Trucks for children - Amazing Trucks for Kids review video for kids 2
Trucks for children - Amazing Trucks for Kids review video for kids 2
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Vids 4 Kids Gaming
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The Real Story of Luigi's Mansion - Duration: 12:11.
I couldn't finish the video for Halloween
Well that works for me so let's talk about this!
Luigi's Mansion man this one's a nostalgia trip
It's actually one of the first games I got with my Gamecube and that was my first console
So when I was playing it I didn't know that's not what games were
thought that was just like a regular game
I didn't know games were
JUMPING
SHOOTING
not WALKING
The story begins as many do -
Luigi opens a spam email saying he won a mansion in a contest he didn't even enter
I mean it's the 2000s. Mario, Luigi - They're simple European men that grew up in the 80s
So being the proud European immigrants they are, Mario's like
Don't worry Luigi, your big brother's got this!
Nice of the contest to invite us over for a mansion, eh Luigi?
Luigi?
It's been one of those days
Uh- oh *man stock scream SFX*
;)
All you know is when you start the game is that Mario said he was gonna be here and he's not
So the game designers got really in the head of the player
They asked themselves what
would be the one thing the player wanted to do to find Mario
*Luigi calls his handsome brother, Mario*
♫
*Luigi farts*
Luigi: Yeah well I didn't think it was so funny
Young me didn't know any better all I knew there was ghosts on the box and
that freaked me the hell out. Yeah I know it's not that scary but you know picture
me as a kid - I was inept with my gaming skill and above all that I didn't know
how textures/objects I didn't know those worked in games. For all I knew things
could transform into different shapes without me knowing. These all these walls are hollow
but to me in my mind any of them could have opened up at any old time with a ghost.
And that's what was scary. So let's get right into the game
OH - what are you configuring?
This is the first thing you see of him
this is your first impression - you're touching buttons without doing anything like really
you're touching my buttons by doing that
W-wait a minute...
IT'S DOLBY SURROUND SOUND!!! :D
*Tranquil Music*
So here we go, into the mansion and this gives me the
Hoo, this gives me the heebie-jeebies
The mansion Luigi's controls
Don't worry, your ability to climb stairs was not lost on me
This beginning area really sets the
tone of the game. Every step you take, every action you , do every knob you turn
is like slowly going to grab a boobie for the first time - yeah you know you're
hesitant you don't know if you're gonna do something wrong
and someone's gonna scream-
*Luigi pees his pants and screams*
Then... eh...
Professor E. Gadd - the weirder side of the Mario GameCube era of games
He's a dude that apparently has lived here his whole life and he studied ghosts and how to
catch 'em, though he does say that the mansion just appeared
I'm sure he's trustworthy there's nothing look into
E. Gadd ain't afraid of no ghosts
In fact, he's the real monster. He collects the souls of these ghosts
for what purpose? To turn them into paintings and put them in his gallery
and I guess I don't have options at this point but E. Gadd says he'll guide Luigi
through the mansion gives him the Poltergust 3000 and guides him through
a tutorial where
*Sexy Music Ensues*
um okay I was not expecting sexy music to play on a
controller screen but you know maybe was just a one-time thin-
*Even More Sexy Music*
This guy want Luigi's DINK
So after this guy nearly breaks the fly on his pants Doug wasn't
Hotel Mario: That wasn't so hawd
You can head into the mansion and start your adventure
*Ominous Music*
Luigi from the...
How are you-
*Alax Screams*
Time to catch some ghosts and this is the main mechanic of the game
You flash your flashlight on them, find their heart and begin sucking on their meaty Ghost Souls™
The game is split into four sections where you have to catch a portrait
ghosts - i.e. Souls™ that have not left the material world so they take refuge in
this mansion as a sort of cruel purgatory but then we suck them up put
them into portraits so they can't die for all eternity
*Children Cheering Happily*
But the basic way you play this game is you clear a room, lights go on, you get a key, you go find
another room. Rinse your hands and repeat
But sometimes it's not that easy it's
one of those older games where you have to talk to the right thing at the right
time go and grab the certain things so you have them for later. It can be
cryptic but that kind of fits the appeal of the game. When I think of a game in my
head it feels so big - so many rooms, so many places to walk - but in reality it's
actually pretty small and I think it's these inherent design choices that make
the atmosphere so unsettling and spooky.
Compare it to a game like Mario Sunshine
it's big, you can run around, you can swim, you can go anywhere, you talk to this guy
kick a fruit - and the music
The game feels happy and bright you know - it says what it is.
But then there's Luigi's House
The camera is fixed, the hallways are narrow,
Luigi moves slow.
The architecture of the place is old
And the music for the whole game is
*Luigis Mansion Theme*
He hums it, the ghosts BLU-LU it ...
Luigi what are you -
Luigi I know it was a stressful night my kids are watching!
In terms of music, there's very little.
It more relies on ghost sound effects ambience to really
make you feel like you're in that mansion taking each and every step
Honestly the part of this game that scared me the most wasn't the ghosts
that popped up - it was the mystery that laid beyond each door because you
couldn't see into the next room you didn't know what was there and it was dark
So you really did feel like Luigi where he's going to grab the door knob
very slowly scared he grips
he's like *Alax Girlishly Screams*
Ah..there's so many memories I have with this game
from the odd room where you flip on the ceiling to that one room that's totally
upside down. And then there's that one time where-
LIGHTNING STRIKES
I think the power went out
The thing that hit me as a kid was actually this room.
If you tried to head to the final boss area before you've completed the
certain requirements, King Boo appears before you he insults you and then he
pushes you back to the start of the mansion.
Yeah I didn't like sleeping anyways, whatever.
Another thing that's fun in this game that's totally optional are the
treasures they're hidden all over the mansion with different requirements on
how to get more and there's a different rank at the end of the game that tallies
up how much he collected and shows you the mansion Luigi builds.
This is an A-rank - ONE HUNDRED MILLION DOLLARS
The treasures in the mansion are real but the mansion itself isn't real?
OH I can't see ya cus' the money's in the way
*Drake's "the Motto" faintly plays in the BG so lightly it doesn't warrant a copyright strike.*
So yep, this is the game
You hump treasure chests, you get gems. you get keys, you suck on some meaty ghosts
And you go save Mario.
This all culminates with the finale - you collect all the ghosts in the mansion and head to King Boo
Oh yeah - Mario? He was trapped in a painting the whole game - very suspicious.
It's actually pretty poetic five years ago Mario's jumping into paintings killing many of
his enemies now his enemies have undone Mario by his own hand
Utter hubris Macbeth.
Turns out he also has Bowser there and then sucks you into the
painting and I have a little theory about all of this it's not actually
Bowser's - It's King Boo putting some sort of trance on Luigi bringing his worst fears to life.
Getting trapped in paintings, losing Mario and fighting an unkillable Bowser.
But when all is said and done you suck up King Boo and Bowser and save Mario.
Luigi: Hey Mario, you want heeeaaad
Mario: Shut the *** up Luigi.
Y'know, the ending scene is just so touching
You put Mario through the machine here like I don't know if this
gonna work and then you hear a KERR-PLOP and Luigi's like...
*Mario Music*
*Sad/Happy Music*
Seeing Luigi cry those tears of relief
That is just the most real
Most human emotion the Mario Brothers have ever shown.
If that's not a 10/10 ending, I don't know what is...
*Even More Sexy Music*
ARE YOU SERIOUS?
Hey, the powers back! Wow what a relief!
However don't you think it's kind of weird that E. Gadd built Luigi
a completely new mansion - almost like he was obligated to do it like he had to do
it for Luigi for some reason
Oh don't worry Cat,
this isn't some dumb theory.
THIS IS FACT!
While we're on this let's dig a bit deeper
E. Gadd tells us he's been studying ghosts for 20 years.
Yet that mansion just appeared a few days ago
Why would he be in this exact location
if the mansion just appeared?
And if the Boo are the ones that captured Mario
how is that even possible? They were trapped until Luigi let them out
The only person in the mansion before Luigi was E. Gadd
And if Mario was trapped in a portrait
who's the only person with a machine that could do that?
You're the only one that saw Mario going into the mansion
you are the one that had all these ghosts in your portraits,
So how did they escape?
Did you set all this up did you put every one of them in the mansion for Luigi?!
And I mean come on we all saw you looking at Luigi's ass!
Why does the GameBoy Horror have a two-way camera?
Why do you even need that you could just use audio?
And better yet why did you have this ready for when Luigi came?
And by the way stop suggesting Luigi goes washes up in the bathroom.
Why you want him to go take a shower so bad?
Why would E. Gadd go through all of this
kidnap Mario, set up this mansion, and then end up helping Luigi in the end
E. Gadd - explain yourself
*Sensual Funk Ensues*
Luigi: W-what?
Set up this mansion for you
Had to get you here some other way
I guess what I'm trying to say is
I want to be your boo!
Luigi: You kidnapped my brother to be with me...
I could spend all night long
A livestream with just Luigi's dong!
Luigi: I'm actually very tired could you let me sleep?
Let's go for a dance, Luigi!
You can give me a bubble bath!
I am approaching death quite soon so...
Let's make it quick...
Luigi: Alright, I'm leaving, Goodbye
Uh... **** you, this was horrible. Let's go Mario.
You have an nice ass-so
Let me touch your ass-ho
You have an nice ass-so
Let me touch your ass-ho
It's Alax on the mic and I'm here again
I'm no stranger to this type of thing
but I gotta say thank you to my friends - my patreon you know I got to say
You guys helped me through day and day and out
I gotta go and try and work it out
T-shirts are gonna come out
and you're gonna work it through and 0 -and out
10 Dollar, 5 Dollar, 1 Dollar
Everybody here holler
Thank you everybody who viewed the video
Watching till the end does more than you know
YouTube's algorithms not the same
But I gotta play the rhythm in the game
So here it is my very thanks
Thank you everybody I'll make it bank
I'm gonna be a famous type of dude
Whatever that means on a YouTube
But I'm gonna make it in this world so you can't say that you
watch someone get there and you could be inspired being fired
I''m gonna be an empire
So thank you I'm gonna say in the very end I don't know what else to say there
We kinda blew the end card as usual
Things don't pop up anymore thank you I'm out of here
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Trucks for children - Amazing Trucks for Kids review video for kids 2 - Duration: 23:30.
Trucks for children - Amazing Trucks for Kids review video for kids 2
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How I Make Money Online
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Top 10 Superheroes That Marvel Can't Bring To The MCU - Duration: 5:46.
Top 10 SUPERHEROES MARVEL CANÕT BRING TO THE MCU
Welcome back nerd squad, my name is Roya Destroyaa and this is Top 10 Nerd.
The Marvel cinematic universe is a universe that is shared between a series of movies
and TV shows that Marvel Studios has put out.
Now, just because a superhero is a Marvel creation, doesnÕt mean that they can just
throw them into the cinematic universe.
Sometimes another company owns the movie rights.
And sometimes a movie just would not be appropriate.
