Tuesday, February 21, 2017

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For more infomation >> Pokeland Legends: Mewtwo Y vs Charizard X at +20 Fusion VIP Zero - Duration: 5:22.

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#Noticias #Mexico: A Felipe Calderón le impiden entrar a Cuba - Duration: 1:07.

For more infomation >> #Noticias #Mexico: A Felipe Calderón le impiden entrar a Cuba - Duration: 1:07.

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Prisoner I (TRVE KVLT - Ep.2 Seaon 1) - Duration: 5:28.

[Unintelligible police dribble]

Are you ok?

No Lars, I'm scared!

Police 1: Well...

Police 2: Well!

Police 1: The accused...

Police 2: GUILITY!

Police 1: ...are accused of...

Police 2: Vandalism!

Police 1: ...,Church burning,...

Police 2: RESISTING ARREST!

Police 1: ...Possesion of illegal substances...

Police 1: How do you plead?

Lars & Schizo: Aaahh?

Police 1 & 2: GUILTY!

Police 1: Process them.

[man baby screaming in the background]

Man Baby: Get me out of here!

Get me out of here!

Schizo...

Schizo...

Come closer!

Open your eyes,

Wake up!

Schizo: What?

Mummy: I can help you to get out of here!

Mummy: Schizo...

Are you ready to face Death,

To gain your freedom?

Schizo: I am master!

Mummy: Well

Now, cross the threshold,

and descend,

...down,

down!

Down to the heart of the earth!

Mummy: Be careful,

darkness can be deceitful!

What?!

Mummy!

[Mummy whimpering]

My beautiful teeth!

I am sorry master.

Don't worry about me,

I have the power of dental regeneration,

My smile will be as beautiful as it was before.

He, he HE

Schizo: Share your secrets master.

Mummy: One day Schizo,

You, will be like me!

For more infomation >> Prisoner I (TRVE KVLT - Ep.2 Seaon 1) - Duration: 5:28.

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Gente Sombra Material/ Shadow People's footage about dark matter - Duration: 3:38.

We continue shadow people's research sometimes this can have density

It may climb objects, however it passes through windows

And sometimes they can also move objects

I shall present Armando Diaz's research

About shadow people's density

In 2010 this video was recorded inside a cafeteria in New Orleans USA

That week our team mate Santiago Yturria

Have sent this footage to the Third Millennium offices

is about this shadow people

Recorded by the surveillance camera inside this establishment

In this amazing footage, is possible to see a shade

That goes up to the chair, and then seems to go through the window

And walks until it disappeared from the take

But why does it uses the chair to climb ?

And then easily crossed the window

How could this phenomenon be understood

A case certainly astounding

And this is the story

in 2010 in New Orleans, a surveillance camera captured this amazing evidence

The faded figure is seen in the lower left

and even it seems, that never touches the floor

It headed toward the window pane and it apparently climbed a chair

And then surprisingly goes through the window pane

Afterwards it goes away from the take

An amazing evidence

Due the shadow people, seemed to be interacting with physical world

climbing that chair

It may have density or be constituted by matter

How to explain this amazing evidence

Because at the same time, it crossed through the window pane

It might be immaterial

But this is a contradiction

Besides despite the figure's magnitude

The costumers seems not to be aware about this unusual apparition

This case reminds the Gabriel Saenz's one

in Monterrey Nuevo Leon

A footage that shows this strange being or shadow people

That seems to be on the rocking chair

And at the same time is ethereal

ie, how do we explain at the same time this beings can move objects

Such as the interaction with the rocking chair

but also being transparent

What is the explanation behind this evidence?

Third Millennium applied several filters

Trying to find a logic explanation

Just watching this video we may observe the presence of this shade

This footage is real

Although it doesn't generate heat

We texture the take, to analyze the change that undergoes the shadow

Again gives the appearance of not being conformed by matter

Observe closely

Undoubtedly this shadow people's case in New Orleans USA

Is an evidence that questions our logic

And even the laws known by human beings

About our physical world

And perhaps, opens the way for us to understand a new reality

The reality of the Third Millennium

For more infomation >> Gente Sombra Material/ Shadow People's footage about dark matter - Duration: 3:38.

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Gente Sombra Alrededor del Mundo/ Shadow People around the world. - Duration: 3:30.

We have seen different footage of these entities or shadow people without shape

At least they don't have a hominid shape, or similar to us, they look like smoke

Do you remember the series "LOST" do you remember that monster attacking?

Here we have a similar footage, recorded in Mexico City by an engineer

Who remains anonymous

And we may see an entity, that even gets into a house

an abandoned house, is very interesting... Fernando Correa

Continuing with the research of shadow people existence

and a kind of beings or entities recorded by cameras

We will present further evidences found out by Santiago Yturria

Of these mysterious presences

In Mexico an engineer was recording an old building

When he achieved a dark shadow recording

a shade entity floating in the air

And gets into a room

actually this is a shocking footage

It might be related to the shadow people

It is a presence that has no recognizable shape

and has no explanation

Is currently ignored what these beings or shade entities are made of,

The anonymous witness was intrigued by what he was recording

On May 12th 2015 on Russian TV channel, TV3 was released a report of shadow people presence

Walking in a house's entrance

Good Afternoon everyday surveillance cameras, record different facts that are hard to believe

They just simply can't be explained logically

See for yourself

This mystery presence was recorded by the surveillance camera of this house

Being shadow people is like a humanoid

This footage has been analyzed by specialists

That stated this is not a hoax or a computer montage

So we can assure this is not fake

Is just another case, of shadow people hard to understand

Also in India Calcuta was recorded this presence that defies conventional explanations

Observe closely

A woman sweeps the stairs while her son was recording

And gets frightened, due the appearance of this shadow people

A surprising and at the same time disturbing scene

That shows clearly, this kind of shade beings with human shape

Also in a parking lot in Japan was captured this footage, where a shadow people appears

Of Short Stature,

among the cars

Another unexplainable presence

Nevertheless it can be assured, this kind of beings shadow people exist

in upcoming broadcasts this research will continue

For Third Millennium reported Fernando Correa

For more infomation >> Gente Sombra Alrededor del Mundo/ Shadow People around the world. - Duration: 3:30.

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Aquí están MUCHAS promesas quebradas de Obamacare de ayudar a explicar porqué el triunfo y el GOP ne - Duration: 5:45.

For more infomation >> Aquí están MUCHAS promesas quebradas de Obamacare de ayudar a explicar porqué el triunfo y el GOP ne - Duration: 5:45.

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Como utilizar el aceite esencial de menta como repelente de picaduras de mosquitos - Duration: 0:45.

For more infomation >> Como utilizar el aceite esencial de menta como repelente de picaduras de mosquitos - Duration: 0:45.

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Rusia se prepara para las batallas en Ártico ? ✭ Ejercito Ruso 2017 Subtitulado - Duration: 8:30.

For more infomation >> Rusia se prepara para las batallas en Ártico ? ✭ Ejercito Ruso 2017 Subtitulado - Duration: 8:30.

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ALIMENTACIÓN DEL VÍDEO EN DIRECTO DE LA NASA CORTADA OTRA VEZ COMO ESTACIÓN ESPACIAL INTERNACIONAL " - Duration: 3:24.

For more infomation >> ALIMENTACIÓN DEL VÍDEO EN DIRECTO DE LA NASA CORTADA OTRA VEZ COMO ESTACIÓN ESPACIAL INTERNACIONAL " - Duration: 3:24.

