Saturday, February 11, 2017

Youtube daily report w Feb 12 2017

Hey again! This week's fundamental fantasy is being based

upon a concept I'm blatantly stealing from Caraes_Naur on the RPGdesign subreddit,

which I'm probably actually mispronouncing...

But it's something which is very fundamental to understanding

about how you put together a game. He just had a really good way of describing it so

let's take a look at such! Basically, you have two main categories to

work with here. A showroom is basically filled with all sorts of stuff on display. You can

pick whatever you want from it, within the context of the rules of the game, but anything

you want exists in the showroom as an object to inspect and purchase. A good example of

this is D&D, where every single spell you can cast is listed individually, including

many variants on the same idea - Summon I, summon II, summon III... you get where this

is going. Each one of these is listed individually, and put on display. If it's not in the showroom,

you can't use it because it's not in stock. The workshop concept is different in that,

instead of having every end result listed, you instead have the various pieces described,

and rules given for how to put them together in different ways. It's the difference between

purchasing a model which is already completed and a box of lego, essentially. An example

of a spell system which is a workshop, would be the HERO system.

Now, every game is going to have at least some aspect of both of these in play, but

which you focus upon more heavily will significantly alter how your game plays in general. It's

the difference between making your own stuff, or using stuff pre-built for you. If it's

pre-built, it tends to be better balanced and the other parts of the game are better

adapted to take such into consideration. Similar to a linear storyline versus an open-world

concept. The more you know about the story, the more foreshadowing and specific details

to that story that you can drop in elsewhere, but the less choice players have.

Except the story here is the story of mechanics. Saorsa itself, uses a bit of a hybridized

version of sorts, using different aspects of both depending on the situation. This's

kind of true to some extent for all games, though usually not in such a dramatically

notable manner as this. See, certain things are handled mostly as a showroom; the player

species in Saorsa are essentially handled as a showroom with various options presented

and you pick the ones you like, though this does still mean that the species itself is

a workshop where you build your desired character from such. Skills are similar in nature, and

again skills are used as smaller pieces in a workshop for things like spells for example.

You build a spell from basic pieces and follow a set of guidelines and rules to do so in

a coherent manner. But despite using both, it doesn't get away from the fact that it

really does have to involve either listing out the end results possible to pick from,

or pieces and rules on how to put those pieces together to form an end result.

Such is the very nature of providing information in a coherent manner from you, the designer,

to the player. You need to communicate this information between the two of you, and unfortunately,

it's a one-way street most of the time. Players can't ask the designer for questions about

how to interpret things most of the time, because the words, once written to the page,

are fairly static in nature. As such, all of the information required to use a sytem

must be presented clearly to the players in totality.

This means there isn't a lot of choice to work with here: you absolutely must, at some

point, describe what tools the players have to work with. There's no getting around this

fact. As such, you will always have a list of what's available. The difference between

these two mindsets comes down solely to whether you're listing the finalized forms or not,

as in are you describing the spells they can choose from, or are you listing the parts

of a spell you have available to build a spell out of.

No matter how many rules and open-ended concepts you offer, sooner or later you're going to

be forced to create a list of specifics to be fed into those rules. It may not be presented

as a list in terms of written format, but the effective usage will be a list of what's

available. For example, let's say we state a simple rule

for creating weapons for a game, where a piercing weapon deals 10 damage by default and a slashing

weapon deals 20 by default, and you can modify those using different properties. Ah ah ah,

that's already a list. We just listed clearly two items on the list: the damage for piercing

and slashing weapons. No matter what you do, your game really does

have to involve either listing out the end results possible to pick from, or pieces and

rules on how to put those pieces together to form an end result, or some combination

of both methods. There's really no other way to get the information across. It's either

pre-built or you build it yourself from scratch, or it comes IKEA style. As such, you have

to be able to accept that it's alright to list information off.