So letÕs take a look at the top 10 HEROES MARVEL CANNOT BRING TO THE MCU.
In the number 10 spot we have THE FANTASTIC 4.
Despite being MarvelÕs first family, Marvel cannot legally introduce the fantastic 4 into
their cinematic universe.
This is because the movie rights are owned by 20th century fox, who inherited them from
German film studio Constantin films.
And wow, they did not do the family justice at all with the films that theyÕve put out.
You would think they would just hand the rights back to Marvel, say Òplease, take them backÓ,
but such is not in talks.
Of course there are always rumours, but donÕt hold your breath for this one.
Coming in at number 9 is BIG BERTHA.
Big Bertha is a Marvel creation who debuted in West Coast Avengers volume 2.
Now, thereÕs nothing wrong with the movie rights here, IÕm sure Marvel could put her
into the MCU if they wanted to.
Technically.
But what is holding them back, other than her unpopularity, is the fact that her super
power is becoming morbidly obese, and then vomiting to get back down to a smaller size.
Not the greatest message to send kids.
Just gain 200 pounds and you too can be a superhero, as long as you vomit it back out.
Yeah, that movie aint gonna happen.
Next, at number 8 we got GALACTUS.
Getting technicalities out of the way here, no Galactus is not necessarily a hero, but
heÕs also not always villain.
The guy doesnÕt choose to eat planets, he just has to in order to survive.
And this would actually be a pretty cool MCU movie premise; except, it canÕt be.
His rights fall under the Fantastic 4 category, and sadly because of this he was reduced to
an evil cloud instead of a neutral cosmic entity.
Big potential fell flat there.
In the number 7 spot is THE SILVER SURFER.
As he is GalactusÕ most famed Herald, Silver surfer property sadly falls under that darn
Fantastic 4 category again.
And though he is a widely beloved superhero, he has yet to be given his own solo film.
But with how Fox has handled the rest of the Fantastic 4 characters, maybe thatÕs not
such a bad thing.
However, if youÕre a hardcore fan you may have noticed the Easter egg in Thor: Ragnarok.
Thor realizing his opponent is his friend the Hulk is a nod to a part in the Planet
Hulk storyline where Hulk realizes heÕs facing off against silver Surfer.
Coming in at number 6 we have HINDSIGHT.
Formerly known as Hindsight Lad, hindsight was introduced in New Warriors Annual volume
1.
HeÕs got a unique power indeed, and itÕs perhaps one of the most useless out there
too.
He can tell you how an event could have happened if a different set of actions were taken,
right after itÕs already happened.
If I wanted a movie about that, I would probably just get my mother to star.
Needless to say, this a good movie would not make.
Next up, at number 5 is THE HULK.
Yes, it is true that the Hulk has appeared in the Avengers films, which are a part of
the MCU.
But since 2008Õs The Incredible Hulk, Hulk has not been given a solo film because he
no longer can have one in the MCU.
This is because Universal Studios still owns the distribution rights, so they have final
say on how the film gets out there.
And according to Hulk actor Mark Ruffalo, Universal doesnÕt always play very nicely
with Marvel.
And they apparently donÕt want to make money.
Up next at number 4 is WHIZZER.
This one is pretty self explanatory here, who wants to make a movie called Whizzer.
Already sounds like a disaster.
The name is not the only reason I can guarantee you that you will never see this guy in the
MCU.
Introduced in the first USA Comics, The Whizzer gains his powers after a mongoose blood transfusion
and dons a gaudy yellow outfit to become a really fast superhero.
A bit too ridiculous for quality cinematics.
Now to be fair he has had a couple small appearances on TV shows, neither of which were done by
Marvel Studios.
Because they knew better.
In the number 3 spot, we have LEATHER BOY.
So, Leather Boy is an interesting oneÉ he joined the Great Lakes Avengers after responding
to an ad put out by Mr. Immortal seeking men and women of action.
Obviously misinterpreting the kind of action that Mr. Immortal had in mind, Leather Boy
applied.
I mean, this could be a pretty great comedy.
But Marvel Studios says no R Rated films, and this one kinda would have to be.
Oh, he also got sat on by Big Bertha, causing his death.
The critics would be all over that one.
Coming in at number 2 is THE X MEN.
Similar to the fantastic four, 20th Century Fox owns the movie rights for the X Men.
ThatÕs right, no matter how good Logan was, it was not part of the MCU.
However, the deal here is a little more convoluted than the fantastic 4Õs case.
Apparently Marvel still has to sign off on any TV deals, and Fox technically owns the
word mutant.
Because of this, when Scarlett witch and Quicksilver were in the Avengers, their mutant origins
were switched out.
Legalities are not fun.
And finally, in the number 1 spot, weÕve got DEADPOOL.
Unlike some of the other movies done by 20th century fox, Deadpool was a huge success.
And sadly for Marvel this means they wonÕt be getting his movie rights back for quite
some time.
The movie and associated merch raked in too much cash, and plus, they would lose Ryan
Reynolds; thatÕs a major loss.
Another reason Marvel would not maybe want the rights back is because they have made
it clear they do not want to produce any R rated films.
A little hard when it comes to the Merc with a mouth.
So those were the top 10 characters marvel cannot bring to the mcu.
Let me know in the comment section down below what superhero movie you would really love
marvel to do.
My name is Roya Destroyaa, thanks for watching, and donÕt forget to subscribe so you never
miss another nerdy list!
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Bloopers That Make Us Love Chris Hemsworth Even More - Duration: 4:38.
Chris Hemsworth is one of those rare actors who can do it all.
The Australian star clearly excels in action films, considering he's the mighty Thor of
the Avengers in the Marvel Cinematic Universe.
But he can also handle fantasy, comedy, drama, and even horror.
This kind of versatility means that Hemsworth is regularly on set, and all those long hours
can make even the biggest movie stars a little loopy.
Well, the results have been caught on film.
Here are some of the best Chris Hemsworth bloopers.
Juggling act
Mjolnir, Thor's mighty hammer, is unmovable by pretty much everyone except the God of
Thunder himself.
It's probably the most famous object in Norse mythology, and certainly the most famous tool
in comics this side of Captain America's shield or Batman's utility belt.
Of course, the hammer Hemsworth carries around in all the Marvel films is just a lightweight
prop.
And apparently, he can toss it around and juggle it quite easily.
Okay, maybe not easily.
Joke-busters
Before the cameras roll, actors carefully memorize their lines.
Preparation is important for a good performance, of course.
But familiarization with the material is critical in comedies — if actors don't know what's
coming, they're liable to laugh and ruin takes.
Now imagine how tricky it gets once everyone is improvising on the spot.
Take the 2016 Ghostbusters, for example, when Hemsworth had to describe why he likes hot
dogs:
"It contains all two food groups…"
"Dogs and buns… (laughs) sorry."
Director Paul Feig encourages actors to try out ideas that pop into their
heads during filming, and even throws out suggestions himself.
But sometimes, when a joke is brand new, it's hard to deliver it with a straight face.
"I slept through a fire once.
Didn't even smell it."
"It was in your house?"
"Yeah."
"The whole house burned down around me."
"Yeah, f---!"
And once a bad case of the giggles has set in, there may be no coming back from it.
"The fire was in your house?"
"Yeah.
And the whole house went down.
F---, it upsets me now! (laughs)"
Just say it
Certain scenes in Thor: The Dark World between Hemsworth and Natalie Portman's character,
Jane Foster, are tender and emotionally powerful.
Well...they were supposed to be.
"But I do know this…"
"Know what?"
"I know…"
"That what?"
Come on, Thor, just tell her how you feel.
"Jane, I don't know what happened or where you were…"
Huntsman holdups
Hemsworth plays the the title role in the Huntsman films, the action-packed adaptations
of the Snow White folktale, collected and popularized by the Brothers Grimm in 19th
century Germany.
The films actually take place long before that — they have a strong Medieval, fairy
tale vibe.
At any rate, it's long before the dawn of mechanical flight.
Which means Hemsworth had to put the acting on pause whenever filming was interrupted
by scene-stealing airplanes.
But planes weren't the only things that held up production.
Unfortunately, there was one on-set diva who wanted nothing to do with poor Hemsworth.
And then there were those moments where he had no one to blame but himself.
"Hang on… the worst-paced acting ever."
Do a little dance
What if you witnessed one of the strongest and most unbreakable objects on the planet
crack in half and reveal itself for what it truly is — some flimsy little objects glued
together?
Let's just say, a little dancing solves most problems.
Cape gone wild
The three most defining characteristics of Thor are the powerful hammer in his hand,
that long blond hair, and his red cape that ripples in the wind behind him.
Well, two out of three ain't bad.
Because on the set of this standalone Thor film, Hemsworth's most temperamental co-star
was… that cape.
In addition to the cape issues on the Dark World set, it apparently wasn't clear to some
people whether certain scenes had finished filming or not...
"I believe you were and you weren't."
"What the hell's this?
We're still going!"
Thanks for watching!
Click the Looper icon to subscribe to our YouTube channel.
Plus check out all this cool stuff we know you'll love, too!
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Phil Good ‒ I'll Fix It - Duration: 3:11.
Phil Good ‒ I'll Fix It
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Papa Johns CEO Says Kneeling NFL Players, Not His Horrible Pizza, Are Causing His Sales To Drop - Duration: 3:11.
You may not know the name John Schnatter, but you probably do know him as Papa John,
the CEO of Papa John's Pizza.
And earlier this week on a call with shareholders, he made it clear as to why his company is
losing so much money in the United States.
According to Papa John himself the reason his company is tanking right now is because
of those pesky NFL football players who are kneeling during the national anthem.
That's right.
That is the official reason that Papa John Schnatter himself gave as to why nobody in
this country wants to buy his pizza as much as they did a year ago.
Well, here's some unfortunate facts for Papa John that I think he needs to realize: His
sales are down 24% over where they were one year ago.
NFL viewership has declined 5% as to where it was a year ago.
So those numbers really don't correlate to one another.
That doesn't make up for your entire loss.
Papa John is obviously, as anybody who has ever watched an NFL game understands, one
of the largest advertisers for the National Football League.
He appears mostly in his own commercials usually with Peyton Manning by his side.
Recently, he's turned to Eli Manning but overall the guy likes to advertise his pizza.
He likes to be seen in his advertisements.
He wants people to know who he is.
He wants to be the famous pizza guy.
Well, nobody cares because we don't care about you.
We care about the fact of whether or not you're selling a good product and more importantly,
and I think this is why your sales are going down, they care if you yourself are a good
person.
You see, Papa John donated to the campaign of Donald Trump.
There's a big story last year where he began cutting the hours of his workers so that he
didn't have to pay them health insurance and he was found guilty of wage theft and refusing
to pay overtime to his employees.
Sounds like the actions of a guy that's less of a good hearted pizza man and more just
a general piece of shit, which is what Papa John's is and that's essentially what they're
selling to the American public.
It's not about NFL players protesting police brutality.
It's about you being a horrible human being and treating your employees like crap.
