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#Noticias #Mexico: A Felipe Calderón le impiden entrar a Cuba - Duration: 1:07.
For more infomation >> #Noticias #Mexico: A Felipe Calderón le impiden entrar a Cuba - Duration: 1:07. -------------------------------------------
Prisoner I (TRVE KVLT - Ep.2 Seaon 1) - Duration: 5:28.
[Unintelligible police dribble]
Are you ok?
No Lars, I'm scared!
Police 1: Well...
Police 2: Well!
Police 1: The accused...
Police 2: GUILITY!
Police 1: ...are accused of...
Police 2: Vandalism!
Police 1: ...,Church burning,...
Police 2: RESISTING ARREST!
Police 1: ...Possesion of illegal substances...
Police 1: How do you plead?
Lars & Schizo: Aaahh?
Police 1 & 2: GUILTY!
Police 1: Process them.
[man baby screaming in the background]
Man Baby: Get me out of here!
Get me out of here!
Schizo...
Schizo...
Come closer!
Open your eyes,
Wake up!
Schizo: What?
Mummy: I can help you to get out of here!
Mummy: Schizo...
Are you ready to face Death,
To gain your freedom?
Schizo: I am master!
Mummy: Well
Now, cross the threshold,
and descend,
...down,
down!
Down to the heart of the earth!
Mummy: Be careful,
darkness can be deceitful!
What?!
Mummy!
[Mummy whimpering]
My beautiful teeth!
I am sorry master.
Don't worry about me,
I have the power of dental regeneration,
My smile will be as beautiful as it was before.
He, he HE
Schizo: Share your secrets master.
Mummy: One day Schizo,
You, will be like me!
-------------------------------------------
Gente Sombra Material/ Shadow People's footage about dark matter - Duration: 3:38.
We continue shadow people's research sometimes this can have density
It may climb objects, however it passes through windows
And sometimes they can also move objects
I shall present Armando Diaz's research
About shadow people's density
In 2010 this video was recorded inside a cafeteria in New Orleans USA
That week our team mate Santiago Yturria
Have sent this footage to the Third Millennium offices
is about this shadow people
Recorded by the surveillance camera inside this establishment
In this amazing footage, is possible to see a shade
That goes up to the chair, and then seems to go through the window
And walks until it disappeared from the take
But why does it uses the chair to climb ?
And then easily crossed the window
How could this phenomenon be understood
A case certainly astounding
And this is the story
in 2010 in New Orleans, a surveillance camera captured this amazing evidence
The faded figure is seen in the lower left
and even it seems, that never touches the floor
It headed toward the window pane and it apparently climbed a chair
And then surprisingly goes through the window pane
Afterwards it goes away from the take
An amazing evidence
Due the shadow people, seemed to be interacting with physical world
climbing that chair
It may have density or be constituted by matter
How to explain this amazing evidence
Because at the same time, it crossed through the window pane
It might be immaterial
But this is a contradiction
Besides despite the figure's magnitude
The costumers seems not to be aware about this unusual apparition
This case reminds the Gabriel Saenz's one
in Monterrey Nuevo Leon
A footage that shows this strange being or shadow people
That seems to be on the rocking chair
And at the same time is ethereal
ie, how do we explain at the same time this beings can move objects
Such as the interaction with the rocking chair
but also being transparent
What is the explanation behind this evidence?
Third Millennium applied several filters
Trying to find a logic explanation
Just watching this video we may observe the presence of this shade
This footage is real
Although it doesn't generate heat
We texture the take, to analyze the change that undergoes the shadow
Again gives the appearance of not being conformed by matter
Observe closely
Undoubtedly this shadow people's case in New Orleans USA
Is an evidence that questions our logic
And even the laws known by human beings
About our physical world
And perhaps, opens the way for us to understand a new reality
The reality of the Third Millennium
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Gente Sombra Alrededor del Mundo/ Shadow People around the world. - Duration: 3:30.
We have seen different footage of these entities or shadow people without shape
At least they don't have a hominid shape, or similar to us, they look like smoke
Do you remember the series "LOST" do you remember that monster attacking?
Here we have a similar footage, recorded in Mexico City by an engineer
Who remains anonymous
And we may see an entity, that even gets into a house
an abandoned house, is very interesting... Fernando Correa
Continuing with the research of shadow people existence
and a kind of beings or entities recorded by cameras
We will present further evidences found out by Santiago Yturria
Of these mysterious presences
In Mexico an engineer was recording an old building
When he achieved a dark shadow recording
a shade entity floating in the air
And gets into a room
actually this is a shocking footage
It might be related to the shadow people
It is a presence that has no recognizable shape
and has no explanation
Is currently ignored what these beings or shade entities are made of,
The anonymous witness was intrigued by what he was recording
On May 12th 2015 on Russian TV channel, TV3 was released a report of shadow people presence
Walking in a house's entrance
Good Afternoon everyday surveillance cameras, record different facts that are hard to believe
They just simply can't be explained logically
See for yourself
This mystery presence was recorded by the surveillance camera of this house
Being shadow people is like a humanoid
This footage has been analyzed by specialists
That stated this is not a hoax or a computer montage
So we can assure this is not fake
Is just another case, of shadow people hard to understand
Also in India Calcuta was recorded this presence that defies conventional explanations
Observe closely
A woman sweeps the stairs while her son was recording
And gets frightened, due the appearance of this shadow people
A surprising and at the same time disturbing scene
That shows clearly, this kind of shade beings with human shape
Also in a parking lot in Japan was captured this footage, where a shadow people appears
Of Short Stature,
among the cars
Another unexplainable presence
Nevertheless it can be assured, this kind of beings shadow people exist
in upcoming broadcasts this research will continue
For Third Millennium reported Fernando Correa
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Aquí están MUCHAS promesas quebradas de Obamacare de ayudar a explicar porqué el triunfo y el GOP ne - Duration: 5:45.
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Rusia se prepara para las batallas en Ártico ? ✭ Ejercito Ruso 2017 Subtitulado - Duration: 8:30.
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ALIMENTACIÓN DEL VÍDEO EN DIRECTO DE LA NASA CORTADA OTRA VEZ COMO ESTACIÓN ESPACIAL INTERNACIONAL " - Duration: 3:24.
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A que no me dejas | Nuria le confiesa a Valentina que intentó asesinar a Gonzalo - Duration: 2:06.
For more infomation >> A que no me dejas | Nuria le confiesa a Valentina que intentó asesinar a Gonzalo - Duration: 2:06. -------------------------------------------
Mayor de Blasio insists ACS has no systemic issues in face of damning Department of Investigation... - Duration: 3:13.
Mayor de Blasio slammed the Department of Investigation on Tuesday, dismissing its findings about the city's dysfunctional child welfare agency as "simplistic."
The DOI diss came as de Blasio announced the appointment of a Yale-trained lawyer to run the city's Administration for Children's Services.
David Hansell, 63, takes over an agency the DOI found — in a pair of reports last year — was plagued by systemic failures. The reports show ACS dropped the ball in its investigations of two families in which children died. Both reports detailed systemic issues with how ACS handles abuse complaints.
