Monday, May 28, 2018

Youtube daily report May 28 2018

Hello friends ! If you like this mix please Like & share, sub channel. Thanks you very much !!

For more infomation >> Estrenos Reggaeton y Música Urbana JUNIO 2018 Maluma, Bad Bunny, Becky G, Daddy Yankee, J Balvin - Duration: 1:24:33.

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Junqueras se revuelve contra Puigdemont y Torra: "Nadie es imprescindible" - Duration: 5:05.

For more infomation >> Junqueras se revuelve contra Puigdemont y Torra: "Nadie es imprescindible" - Duration: 5:05.

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Las diferencias entre las fotos oficiales de Meghan y Harry, y Kate y William - Duration: 4:03.

For more infomation >> Las diferencias entre las fotos oficiales de Meghan y Harry, y Kate y William - Duration: 4:03.

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Junqueras descarta volver a investir a Puigdemont - Duration: 2:25.

For more infomation >> Junqueras descarta volver a investir a Puigdemont - Duration: 2:25.

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Esta Semilla Acaba Con La Hipertensión Ayuda a Adelgazar y Aumenta La Masa Muscular! - Duration: 2:29.

For more infomation >> Esta Semilla Acaba Con La Hipertensión Ayuda a Adelgazar y Aumenta La Masa Muscular! - Duration: 2:29.

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El apasionado reencuentro de Raquel Mosquera y su marido Isi en 'SV 2018' - Duration: 3:48.

For more infomation >> El apasionado reencuentro de Raquel Mosquera y su marido Isi en 'SV 2018' - Duration: 3:48.

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Iñaki López y Jordi Évole incendian laSexta con la visita y masaje al golpista Junqueras - Duration: 2:45.

For more infomation >> Iñaki López y Jordi Évole incendian laSexta con la visita y masaje al golpista Junqueras - Duration: 2:45.

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Natación y sus aportes a la pérdida de peso - Duration: 6:47.

For more infomation >> Natación y sus aportes a la pérdida de peso - Duration: 6:47.

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Workout-Clips: Hier treibt YouTube-Bibi Schwanger-Sport! - Duration: 0:55.

For more infomation >> Workout-Clips: Hier treibt YouTube-Bibi Schwanger-Sport! - Duration: 0:55.

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Obra comentada: El triunfo de la Muerte, Pieter Bruegel el Viejo - Duration: 3:59.

Pieter Bruegel was a mid-16th-century painter

and one of the great figures in the history of European art.

We could say the same about Michelangelo, Velázquez, Dürer, Goya and many others.

One of these figures is undoubtedly Pieter Bruegel in Antwerp and Brussels,

where his work was based on an extremely fertile tradition of painting.

Bruegel emerged on the art world only around one hundred years after Van der Weyden

had painted his great works, including The Descent from the Cross in the Prado,

and when Van Eyck had been one of the great figures of European painting.

It was only about fifty years before Bruegel was painting that Bosch died, in 1516.

Bruegel began his career as a new Bosch.

At the outset he was a draughtsman and above all a printmaker.

He engraved numerous scenes based on the work of Bosch.

He started to paint late in life.

When he died in 1569 he hadn't been painting for long:

most of his best-known paintings are from more or less the last decade of his life.

This painting is normally dated around 1562.

Where does Bruegel's greatness lie?

Of course it's always difficult to express these issues in words,

but he was a painter of profound humanity,

transmitting the sensation that he understood the tribulations

and problems of being a human being;

in this sense he rather resembles Goya, surprisingly.

What he painted in The Triumph of Death, the painting that has just been restored at the Museum,

is an obsession: the terror in the face of death that existed at this time.

This terror was also present in other periods but in this case

it is death as an overwhelming and constant presence in human life.

It's an old tradition, in which death implies

that in the final instance we are all equal

and that it is fundamental to live a correct life in order to face death with the hope of salvation.

Bruegel's images are based on popular traditions and on images taken from Bosch.

He devised some very strange scenes derived from the medieval tradition

in which it is difficult to perceive a formal hierarchy in the Renaissance sense.

In an Italian Renaissance painting we would expect to see large figures

and we would clearly know where to look.

In this painting, as in Bosch's paintings, it's difficult to know where to look:

it all seems like a very large tapestry in which everything has the same importance.

Bruegel went to Italy twice and we begin to see the influence of Italian art

— which would start to prevail in Europe a couple of decades later —

in the skilled foreshortening of some of his figures

and also in the six pairs of figures in the lower part of the painting

which seem to be intended to structure this vast chaos painted by the artist.

Seeing the painting on display, we had been aware for some time that it needed restoring,

for two principal reasons:

it had a very yellowish varnish which had yellowed more over the years

and was creating the effect of a veil over the painting

so that the characteristic impact of oil painting was being lost.

It also had a very irregular surface.

This was because the panels were gradually breaking up and moving,

so that the natural curve of the group of panels

which comprise the painting's support had broken,

preventing its correct visual reading.

We had been looking for some time at both the painting's support and the darkening of the varnish

as it hung in the gallery and about a year ago we decided that the moment had arrived to restore it.

We realised that this was an enormous responsibility

as it's one of the great paintings

not just in the Museo del Prado but also in the entire tradition of European art.

The result is fabulous due to the work undertaken by the Museum's restoration studio

and above all, the quality of Pieter Bruegel himself.

For more infomation >> Obra comentada: El triunfo de la Muerte, Pieter Bruegel el Viejo - Duration: 3:59.

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Meghan Markle et Camilla Parker-Bowles très complices - Duration: 1:29.

For more infomation >> Meghan Markle et Camilla Parker-Bowles très complices - Duration: 1:29.

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Descubre cómo depurar tus riñones naturalmente - Duration: 8:02.

For more infomation >> Descubre cómo depurar tus riñones naturalmente - Duration: 8:02.

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VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.

Subtitles by Carlos Álvarez V. for MayaTubers ^_^

if you will found any error into the subtitles please write to mayatubers@gmail.com Thanks ! ♪ ♫ music of the intro ♪ ♫

♪ ♫ music of the intro ♪ ♫

Welcome Back to MayaTubers!!! to another tutorial with me I´m Carlos Álvarez Velázquez,

and today's Tutorial is about generate Displacement Map known in Spanish by (Mapa de Desplazamiento)..

we are going to be able to transform a simple plane like this to this floor with just one click

❤ it's cool ❤

I will teach 2 methods to get the displacement map in Maya with VRay

1º Method is to apply the Displacement of Maya to a Material of V-Ray Mtl

2º Método es aplicar el Nodo de V-Ray Displacement a un objeto poligonal

I remove the image from here

I will also teach you how to correctly configure the VRay Displacement Quality and Control

to do it correctly, (fine) and not incorrectly, (brute)

you can define correctly and avoid errors when using the Vray Displacement Material

and finally I will teach you with all these textures

using one of my workflows to get a realistic material but using only the textures

until you reach this final result ❤

well MayaTubers strong hug and see you in tutorial Bye !!! ☺

hey !! What's up MayaTubers !! ☺ before starting the tutorial

I show you where I downloaded the Free Textures so you can follow all the steps

It's an online store of textures, but a free section called Freebie, Freebie! hehe

where we find 4 very good materials in 4K and 8K totally free, register and download them!

for this tutorial I'm just going to use the textures in 4K

I show the texture Ambient Occlusion = AO to create shadows, give more depth or create dirt ...

one of the best Bump type textures I've seen in a long time, so I will not use the Normal Map

the Color or Fuzzy Map that lacks saturation but we will arrange it inside Maya with a Node

Very important the depth texture, Depth that with this we will use the Vray Displacement Map

We could use the Normal map for the Bump or the Displacement Map, but we have other better textures

then for the Displacement Mat. we will use the Texture Depth and for the finer details the Texture Bump

and for Reflections we will use the other 3 textures, Roughness, Glossines and H.Glossines

after the presentations haha we go to the Maya Autodesk to begin with the tutorial ☺

the scene is very simple with a floor and the lighting of the tutorial of the Virtual Model with VRay in Maya

os dejo aquí el enlace del tutorial ☝

let's do a quickly Render IPR

so you check that I don't have anything applied to the ground

but before I start I explain very quickly where are the 2 methods to use Displacement Map

1º Applying the Displacement Map Native of Maya to a Material of VRay Mtl

it's there, for all the materials for V-Ray, Arnold, Corona, RedShift, etc.

and so simple how to follow the steps of the video, well we go back and eliminate the connections

2º Method is to use the VRay Displacement Node for one or several objects, for this we select the soil

right from the Menu Shelves of VRay and we apply for example the Single VRay Displacement or

Menu > Create > V-Ray > V-Ray Displacement > Single ...

It´s the same, we select the Single... and we create the node that we see in the OutLiner and within the Node

we find the ground, all the objects that are inside the Node will have the same Displacement

then, we can with the middle mouse button, MMB, drop all the objects inside the node, dragging them

It is very simple!! hehe but now Where do we add the texture to VRay Displacement?

well from the Attribute Editor select the Object or selecting the Node VRay Displacement

Click in the Checker > Select File We select the texture Depth

It is very well done

already applied, remember to have a correct UVs Let's do a Render IPR

So in my example, the Displacement Map is barely visible because I have scaled 50x times the size of the scene

It is very big, I have done it to teach you to modify the value of the displacement, look do you see very little the effect hehe

How can we change the value of the Displacement Map?

we select the object and go to in the shape tab, in this example is FloorShape

click in Attributes > VRay > Displacement Control

here we can define the Amount Displacement, you put a value between 1 ~ 5, and I need put the value 50 because my scene is bigger

Magic! that great floor just in a second, very easy ❤ ❤

I love it! i go center ithe camera because it has been displaced by applying the Displacement Map

IMPORTANT: Now you may have a problem if you are using objects with Smooth or Hard Surface, because of the configuration

that has VRay by default go to the VRay Settings > Settings

with a Max Subdivision of 256, this high value is not a problem for the Displacement Mat, but yes, if you have ...

if you have activated the ViewPort Subdivision in Overrrides + the value of 256 in Max Subdivision will have a big problem

so I recommend that whenever you put the value in 4 for the Smooth Subdivisions

y el Max. Subdivision lo configuras en el Displacement & Subdivsion Quality independientemente in each object

Now I do render with the value Max. Subdivision in 4, it looks like a bump hehe

...