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A que no me dejas | Nuria le confiesa a Valentina que intentó asesinar a Gonzalo - Duration: 2:06.

For more infomation >> A que no me dejas | Nuria le confiesa a Valentina que intentó asesinar a Gonzalo - Duration: 2:06.

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Mayor de Blasio insists ACS has no systemic issues in face of damning Department of Investigation... - Duration: 3:13.

Mayor de Blasio slammed the Department of Investigation on Tuesday, dismissing its findings about the city's dysfunctional child welfare agency as "simplistic."

The DOI diss came as de Blasio announced the appointment of a Yale-trained lawyer to run the city's Administration for Children's Services.

David Hansell, 63, takes over an agency the DOI found — in a pair of reports last year — was plagued by systemic failures. The reports show ACS dropped the ball in its investigations of two families in which children died. Both reports detailed systemic issues with how ACS handles abuse complaints.

Responding to questions Tuesday, de Blasio blamed the deaths last fall of 6-year-old Zymere Perkins and 3-year-old Jaden Jordan on failures by individual caseworkers — not agency breakdowns.

Asked whether he had regrets about the pace of reform following the DOI's reports, the mayor pooh-poohed the DOI's findings.

"Any oversight agency we look at, in looking at their reports, we look at the things that are accurate and we also look at the things that may not be accurate of the full reality," de Blasio said. "It's absolutely simplistic, with all due respect, to act like any other report by any other part of government is false.

Jaden Jordan, 3, on life support with fractured skull as cops grill mom's boyfriend -- and ACS may have botched Brooklyn tip that pointed to abuse. *** Local Caption *** Jaden Jordan, 3, on life support with fractured skull as cops grill mom's boyfriend -- and ACS may have botched Brooklyn tip that pointed to abuse.

Front page of the New York Daily News for October 11, 2016 on Zymere Perkins case: "She let him die to get promoted"

Front page of the New York Daily News for Oct. 11, 2016 and Nov. 30, 2016.

"I think there's some temptation in the reporting, to take something that is unusual and exceptional and try and suggest that it's systemic when I'm not sure it is systemic," he added.

DOI released a report in May exposing systemic failures to properly monitor cases and adequately supervise caseworkers handling investigations of alleged abuse and neglect.

A day after Perkins died on Sept. 26, the News revealed ACS had yet to implement four of five recommendations made in the May DOI report. ACS caseworkers had visited Perkins' family numerous times before the boy's death.

And last month, after the Nov. 28 death of Jordan, DOI released another report revealing even more systemic failures on the part of ACS weekend and night staff to thoroughly investigate abuse tips. ACS workers went to an incorrect address, unaware that they had access to a database that would have given them the correct address — which turned out to be next door to the home workers checked.

A spokeswoman for DOI Commissioner Mark Peters said Tuesday the reports speak for themselves.

Hansell has promised a "top-to-bottom review" of ACS.

(James Keivom/New York Daily News)

Overall, the mayor said he had no regrets about how ACS has performed.

"So I don't dwell in regret. I say we did some of the right things; we've got to do more," he said shortly after announcing the appointment of Hansell.

Hansell, who has overseen social-service bureaucracies at the city, state and federal levels, promised a "top-to-bottom review" of ACS and a new data-driven approach that's focused on reducing caseloads for overburdened workers, upgrading training and improving relations with the NYPD.

"I can't think of a more important public service opportunity, a more important way to make life better for the most vulnerable families in our city," he said. "I know it won't be easy."

Gladys Carrión resigned from her post as ACS commissioner in December and left the agency on Feb. 3.

For more infomation >> Mayor de Blasio insists ACS has no systemic issues in face of damning Department of Investigation... - Duration: 3:13.

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[SUB ESPAÑOL] BTS - 'Back To School' (EN PROCESO) - Duration: 26:23.

For more infomation >> [SUB ESPAÑOL] BTS - 'Back To School' (EN PROCESO) - Duration: 26:23.

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Quiksilver - Radical Times In ...

For more infomation >> Quiksilver - Radical Times In ...

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Did Treyarch make Terrible Endings for Zombies? - Duration: 6:56.

Hey RAD COMPANY and welcome to another video.

Today I wanted to discuss how Treyarch ends their zombie seasons.

Is the ending to each season of zombies bad or good?

It is so interesting to see consistent ambiguity in the end of each season of zombies met with

hash criticism or straight out hate from the fans.

Every year they are able to build up excitement for the climax of the season, only to fall

short on each occasion.

This doesn't occur every time, but it would seem to happen for 3 out of 4 games.

Before we get into the bulk of the video I did want to let you know we are having a sale

on T-Shirts at radcompany.org.

There is a pre-order period from now until February 25th to buy the For a Better Tomorrow

T-Shirts.

These will not be sold again.

Get them while you can.

These shirts directly support all the video productions on this channel.

If you have disposable income and like the shirts please feel free to place an order!

Let's start with Der Riese, the spark the ignited zombies into something special.

Still one of the most beloved maps in zombies.

It has had two remakes since its release in 2009 because of its popularity.

It delivered in almost every aspect including gameplay and narrative.

The map was filled with radios, ciphers, and new game mechanics like pack a punch or teleporters.

Der Riese was the most successful ending to a zombie season to date.

The community was overjoyed with the map.

It sparked wonder in the community for what was to come next.

Think about the previous statement.

One of the reasons I believe Der Riese was such a successful ending to a season was because

it was the first.

There was nothing to compare it too.

It set the bar for zombies.

There were no expectations like there is today.

World at War zombies was whatever it wanted to be for the small community of people who

loved the game.

The next season end was the zombie map Moon.

It delivered with game mechanics, but the narrative started to take a plunge.

Fans continued to flesh out the story line with each new map causing intense pressure

on the developers to deliver something bigger and better with each installment.

Easter egg quests became an expectation for each map, one having to outshine the previous

one.

Instead of a system built on enjoying each easter egg quest for its uniqueness on each

map. players wanted it to be better.

Infinity Ward released the trailer for MW3 before Treyarch could announce their final

zombie DLC which was set in Paris.

That late into the development the developers had to change their Paris map to the Moon

due to the conflicts in marketing between the two studios.

In the past, each studio was trying to out compete each other for the favor of Activision.

We would find Treyarch would become the poster child of the Call of Duty's franchise after

the meltdown inside Infinity Ward.

No matter the drama it effected the story telling of the final map in zombies in which

we blow up earth.

The ending of Moon crippled the zombie story.

It lead to multiple timelines of time travel as the only fixes to an already convoluted

story.

Moon's main easter egg quest infuriated players because of the infrequencies of excavator

pie or needed weapons/equipment to complete the easter egg.

Player would be into the 30s spinning the mystery box for the wavegun or QEDS.

The map itself was extremely fun to play, but the story fell short.

Moon began to divide the players in the community, those would like the gameplay and those who

like the story.

I fall into the category of liking the story.

That's why I still blame Moon to this day for Tranzit and the multiverse within zombies,

but the reason I even like the storyline is because it is the "why".

Why care about this game?

Why is it any different from another fps?

Why bother with any of it?

Because the storyline was fun, challenging, and fascinating.

The next map to end a season was Origins.

Zombies had really taken on quite a following at this point in time causing many new players

to become even more vocal about this distaste for the ending.

Initially, the ending was leaked causing disappointment within the community to begin with.

Then it appears the developers couldn't figure out anyway to make sense of the story

they were telling.

They decided to "cope out" as many would say by using the plot point "it was all

a game made up by children."