Responding to questions Tuesday, de Blasio blamed the deaths last fall of 6-year-old Zymere Perkins and 3-year-old Jaden Jordan on failures by individual caseworkers — not agency breakdowns.
Asked whether he had regrets about the pace of reform following the DOI's reports, the mayor pooh-poohed the DOI's findings.
"Any oversight agency we look at, in looking at their reports, we look at the things that are accurate and we also look at the things that may not be accurate of the full reality," de Blasio said. "It's absolutely simplistic, with all due respect, to act like any other report by any other part of government is false.
Jaden Jordan, 3, on life support with fractured skull as cops grill mom's boyfriend -- and ACS may have botched Brooklyn tip that pointed to abuse. *** Local Caption *** Jaden Jordan, 3, on life support with fractured skull as cops grill mom's boyfriend -- and ACS may have botched Brooklyn tip that pointed to abuse.
Front page of the New York Daily News for October 11, 2016 on Zymere Perkins case: "She let him die to get promoted"
Front page of the New York Daily News for Oct. 11, 2016 and Nov. 30, 2016.
"I think there's some temptation in the reporting, to take something that is unusual and exceptional and try and suggest that it's systemic when I'm not sure it is systemic," he added.
DOI released a report in May exposing systemic failures to properly monitor cases and adequately supervise caseworkers handling investigations of alleged abuse and neglect.
A day after Perkins died on Sept. 26, the News revealed ACS had yet to implement four of five recommendations made in the May DOI report. ACS caseworkers had visited Perkins' family numerous times before the boy's death.
And last month, after the Nov. 28 death of Jordan, DOI released another report revealing even more systemic failures on the part of ACS weekend and night staff to thoroughly investigate abuse tips. ACS workers went to an incorrect address, unaware that they had access to a database that would have given them the correct address — which turned out to be next door to the home workers checked.
A spokeswoman for DOI Commissioner Mark Peters said Tuesday the reports speak for themselves.
Hansell has promised a "top-to-bottom review" of ACS.
(James Keivom/New York Daily News)
Overall, the mayor said he had no regrets about how ACS has performed.
"So I don't dwell in regret. I say we did some of the right things; we've got to do more," he said shortly after announcing the appointment of Hansell.
Hansell, who has overseen social-service bureaucracies at the city, state and federal levels, promised a "top-to-bottom review" of ACS and a new data-driven approach that's focused on reducing caseloads for overburdened workers, upgrading training and improving relations with the NYPD.
"I can't think of a more important public service opportunity, a more important way to make life better for the most vulnerable families in our city," he said. "I know it won't be easy."
Gladys Carrión resigned from her post as ACS commissioner in December and left the agency on Feb. 3.
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[SUB ESPAÑOL] BTS - 'Back To School' (EN PROCESO) - Duration: 26:23.
For more infomation >> [SUB ESPAÑOL] BTS - 'Back To School' (EN PROCESO) - Duration: 26:23. -------------------------------------------
Quiksilver - Radical Times In ...
For more infomation >> Quiksilver - Radical Times In ...-------------------------------------------
Did Treyarch make Terrible Endings for Zombies? - Duration: 6:56.
Hey RAD COMPANY and welcome to another video.
Today I wanted to discuss how Treyarch ends their zombie seasons.
Is the ending to each season of zombies bad or good?
It is so interesting to see consistent ambiguity in the end of each season of zombies met with
hash criticism or straight out hate from the fans.
Every year they are able to build up excitement for the climax of the season, only to fall
short on each occasion.
This doesn't occur every time, but it would seem to happen for 3 out of 4 games.
Before we get into the bulk of the video I did want to let you know we are having a sale
on T-Shirts at radcompany.org.
There is a pre-order period from now until February 25th to buy the For a Better Tomorrow
T-Shirts.
These will not be sold again.
Get them while you can.
These shirts directly support all the video productions on this channel.
If you have disposable income and like the shirts please feel free to place an order!
Let's start with Der Riese, the spark the ignited zombies into something special.
Still one of the most beloved maps in zombies.
It has had two remakes since its release in 2009 because of its popularity.
It delivered in almost every aspect including gameplay and narrative.
The map was filled with radios, ciphers, and new game mechanics like pack a punch or teleporters.
Der Riese was the most successful ending to a zombie season to date.
The community was overjoyed with the map.
It sparked wonder in the community for what was to come next.
Think about the previous statement.
One of the reasons I believe Der Riese was such a successful ending to a season was because
it was the first.
There was nothing to compare it too.
It set the bar for zombies.
There were no expectations like there is today.
World at War zombies was whatever it wanted to be for the small community of people who
loved the game.
The next season end was the zombie map Moon.
It delivered with game mechanics, but the narrative started to take a plunge.
Fans continued to flesh out the story line with each new map causing intense pressure
on the developers to deliver something bigger and better with each installment.
Easter egg quests became an expectation for each map, one having to outshine the previous
one.
Instead of a system built on enjoying each easter egg quest for its uniqueness on each
map. players wanted it to be better.
Infinity Ward released the trailer for MW3 before Treyarch could announce their final
zombie DLC which was set in Paris.
That late into the development the developers had to change their Paris map to the Moon
due to the conflicts in marketing between the two studios.
In the past, each studio was trying to out compete each other for the favor of Activision.
We would find Treyarch would become the poster child of the Call of Duty's franchise after
the meltdown inside Infinity Ward.
No matter the drama it effected the story telling of the final map in zombies in which
we blow up earth.
The ending of Moon crippled the zombie story.
It lead to multiple timelines of time travel as the only fixes to an already convoluted
story.
Moon's main easter egg quest infuriated players because of the infrequencies of excavator
pie or needed weapons/equipment to complete the easter egg.
Player would be into the 30s spinning the mystery box for the wavegun or QEDS.
The map itself was extremely fun to play, but the story fell short.
Moon began to divide the players in the community, those would like the gameplay and those who
like the story.
I fall into the category of liking the story.
That's why I still blame Moon to this day for Tranzit and the multiverse within zombies,
but the reason I even like the storyline is because it is the "why".
Why care about this game?
Why is it any different from another fps?
Why bother with any of it?
Because the storyline was fun, challenging, and fascinating.
The next map to end a season was Origins.
Zombies had really taken on quite a following at this point in time causing many new players
to become even more vocal about this distaste for the ending.
Initially, the ending was leaked causing disappointment within the community to begin with.
Then it appears the developers couldn't figure out anyway to make sense of the story
they were telling.
They decided to "cope out" as many would say by using the plot point "it was all
a game made up by children."
It wasn't until over a year later that the community began to connect dots about the
multiverse.
If the multiverse was the true goal of the story from MOTD as Jason Blundell and Craig
Houston claim it is still baffling to understand their ambiguous approaches to storytelling
in this series.
Finally, their most recent ending left the worst taste of all in player's mounths when
the story Treyarch had been developing for over 8 years went nowhere.
Nothing was found, but a lack luster ending that didn't reward players for their 8 years
of support and faith.