I know, if you've ever done creative writing they stress over and over and over that you

should "show me don't tell me" and that a list is essentially a method of telling people

something, but that's okay! Honest, it really is! Lists and "telling" people something is

done to provide specific information in a concise manner. Sometimes "showing" people

an idea is just flat out too clunky and unweildy, having to beat around the bush and do anything

other than flat out state what's obvious. So when you make a list, realize that it's

essentially creating a showroom of what's available for use. Also realize that it's

alright to do so. Even if you want to implement a workshop where players can piece things

together on their own, they still need an inventory of base parts to work with, meaning

you'll still have need of the showroom, even if you're only placing basic materials on

display for use within the workshop. Yes, this's sort of reiterating the points

that were already covered, but it's an important concept to understand when you're creating

any game of any kind, but especially role playing games in that they tend to favour

a workshop approach more than most other game types and it's easy to lose sight of the fact

that you require both used in tandem with one another.

Anyway, this's been a fairly short episode because the concept's pretty simple, but it's important

to understand how you're building your game and which sections of it are static in nature,

and which are more flexible. When you use a workshop setting, it's going to be harder

to build because you have to also include the rules which dictate how to use the pieces

offered in its showroom. Sometimes it's best to give the players all the choice in the

world to be able to customize their ideal character, other times it's actually better

to present them with firmly rooted choices to pick from. In both cases, you'll note that

there's a choice to be made. As has been stated in previous videos, choice is the point of

contact between the player and the game. It's what makes a game, well, a game, more than

anything else. Without choice, it's just a TV program with no true interaction.

I trust we're clear on this matter now, so with that - I'm out.

I'll see you next time!

Interesting fun fact: Grasers are a thing.

This has nothing to do with the video, though.

I just learned it this week and it was randomly interesting.

Like LASERs are Light Amplification through Stimulated Emission of Radiation.

Grasers are just like lasers. But instead of coherent photon beams, they're coherent gamma ray beams. Neat stuff!

For more infomation >> Fundamental Fantasy - Showrooms and Workshops - Duration: 10:44.

-------------------------------------------

Mercedes-Benz E-Klasse Estate 200 CDI Avantgarde *NAVI+XENON+CLIMA+PDC* - Duration: 0:44.

For more infomation >> Mercedes-Benz E-Klasse Estate 200 CDI Avantgarde *NAVI+XENON+CLIMA+PDC* - Duration: 0:44.

-------------------------------------------

Equipo legal exige a EEUU el reembolso de aportes que hicieron inmigrantes deportados a México al se - Duration: 1:59.

For more infomation >> Equipo legal exige a EEUU el reembolso de aportes que hicieron inmigrantes deportados a México al se - Duration: 1:59.

-------------------------------------------

Espiritualidade em Gotas / Ep. 81 - Como reconhecer um missionário? - Duration: 4:13.

- How to recognize a missionary?

"What is the character of a true prophet?"

It is question 624 of The Book of Spirits.

[ ♪ Soft Music ♪ ]

Spirituality in drops

"The true prophet is a man

of good inspiration from God.

You can recognize him by word and deed.

It is impossible for God to use the

mouth of a liar to teach the truth.

This was the answer that the

spirits offered to the question

formulated, so palpitating for the

present day, since we live in days

of great distress. The humanity mankind seeks,

more than ever, the Divinity because

of the afflictions that fall upon the planet.

These are social, economic, moral,

human, affective pains ... These are processes

involving violence; The collapse

of nations; Urban conflicts; Family dramas;

Incurable diseases ... In short, so many

problems make the vulnerable,

more sensitive people, seek the

Creator, in an attitude of good faith,

in the attempt to find solace, light,

enlightenment and peace.

It is in this circumstance that people appear

in the various manifestations of human thought and

culture, who put themselves in the

position of prophets.

Some are true icons

of love, peace, renunciation,

enlightenment and comfort. But

it is only natural that circumstances such as this should

arise, those who use in bad faith,

who avail themselves of this circumstance to profit,

who present themselves as missionaries,

but who carry within them unconfessable

interests;

They do not serve Jesus, they use Jesus and

turn their practices into a

business counter, through which they

- in the name of the Divine - exploit

the credulity of the people..