How do we configure the Max. Subdivision specifically?

with the object selected go to the tab FloorShape and activates the, Attributes > VRay > Subdivision & Displacement Quality

now yes, we can change it, for example, from 4 to 28, which I think will be sufficient subdivisions. Render IPR

we already have the Displacement Mat Subdivisions configured again and correctly. ! I love it!!!! ❤

but, What is the Edge Length and what is it useful for? first I put a high value, for example 8

you will see what happens if I do an IPR Render

At first sight the error is not appreciated, but I will expand an area and make an IPR Render in Full HD 1080p

now yes!, look at this area, i make a zoo Do you see those serrated edge?

it´s need more definition in the length of the edges, but with 8 reduces the times of renders, but in exchange we

generates errors at the edges... everything is bad for me hehe, bad and bad..

How do I solve this problem? - giving more definition to the edge, with a lower value in Edge Length

we lower this value, but it is important that you never go below of 1,000 if you have a normal computer

because the increase in time to load the scene in the memory and in render times will drastically increase

but in one should not give problems just take a bit more of time in load the scene with the Render IPR

only calculates this once, the first time, once calculated the others renders are to normal velocity

I hope that my computer don´t leave me as a liar haha .. because my computer is new and powerful haha

I leave the Review of the i9-7940X Computer here ☝

good has not taken long time haha is already calculated and now you see the difference are not have the serrated edge

it looks great and the improvement is amazing with a good definition

⌚ I'm going to make a comparison, this part does not need transcription, it's repeating the same, check the video ⌚

Image 1 is A = Left = Bad Definition Image 2 is B = Right = Correct Definition

the difference is impressive, if you have few resources and/or don´t need as much definition put the value 8 instead 1

now we are going to finish the material with all the textures that we have downloaded, this is one of my workflow for

this type of textures, I leave everything as before and launch an IPR Render to verify that everything is correct

You see, it calculates faster, it only takes more time the first time ❤

we start with the workflow to create materials with only textures, it suits you because this method is

similar for users who use Substance Painter ... well we open the Hypershade > go to Node Editor window

pulsa la tecla tabular y escribe "File" y selecciona File Texture, uff esta todo muy pequeño jeje zoom

we load the Roughness Texture to place it in the VRay Material Reflection

TIP: you can invert the texture, but I like more to use it as comes by default

..Ops.. haha sorry Let's activate the Render IPR first and we check that the soil has no reflection

We select the VRay Material and with the middle mouse button, MMB, we drag and drop the File in the Reflection slot

look at the floor has shines and gives a feeling of being wet hehe ❤

but we can correct this excessive brightness with the 2 textures of Glossiness

I explain this Workflow or method as an example, because there are thousands and you can use the textures to your liking hehe

the important thing is that you understand how works and the workflow

We repeat the same operation but with the Texture Glossiness and we apply it in the Material Glossiness

now the brightness has changed, it is almost matt, it is logical if it is stones, but before continuing an advice

If you want to change the values provided by the texture, add the RemapValue node after the file and play with the values of the curve

It would be the same method that I explain later with the Color texture, but using the RemapHSV node go to 16:20

We continue: We unlocked the High Glossiness from VRay Mtl, because we still need to define some mirror reflections

We repeat the same operation but with the Texture H.Glossiness and we apply it in the H.Glossiness of Mtl

It is perfect because it has the exact shine to the stone w0w, I like it! ❤

We repeat the same operation but with the texture and the applications in the bump of the material

En el Bump del Material tambien puedes usar la Textura Normals, cambie el Map Type, usa el que más te guste

but I will use the texture Bump because is very well made and will give us that extra contribution of definition in the details

IMPORTANT: if you are using the default scene of Maya put in the Bump Mult. 0.150 ~ 0.250

but since my scene is very big, I need a big value, so I will use the value 15

the Bump Delta Scale value you change it to 0.100 both you and me too, yeah I love! it looks more defined ☺

I will make a comparison of the material with Bump and without Bump, it does not need transcription, Watch the video ☺

Image 1 is A = Left = with Bump Image 2 is B = Right = without Bump

we have achieved that subtle contribution of definition, I recommend not to abuse the bump channel of a material

in the Color section I will add too the texture of the Environmental Occlusion

I will make 2 channels for the color, one with the texture of Color only and another with Color + Ambient Occlusion

so for this we repeat the same operation and load the texture Ambient Occlusion

if you do not have this texture AO, you could use the V-Ray Dirt, do you want me to do a tutorial for V-Ray Dirt?

write it in comments of this video and I will do it to you !! well with the texture AO you can get create extra shadows or create dirt

for this we repeat the same operation and load the texture Color or Diffuse

I think there this need more saturation in the color texture, we load the RemapHSV node !!

drag the File that containing the Color texture and drag it to the RemapHSV > Color, watch the video

now we enter the saturation curve and modify the maximum and the minimum without abusing

the minimum value we raise it very little since if we abuse. this will greatly increase the saturation of the texture

look at the video and I put nice numbers in the values, minimum: 0.150 and maximum: 0.850 hehe

already has a little more color or saturation ❤

We are going to use a mixer of Maya, it's very similar to when we use Photoshop or the Composite in 3DsMax

the Node is "Layered Texture", not to confuse it with LayeredShader, ok? and then for the first layer we are going to

for the 1st Layer we use the Ambient Occlusion, with the MMB we drag it to the Color of the Layer 1

Now the layer is not green but blue, this is all correct

we created the 2nd Layer, pressing in this area with the MLB and we already have a new Layer in green

We select the 2nd Layer and after we drag the texture of the Color in the slot of color of the 2nd Layer, watch the video

the blend mode of the 2nd Layer you change it to Over or to None, it doesn't matter for this example hehe

the 1st Layer is really above the 2nd Layer, I want that the 1st layer multiply the one below, change the blend mode to Multiply

good, it's darker, then we are going to do 2 examples, 1st under the Alpha to 0, this is same to turn off the Ambient Occlusion

good before there is that apply the Layered Texture in the Color of the VRay Material hahaha, well it is already !! hehe

Currently the Ambient Occlusion is turned off, let's do an IPR Render and I save it.

OMG this is Incredible!! I like it!! I like very much!! ❤ we wait a bit for the Render to have more definition

Remember this render is without AO, I keep it. Now I will use the AO to give more shadows and depth to the Color

If I want 55% of AO, I have to modify the Alpha to 0.550 of the 1st Layer

we obtaining a 55% of the AO multiplier on the texture of the Color, IPR Render and Comparison

you can see that he has AO hehe especially in the darkest areas ... stop the IPR Render and we compare

Image 1 is A = Left = with AO Image 2 is B = Right = without AO

for my opinion it improves! What do you think? you are not obligated to use it if you don't like it hehe

This is my little workflow that I have prepared for you when you are using textures of the type

Substance Painter, Textures Purchased and / or created by you by scanning or painting

I hope you have learned how this type of textures and Displacement works in VRay for Maya more or less

❤ I leave you with the Final Renders and Trailer ❤

What did you think about the tutorial? Did you like it? ✎ If you have any idea of new tutorials put 1 comment

♪ ♫ and you already know SUBSCRIBE if you have not done it yet !! and give me a LIKE ♪ ♫

♪ ♫ and if you know a person who is interested in this material, SHARE IT with that person ✎

♪ ♫ a strong hug MayaTubers and see you in the next tutorial Bye!! *^_^*

♪ ♫ SUBSCRIBE ✎ *^_^* for more TUTORIALS ♪ ♫

For more infomation >> VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.

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Rincón de Guayabitos: Mexico from the sky - Duration: 3:46.

A few weeks ago,

I traveled about four hours west of Guadalajara,

to visit Rincon de Guayabitos,

Los Ayala, and Peñita de Jaltemba.

I am in Playa de Guayabitos today with a family

of friends of mine,

from a co-worker.

And, soon we will go to the Coral Island, which you can see back there.

I do not know if you can hear me

with so much noise.

We hope to have a great time.

The beach of Guayabitos is very popular, and many people go there and rent boats and jet skis.

But the most attractive thing in this place is to go in a boat to the islands that are a few kilometers off the coast

In the previous video, I showed you how beautiful Coral Island is

I recommend it a lot.

When traveling by boat to Coral Island,

You pass through the Isle of the Crab,

where only birds and crustaceans live.

I recommend, instead of going to a hotel,

to go to the AirBnBs.

I stayed in one

in Peñita de Jaltemba,

which is a town next to Rincon de Guayabitos.

These shots are from the breakwater of that town,

where many fishermen come together.

I also have a video where I crashed my drone,

right in that tree that you are seeing there

I really enjoyed my trip to Rincón de Guayabitos.

I hope that someday you can go there.

Until then, keep flying high!

Bye!

For more infomation >> Rincón de Guayabitos: Mexico from the sky - Duration: 3:46.

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I gave cats a wine that is made of fish, and they just loved it! (ENG SUB) - Duration: 9:23.

Wow... It's just perfect!

HAAP!

DD: Woong!

Are you excited? I thought you were following me.

What are you doing there, kitties?

Come here.

(Laughing)

Go groom that bro too.

(Laughing)

You are a genius!

Let's go. Follow me.

Stop grooming him.

Come here, kitty.

Hold on.

Come out! Geez...

You're messing up here!

Momo: What is this?

This is what makes my hand become red.

Momo: Sniff sniff...

Momo: Umm...!

Momo: This reminds me of my childhood.

Your childhood?

Momo: It's been 25 years

Momo: since I left 'the world'...

Chairman Momo...

You're one year old...

Geez...

It's harder than I thought.

It's harder than I thought, chairman Momo.

I'll cut this. Look.

Guess what mommy's making~

Ta-da~ Mommy's making wine!

I'll put some katsuobushi for cats...

And...

The organic catnip powder.

I can do better this time.

I bought a funnel too.

I have a funnel...!

One, two!

(Laughing)

Jesus Christ...

How did you come up here?

Look at your tail! It's raised up!

Oh god...

No, it's not done yet.

Lulu: Hi, I'm Lulu!

Lulu: You got some treats?

Lulu: My nose is moving so fast.

No! Detention jail!

Let's go to the detention jail!

Lulu: Huh? I didn't do anything.

Detention jail!

Ta-da!

Ta-da!