Many fans felt cheated from all the money and time they put into the series only to
have another TO BE CONTINUED shoved in their face in a game that hardly resembled its humble
origins in 2009.
What each of the season finales have in common is excellent gameplay.
Der Riese, Moon, Origins, and Revelation each excel at letting players have an amazing time
playing the map.
Each have new mechanics allowing the player to experience zombies in a new way for the
first time.
Pack-a-Punch, No Man's Land, Build-able Staffs, and Masks that enhance your stats
were all new experiences to players.
I do know Gorod Krovi had masks too, but Revelations really took it to another level.
The question I originally asked at the start of this video was Is the ending to each season
of zombies bad or good?
The answer depends on the type of player that you are.
If you joined later in the saga or don't care about the story each season ending delivered
an entertaining experience.
But if you were a narrative junkie you found yourself constantly disappointed in false
excitements.
Zombies is such an interesting game that has captured millions of people's interest over
the years.
Currently, it is losing its luster due to the oversaturation in the Call of Duty franchise.
The cash cow at Activision recognize the series' current struggles, pushing zombies down all
three developer's throats.
It is sad to be a fan of the series in its current state.
Treyarch knows how to make zombie games, but undelivered on every season finale for me.
The ends to all their maps for the DLC season never reward those who care the most about
their game.
We haven't seen the wonder in zombies since Der Riese when it comes to endings.
After Der Riese people wondered if zombies was over and if the characters were killed
off after the map.
There was so much possibility left.
The next three endings left storyline fans saying "WTF" repeatedly and not in the
good way.
Zombies has always been about the storyline for me and will continue to be.
I love the game, but I don't feel like the developers ever know how to end the series.
Each ending zombies seems to lose its wonder.
The game mode becomes more limited with each installment.
Those are just my thoughts, let me know what category you fall into and why.
Have you enjoyed the season finales or have they been painful experiences for you with
each installment?
Tell me in the comments below.
I want to thank you for watching!
I encourage you to subscribe for all your zombies and entertainment content.
Have a great day and I will see you in the next video!
Bye!
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Prisoner I (TRVE KVLT - Ep.2 Seaon 1) - Duration: 5:28.
[Unintelligible police dribble]
Are you ok?
No Lars, I'm scared!
Police 1: Well...
Police 2: Well!
Police 1: The accused...
Police 2: GUILITY!
Police 1: ...are accused of...
Police 2: Vandalism!
Police 1: ...,Church burning,...
Police 2: RESISTING ARREST!
Police 1: ...Possesion of illegal substances...
Police 1: How do you plead?
Lars & Schizo: Aaahh?
Police 1 & 2: GUILTY!
Police 1: Process them.
[man baby screaming in the background]
Man Baby: Get me out of here!
Get me out of here!
Schizo...
Schizo...
Come closer!
Open your eyes,
Wake up!
Schizo: What?
Mummy: I can help you to get out of here!
Mummy: Schizo...
Are you ready to face Death,
To gain your freedom?
Schizo: I am master!
Mummy: Well
Now, cross the threshold,
and descend,
...down,
down!
Down to the heart of the earth!
Mummy: Be careful,
darkness can be deceitful!
What?!
Mummy!
[Mummy whimpering]
My beautiful teeth!
I am sorry master.
Don't worry about me,
I have the power of dental regeneration,
My smile will be as beautiful as it was before.
He, he HE
Schizo: Share your secrets master.
Mummy: One day Schizo,
You, will be like me!
-------------------------------------------
I-39/90 project could face changes following DOT audit - Duration: 2:36.
For more infomation >> I-39/90 project could face changes following DOT audit - Duration: 2:36. -------------------------------------------
Chatty GRWM | I'm 26! - Duration: 22:52.
Hey guys! It has been a minute, grad
school is no joke. I've been kind of MIA on
youtube for a while just because I
severely underestimated how much
I'm just gonna be doing with one class
and time so i probably won't have videos
as much as i would like to but I'm still
going to try and I actually do have a
little bit of time because it is my
birthday
yeah yeah I'm 26
so I'm officially on the pic 2 30
yeah I have a little bit of time before
we need my family from there so I
standardized record me getting ready and
I've got the new thing that I want to
try so it go
this is cold I'm drinking anyway so i
started my first smack a little bit of
primer on this is just my 2c shadow
insurance
start off with glow from colour-pop
things my finger and apply that i found
that this works a lot better with your
fingers
anything else you know i'm just going to
put this over
I know what I'm doing I'm playing around
with stuff that I either haven't for a
long time or stuff that i haven't used
at all i'm now I'm going to win with
cheeky I've only use this a couple times
the really pretty color it's one there
satin finishes I think it's kind of hard
to work with just because it's that fish
like I'm trying to pick it up and I just
keep like no join the pan
yeah I yeah I don't know if it just old
not blending it nicely or if I got a bad
one
well maybe this is that one just don't
play it likely as the others
I really can't it's getting in my inner
corner it's actually really like in the
corner is really into the satin finish
it makes a nice highlight without being
too much you know
okay i think that is good as I'm gonna
get that I
I was a pickup by the way that the only
one I'm going to get and I really get
like 41 hiccups but usually I don't get
full blown got subjects have wondered do
and that's it
I know how are you
my hand is cramping is using my finger
so far
okay now I'm gonna take a little crease
brush and social like uses these finally
keep these the way we have gotten to my
blush nude palette and going to blend
out my crease a little bit with have no
idea if you can see that this matte
shade right here hopefully i'm pointing
at it to make sure it's not too terribly
uneven
and just going to take this PT shade and
put that on my brow bone on top of the
reason it's it's really dried out
solutions i don't understand and this is
about a tiny bit more of the machine
I'm gonna take a tiny bit when either
from my mind neither sisters trio and
you think i'm just going to lightly put
that on top and see what happens before
using
the outer corner learning that crease of
my favorite corner I matter half because
I'm good at math that out a little bit
feel like it needs to be mad burger on
going to grab my nude palette seriously
guess what are you doing way to be done
well because the fun was it your number
of semi-sweet from my chocolate bar
palette i had a tiny bit onto the edges
requires
okay that's better go grab really
factory-fresh to let it out
think i'm going to speak a little bit of
drivers bond on there is that yes so i
think i'm going to put that on the inner
portion
ok very creepy eerie not for februari
but it's like any degree today so we can
hold it i'm going to attempt the wings
but I cannot do that on camera go BRB ok
they are definitely he's not perfect but
it's not the worst i've done so i'm
going to add skills this is the
superhero probably my favorite mascara
so far that I've tried only thing is it
kind of the trapeze
eyelashes will hide how seriously
fucked-up liners ok
holy much better why did my face in the
crowd
I going to try when you get brown from
you this is a soft ground
one
I tried watching tutorials on how to do
this but every jewelry like seen
everybody basically has like no my house
to turn out with so and this is just
kind of traveling for me if you can tell
my brother pretty full
they're just not really structured so if
you can point me towards potential real
on how to do this for not maybe browse
let me know i'm going to do that on that
one doesn't help that i have a scar
right here we go here go for me so I'm
going to do I can never get them back
I like that before
i just don't really have a good
structure and not sure how to do that I
don't want to get them wax right because
I'm very sensitive to wax and
mathematics is because if you see
someone high school pictures like right
after browser like your grapes foremost
it's not cute
the lady that my mom took me few how she
did her brows think whatever so we have
a long way
blocky
bad dreams my cousin got the simple of
Smashbox photo finish primer so I'm
going to try it this year like all
silicone based on how many thousand
bucks that's what it be ok very
deliberate don't know how it's gonna
turn out to be is too much
it feels really nice and it got a little
bit more flipping i would prefer and
what we'll just have to see how it goes
i'm going to try be moreand gobble pro
match I think this is my trade I don't
know how much you need
that may work better with a brush
this isn't giving me the coverage that
it's supposed to
to brush
oh did it I just about it maybe it's
because it basically just thinkin layers