In this hour, of so much suffering and of so much pain,

it is necessary to evaluate those who bring the

speech, the word; The coherence

between what you say and what you live; If they are

aligned with the doctrine they preach

and if they are part of the message they speak;

If they experience in practice, the theory they proclaim.

Because in difficult days, weeds and wheat are mixed

and we need attentive eyes so that we can

glimpse the man who is a true prophet,

the woman who is a true

prophetess, characterized by values, virtues,

the moral standard that leads to have,

for the contribution it offers to mankind.

The human being has the value of the

contribution he offers to the

collective, making reflect what

goes from him towards those who have less, who are

more fragile, who are weaker.

In this expectation,

we should all be very careful

that the Divinity, in inspiring us,

does not allow us to fall into traps for wolves,

since Jesus - who is the Great Shepherd -

will inspire us because he only falls

into traps for wolves, the wolves.

The Shepherd will know how to defend his sheep!

[♪ Soft Music ♪]

For more infomation >> Espiritualidade em Gotas / Ep. 81 - Como reconhecer um missionário? - Duration: 4:13.

-------------------------------------------

Tres semanas en el poder y 60 demandas legales enfrenta Donald Trump - Duration: 2:08.

For more infomation >> Tres semanas en el poder y 60 demandas legales enfrenta Donald Trump - Duration: 2:08.

-------------------------------------------

Để nàng phải xao xuyến mỗi lần CHĂN RAU SẠCH SƯỚNG MIÊN MAN - Duration: 3:40.

For more infomation >> Để nàng phải xao xuyến mỗi lần CHĂN RAU SẠCH SƯỚNG MIÊN MAN - Duration: 3:40.

-------------------------------------------

Abe Hicks & You • Must find your Alignment • Momentum Vibration Receptive Abraham-Hicks no ads break - Duration: 13:59.

For more infomation >> Abe Hicks & You • Must find your Alignment • Momentum Vibration Receptive Abraham-Hicks no ads break - Duration: 13:59.

-------------------------------------------

GRAMMY®s Believe in Music

For more infomation >> GRAMMY®s Believe in Music

-------------------------------------------

Fundamental Fantasy - Showrooms and Workshops - Duration: 10:44.

Hey again! This week's fundamental fantasy is being based

upon a concept I'm blatantly stealing from Caraes_Naur on the RPGdesign subreddit,

which I'm probably actually mispronouncing...

But it's something which is very fundamental to understanding

about how you put together a game. He just had a really good way of describing it so

let's take a look at such! Basically, you have two main categories to

work with here. A showroom is basically filled with all sorts of stuff on display. You can

pick whatever you want from it, within the context of the rules of the game, but anything

you want exists in the showroom as an object to inspect and purchase. A good example of

this is D&D, where every single spell you can cast is listed individually, including

many variants on the same idea - Summon I, summon II, summon III... you get where this

is going. Each one of these is listed individually, and put on display. If it's not in the showroom,

you can't use it because it's not in stock. The workshop concept is different in that,

instead of having every end result listed, you instead have the various pieces described,

and rules given for how to put them together in different ways. It's the difference between

purchasing a model which is already completed and a box of lego, essentially. An example

of a spell system which is a workshop, would be the HERO system.

Now, every game is going to have at least some aspect of both of these in play, but

which you focus upon more heavily will significantly alter how your game plays in general. It's

the difference between making your own stuff, or using stuff pre-built for you. If it's

pre-built, it tends to be better balanced and the other parts of the game are better

adapted to take such into consideration. Similar to a linear storyline versus an open-world

concept. The more you know about the story, the more foreshadowing and specific details

to that story that you can drop in elsewhere, but the less choice players have.

Except the story here is the story of mechanics. Saorsa itself, uses a bit of a hybridized

version of sorts, using different aspects of both depending on the situation. This's

kind of true to some extent for all games, though usually not in such a dramatically

notable manner as this. See, certain things are handled mostly as a showroom; the player

species in Saorsa are essentially handled as a showroom with various options presented

and you pick the ones you like, though this does still mean that the species itself is

a workshop where you build your desired character from such. Skills are similar in nature, and

again skills are used as smaller pieces in a workshop for things like spells for example.