You think you can boss around these NFL players just because they're black?
No, that's not how it works.
Didn't work out too well for the Houston Texans last week either did it?
But you go ahead and blame others for your own misfortunes, for your own failures in
life, just like a responsible conservative would do.
Aren't you supposed to be the party of personal responsibility?
No?
I guess not when you can easily blame your own failures on a group of black people.
-------------------------------------------
Which Halo Has The BEST Multiplayer?! - Duration: 46:55.
Whats up everybody?
This is The Act Man here!
And today, were going to discuss quite possibly the most heated topic amongst the Halo community.
A topic so fiercely argued across the stars, internet forums.
A subject debated throughout history, and Time itself.
Im talking of course, JENKINS!
About Which Halo game had the best multiplayer?!
So grab yourself a nice hot cup of Joe, or a cold glass of whiskey if its that time,
because were gonna take a look at all the different multiplayers throughout these mainline
Halo games, to find out which one was the best!
Now without even getting 30 seconds into this video, theres gonna be people in the comments
throwing out their favorites!
So you know what, lets play a little game.
Comment which one you think is the best or do a list from best to worst.
Then when you finish watching the video edit your comment and let me know if your thoughts
have changed or if they havent.
There are so many variables that make up a Halo multiplayer, it might seem daunting to
really look at them in-depth, but I believe Ive narrowed down the most important categories
here.
One: Map Design, Map Selection, and Movement.
Two: Weapons, Vehicles, Balancing & Controls, Three: Variety, Game Modes, Playlists, Custom
Game options, Forge.
Four: Skill Gap and Learning Curve.
Five: Innovation, DLC, & Time of Release.
This basically means, how did the game launch?
What was the gaming industry like at the time?
Did the multiplayer innovate in a positive way overall?
And was the DLC, if it had any, of good quality and worth the price?
And number six: the Overall Fun Factor Well judge each game based on these focal
points and give them a grade from 1 to 10.
Of course, this will be entirely, uhhhh ummmm whats the word again?
SUBJECTIVE!
So try not to get your jet pack all in a bunch.
At the end, Ill stack them up against each other and give you the order from worst to
best.
Im not claiming to be an expert game designer, Im not claiming to have all the answers.
But I will say I have played each one of these games a hefty amount and I think Im in a position
to judge them.
Im down for all types of discussion because I could very well be wrong with some of the
things I say.
One last thing, were gonna be taking off those NOSTALGIA GOGGLES!
And Im going to look at each game as objectively as I possibly can.
So lets set up a LAN Party, get on Xbox Live for the first time, smash people with a hammer,
armor lock like a little bitch, spawn with a boltshot, and ground pound our way straight
into this.
First up, Halo Combat Evolved.
This is where it all started!
Not just the Halo Series, but console FPS games in general.
Without CE, who knows how long it wouldve taken for first person shooters to actually
become viable on consoles.
Because of the ground it broke, the integration of LAN parties and 4 player splitscreen, Combat
Evolved gets an automatic 10 in Category 5.
As the Xbox version never had any DLC and was released during a time when games were
sold when they were actually complete!
YOU REMEMBER THOSE DAYS?!
Halo 1 had 13 Maps plus 6 on the PC version.
So to be clear, Im judging the original Xbox version, as PC did bring a new type of warthog
along with the flamethrower and fuel rod which were great additions but again, not in the
original.
Now seeing as how this game couldve flopped and had no Xbox Live to support its multiplayer,
I believe those are the reasons why CE has some of the most unique maps in the franchise.
No other Halo Game has a level like Chiron TL34, with its maze like design, the many
rooms and teleporters.
Or Boarding Action, with two vertical platforms separated by an abyss.
The game had a great variety of small, middle, and large scale maps.
CE had a heavy emphasis on power weapons, powerups and map control.
Only issue is spawning could be pretty bad at times.
And granted, that could be because Im playing the MCC right now.
Even though this was the new frontier, the spawning problems become especially apparent
when going against skilled players.
The only real issue with the maps, through no real fault of their own, was actually getting
enough people to play on them, the way they were intended.
So unless you knew 15 other people, and understood how to hook up a LAN party, chances are with
only 4 people, youd just stick to the small to medium maps.
Meaning the bigger ones were hardly played.
Because of these potentially unplayable maps, and the spawning, we gotta knock two points
off.
Giving it 8/10 in category one What made CE unique from other shooters was
the incorporation of vehicles.
Once again, moving into new territory for the FPS genre.
There was nothing more fun than getting 3 people to ride around in a warthog shooting
everything that moves, and still to this day that is true.
The weapons were all fun to use and unique.
But of course, and some might disagree, the balancing was far from perfect.
In a normal game, if you spawn with two weapons and everytime you switch to your secondary,
thats a problem with balancing.
In multiplayer, the pistol is just way better than the Assault rifle even up close.
Course you cant talk vehicles without bringing up their hilarious physics.
I die laughing everytime a vehicle with the slightest momentum possible manages to kill
someone.
You might think I should knock a point off or two, but I consider this a part of CEs
gameplay and charm.
You gotta do your goddamn best to not touch a moving vehicle.
Controls are fluid, responsive and to this day feel quite good.
Category two 9/10 As far as variety goes, Combat Evolved had
so many different ways to play.
Side note, one of my favorite parts about CE is how hilarious the custom game descriptions
are.
I mean, instead of writing exactly what changes based on the settings, somebody actually took
the time to write through and add some character here.
Compared to later games, the 5 modes and custom options might seem primitive, but this was
the 1st in the series.
And I feel the same way about its variety back then as I do now.
I never felt like the game didnt have enough content.
It has and always will be a fun as hell party game to play with friends.
Category three 10/10 Playing this game with your buddies, chances
are nobody is gonna be a pro and itll all be good fun.
However if you play against someone that knows the game, someone that can do this type of
shit!
Well youre as good fucked.
The skill gap and learning curve can be BRUTAL.
But this is only an issue that arises on MCC.
The game can be super competitive, and also great casual fun.
Its easy to pick up, and extremely hard to be a pro.
Category four 9/10 Combat Evolved is as I said before, is a fucking
masterpiece, and the multiplayer is no exception.
Not since Starcraft Brood War, has a games multiplayer been so old yet so replayable
and fun.
Id give the multiplayer a 10/10, but realistically, I think back to those days of hopelessly WISHING
I could play the bigger maps with more than 4 people, the frustration of the overpowered
pistol.
And to be true to myself, Combat Evolved gets a 9/10 in the Fun Factor.
Real pretty.
Friend of yours?
Nah, we just met.
Halo 2, The Older Brother.
No doubt those of us that played this game on OG Xbox Live back in the day, have memories
so good theyre hard to describe.
Halo 2, like the original, innovated in a way that changed the gaming industry.
This time for online play.
Halo 2 basically launched Xbox Live nobody can deny that.
And if you think Im being generous here, the DLC map packs were made free just 2 months
after they were released, with the Bonus Map Pack being free outright.
That type of generosity is UNHEARD of in todays gaming industry.
It should be noted, that many players at launch had trouble finding games.
Now I dont have personal experience on the matter, and I know there were many bugs in
game like rocket-sword flying, superbounces, but I think because this was stepping into
new territory at the time, it was gonna be a bit rocky.
Still, Halo 2 narrowly avoids a perfect score in this category because of its launch issues.
9.5 out of 10 in category 5.
So without the DLC, Halo 2 had 12 maps at release.
And talk about variety!
You got remakes of the classic Blood Gulch, there was Elongation, based off of Longest.
All time favorites would be added, like Zanzibar, Ivory Tower, Lockout, Ascension AND THE ALMIGHTY
MIDSHIP!
Having been remade 4 times in later games, this map is an all time classic.
Not to mention my favorite and coincidentally underrated map in Halo 2, Backwash.
A remake of the final section of 343 Guilty Spark.
The map variety is nothing short of spectacular, building upon the Foundation the 1st game
set, and making the bigger maps more accessible through Xbox Live.
10/10 in Category 1 Halo 2 expanded the sandbox for vehicles,
weapons, turrets, and also added one of the greatest features known to man.
DUAL-WIELDING!!!
Theres something just so badass about holding two guns at the same time, I dont know why
more games dont do this.
But theres something about Halo 2s gameplay that is just so smooth.
The control is basically perfect, it plays so well and back then, a game this fluid mixed
with online play was quite impressive.
Although ghost melees were a problem.
I absolutely loved being able to pilot a Wraith and the Spectre.
Though not utilized as much in multiplayer, Covenant themed game types were a nice change
of pace.
And the addition of playable elites opened up a lot of doors for creativity.
Balancing was a bit more off this time.
Rocket Launcher was basically a guaranteed kill against vehicles.
The sword had insane range and infinite ammo.
And modded controllers, button combos and exploits were rampant.
Dual wielding some weapons was good in campaign but multiplayer, ehhhhhhhhh.
Category two 9/10 The variety was expanded upon in every way,
more custom game options, more modes, and a nice selection of playlists.
Race was left out, which was a bummer but not too terrible a loss considering it was
pretty archaic in Combat Evolved.
Not much to say here, the game improved and added onto what was offered in the 1st. 10/10
Category 3 Now the skill gap in Halo 2 is pretty big.
Many will argue button combos are part of the game, and I kind of agree.
But to the casual player, they wouldnt have known or understood them.
Meaning that if you could pull off some of these ridiculous combos, youd have a HUGE
advantage over those that couldnt.
There was more than just the BXR, alright.
And this could really suck the fun outta the game for new players because these mechanics
are not told or shown to them.
So people would get destroyed in a flash and not have the slightest clue why.
This happened to me a lot when I was younger and it could be very frustrating.
Making the learning curve especially brutal this time around.
But on the flipside, this was another layer of depth in Halos gameplay that made the competitive
side THRIVE, and made it so entertaining to watch!
Category four 8/10 Halo 2 has one of the greatest multiplayers
of all time.
Improving what the 1st game set up, and adding onto the variety.
Theres something so hilariously fun about having a Needler only fight, or swords only.
Assault was a great game mode and Halo 2 offered a lot of asymmetric game types.
You know, one bomb, one flag.
Just like the original, this multiplayer is fun no matter how many years have passed since
its release.
Really the only downside is how oppressive the game could be to casual players and of
course the launch issues.
Even playing custom games now on MCC, I think its way more fun to play without the combos.
But thats just me.
Because of this, Halo 2 dodges a perfect fun factor and gets a 9/10 overall.
Would it help if I said please?
Halo 3, The Record Setter I dont think theres any doubt that just about
everyone loves Halo 3s Multiplayer.
I mean, how could you not?
But on the real, Halo 3 broke so many records on release and theres a reason for that.
So lets take a closer look at it.
Map Variety for Halo 3 is kind of tricky, as this game launched with fewer maps than
both of the previous ones.
Snowbound and Isolations (for reasons I never quite understood) would be viewed as the two
ugly ducklings amongst Halo fans.
On a positive note, the game did remake some older maps, but Bungie made them in a way
that they basically became entirely new maps with the same formula.