but now it's kind of looking a little
kinky a lot of it
hello and further my neck and all over
my face hopefully i'll pick up the
excess make it look like a key
and a little bit my neck a little bit
more even because this is a touch too
dark for me but using that sponge to
blend it out help
oh right sorry that he hit 25 years and
still can't see things
hey to this excellent can use many
concealer is probably favorite feeling
good
got it
right now i'm going to try this a
finishing powder underneath like eyes
and told
the middle Anderson directed my face
with my normal powder on everything that
i use and the description box
diana is also sure now that I've sex
that foundation I do really like I don't
think a little bit too young for me but
maybe this summer when I'm a little bit
darker it work quick take my physical
growth coffee
ok ok going to put a little bit of my
hunger quick time it definition to my
cheeks saw people wearing my hair up i
got my mouth tastes like talking know in
case you're wondering
it's like nothing but they think that
now I'm going to add a little bit of
saying women Iser add a little bit more
shines my face and that is a mac
foundation and we at the top and shit
longs
temple in that out fix anything that
powder blush to make sure if meeting
because i don't like we start contour on
me some things
it's your thing and go for it
that's not my thing needed the going to
sweat my oneness is rose and champagne
this is probably my favorite blush
between me and a bit because it's kind
of shimmery wash to get and highlights
so come hand with the shiny day what
highlight where you don't like a pinky
or your use one because it's a regular
1i think i can grab formerly no actually
going to use this one it's broken but it
still together so yeah this is the one
wild he was like shimmer palette in
machine i'll have a Cosmo if it's really
pretty nice kind of natural looking
anxious pinky highlights like this your
fingers in my hand it was really nice
because you can use it when i'm not you
get wet now then i'm gonna use a brush
for it but to use this else small
tapered brush that have been using it on
high lately this kind of like spread out
more
it was not
just like a freak like being weird and a
little bit of everything else my changes
creation really don't want to be too
much
no spray with my duty fish mixed setting
spray whatever she and especially long
lash line
ok I'll just I'm going to use my great
last mr. out my bottom lashes and I
don't really like Vee superhero matter
of the bottom lashes well because the
one kind of hard work we've on the
bottom lashes and but i really want to
volumize bottom lashes you know
something to lift villages little bit of
color on there
your mascara on like one obviously look
like it
this is a mix minor actually like mother
like this one asked me today this is
being marked and highlighter elemental i
think i'm a jail i really like this
going to do my lower waterline
apparently you can do something right
there so I keep doing what i do is I'm
going to use a color pop beeper to start
out with you have that listen I may add
a block on top because it's 10 silica
little brown on me and I know that look
great with this
a little bit too Brown we can I so want
to drive me there going to add another
little bit on top or a glove I'm trying
to put this before cream with Shane the
fishy number five children when they
make the speed more i had this for like
three years and always work if i get
peachy golden color then got it on you
thinking about
that one's a little bit but i'm just
going to keep you know I'm just gonna go
for it
so here's the finished look I hope you
like it I really do
lpg colors i just never know how to wear
them myself wearing black my head away
and thank you for watching this video I
hope you enjoyed it i will try to put
videos up on a regular basis but that's
hard because grad school is hard and
working full time cards everything is
hard and I'm old so please like
Instagram if you haven't already and
I'll see you in the next one
-------------------------------------------
Toyota Corolla Verso 1.8 VVT-I 7P Terra - Duration: 1:14.
For more infomation >> Toyota Corolla Verso 1.8 VVT-I 7P Terra - Duration: 1:14. -------------------------------------------
Quiet Weekend in Bogota - Miguel in Bogotá - Duration: 8:36.
For more infomation >> Quiet Weekend in Bogota - Miguel in Bogotá - Duration: 8:36. -------------------------------------------
Moons Get Loose by Terran Spacers - Duration: 4:55.
TERRAN SPACERS: MOONS GET LOOSE LYRIC VIDEO This is the second track on 2016 EP "Glitch In Reality"
Parasitic beings, You've been wasting my time,
Drained my energy, Took away my prime -
I hope to see the door close behind you And you fly......
I will be here When the MOONS GET LOOSE
This is a future That we choose
I don't wanna feel Distorting waves of your hive.......
I hope to witness Your moon collide
With either a black hole Or a neutron star
'tis going to be A day of relief for all....
I can only hope You understand
There's a new start To every end
But this sh*t is not to start Over and over again.........
-------------------------------------------
Dragon Ball Super: Will All The Losing Universes Really Be Wiped Out? 😱 - Duration: 4:07.
everybody everybody go die
what's up everybody Lee The Fourth
coming at your once again with another
Dragon Ball Super discussion vidio this
time i wanted to talk about the reveal
that we got about yet
it turns out that all the universities
are going to be wiped out on the end of
this damn tournament that means if
universities and wins all the other
universes all the other 11 universities
are going to be killed like the fuck out
so that means that they pretty much in
my opinion has introduced all these
different universes almost for no damn
reason
well I don't say that just yet because
this could just be to raise the stakes
you know to make us kind of worried like
all man all these universes could
potentially be wiped out a pod but into
this tournament so now super into and I
really got to me because I don't want
university in white gal you know because
obviously on all of the Dragon Ball fans
care about University and that's what we
want with but they've always ran the
stake you know Dragon Ball was just you
know on earth and then Dragon Ball z
came around and told us
oh yeah you know there's there's space
in this universe space travel and
different planets and now Dragon Ball
Super comes along and says well there's
actually different universities always
liked about the also introduce you know
often timeline stuff too so it's kind of
gone on this you know rise every
iteration of Dragon Ball without feels
appropriate because I mean Dragon Ball Z
the the end-all be-all of escalation you
know I've never seen anything even in
Comic Books or even Marvel & DC stuff that
I was the biggest escalation everything
is about conquering the next limitation
and stuff like that so it's appropriate
but the thing is i think they're kind of
dropping the ball here if they do decide
to in the tournament by wiping out the
other 11 universities because they
haven't explored these 11 universities
that all I mean universities have got a
little bit of shine but what's the point
of bringing all the universities to the
forward if we're not going to get to
explore them or see any being done with
them beyond just the tournament you know
i'm dan I hope that this just to wrap
the stakes like i said and that at the
end of it all like oh cool convince the
20 somethings not to do it or maybe the
Zeno Sama
is a bilious like that pre character or
whatever would be like you know that was
just to get you guys to fight really
hard we were never really going to wipe
out all the universe don't wear out
something happens but not Akira Toriyama
and tell way they'll come up with a more
clever you know avenue in which to
explore an excuse to get out of the
short any other university or maybe I'll
just destroy but in my opinion if they
didn't just decide to strangers destroy
him
I'm going to be pretty upset because I
wanted to meet you know then go to
university nine universe 11 universe
1234 whatever and like different things
happen different storylines transpiring
what's the point of bringing a Dragon
Ball Super back and then introduced in
all this if you're just going to you
know kinda cut it off like that you know
Jesus would do it as a unit about their
Oh like I don't know that's going to be
thoroughly disappointed in my opinion
but out they don't know this round you
guys think that they're actually going
to destroy all the other universes at
the end of the tournament or do you
think that there's just to wrap up the
state comment down below let a brother
know and as always if you liked this
video be sure to attack that like button
off though
share this video with your friends and
family hit that subscribe button join
the rebel community also hit that Bell
so you can be notified when I post
videos I post videos every week so keep
checking back but at and as always
remember to a party to the next
encounter priests
-------------------------------------------
Casual vs. Hardcore: Understanding WoW Negativity. - Duration: 11:55.
