation >> Подборка лучших вайнов | М&Ж вайны #041 - Duration: 13:40.

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Bou Premi | বউ প্রেমী | Bangla NatokTelefilm | 2017 | Ft Zahid Hasan | Jeni - Duration: 40:34.

Bou Premi | বউ প্রেমী | Bangla NatokTelefilm | 2017 | Ft Zahid Hasan |

Jeni

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See Genius Big Game Ad

For more infomation >> See Genius Big Game Ad

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Frank Ocean's Dad Sues Him for $14.5M - Duration: 1:09.

Frank Ocean's father Calvin Cooksey is extremely sensitive to insults and very litigious. That

combination that led him to sue Russell Simmons for a whopping 142 million dollars back in

2014 after Simmons' site Global Grind portrayed Cooksey—who hasn't been a part of his son's

life since Ocean was around six years old—as a deadbeat dad.

Now Cooksey is at it again. Only this time, the victim is his own son. TMZ reported on

Thursday that Cooksey, who describes himself as a singer, writer, and inventor, is suing

Ocean for 14.5 million dollars over Ocean's June 2016 Tumblr post responding to the horrific

Pulse nightclub shooting.

In the post, Ocean wrote, quote, "I was 6 years old when I heard my dad call our transgender

waitress a f****t as he dragged me out of a neighborhood diner saying we wouldn't be

served because she was dirty. That was the last afternoon I saw my father and the first

time I heard that word, I think, although it wouldn't shock me if it wasn't."

Cooksey says that this never happened, and that his son's blog post has cost him opportunities

in film and music—eight figures' worth of opportunities. Somehow, we think he may be

exaggerating his potential earning just a little bit.

For more 14 million dollar blog posts and other stories, subscribe to Complex News on

YouTube.

For more infomation >> Frank Ocean's Dad Sues Him for $14.5M - Duration: 1:09.

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I Quit Call of Duty - Duration: 2:53.

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The 100 1x10 Promo "I Am Become Death" (SUB ITA) - Duration: 0:31.

THIS WEDNESDAY ON THE 100...

We caught him trying to sneak back into camp.

- I wasn't sneaking. - Where is he?

- I was running from the grounders. - What did you tell them about us?

Everything.

Oh, my God. Your eyes.

What's happening?

It's some kind of fever.

The grounders sent him here with a virus to infect us.

When the grounders get here, there won't be anyone left to fight back.

They attack at first light.

They attack at first light.

YOU'LL FIND THE ITALIAN SUBTITLES EVERY FRIDAY ON www.traduttorianonimi.it

Five Little Monkeys

For more infomation >> Five Little Monkeys

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Popular Nursery Rhymes

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JW Library - Conhecendo o aplicativo - Duration: 1:40.

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MONITOR / TELA PIXELADO - Principais causas e como resolver (Dell Oficial) - Duration: 2:52.

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[Watch This ] 17 Easy to Grow Herbs - Gardening - Duration: 9:21.

For more infomation >> [Watch This ] 17 Easy to Grow Herbs - Gardening - Duration: 9:21.

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My approach and ideas for a new World of Warcraft class. - Duration: 11:24.

The other week I talked about some popular class ideas intrepid players created concepts

for.

To their credit, their popularity is understandable and I did not give these ideas the full attention

they deserve.

This's mostly because there are so many differences in the details that I couldn't

hope to express them all the same way these passionate and talented thinkers could.

It's their ideas, after all.

I can only speak for myself, on my own YouTube soapbox.

So now that you're here, I'm throwing my name in the hat.

Let's design a class.

Should be easy, right?

Hey it's Soul, bringing you the Word of Warcraft.

Today I'm going to have some fun - I'm going to mock up a concept of a new WoW class,

with some ideas for specs, a outline for a backstory and how to implement this class.

Throughout this piece we'll consider some design challenges Blizzard will face and by

the end, I won't have designed the greatest class ever ready for launch tomorrow.

I won't even have a complete idea.