You build a spell from basic pieces and follow a set of guidelines and rules to do so in

a coherent manner. But despite using both, it doesn't get away from the fact that it

really does have to involve either listing out the end results possible to pick from,

or pieces and rules on how to put those pieces together to form an end result.

Such is the very nature of providing information in a coherent manner from you, the designer,

to the player. You need to communicate this information between the two of you, and unfortunately,

it's a one-way street most of the time. Players can't ask the designer for questions about

how to interpret things most of the time, because the words, once written to the page,

are fairly static in nature. As such, all of the information required to use a sytem

must be presented clearly to the players in totality.

This means there isn't a lot of choice to work with here: you absolutely must, at some

point, describe what tools the players have to work with. There's no getting around this

fact. As such, you will always have a list of what's available. The difference between

these two mindsets comes down solely to whether you're listing the finalized forms or not,

as in are you describing the spells they can choose from, or are you listing the parts

of a spell you have available to build a spell out of.

No matter how many rules and open-ended concepts you offer, sooner or later you're going to

be forced to create a list of specifics to be fed into those rules. It may not be presented

as a list in terms of written format, but the effective usage will be a list of what's

available. For example, let's say we state a simple rule

for creating weapons for a game, where a piercing weapon deals 10 damage by default and a slashing

weapon deals 20 by default, and you can modify those using different properties. Ah ah ah,

that's already a list. We just listed clearly two items on the list: the damage for piercing

and slashing weapons. No matter what you do, your game really does

have to involve either listing out the end results possible to pick from, or pieces and

rules on how to put those pieces together to form an end result, or some combination

of both methods. There's really no other way to get the information across. It's either

pre-built or you build it yourself from scratch, or it comes IKEA style. As such, you have

to be able to accept that it's alright to list information off.

I know, if you've ever done creative writing they stress over and over and over that you

should "show me don't tell me" and that a list is essentially a method of telling people

something, but that's okay! Honest, it really is! Lists and "telling" people something is

done to provide specific information in a concise manner. Sometimes "showing" people

an idea is just flat out too clunky and unweildy, having to beat around the bush and do anything

other than flat out state what's obvious. So when you make a list, realize that it's

essentially creating a showroom of what's available for use. Also realize that it's

alright to do so. Even if you want to implement a workshop where players can piece things

together on their own, they still need an inventory of base parts to work with, meaning

you'll still have need of the showroom, even if you're only placing basic materials on

display for use within the workshop. Yes, this's sort of reiterating the points

that were already covered, but it's an important concept to understand when you're creating

any game of any kind, but especially role playing games in that they tend to favour

a workshop approach more than most other game types and it's easy to lose sight of the fact

that you require both used in tandem with one another.

Anyway, this's been a fairly short episode because the concept's pretty simple, but it's important

to understand how you're building your game and which sections of it are static in nature,

and which are more flexible. When you use a workshop setting, it's going to be harder

to build because you have to also include the rules which dictate how to use the pieces

offered in its showroom. Sometimes it's best to give the players all the choice in the

world to be able to customize their ideal character, other times it's actually better

to present them with firmly rooted choices to pick from. In both cases, you'll note that

there's a choice to be made. As has been stated in previous videos, choice is the point of

contact between the player and the game. It's what makes a game, well, a game, more than

anything else. Without choice, it's just a TV program with no true interaction.

I trust we're clear on this matter now, so with that - I'm out.

I'll see you next time!

Interesting fun fact: Grasers are a thing.

This has nothing to do with the video, though.

I just learned it this week and it was randomly interesting.

Like LASERs are Light Amplification through Stimulated Emission of Radiation.

Grasers are just like lasers. But instead of coherent photon beams, they're coherent gamma ray beams. Neat stuff!

For more infomation >> Fundamental Fantasy - Showrooms and Workshops - Duration: 10:44.

-------------------------------------------

Watch Do You Believe Free ...

For more infomation >> Watch Do You Believe Free ...