Guardian is the same style of map as Lockout.
Valhalla is a different take on Blood Gulch.
Narrows once again, being reminiscent of Elongation and Longest.
And my personal favorite map out of all the games, Sand Trap.
Because those two elephants offered so many awesome, unique moments in gaming and to this
day I have not seen or heard of a map quite like Sand Trap.
Halo 3s map design was so creative with each level offering a different type of experience.
Mancannons and Mongooses added fun ways to traverse the map, movement overall was pretty
solid and simple.
Although I personally think every map at release was great, a lot of fans didnt.
Meaning the selection of good maps was roughly 9.
But matchmaking was vastly improved this time around with a simple system.
The veto.
Dont like a map?
Veto it and hopefully get one you do like?
Had Halo 3 launched with 2 more high quality maps especially FOUNDRY.
Id give it a 10 and without the veto system itd be 8 so naturally, category one 9/10.
The sandbox and balancing were at its best in Halo 3.
Older weapons had been updated and refined to work better.
We got the Gravity Hammer, Spartan Laser, Hornet, the mongoose, and probably the coolest
vehicle, the chopper!
Heavy weapons were added, giving the game another layer of depth.
And equipment, though not perfect, was a welcome and fun addition that spiced up the gameplay.
One of the biggest issues people had was with the battle rifle.
I admit, back in the day I was accustomed to Halo 2 and this time around the battle
rifle threw me off.
I felt like my shots should have been hitting my opponents when they werent.
And this was because the change from hitscan to projectile really changed the mechanics
of the weapon.
Seeing as how its the universal go to gun, this was a huge hurdle for many players to
overcome and understand.
The control wasnt quite as good as Halo 2, and Im sure most people had the same problem
I did of throwing their equipment out when they meant to reload.
As the 360 controller had two bumpers which took a lot of time getting used to.
The field of view for some, was too close.
But overall the gameplay is great, weapon balance was refined to near perfection, everything
had a level of counterplay to it.
And the game offered a stunning amount of new vehicles, weapons and sandbox elements
to play around with.
Category two 10/10 The variety of gameplay options that Halo
3 offered is something VERY few games have managed to achieve.
Not only had the previous modes returned, they also added VIP and fan favorite Infection.
Also for Fan service and as a nod to Red Vs. Blue, Bungie made Grifball a full-fledged
game mode, adding it into the Action Sack playlist.
Along with MASSIVE additions to custom game options.
You could tweak and change anything!
This would be good enough on its own, but Bungie came out with something incredible.
Forge.
No, no not that guy.
THIS!
In my opinion, the most important addition the Halo series ever had.
What you could play in Halo 3, was only limited to your imagination.
And theater was almost equally as important, but not really relevant to multiplayer.
Though it did allow people to create their own videos, montages, or just save their favorite
clips.
This was Halos community at its absolute peak.
With so many things to do, game modes to play, the variety Halo 3 offered was the reason
its one of the most beloved games in the series.
Of course the online portion of the game had several playlists, a ranking system with XP
for competitive players, armor customization, achievements.
The list goes on and on.
Category three 10/10 In terms of skill gap and learning curve,
this is when Halo was once again, at its best in my opinion.
The nerfs to the BR made it so cross mapping people wasnt as easy as it was with the pistol
and battle rifle in Halo 2.
The limit to 2 nades each lowered the amount of grenade spam.
But the game still was very competitive!
And it wasnt as punishing as the last two, it was more about knowing who to shoot, when,
and from what position, rather than who could exploit bad spawns or button combos the best.
Players could go into forge to see everything about the map.
Where weapons spawn, how long the timer is, where players respawn.
All this important information about every single map was available to everyone, so if
you did research youd have a leg up!
Your average or mediocre player could in almost all cases, contribute to the team.
Yet, a person who knew what they were doing, could still kick some serious ass!
Its very difficult to make a game both accessible and fun on a casual and competitive level.
And Halo 3 nailed that perfectly!
Category four 10/10 As I said earlier, Halo 3 made massive innovations
with Forge, Theater, armor customization, and multiplayer ranking.
Theres no doubt the game brought with it many good changes.
And at its release it was one of, if not the best game on the market.
So its time of release was great.
It didnt suffer from any game breaking issues as far as I remember.
But its when we get the DLC thats when things get a little muddled.
You see, Halo 2s map pack not only brought 9 new maps.Two months later was made free,
but it also updated the game for those who didnt have a connection to Xbox Live or the
internet.
Halo 3 on the other hand, had, 4 map packs each priced at $10
Now many people didnt have a problem with paying for these maps, I didnt as they are
all quite good and expanded upon Halo 3s gameplay opportunities.
But at this point it really seemed like Microsoft was really milking Halo 3 for all it was worth.
Lot of people were upset and even Arby & the Chief had a meaningful discussion on it.
Do you think the maps were worth 10 dollars?
Ya who dusnt hav ten dol3rz?
I wipe my ass with 10 dol3rz!1 Thats not what I asked.
I think a big concern was Halo 3 didnt launch with a dedicated Forge Map, you know just
a blank canvas that could take advantage of the new feature.
It wasnt until the heroic map pack came out that they even offered that and you had to
pay for it.
I think the biggest concern was the more map packs came out, the more segmented the population
became.
Youd be locked out of certain playlists if you didnt pay for em.
Halo 3 did nearly everything right, but for DLC, they really did piss a lot of people
off.
Still, the innovations made across the board make me give it a 9/10 in category 5.
Overall, Halo 3 offers some of the best FPS multiplayer experiences ever.
It had loads of content, so many ways to play.
And there was something for everyone be it competitive, casual, map creation, video production.
Maps like Last Resort were so intense when playing One bomb or one flag.
Sand Trap was one of the best the series has to offer.
Theres so many reasons and I cant list them all, that make me give Halo 3 a perfect 10/10
fun factor.
YES!
YES!
Then they must love the smell of bulgary.
Yeah Im doing a little product placement.
I gotta get paid too!
Halo: Reach The Finale
And now we come to Bungies last, and most controversial addition in the Halo franchise.
This is where a lot of people thought they dropped the ball, but many others loved it
for its return to the more traditional formula found in the first game.
But lets go ahead and put Reach under the microscope.
Map design and selection is definitely not Reachs strong suit.
Dont get me wrong, I think the maps themselves are great, but theres a few critical problems
here.
First off, the game only launched with 9 multiplayer maps, add onto this two of those are remakes
and it doesnt look good at first glance.
Although the game had 17 maps total including the Firefight ones, the biggest issue is all
these locations are ripped straight from the campaign.
Its not a bad idea to have a few maps like this.
But that doesnt make it ok for the entire selection to be like that!
Gamers were seeing and playing through the same locations in the campaign, firefight
and multiplayer!
And that can get pretty tiring.
2nd issue is the Spartan abilities radically change the way each player moves around.
So the maps had to be made for campaign AND multiplayer which then had to be balanced
with sprint, jet packs, evade, all this shit had to be taken into account and it overcomplicated
the design.
The game got rid of the veto system and instead added straight up voting.
Which meant oftentimes youd be replaying the same game types in the same locations over
and over again.
And lastly, Reach depended too much on forged maps, which arent bad but just cant match
real dev made maps.
Though these are, in my eyes pretty big flaws, Reach is able to partially make up for this
because the maps are competent and fun and because of Forge World, Spire & Boneyard.
Bungies greatest, biggest, and most versatile maps.
Were it not for Forge World, Reach wouldve lost A LOT more points here.
Category 1 7/10 For weapons, vehicles, and balancing this
is where the game is a lot different than its predecessors.
Its a prequel, which means the technology is going to be quite a bit different.
Well since Bungie wanted to return to where they started, they try to recreate a game
similar to Combat Evolved.
Health packs are back, and dual-wielding is gone.
I remember my disappointment with the lack of dual-wielding.
And to this day I still think it was the wrong move.
If Halo 3 could balance equipment and dual wielding, Reach couldve done the same with
Armor Abilities.
Reach was the first game in the series to actually take away more sandbox elements than
it added.
Which is disappointing no matter which way you slice it.
Reach was the 1st game in the series, to take away more weapons and vehicles than it added,
which is disappointing no matter which way you slice it.
We lost the chopper, hornet, prowler, elephant, and in return got the Revenant, Falcon and
Rocket Hog.
We lost the mauler, Beam Rifle, Brute Shot, Missile Pod, Spike & Firebomb Grenades, Carbine,
SMG, BR, Sentinel beam, and Flamethrower.
In return we got the Plasma Launcher, Concussion, Focus, and Needle Rifles, Plasma Repeater,
Grenade Launcher and DMR.
Being the last Halo game made by Bungie, it was stupid that it didnt have as many sandbox
elements as 3.
With so many possibilities, with one last hurrah, they really shouldve gone all out
here.
But again, what Reach does have is all extremely fun to use, the falcon is without a doubt,
one of the coolest vehicles in video game history.
And I think we can agree the needle rifle and grenade launcher are two of the best things
Reach added.
Balancing was another problem people had, as I said, the maps had to accommodate all
the different armor abilities.
Which is hard to do!
Not to mention the dreaded fucking armor lock.
Probably the worst decision Bungie ever made.
Its a cool idea in theory and it works in the campaign, but to have gun fights completely
stop in their tracks is one of the most infuriating things about the multiplayer.
The inclusion of reticule Bloom caused a big stir as well as an element of chance when
engaging in a firefight, because sometimes you could just spam shots and get lucky.
And if you didnt pace your shots, it was really annoying for the weapon to lose SO much accuracy.
And to have your opponent get away.
If you look at Reach as its own game, the balancing isnt terrible, but its not what
people expected from a new Halo game, and I gotta take that into account.
Control in this game is just as good as others, but not as fluid as Halo 2.
Reach struggles in a few areas and weapons, vehicles, and balance are arguably the most
important.
Category two 7/10 Oh but all the smack I been talking on Reach
thus far is gonna be flipped on its head.
Because the game offers the most variety out of any of the Halos!
They went all out here, nearly every game mode from the last 3 entries is back in full
force with a couple new ones.
Custom game options were somehow increased and firefight was fully customizable.
You could play it on the most ridiculous imaginable and thats something no other Halo game has.
And who could forget the armor customization?
I couldnt tell you how much time I spent looking over my Spartan mixing and matching pieces,
colors, emblems.
Saving up for something I really wanted only to level up and see another piece of armor
I wanted to save for.
The only disappointing part was Reach didnt offer a lot of Elite customization.
Forge was even more refined, new objects there and Forge World is just the coolest most versatile
map ever created in the franchise.
And Invasion is one of the more unique and fun game modes Halo has ever had.
Ill quickly mention the UI here even though its not necessarily related, but its flawless.
Navigating the menus, seeing your friends online on the sidebar, I mean it all flows
together to create this gaming experience that offers an incredible amount of content
and an easy way to access it all.
Its hard to say anything bad about what Reach offered as a game, because theres no denying
it had more content than all the others.