There won't be much in the way of details at all because trying to go as far as create

abilities and rotations is a waste of time for any one individual.

but maybe, just maybe, we'll have a neat idea a designer can run with.

Let me repeat myself here - this is just a concept.

Design is a group process.

I have zero design experience, but if there's one thing I do know about being a designer,

it's that no matter how much passion and thought put in, and you think of your idea

as your own baby, there will be many times you've got to let that baby go.

And no, I don't mean that literally.

In our previous video I talked about how a new class has historically fit the theme of

the expansion it's introduced in.

Death Knights for Lich King, Monks for Mists, Demon Hunters for Legion.

There's an obviously strong connection between expansion and class.

Considering our historical references, two expansions after Legion might bring us a new

class, and maybe a new race.

Let's assume this is true.

What could the next-next expansion be?

Popular ideas include a trip to Argus, the South Seas, another continent in Azeroth,

The Emerald Dream (still), a Void Lord world, and well the list goes on.

This narrows our list of possible classes somewhat, but I want to challenge that restriction.

Does the class absolutely HAVE to fit the expansion's theme?

I'm going to throw a limb out there and say no.

Maybe not.

I'm going to try an approach of introducing a class that doesn't necessarily have to

be a part of the expansion it's launched in.

Now, this immediately brings up the question, "why have the class at all, then?

An expansion sets the stage for this kind of thing, right?"

To that, I'd like to tell a short story, because if an expansion isn't going to help

frame this new class, we need an effective story to explain how this class came to be.

Or if it was always there.

This is the story of one man who's lived throughout WoW's story thus far, but has

been overlooked until now.

We don't know his or her name but let's call him Bill.

Let's make bill Human and let's have the starting experience begin in Westfall.

And did I mention that this experience starts as a flashback, all the way back to the days

of classic WoW?

Well I just did.

Bill works for a group of scavengers.

This is no ordinary group though; it's more like a company that follows the exploits of

the latest happenings in Azeroth.

In fact this company is run by a goblin, who employs anyone looking for a buck.

Doesn't matter if they're Human, Orc, Forsaken, Dwarf, or even a fellow Goblin.

In Westfall, Bill's company is going through what's left in the Defias family's hidden

holding, otherwise known as the Deadmines.

The Defias' entire operation was just recently dismantled by five people!

With most everyone inside dead or scattered, Bill and his crew of bottom feeders move in

to clear the rest of the place out of loot and life.

Bill's good with a gun, even though he's never been in a war.

Bill's boss likes him enough and has him perform special tasks in the Deadmines.

Disarm this.

Deactivate that.

Haul some dangerous cargo.

Knock a few heads.

That sort of thing.

This company moves from place to place following wakes of destruction, looking for riches that

"adventurers" and "champions" leave behind.

It's their livelihood.

It's their job.

Bill's job takes him through the timeline of the World of Warcraft in the aftermath

of major and minor events.

And he has his own adventures.

Most notably during his company's travels, Bill befriends a wandering ogre, lost after

his clan was wiped out by adventurers down in Feralas.

After a born-again ogre experience, he's named Bob by Bill.

At another point his new friend and the company find some incredible contraption that for

plot-based reasons, only Bill's ogre friend can operate.

This is important later.

Bill and Bob have almost whimsical adventures together on the job.

They help break ground in Area 52 over in Outland, and try to loot the tombs of Uldum.

They try to mine a rare form of Saronite right under the new Lich King's nose and get in

lots of trouble for drinking on the job while helping the Stormstouts.

Basically, players will jump forward in time as these two undergo one assignment after

another until they reach our present, or somewhere close to that.

A fateful encounter leaves Bill and Bob, or you and your ogre companion, left to choose

between the Horde and Alliance to further their need to just get by in this crazy world.

Bill and Bob make the new class.

Both of them.

Together.

Obviously I don't have a name for this class, and that's intentional.

Bill is just a guy with a job and a gun.

Bob is just an ogre with an amazing and dangerous weapon.

The name of this class doesn't necessarily have to be based on some iconic theme or ability.

Maybe the name is based on them.