It wasn't until over a year later that the community began to connect dots about the

multiverse.

If the multiverse was the true goal of the story from MOTD as Jason Blundell and Craig

Houston claim it is still baffling to understand their ambiguous approaches to storytelling

in this series.

Finally, their most recent ending left the worst taste of all in player's mounths when

the story Treyarch had been developing for over 8 years went nowhere.

Nothing was found, but a lack luster ending that didn't reward players for their 8 years

of support and faith.

Many fans felt cheated from all the money and time they put into the series only to

have another TO BE CONTINUED shoved in their face in a game that hardly resembled its humble

origins in 2009.

What each of the season finales have in common is excellent gameplay.

Der Riese, Moon, Origins, and Revelation each excel at letting players have an amazing time

playing the map.

Each have new mechanics allowing the player to experience zombies in a new way for the

first time.

Pack-a-Punch, No Man's Land, Build-able Staffs, and Masks that enhance your stats

were all new experiences to players.

I do know Gorod Krovi had masks too, but Revelations really took it to another level.

The question I originally asked at the start of this video was Is the ending to each season

of zombies bad or good?

The answer depends on the type of player that you are.

If you joined later in the saga or don't care about the story each season ending delivered

an entertaining experience.

But if you were a narrative junkie you found yourself constantly disappointed in false

excitements.

Zombies is such an interesting game that has captured millions of people's interest over

the years.

Currently, it is losing its luster due to the oversaturation in the Call of Duty franchise.

The cash cow at Activision recognize the series' current struggles, pushing zombies down all

three developer's throats.

It is sad to be a fan of the series in its current state.

Treyarch knows how to make zombie games, but undelivered on every season finale for me.

The ends to all their maps for the DLC season never reward those who care the most about

their game.

We haven't seen the wonder in zombies since Der Riese when it comes to endings.

After Der Riese people wondered if zombies was over and if the characters were killed

off after the map.

There was so much possibility left.

The next three endings left storyline fans saying "WTF" repeatedly and not in the

good way.

Zombies has always been about the storyline for me and will continue to be.

I love the game, but I don't feel like the developers ever know how to end the series.

Each ending zombies seems to lose its wonder.

The game mode becomes more limited with each installment.

Those are just my thoughts, let me know what category you fall into and why.

Have you enjoyed the season finales or have they been painful experiences for you with

each installment?

Tell me in the comments below.

I want to thank you for watching!

I encourage you to subscribe for all your zombies and entertainment content.

Have a great day and I will see you in the next video!

Bye!

For more infomation >> Did Treyarch make Terrible Endings for Zombies? - Duration: 6:56.

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Prisoner I (TRVE KVLT - Ep.2 Seaon 1) - Duration: 5:28.

[Unintelligible police dribble]

Are you ok?

No Lars, I'm scared!

Police 1: Well...

Police 2: Well!

Police 1: The accused...

Police 2: GUILITY!

Police 1: ...are accused of...

Police 2: Vandalism!

Police 1: ...,Church burning,...

Police 2: RESISTING ARREST!

Police 1: ...Possesion of illegal substances...

Police 1: How do you plead?

Lars & Schizo: Aaahh?

Police 1 & 2: GUILTY!

Police 1: Process them.

[man baby screaming in the background]

Man Baby: Get me out of here!

Get me out of here!

Schizo...

Schizo...

Come closer!

Open your eyes,

Wake up!

Schizo: What?

Mummy: I can help you to get out of here!

Mummy: Schizo...

Are you ready to face Death,

To gain your freedom?

Schizo: I am master!

Mummy: Well

Now, cross the threshold,

and descend,

...down,

down!

Down to the heart of the earth!

Mummy: Be careful,

darkness can be deceitful!

What?!

Mummy!

[Mummy whimpering]

My beautiful teeth!

I am sorry master.

Don't worry about me,

I have the power of dental regeneration,

My smile will be as beautiful as it was before.

He, he HE

Schizo: Share your secrets master.

Mummy: One day Schizo,

You, will be like me!

For more infomation >> Prisoner I (TRVE KVLT - Ep.2 Seaon 1) - Duration: 5:28.

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I-39/90 project could face changes following DOT audit - Duration: 2:36.

For more infomation >> I-39/90 project could face changes following DOT audit - Duration: 2:36.

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Chatty GRWM | I'm 26! - Duration: 22:52.