The other day in one of my streams, a viewer asked me a question, and I'll paraphrase:
Can you do a piece on the argument between what's better, casual or hardcore?
I think it'd be interesting to watch.
Casual versus Hardcore.
And which is better.
What's that supposed to mean, really?
Instead of trying to get the person to elaborate, I just started running my mouth for a minute
or two, and talked my way into something interesting that I'd like to share.
Hey it's Soul, bringing you the Word of Warcraft.
It's been a while but I'm going to talk about negativity in the World of Warcraft,
though this can apply to many different communities both inside and outside of gaming.
Specifically I'm going to talk about these two terms - Casual and Hardcore, and the formula
that takes these two kinds of gameplay styles to create a source of toxicity within WoW.
Let's draw a line in the sand and attempt to define what a Casual or Hardcore player
is in the context of WoW, and contained in this one conversation.
This essay isn't designed to build generalizations even though that's exactly what I'm about
to do.
I'm just trying to set up where this toxicity stems from.
We'll identify certain behaviors between these two classes of player.
A hardcore player is able to break down and reconstruct game systems and effectively map
out and maximize these systems for the largest possible gain.
Examples could include farming the auction house or determining the optimal raid comp
for an encounter.
They are highly skilled and possess the aptitude and mental fortitude to adapt to changes both
large and small, such as changing paradigms on flight, major buffs and nerfs or being
told to swap to other classes and roles on the fly.
In other words, they're top performers and don't complain while on the job, and a lapse
in behavior results in underperformance and other consequences.
They're highly motivated to be one of, if not the best in their field of expertise and
let nothing disturb their discipline.
They're fiercely competitive, research in and out of game, read and maybe write guides,
and participate in higher end theorycrafting.
Finally they're fully cognizant of the time and activity requirement to maintain their
desired level of performance.
Under the consideration that the goals are usually lofty, this time requirement is probably
much higher than average.
I'd like to think that this just about meets all the criteria of a hardcore player.
From being a top 100 world raider to a PvPer going to the WoW invitational to an achievement
or pet collector to a leader of a massive RP community.
I'd say all of these types of players could and should be considered to be hardcore.
A casual player basically doesn't fit within the criteria I mentioned, but we'll talk
as if the difference between casual and hardcore is black and white, night and day and so on.
By definition these players dedicate less time a hardcore player does in the same activity.
They go with the flow or play it by ear, and don't do all the math and research needed
to be at the top of their field, but maybe they do enough to help their team get by.
They may absolutely love collecting pets and roleplaying and maybe they are in fact mythic
raiders, but only have so much time in their day or so much wiping they can put up with
in a single night.
And of course some players do feel passionate about their performance but the sense of urgency,
aptitude and fast fingers just might not be there.
One attribute that the extremely casual or hardcore player shares, and this is my opinion
because I'm neither, is that they don't care what the other side thinks.
They're self identified, accept that their playstyles mean they have nothing to do with
each other, and mentally move on to other things.
So now we have some basic understanding, or at least a temporary definition of what a
hardcore player is, and the flimsy understanding that a casual player simply isn't hardcore.
But as you press the dislike button and prepare your rebuttal, I encourage you to continue
listening.
I was asked to talk about casual and hardcore players as if one is better than the other,
or carries more weight, or is more relevant to Blizzard's bottom line.
But to go in that direction isn't productive.
That adds fuel to the already burning fire and my M.O. is to bridge some sense of understanding
whether I have an opinion or not.
But this request fascinated me.
Maybe it's because I disagreed with the premise of the question but it somehow got
me thinking of why this whole hardcore/casual thing exists in all games but with WoW, it's
different.
In a way, WoW sort of polarized these communities not straight away but over time.
The World of Warcraft itself created this casual versus hardcore mentality throughout
its 12 year development.
It's permeated itself into the game pretty much from the beginning, as soon as it marketed
itself to be a more casual friendly MMO.
The design, engineering and systems know-how just wasn't there yet to make this divide
as real and tangible as it is today.
So let me explain.
Once upon a time there was a Classic WoW.
It had dungeons and raids and elements that its most dedicated players devoted themselves
to because that was the hardest content in the game at the time.
Meanwhile there was a mix of other fun stuff for other players, I guess non-raiders to
bum around with.
Meanwhile hardcore players killed their Ragnarosi and grinded their way to High Warlord at the
cost of some of their humanity.
Slowly and surely, Blizzard was building a playerbase of millions made up of three types
of player: the hardcore, high end player, the extremely casual just-hanging around player,
and the one that falls somewhere inbetween.
Guess who's the biggest group.
Times changed.
So did players and the world around the World of Warcraft.
Players of all levels became a bit more sophisticated and educated on how to play.
The addons and the Wowheads curated useful information to digest and tools to enhance
gameplay.
More players wanted to do more than farm heroic dungeons or fight for a raid spot in the few
guilds capable of progressing into Black Temple and beyond.
There was a growing audience of players who wanted to raid and PvP and could if they had
the chance, but didn't have the skill, time or leadership mentality to be a part of WoW's
most premier content.
At least not with the infrastructure that was in place at the time.
So changes and additions took place.
On the PvE side, technology was developed and modes were created to suit the audience
between the hardcore and casual.
Smaller, separate raid sizes.
Multiple raid difficulties.
Quest markers.
Queueable random matchmaking for dungeons and later, raids.
Flexible raid systems.
Personal loot.
PvE currency.
Reforging.
Pruning.
The list goes on.
The PvP side was also revamped for eager but less dedicated audiences in a slightly different
way, by making modes suitable for its hardcore audience.
Rated Battlegrounds and Arenas highlight this.
And today the barrier of entry for PvP in Legion is all but gone.
Level, find gear somewhere and get going.
Over time, Blizzard created a space for its admittedly large casual-ish audience.