I didn't need to use two tubs when you were young...

(lol) You tried to bite me!

Look!

did you give up? Ta-da~

I'll flip the tub like in old days, kitty.

Haap!

Are you getting in yourself?

Ah...

There is a shift in generation at the detention jail.

One, two...

Momo: Good!

Momo: I like this kind of places.

Momo: When you do a 'business'...

Momo: sometimes you got no choice.

Do you like that place?

Momo: So cozy...

Then, again...

(Laughing)

Momo: I think I've had enough.

Come in again.

Momo: Wow. It's a whole new place!

(lol) I'm closing~

Why does Momo come out in that way

and turn back in this way?

What's the reason, chairman Momo?

Momo: Well...

Momo: I like the new place.

...What? (lol)

Ta-da! This time

I'm gonna make some cheese, which goes well with the wine!

Look, DD.

It's important to keep the timing.

Before it overflows!

Gotta pour some vinegar.

Oh, the time has come!

Get ready!

Did you get astonished?

The time has come. Ready...

Before it overflows!

HAAP!!

And then...

Oh!

(WOW)

Did you just see my quick reaction??

Wow...

I think I made the perfect cheese today...

(WOW)

Ta-da! Look!

(WOW)

Terrific! Isn't it?

Squeeze it and put it into the fridge.

Then done with cheese!

Hold on. I'll be right back.

Ta-da!

Lulu: Oh...

Lulu: What's that?

This is the result of technological integration,

the funnel!

In one shot!

Wow...perfect...Look at this.

Oh my...(lol)

You got stronger, little kitty!

Ta-da!

I like it.

It's so pretty!

Alright, let's enjoy it with cheese.

Good!

Kitties!

This is the handmade wine by mommy!

Ta-da!

Grrr?

Shall we go drink it?

(lol) Let's go!!

Momo: Is that french wine?

What?

Where did you learn that word?

Momo: When I was young...

Momo: I groomed my butt hole.

(Laughing)

Wine cheese stew(?) !!!

It looks so good!

Done with the wine cheese stew(?) !!!

Shall we go taste it?

Let's move!

How's the taste, Chairman Momo?

Momo: It's so flavorous with cheese.

Really? I think so too!

You're so classy, chairman Momo.

(Laughing)

I'll pick this up for you.

Do you like the cheese without wine, TT?

Then I'll give you just cheese.

Is it good, TT?

Well I'm gonna go and

drink some wine with cheese too.

Let's go!

What are you looking for, DD?

I'm gonna eat some cheese too.

Wanna drink some wine, DD?

Huh?

Sniff sniff?

(Laughing)

The cork is getting in...

It's getting in....

Like this...

It's a piece of cake!

Good!

Very well.

Wow..

For more infomation >> I gave cats a wine that is made of fish, and they just loved it! (ENG SUB) - Duration: 9:23.

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Vlog Ramadán | Un día con Mariam - Duration: 12:35.

For more infomation >> Vlog Ramadán | Un día con Mariam - Duration: 12:35.

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La motivación de "Bolillo" Gómez parafraseando a Roger Federer | Copa Mundial FIFA Rusia 2018 - Duration: 5:03.

For more infomation >> La motivación de "Bolillo" Gómez parafraseando a Roger Federer | Copa Mundial FIFA Rusia 2018 - Duration: 5:03.

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James Rodríguez: "Cada vez que juego es como un sueño" | Copa Mundial FIFA Rusia 2018 | Telemundo - Duration: 5:00.

For more infomation >> James Rodríguez: "Cada vez que juego es como un sueño" | Copa Mundial FIFA Rusia 2018 | Telemundo - Duration: 5:00.

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Fuente la Lancha, Córdoba - Duration: 0:55.

For more infomation >> Fuente la Lancha, Córdoba - Duration: 0:55.

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Albert et Charlène de Monaco s'offrent un appartement à New York - Duration: 1:13.

For more infomation >> Albert et Charlène de Monaco s'offrent un appartement à New York - Duration: 1:13.

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Download new trap rap beat

For more infomation >> Download new trap rap beat

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बटाट्याची भुर्जी - Batatyachi Bhurji - How To Make Eggless Bhurji At Home - Aloo Bhurji - Sonali - Duration: 3:03.

For more infomation >> बटाट्याची भुर्जी - Batatyachi Bhurji - How To Make Eggless Bhurji At Home - Aloo Bhurji - Sonali - Duration: 3:03.

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Ginger and scallion beef stir-fry recipe (姜葱牛肉) - Duration: 6:58.

Beef stir-fry with ginger and scallion takes only fifteen minutes to prepare.

Follow the recipe below which rivals any ginger and scallions beef stir-fry from any Chinese

restaurant.

This recipe is easy, but the flavor is addictive.

Serve with a bowl of rice and will take you halfway to paradise.

Below is a comprehensive list of tips to produce the best ginger and scallion beef stir-fry.

Many of this points are useful for stir-frying in general.

I strongly suggest you go through this section before attempting the recipe.

Are you ready?

Let�s get started.

The right way to cut the beef Sirloin is best for stir-fries.

But you can use a cheaper cut of beef like flank steak if you want.

The meat should be cut into small pieces for stir-fries.

This will allow it to cook within a very short time.

Short cooking time will retain the juiciness, freshness, and flavor of the beef.

Freeze it until the beef is partially frozen.

Now the beef is firm enough to cut into thin slices.

Cut the beef across the grain using the sharpest knife you have.

The trick for successful beef stir-fries is to slice the beef very thinly, cook on the

very high heat in a brief time.

Here are the steps to marinate the beef Slice the meat thinly against the grain.

Combine the meat with oyster sauce, light soy sauce, sugar, vegetable oil and cornflour.

Marinate for at least 15 minutes, and you are ready to go.

Mainante enhances the flavor.

A good marinade helps to tenderize and improve the flavor of the beef.

The purpose of marinating the beef before stir-frying is to ensure the flavor penetrate

into the inner part of the meat.

Use young ginger for ginger and scallions beef stir-fry

Fresh young ginger has a tangy flavor, warmth and mellow sweetness that compliments the

beef.

That is why this combination is so popular in Asian cooking.

On the contrary, old ginger has more fibrous and less flavor.

Use a sharp knife to slice the ginger thinly for stir-frying.

Separate the scallion into the white and green section

Scallion is often used as aromatic in stir fry due to its unique Asian flavor.

Cut the scallion into pieces about 4-5 cm in length.

The white section is aromatics.

Stir fry with the ginger during the initial stage.

As for the green section, it cooks within seconds.

So you can add it right before you finish stir frying.

Making the sauces in advance will eliminate the unintentional error of omitting some components

or using the wrong quantities.

Oyster sauce.

Light soy sauce.

Sugar.

White pepper.

Cornflour.

You can add a small amount of shaoxing wine and sesame oil itoo.

Since this two items will lost their flavor over high heat, do not mix with other seasonings,

but add these two items separately when you are about finish stir frying.

So much about the explanation.

Now let's take take a look the actual stir frying process

Heat up some vegetable oil in a wok.

Saute the slices of ginger over low heat until they turn fragrant, which takes about half

a minute.

Add the white section of the scallion.

Stir fry for half a minute.

Remove the ginger and scallion.

Add the sliced beef.

Turn up the heat.

Stir and flip the beef quickly to avoid sticking on the surface of the wok.

When the beef is just cooked, i.e. the color changed from pinkish to brown, remove the

beef.

Add the seasonings.

Cook until the sauce become translucent.

That is when the cornflour is fully cooked.

Add the beef back to the wok.

Add the scallion.

Stir-fry over high heat for 15 seconds.

Add the Shaoxing wine.

Add the sesame oil.

Mix, dish out and serve.

I have just shown you how to prepare the Ginger and scallion beef stir fry.

You can download the recipe and to read more details at my blog:

http://tasteasianfood.com/beef-stir-fry Please subscribe to my YouTube channel by

clicking the button below.

You will find there are many more similar Asian dishes out there.

Thanks for joining me today.

I�ll see you in the next video.

My name is KP Kwan.

By for now.

For more infomation >> Ginger and scallion beef stir-fry recipe (姜葱牛肉) - Duration: 6:58.

-------------------------------------------

VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.

Subtitles by Carlos Álvarez V. for MayaTubers ^_^

if you will found any error into the subtitles please write to mayatubers@gmail.com Thanks ! ♪ ♫ music of the intro ♪ ♫

♪ ♫ music of the intro ♪ ♫

Welcome Back to MayaTubers!!! to another tutorial with me I´m Carlos Álvarez Velázquez,

and today's Tutorial is about generate Displacement Map known in Spanish by (Mapa de Desplazamiento)..

we are going to be able to transform a simple plane like this to this floor with just one click

❤ it's cool ❤

I will teach 2 methods to get the displacement map in Maya with VRay

1º Method is to apply the Displacement of Maya to a Material of V-Ray Mtl

2º Método es aplicar el Nodo de V-Ray Displacement a un objeto poligonal

I remove the image from here

I will also teach you how to correctly configure the VRay Displacement Quality and Control

to do it correctly, (fine) and not incorrectly, (brute)

you can define correctly and avoid errors when using the Vray Displacement Material

and finally I will teach you with all these textures

using one of my workflows to get a realistic material but using only the textures

until you reach this final result ❤

well MayaTubers strong hug and see you in tutorial Bye !!! ☺

hey !! What's up MayaTubers !! ☺ before starting the tutorial

I show you where I downloaded the Free Textures so you can follow all the steps

It's an online store of textures, but a free section called Freebie, Freebie! hehe

where we find 4 very good materials in 4K and 8K totally free, register and download them!

for this tutorial I'm just going to use the textures in 4K

I show the texture Ambient Occlusion = AO to create shadows, give more depth or create dirt ...

one of the best Bump type textures I've seen in a long time, so I will not use the Normal Map

the Color or Fuzzy Map that lacks saturation but we will arrange it inside Maya with a Node

Very important the depth texture, Depth that with this we will use the Vray Displacement Map

We could use the Normal map for the Bump or the Displacement Map, but we have other better textures

then for the Displacement Mat. we will use the Texture Depth and for the finer details the Texture Bump

and for Reflections we will use the other 3 textures, Roughness, Glossines and H.Glossines

after the presentations haha we go to the Maya Autodesk to begin with the tutorial ☺

the scene is very simple with a floor and the lighting of the tutorial of the Virtual Model with VRay in Maya

os dejo aquí el enlace del tutorial ☝

let's do a quickly Render IPR

so you check that I don't have anything applied to the ground

but before I start I explain very quickly where are the 2 methods to use Displacement Map

1º Applying the Displacement Map Native of Maya to a Material of VRay Mtl

it's there, for all the materials for V-Ray, Arnold, Corona, RedShift, etc.

and so simple how to follow the steps of the video, well we go back and eliminate the connections

2º Method is to use the VRay Displacement Node for one or several objects, for this we select the soil

right from the Menu Shelves of VRay and we apply for example the Single VRay Displacement or

Menu > Create > V-Ray > V-Ray Displacement > Single ...