Hey guys! It has been a minute, grad

school is no joke. I've been kind of MIA on

youtube for a while just because I

severely underestimated how much

I'm just gonna be doing with one class

and time so i probably won't have videos

as much as i would like to but I'm still

going to try and I actually do have a

little bit of time because it is my

birthday

yeah yeah I'm 26

so I'm officially on the pic 2 30

yeah I have a little bit of time before

we need my family from there so I

standardized record me getting ready and

I've got the new thing that I want to

try so it go

this is cold I'm drinking anyway so i

started my first smack a little bit of

primer on this is just my 2c shadow

insurance

start off with glow from colour-pop

things my finger and apply that i found

that this works a lot better with your

fingers

anything else you know i'm just going to

put this over

I know what I'm doing I'm playing around

with stuff that I either haven't for a

long time or stuff that i haven't used

at all i'm now I'm going to win with

cheeky I've only use this a couple times

the really pretty color it's one there

satin finishes I think it's kind of hard

to work with just because it's that fish

like I'm trying to pick it up and I just

keep like no join the pan

yeah I yeah I don't know if it just old

not blending it nicely or if I got a bad

one

well maybe this is that one just don't

play it likely as the others

I really can't it's getting in my inner

corner it's actually really like in the

corner is really into the satin finish

it makes a nice highlight without being

too much you know

okay i think that is good as I'm gonna

get that I

I was a pickup by the way that the only

one I'm going to get and I really get

like 41 hiccups but usually I don't get

full blown got subjects have wondered do

and that's it

I know how are you

my hand is cramping is using my finger

so far

okay now I'm gonna take a little crease

brush and social like uses these finally

keep these the way we have gotten to my

blush nude palette and going to blend

out my crease a little bit with have no

idea if you can see that this matte

shade right here hopefully i'm pointing

at it to make sure it's not too terribly

uneven

and just going to take this PT shade and

put that on my brow bone on top of the

reason it's it's really dried out

solutions i don't understand and this is

about a tiny bit more of the machine

I'm gonna take a tiny bit when either

from my mind neither sisters trio and

you think i'm just going to lightly put

that on top and see what happens before

using

the outer corner learning that crease of

my favorite corner I matter half because

I'm good at math that out a little bit

feel like it needs to be mad burger on

going to grab my nude palette seriously

guess what are you doing way to be done

well because the fun was it your number

of semi-sweet from my chocolate bar

palette i had a tiny bit onto the edges

requires

okay that's better go grab really

factory-fresh to let it out

think i'm going to speak a little bit of

drivers bond on there is that yes so i

think i'm going to put that on the inner

portion

ok very creepy eerie not for februari

but it's like any degree today so we can

hold it i'm going to attempt the wings

but I cannot do that on camera go BRB ok

they are definitely he's not perfect but

it's not the worst i've done so i'm

going to add skills this is the

superhero probably my favorite mascara

so far that I've tried only thing is it

kind of the trapeze

eyelashes will hide how seriously

fucked-up liners ok

holy much better why did my face in the

crowd

I going to try when you get brown from

you this is a soft ground

one

I tried watching tutorials on how to do

this but every jewelry like seen

everybody basically has like no my house

to turn out with so and this is just

kind of traveling for me if you can tell

my brother pretty full

they're just not really structured so if

you can point me towards potential real

on how to do this for not maybe browse

let me know i'm going to do that on that

one doesn't help that i have a scar

right here we go here go for me so I'm

going to do I can never get them back

I like that before

i just don't really have a good

structure and not sure how to do that I

don't want to get them wax right because

I'm very sensitive to wax and

mathematics is because if you see

someone high school pictures like right

after browser like your grapes foremost

it's not cute

the lady that my mom took me few how she

did her brows think whatever so we have

a long way

blocky

bad dreams my cousin got the simple of

Smashbox photo finish primer so I'm

going to try it this year like all

silicone based on how many thousand

bucks that's what it be ok very

deliberate don't know how it's gonna

turn out to be is too much

it feels really nice and it got a little

bit more flipping i would prefer and

what we'll just have to see how it goes

i'm going to try be moreand gobble pro

match I think this is my trade I don't

know how much you need

that may work better with a brush

this isn't giving me the coverage that

it's supposed to

to brush

oh did it I just about it maybe it's

because it basically just thinkin layers

but now it's kind of looking a little

kinky a lot of it

hello and further my neck and all over

my face hopefully i'll pick up the

excess make it look like a key

and a little bit my neck a little bit

more even because this is a touch too

dark for me but using that sponge to

blend it out help

oh right sorry that he hit 25 years and

still can't see things

hey to this excellent can use many

concealer is probably favorite feeling

good

got it

right now i'm going to try this a

finishing powder underneath like eyes

and told

the middle Anderson directed my face

with my normal powder on everything that

i use and the description box

diana is also sure now that I've sex

that foundation I do really like I don't

think a little bit too young for me but

maybe this summer when I'm a little bit

darker it work quick take my physical

growth coffee

ok ok going to put a little bit of my

hunger quick time it definition to my

cheeks saw people wearing my hair up i

got my mouth tastes like talking know in

case you're wondering

it's like nothing but they think that

now I'm going to add a little bit of

saying women Iser add a little bit more

shines my face and that is a mac

foundation and we at the top and shit

longs

temple in that out fix anything that

powder blush to make sure if meeting

because i don't like we start contour on

me some things

it's your thing and go for it

that's not my thing needed the going to

sweat my oneness is rose and champagne

this is probably my favorite blush

between me and a bit because it's kind

of shimmery wash to get and highlights

so come hand with the shiny day what

highlight where you don't like a pinky

or your use one because it's a regular

1i think i can grab formerly no actually

going to use this one it's broken but it

still together so yeah this is the one

wild he was like shimmer palette in

machine i'll have a Cosmo if it's really

pretty nice kind of natural looking

anxious pinky highlights like this your

fingers in my hand it was really nice

because you can use it when i'm not you

get wet now then i'm gonna use a brush

for it but to use this else small

tapered brush that have been using it on

high lately this kind of like spread out

more

it was not

just like a freak like being weird and a

little bit of everything else my changes

creation really don't want to be too

much

no spray with my duty fish mixed setting

spray whatever she and especially long

lash line

ok I'll just I'm going to use my great

last mr. out my bottom lashes and I

don't really like Vee superhero matter

of the bottom lashes well because the

one kind of hard work we've on the

bottom lashes and but i really want to

volumize bottom lashes you know

something to lift villages little bit of

color on there

your mascara on like one obviously look

like it

this is a mix minor actually like mother

like this one asked me today this is

being marked and highlighter elemental i

think i'm a jail i really like this

going to do my lower waterline

apparently you can do something right

there so I keep doing what i do is I'm

going to use a color pop beeper to start

out with you have that listen I may add

a block on top because it's 10 silica

little brown on me and I know that look

great with this

a little bit too Brown we can I so want

to drive me there going to add another

little bit on top or a glove I'm trying

to put this before cream with Shane the

fishy number five children when they

make the speed more i had this for like

three years and always work if i get

peachy golden color then got it on you

thinking about

that one's a little bit but i'm just

going to keep you know I'm just gonna go

for it

so here's the finished look I hope you

like it I really do

lpg colors i just never know how to wear

them myself wearing black my head away

and thank you for watching this video I

hope you enjoyed it i will try to put

videos up on a regular basis but that's

hard because grad school is hard and

working full time cards everything is

hard and I'm old so please like

Instagram if you haven't already and

I'll see you in the next one

For more infomation >> Chatty GRWM | I'm 26! - Duration: 22:52.

-------------------------------------------

Toyota Corolla Verso 1.8 VVT-I 7P Terra - Duration: 1:14.

For more infomation >> Toyota Corolla Verso 1.8 VVT-I 7P Terra - Duration: 1:14.

-------------------------------------------

Quiet Weekend in Bogota - Miguel in Bogotá - Duration: 8:36.

For more infomation >> Quiet Weekend in Bogota - Miguel in Bogotá - Duration: 8:36.

-------------------------------------------

Moons Get Loose by Terran Spacers - Duration: 4:55.

TERRAN SPACERS: MOONS GET LOOSE LYRIC VIDEO This is the second track on 2016 EP "Glitch In Reality"

Parasitic beings, You've been wasting my time,

Drained my energy, Took away my prime -

I hope to see the door close behind you And you fly......

I will be here When the MOONS GET LOOSE

This is a future That we choose

I don't wanna feel Distorting waves of your hive.......

I hope to witness Your moon collide

With either a black hole Or a neutron star

'tis going to be A day of relief for all....

I can only hope You understand

There's a new start To every end

But this sh*t is not to start Over and over again.........

For more infomation >> Moons Get Loose by Terran Spacers - Duration: 4:55.

-------------------------------------------

Dragon Ball Super: Will All The Losing Universes Really Be Wiped Out? 😱 - Duration: 4:07.

