Hi!
I'm Hazel, and welcome to the final boss of Legion.
This video is all about the Argus the Unmaker fight in Antorus on Normal and Heroic difficulty.
As fits the last fight of the expansion, Argus is a pretty long encounter with four distinct
phases and a lengthy list of abilities.
We'll be in Phase 1 until 70% health.
This Phase has everything to do with managing your floor space by not completely covering
it with the spooky death fog.
Sweeping Scythe is our first tank mechanic, and this one is a frontal cone stacker.
1 Tank faces Argus away from the raid, and tank swap is on 3 stacks.
Tortured Rage is unavoidable raid damage for the healers to be aware of.
He looks like he's doing something cooler than that but he's really not.
Cone of Death is very self explanatory.
Argus is gonna face a random player, charge up for a second and then lay down a cone shaped
pizza slice of death fog.
Set up the raid in a melee and a ranged stack, with the ranged directly behind the melee.
As soon as he starts charging up, the whole raid shifts to one side and stays near the
edge of the cone.
The idea is to just turn the arena into a pie chart without leaving any gaps.
Soulblight Orb is this planet looking thing.
That'll stay up for a little while and put out Soulblight debuffs onto random players.
I don't see why there needed to be an orb, but this fight's just big on orbs.
When the debuff expires, the target poops out a little fog puddle.
If you get Soulblight, run to the back of the room and stand next to the existing fog
pie.
That should put your fog out of the way and in a place where it gets covered up by the
Cone of Death anyways.
Golganneth's Aid is more orbs.
Golganneth will buff a random player with Gift of the Sky, and another with Gift of
the Sea.
After 10 seconds, a corresponding buff orb will drop on their locations.
Touching the Sky orb gives you a Crit Mastery buff, while touching the Sea orb gives you
Haste Vers.
Those buffs last one minute on normal and 30 seconds on Heroic, they stack and they
are mutually exclusive so you gotta pick one.
The players who get targeted with the orb are responsible for putting the orbs in a
place where everyone can get to them, preferably somewhere between melee and ranged.
In the fog is NOT a good place.
Make sure you know ahead of time which buff you want, know what that orb looks like and
then go poke it whenever it's up.
The sky orb is darker with lightning, while the sea orb has the bubbles.
At 70%, all the fog goes away and we enter Phase 2.
While the first phase was mostly concerned with the raid positition, Phase 2 relies more
on individual positioning and responsibility.
Soulburst is a debuff that will go out onto two random players, do damage over time and
explode for raid damage after 15 seconds.
That raid damage is reduced with distance.
Mark two Soulburst locations away from both the raid and each other, and then if you get
the debuff just run to one of those spots.
Edge of Obliteration spawns a big dark scythe that does a line shaped attack with knockback.
It's very reminiscent of Harbaron from Maw of Souls.
This is extremely telegraphed and therefore pretty embarrassing if you get hit.
Avatar of Aggramar is our titan aid this phase, and it's a buff that goes out onto a tank.
They get a minute of extra health, movement speed and a little bubble that redirects the
damage taken by nearby players to that tank.
Basically, you can stack on a dude to take their damage.
You're gonna need that to manage the next mechanic.
Soulbomb is kinda like Soulburst but just way uglier.
It's bigger DoT, and after 15 seconds the explosion does 7.1 million damage on Normal.
That'll kill an average Joe.
Like Soulburst, it also does that same damage to the entire raid, reduced with distance.
The Soulbomb player will need their own designated marker to go stand on far from the raid, and
the Avatar buffed tank needs to go stack on them and maybe pop a cooldown to save their
life.
The non Avatar tank needs to take the boss so that Argus doesn't go on a big field trip.
Of course if you get Soulbomb and you have an immunity like an Ice Block or a Divine
Shield feel free to use that and give your tank a very tiny vacation.
At 40%, Argus sits down to think about what he's done and we get to fight some sparkly
dudes for a bit.
There are seven adds, and they spawn in a ring.
Discs of Norgannon is our titan aid this phase, and it reveals a 200% weakness to a specific
damage type in each add.
Those will always be in the same positions, so figure out which one you can wreck and
focus on that one first.
Look at the infographic.
Learn the infographic.
Live the infographic.
Cosmic Ray will target a random player and fire a damage beam at them after about five
seconds.
Try not to shoot that through a huge clump of people but more importantly, don't wiggle
too much.
Your friends can move around you.
Cosmic Beacon has a kickable cast, and if it goes off it'll cause nasty stacking raid
damage.
This is a top priority for kicks.
Ranged try to be aware of where melee aren't so that you can cover any gaps.
Starblast is also kickable but it's just damage, it's not that bad and they absolutely spam
it so don't kick this.
Save your interrupts for Cosmic Beacon.
Stellar Armory causes two lucky Sparklebros to get visual weapons and become tankable.
Their name doesn't change at all so you need to actually look at them and see who's got
big stabbers now.
Each weapon set needs to be handled differently.
Swords of the Cosmos looks like this.
The dude with that thing needs to be tanked at least 20 yards away from all other dudes
or else he's going to buff them for 20% damage.
The other tank picks up the add with Blades of the Eternal, aka daggers.
That one doesn't do much so pull it on top of another add so that people can cleave.On
Heroic, the adds get Impending Inevitability.
After being kicked, they can't be kicked again for 20 seconds.
That makes it even more crucial to not kick Starblast.
After all the adds die, Phase Four starts and Argus comes back with a bang.
He literally kills everyone.
If any of your raiders did not read up on the fight this is the moment to troll them
by acting like it's their fault.
As soon as your able you can safely release, avoid the goo monsters and go touch the tree
to come back to life.
Making a return this Phase we have Deadly Scythe for tanks, Tortured Rage raid damage,
Soulbursts and Soulbombs.There's no more Avatar tank buff to save the Soulbomb players this
time so those people just die.
When you die release and go back to that spirit realm.
Again, avoid the Hungering Souls and while you're down there pick up Motes of Titanic
Power.
That will feed Khaz'goroth so he can give the raid his sweet Titanforging buff.
That handy dandy tree is Eonar's present, the Gift of the Lifebinder.
Those reses are awesome but they are limited use, and when it runs out of energy the tree
becomes Withered.
The Withered tree can be healed to give it more juice but it'll get a DoT every time
someone uses it once it's withered so you can't just die to whatever.
Ember of Rage is these sparkly falling damage stars.
This is a good old-fashioned Don't Stand in the Swirly Thing.
Reorigination Modules are more Orbs, but I promise this is the end of the list.
They look like this, and they rapidly spread bad stuff underneath them while pulsing raid
damage.
Kill those ASAP to avoid getting locked out of the floor.
Taking these out is going to largely fall on Ranged since they'll very quickly be in
the middle of a death puddle.
That's the fight.
The ONLY differences between Normal and Heroic aside from numbers is the duration of the
Sky and Sea buffs in phase 1, and the kick immunity buff on the adds in Phase 3.
That's it.
That's a shockingly low learning curve to go from Normal to Heroic.
As a quick tip when you die in Phase 4, you're really dead.
Say goodbye to your food buff.
If you have the Lightforged Augment Rune keep that on your bar so that you can re-click
it after you come back.
After you kill Argus for the first time definitely definitely watch the cinematic.
It's a long one but I promise you that your bonus roll timer won't run out.
Once you've seen that I recommend taking a little personal field trip to Silithus sometime.
It's pretty cool.
So, that is Argus in Antorus, the Burning Throne!
If this video helped you out please consider giving it a thumbs up.
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Thanks for watching and have a wonderful, wonderful day!
Bye!
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