-------------------------------------------

Alfa Romeo 156 1.8 T.SPARK EDIZIONE LIMITATA - Duration: 1:13.

For more infomation >> Alfa Romeo 156 1.8 T.SPARK EDIZIONE LIMITATA - Duration: 1:13.

-------------------------------------------

Tools to Keep Mankind on the Edge — The NWO Manifesto - Duration: 9:30.

Tools to Keep Mankind on the Edge � The NWO Manifesto

Now, sometimes when I write it is like it just comes out of me, without thinking but

this time was very different; I don't know where this really comes from.

This is a new experience for me, perhaps it was my visit with the shadow people when I

experienced Ayahuasca.

As we have control of everything in the world: economics, agriculture, production, transportation,

media, education, governments, alimentation, health-care, technology, water, land, sea,

air, space, legal system (national and international) and we have reached a certain pinnacle of

technology.

It has become necessary to take steps to ensure our survival in this realm; this means we

must eliminate the imminent threat and cull our herd at the same time.

This accelerated program comes as a galactic awakening is happening which must be suppressed

in order for us to continue our rule in this realm; this has awakened energies which we

have long thought eradicated.

With the advent of the Internet some people have voraciously absorbed information which

once was secret or limited by factors which are no longer viable due to technology.

Thankfully many layers of our PR defenses have been actively working to counteract whatever

damage has been done with the leaks of information over the years.

A strategy of confusion has been active for many years now, saturating the Internet with

useless but convincing information for people to follow.

Below is a summary of the steps taken and needed in order to achieve our goal and rule

for centuries to come.

This awakening must not be allowed to happen and the vibration level of the people must

be kept as low as possible for the next 20 years.

If necessary, all out war is an option of last resort.

To do so we have chosen and have been working on the following methodologies:

Make sure the populous are trained to be reactive and confused.

Convince people that there is overpopulation that is helping to destroy the planet and

that there are 'useless eaters' amongst them.

Formulate people's consumption habits and then convince them that their consumption

habits are destroying the planet.

Convince people to fear a large portion of the global population; choose those which

are in the state of 'development' and easily culled without all out uproar.

After having dehumanized a chosen population � war is a great way to move forward.

We have been instilling divisions within the populous for eons for us to exploit.

Now we use the tactic of subdivisions which can be created if they don't already exist

but what you want is people to divide themselves.

Here is a condensed list of established divisions which we have been facilitated and are ready

for exploitation:

Sex Race

Economic class Educational status

Employment status Geographical location

Political affiliations Philosophical beliefs

Religious beliefs Ethnicity

Language Environment

We also use the following programmed triggers and fears when needed:

Competition - A useful tool for many different games.

Scarcity - The populous must continue to believe that there is scarcity in this world and that

it is worsening for the reasons we provide.

Fear/Terror - The ultimate weapon for us � continue its use on every level possible using every

possible asset.

Use of false flag operations have continued to be effective in this regard in order to

provide them with the 'security' which only we can provide (chuckle).

Anger/Indignation/Vengeance - The populous needs to be angry at polar opposites of the

divisions which we create; does not matter which side they choose.

Shame/Guilt - This one is great because we can get them to internalize almost anything.

Ego/Narcissism - Inflate the self importance of the people as we fill them with our information.

Make sure to include Nationalism/Patriotism triggers which elevate war.

Ignorance - what they don't know can't hurt us; keep them that way.

When possible, keep them in binary thought patterns.

The Meaning of: "War is Peace, Freedom is Slavery, Ignorance is Strength"

Tools at our disposal:

Media - Media has done an exceptional job over the years of keeping the people divided,

consuming and distracted while helping to steer people towards the skills which we desired

at that time.

The media's job (with the new additions) is to continue with a focus on division at whatever

level available at that moment.

Social media is a great tool for this as it keeps the people less capable of focusing

on issues for long periods of time; fill them with trolls and useful idiots.

Education - Education has always been used in order to instill a basic knowledge in order

to be productive while instilling a respect for authority � keep using this strategy

whilst increasing the authority program using fear and coercion.