It´s the same, we select the Single... and we create the node that we see in the OutLiner and within the Node

we find the ground, all the objects that are inside the Node will have the same Displacement

then, we can with the middle mouse button, MMB, drop all the objects inside the node, dragging them

It is very simple!! hehe but now Where do we add the texture to VRay Displacement?

well from the Attribute Editor select the Object or selecting the Node VRay Displacement

Click in the Checker > Select File We select the texture Depth

It is very well done

already applied, remember to have a correct UVs Let's do a Render IPR

So in my example, the Displacement Map is barely visible because I have scaled 50x times the size of the scene

It is very big, I have done it to teach you to modify the value of the displacement, look do you see very little the effect hehe

How can we change the value of the Displacement Map?

we select the object and go to in the shape tab, in this example is FloorShape

click in Attributes > VRay > Displacement Control

here we can define the Amount Displacement, you put a value between 1 ~ 5, and I need put the value 50 because my scene is bigger

Magic! that great floor just in a second, very easy ❤ ❤

I love it! i go center ithe camera because it has been displaced by applying the Displacement Map

IMPORTANT: Now you may have a problem if you are using objects with Smooth or Hard Surface, because of the configuration

that has VRay by default go to the VRay Settings > Settings

with a Max Subdivision of 256, this high value is not a problem for the Displacement Mat, but yes, if you have ...

if you have activated the ViewPort Subdivision in Overrrides + the value of 256 in Max Subdivision will have a big problem

so I recommend that whenever you put the value in 4 for the Smooth Subdivisions

y el Max. Subdivision lo configuras en el Displacement & Subdivsion Quality independientemente in each object

Now I do render with the value Max. Subdivision in 4, it looks like a bump hehe

...

How do we configure the Max. Subdivision specifically?

with the object selected go to the tab FloorShape and activates the, Attributes > VRay > Subdivision & Displacement Quality

now yes, we can change it, for example, from 4 to 28, which I think will be sufficient subdivisions. Render IPR

we already have the Displacement Mat Subdivisions configured again and correctly. ! I love it!!!! ❤

but, What is the Edge Length and what is it useful for? first I put a high value, for example 8

you will see what happens if I do an IPR Render

At first sight the error is not appreciated, but I will expand an area and make an IPR Render in Full HD 1080p

now yes!, look at this area, i make a zoo Do you see those serrated edge?

it´s need more definition in the length of the edges, but with 8 reduces the times of renders, but in exchange we

generates errors at the edges... everything is bad for me hehe, bad and bad..

How do I solve this problem? - giving more definition to the edge, with a lower value in Edge Length

we lower this value, but it is important that you never go below of 1,000 if you have a normal computer

because the increase in time to load the scene in the memory and in render times will drastically increase

but in one should not give problems just take a bit more of time in load the scene with the Render IPR

only calculates this once, the first time, once calculated the others renders are to normal velocity

I hope that my computer don´t leave me as a liar haha .. because my computer is new and powerful haha

I leave the Review of the i9-7940X Computer here ☝

good has not taken long time haha is already calculated and now you see the difference are not have the serrated edge

it looks great and the improvement is amazing with a good definition

⌚ I'm going to make a comparison, this part does not need transcription, it's repeating the same, check the video ⌚

Image 1 is A = Left = Bad Definition Image 2 is B = Right = Correct Definition

the difference is impressive, if you have few resources and/or don´t need as much definition put the value 8 instead 1

now we are going to finish the material with all the textures that we have downloaded, this is one of my workflow for

this type of textures, I leave everything as before and launch an IPR Render to verify that everything is correct

You see, it calculates faster, it only takes more time the first time ❤

we start with the workflow to create materials with only textures, it suits you because this method is

similar for users who use Substance Painter ... well we open the Hypershade > go to Node Editor window

pulsa la tecla tabular y escribe "File" y selecciona File Texture, uff esta todo muy pequeño jeje zoom

we load the Roughness Texture to place it in the VRay Material Reflection

TIP: you can invert the texture, but I like more to use it as comes by default

..Ops.. haha sorry Let's activate the Render IPR first and we check that the soil has no reflection

We select the VRay Material and with the middle mouse button, MMB, we drag and drop the File in the Reflection slot

look at the floor has shines and gives a feeling of being wet hehe ❤

but we can correct this excessive brightness with the 2 textures of Glossiness

I explain this Workflow or method as an example, because there are thousands and you can use the textures to your liking hehe

the important thing is that you understand how works and the workflow

We repeat the same operation but with the Texture Glossiness and we apply it in the Material Glossiness

now the brightness has changed, it is almost matt, it is logical if it is stones, but before continuing an advice

If you want to change the values provided by the texture, add the RemapValue node after the file and play with the values of the curve

It would be the same method that I explain later with the Color texture, but using the RemapHSV node go to 16:20

We continue: We unlocked the High Glossiness from VRay Mtl, because we still need to define some mirror reflections

We repeat the same operation but with the Texture H.Glossiness and we apply it in the H.Glossiness of Mtl

It is perfect because it has the exact shine to the stone w0w, I like it! ❤

We repeat the same operation but with the texture and the applications in the bump of the material

En el Bump del Material tambien puedes usar la Textura Normals, cambie el Map Type, usa el que más te guste

but I will use the texture Bump because is very well made and will give us that extra contribution of definition in the details

IMPORTANT: if you are using the default scene of Maya put in the Bump Mult. 0.150 ~ 0.250

but since my scene is very big, I need a big value, so I will use the value 15

the Bump Delta Scale value you change it to 0.100 both you and me too, yeah I love! it looks more defined ☺

I will make a comparison of the material with Bump and without Bump, it does not need transcription, Watch the video ☺

Image 1 is A = Left = with Bump Image 2 is B = Right = without Bump

we have achieved that subtle contribution of definition, I recommend not to abuse the bump channel of a material

in the Color section I will add too the texture of the Environmental Occlusion

I will make 2 channels for the color, one with the texture of Color only and another with Color + Ambient Occlusion

so for this we repeat the same operation and load the texture Ambient Occlusion

if you do not have this texture AO, you could use the V-Ray Dirt, do you want me to do a tutorial for V-Ray Dirt?

write it in comments of this video and I will do it to you !! well with the texture AO you can get create extra shadows or create dirt

for this we repeat the same operation and load the texture Color or Diffuse

I think there this need more saturation in the color texture, we load the RemapHSV node !!

drag the File that containing the Color texture and drag it to the RemapHSV > Color, watch the video

now we enter the saturation curve and modify the maximum and the minimum without abusing

the minimum value we raise it very little since if we abuse. this will greatly increase the saturation of the texture

look at the video and I put nice numbers in the values, minimum: 0.150 and maximum: 0.850 hehe

already has a little more color or saturation ❤

We are going to use a mixer of Maya, it's very similar to when we use Photoshop or the Composite in 3DsMax

the Node is "Layered Texture", not to confuse it with LayeredShader, ok? and then for the first layer we are going to

for the 1st Layer we use the Ambient Occlusion, with the MMB we drag it to the Color of the Layer 1

Now the layer is not green but blue, this is all correct

we created the 2nd Layer, pressing in this area with the MLB and we already have a new Layer in green

We select the 2nd Layer and after we drag the texture of the Color in the slot of color of the 2nd Layer, watch the video

the blend mode of the 2nd Layer you change it to Over or to None, it doesn't matter for this example hehe

the 1st Layer is really above the 2nd Layer, I want that the 1st layer multiply the one below, change the blend mode to Multiply

good, it's darker, then we are going to do 2 examples, 1st under the Alpha to 0, this is same to turn off the Ambient Occlusion

good before there is that apply the Layered Texture in the Color of the VRay Material hahaha, well it is already !! hehe

Currently the Ambient Occlusion is turned off, let's do an IPR Render and I save it.

OMG this is Incredible!! I like it!! I like very much!! ❤ we wait a bit for the Render to have more definition

Remember this render is without AO, I keep it. Now I will use the AO to give more shadows and depth to the Color

If I want 55% of AO, I have to modify the Alpha to 0.550 of the 1st Layer

we obtaining a 55% of the AO multiplier on the texture of the Color, IPR Render and Comparison

you can see that he has AO hehe especially in the darkest areas ... stop the IPR Render and we compare

Image 1 is A = Left = with AO Image 2 is B = Right = without AO

for my opinion it improves! What do you think? you are not obligated to use it if you don't like it hehe

This is my little workflow that I have prepared for you when you are using textures of the type

Substance Painter, Textures Purchased and / or created by you by scanning or painting

I hope you have learned how this type of textures and Displacement works in VRay for Maya more or less

❤ I leave you with the Final Renders and Trailer ❤

What did you think about the tutorial? Did you like it? ✎ If you have any idea of new tutorials put 1 comment

♪ ♫ and you already know SUBSCRIBE if you have not done it yet !! and give me a LIKE ♪ ♫

♪ ♫ and if you know a person who is interested in this material, SHARE IT with that person ✎

♪ ♫ a strong hug MayaTubers and see you in the next tutorial Bye!! *^_^*

♪ ♫ SUBSCRIBE ✎ *^_^* for more TUTORIALS ♪ ♫

For more infomation >> VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.

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Panashe Tombindo - Masters of Public Health Student, Dalla Lana School of Public Health - Duration: 0:58.

Hi, my name is Panashe Tombindo and I am a Masters of Public Health Student at the Dalla Lana

School of Public Health in Toronto.

Well, first of all, because I am a black woman from an African country I am meant to have an accent

and most people don't expect me to speak the way I do just because of that and that's my biggest

problem most of the time.