everybody everybody go die

what's up everybody Lee The Fourth

coming at your once again with another

Dragon Ball Super discussion vidio this

time i wanted to talk about the reveal

that we got about yet

it turns out that all the universities

are going to be wiped out on the end of

this damn tournament that means if

universities and wins all the other

universes all the other 11 universities

are going to be killed like the fuck out

so that means that they pretty much in

my opinion has introduced all these

different universes almost for no damn

reason

well I don't say that just yet because

this could just be to raise the stakes

you know to make us kind of worried like

all man all these universes could

potentially be wiped out a pod but into

this tournament so now super into and I

really got to me because I don't want

university in white gal you know because

obviously on all of the Dragon Ball fans

care about University and that's what we

want with but they've always ran the

stake you know Dragon Ball was just you

know on earth and then Dragon Ball z

came around and told us

oh yeah you know there's there's space

in this universe space travel and

different planets and now Dragon Ball

Super comes along and says well there's

actually different universities always

liked about the also introduce you know

often timeline stuff too so it's kind of

gone on this you know rise every

iteration of Dragon Ball without feels

appropriate because I mean Dragon Ball Z

the the end-all be-all of escalation you

know I've never seen anything even in

Comic Books or even Marvel & DC stuff that

I was the biggest escalation everything

is about conquering the next limitation

and stuff like that so it's appropriate

but the thing is i think they're kind of

dropping the ball here if they do decide

to in the tournament by wiping out the

other 11 universities because they

haven't explored these 11 universities

that all I mean universities have got a

little bit of shine but what's the point

of bringing all the universities to the

forward if we're not going to get to

explore them or see any being done with

them beyond just the tournament you know

i'm dan I hope that this just to wrap

the stakes like i said and that at the

end of it all like oh cool convince the

20 somethings not to do it or maybe the

Zeno Sama

is a bilious like that pre character or

whatever would be like you know that was

just to get you guys to fight really

hard we were never really going to wipe

out all the universe don't wear out

something happens but not Akira Toriyama

and tell way they'll come up with a more

clever you know avenue in which to

explore an excuse to get out of the

short any other university or maybe I'll

just destroy but in my opinion if they

didn't just decide to strangers destroy

him

I'm going to be pretty upset because I

wanted to meet you know then go to

university nine universe 11 universe

1234 whatever and like different things

happen different storylines transpiring

what's the point of bringing a Dragon

Ball Super back and then introduced in

all this if you're just going to you

know kinda cut it off like that you know

Jesus would do it as a unit about their

Oh like I don't know that's going to be

thoroughly disappointed in my opinion

but out they don't know this round you

guys think that they're actually going

to destroy all the other universes at

the end of the tournament or do you

think that there's just to wrap up the

state comment down below let a brother

know and as always if you liked this

video be sure to attack that like button

off though

share this video with your friends and

family hit that subscribe button join

the rebel community also hit that Bell

so you can be notified when I post

videos I post videos every week so keep

checking back but at and as always

remember to a party to the next

encounter priests

For more infomation >> Dragon Ball Super: Will All The Losing Universes Really Be Wiped Out? 😱 - Duration: 4:07.

-------------------------------------------

Casual vs. Hardcore: Understanding WoW Negativity. - Duration: 11:55.

The other day in one of my streams, a viewer asked me a question, and I'll paraphrase:

Can you do a piece on the argument between what's better, casual or hardcore?

I think it'd be interesting to watch.

Casual versus Hardcore.

And which is better.

What's that supposed to mean, really?

Instead of trying to get the person to elaborate, I just started running my mouth for a minute

or two, and talked my way into something interesting that I'd like to share.

Hey it's Soul, bringing you the Word of Warcraft.

It's been a while but I'm going to talk about negativity in the World of Warcraft,

though this can apply to many different communities both inside and outside of gaming.

Specifically I'm going to talk about these two terms - Casual and Hardcore, and the formula

that takes these two kinds of gameplay styles to create a source of toxicity within WoW.

Let's draw a line in the sand and attempt to define what a Casual or Hardcore player

is in the context of WoW, and contained in this one conversation.

This essay isn't designed to build generalizations even though that's exactly what I'm about

to do.

I'm just trying to set up where this toxicity stems from.

We'll identify certain behaviors between these two classes of player.

A hardcore player is able to break down and reconstruct game systems and effectively map

out and maximize these systems for the largest possible gain.

Examples could include farming the auction house or determining the optimal raid comp

for an encounter.

They are highly skilled and possess the aptitude and mental fortitude to adapt to changes both

large and small, such as changing paradigms on flight, major buffs and nerfs or being

told to swap to other classes and roles on the fly.

In other words, they're top performers and don't complain while on the job, and a lapse

in behavior results in underperformance and other consequences.

They're highly motivated to be one of, if not the best in their field of expertise and

let nothing disturb their discipline.

They're fiercely competitive, research in and out of game, read and maybe write guides,

and participate in higher end theorycrafting.

Finally they're fully cognizant of the time and activity requirement to maintain their

desired level of performance.

Under the consideration that the goals are usually lofty, this time requirement is probably

much higher than average.

I'd like to think that this just about meets all the criteria of a hardcore player.

From being a top 100 world raider to a PvPer going to the WoW invitational to an achievement

or pet collector to a leader of a massive RP community.

I'd say all of these types of players could and should be considered to be hardcore.

A casual player basically doesn't fit within the criteria I mentioned, but we'll talk

as if the difference between casual and hardcore is black and white, night and day and so on.

By definition these players dedicate less time a hardcore player does in the same activity.

They go with the flow or play it by ear, and don't do all the math and research needed

to be at the top of their field, but maybe they do enough to help their team get by.

They may absolutely love collecting pets and roleplaying and maybe they are in fact mythic

raiders, but only have so much time in their day or so much wiping they can put up with

in a single night.

And of course some players do feel passionate about their performance but the sense of urgency,

aptitude and fast fingers just might not be there.

One attribute that the extremely casual or hardcore player shares, and this is my opinion

because I'm neither, is that they don't care what the other side thinks.

They're self identified, accept that their playstyles mean they have nothing to do with

each other, and mentally move on to other things.

So now we have some basic understanding, or at least a temporary definition of what a

hardcore player is, and the flimsy understanding that a casual player simply isn't hardcore.

But as you press the dislike button and prepare your rebuttal, I encourage you to continue

listening.

I was asked to talk about casual and hardcore players as if one is better than the other,

or carries more weight, or is more relevant to Blizzard's bottom line.

But to go in that direction isn't productive.

That adds fuel to the already burning fire and my M.O. is to bridge some sense of understanding

whether I have an opinion or not.

But this request fascinated me.

Maybe it's because I disagreed with the premise of the question but it somehow got

me thinking of why this whole hardcore/casual thing exists in all games but with WoW, it's

different.

In a way, WoW sort of polarized these communities not straight away but over time.

The World of Warcraft itself created this casual versus hardcore mentality throughout

its 12 year development.

It's permeated itself into the game pretty much from the beginning, as soon as it marketed

itself to be a more casual friendly MMO.

The design, engineering and systems know-how just wasn't there yet to make this divide

as real and tangible as it is today.

So let me explain.

Once upon a time there was a Classic WoW.

It had dungeons and raids and elements that its most dedicated players devoted themselves

to because that was the hardest content in the game at the time.

Meanwhile there was a mix of other fun stuff for other players, I guess non-raiders to

bum around with.

Meanwhile hardcore players killed their Ragnarosi and grinded their way to High Warlord at the

cost of some of their humanity.

Slowly and surely, Blizzard was building a playerbase of millions made up of three types

of player: the hardcore, high end player, the extremely casual just-hanging around player,

and the one that falls somewhere inbetween.

Guess who's the biggest group.

Times changed.

So did players and the world around the World of Warcraft.

Players of all levels became a bit more sophisticated and educated on how to play.

The addons and the Wowheads curated useful information to digest and tools to enhance

gameplay.

More players wanted to do more than farm heroic dungeons or fight for a raid spot in the few

guilds capable of progressing into Black Temple and beyond.

There was a growing audience of players who wanted to raid and PvP and could if they had

the chance, but didn't have the skill, time or leadership mentality to be a part of WoW's

most premier content.

At least not with the infrastructure that was in place at the time.

So changes and additions took place.

On the PvE side, technology was developed and modes were created to suit the audience

between the hardcore and casual.

Smaller, separate raid sizes.

Multiple raid difficulties.

Quest markers.

Queueable random matchmaking for dungeons and later, raids.

Flexible raid systems.

Personal loot.

PvE currency.

Reforging.

Pruning.

The list goes on.

The PvP side was also revamped for eager but less dedicated audiences in a slightly different

way, by making modes suitable for its hardcore audience.

Rated Battlegrounds and Arenas highlight this.

And today the barrier of entry for PvP in Legion is all but gone.

Level, find gear somewhere and get going.

Over time, Blizzard created a space for its admittedly large casual-ish audience.

Given the comical numbers the game has put out over the past 12 years, who could blame

them for wanting to retain these players?

WoW continues to brush aside incoming competition with its theme and continuing ability to capture

a massive audience.

