Friday, November 17, 2017

Youtube daily report w Nov 17 2017

Hello, just2good here,

and LEGO just revealed the Brick Headz for the Justice League,

which release in 2018.

The Aquaman one is a mess.

I thought Phasma would be the worst for a while,

but Aquaman gives a run for her money.

The hair using medium dark flesh towards the tips doesn't work,

the top of the beard looks way to clean,

and the outfit is much to green.

That rhymed.

I do like Cyborg a lot,

and it's interesting that they got his skin color right here,

using medium dark flesh, while the minifigure used reddish brown.

His designs looks interesting,

I like the mix with the robotic parts with his hair and skin coming through,

and it's a great interpretaion of the chacter from the movie.

The Flash looks good.

Not perfect, the helmet needs more curves,

but it's all dark red instead of a mix of red and dark red like the minifigure.

While I didn't mind this on the minifigure,

it just wasn't very accurate,

so this is a little bit more accurate.

And, Wonder Woman is pretty bad.

While the last two were more accuracte,

this one has black hair for some reason,

which doesn't match the movie -

even the minifigures got the color right with dark brown hair.

There's no printed bracelets like the minifigure,

and I wish the hair overlapped a bit to the forhead.

So we have a mixed bag here.

Two good ones, and two bad ones.

Cyborg is probably one of my favorite Brick Headz,

and Aquaman is one of my least favorites.

Either way, what do you guys think?

Leave your thoughts in the comments below.

I'll see you guys later.

Peace out.

Bye.

For more infomation >> The LEGO Justice League 2018 Brick Headz are a mixed bag... - Duration: 1:14.

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Should You Worry About Alcohol Causing Cancer? - Duration: 5:04.

[INTRO ♪]

If you've been paying attention to any health news lately,

you might've heard that The American Society of Clinical Oncology

released an official statement about alcohol and cancer.

Some headlines make it sound like everyone should just

quit drinking now if they care about their health.

But it's not that extreme, and it's not really new information.

Basically, this statement is saying that there's growing evidence

that too much alcohol can be really bad for you in the long term.

Sounds pretty reasonable.

And, to be super clear, you shouldn't panic if you

crack open a cold one with the boys every once in a while.

Scientists have been looking at risk factors

involved in cancer for years and years.

And a scientific statement just means that a group of experts

gathered up a bunch of research and published an overview of it,

while pointing out questions that could use a deeper look.

The ASCO used decades of cancer research data

to make their recommendations,

including a bunch of meta-analysis or pooled analysis studies.

These are where researchers take results from other papers,

like case studies or lab research,

and plug the data into statistical models to look for trends.

Like in 2007, researchers found that alcohol consumption

was a significant factor in cancers of areas like your mouth or esophagus.

Those findings were backed up by a branch of

the World Health Organization in 2009.

Liver cancer and drinking a heavy amount of alcohol were strongly linked

in a 2014 report backed by the World Cancer Research Fund International.

And in a 2017 review, breast cancer risk before menopause

was found to increase by around 5% if you have one drink a day.

Just to name a few.

The problem is what your body does with the alcohol once you drink it.

Ethanol gets processed into a molecule called acetaldehyde,

and that's the stuff that can mess with your DNA,

make your cells mutate, and cause cancer.

Research on animals like rats and mice has backed up this hypothesis, too.

They were much more likely to develop tumors

if they drank water with ethanol or acetaldehyde.

Now, a lot of these reviews provide evidence against excessive drinking

and binge drinking, which is defined as consuming more than

four or five drinks in a single night out.

No matter what type of alcohol, you're increasing your risk.

But even though the statement seems pretty clear,

the big picture is complicated.

We're still not sure how much alcohol consumption alone affects cancer risk.

These statistics could be influenced by things like smoking,

or even sociological factors that affect how much people drink.

So the statement also points out that there are

lots of gaps in our knowledge that only more research can fill.

But for now, you know the drill.

Like bacon or any of the other foods that have been linked to cancer,

after understanding the risks, you can just…

make sensible choices and live your life.

Now, besides all this talk about cancer,

I think we can all agree that drinking too much can leave you with

one heck of a headache the next morning.

And headaches just suck.

Some of them are mild, caused by not enough sleep

or staring at a screen for too long.

But others can be aggressively terrible, like migraines.

And with any sort of head or face injury,

you might just feel like that's worse than other kinds of pain.