But, secondly, as a woman I'm supposed to be, you know, calm in the way I speak. I'm

supposed to be, I'm supposed to be put together, pretty much. So when I meet people and I am

jumpy and all over the place they're, sometimes they're overwhelmed by my personality, like whoa,

we're not expecting that. And, I've just come to realize that, ok, this is the expectation,

I'm supposed to be calm, put together, calm voice, and I'm supposed to speak with an accent.

I find that, that's the expectation right. But then, what I then go ahead and do, is what sparks conversation.

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Talking Tom Gold Run

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仮想通貨リップルコイン6月高騰予想!アメックスリップル含むハイパーレッジャーブロックチェーン技術導入!今後XRP爆上げ開始?アマゾンの噂に続くRipple高騰材料!2018年5月最前線暗号通貨ニュース - Duration: 3:44.

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Joe Rogan on Darren Till Missing Weight (Joe Rogan Experience) - Duration: 1:04.

the hype on till and I'm all up on his dick but you know there's a ton of hype

on it if he wins this one it's off to the races it is but he's fucking four

and a half pounds over a championship weight that is a lot that's not a little

that's a lot it's such an advantage to you know fighters that miss weight are

undefeated this year when they still fight they're undefeated

yeah it's a big advantage I think this one cheating it is a fault if you do it

on purpose for sure I think what's interesting with wonderboy did he said

you gotta weigh 188 the next day tight move yeah just tales Omar big boy yeah

till is a really big boy very very smart like whatever advantage that he got from

not cutting that extra three pounds you know now he's a three and a half pounds

now he's you know lost a little bit of it I guess it's you know if you're

Wonder Boy though you want to drag this into later rounds you know he's gonna

come out aggressive you know he's had some drama cutting weight and he had

this cut more weight to maintain it the day yeah they of so yeah yeah it's all

fascinating man so fascinating

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사랑도 복수도 머뭇대는 일 없다, '무법변호사'가 주는 통쾌함 - Duration: 5:55.

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I gave cats a wine that is made of fish, and they just loved it! (ENG SUB) - Duration: 9:23.

Wow... It's just perfect!

HAAP!

DD: Woong!

Are you excited? I thought you were following me.

What are you doing there, kitties?

Come here.

(Laughing)

Go groom that bro too.

(Laughing)

You are a genius!

Let's go. Follow me.

Stop grooming him.

Come here, kitty.

Hold on.

Come out! Geez...

You're messing up here!

Momo: What is this?

This is what makes my hand become red.

Momo: Sniff sniff...

Momo: Umm...!

Momo: This reminds me of my childhood.

Your childhood?

Momo: It's been 25 years

Momo: since I left 'the world'...

Chairman Momo...

You're one year old...

Geez...

It's harder than I thought.

It's harder than I thought, chairman Momo.

I'll cut this. Look.

Guess what mommy's making~

Ta-da~ Mommy's making wine!

I'll put some katsuobushi for cats...

And...

The organic catnip powder.

I can do better this time.

I bought a funnel too.

I have a funnel...!

One, two!

(Laughing)

Jesus Christ...

How did you come up here?

Look at your tail! It's raised up!

Oh god...

No, it's not done yet.

Lulu: Hi, I'm Lulu!

Lulu: You got some treats?

Lulu: My nose is moving so fast.

No! Detention jail!

Let's go to the detention jail!

Lulu: Huh? I didn't do anything.

Detention jail!

Ta-da!

Ta-da!

I didn't need to use two tubs when you were young...

(lol) You tried to bite me!

Look!

did you give up? Ta-da~

I'll flip the tub like in old days, kitty.

Haap!

Are you getting in yourself?

Ah...

There is a shift in generation at the detention jail.

One, two...

Momo: Good!

Momo: I like this kind of places.

Momo: When you do a 'business'...

Momo: sometimes you got no choice.

Do you like that place?

Momo: So cozy...

Then, again...

(Laughing)

Momo: I think I've had enough.

Come in again.

Momo: Wow. It's a whole new place!

(lol) I'm closing~

Why does Momo come out in that way

and turn back in this way?

What's the reason, chairman Momo?

Momo: Well...

Momo: I like the new place.

...What? (lol)

Ta-da! This time

I'm gonna make some cheese, which goes well with the wine!

Look, DD.

It's important to keep the timing.

Before it overflows!

Gotta pour some vinegar.

Oh, the time has come!

Get ready!

Did you get astonished?

The time has come. Ready...

Before it overflows!

HAAP!!

And then...

Oh!

(WOW)

Did you just see my quick reaction??

Wow...

I think I made the perfect cheese today...

(WOW)

Ta-da! Look!

(WOW)

Terrific! Isn't it?

Squeeze it and put it into the fridge.

Then done with cheese!

Hold on. I'll be right back.

Ta-da!

Lulu: Oh...

Lulu: What's that?

This is the result of technological integration,

the funnel!

In one shot!

Wow...perfect...Look at this.

Oh my...(lol)

You got stronger, little kitty!

Ta-da!

I like it.

It's so pretty!

Alright, let's enjoy it with cheese.

Good!

Kitties!

This is the handmade wine by mommy!

Ta-da!

Grrr?

Shall we go drink it?

(lol) Let's go!!

Momo: Is that french wine?

What?

Where did you learn that word?

Momo: When I was young...

Momo: I groomed my butt hole.

(Laughing)

Wine cheese stew(?) !!!

It looks so good!

Done with the wine cheese stew(?) !!!

Shall we go taste it?

Let's move!

How's the taste, Chairman Momo?

Momo: It's so flavorous with cheese.

Really? I think so too!

You're so classy, chairman Momo.

(Laughing)

I'll pick this up for you.

Do you like the cheese without wine, TT?

Then I'll give you just cheese.

Is it good, TT?

Well I'm gonna go and

drink some wine with cheese too.

Let's go!

What are you looking for, DD?

I'm gonna eat some cheese too.

Wanna drink some wine, DD?

Huh?

Sniff sniff?

(Laughing)

The cork is getting in...

It's getting in....

Like this...

It's a piece of cake!

Good!

Very well.

Wow..

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Contest 200 subscribers - Duration: 5:56.

well let's go and get to know Diego Beltramaker, Stefano

FS and also Mattley and we will launch the conest of the 200 members finally ...

And here we are, now we wait Diego and Stefano

Meanwhile, I'm going to get a little spesucce.

Well, change program, now from the OB

let's go to Piove di Sacco, to the Beltramaker garage

and from there, finally, we will launch this blessed contest of the 200 members

"pig killer" now I see myself in the face ...

free free go go ... go go, active assets !!! Hi manufacturers, welcome also this?

today, in my lab, I'm Beltramaker, I'm Diego

Pedro by PedroWoodWorks I can never pronounce it well .. FS il

my do it yourself. (also I get confused every time ..) He said he gets confused every time ...

Very well, we just stayed at the OBI in Mestre ok

along with Mattley, who did his Sunday gathering today, it is usually from

Saturday, he did his we plan and we found ourselves there, we are there

known we came to my house, here in the my garage, to launch the contest of the

200 subscribers finally 204-205 maybe, very well ...

As a reward, as I have you anticipated last time, I decided to

make wooden pens, made of wood, and that pens and pens boys ...

If I succeed I will also do you choose a model or two or else will go to

my choice ... Requirements to participate in the contest

I am one being subscribed to the channel that it seems to me the least

put a like if you like this bunch of crazy and

then, in 15 days, if Diego and Stefano will explain to me how,

I will find the program to choose to choose the winner of the Contest

I do not know if I'll be able to do it live however trust me, I have the witnesses

here, not cheating. Yes it will be done will do, certainly well

what to tell you, this is the Contest, from Piove di Sacco in Diego's hut.

Ok by the guys, so you understand well the requirements: the registration to the

Pedro's channel ok? Put I like it and comment below

above all you have to comment below ... More comments are there, the more chances you have

to be chosen for have the pen ok?

You have to comment on the big one !! IS another thing, you must share

share videos, share and much important for the channels !! Well guys, that

say more, stop see you next week

my next one should come out too video I take advantage of this little one

ok cut of the video of mine machine; spoileriamo !!!

exactly what about guys sign up for Pedro's channel. We

we have already seen it and you're not !!! subscribe to Pedro's channel, comment and put

the poop upwards subscribe to the FS channel my DIY, because this too

here it is a bit crazy and makes all of them colors !!! Guys next time

Hello belliii !!!! Hello guys!!!

Wait for me to miriprendo the phone ...

now I'm going back to Belluno and I'll try to edit the video for tomorrow

well, of the contest you understood everything !!! TO place!!!

Hi manufacturers Hello welcome this evening in the beltramaker's laboratory

I'm Diego, in friendship he came here to find Pedro Pedro by PedroWoodsWorks

and FS my DIY, we have been, five minutes ago we were at the OBI

Mestre ok with Mattley ii we have fact we visited the .... I can not rest ...

the room is too high Uncle Billy

you know how the double-sided adhesive tape was made home, after cuts ....

For more infomation >> Contest 200 subscribers - Duration: 5:56.

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Ridurre i livelli di acido urico con ingredienti naturali - Duration: 7:16.

For more infomation >> Ridurre i livelli di acido urico con ingredienti naturali - Duration: 7:16.

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3 Ways To Approach The Work You Hate Doing - Duration: 3:19.

- I was on a coaching call with a guy

who just couldn't stand to send cold E-mails.

This was like, the fourth call in a row.

He'd already generated two or three clients,

like a few thousand dollars in revenue,

and yet, here we were talking about the first lines

in an E-mail and how difficult it was for him,

psychologically, to get them done.

So, in today's video, I wanna cover

three ways to approach work you hate.

Three things that I've found to get by

when you just can't stand working.

Number one is outsource.

I hired our first production guys,

cold callers, cold E-mailers,

off of Upwork, and my co-founder, Robert,

also came from a post in a Facebook group,

he was just paid hourly, and I realized

early on, if I was gonna run an agency,

I couldn't do both production and sales,

because that would throw off the balance.

If I'm in sales mode, I wanna just be in sales mode,

and if I'm in production mode,

I would wanna just be in artist mode, just creating.

So, I put them on credit cards.

If you have extra money, you could also

hire somebody and not go into debt.