Given the comical numbers the game has put out over the past 12 years, who could blame
them for wanting to retain these players?
WoW continues to brush aside incoming competition with its theme and continuing ability to capture
a massive audience.
Its success has attempted to be replicated time and time again, defining a generation
of more or less failed games that could only obtain a fraction of WoW's subscriber numbers.
The design of this generation's MMOs, with WoW at its forefront, are called theme parks,
dedicated to meeting the needs of as many players as possible, regardless of skill.
In my video essays I've stated many times in different ways that WoW has something for
everyone.
You might not like pet battling but you really like collecting transmog.
You might like raiding but not enough to put in the work required to get that killer mount
before the end of an expansion.
Fortunately there's a difficulty that probably suits you.
What's unfortunate though is that with all these game systems in place for the in between
players, the line between hardcore and casual became blurred, and that line is as thick
as the number of players who fall between the extremely hardcore or casual.
There are arguments from both camps that attempt to undermine the other.
For example, certain rewards should be exclusive for top players.
Casuals don't deserve legendaries and they don't need them anyway.
Players should have flexible mythic raids and dungeons.
LFR has got to go.
Flying should be available at all times.
Transmog should be unlocked regardless of the character that picks it up.
Reputation and Artifact Power should be account wide.
Reforging needs to return.
PvP gearing systems should return, too.
Master looter should come back.
The list, once again, goes on, but let's circle back to LFR for a moment.
Attempting to speak for them and understand, some of these players feel like some of these
game systems that they don't agree with undermine their WoW experience.
Why do some players want LFR to go away, for example?
It's probably fair to say that progression-minded players have to manage their time and avoid
doing activities that could otherwise be spent doing something else.
There was a lot of pushback some time ago when LFR felt required in order to max out
Valor points, or get chances at tier gear.
They didn't want to feel required to farm a raid in this or other lesser difficulties
in order to have peace of mind with their viability in their preferred difficulty of
raiding.
The complaint is valid but the level of scope was limited to the the social requirements
set by themselves, or by guild and pug leaders.
Despite this, going into LFR is as easy as pushing a few buttons, and completing it is,
in so few words, quick and easy.
On the flip side, an artifact weapon skin requires a certain amount of organized raiding
in order to complete a questline needed to complete it.
I could say that this is easy too, but I'm a raid leader.
Hardly fair.
Completing this questline for someone who doesn't normally participate in organized
raiding or any activity outside of their norm is, in so few words, harder.
Where toxicity happens is when these two kinds of players meet in the same space to find
validation for their grievances.
Instead of people trying to understand the others' viewpoints though, forums light
up over arguments over whose complaint is more valid.
Make your own group, one would say.
Don't do content you don't like doing, the other would say.
They have differences when it comes to doing content they prefer not to do or are less
than capable of doing, but share the fact that the content itself is otherwise similar.
This scenario wouldn't exist if say, there was only one difficulty of raiding.
But that doesn't resolve the problem the more casual player has; in fact it possibly
locks raiding out for that player altogether.
If that were the case, and creating multiple difficulties of raiding wasn't the answer,
Blizzard would create X activity for the more casual player to participate in instead.
But then to make X activity attractive, an appropriate reward should come from it, something
comparable to the work done but nice enough to make the player feel okay that they don't
raid.
Then the more hardcore player takes notice and starts carrying on about how now they
feel pressured to do X content.
Thus this whole cycle is renewed.
Or we end up with multiple difficulties of content as we have presently.
Finally, it's more like an observation but there no current systems in WoW that lock
players out of content because they perform different content.
The old 10 and 25 man raiding paradigms come to mind.
In Legion's example, players aren't restricted to be either a Mythic raider or a high end
Keystone dungeon runner.
They can be both.
I'll repeat my opinion, but the actual extreme sides of casual and hardcore players aren't
nearly as affected as those in the middle of the road.
These players are less likely to take part in general forums and either stick to their
smaller sub communities or don't communicate at all.
They're too focused on just playing the game their own way, don't try to push their
opinions on others, and don't care to listen to others push their opinions on them.
WoW is a product that, if it could, would serve the population of Earth, for better
or worse.
It's that paradigm that brings players together semi-organically, and is a game that is inclusive
not to the hardcore nor the casual, but to the gamer.
This melting pot of playstyles has had mixed results; sometimes forming bonds between people
who would otherwise never meet, but sometimes polarizing different player types.
What's more important, casual or hardcore?
I spoke for myself but if I had to guess what Blizzard's answer would be, I think I know
what it is.
Yes.
Share your thoughts, and Stay Breezy.
-------------------------------------------
NFS13 - Lancia Delta HF Integrale/ Lexus LFA/ Audi A1 Clubsport Quattro - Duration: 13:13.
I don't know why I still have this car from last video?
Bad driving skills, so why am I showing off the car? ^:
I was only going 100mph over the speed limit.
Bad hiding spot :(
It worked?!?!?!?!?!??!?!?!
Glitch Found! O:
Im pressing the Handbrake, and it keeps moving.
-------------------------------------------
Eating Japanese Food at Marugame Udon in Yogyakarta - Duration: 12:32.
For more infomation >> Eating Japanese Food at Marugame Udon in Yogyakarta - Duration: 12:32. -------------------------------------------
Meet the man behind Craigslist 'creepiest room ad' - Duration: 2:15.
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Black Woman Goes Viral After Saying About Illegals What Millions Already Thinking - Duration: 2:41.
Black Woman Goes Viral After Saying About Illegals What Millions Already Thinking.
A pro-Trump black woman didn�t hold back how she felt about illegal immigrants and
sanctuary cities during a recent town hall meeting in Cudahy, California, and she echoed
what many people are thinking.
�Sanctuary cities are racist � black communities have been destroyed by illegal immigration,�
the woman said.
�You want us to feel for your families but you don�t feel for our families,� she
explained.
�Again, the black community has literally been destroyed by racist illegal immigration
and we�re not going to have it.
When my people do a crime, they get three strikes.
Your people do a crime, they get amnesty, they get benefits and they�re not paying
taxes,� she continued, as the crowd cheered.
�Thank God for Trump, thank God for Sessions � and you should be ashamed of yourselves,
how dare you?� she said.
The woman then cited IRS regulations that allow taxpayers in the United States to claim
dependents living in Mexico (or Canada), while she couldn�t even claim benefits for her
family members who struggled in New Orleans after Hurricane Katrina.
�Publication 17 IRS.
They�re allowing YOU people to claim people in Mexico, I can�t even claim people in
New Orleans when there was a flood.
I couldn�t claim my people,� she complained.
Take a look:
(She was referring to IRS Publication 17, pages 25 and 26)
Many people agree with what this woman had to say.
There are about 300 communities that fall under the category of �sanctuary city,�
and President Donald Trump has threatened to cut federal funding for such cities that
prevent law enforcement from holding criminal illegal aliens for immigration authorities.
Trump also promised that he would help inner cities by bringing back jobs that have gone
to illegals.
Democrats are going not going to like what this woman had to say because it doesn�t
fit into their narrative, but they might have a hard time trying to prove her wrong.