Despite it cutting a lot of sandbox elements.
Reach EASILY gets a 10/10 in category 3 The skill gap and learning curve, you know
the competitive and casual sides of the game were dumbed down quite a bit.
Its not Halo 4 esque, but its not as difficult to be really good at the game.
You always have a get out of jail card in your armor ability.
The lack of even starts was a big controversy amongst the hardcore fanbase.
Bloom kind of fucked competitive play, and with no ranked playlists or ranking system,
the game was mostly a casual experience.
Now it does get points for not being brutally oppressive, but at the same time, it doesnt
gain points because high level play just wasnt as interesting as Halo 2 & 3.
Seeing as how players can sprint and jet pack all over the place, or hide with active camo
meant map control was less important.
Category four, 6/10
Reachs DLC basically had the same problem as 3, except for the fact that the game didnt
force you to pay for a dedicated forge map.
Anniversary map pack was really freakin sweet if you were a big fan of CE and down to drop
the money.
Unlike Halo 2, and Halo 5 the game launched with all the features intact and working properly.
Had it not been missing a few genuine competitive playlists and legit ranking system, Id call
it a perfect launch.
The issue in this category is Innovation.
The game simply took away more sandbox elements than it added.
And I think most people would agree, even if you think Reach is the best, it didnt improve
upon Halo 3s formula.
Rather, it changed it.
Its a prequel so it has somewhat of an excuse.
At the same time, its the follow up game to Halo 3 and thus it was expected Reach would
innovate and add just like the last two games.
So in category 5, Reach gets a 7/10 The overall fun factor for Reach greatly depends
on whether or not you enjoy the gameplay.
That sounds obvious, but this time its a more relevant point.
Because of the sheer variety it has.
The game suffered in the competitive scene with the skill gap, and map selection.
And matchmaking forced players to choose armor abilities and loadouts.
But you cant ignore that Reach simply offers far too many ways to play.
Nor could you forget the refined forge, custom game options and all of that.
Overall Fun Factor for Halo: Reach 7.5/10 Beautiful.
Someone should take a picture.
Nice work by the way.
Halo 4, The Experiment Woof.
So now we arrive at the black sheep and boy oh boy do I have some things to say about
it.
To be fair for just a moment, were this a new IP, it wouldnt have had nearly as bad
a wrap.
At this point Bungie was gone and 343 had taken over.
Giving us a brand new Halo just two short years after Reach, and man that extra year
wouldve helped them out a LOT.
You thought Reachs map were bad?
Halo 4 will make you cringe.
Dont get me wrong there are some really cool maps here, Exile, Haven, Longbow.
The biggest weakness of Halo 4s selection, ties into category 2, which is that the weapon
and grenade spawns are completely fucking random.
The maps feel barren, empty because theres hardly ever a reason to go looking for weapons,
powerups or anything.
Also because of loadouts, not even basic weapons are on the maps and because of this, map control,
power positions are nearly nonexistent.
So it turned Halo 4 into a cheap Call of Duty game where 99% of the time youre just looking
for someone to shoot.
It really is a chain reaction of bad decisions because now that specific weapons dont spawn
on the map, they start to blend together and all feel the same.
The sword at the top of midship.
The Spartan laser in the middle of standoff.
The rockets on top of the pillar in Chill out.
The simple placement of these guns is what made Halos maps feel unique, special and different,
because you knew these weapons were on the map and where they would spawn thus making
them highly contested areas.
BTB really suffered here, because even the large maps felt enclosed for vehicle combat.
Exile is great, but just look at how little room you have to navigate.
I mean, they feel cramped.
How is it the maps in Combat Evolved felt so much more expansive than this.
Another misstep was lack of asymmetrical maps, you know like Last Resort, High ground, which
made the selection ever worse.
Movement in the other Halo games was pretty much the same except for Reach.
But this time every player has sprint and armor abilities.
And any remakes of past maps are ruined because they arent to scale.
Not to mention sprinting is so weird in Halo 4, you just feel like youre sliding all over
the place.
A first person shooter can only be so fun if it doesnt have good, replayable and unique
maps.
And thats where Halo 4 utterly dropped the ball
Category one 3/10 Where did you go wrong, Halo 4?
Where did you GO WRONG?!
Well lets talk positives here.
The Sticky Detonator is really cool.
The mantis was a fucking awesome addition to the vehicle selection and the rail gun
made ya feel pretty badass.
Uhhhh thats about it.
I cant remember a game that created so many new weapons that looked awesome, only for
them to fall flat on their face.
The weapon selection is atrociously BAD.
A big part of that is you can spawn with anything that isnt a power weapon.
This was the thing I hated most about 4, every gun fight is plagued by precision weapons
and the goddamn boltshot.
They were fucking everywhere, and trying to use anything else or experiment with different
combos was simply not viable because the balance was fucked.
I mean they were fun to use for the first couple weeks, but everyone soon realized how
shallow they were and the gameplay overall.
I will say, the new armor abilities were pretty cool, satisfying to use, had the rest of the
game been made well, better.
I think this element would have shined a lot brighter.
A minor but important note, the sound effects are nothing alike what they were in the past.
Making the game feel and sound like something that just isnt Halo.
And whats worse is we lost even more weapons and vehicles than we did in Reach!
Not to mention being able to spawn with a plasma pistol pretty fucked up vehicle combat
entirely.
I dont care that theres perks to help with that, its shitty design.
And thats another thing, you might remember when you hit a certain level youd unlock a
specialization, right?
What the fuck is that about?!
You play the game longer than other players and suddenly youre given an advantage simply
for putting more in time?
Are you SERIOUS?
And then loadoust, man.
Loadouts.
To be honest, this is nice idea on paper, the idea of killstreaks in Halo is something
I had always hoped for.
But not like this.
If you want loadouts and killstreaks in a Halo game?
Have one or two modes, thats it and the rest of the game plays without them.
Bungie shouldve done this, 343 shouldve done this.
So the majority of the guns arent fun to use OR balanced, the game lacks more sandbox elements
than both the previous games, and the map design is centered around random weapon spawns,
making Halo 4s gunplay the worst in the series.
Theres hardly any saving graces here, its just fucking bad.
Category two a pitiful 2.5/10 Im not gonna knock points off for variety
because Halo 4 doesnt match or improve upon Reach.
I give 343 a bit of a pass because they were making a new Halo game and you its unrealistic
to expect a brand new developer to match the success of a seasoned veteran.
That being said, Halo 4s variety in terms of gameplay is not bad, Id say its about average
in terms of the core multiplayer.
It wasnt until about a year later that Forge Island was released, which really screwed
with the forge community and custom games overall.
Dominion is definitely Halo 4s highlight though, without a doubt the best thing it has to offer.
Its so good, I was actually disappointed not to see it in Halo 5.
Since Spartan Ops was something you could play with your buddies, Ill include it here.
Lemme just say to replace firefight with THIS.
Was not worth it at all.
Its not terrible, you can have some casual fun playing with your buddies.
Now at first it was fun to customize your loadouts, perks, whatnot.
Again, the good elements of the COD series couldve worked well here, but the more you
look at it, the more shallow it becomes.
But apart from that, Halo 4 doesnt really offer much that will WOW you.
Its kind of at the baseline average of what youd expect from a Halo game.
Cateogry three 6/10 Skill gap?
Learning curve?
PFFT!
Pick up a boltshot and a precision weapon, youre good to go!
3/10 The way Halo 4 innovated was infinitely worse
than anything Reach had done.
Customizable loadouts couldve worked for 1 or two modes, but being the core of the multiplayer?
That messed up the whole game!
And you wanna talk sprint?
Thats another thing!
Just look at all the commotion sprint has caused in the Halo community.
Apart from that nearly everything new Halo 4 tried to do only made the game worse.
They even somehow managed to ruin infection by giving the infected these ridiculous designs
and forcing them to use a sword at all times.
It launched in a functional state, but the game was notorious for how quickly its population
fell.
And its belief, the decisions made for Halo 4s multiplayer are the biggest reasons the
series has had a fall from grace.
Category five, 2/10 Despite all of this, Halo 4s multiplayer can
still be fun.
Mostly at the casual level though, its not the type of game that could maintain a playerbase
and Id be lying if I told you I didnt have fun at all playing this back when it came
out.
This is a Halo game, the pieces are all there so it still does have value.
What you can say about Halo 4 is it switched up the formula and give us something new.
Might not be much, but its some praise Im willing to give.
You could also argue 343 just continued what Bungie set up in Reach.
However if 343 had paid attention to the criticisms made about Reach, they wouldnt have made those
same mistakes in 4.
Unfortunately the decisions to copy CODs formula, while ditching the staples of the previous
games left Halo 4 in a pretty unremarkable spot.
Dominion is enjoyable, but the other games are just way more fun.
Overall fun factor 4/10 I dont know about you, but I usually like
a little more intel with my intel.
Halo 5: Guardians, The Revival?
So now we move onto the last game, and 343s most recent entry.
Its hard to judge Halo 5 at any one point in time because the game has had far more
changes and updates to it than ever before.
But lets take a look.
Maps in Halo 5 were decent.
But the game tried so hard to be competitive it often made maps without the unique elements
of previous games.
It also has no developer made BTB maps which is a real letdown and pretty much killed my
desire to play that.
Halo 5 heavily relied on remixes, and recycled content to give the impression of a larger
selection.
Now later in the games lifespan 343 created many more unique maps, but they werent there
at launch so thats gonna affect the score.
Movement is much more fluid, free.
Sprint is no longer like ice skating.
And the Spartan abilities offer a lot of unique movement opportunities.
Though as noted, these movement abilities are a nightmare to balance within the map
design.
Id give Warzone some big points here but the problem is it launched with 3 maps and it
took far too long for new Warzone maps to come out so I quickly got tired of the mode.
Category one 6/10 Weapons and vehicles have a lot of good and
bad here.
On one hand, the game had a buttload of variants for forge and Warzone.
On the other hand, there was only one truly new vehicle, and all these variants added
a lot of redundancy and complication.
So much of the sandbox was locked behind req packs and it took a long time for them to
put all the different variants into Forge.
Halo 5 was able to balance the weapons from Halo 4 in a way that didnt make them overpowered
or completely useless.
Though the binary rifle is far inferior to the other two snipers.
Suppressor, Boltshot, and Incineration Cannon were given lock on capabilities, which seems
pretty redundant.
The game was very much balanced, but the control is where Halo 5 suffers.
Without an elite controller it simply feels like youre at a disadvantage.
Trying to manage thrusters, melee, reload, jumping, everything, it was the most complex
in terms of control.
Though with the amount of crazy awesome weapons you can use and how creative they got with
them, Halo 5 gets an 8/10 in category 2 Variety is where the game shines and falters.
Again, after all the updates the features everyone expected were trickling in.
Warzone was REALLY fun for the first couple months but lost its luster without the map
variety to back it up.
BTB was terrible, Theater became an absolute joke, and no splitscreen severely limited
players abilities to enjoy the game with friends.