If you don't have the money for that,

or you don't wanna go into credit card

debt to start a business, which I'm not

gonna recommend anyone do that, even though it did

work for me, is drink coffee, that's number two.

Literally push through it.

If you know that writing first lines and sending

cold E-mails is going to generate the money

you need to hire people, then the only thing

to do is send the E-mails.

I used to live near a Phil's Coffee

outside of San Francisco, and I would just walk

in there every morning, I still remember this,

I got the mint coffee, and I would sit there

listening to "Believe" by Cher, over and over again

on loop, and just force myself to write these E-mails.

I would go for 150 E-mails a day, try to time

it five minutes per E-mail, but those meetings

at the end of the day fueled me,

and kept the business growing.

It's worth grinding unreasonably hard for six months

to build a business that's gonna last six years.

And yeah, I just said that so that I could

quote myself on Instagram, so what?

But it's true, you work super hard for a while

and then eventually, you don't have to work hard anymore.

That feeling fueled me, and if you've tried

both of those, you've outsourced the work

to other people and you haven't gotten results

or you don't like the management side of it,

and you've tried chugging coffee

and just pushing through it,

well, that brings you to number three, which is give up.

If you're really not into something,

for me, it's writing long-form blog content,

it was also reading physical books,

if it's not an audio book or a podcast at this point,

I'm just not gonna force myself to do it

'cause it's so hard for me to actually, like, read

text on a screen or a page.

So, I give up on that, now I only do audio books.

For you, if cold E-mail is so tough,

but for instance, Facebook ads come easier,

build a business around Facebook ads.

Try to find something you could sell

on that channel if that's what gets you going,

and give up on the other things.

Not everything you try has to work out.

That's why it's worth trying a lot of things.

If you found this valuable, I'd love if you would

share it with a friend or two.

We're trying to hit 100,000 subs, so every share

or every recommend really matters, really counts.

Also, if you wanna see the exact questions

we ask on our sales calls, there's a free document,

I'll put a link to it down in the description below,

you can check out our discovery call script.

Also, if you run a marketing agency

and you want help with sales, or growth,

or getting Fortune 500 clients, I would love to help.

Check out experiment27.com, thanks.

For more infomation >> 3 Ways To Approach The Work You Hate Doing - Duration: 3:19.

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11 POWODÓW, ABY ZACHOWAĆ ZUŻYTE TOREBKI PO HERBACIE. - Duration: 3:06.

Większość z nas zaczyna dzień od kubka gorącej herbaty, potem często pijemy herbatę jeszcze kilkakrotnie.Herbata poprawia trawienie, rozgrzewa i relaksuje. Czarna herbata natychmiastowo dodaje nam energii, rumiankowa uspokaja, a zielona z miodem i imbirem łagodzi problemy żołądkowe.

Jeśli pijemy herbatę codziennie, to pozostaje nam po niej dużo zużytych torebek ekspresowych, które najczęściej wyrzucamy. Jeśli Ty też tak robisz, to koniecznie przeczytaj o korzyściach, jakie możesz mieć z zużytych torebeczek i nie wyrzucaj ich więcej.

1. Zmniejsza oparzenia słoneczne.Czarna herbata ma w sobie kwas o niezwykłych właściwościach, potrafi on łagodzić oparzenia powstałe po zbyt długim przebywaniu na słońcu. Po prostu wyciśnij schłodzone pozostałości płynu z torebki na skórę, a odczujesz natychmiastową ulgę.

2. Odpręża zmęczone oczy.Źle spałeś w nocy i obudziłeś się z opuchniętymi oczami? Weź schłodzone, zaparzone już torebeczki z czarną herbatą i delikatniej wmasuj je w powieki. Dzięki temu obrzęk i zaczerwienienia znikną.

3. Pomaga przy oparzeniach.Zawarta w herbacie tanina działa przeciwbólowo. Schłodź zaparzoną torebkę z herbatą i wyciśnij zawartość na skórę. Od razu poczujesz się lepiej.

4. Poprawia stan włosów.Wylej trochę herbaty (w pokojowej temperaturze) na włosy i delikatnie wmasuj w skórę. Cebulki włosów będą dzięki temu odżywione, łupież zniknie, a włosy nabiorą pięknego połysku.

5. Usuwa brodawki.Zawarte w herbacie przeciwutleniacze zmniejszają istniejące brodawki i doprowadzają do ich całkowitego zniknięcia.

Po prostu umieść torebkę po zielonej herbacie na brodawce i obandażuj, żeby się nie przesuwała. Po 15 minutach zmień torebkę na nową. Stosuj nieprzerwanie, aż brodawka zniknie, powinno to nastąpić już w ciągu kilku dni. 

6. Neutralizuje przykry zapach butów.Jeśli Twoje buty mają brzydki zapach, możesz je odświeżyć używając torebki z herbatą. Włóż suche torebki do butów, a zapach zostanie przez nie wchłonięty.

7. Nawozi rośliny.Obecne w liściach herbaty garbniki obniżają pH gleby i zapobiegają rozwijaniu się grzybów. Najlepiej podlewaj rośliny herbatą raz w tygodniu. Dobrze jest też włożyć w ziemię tuż obok rośliny woreczek z zaparzoną herbatą.

8. Czyści naczynia.Jeśli brud na Twoich naczyniach zdążył już zaschnąć i trudno jest go usunąć, wykorzystaj do ich wyczyszczenia herbatę! Po prostu zanurz naczynia na noc w zaparzonej herbacie, a następnego ranka usuniesz brud z łatwością.

9. Czyści lustra.Lustro, zwłaszcza w łazience, brudzi się błyskawicznie. Każdego dnia niechcący chlapiemy na nie wodę podczas mycia rąk, czy zębów. Aby szybko wyczyścić lustro, zamocz szmatkę w zaparzonej herbacie i przetrzyj. Efekt będzie natychmiastowy!

10. Usuwa z dłoni nieprzyjemne zapachy.Jeśli kroiłeś cebulę lub czosnek, to na Twoich dłoniach na pewno został charakterystyczny zapach tych warzyw. Aby się go pozbyć, umyj ręce zaparzoną torebką herbaty, a zapach zniknie szybciej niż po użyciu zwykłego mydła.

11. Łagodzi ból dziąseł.Jeśli miałeś właśnie wykonany jakiś zabieg dentystyczny, to Twoje dziąsła są pewnie nadal obolałe i być może krwawią. Aby złagodzić ból, usunąć obrzęk i krwawienie, weź do ust torebkę herbaty. Powstanie wtedy coś w rodzaju skrzepu, a dziąsło szybciej się zagoi.

Jak przechowywać zużyte torebki po herbacie.Najlepiej jest trzymać je w szczelnie zamkniętym pojemniku w lodówce. Dzięki temu herbata nie zepsuje się i zachowa swoje właściwości. Jeśli raz sprobujesz powyższych zastosowań, przekonasz się, że warto zachowywać wszystkie torebki po herbacie, bo nigdy nie wiadomo, kiedy się przydadzą.

For more infomation >> 11 POWODÓW, ABY ZACHOWAĆ ZUŻYTE TOREBKI PO HERBACIE. - Duration: 3:06.

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Jaskutt han i cucen (subtitles on for best) - Duration: 0:14.

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Alcuni consigli per trasformare i pensieri negativi in positivi - Duration: 6:16.

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Základy sebepoznání konečně i ONLINE - Duration: 2:08.

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Imagine Cup 2018 – Agnieszka Bursztynowska and Michał Jankowski - Duration: 3:24.

For more infomation >> Imagine Cup 2018 – Agnieszka Bursztynowska and Michał Jankowski - Duration: 3:24.

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Hyundai ix35 1.6i GDI BLUE 135PK BUSINESS EDITION NAVIGATIE CLIMATE CONTROLE - Duration: 1:13.

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New Incredibles 2 Trailer

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KINGA RUSIN TEGO O ŚLUBIE Z LISEM WCZEŚNIEJ NIE MÓWIŁA! || SzokGWIAZDY - Duration: 5:40.

KINGA RUSIN TEGO O ŚLUBIE Z LISEM WCZEŚNIEJ NIE MÓWIŁA!

Kinga Rusin (47 l. ) coraz chętniej opowiada o swoim pierwszym małżeństwie.

Połowa 2016 roku była dla dziennikarki istnym koszmarem.

Na oczach mediów przechodziła przez bolesny rozwód z Tomaszem Lisem, ojcem jej dwóch córek.

Tabloidy tym wydarzeniem żyły jeszcze latami.

Sami zainteresowani nieźle się do tego przyczynili.

W końcu historia, że świadkowa ze ślubu zajęła ostatecznie miejsce panny młodej, była wprost stworzona dla prasy brukowej.

Swoje dołożyła też Kinga, która wydała książkę o swoim życiu, w której rozliczyła się z byłym mężem.

Przez ostatnie lata Rusin i Lis na temat ich wzajemnych relacji milczeli jak zaklęci.

Ostatnio jednak doszło ponoć do przełomu.

Ponoć nie bez znaczenia był fakt, że z domu Tomka wyprowadziła się Hanna.

Ponoć dziennikarz teraz o wiele częściej widuje się z matką swych córek niż żoną.

Kinga z kolei coraz chętniej wraca do czasu małżeństwa z Lisem.

Niedawno zadeklarowała, że chciałaby się kiedyś przyjaźnić z Tomkiem.

Teraz z kolei w rozmowie z Plejadą wzięło ją na wspomnienia dnia ślubu.

A było to wydarzenie niezwykłe, którym ekscytował się cała Polska!.

Materiał z naszego ślubu ukazał się w Wiadomościach, które miały udział w rynku 99 procent.

Nie było prasy kolorowej, nie było portali internetowych.

Jedyną kolorową gazetą był tygodnik Antena-wspomina.

Rusin opowiedziała też o swojej specyficznej sukni ślubnej.

Do ślubu poszłam w sukience komunijnej, bo nie miałam pieniędzy, żeby sobie kupować Bóg wie jaką sukienkę.

Ona była z wypożyczalni sukien ślubnych, ale byłam strasznie chuda wtedy, że suknie ślubne były za duże - wyjaśniła.

Przeżyjmy zatem TEN dzień jeszcze raz.

Zwróćcie szczególną uwagę na miny świadkowej Hanki.

Myślicie, że już wtedy wiedziała, że Kinia nie będzie ostatnią panią Lis?.