Share this story on Facebook and Twitter and let us know if you support this woman�s
position.
What do you think of this woman's passionate speech?
Scroll down to comment below!
-------------------------------------------
Dragon Ball Super Opening 2 8-Bits Limit Break x Survivor - Duration: 1:27.
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Subscribe fr more gaming Videos
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Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27.
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N. Korea unlikely to negotiate with Trump on nuke disarmament: former Obama official - Duration: 0:54.
A former White House official claims President Donald Trump will likely end up learning the
same lesson as his predecessors... that North Korea is not interested in giving up its nuclear
weapons.
In an interview with CNBC on Tuesday, Evan Medeiros, who served as senior Asian affairs
director during the Obama administration, expressed concern about how Trump might react
to Pyongyang's attitude when it comes to dialogue.
He forecasts that in a year, tension with North Korea is likely to heighten as the Trump
administration's initial efforts for dialogue will probably fail.
Medeiros even referred to the North as "the single most defining geopolitical challenge"
for Trump.
He said the North Korean regime will not give up its nuclear ambitions as its arsenal is
key to its survival.
-------------------------------------------
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"Rock Dog" Movie Trailer
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Google Release New Technology - Duration: 1:02.
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Casual vs. Hardcore: Understanding WoW Negativity. - Duration: 11:55.
The other day in one of my streams, a viewer asked me a question, and I'll paraphrase:
Can you do a piece on the argument between what's better, casual or hardcore?
I think it'd be interesting to watch.
Casual versus Hardcore.
And which is better.
What's that supposed to mean, really?
Instead of trying to get the person to elaborate, I just started running my mouth for a minute
or two, and talked my way into something interesting that I'd like to share.
Hey it's Soul, bringing you the Word of Warcraft.
It's been a while but I'm going to talk about negativity in the World of Warcraft,
though this can apply to many different communities both inside and outside of gaming.
Specifically I'm going to talk about these two terms - Casual and Hardcore, and the formula
that takes these two kinds of gameplay styles to create a source of toxicity within WoW.
Let's draw a line in the sand and attempt to define what a Casual or Hardcore player
is in the context of WoW, and contained in this one conversation.
This essay isn't designed to build generalizations even though that's exactly what I'm about
to do.
I'm just trying to set up where this toxicity stems from.
We'll identify certain behaviors between these two classes of player.
A hardcore player is able to break down and reconstruct game systems and effectively map
out and maximize these systems for the largest possible gain.
Examples could include farming the auction house or determining the optimal raid comp
for an encounter.
They are highly skilled and possess the aptitude and mental fortitude to adapt to changes both
large and small, such as changing paradigms on flight, major buffs and nerfs or being
told to swap to other classes and roles on the fly.
In other words, they're top performers and don't complain while on the job, and a lapse
in behavior results in underperformance and other consequences.
They're highly motivated to be one of, if not the best in their field of expertise and
let nothing disturb their discipline.
They're fiercely competitive, research in and out of game, read and maybe write guides,
and participate in higher end theorycrafting.
Finally they're fully cognizant of the time and activity requirement to maintain their
desired level of performance.
Under the consideration that the goals are usually lofty, this time requirement is probably
much higher than average.
I'd like to think that this just about meets all the criteria of a hardcore player.
From being a top 100 world raider to a PvPer going to the WoW invitational to an achievement
or pet collector to a leader of a massive RP community.
I'd say all of these types of players could and should be considered to be hardcore.
A casual player basically doesn't fit within the criteria I mentioned, but we'll talk
as if the difference between casual and hardcore is black and white, night and day and so on.
By definition these players dedicate less time a hardcore player does in the same activity.
They go with the flow or play it by ear, and don't do all the math and research needed
to be at the top of their field, but maybe they do enough to help their team get by.
They may absolutely love collecting pets and roleplaying and maybe they are in fact mythic
raiders, but only have so much time in their day or so much wiping they can put up with
in a single night.
And of course some players do feel passionate about their performance but the sense of urgency,
aptitude and fast fingers just might not be there.
One attribute that the extremely casual or hardcore player shares, and this is my opinion
because I'm neither, is that they don't care what the other side thinks.
They're self identified, accept that their playstyles mean they have nothing to do with
each other, and mentally move on to other things.
So now we have some basic understanding, or at least a temporary definition of what a
hardcore player is, and the flimsy understanding that a casual player simply isn't hardcore.
But as you press the dislike button and prepare your rebuttal, I encourage you to continue
listening.
I was asked to talk about casual and hardcore players as if one is better than the other,
or carries more weight, or is more relevant to Blizzard's bottom line.
But to go in that direction isn't productive.
That adds fuel to the already burning fire and my M.O. is to bridge some sense of understanding
whether I have an opinion or not.
But this request fascinated me.
Maybe it's because I disagreed with the premise of the question but it somehow got
me thinking of why this whole hardcore/casual thing exists in all games but with WoW, it's
different.
In a way, WoW sort of polarized these communities not straight away but over time.
The World of Warcraft itself created this casual versus hardcore mentality throughout
its 12 year development.
It's permeated itself into the game pretty much from the beginning, as soon as it marketed
itself to be a more casual friendly MMO.
The design, engineering and systems know-how just wasn't there yet to make this divide
as real and tangible as it is today.
So let me explain.
Once upon a time there was a Classic WoW.
It had dungeons and raids and elements that its most dedicated players devoted themselves
to because that was the hardest content in the game at the time.
Meanwhile there was a mix of other fun stuff for other players, I guess non-raiders to
bum around with.
Meanwhile hardcore players killed their Ragnarosi and grinded their way to High Warlord at the
cost of some of their humanity.
Slowly and surely, Blizzard was building a playerbase of millions made up of three types
of player: the hardcore, high end player, the extremely casual just-hanging around player,
and the one that falls somewhere inbetween.
Guess who's the biggest group.
Times changed.
So did players and the world around the World of Warcraft.
Players of all levels became a bit more sophisticated and educated on how to play.
The addons and the Wowheads curated useful information to digest and tools to enhance
gameplay.
More players wanted to do more than farm heroic dungeons or fight for a raid spot in the few
guilds capable of progressing into Black Temple and beyond.
There was a growing audience of players who wanted to raid and PvP and could if they had
the chance, but didn't have the skill, time or leadership mentality to be a part of WoW's
most premier content.
At least not with the infrastructure that was in place at the time.
So changes and additions took place.
On the PvE side, technology was developed and modes were created to suit the audience
between the hardcore and casual.
Smaller, separate raid sizes.
Multiple raid difficulties.
Quest markers.
Queueable random matchmaking for dungeons and later, raids.
Flexible raid systems.
Personal loot.
PvE currency.
Reforging.
Pruning.
The list goes on.
The PvP side was also revamped for eager but less dedicated audiences in a slightly different
way, by making modes suitable for its hardcore audience.
Rated Battlegrounds and Arenas highlight this.
And today the barrier of entry for PvP in Legion is all but gone.
Level, find gear somewhere and get going.
Over time, Blizzard created a space for its admittedly large casual-ish audience.