Its success has attempted to be replicated time and time again, defining a generation

of more or less failed games that could only obtain a fraction of WoW's subscriber numbers.

The design of this generation's MMOs, with WoW at its forefront, are called theme parks,

dedicated to meeting the needs of as many players as possible, regardless of skill.

In my video essays I've stated many times in different ways that WoW has something for

everyone.

You might not like pet battling but you really like collecting transmog.

You might like raiding but not enough to put in the work required to get that killer mount

before the end of an expansion.

Fortunately there's a difficulty that probably suits you.

What's unfortunate though is that with all these game systems in place for the in between

players, the line between hardcore and casual became blurred, and that line is as thick

as the number of players who fall between the extremely hardcore or casual.

There are arguments from both camps that attempt to undermine the other.

For example, certain rewards should be exclusive for top players.

Casuals don't deserve legendaries and they don't need them anyway.

Players should have flexible mythic raids and dungeons.

LFR has got to go.

Flying should be available at all times.

Transmog should be unlocked regardless of the character that picks it up.

Reputation and Artifact Power should be account wide.

Reforging needs to return.

PvP gearing systems should return, too.

Master looter should come back.

The list, once again, goes on, but let's circle back to LFR for a moment.

Attempting to speak for them and understand, some of these players feel like some of these

game systems that they don't agree with undermine their WoW experience.

Why do some players want LFR to go away, for example?

It's probably fair to say that progression-minded players have to manage their time and avoid

doing activities that could otherwise be spent doing something else.

There was a lot of pushback some time ago when LFR felt required in order to max out

Valor points, or get chances at tier gear.

They didn't want to feel required to farm a raid in this or other lesser difficulties

in order to have peace of mind with their viability in their preferred difficulty of

raiding.

The complaint is valid but the level of scope was limited to the the social requirements

set by themselves, or by guild and pug leaders.

Despite this, going into LFR is as easy as pushing a few buttons, and completing it is,

in so few words, quick and easy.

On the flip side, an artifact weapon skin requires a certain amount of organized raiding

in order to complete a questline needed to complete it.

I could say that this is easy too, but I'm a raid leader.

Hardly fair.

Completing this questline for someone who doesn't normally participate in organized

raiding or any activity outside of their norm is, in so few words, harder.

Where toxicity happens is when these two kinds of players meet in the same space to find

validation for their grievances.

Instead of people trying to understand the others' viewpoints though, forums light

up over arguments over whose complaint is more valid.

Make your own group, one would say.

Don't do content you don't like doing, the other would say.

They have differences when it comes to doing content they prefer not to do or are less

than capable of doing, but share the fact that the content itself is otherwise similar.

This scenario wouldn't exist if say, there was only one difficulty of raiding.

But that doesn't resolve the problem the more casual player has; in fact it possibly

locks raiding out for that player altogether.

If that were the case, and creating multiple difficulties of raiding wasn't the answer,

Blizzard would create X activity for the more casual player to participate in instead.

But then to make X activity attractive, an appropriate reward should come from it, something

comparable to the work done but nice enough to make the player feel okay that they don't

raid.

Then the more hardcore player takes notice and starts carrying on about how now they

feel pressured to do X content.

Thus this whole cycle is renewed.

Or we end up with multiple difficulties of content as we have presently.

Finally, it's more like an observation but there no current systems in WoW that lock

players out of content because they perform different content.

The old 10 and 25 man raiding paradigms come to mind.

In Legion's example, players aren't restricted to be either a Mythic raider or a high end

Keystone dungeon runner.

They can be both.

I'll repeat my opinion, but the actual extreme sides of casual and hardcore players aren't

nearly as affected as those in the middle of the road.

These players are less likely to take part in general forums and either stick to their

smaller sub communities or don't communicate at all.

They're too focused on just playing the game their own way, don't try to push their

opinions on others, and don't care to listen to others push their opinions on them.

WoW is a product that, if it could, would serve the population of Earth, for better

or worse.

It's that paradigm that brings players together semi-organically, and is a game that is inclusive

not to the hardcore nor the casual, but to the gamer.

This melting pot of playstyles has had mixed results; sometimes forming bonds between people

who would otherwise never meet, but sometimes polarizing different player types.

What's more important, casual or hardcore?

I spoke for myself but if I had to guess what Blizzard's answer would be, I think I know

what it is.

Yes.

Share your thoughts, and Stay Breezy.

For more infomation >> Casual vs. Hardcore: Understanding WoW Negativity. - Duration: 11:55.

-------------------------------------------

NFS13 - Lancia Delta HF Integrale/ Lexus LFA/ Audi A1 Clubsport Quattro - Duration: 13:13.

I don't know why I still have this car from last video?

Bad driving skills, so why am I showing off the car? ^:

I was only going 100mph over the speed limit.

Bad hiding spot :(

It worked?!?!?!?!?!??!?!?!

Glitch Found! O:

Im pressing the Handbrake, and it keeps moving.

For more infomation >> NFS13 - Lancia Delta HF Integrale/ Lexus LFA/ Audi A1 Clubsport Quattro - Duration: 13:13.

-------------------------------------------

Eating Japanese Food at Marugame Udon in Yogyakarta - Duration: 12:32.

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Meet the man behind Craigslist 'creepiest room ad' - Duration: 2:15.

For more infomation >> Meet the man behind Craigslist 'creepiest room ad' - Duration: 2:15.

-------------------------------------------

Black Woman Goes Viral After Saying About Illegals What Millions Already Thinking - Duration: 2:41.

Black Woman Goes Viral After Saying About Illegals What Millions Already Thinking.

A pro-Trump black woman didn�t hold back how she felt about illegal immigrants and

sanctuary cities during a recent town hall meeting in Cudahy, California, and she echoed

what many people are thinking.

�Sanctuary cities are racist � black communities have been destroyed by illegal immigration,�

the woman said.

�You want us to feel for your families but you don�t feel for our families,� she

explained.

�Again, the black community has literally been destroyed by racist illegal immigration

and we�re not going to have it.

When my people do a crime, they get three strikes.

Your people do a crime, they get amnesty, they get benefits and they�re not paying

taxes,� she continued, as the crowd cheered.

�Thank God for Trump, thank God for Sessions � and you should be ashamed of yourselves,

how dare you?� she said.

The woman then cited IRS regulations that allow taxpayers in the United States to claim

dependents living in Mexico (or Canada), while she couldn�t even claim benefits for her

family members who struggled in New Orleans after Hurricane Katrina.

�Publication 17 IRS.

They�re allowing YOU people to claim people in Mexico, I can�t even claim people in

New Orleans when there was a flood.

I couldn�t claim my people,� she complained.

Take a look:

(She was referring to IRS Publication 17, pages 25 and 26)

Many people agree with what this woman had to say.

There are about 300 communities that fall under the category of �sanctuary city,�

and President Donald Trump has threatened to cut federal funding for such cities that

prevent law enforcement from holding criminal illegal aliens for immigration authorities.

Trump also promised that he would help inner cities by bringing back jobs that have gone

to illegals.

Democrats are going not going to like what this woman had to say because it doesn�t

fit into their narrative, but they might have a hard time trying to prove her wrong.

Share this story on Facebook and Twitter and let us know if you support this woman�s

position.

What do you think of this woman's passionate speech?

Scroll down to comment below!

For more infomation >> Black Woman Goes Viral After Saying About Illegals What Millions Already Thinking - Duration: 2:41.

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Woman says she was punished for not showing up to work during Hurricane Matthew - Duration: 2:57.