For more infomation >> KINGA RUSIN TEGO O ŚLUBIE Z LISEM WCZEŚNIEJ NIE MÓWIŁA! || SzokGWIAZDY - Duration: 5:40.

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10 Faktów o Łukaszu Fabiańskim - Duration: 1:13.

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Filosofia do Sucesso - O que é Vanglória? - Duration: 4:36.

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Temer anuncia acordo com caminhoneiros e diz que vai baixar o preço do diesel - Duration: 4:57.

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Obra comentada: El triunfo de la Muerte, Pieter Bruegel el Viejo - Duration: 3:59.

Pieter Bruegel was a mid-16th-century painter

and one of the great figures in the history of European art.

We could say the same about Michelangelo, Velázquez, Dürer, Goya and many others.

One of these figures is undoubtedly Pieter Bruegel in Antwerp and Brussels,

where his work was based on an extremely fertile tradition of painting.

Bruegel emerged on the art world only around one hundred years after Van der Weyden

had painted his great works, including The Descent from the Cross in the Prado,

and when Van Eyck had been one of the great figures of European painting.

It was only about fifty years before Bruegel was painting that Bosch died, in 1516.

Bruegel began his career as a new Bosch.

At the outset he was a draughtsman and above all a printmaker.

He engraved numerous scenes based on the work of Bosch.

He started to paint late in life.

When he died in 1569 he hadn't been painting for long:

most of his best-known paintings are from more or less the last decade of his life.

This painting is normally dated around 1562.

Where does Bruegel's greatness lie?

Of course it's always difficult to express these issues in words,

but he was a painter of profound humanity,

transmitting the sensation that he understood the tribulations

and problems of being a human being;

in this sense he rather resembles Goya, surprisingly.

What he painted in The Triumph of Death, the painting that has just been restored at the Museum,

is an obsession: the terror in the face of death that existed at this time.

This terror was also present in other periods but in this case

it is death as an overwhelming and constant presence in human life.

It's an old tradition, in which death implies

that in the final instance we are all equal

and that it is fundamental to live a correct life in order to face death with the hope of salvation.

Bruegel's images are based on popular traditions and on images taken from Bosch.

He devised some very strange scenes derived from the medieval tradition

in which it is difficult to perceive a formal hierarchy in the Renaissance sense.

In an Italian Renaissance painting we would expect to see large figures

and we would clearly know where to look.

In this painting, as in Bosch's paintings, it's difficult to know where to look:

it all seems like a very large tapestry in which everything has the same importance.

Bruegel went to Italy twice and we begin to see the influence of Italian art

— which would start to prevail in Europe a couple of decades later —

in the skilled foreshortening of some of his figures

and also in the six pairs of figures in the lower part of the painting

which seem to be intended to structure this vast chaos painted by the artist.

Seeing the painting on display, we had been aware for some time that it needed restoring,

for two principal reasons:

it had a very yellowish varnish which had yellowed more over the years

and was creating the effect of a veil over the painting

so that the characteristic impact of oil painting was being lost.

It also had a very irregular surface.

This was because the panels were gradually breaking up and moving,

so that the natural curve of the group of panels

which comprise the painting's support had broken,

preventing its correct visual reading.

We had been looking for some time at both the painting's support and the darkening of the varnish

as it hung in the gallery and about a year ago we decided that the moment had arrived to restore it.

We realised that this was an enormous responsibility

as it's one of the great paintings

not just in the Museo del Prado but also in the entire tradition of European art.

The result is fabulous due to the work undertaken by the Museum's restoration studio

and above all, the quality of Pieter Bruegel himself.

For more infomation >> Obra comentada: El triunfo de la Muerte, Pieter Bruegel el Viejo - Duration: 3:59.

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Faça Isto se Quiser que Sua BARRIGA "SUMA" Rápido - EMAGRECER RÁPIDO - Duration: 2:53.

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How Long Will the Process Take? | Criminal Law | Burgess Law Group | Stephanie Burgess - Duration: 0:49.

Some frequently asked questions by my clients include; Am I going to jail? How much was this cost? And how long will it take?

Well the answer to those questions is really, it depends.

It depends on the criminal history of the client, it depends on how many charges the client is facing and it depends on

what jurisdiction or where the client was arrested. The other frequently asked question is do I really need a lawyer?

The answer is, if you're facing criminal charges you definitely want to get a lawyer.

I'm Stephanie Burgess of the Burgess Law Group. I can't promise the outcome, but I can promise the fight.

Contact us today.

For more infomation >> How Long Will the Process Take? | Criminal Law | Burgess Law Group | Stephanie Burgess - Duration: 0:49.

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Talking Tom Gold Run HD - Talking Tom VS Agent Tom VS Soccer Tom World Chapionship 2018 - Duration: 12:12.

Talking Tom Gold Run

Soccer Tom World Chapionship 2018

Android Gameplay

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Efficace rimedio all'aglio contro la sciatica - Duration: 6:07.

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UNBOXING... SOFFITEIR! #CheBelPistolotto - Duration: 9:24.

UNBOXING

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Alżbeta Leńska wreszcie wychodzi ze szpitala!... - Duration: 4:12.

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VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.

Subtitles by Carlos Álvarez V. for MayaTubers ^_^

if you will found any error into the subtitles please write to mayatubers@gmail.com Thanks ! ♪ ♫ music of the intro ♪ ♫

♪ ♫ music of the intro ♪ ♫

Welcome Back to MayaTubers!!! to another tutorial with me I´m Carlos Álvarez Velázquez,

and today's Tutorial is about generate Displacement Map known in Spanish by (Mapa de Desplazamiento)..

we are going to be able to transform a simple plane like this to this floor with just one click

❤ it's cool ❤

I will teach 2 methods to get the displacement map in Maya with VRay

1º Method is to apply the Displacement of Maya to a Material of V-Ray Mtl

2º Método es aplicar el Nodo de V-Ray Displacement a un objeto poligonal

I remove the image from here

I will also teach you how to correctly configure the VRay Displacement Quality and Control

to do it correctly, (fine) and not incorrectly, (brute)

you can define correctly and avoid errors when using the Vray Displacement Material

and finally I will teach you with all these textures

using one of my workflows to get a realistic material but using only the textures

until you reach this final result ❤

well MayaTubers strong hug and see you in tutorial Bye !!! ☺

hey !! What's up MayaTubers !! ☺ before starting the tutorial

I show you where I downloaded the Free Textures so you can follow all the steps

It's an online store of textures, but a free section called Freebie, Freebie! hehe

where we find 4 very good materials in 4K and 8K totally free, register and download them!

for this tutorial I'm just going to use the textures in 4K

I show the texture Ambient Occlusion = AO to create shadows, give more depth or create dirt ...

one of the best Bump type textures I've seen in a long time, so I will not use the Normal Map

the Color or Fuzzy Map that lacks saturation but we will arrange it inside Maya with a Node

Very important the depth texture, Depth that with this we will use the Vray Displacement Map

We could use the Normal map for the Bump or the Displacement Map, but we have other better textures

then for the Displacement Mat. we will use the Texture Depth and for the finer details the Texture Bump

and for Reflections we will use the other 3 textures, Roughness, Glossines and H.Glossines

after the presentations haha we go to the Maya Autodesk to begin with the tutorial ☺

the scene is very simple with a floor and the lighting of the tutorial of the Virtual Model with VRay in Maya

os dejo aquí el enlace del tutorial ☝

let's do a quickly Render IPR

so you check that I don't have anything applied to the ground

but before I start I explain very quickly where are the 2 methods to use Displacement Map

1º Applying the Displacement Map Native of Maya to a Material of VRay Mtl

it's there, for all the materials for V-Ray, Arnold, Corona, RedShift, etc.

and so simple how to follow the steps of the video, well we go back and eliminate the connections

2º Method is to use the VRay Displacement Node for one or several objects, for this we select the soil

right from the Menu Shelves of VRay and we apply for example the Single VRay Displacement or

Menu > Create > V-Ray > V-Ray Displacement > Single ...

It´s the same, we select the Single... and we create the node that we see in the OutLiner and within the Node

we find the ground, all the objects that are inside the Node will have the same Displacement

then, we can with the middle mouse button, MMB, drop all the objects inside the node, dragging them

It is very simple!! hehe but now Where do we add the texture to VRay Displacement?

well from the Attribute Editor select the Object or selecting the Node VRay Displacement

Click in the Checker > Select File We select the texture Depth

It is very well done

already applied, remember to have a correct UVs Let's do a Render IPR

So in my example, the Displacement Map is barely visible because I have scaled 50x times the size of the scene

It is very big, I have done it to teach you to modify the value of the displacement, look do you see very little the effect hehe

How can we change the value of the Displacement Map?

we select the object and go to in the shape tab, in this example is FloorShape

click in Attributes > VRay > Displacement Control

here we can define the Amount Displacement, you put a value between 1 ~ 5, and I need put the value 50 because my scene is bigger

Magic! that great floor just in a second, very easy ❤ ❤

I love it! i go center ithe camera because it has been displaced by applying the Displacement Map

IMPORTANT: Now you may have a problem if you are using objects with Smooth or Hard Surface, because of the configuration

that has VRay by default go to the VRay Settings > Settings

with a Max Subdivision of 256, this high value is not a problem for the Displacement Mat, but yes, if you have ...

if you have activated the ViewPort Subdivision in Overrrides + the value of 256 in Max Subdivision will have a big problem

so I recommend that whenever you put the value in 4 for the Smooth Subdivisions

y el Max. Subdivision lo configuras en el Displacement & Subdivsion Quality independientemente in each object

Now I do render with the value Max. Subdivision in 4, it looks like a bump hehe

...

How do we configure the Max. Subdivision specifically?

with the object selected go to the tab FloorShape and activates the, Attributes > VRay > Subdivision & Displacement Quality

now yes, we can change it, for example, from 4 to 28, which I think will be sufficient subdivisions. Render IPR

we already have the Displacement Mat Subdivisions configured again and correctly. ! I love it!!!! ❤

but, What is the Edge Length and what is it useful for? first I put a high value, for example 8

you will see what happens if I do an IPR Render

At first sight the error is not appreciated, but I will expand an area and make an IPR Render in Full HD 1080p

now yes!, look at this area, i make a zoo Do you see those serrated edge?

it´s need more definition in the length of the edges, but with 8 reduces the times of renders, but in exchange we

generates errors at the edges... everything is bad for me hehe, bad and bad..