And this week, Duke University scientists found some evidence

that any extra distress isn't all in your head.

Well, I mean, it is.

It is literally in your head because pain is signaling from your brain.

The point is: there could be a real difference

in how we perceive different kinds of pain.

Pain is produced by the brain in response to nerves that signal danger.

Like, if you place your hand on something hot,

nerves in your hand tell your brain

"yeah, there's a—there's a /lot/ of thermal energy here…

I don't think this is good."

Your brain then translates that into a feeling that might change your behavior,

like pulling your hand away really fast.

The thing is, there are two main pathways for these danger signals

to get to your brain: one set of nerves come from your face region,

and the other set comes from everywhere else.

In this study, the group injected some not-so-pleasant chemicals

into the face and paws of mice to test how they were

experiencing pain in both cases.

And they found that messing with the faces of mice

led to more signaling in a cluster called the parabrachial nucleus.

That's a hub of nerves that leads to regions like the amygdala,

a part of the brain responsible for processing emotions and instincts.

Eventually, it seems like all danger signals

get processed by the parabrachial nucleus.

But what stands out here is that the researchers found evidence that

some of the nerves from the mouse faces went directly there.

So the researchers think this could be why previous studies in humans

have seen more amygdala activation or emotional distress

with face pain than pain in other places.

Scientists and migraine-sufferers alike are hopeful that

this discovery will help expand our idea of pain

to include both sensory discomfort and emotional suck.

And hopefully learning more about that will help with better treatments.

Thanks for watching this episode of SciShow News.

If you want to learn more about your brain,

and have questions about everything from personality tests

to how fMRIs work, we have a whole channel for you called SciShow Psych.

It's at youtube.com/scishowpsych.

It's doing really well, people love it— including this person.

[OUTRO ♪]

For more infomation >> Should You Worry About Alcohol Causing Cancer? - Duration: 5:04.

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The Story of Skyrim Part One: Todd Howard and the Road to Oblivion - Duration: 14:03.

Skyrim wasn't built in a day.

While Bethesda's high fantasy roleplaying game continues to grow in popularity years

after its initial release, this game didn't spring from nowhere.

The road to creating one of the best loved pieces of fiction in recent history was challenging

and full of set-backs and delays.

No video game of this size and scope is the work of just one person.

Developers, programmers, artists and other creators all work together to produce interactive

artwork, and there are a million stories to be told about the creation of Skyrim.

This is one such story – the journey of a man who dreamed of working with his heroes,

and who ended up becoming a gaming icon in his own right.

This is the story of how Todd Howard first fell in love with Betheda's Elder Scrolls

series, and of how he ultimately brought it to a far wider audience of fans.

This is the tale of the journey that paved the way for Skyrim, and it begins with a humble

little boy who above all, loved magic and storytelling.

As a child, Todd Howard was, it was safe to say, a bit of a nerd.

He loved math and science and computers and technology, at a time when it wasn't particularly

cool or fashionable to embrace education.

He also loved roleplaying and magic and fantasy, embracing all the weird and wonderful stories

that were set in faraway lands of wizards, goblins, princesses and monsters.

These two great loves converged when Todd explored the incredible world of computer

gaming.

When he was young, Todd begged and begged his parents to get him an Apple 2 computer,

claiming that its computational power would help him in his studies.

In reality, this desktop computer was a gateway into a world of high fantasy adventure, as

Todd fell in love with games like Wizardry and Ultima 3.

These games felt like huge, immersive worlds, and Todd got lost in them for hours as his

imagination ran wild.

In truth, though, Todd also had another reason for desiring a computer.

He didn't just want to play computer games; he wanted to design his own.

The Apple 2 gave him the equipment he needed to try his hand at programming, and he worked

hard to build games of his own creation that emulated the experiences he had playing fantasy

titles from professional studios.

Todd's desire to create games continued throughout his young life, but he wasn't

entirely sure how he might find a career in this hobby of his.

He was smart and driven, and as such, got a chance to study at The College of William

and Mary in Virginia.

He ended up focusing on studying finance, not because he was particularly interested

in the field, but because it seemed like this was the quickest, easiest, simplest way to

get through college.

Todd had an affinity for numbers, and the math required for finance courses came naturally

to him.

This meant that he had plenty of time for what he really wanted to do with his time:

play computer games.