Maybe they're just Buddies.

Well that's an awful name.

Moving on.

Bill and Bob's story will let players revisit parts of WoW's iconic adventures from a

very different perspective.

They'll lean away from the pressures of world ending threats like Deathwing and the

Lich King and see the aftermath of what Azeroth's champions left behind.

What happened to the Underhold, that huge labyrinth under Orgrimmar?

And did anything happen in Azeroth while our champions were in an unshattered Draenor?

Introducing a class in this way, where it involves elements of WoW that were already

experienced by players is bound to result in some retroactive continuity, or retcons.

We've seen this as recently as with Demon Hunters where the details behind Illidan's

demise were changed somewhat.

Part of the premise of this class isn't just to bring in something new, but to give

additional narrative and nuance to the WoW that was left behind.

An approach like this is basically immune to the concern that a new class should fit

the design of the expansion it's introduced in.

In this case, Bill and Bob were always just a step behind or in the background, picking

up after the adventurers who laid waste to the enemies of the world.

Because of that, they can be introduced at any time.

12 years of WoW allows for this kind of idea.

So both Bill and Bob make up this new class.

Essentially it's a race of the player's choosing with an ogre companion.

Under the context of the narrative I built, we're restricted to a handful of the races

that were available in classic WoW.

And Goblins.

This class will have three specs with obvious differences but I'm going to leave the flavor

and theme out of it.

This class has no name so we can keep things open; the only hard requirement is that Bill

and Bob work together.

In terms of gear, Bill will wear mail gear.

Bob will unfortunately not wear a matching set, but that's what glyphs are for.

The first spec is what players will first experience when starting out as this class.

Bob uses a ranged weapon and regardless of the active spec, a ranged weapon will be the

only weapon of this class.

As players progress through an abridged, almost episodic leveling experience, Bob will join

him and almost act like a hunter pet, but not quite.

For the most part Bob, or your ogre, will stand closely at the player's side and also

perform ranged attacks using a special weapon designed for it that was picked up during

the introductory experience.

As for what that could be, use your imagination.

It could be a titan artifact, some goblin rocket launcher, whatever suits your fantasy.

What these weapons and abilities end up being will define the name of the class, so yes,

a Tinker-like class is possible.

To fit the fantasy and illusion of controlling two characters, maybe abilities can be split

among man and ogre, and each could have their own separate global cooldown.

The second spec will be a healer, but I never said Bill was a good healer.

Maybe Bill can perform first aid techniques while Bob uses his magical technological mary

sue weapon to heal.

It'd be neat if players could assign their ogre companion to follow an assigned ally

around and throw heals at other nearby allies while the other character used, I don't

know, long range bandage technology or a healing spray cannon.

I don't know.

The third spec will be a melee spec, and it wouldn't be right if Bill was clubbing enemies

with his ranged weapon while Bob played cheerleader.

Instead Bob - that is, your ogre - will be the controllable character and Bill is now

a sort of companion that follows him.

Bob will inherit the same stats as Bill even though Bill is wearing all the gear, including

whatever weapon he uses unless an artifact-like weapon system will be used in the future.

Imagine finally playing as an ogre in a power suit or Titan-made pneumatic fists, letting

you wail on enemies with phenomenal cosmic power.

Meanwhile Bill supports you with suppression fire to slow enemies, tosses you a bandage

or paints a target for additional damage.

Or is a cheerleader

There's a question I still haven't quite answered.

Why make a new class anyway?

There're some valid arguments to counter the idea, such as the expected bloat when

it comes to balancing the additional specs that this class will bring.

There's the expected opinion that this or any new class just wouldn't be very attractive

for a lot of players.

But let's assume that Blizzard would be happy with the specs that this class would

bring.

It behooves them to deal with balance challenges.

It's not for fans like you and I to feel sorry for Blizzard and be like "there there

it's okay, you don't have to do it if it's too hard."

In conversations about class balance Blizzard has repeatedly reminded us that there are

over 30 specs to juggle around, but I don't think that the purpose behind that statement

is for us to sympathize with how difficult their work is, but just to have a bit of empathy

for the work they do regardless of the difficulty.