Making education mandatory over the years and for profit has been genius on many levels;

one such example would be that people which are, in essence, ignorant will feel themselves

elevated by stature and assumed intelligence which shall easily deflect any thinking which

is outside the sphere of current and accepted 'knowledge'.

Surveillance - Use this to fish out the threats and also to instill a level of nervousness

within the psyche; keeping the vibration level low.

Use to gather blackmail material and 'leak' information to create general 'unease'.

Stooges - Of this there has never been a lack of.

Reward compliance and 'normal' thought while vilifying 'abnormal' behavior and it will

take care of itself.

Law - Over the decades, we have limited what the populous can do without our permission

and coerced compliance through levees and fines (fear).

Accelerate this policy while protecting the actions of our enforcers; this will widen

the gap in the 'us vs. them' mentality instilled in the enforcers.

Language - infiltrate and replace while twisting meaning and redefine - eg. "tolerance" used

as acceptance of immigrants - use words which can induce a negative association in the subconscious.

Political Correctness � A Rothschild Invention of Language Control

The language of war is essential in every day life and people must be convinced that

they control how they speak; let them think that a debate is a discussion.

eg. the New Age community using 'Spiritual Warrior' still fits in nicely with the agenda.

If it is about vibration levels, keep them low.

Keep people on edge by constantly devolving the language so that people not only find

it difficult to express but also to listen and understand.

Methodology for ensuring low vibration:

Keep them reacting - keep the populous as reactionary as possible as this will ensure

the impossibility of actual thought and they will remain easy to lead down whichever path

we choose.

Target the family - we have always instilled division within the family unit through subtle

ploys and techniques to make people believe that embarking on our adventure (chuckle)

at the ripe age of 18 was the adult thing to do.

Now create economic strife which will force the children of those which left at 18 to

remain longer and with the right amount of prodding from our other resources, shall create

an atmosphere of unease (overstaying one's welcome).

Property - Keep letting people believe that they own a part of our planet which they purchased

with our money.

The threat of losing this property has always been great leverage.

Always make some lose it all so as to instill some fear in the others.

They know that they own nothing unless we let them.

Enforcement - Quelling revolt and controlling workers while convincing the populous that

they were there to 'protect and serve' was a great start for our enforcement program.

Now go out and fill the ranks with the most pliable of minds with the least amount of

intellect which has run through the enhanced authority education and fill them with fear

of the populous; they must feel that there is potential peril with every public encounter;

make them edgy and reactive.

Invoke Historical Fears - Conjuring images from the past is a great way to use many emotional

triggers; keep hammering away at the holocaust program and watch them yell 'Hitler', almost

on command.

Project External Enemies - In order to put on a really good show for our cull, we need

war, make sure there are always enemies to do battle with; war must be accepted as the

only option.

Alimentation - poison their food so that we may learn and prepare for diseases which may

affect our longevity as well as ensure short life spans; a good way to induce sterilization

methods as well as through pharmaceuticals.

Their malnourished bodies will not be capable of dealing with the sicknesses which we unleash.

For more infomation >> Tools to Keep Mankind on the Edge — The NWO Manifesto - Duration: 9:30.

-------------------------------------------

EaseUS Data Recovery Wizard 11 pro key, 720 full hd - Duration: 7:59.

thanks for watching videos click on the ads to channel development support me, thanks

For more infomation >> EaseUS Data Recovery Wizard 11 pro key, 720 full hd - Duration: 7:59.

-------------------------------------------

Hatsune Miku: Project DIVA F 2nd - [PV] "Marginal" (DLC) (English Subs/Sub. Español) - Duration: 3:04.

For more infomation >> Hatsune Miku: Project DIVA F 2nd - [PV] "Marginal" (DLC) (English Subs/Sub. Español) - Duration: 3:04.

-------------------------------------------

Is Cary Fukunaga The Hottest Director In Hollywood? | TMZ TV - Duration: 1:27.

>> HOW ARE YOU?

>> I'M GOOD.

HOW ARE YOU?

>> GOOD TO MEET YOU.

CARY FUKUNAGA AT L.A.X.