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Pokeland Legends: Mewtwo Y vs Charizard X at +20 Fusion VIP Zero - Duration: 5:22.

Subscribe fr more gaming Videos

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Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27.

For more infomation >> Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27.

-------------------------------------------

N. Korea unlikely to negotiate with Trump on nuke disarmament: former Obama official - Duration: 0:54.

A former White House official claims President Donald Trump will likely end up learning the

same lesson as his predecessors... that North Korea is not interested in giving up its nuclear

weapons.

In an interview with CNBC on Tuesday, Evan Medeiros, who served as senior Asian affairs

director during the Obama administration, expressed concern about how Trump might react

to Pyongyang's attitude when it comes to dialogue.

He forecasts that in a year, tension with North Korea is likely to heighten as the Trump

administration's initial efforts for dialogue will probably fail.

Medeiros even referred to the North as "the single most defining geopolitical challenge"

for Trump.

He said the North Korean regime will not give up its nuclear ambitions as its arsenal is

key to its survival.

For more infomation >> N. Korea unlikely to negotiate with Trump on nuke disarmament: former Obama official - Duration: 0:54.

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How to break Minecraft PE (MCPE) [5 ways] - Duration: 3:36.

For more infomation >> How to break Minecraft PE (MCPE) [5 ways] - Duration: 3:36.

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Beauty Empties Body & Skincare etc☆空っぽビデオ ボディー・スキンケア(日本語字幕) - Duration: 12:14.

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Homilia Diária.464: Festa da Cátedra de São Pedro - Duration: 5:13.

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Hcg Para emagrecer - Dieta HCG Dr OZ - Duration: 4:51.

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Ponto de Pombo-Gira das Almas - Trabalha de devagarinho - Duration: 2:18.

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-------------------------------------------

Google Release New Technology - Duration: 1:02.

For more infomation >> Google Release New Technology - Duration: 1:02.

-------------------------------------------

Casual vs. Hardcore: Understanding WoW Negativity. - Duration: 11:55.

The other day in one of my streams, a viewer asked me a question, and I'll paraphrase:

Can you do a piece on the argument between what's better, casual or hardcore?

I think it'd be interesting to watch.

Casual versus Hardcore.

And which is better.

What's that supposed to mean, really?

Instead of trying to get the person to elaborate, I just started running my mouth for a minute

or two, and talked my way into something interesting that I'd like to share.

Hey it's Soul, bringing you the Word of Warcraft.

It's been a while but I'm going to talk about negativity in the World of Warcraft,

though this can apply to many different communities both inside and outside of gaming.

Specifically I'm going to talk about these two terms - Casual and Hardcore, and the formula

that takes these two kinds of gameplay styles to create a source of toxicity within WoW.

Let's draw a line in the sand and attempt to define what a Casual or Hardcore player

is in the context of WoW, and contained in this one conversation.

This essay isn't designed to build generalizations even though that's exactly what I'm about

to do.

I'm just trying to set up where this toxicity stems from.

We'll identify certain behaviors between these two classes of player.

A hardcore player is able to break down and reconstruct game systems and effectively map

out and maximize these systems for the largest possible gain.

Examples could include farming the auction house or determining the optimal raid comp

for an encounter.

They are highly skilled and possess the aptitude and mental fortitude to adapt to changes both

large and small, such as changing paradigms on flight, major buffs and nerfs or being

told to swap to other classes and roles on the fly.

In other words, they're top performers and don't complain while on the job, and a lapse

in behavior results in underperformance and other consequences.

They're highly motivated to be one of, if not the best in their field of expertise and

let nothing disturb their discipline.

They're fiercely competitive, research in and out of game, read and maybe write guides,

and participate in higher end theorycrafting.

Finally they're fully cognizant of the time and activity requirement to maintain their

desired level of performance.

Under the consideration that the goals are usually lofty, this time requirement is probably

much higher than average.

I'd like to think that this just about meets all the criteria of a hardcore player.

From being a top 100 world raider to a PvPer going to the WoW invitational to an achievement

or pet collector to a leader of a massive RP community.

I'd say all of these types of players could and should be considered to be hardcore.

A casual player basically doesn't fit within the criteria I mentioned, but we'll talk

as if the difference between casual and hardcore is black and white, night and day and so on.

By definition these players dedicate less time a hardcore player does in the same activity.

They go with the flow or play it by ear, and don't do all the math and research needed

to be at the top of their field, but maybe they do enough to help their team get by.

They may absolutely love collecting pets and roleplaying and maybe they are in fact mythic

raiders, but only have so much time in their day or so much wiping they can put up with

in a single night.

And of course some players do feel passionate about their performance but the sense of urgency,

aptitude and fast fingers just might not be there.

One attribute that the extremely casual or hardcore player shares, and this is my opinion

because I'm neither, is that they don't care what the other side thinks.

They're self identified, accept that their playstyles mean they have nothing to do with

each other, and mentally move on to other things.

So now we have some basic understanding, or at least a temporary definition of what a

hardcore player is, and the flimsy understanding that a casual player simply isn't hardcore.

But as you press the dislike button and prepare your rebuttal, I encourage you to continue

listening.

I was asked to talk about casual and hardcore players as if one is better than the other,

or carries more weight, or is more relevant to Blizzard's bottom line.

But to go in that direction isn't productive.

That adds fuel to the already burning fire and my M.O. is to bridge some sense of understanding

whether I have an opinion or not.

But this request fascinated me.

Maybe it's because I disagreed with the premise of the question but it somehow got

me thinking of why this whole hardcore/casual thing exists in all games but with WoW, it's

different.

In a way, WoW sort of polarized these communities not straight away but over time.

The World of Warcraft itself created this casual versus hardcore mentality throughout

its 12 year development.

It's permeated itself into the game pretty much from the beginning, as soon as it marketed

itself to be a more casual friendly MMO.

The design, engineering and systems know-how just wasn't there yet to make this divide

as real and tangible as it is today.

So let me explain.

Once upon a time there was a Classic WoW.

It had dungeons and raids and elements that its most dedicated players devoted themselves

to because that was the hardest content in the game at the time.

Meanwhile there was a mix of other fun stuff for other players, I guess non-raiders to

bum around with.

Meanwhile hardcore players killed their Ragnarosi and grinded their way to High Warlord at the

cost of some of their humanity.

Slowly and surely, Blizzard was building a playerbase of millions made up of three types

of player: the hardcore, high end player, the extremely casual just-hanging around player,

and the one that falls somewhere inbetween.

Guess who's the biggest group.

Times changed.

So did players and the world around the World of Warcraft.

Players of all levels became a bit more sophisticated and educated on how to play.

The addons and the Wowheads curated useful information to digest and tools to enhance

gameplay.

More players wanted to do more than farm heroic dungeons or fight for a raid spot in the few

guilds capable of progressing into Black Temple and beyond.

There was a growing audience of players who wanted to raid and PvP and could if they had

the chance, but didn't have the skill, time or leadership mentality to be a part of WoW's

most premier content.

At least not with the infrastructure that was in place at the time.

So changes and additions took place.

On the PvE side, technology was developed and modes were created to suit the audience

between the hardcore and casual.

Smaller, separate raid sizes.

Multiple raid difficulties.

Quest markers.

Queueable random matchmaking for dungeons and later, raids.

Flexible raid systems.

Personal loot.

PvE currency.

Reforging.

Pruning.

The list goes on.

The PvP side was also revamped for eager but less dedicated audiences in a slightly different

way, by making modes suitable for its hardcore audience.