Whenever he wasn't in lectures, Todd could be found in the university's computer lab.

He wasn't working on assignments; instead, he'd start the day by installing Wing Commander

onto one of the computers, and then would play for as long as he could.

Tearing himself away from the game was always disappointing, and the moment he could, he'd

return to play again.

He always hoped that someone else wouldn't be inconveniently trying to write an essay

on the computer he'd been using.

If so, he'd have to install Wing Commander on a different computer, and as that took

a lot of time, it would eat into his precious gaming window.

Todd adored roleplaying games more than any other genre, but he didn't limit himself

to only playing these games.

The roleplaying scene was fairly small at the time, and there existed a huge variety

of other kinds of games that Todd also played as much as he could.

Todd played sports games and racing games with enthusiasm – as long as it was a digital

gaming experience, he could find joy from it.

This willingness to try anything led him to Wayne Gretzky Hockey, a game that didn't

seem like a big deal, but that would end up changing Todd's life.

The game was a bit outdated by the time Todd was in college, but he loved it nonetheless,

and was intrigued by the studio that made it, a tiny company by the name of Bethesda

Softworks.

Bethesda wasn't exactly a huge developer.

The studio had made a bunch of tiny yet noteworthy games, that kept it afloat, but it was hardly

one of the big names in the industry.

It was known simply as a studio that made sports titles for EA, but otherwise, it was

fairly invisible.

Nevertheless, Todd felt a strange affinity for Bethesda.

As he pored over the game's box art, he noticed the company's address – it turned

out that Bethesda was located in Maryland, which was conveniently located along Todd's

journey home from college.

The cogs in Todd's head began to turn.

Rumor had it that Bethesda was working on a fantasy role-playing game, and Todd couldn't

help but imagine how much fun it would be to get to work on such a project.

The studio was geographically convenient, had made a game that he loved, and was supposedly

working on something that he'd wanted to make his entire life.

The solution seemed obvious: the next time he was going either to or from college, he

needed to stop in and ask for a job.

So that's exactly what Todd did.

He turned up outside the company's building one day, knocked on the door, and invited

himself in.

Seeing the studio in all its glory was like walking into Todd's personal idea of paradise

– albeit a very dark, claustrophobic one.

Bethesda's developers worked out of the basement of their building, and the lights

were perpetually turned down low, with rows of computer monitors bathing the surroundings

in an eerie glow.

It was almost like a cave from a fantasy game, with invaluable treasure dotted around the

room in the form of artwork, production notes, and game demos.

Thrilled with his discovery, Todd made the case for why the company should hire him.

He was geographically convenient, he was studying at college, and he loved games so much that

it hurt.

Unsurprisingly, this line of argument was unsuccessful.

Todd was told that perhaps he ought to try again once he'd graduated, but that, for

the moment, he ought to focus on his schooling.

Undeterred, Todd went back to school, finished up his education, got his degree, and returned

to Bethesda.

He'd fulfilled their requirements, and was ready for full time employment.

Surely, they should hire him now?

Again, he was sent away.

The small company didn't need him right now, especially considering his lack of experience.

Being rejected a second time stung.

All Todd wanted to do was create games for Bethesda.

This intense desire only grew as the studio finally released their long-awaited roleplaying

game, The Elder Scrolls: Arena, and it turned out to be everything that Todd hoped it could

be.

Unable to work for his heroes, Todd instead found another, even smaller studio in Virginia,

and got a job there instead.

Compared with this studio, even Bethesda was a big deal, but Todd was happy.

He was making games for a living, and that was what he wanted.

That said, he wasn't giving up on his Bethesda dreams just yet.

He would go to conventions and gaming expos, and would always gravitate towards the Bethesda

booth.

There, he would spend his time admiring their games, talking with the company employees

that were present, and desperately trying to convince them to hire him.

Eventually, Todd's persistence paid off, and he finally achieved his goal, joining

the team at Bethesda to work on a game based on the Terminator movie franchise.

After that, to Todd's immense pleasure, he was assigned to work on Daggerfall, the

second game in the Elder Scrolls series.

While Todd had finally landed his dream job, there was a lot of work ahead of him.

The future of the franchise was far from certain, and looming clouds on the horizon were about

to dramatically change Bethesda forever, as they threatened to swallow the tiny studio

whole.