If Blizzard wants to give us a new class and it feels right to deliver it, they'll do

it with full understanding of their newfound burdens.

Anyway, this class will answer a few concerns for players:

We'll get the first added ranged spec into the game, significant now that Survival Hunters

are now a melee spec.

We'll get the second healing spec after Mistweaver Monks.

Players can play as Ogres.

A certain desire for a technology-based class can be fulfilled, depending on the theme.

A new class as opposed to adding specs to existing classes allows for wild interpretations

of class fantasy as well as a chance for designers to stretch their imaginations, create new

tech and not feel limited by the already existing class.

The idea of say, a Shadow Hunter or a Dark Ranger sounds neat as a spec for Hunters,

Rogues or even Demon Hunters.

But how much of a departure would that spec be from the inner core of those classes?

This is just an example, of course, but my point is that a new class, especially one

unencumbered by expansion themes, is a blank slate designers can use to think up all sorts

of crazy ideas.

Share your thoughts, and Stay Breezy.

For more infomation >> My approach and ideas for a new World of Warcraft class. - Duration: 11:24.

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Posso votar e ser anarquista? - Duration: 14:03.

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Creme de Morango - Duration: 4:30.

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Riverdale 1x02 ''A Touch of Evil'' Sneak Peek #2 Legendado - Duration: 1:33.

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China una nueva superpotencia - Duration: 2:43.

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RETO 3 KILOS ARROZ CON LECHE HACENDADO | 4500 KCAL 470g AZUCAR - Duration: 5:33.

What's up, guys? How are you doin' ? It's fucking cold outside!

Instead of buying soup, I got this...

Rice with milk! [ Let's say it's 3 kg ]

1, 2, 3, 4, 5, 6 and 7

I haven't tried this brand before. Maybe it's disgusting and that it's the challenge itself.

I hope it is good.

NEW SECTION Salt + U2 = "Greetings" (spanish)

I would like to say hello to Lodius. Glad you like my videos. I like them too.

Let's be honest: they are fucking good.

Greetings for Kupaman too. He had the great idea about the 7 bowls of rice with milk.

I think that's fair and I'll do it.

I guess the challenge is about quantity as it's almost 3.5kg. IMO.

I set up a stopwatch just in case. Anyway, I don't think this will take me too long.

This will go down quite easy.

3, 2, 1, BOOM!

Let's see how it tastes.

Now that's a big lid! Cool!

The first minute shouldn't count, right?

[ SHARE ]

It's good. It's alright. It's fucking sugary. But this thing need cinnamon! [ CINNAMON! ]

The cinnamon makes it a whole lot better. [ CINNAMON! ]

It's so wrong that it does not come with cinnamon. [ CINNAMON ! ]

LITTLE CONSISTENCY

I can see already that I can eat 7... 17... or 27 of this. I dunno. Something ending in 7 but with two digits.

I don't know what would be my time if I didn't lick the lids.

[ "Your" too proud and my granny on a diet eats more than ya, fat ass ]

Kcal 4504, Carbs 762g, Fat 117g, Protein 98g New Mandel Record: SUGAR 469g

Fuck my life. I'm gonna eat almost 5000 kcal and I'll still be hungry when I finish.

The lid is the best part.

I would not buy it again. I'd rather cook it myself and it would taste better.

This product costs 1.20€. If you buy the ingredients separately, it would cost you 0.32€.

67% MILK, 15% SUGAR, 9% CREAM, 8% RICE

This product lacks quality given that the company makes such a huge benefit.

Maybe there's a 1kg bowl and I got the wrong size.

[ TOO SWEET, NO CINNAMON, TOO LIQUID, TOO LITTLE RICE ]

However, it tastes good. Even vinegar tastes good if you add so much sugar.

As I said, it's good but it's not the most important discovery of the century.

ABOUT 100 SUGAR CUBES

There you go. 7 bowls.

Just checking if there's something left.

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