But the biggest issue here, is the inconsistency in variety.
Throughout its lifespan, Halo 5 has never been able to settle on a selection of playlists,
maps, and game modes.
Instead opting for adding, and removing them at a whim.
For a month or two we had shotty snipes and team snipers, then they were gone.
This has happened 100 times within the games lifespan.
Maps have been consistently tweaked, added, removed.
Making it nearly impossible to get accustomed to them and understand where all weapons spawn.
It was hard to ever feel contentment, like there was a point where Halo 5 was the way
it was meant to be.
The MASSIVE improvements to forge can only go so far in providing new ways to play, and
they cant cover the pitfalls of the multiplayer as a whole.
Still, it is able to recoup from an otherwise bad score here.
Category 3 7/10 Halo 5 returns to the competitive roots of
Combat Evolved and Halo 2, but it does so with a much too heavy emphasis.
The game is really not accessible to casual players and if you take a break it takes a
lot of time to readjust to the controls and flow of the game.
Halo 5 succeeded in creating a very competitive game with a huge skill gap and learning curve,
but at the cost of sacrificing a lot of casual fun.
Where Halo 2 could be just as fun for casuals as it was for competitive players, Halo 5
isnt able to recapture that perfect balance between two audiences.
And thus it gets a 7/10 in category 4.
Now this is where shit gets rough.
Aside from MCC, Halo 5 launched in a worse state than any of the previous games.
Not because it was broken, but because it had barely any content.
You couldnt even consider it barebones, it was more like the dust of bones.
To put things in perspective.
Combat Evolved launched with 5 game modes, Halo 5 launched with 4.
It doesnt matter which way you spin it, all the progress, features, content that the series
had built up to this point, was just gone at release.
What are fans supposed to think when all their favorite features theyve been playing for
over a decade are just gone?
Theres no longer splitscreen, AND microtransactions have been added?
Well it left a pretty shit taste in my mouth for many months.
I still played the game and had fun, but that was accompanied by feelings of when is the
next update, when are we getting Infection, grifball, etc.
Any potential innovation in the mechanics or gameplay was heavily overshadowed by the
games sheer lack of anything.
And oftentimes, updates would break features or cause even more glitches to pop up.
The fluidity of the gameplay, the 60FPS, returning to Combat Evolveds roots it can only go so
far when massive amounts of content and features are either totally missing or totally broken.
MCC being literally unplayable is as bad as it gets, but this is the next worse thing.
Being nearly devoid of all the reasons people buy and play the Halo games.
That is why it should come to no surprise Halo 5 gets a 2/10 in this category.
If you enjoy Halo 5s gameplay at its core, all the new abilities, then youll be able
to enjoy a fiercely competitive game with a lot of nuanced strategies.
Warzone was really fun and experimental.
Breakout was cool, we got competitive ranking back.
And many other good things would come in time through the updates.
But thats really, Halo 5s biggest flaw.
It relied so much on upcoming content that people started to lose interest.
And the inconsistent variety is something I just cant get over.
Its these things that made Halo 5s multiplayer at odds with itself.
An ultra competitive game that could never find the right balance.
I always have enjoyed Halo 5 despite all the videos Ive made criticizing it.
But thats exactly the point, there is far too much of this game to criticize.
Overall fun factor, 7/10 Im not so much hunting a Spartan, as I am
hunting THE Spartan.
So now its time to stack these all up against each other and find out, Which Halo Has The
Best Multiplayer?
#6 Halo 4 because of its overall bad design, radical change in formula for the worse.
And attempt to steal CODs audience.
Without a doubt, Halo 4 has the worst multiplayer in the franchise.
#5 This is going to cause some controversy, Halo 5 takes the 5th spot.
Even though the game is in a MUCH better state now, with all the updates.
When you consider that as a series, the Halo games should build upon and add to the previous
games, or at the very least match the content of Halo 3, to see this game pull a massive
180 backwards in terms of content just sucked.
The removal of splitscreen co-op is unacceptable.
AND game-changing microtransactions, made the game worse.
Ideally, I wanted to put Halo 5 in the 2nd or 3rd best spot, but realistically it had
so many problems that distracted from its great, core gameplay.
#4 Halo: Reach Reach suffers because of its map design & selection, lack of ranking system
and its departure from the fundamental designs of Halo, which shaped the series for the future.
But it makes up for it by providing the greatest variety out of all the games AT LAUNCH!
And the way it managed to refine each and every one of these features, making it more
accessibility, is why the game is at Number 4.
Many people dont like the gameplay, but I feel the sheer variety it offered and t improvements
it made for all modes, earns it the 4th best multiplayer.
#3 Combat Evolved This little guy changed the industry!
It proved First person shooters could work to great success on consoles.
To this day, its still one of the best party games to play with a group of friends.
And many argue it has the most competitive multiplayer.
CE is a classic, and nobody can argue the foundation it laid for FPS games.
However, its beaten by its older brothers.
#2 Halo 2 CE might have changed consoles, but Halo 2 changed online gaming.
Xbox Live was so crazy to experience back in the day, and it paved way for future FPS
series to take root.
It was majorly responsible for the success of MLG and the origins of competitive eSports
could definitely be traced back to Halo 2.
Add onto this the playable elites, new sandbox elements and incredible map design, and Halo
2 rightfully earns spot number 2.
And finally, the best multiplayer in the Halo franchise is none other than Halo 3 because
of its incredible innovations with forge, theater, custom games.
The addicting ranking system, incredible maps, additions to game modes, sandbox elements,
customization, EVERYTHING!
Halo 3 simply has the most bang for buck out of the series.
It is a close call between this and Halo 2.
But when you consider that the skill gap in H2 heavily relies on exploits, and button
combos, its somewhat faulty launch, and balancing issues.
Halo 3 just narrowly manages to beat it for the top spot!
So thats my analysis of every Halo multiplayer and how they stack up against each other!
To avoid making this video being absurdly long, I cant cover literally everything about
all the games, but let me know what your thoughts are in the comments below!
Thats all I got for today, this is The Act Man signing out.
PEACE!
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Alaska Cruise Vlog - Day 6 Skagway - Duration: 16:55.
Today's episode is brought to you by CruiseLine.com where you can find
reviews tips and photos for real everyday cruisers a good morning we are
in Skagway our northernmost port on this cruise and it is a drizzly cool day
here's a look at the adorable little town of Skagway and we're joined today
by Disney Wonder look how beautiful that ship is and of course on the other side
of the ship the Nordam and the Emerald Princess are continuing to follow us up
the channel we are really excited for today we're getting on the White Pass
Rail at 12:15 we're so looking forward to that adventure but let's hope the
weather clears up just a wee bit
now I'm down on the promenade deck getting a closer look at Disney Wonder I
just love that bright yellow anchor that ship is so classic and beautiful okay
now I'm on the other side of the ship and I just want to show you guys the way
the train is pulled right up to the ship that's the nordam and you can see the
train is literally pulled right up to the gangway there and it's the same
thing on the other side of the ship just a short walk on the other side takes you
to the White Pass rail so you can see that it's super convenient for cruise
passengers to just jump on board and head up the White Pass for a dose of
Gold Rush history
welcome to Skagway
hey cruisers welcome aboard the White Pass and Yukon route train
we're so excited to bring this adventure to you guys today and we're here
actually jumping on the train over by the Holland America ship and we're
taking off in about 10 to 15 minutes we're so excited to talk with the
conductor and the tour guide today and to learn a little bit more about Skagway
and the construction of this absolute civil engineering miracle and maybe need
to pick up a little bit of Gold Rush history along the way even have a nice
heater to keep their hands toasty back here which I understand around May when
it's so snowy keeps people pretty toasty warm alright it's my understanding that
every single train car has a restroom I think that's pretty amazing so we're
gonna give you a little tour I'll try to squeeze inside and show you around this
is the loo welcome look at this old fashioned looking awesome toilet to
flush toilet pump handle so you grab that thing and give it a good pump but
they have all the bells and whistles running water soap nice hand towels even
a little mirror but I'm a little bit too short
look I can't even see you can maybe see like my eyebrows in this mirror
all right you guys we are rolling we are starting our three hour journey to the
summit the weather is a little bit jerkily today hi but all in all it's
actually quite beautiful quite scenic there's still even a little bit of snow
on the mountains down here and we're just going to enjoy the end of season
train ride
this is such a bucket-list day for me you guys you know what I realize when
we're on this cruise too that the White Pass and Yukon root railway is one of
two civil engineering landmark so I think I said that right
that we're experiencing this year so this railway and the Panama Canal are
two of the most amazing civil engineering feats in history and we're
getting to experience both of them so we've just started our three and a half
hour journey up the 3,000 feet elevation whoa you okay there cameraman and we're
standing on the flat the back platform here we just left the area where all the
cruise ships are and we just kind of past some of the neighborhood area and
you're gonna see a lot of other trains going by it is a very very busy day in
Skagway today something like gosh probably five shifts in each of these
rail parts that are operating has about excuse me each of the Train has about 14
cars on them so there is old there are a lot of passengers probably maybe 400
people on this particular train along so it is a very popular activity and for
very good reason
we're starting to climb you can really feel the elevation change and there's a
roaring River down there that's just sounds so refreshing and wonderful I was
just talking with one of the employees here and there are only 1,000 people
that live in Skagway year-round actually year-round residents that aren't part of
the tourism community here and 176 of them are employed by the White Pass and
Yukon route and about six of those employees are on the train that we're on
today do you see my hands are all in it I was holding onto the rail it's pretty
fascinating but this is a very big part of the economy here in Skagway
the other is a little breakfast on safety
we are way up for that so we reached the summit and the staff here on the White
Pass Rail has just moved the engine from one side of the Train to the other
side and we are getting ready to reverse directions and head back down
we just passed one of the landmarks along the way here called black cross
where there is a commemoration of two men who lost their lives when building
the railway apparently what happened was they were left me on the rocks a little
further up the road in a shock waves knocked a giant rock off the road and
down and hitting them under the rock so they moralize them right there where
they lay
all right we're wrapping up our train journey today hold on tight cut off all
over it's been an amazing experience special thanks to miss Jackie and the
wonderful staff at the White Pass and Yukon Route for making our day incredibly
special this was something that's been on our bucket list for a long time and
we will definitely be coming back next time we're in Skagway
I have it on good authority that the Skagway Brewing Company is the place to
be so we're checking it out right now I'm gonna try the Spruce tips beer there
it is whoa I don't think I got the side we'll get that later
all right got a great corner table at the Skagway for a company I ordered
myself a spruce tip blonde ale and yes
this one for you
- it all right so I cheated I tasted it
before I described it to you let's see here
hand-picked Sitka spruce tree tips that on a crisp kick to its dreamy whatever all I can
tell you is it's amazing and I've been craving it ever since it was suggested
to me so Cheers! Gotta have junk food when you're having a
nice cold brew in Alaska since we've ordered wait for it
the loaded and tater tots chili and cheese check out
we had a great day in Skagway but I'm too tired to vlog night night
today's cruise vlog was brought to you by Cruiseline.com where you can find
reviews tips and photos from real everyday cruisers
-------------------------------------------
Bengali BhaiBrothers | Bangla Funny Video | Ajaira Friendz | New funny video 2017 - Duration: 3:34.