HE'S A DIRECTOR.

RIGHT NOW HE'S MAKING A TV SHOW

WITH EMMA STONE AND JONAH HILL

CALLED "MANIC."

I SAY TO HIM PEOPLE SAY AFTER

9/11 A LOT OF DARKER MOVIES GOT

MADE AS A RESPONSE TO THE WAY

THE NATION WAS FEELING.

HOW DO YOU THINK THE TRUMP

PRESIDENCY WILL AFFECT THE

MOVIES MADE?

>> I DON'T KNOW YET.

OBVIOUSLY, IT WILL.

ALL ARTISTS ARE GOING TO REFLECT

THE TIMES THAT ARE AGAINST IT.

HARVEY: THAT DOESN'T MAKE SENSE.

BECAUSE IF OBAMA WON ON THE

SLOGAN OF HOPE THEN WHY WOULD

THE MOVIES CONTINUE TO BE DARK?

>> NOT SO MUCH THE PRESIDENT BUT

THE CLIMATE THE PRESIDENT HELPED

CREATE.

>> I THINK A LOT OF CHARGED

MATERIAL PROBABLY ABOUT SIMPLE

IMMIGRATION, STRAIGHTFORWARD TO

THINGS IN A VERY MUCH LARGER

LIKE THE APOCALYPSE.

>> ALSO, I THINK IT'S WORTH

NOTING, HE IS THE MOST HANDSOME

DIRECTOR IN THE WHOLE WORLD

WORLD.

I THINK HE'S PART JAPANESE.

>> YOU THINK WITH FUKUNAGA AS A

LAST NAME?

[LAUGHTER]

WHAT TIPPED YOU OFF?

>> THANK YOU VERY MUCH.

APPRECIATE THAT.

For more infomation >> Is Cary Fukunaga The Hottest Director In Hollywood? | TMZ TV - Duration: 1:27.

-------------------------------------------

When You Turn Out the Lights....A Midnight Demo - Duration: 4:08.

You can call, anytime / Anytime

Anytime of night / if you're not feeling right / you can call me / I'm here

A full moon out tonight / and you're not by my side / but you're near / I can feel you

I can feel when you're near me

You can turn out your lights / lay down for the night / I'll be here / should you need me / Here

I'll hang around for a while / you can bet your smile / I'll be here / when you need me here

I can feel when you're near me / when you turn out the lights

And I can even sense your touch / when you turn out the lights / Yes, I can feel when you're near me

When you turn out the lights

Tell your friends what you like / I'll be here all night / you can call me / I'm here

You can call every night / and talk as long as you like / cause I'll be waiting here

I can feel when you're near me / when you turn out the lights / I can even sense your touch

When you turn out the light / I can feel when you need my love

When you turn out the lights / I can feel when you're near me

When you turn out the lights / I can feel when you're gone

When you turn out the lights / When you turn out the lights / When you turn out the lights /

Turn out the light / turn out the lights / turn out the light / turn out the lights

For more infomation >> When You Turn Out the Lights....A Midnight Demo - Duration: 4:08.

-------------------------------------------

TYPES OF FRIENDS WE ALL HAVE HAD !! - Duration: 3:39.

good thing we finally get to go to the movies it been forever

when i say i been ready its about time we get out of this house cause i been ready to get out of here i haven't been to the movies in forever

so when yalll ... where you been ? so you got a new bestfriend ?

guess what

what ?

Did you know it was the new year ?

a what ?

the new year ! It changed yesterday ?

NO it didn't

yes it did

its 2017

For more infomation >> TYPES OF FRIENDS WE ALL HAVE HAD !! - Duration: 3:39.

-------------------------------------------

Journal and Snow | 100 Poems Challenge - Duration: 7:00.

Poem # 36 The snow drifts down in great collections

of fluff the first snow all year,

but it does not stick to the ground, it sifts quietly

and I am inside exchanging heated discourse online

about the meaning of "hate" and whether one forfeits his humanity

when he declares we should--and must! exterminate entire peoples.

This snow leaves the streets glassy this snow, that falls like sugar on hot cake.