How do I solve this problem? - giving more definition to the edge, with a lower value in Edge Length

we lower this value, but it is important that you never go below of 1,000 if you have a normal computer

because the increase in time to load the scene in the memory and in render times will drastically increase

but in one should not give problems just take a bit more of time in load the scene with the Render IPR

only calculates this once, the first time, once calculated the others renders are to normal velocity

I hope that my computer don´t leave me as a liar haha .. because my computer is new and powerful haha

I leave the Review of the i9-7940X Computer here ☝

good has not taken long time haha is already calculated and now you see the difference are not have the serrated edge

it looks great and the improvement is amazing with a good definition

⌚ I'm going to make a comparison, this part does not need transcription, it's repeating the same, check the video ⌚

Image 1 is A = Left = Bad Definition Image 2 is B = Right = Correct Definition

the difference is impressive, if you have few resources and/or don´t need as much definition put the value 8 instead 1

now we are going to finish the material with all the textures that we have downloaded, this is one of my workflow for

this type of textures, I leave everything as before and launch an IPR Render to verify that everything is correct

You see, it calculates faster, it only takes more time the first time ❤

we start with the workflow to create materials with only textures, it suits you because this method is

similar for users who use Substance Painter ... well we open the Hypershade > go to Node Editor window

pulsa la tecla tabular y escribe "File" y selecciona File Texture, uff esta todo muy pequeño jeje zoom

we load the Roughness Texture to place it in the VRay Material Reflection

TIP: you can invert the texture, but I like more to use it as comes by default

..Ops.. haha sorry Let's activate the Render IPR first and we check that the soil has no reflection

We select the VRay Material and with the middle mouse button, MMB, we drag and drop the File in the Reflection slot

look at the floor has shines and gives a feeling of being wet hehe ❤

but we can correct this excessive brightness with the 2 textures of Glossiness

I explain this Workflow or method as an example, because there are thousands and you can use the textures to your liking hehe

the important thing is that you understand how works and the workflow

We repeat the same operation but with the Texture Glossiness and we apply it in the Material Glossiness

now the brightness has changed, it is almost matt, it is logical if it is stones, but before continuing an advice

If you want to change the values provided by the texture, add the RemapValue node after the file and play with the values of the curve

It would be the same method that I explain later with the Color texture, but using the RemapHSV node go to 16:20

We continue: We unlocked the High Glossiness from VRay Mtl, because we still need to define some mirror reflections

We repeat the same operation but with the Texture H.Glossiness and we apply it in the H.Glossiness of Mtl

It is perfect because it has the exact shine to the stone w0w, I like it! ❤

We repeat the same operation but with the texture and the applications in the bump of the material

En el Bump del Material tambien puedes usar la Textura Normals, cambie el Map Type, usa el que más te guste

but I will use the texture Bump because is very well made and will give us that extra contribution of definition in the details

IMPORTANT: if you are using the default scene of Maya put in the Bump Mult. 0.150 ~ 0.250

but since my scene is very big, I need a big value, so I will use the value 15

the Bump Delta Scale value you change it to 0.100 both you and me too, yeah I love! it looks more defined ☺

I will make a comparison of the material with Bump and without Bump, it does not need transcription, Watch the video ☺

Image 1 is A = Left = with Bump Image 2 is B = Right = without Bump

we have achieved that subtle contribution of definition, I recommend not to abuse the bump channel of a material

in the Color section I will add too the texture of the Environmental Occlusion

I will make 2 channels for the color, one with the texture of Color only and another with Color + Ambient Occlusion

so for this we repeat the same operation and load the texture Ambient Occlusion

if you do not have this texture AO, you could use the V-Ray Dirt, do you want me to do a tutorial for V-Ray Dirt?

write it in comments of this video and I will do it to you !! well with the texture AO you can get create extra shadows or create dirt

for this we repeat the same operation and load the texture Color or Diffuse

I think there this need more saturation in the color texture, we load the RemapHSV node !!

drag the File that containing the Color texture and drag it to the RemapHSV > Color, watch the video

now we enter the saturation curve and modify the maximum and the minimum without abusing

the minimum value we raise it very little since if we abuse. this will greatly increase the saturation of the texture

look at the video and I put nice numbers in the values, minimum: 0.150 and maximum: 0.850 hehe

already has a little more color or saturation ❤

We are going to use a mixer of Maya, it's very similar to when we use Photoshop or the Composite in 3DsMax

the Node is "Layered Texture", not to confuse it with LayeredShader, ok? and then for the first layer we are going to

for the 1st Layer we use the Ambient Occlusion, with the MMB we drag it to the Color of the Layer 1

Now the layer is not green but blue, this is all correct

we created the 2nd Layer, pressing in this area with the MLB and we already have a new Layer in green

We select the 2nd Layer and after we drag the texture of the Color in the slot of color of the 2nd Layer, watch the video

the blend mode of the 2nd Layer you change it to Over or to None, it doesn't matter for this example hehe

the 1st Layer is really above the 2nd Layer, I want that the 1st layer multiply the one below, change the blend mode to Multiply

good, it's darker, then we are going to do 2 examples, 1st under the Alpha to 0, this is same to turn off the Ambient Occlusion

good before there is that apply the Layered Texture in the Color of the VRay Material hahaha, well it is already !! hehe

Currently the Ambient Occlusion is turned off, let's do an IPR Render and I save it.

OMG this is Incredible!! I like it!! I like very much!! ❤ we wait a bit for the Render to have more definition

Remember this render is without AO, I keep it. Now I will use the AO to give more shadows and depth to the Color

If I want 55% of AO, I have to modify the Alpha to 0.550 of the 1st Layer

we obtaining a 55% of the AO multiplier on the texture of the Color, IPR Render and Comparison

you can see that he has AO hehe especially in the darkest areas ... stop the IPR Render and we compare

Image 1 is A = Left = with AO Image 2 is B = Right = without AO

for my opinion it improves! What do you think? you are not obligated to use it if you don't like it hehe

This is my little workflow that I have prepared for you when you are using textures of the type

Substance Painter, Textures Purchased and / or created by you by scanning or painting

I hope you have learned how this type of textures and Displacement works in VRay for Maya more or less

❤ I leave you with the Final Renders and Trailer ❤

What did you think about the tutorial? Did you like it? ✎ If you have any idea of new tutorials put 1 comment

♪ ♫ and you already know SUBSCRIBE if you have not done it yet !! and give me a LIKE ♪ ♫

♪ ♫ and if you know a person who is interested in this material, SHARE IT with that person ✎

♪ ♫ a strong hug MayaTubers and see you in the next tutorial Bye!! *^_^*

♪ ♫ SUBSCRIBE ✎ *^_^* for more TUTORIALS ♪ ♫

For more infomation >> VRay Displacement Map with Maya - 2 methods, Create real materials using only Textures - MayaTubers - Duration: 21:11.

-------------------------------------------

ComeBack! İçerik? Nerdeydim? - Duration: 7:55.

For more infomation >> ComeBack! İçerik? Nerdeydim? - Duration: 7:55.

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Natación y sus aportes a la pérdida de peso - Duration: 6:47.

For more infomation >> Natación y sus aportes a la pérdida de peso - Duration: 6:47.

-------------------------------------------

Contest 200 subscribers - Duration: 5:56.

well let's go and get to know Diego Beltramaker, Stefano

FS and also Mattley and we will launch the conest of the 200 members finally ...

And here we are, now we wait Diego and Stefano

Meanwhile, I'm going to get a little spesucce.

Well, change program, now from the OB

let's go to Piove di Sacco, to the Beltramaker garage

and from there, finally, we will launch this blessed contest of the 200 members

"pig killer" now I see myself in the face ...

free free go go ... go go, active assets !!! Hi manufacturers, welcome also this?

today, in my lab, I'm Beltramaker, I'm Diego

Pedro by PedroWoodWorks I can never pronounce it well .. FS il

my do it yourself. (also I get confused every time ..) He said he gets confused every time ...

Very well, we just stayed at the OBI in Mestre ok

along with Mattley, who did his Sunday gathering today, it is usually from

Saturday, he did his we plan and we found ourselves there, we are there

known we came to my house, here in the my garage, to launch the contest of the

200 subscribers finally 204-205 maybe, very well ...

As a reward, as I have you anticipated last time, I decided to

make wooden pens, made of wood, and that pens and pens boys ...

If I succeed I will also do you choose a model or two or else will go to

my choice ... Requirements to participate in the contest

I am one being subscribed to the channel that it seems to me the least

put a like if you like this bunch of crazy and

then, in 15 days, if Diego and Stefano will explain to me how,

I will find the program to choose to choose the winner of the Contest

I do not know if I'll be able to do it live however trust me, I have the witnesses

here, not cheating. Yes it will be done will do, certainly well

what to tell you, this is the Contest, from Piove di Sacco in Diego's hut.

Ok by the guys, so you understand well the requirements: the registration to the

Pedro's channel ok? Put I like it and comment below

above all you have to comment below ... More comments are there, the more chances you have

to be chosen for have the pen ok?

You have to comment on the big one !! IS another thing, you must share

share videos, share and much important for the channels !! Well guys, that

say more, stop see you next week

my next one should come out too video I take advantage of this little one

ok cut of the video of mine machine; spoileriamo !!!

exactly what about guys sign up for Pedro's channel. We

we have already seen it and you're not !!! subscribe to Pedro's channel, comment and put

the poop upwards subscribe to the FS channel my DIY, because this too

here it is a bit crazy and makes all of them colors !!! Guys next time

Hello belliii !!!! Hello guys!!!

Wait for me to miriprendo the phone ...

now I'm going back to Belluno and I'll try to edit the video for tomorrow

well, of the contest you understood everything !!! TO place!!!

Hi manufacturers Hello welcome this evening in the beltramaker's laboratory

I'm Diego, in friendship he came here to find Pedro Pedro by PedroWoodsWorks

and FS my DIY, we have been, five minutes ago we were at the OBI

Mestre ok with Mattley ii we have fact we visited the .... I can not rest ...

the room is too high Uncle Billy

you know how the double-sided adhesive tape was made home, after cuts ....

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