For more infomation >> Bengali BhaiBrothers | Bangla Funny Video | Ajaira Friendz | New funny video 2017 - Duration: 3:34. -------------------------------------------
Tre Sera - Holding On (Lyrics Video) - Duration: 4:10.
📝 Tre Sera - Holding On Lyrics
I never feel lonely Till I'm by your side
So cold when you touch me Can a love like this survive?
So many questions Not sure what to say
Going around in circles
Tell me to stay I'm begging you please
Don't push me away Don't want you to leave
Look in my eyes And tell me the truth
'Cause I just need to ask you Do you love me anymore?
'Cause I keep on holding on Do you love me anymore?
'Cause I keep on holding on
Say that you need me Say that you care
When everything gets ugly I need to know that you are there
If I'm gonna be here Then I need you here to
'Cause I just wanna bring my heart with you
You're breaking me down Down to my knees
I'm fighting for you 'Cause I still believe
The silence is old I need something new
So, tell me to stay I'm begging you please
Don't push me away Don't want you to leave
Look in my eyes And tell me the truth
'Cause I just need to ask you Do you love me anymore?
'Cause I keep on holding on Do you love me anymore?
'Cause I keep on holding on
Yeah, I keep on holding on And I just gotta ask you
Do you love me anymore?
'Cause I keep on holding on
(Do you love me anymore?)
('Cause I keep on holding on) (Do you love me anymore?)
('Cause I keep on holding on)
Yeah, I keep on holding on And I just gotta ask you
Do you love me anymore?
'Cause I keep on holding on Do you love me anymore?
Do you love me anymore?
-------------------------------------------
Psychological Study Reveals What We Already Knew: Trump Is Really, Really Dumb - Duration: 4:04.
An amazing new psychological study of the actions and words of Donald Trump has revealed
something that most of us in this country already realized, and that is Donald Trump
is really not a smart or intelligent human being by any measure.
Now what happened in this psychological study was that they have computer algorithms that
go through and measure the words that people use, nouns, pronouns, verbs, adjectives.
They analyze all of that to try and decipher whether or not a human being actually uses
analytical thinking.
Are they looking at an issue, analyzing it, and then speaking on it?
Or are they making up nonsense?
Essentially is what this program is designed to figure out.
And with Donald Trump it found out that no, he has very low analytical thinking ability,
which means as far as intelligence quotient, IQ, goes, his isn't very high.
It can't be because part of intelligence for anybody who's ever actually taken an IQ test
understands, it is analyzing.
It is logic and figuring things out and thinking through problems.
Donald Trump, according to this program and other mental health experts who've watched
him, does not have that ability and therefore, his arguments saying that he has a very high
IQ, there is no possible way in hell that could ever be true.
And we know this because now they're analyzing it.
In fact, Donald Trump was among the lowest out of all of the republican candidates that
they ran through this program back during the 2015 primaries.
Hillary Clinton was almost double Donald Trump's level in the analytical thinking abilities,
and yet America somehow looked at this man who was quite literally the dumbest person
running for president and said, "That's our guy.
That's the guy I'd like to have a beer with.
That's the guy I want making important decisions.
That's the guy I want in control of the nuclear codes."
We picked the dumbest possible person out of that entire crop, and I know Hillary Clinton
won the popular vote, but he won the electoral vote, and that's what we got, a very much
below average president with a very low IQ making decisions that he doesn't understand.
And according to this report, that he doesn't even analyze because he can't.
This is dangerous for the United States.
This cannot become the norm.
We cannot just allow a below average, low intelligence human being to be making these
important decisions about who gets health care, who gets a tax cut, what programs in
the United States get funded, whether or not continue funding education properly.
This is not okay, and yet Trump supporters believe that it's perfectly fine that we picked
the dumbest of the dumb to be the leader of this country.
We owe it to ourselves and to our children and to our neighbors and our friends to do
better in 2020.
Let's not look at the dumbest guy up on stage and say, "Well, he talks like me.
Maybe I should vote for him."
Use the person, choose the person that uses words that you maybe don't understands, words
that you have to go look up.
Use the person with a good education, who speaks in complete sentences, who's not up
there bullying and insulting people because clearly it didn't work that well
in 2016.
-------------------------------------------
What is The Best Diet For Prediabetes? - Duration: 9:02.
Hello, I am Ty Mason of thediabetescouncil.com, researcher, writer and I have type 2 diabetes.
I want to emphasize that my perspective is coming from one with Type 2 and not Type 1.
Our channel is primarily for those with Type 2 Diabetes and PreDiabetes.
Today I want to answer the question what is the best diet for prediabetes
After you watch the video today, I invite you check out the description box for my new
ebook.
This is one of the most comprehensive diabetes meal planning book you can find.
It contains diabetes friendly meals/recipes, recipes for different goals such as 800-1800
calories per day meal plan, diabetes meal planning tips and tricks.
There are also tons of diabetes friendly recipes for everyone!Despite all the publicity surrounding
new research and new nutrition guidelines, some people with diabetes still believe that
there is something called a "diabetic diet."
For some, this so-called diet consists of avoiding sugar, while others believe it to
be a strict way of eating that controls glucose.
Unfortunately, neither are quite right.
The "diabetes diet" is not something that people with type 1 or type 2 diabetes should
be following.
"That just simply isn't how meal planning works today for patients with diabetes," says
Amy Campbell, MS, RD, LDN, CDE, a nutritionist at Joslin and co-author of 16 Myths of a Diabetic
Diet.
"The important message is that with proper education and within the context of healthy
eating, a person with diabetes can eat anything a person without diabetes eats," Campbell
states.
What's the truth about diabetes and diet?
We know now that it is okay for people with diabetes to substitute sugar-containing food
for other carbohydrates as part of a balanced meal plan.
Prevailing beliefs up to the mid-1990s were that people with diabetes should avoid foods
that contain so-called "simple" sugars and replace them with "complex" carbohydrates,
such as those found in potatoes and cereals.
A review of the research at that time revealed that there was relatively little scientific
evidence to support the theory that simple sugars are more rapidly digested and absorbed
than starches, and therefore more apt to produce high blood glucose levels.
Now many patients are being taught to focus on how many total grams of carbohydrate they
can eat throughout the day at each meal and snack, and still keep their blood glucose
under good control.
Well-controlled blood glucose is a top priority because other research studies have concluded
that all people with diabetes can cut their risk of developing diabetes complications
such as heart disease, stroke, kidney and eye disease, nerve damage, and more, by keeping
their blood glucose as closely controlled as possible.
What does this mean for people with diabetes?
This means that a person who has worked with a dietitian and a diabetes treatment team
to figure out how many grams of carbohydrate they can eat throughout the day can decide
at any given meal what they will eat.
Those with diabetes who are not on insulin need to focus on keeping the amount of carbohydrate
they eat consistent throughout the day.
Those on insulin can decide both what and how much to eat at a given meal (as long as
it doesn't exceed their daily allotment), and can then adjust their insulin accordingly.
"There aren't any foods that are 'off-limits,'" says Campbell.
"Rather , one just needs to learn how to spend his or her grams of carbohydrate wisely over
the course of the day."
Frequent home blood glucose monitoring is then used to keep track of the effects of
meals and activity levels on their blood glucose.
They work with their healthcare team to make adjustments in their food intake, physical
activity, and medication to keep their blood glucose as close to normal as possible.
How does carbohydrate counting work?
Most foods--except meat and fat--contain some carbohydrate, and carbohydrate increases blood
glucose faster than any other food.
The number of grams of carbohydrate that a person can eat each day or at each meal is
determined by:
- Weight and weight loss goals
- How physically active an individual is (because physical activity will lower their blood glucose)
- What diabetes medication or insulin they are taking, and when
- Other factors such as age or the presence of high blood fats (or any other medical issue,
for that matter)
For example, a 6' 2" tall man with diabetes who weighs 180 pounds and wants to maintain
his current weight might be told he could eat 350 grams of carbohydrate spread out over
the day.
His goal would be to spread those grams out over the course of the day so that he doesn't
send his blood glucose too high at any one time.
If he is taking insulin or oral diabetes medication, he might also have to manage when he eats
his carbohydrate in such a way that there is enough sugar from his meals in his bloodstream
when his medication is working its hardest.
"We now know that in general, a sugar-containing food like a brownie may have 30 grams of carbohydrate
in it, but that brownie will have the same effect on your blood glucose as 2/3 cup of
rice or one cup of applesauce, both of which have 30 grams of carbohydrate in them," says
Campbell.
"So, if this man's meal plan developed with a dietitian states that he can eat 60 grams
of carbohydrate at a meal, he can decide how he 'spends' those 60 grams.
One time he may have 2/3 cup of rice and one cup of peas.
Another time he may decide, for his carb choices, to eat a small baked potato, a cup of milk
and have the brownie for dessert."
People who develop diabetes when they are over 40 frequently develop diabetes in part
because they are overweight.
Being overweight makes it more difficult for their bodies to use insulin to convert food
into energy.
For this reason, many patients with diabetes also have weight loss as a goal.
Because each gram of fat contains 9 calories (while a gram of protein or carbohydrate contains
only 4 calories), fat gram counting as a means of losing weight becomes an additional nutritional
tool for many patients.
Frequently people with diabetes also have problems with high blood fats and/or cholesterol
levels, and will be prescribed a meal plan that is low in fat as well.
So even if they aren't overweight, some patients may be counting grams of fat eaten at each
meal or over the course of the day, as well as how many grams of carbohydrate.
There are many food lists available that show how many grams of carbohydrate and fat are
in most foods.
Also, most any food you purchase in a grocery story lists carbohydrate and fat content as
part of the food label requirements mandated by the federal government.
Not a do-it-yourself project
"Obviously using nutrition as part of an overall diabetes treatment plan is not an entirely
do-it-yourself project," notes Campbell.
It's best, she states, if you work with a dietitian to determine which type of meal
planning approach will work best for you.
"But then the rest of it is pretty much up to you," she adds.
"You get your meal plan 'budget,' and then you decide how to spend it at each meal.
And just like people without diabetes, you need to eat a variety of foods in order
to be healthy Don't forget to get my new ebook and please,
subscribe to our channel for many more videos like this one in the future.
Thanks for watching.
I am Ty Mason.