Given the comical numbers the game has put out over the past 12 years, who could blame
them for wanting to retain these players?
WoW continues to brush aside incoming competition with its theme and continuing ability to capture
a massive audience.
Its success has attempted to be replicated time and time again, defining a generation
of more or less failed games that could only obtain a fraction of WoW's subscriber numbers.
The design of this generation's MMOs, with WoW at its forefront, are called theme parks,
dedicated to meeting the needs of as many players as possible, regardless of skill.
In my video essays I've stated many times in different ways that WoW has something for
everyone.
You might not like pet battling but you really like collecting transmog.
You might like raiding but not enough to put in the work required to get that killer mount
before the end of an expansion.
Fortunately there's a difficulty that probably suits you.
What's unfortunate though is that with all these game systems in place for the in between
players, the line between hardcore and casual became blurred, and that line is as thick
as the number of players who fall between the extremely hardcore or casual.
There are arguments from both camps that attempt to undermine the other.
For example, certain rewards should be exclusive for top players.
Casuals don't deserve legendaries and they don't need them anyway.
Players should have flexible mythic raids and dungeons.
LFR has got to go.
Flying should be available at all times.
Transmog should be unlocked regardless of the character that picks it up.
Reputation and Artifact Power should be account wide.
Reforging needs to return.
PvP gearing systems should return, too.
Master looter should come back.
The list, once again, goes on, but let's circle back to LFR for a moment.
Attempting to speak for them and understand, some of these players feel like some of these
game systems that they don't agree with undermine their WoW experience.
Why do some players want LFR to go away, for example?
It's probably fair to say that progression-minded players have to manage their time and avoid
doing activities that could otherwise be spent doing something else.
There was a lot of pushback some time ago when LFR felt required in order to max out
Valor points, or get chances at tier gear.
They didn't want to feel required to farm a raid in this or other lesser difficulties
in order to have peace of mind with their viability in their preferred difficulty of
raiding.
The complaint is valid but the level of scope was limited to the the social requirements
set by themselves, or by guild and pug leaders.
Despite this, going into LFR is as easy as pushing a few buttons, and completing it is,
in so few words, quick and easy.
On the flip side, an artifact weapon skin requires a certain amount of organized raiding
in order to complete a questline needed to complete it.
I could say that this is easy too, but I'm a raid leader.
Hardly fair.
Completing this questline for someone who doesn't normally participate in organized
raiding or any activity outside of their norm is, in so few words, harder.
Where toxicity happens is when these two kinds of players meet in the same space to find
validation for their grievances.
Instead of people trying to understand the others' viewpoints though, forums light
up over arguments over whose complaint is more valid.
Make your own group, one would say.
Don't do content you don't like doing, the other would say.
They have differences when it comes to doing content they prefer not to do or are less
than capable of doing, but share the fact that the content itself is otherwise similar.
This scenario wouldn't exist if say, there was only one difficulty of raiding.
But that doesn't resolve the problem the more casual player has; in fact it possibly
locks raiding out for that player altogether.
If that were the case, and creating multiple difficulties of raiding wasn't the answer,
Blizzard would create X activity for the more casual player to participate in instead.
But then to make X activity attractive, an appropriate reward should come from it, something
comparable to the work done but nice enough to make the player feel okay that they don't
raid.
Then the more hardcore player takes notice and starts carrying on about how now they
feel pressured to do X content.
Thus this whole cycle is renewed.
Or we end up with multiple difficulties of content as we have presently.
Finally, it's more like an observation but there no current systems in WoW that lock
players out of content because they perform different content.
The old 10 and 25 man raiding paradigms come to mind.
In Legion's example, players aren't restricted to be either a Mythic raider or a high end
Keystone dungeon runner.
They can be both.
I'll repeat my opinion, but the actual extreme sides of casual and hardcore players aren't
nearly as affected as those in the middle of the road.
These players are less likely to take part in general forums and either stick to their
smaller sub communities or don't communicate at all.
They're too focused on just playing the game their own way, don't try to push their
opinions on others, and don't care to listen to others push their opinions on them.
WoW is a product that, if it could, would serve the population of Earth, for better
or worse.
It's that paradigm that brings players together semi-organically, and is a game that is inclusive
not to the hardcore nor the casual, but to the gamer.
This melting pot of playstyles has had mixed results; sometimes forming bonds between people
who would otherwise never meet, but sometimes polarizing different player types.
What's more important, casual or hardcore?
I spoke for myself but if I had to guess what Blizzard's answer would be, I think I know
what it is.
Yes.
Share your thoughts, and Stay Breezy.
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Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27.
For more infomation >> Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27. -------------------------------------------
Jason Terry (Milwaukee Bucks): Giannis and the road to the championship - Duration: 1:16.
For more infomation >> Jason Terry (Milwaukee Bucks): Giannis and the road to the championship - Duration: 1:16. -------------------------------------------
'The Simpsons' to be honored at Baseball Hall of Fame for 25th anniversary of 'Homer at the Bat' - Duration: 2:00.
Homer Simpson is going to Cooperstown.
The National Baseball Hall of Fame will honor "The Simpsons" in May, 25 years after the baseball-themed episode "Homer at the Bat."
The February 1992 episode — which included guest appearances by MLB superstars Wade Boggs, Ken Griffey Jr., Ozzie Smith, Roger Clemens, Steve Sax, Jose Canseco, Don Mattingly, Darryl Strawberry and Mike Scioscia — featured Homer Simpson winning the championship softball game for the Springfield Nuclear Power Plant with a walk-off hit-by-pitch.
Boggs, Griffey and Smith are all in the Hall — in non-cartoon form.
"In Cooperstown, we salute baseball's greatest contributors, preserve its vast history and salute the cultural side of the sport. We are honored to pay tribute to the 25th anniversary of 'Homer at the Bat,' " Jeff Idelson, president of the National Baseball Hall of Fame, said in a press release.
" 'The Simpsons' has left an impressive imprint on our culture as the longest-running American sitcom, and 'Homer at the Bat' remains as popular today as when the episode aired in 1992. Baseball is recognized as our National Pastime due to its wide intersection with American culture over the last two centuries, evident in literature, theater, language, art, music, film and television. 'The Simpsons' is a perfect example of that connection to Americana."
The event will include a roundtable discussion with Boggs, Smith, executive producers Al Jean and Mike Reiss, director Jim Reardon, executive story editor Jeff Martin and casting director Bonnie Pietila.
(AP)
The event will include a roundtable discussion with Boggs, Smith, executive producers Al Jean and Mike Reiss, director Jim Reardon, executive story editor Jeff Martin and casting director Bonnie Pietila.
"When I struck out in tee-ball, I never dreamed I'd make it to the Hall of Fame," Jean said. "It shows what not following your dreams can do."
The roundtable discussion will run from 9:30 a.m. to 11 a.m. on May 27 outside the Library entrance to the Hall of Fame in Cooper Park, followed by a ribbon-cutting ceremony for the "Simpsons"-themed display exhibit in the museum.
The Home Run Derby begins at noon at Doubleday Field, followed by the Hall of Fame classic game with six Hall of Famers and recently retired players.
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