I am weighing the values of one person verses and lives of many

and I cannot find myself to be kind.

Not when a N*zi is wounded, superficial, skin-deep,

while families are terrified that one more person

may begin to hear his words and act out his values against their family.

I am afraid that his words, like this snow,

may begin to stick, and though it may look innocent from where

I sit, warm, inside,

a person standing out in it would not think so,

a person standing out in it may not survive.

And so I ask "Why?" and I go stand outdoors.

Hi everybody!

Happy Saturday!

We've made it to the sixth week of the 100 Poems in 100 Days Challenge, today's poem

is number 42! 42 poems!

By next week we're going to have hit the halfway mark!

So, I'm pretty excited.

This really is a lot more poems than I have written in a long time, this has been a really

good exercise for me.

And hopefully it's helping other people out as well.

So I started off this video with a poem this time, one that is fairly relevant to...

what's been going on...this past... month. :(

I'm gonna read one more poem for this week

for everybody.

And this poem is going to be Poem #40

I am making an enemy of the wind as it howls,

but humans have long since locked ourselves indoors

to be free of it.

And I am making an enemy of cobwebs trapped in the corners of my house

and stubborn, they reappear with changing seasons

and I am watching the seasons pass like rainstorms,

one moment to the next.

I am indoors locking memories away in cupboards

venturing to toss out the trash between storms.

I am making an enemy of the wind, which strives to prevent me,

the gusts round through this neighborhood and threaten the trees.

It picks up garbage that didn't make it to the bin

and lifts it up, taunts me with it, playing paper like a puppeteer,

never leaving it close enough to catch.

I go inside, and watch the wind blow through another season.

I wanted to give you guys just a quick look at my journal so far.

I'm sure you won't be able to read it.

I can barely reread my own writing.

I have to give myself notes because my handwriting is so bad.

But, starting over here with poem #1.

They're all different lengths--I don't know if the camera is picking them up very well--

but I just scribble through poems.

I don't know if anyone's journal is a lot nicer, I just use this old composition notebook.

And I just scribble through my pages.

There's about the quarter mark, 30 poems, and there's the last poem, I wrote today.

I still have a good part left of this journal but I think if I hit 50 poems, I mean, I think

if I hit 100 poems I'm going to finish that on up.

I guess that's it for this week.

Um.

Thank you for joining me here this Saturday for week 6.

Hope to see you back here next week.

As always, give me a like, leave a comment, down below let me know what you thought of

my poems for this week and let me know if you happen to be participating in this challenge!

I know it's a lot.

It's a lot of poems for a person to write, especially at the beginning of the year.

Those of you in school are probably starting to gear up for some spring break kinds of

tests, maybe you have finals if you're on a trimester system.

I chose to do 100 poems at the beginning of this year because this was a really good time-slot

for me.

I have more things possibly happening after April, but up until then I really needed a

project to work on and the 100 Poems in 100 Days Challenge seemed like just the perfect

amount for me to really get myself in gear, get going, work on reading my poetry aloud.

This has been a huge step for me.

I don't usually read poetry aloud.

I sometimes post it online, this is really helping to improve kind of my outward poetry

reading, so this has been great.

This has been something fun for me to do and I hope you've been enjoying it.

And we're not even half-way done yet!

So, you know, keep giving me some support and feedback and let me know what you're writing!

I would love to read more people's poems.

I don't know if you noticed, but this is my poetry shelf sitting behind me.

This is my book, but all the rest of these are just poetry books I've collected through

the years, which is why they're so skinny, they don't look as nice on camera.

But they're all just different poetry books that I've collected through the years.

And if you're interested in what my favorite poems are let me know.

There's going to be another video out on Tuesday, which is Valentine's Day, which is also the

anniversary of my book, right here, first being published.

So look forward to that!

Probably going to do a little get-to-know-me type video to celebrate that and let you know

a little about my book, maybe read some poems from my book.

Other than that, hope you're having a great week I'll see you back here next Saturday,

don't forget to subscribe, like this video, and yeah!

Bye!

No comments:

Post a Comment