-------------------------------------------
New Jurassic World Pachycephalosaurus Bashers & Biters T-Rex Vs Raptor Unboxing - Duration: 7:30.
that was a good little snack Wow guys it's great to see you again we're gonna
New Jurassic World Pachycephalosaurus Bashers & Biters T-Rex Vs Raptor Unboxing
Jurassic world I'm gonna try it looks like pac peck peck Lee cephalus Oris I
hope that's correct someone's got bashing action Wow huh
look his head boobs up and down good like bash the dinosaur I don't think he
has any lights let's check out the back he says he has a bashing head position
Pecola has subtle asaurus a ferocious fight for survival Wow let's open this
up
okay guys this is Pecola Seppala Soros is really cool let's take a closer look
at him this is another one of the Badger buyer series you've got the wound and
decide like if he's fighting another dinosaur and they fight him and claw him
they open up a gruesome wound this shows his ribs through it you got the Jurassic
world like logo I call it a tattoo and it sounds cool tattoo and then you've
got the leg back leg it's got a decent range of motion on the other side you
have a good range of motion - and the arms will move up and down say about
third play around the body and then let's let's take a look at like the
colouring and everything he's got a nice yellow like a yellowish orange color
he's got the bumps pretty much everywhere and then he's got
really cool stripe system down the back I'm gonna take a look at that I really
like this drive system they did there then his head he's got the same stripes
on the back of his neck than here he's got that big bony plate this is what he
uses to attack and defend themselves he's got spikes around here the coloring
I think the coloring is actually pretty good I mean this is it seems like it
would be a hard coloring job I mean it bled a little bit into some of these
spikes here but if you could see him he's got a little red eye I mean they
painted the iris like black and everything it looks cool
and then on this side of course this site is where you got all the screws
you've got four screws here and then until and then of course this has the
bosch in the biting action so the bashing action you would push his tail
down and he like stretches his neck to like hit somebody with his bony plate
and protect them if you move the tail sight beside it move his head just a
little bit see that not much so the action on this guy is not as good has a
lot of the other ones but he looks really cool so that I guess that sort of
makes up for it and the price the price is not too bad there so
this guy's going through the jungle just minding his own business when oh it's a
raptor just Raptor oh my he's challenging to fight this guy comes up
and bashes him with his head and Raptor splashes heaven opens up this side this
guy just keeps on fashion bashing Raptor is getting really angry now because he D
tried fighting his head but it's hard like a rock and he's almost breaking his
teeth not he doesn't know what he's doing
something's coming
something big is coming oh no what is it oh that Raptor ran for his life good
thing he did that was a good little snack
boy I'm gonna have to spit out that bony plate I was on top of his head any more
volunteers to get
did you see that that Pecola cephalo for Soros was fighting in a raptor t-rex
just like that jump I like my cookies and I like all kinds of cookies
chocolate chip cookies chocolate cookies vanilla cookies Wow
I like any kind of cookies you like cookies when I get the cookies I eat
them like the t-rex baby the time this auction Lopez if you enjoyed this
episode make sure you subscribe to my channel and down there dump your video
click like and leave me comments if you wait too
I saw and car a lot more fun videos about we could have so much fun together
hope to see you soon
also click the bell button to be notified every time I make it click the
boxes below for a walk or fun videos and if you want to see even more go ahead
and click the subscribe button
-------------------------------------------
YOU NEED TO TRY THIS FIFA 18 SQUAD BATTLES CHEAT... 🔥 - Duration: 10:04.
For more infomation >> YOU NEED TO TRY THIS FIFA 18 SQUAD BATTLES CHEAT... 🔥 - Duration: 10:04. -------------------------------------------
St1ka's Retro Corner - Doki Doki Literature Club (Steam / PC) Review - Duration: 14:16.
For more infomation >> St1ka's Retro Corner - Doki Doki Literature Club (Steam / PC) Review - Duration: 14:16. -------------------------------------------
What If North Korea Wasn't Communist? - Duration: 5:36.
Hello and welcome back to Life's Biggest Questions, I'm Ron McKenzie-Lefurgey.
Well, here we are again.
North Korea.
The enigma.
Some of us know very little about the country, and some of us know far more than we would
have liked.
It's a country of strife and struggle, largely due to its shady political past (and terrible
political present).
But what would have happened if the communism that brought North Korea to ruin had never
been taken up?
Let's explore.
Make sure to throw us a thumbs up if you enjoy this video, and subscribe to Life's Biggest
Questions for more like this!
Now get ready, it's time to answer the question, what if North Korea Wasn't Communist?
Before we get into the changes that could occur without communism, we should probably
go over the political landscape and history in North Korea.
Due to the Soviet occupation of the northern part of Korea at the end of World War 2, communism
was quite popular in the area, and became the predominant ideology in the North when
it split from the South.
While for some years they used a more classical version of communism, they slowly began shifting,
using the term "Juche" (jew-cheh), meaning "self reliance".
This referred to a rather creative application of Marxism-Leninism, used unofficially from
the 50s to the 80s, before being officially instated in 1982 by Kim Jong Il.
Juche put a great deal of importance on the individual and the nation as distinct from
others, and contributed to North Korea's stubborn refusal to engage positively with other countries.
This idea of Juche was used to justify many of the policies and actions of the North Korean
government, and contributed greatly to the iron hold they currently have over the population.
The supposed goal was to gain independence, national economy, and self defense, in order
to establish socialism.
Unfortunately, this self-sufficiency led to the people of North Korea being neglected.
They were expected to overcome nature itself and somehow grow food where it wasn't possible.
This caused a dwindling of a number of resources, with many going hungry, particularly those
outside of the city's capital, who generally had first dibs on the food.
The North Korean brand of socialism was very different from other kinds, like that found
in Soviet Russia.
They maintained family lineage and nationalism, putting that above class struggle, allowing
for a social hierarchy that would not be cool under Stalin.
Stalin would not have approved with the nationalism of the country, and particularly the ironically
fascist elements of it.
This leads many to claim that while North Korea may seem Stalinist, in reality it's
much more similar to nationalist ideologies, or even a monarchy.
So now that we have an idea of the political situation in North Korea, we can discuss what
would change.
Well first of all, we could get into annoying technicalities and argue that it already is
far enough from classic communism that it isn't communist.
Many see North Korea as essentially a monarchy at this point.
But that's no fun.
So, let's look at what would happen if North Korea never took on the tenets of communism,
and never used Juche to their advantage?
Without communism, it's arguable that Kim Jong Il wouldn't have had enough power over
the people to begin his family's reign over the country, and couldn't instate Juche.
Juche was a significant factor that allowed Kim Il Sung to develop a cult of personality
around his family, similar to the rulers of the ancient world who were regarded by their
subjects as Gods.
It allowed power to be passed onto his son Kim Jong Il, and later Kim Jong Un, and permitted
the government to gain absolute control over the people, using propaganda and strict laws
to keep them ignorant and in line.
Without communism, and the Juche ideology that came from it, there's a chance that North
Korea would not be led by the brutal dictatorship we know.
If this was the case, things could look a lot better for the North Koreans.
Without Juche, no longer would the people be starving, relying on foreign aid to survive.
The supposedly communist government made enemies of its farmers in the 90s when it cut their
own food rations in favour of those in Pyongyang and the military.
Under, say, a capitalist democracy, it's possible that content farmers, along with trade with
other countries, would allow them to import food from other areas, up their economy, and
thrive, rather than simply surviving.
We need only look to South Korea for a decent look at how the North could have been had
they not split off and created their own communist nation.
Despite the fact that the South lived under various brutal regimes themselves for many
decades, their people are doing far better now than the North Korean people.
Life expectancy in the north is 69.5 years, compared to 81.37 years in the South.
The GDP per capita in the North Is $1800, compared to over $35,000 in the South.
People in South Korea are even 3-8 cm taller on average, due to the malnutrition of their
Northern brethren.
Clearly, if you're a North Korean, the grass really is greener on the other side.
It could also be that without the tension brought about by communism, and the later
domination of the Kims, North Korea would be more willing to reunify.
South Korea is in favour of peaceful reunification, and if the people of the North weren't captives
being kept in the dark by an evil dictator, they may share the same views.
The Korean war may have never even happened without the influence of Stalin and communism.
And now we return to our question: What if North Korea Wasn't Communist?
Well, one could make a very good argument that it ISN'T communist anymore, rather a
dictatorial monarchy with complete control of its citizens.
However, if it NEVER had Communism or the influence of Juche, it could be that the Kim
family would not have been able to develop the cult of personality, and may not have
instituted their dynasty.
This would lead to a much healthier relationship with other countries, happier and healthier
lives in its citizens, and could even open the gates to reunification with the South.
Thank you for watching Life's Biggest Questions, I hope this was interesting and informative,
and maybe even inspired you to look into it further on your own.
If you liked this video, please thumbs up and subscribe to the channel down below.
While you're down there, let me know what changes you think would happen if North Korea
was never communist.
Until next time, I'm Ron McKenzie-Lefurgey with Life's Biggest Questions, wishing you
the best of luck, on your quest for answers.
Foreign aid often needs to be sent in, simply because the rulers are too stubborn to change
their ways.
One important thing to note is that North Korea is not a classic communist country.
There are certain difference between the communism seen in North Korea and that of, say , Soviet
Russia.
-------------------------------------------
VLOG – Wave & Freestyle Kiting at Caños & Lessons for Fabi - Duration: 7:57.
good morning
we're now on the way to the harbour
because Jürgen of KiteWorldWide arrived
together with Tobi with whom we were on the catamaran first
because these guys travelled to Mallorca
to get another catamaran there
because the other one stayed in Brest
so they sailed from Mallorca to here
and wait down there at Tarifa's harbour
with packed kiting gear
because we'll head to Caños de Meca
which is 40 minutes north-west of Tarifa
we'll have a nice kiting session there
wind looks alright, we'll have some waves aswell
car is packed with gear
or people
people as always
the guys should wait somewhere here, they've sent us a location
so we'll pick them up and drive up to Caños
that's Jürgen
have to fit some more people in the car
hectic and stressfull as always
I bet he's not a real park ranger
awesome wave spot
it's high tide later
so we have to be a bit careful with the reefs now
we'll get the waveboards now
(german pun)
the car is packed to the roof
we'll figure out to get everybody and everything in
someone has to go in the trunk
let's see whether everything fits
we'll drive back to Tarifa and go to the lagoon
so Fabi can learn to kite there
YEAH DUDE
but first we have to squeeze in the back
are you ready with rock-paper-scissors?
with video proof
you guys play first
best of one
Schnick
Schnack
Schnuck
you get a legit seat
you can sit here, super cozy!
too late
best dog in the world
I have to get out for this
what's happening
lagoon in Tarifa, we want to kite a bit
yeah, yeah
I'm learning to kite now
at the lagoon here
and, ehm
it'll be a nice fail compilation!
I'll fill up the lagoon for you guys
looks like not enough water
it'll be full soon guys!
is that your first time?
come on
yes
keep going!
long arms!
and back up!
yes!
that was good
ahhh!
and another one!
clean the lens a bit
long arms. LONG ARMS!
wind is gone again, sorry!
yes, back up again!
keep going!
you got wind now, you can do it!
up, up!
nice, come on!
up and down!
and back up!
and back down!
I guess that was a sign, we should stop now
good bye YouTube
we'll continue tomorrow
with the next tutorial
where we'll film Fabi's sponsor me tape
don't forget:
okay just kidding, fuck off
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