Rated Battlegrounds and Arenas highlight this.

And today the barrier of entry for PvP in Legion is all but gone.

Level, find gear somewhere and get going.

Over time, Blizzard created a space for its admittedly large casual-ish audience.

Given the comical numbers the game has put out over the past 12 years, who could blame

them for wanting to retain these players?

WoW continues to brush aside incoming competition with its theme and continuing ability to capture

a massive audience.

Its success has attempted to be replicated time and time again, defining a generation

of more or less failed games that could only obtain a fraction of WoW's subscriber numbers.

The design of this generation's MMOs, with WoW at its forefront, are called theme parks,

dedicated to meeting the needs of as many players as possible, regardless of skill.

In my video essays I've stated many times in different ways that WoW has something for

everyone.

You might not like pet battling but you really like collecting transmog.

You might like raiding but not enough to put in the work required to get that killer mount

before the end of an expansion.

Fortunately there's a difficulty that probably suits you.

What's unfortunate though is that with all these game systems in place for the in between

players, the line between hardcore and casual became blurred, and that line is as thick

as the number of players who fall between the extremely hardcore or casual.

There are arguments from both camps that attempt to undermine the other.

For example, certain rewards should be exclusive for top players.

Casuals don't deserve legendaries and they don't need them anyway.

Players should have flexible mythic raids and dungeons.

LFR has got to go.

Flying should be available at all times.

Transmog should be unlocked regardless of the character that picks it up.

Reputation and Artifact Power should be account wide.

Reforging needs to return.

PvP gearing systems should return, too.

Master looter should come back.

The list, once again, goes on, but let's circle back to LFR for a moment.

Attempting to speak for them and understand, some of these players feel like some of these

game systems that they don't agree with undermine their WoW experience.

Why do some players want LFR to go away, for example?

It's probably fair to say that progression-minded players have to manage their time and avoid

doing activities that could otherwise be spent doing something else.

There was a lot of pushback some time ago when LFR felt required in order to max out

Valor points, or get chances at tier gear.

They didn't want to feel required to farm a raid in this or other lesser difficulties

in order to have peace of mind with their viability in their preferred difficulty of

raiding.

The complaint is valid but the level of scope was limited to the the social requirements

set by themselves, or by guild and pug leaders.

Despite this, going into LFR is as easy as pushing a few buttons, and completing it is,

in so few words, quick and easy.

On the flip side, an artifact weapon skin requires a certain amount of organized raiding

in order to complete a questline needed to complete it.

I could say that this is easy too, but I'm a raid leader.

Hardly fair.

Completing this questline for someone who doesn't normally participate in organized

raiding or any activity outside of their norm is, in so few words, harder.

Where toxicity happens is when these two kinds of players meet in the same space to find

validation for their grievances.

Instead of people trying to understand the others' viewpoints though, forums light

up over arguments over whose complaint is more valid.

Make your own group, one would say.

Don't do content you don't like doing, the other would say.

They have differences when it comes to doing content they prefer not to do or are less

than capable of doing, but share the fact that the content itself is otherwise similar.

This scenario wouldn't exist if say, there was only one difficulty of raiding.

But that doesn't resolve the problem the more casual player has; in fact it possibly

locks raiding out for that player altogether.

If that were the case, and creating multiple difficulties of raiding wasn't the answer,

Blizzard would create X activity for the more casual player to participate in instead.

But then to make X activity attractive, an appropriate reward should come from it, something

comparable to the work done but nice enough to make the player feel okay that they don't

raid.

Then the more hardcore player takes notice and starts carrying on about how now they

feel pressured to do X content.

Thus this whole cycle is renewed.

Or we end up with multiple difficulties of content as we have presently.

Finally, it's more like an observation but there no current systems in WoW that lock

players out of content because they perform different content.

The old 10 and 25 man raiding paradigms come to mind.

In Legion's example, players aren't restricted to be either a Mythic raider or a high end

Keystone dungeon runner.

They can be both.

I'll repeat my opinion, but the actual extreme sides of casual and hardcore players aren't

nearly as affected as those in the middle of the road.

These players are less likely to take part in general forums and either stick to their

smaller sub communities or don't communicate at all.

They're too focused on just playing the game their own way, don't try to push their

opinions on others, and don't care to listen to others push their opinions on them.

WoW is a product that, if it could, would serve the population of Earth, for better

or worse.

It's that paradigm that brings players together semi-organically, and is a game that is inclusive

not to the hardcore nor the casual, but to the gamer.

This melting pot of playstyles has had mixed results; sometimes forming bonds between people

who would otherwise never meet, but sometimes polarizing different player types.

What's more important, casual or hardcore?

I spoke for myself but if I had to guess what Blizzard's answer would be, I think I know

what it is.

Yes.

Share your thoughts, and Stay Breezy.

For more infomation >> Casual vs. Hardcore: Understanding WoW Negativity. - Duration: 11:55.

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Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27.

For more infomation >> Macaroni Coloring Page | Learn Colors for Children - Duration: 3:27.

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Jason Terry (Milwaukee Bucks): Giannis and the road to the championship - Duration: 1:16.

For more infomation >> Jason Terry (Milwaukee Bucks): Giannis and the road to the championship - Duration: 1:16.

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'The Simpsons' to be honored at Baseball Hall of Fame for 25th anniversary of 'Homer at the Bat' - Duration: 2:00.

Homer Simpson is going to Cooperstown.

The National Baseball Hall of Fame will honor "The Simpsons" in May, 25 years after the baseball-themed episode "Homer at the Bat."

The February 1992 episode — which included guest appearances by MLB superstars Wade Boggs, Ken Griffey Jr., Ozzie Smith, Roger Clemens, Steve Sax, Jose Canseco, Don Mattingly, Darryl Strawberry and Mike Scioscia — featured Homer Simpson winning the championship softball game for the Springfield Nuclear Power Plant with a walk-off hit-by-pitch.

Boggs, Griffey and Smith are all in the Hall — in non-cartoon form.

"In Cooperstown, we salute baseball's greatest contributors, preserve its vast history and salute the cultural side of the sport. We are honored to pay tribute to the 25th anniversary of 'Homer at the Bat,' " Jeff Idelson, president of the National Baseball Hall of Fame, said in a press release.

" 'The Simpsons' has left an impressive imprint on our culture as the longest-running American sitcom, and 'Homer at the Bat' remains as popular today as when the episode aired in 1992. Baseball is recognized as our National Pastime due to its wide intersection with American culture over the last two centuries, evident in literature, theater, language, art, music, film and television. 'The Simpsons' is a perfect example of that connection to Americana."

The event will include a roundtable discussion with Boggs, Smith, executive producers Al Jean and Mike Reiss, director Jim Reardon, executive story editor Jeff Martin and casting director Bonnie Pietila.

(AP)

The event will include a roundtable discussion with Boggs, Smith, executive producers Al Jean and Mike Reiss, director Jim Reardon, executive story editor Jeff Martin and casting director Bonnie Pietila.

"When I struck out in tee-ball, I never dreamed I'd make it to the Hall of Fame," Jean said. "It shows what not following your dreams can do."

The roundtable discussion will run from 9:30 a.m. to 11 a.m. on May 27 outside the Library entrance to the Hall of Fame in Cooper Park, followed by a ribbon-cutting ceremony for the "Simpsons"-themed display exhibit in the museum.

The Home Run Derby begins at noon at Doubleday Field, followed by the Hall of Fame classic game with six Hall of Famers and recently retired players.

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