Todd's role in Daggerfall was fairly minor, but with a company this small, he had plenty

of opportunities to experience, or at least witness, all aspects of the video game creation

process.

Daggerfall was designed to build upon what had been achieved in Arena, but with a more

complex skill system that let each player craft a more unique character that developed

new abilities based on their own personal playstyle.

The game's release proved a success, albeit an imperfect one – plenty of players found

Daggerfall to be difficult to play, as its code didn't run all that well on a lot of

different kinds of computer hardware.

Todd's hard work was rewarded, as he was given the opportunity to handle the reins

of Redguard, an expansion pack for Daggerfall.

Eagerly, Todd did everything he could to make the expansion a success, but enthusiasm alone

wasn't enough to guarantee a best-seller.

Bethesda's small studio had been struggling with finances for a while.

Unlike many games companies, it was funded privately, meaning that there wasn't much

room for error, and even though the first two Elder Scrolls games had found a niche

audience, they didn't have enough widespread appeal to save the company.

Eventually, Bethesda was forced to file for bankruptcy, and while the company was able

to be restructured so that it could continue work, it didn't look like things would be

able to continue forever.

For his part, Todd got stuck in, doing everything he could to make the next few Elder Scrolls

games the best they could be.

Morrowind built on what had been achieved with Daggerfall, creating a large open world

that, Todd hoped, felt more alive and believable than anything that had come before.

Todd searched internet forums daily, looking to gain a better understanding of what fans

were looking for.

He would read every opinion he could get his hands on, in order to see what the community

wanted from each new instalment of the series.

This led to the creation of Oblivion, the fourth Elder Scrolls game, with its huge,

sprawling world, greater gameplay choices, and complex artificial intelligence that attempted

to simulate the lives of countless computer characters.

The game was far from perfect, but it was the biggest, most complex thing that Todd

and his team had created up to that point.

Todd expected this new title to go out to the same small audience that had loved his

other games.

As such, he went online to perform his regular checks of the state of the fanbase – only

to be completely blown away by all the discussion that was going on.

Oblivion had exploded in popularity, seemingly overnight.

Something had clicked within the public consciousness, and suddenly, this niche game series was a

big deal in a way that Todd had never seen before.

Perhaps it was connected to the growing popularity of fantasy adventure following the release

of the Lord of the Rings films, or maybe Todd had underestimated the advantage of releasing

Oblivion so soon after the launch of the Xbox 360.

For whatever reason, though, the Elders Scrolls series was finally getting a lot more attention.

A huge audience were showing the games the kind of love that Todd had always felt towards

fantasy roleplaying adventures.

Even as Bethesda began to gear up for their next release – a revival of the beloved

Fallouts series – Todd was already thinking up ideas for the next Elder Scrolls title.

This new game would need to be even bigger and grander than Oblivion.

It would need to take all the lessons that Todd and his team had learned thus far, and

build something wonderful from the framework that already existed.

And so, Todd steeled himself, as he took a deep breath, and prepared to lead Bethesda

in the creation of Skyrim.

… The moral of Todd's story is that persistence

pays off.

It's not always easy to keep trying in the face of rejection and failure.

When you hit a roadblock that stops you from reaching your dreams, it can feel like you

may never actually get where you're trying to go.

If Todd had thrown in the towel when he was first rejected by Bethesda, he'd never have

achieved his dream of working for the company.

Similarly, it was necessary for him to endure years of obscurity before his games gained

the popularity that they now enjoy.

When you face trials or challenges, don't let them stand in the way of you getting what

you want out of life.

Keep pushing forward, and eventually you'll be satisfied with your progress.

Sometimes it takes years of work, but that only makes it all the more fulfilling when

you finally achieve your dreams.

For more infomation >> The Story of Skyrim Part One: Todd Howard and the Road to Oblivion - Duration: 14:03.

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All Out War Expected Within The Hour After What Anti-Trump Democrat Was Just Arrested In SICK Plot.… - Duration: 4:37.

All Out War Expected Within The Hour After What Anti-Trump Democrat Was Just Arrested

In SICK Plot Against Pres.

For over a year, the left has been in meltdown mode ever since Donald Trump was elected as

president.

There have been protests, riots, marches, and even a threat by Antifa goons to overthrow

the government earlier this month that failed miserably.

Instead of these pouting leftists accepting the fact that Trump is indeed President, they

only continue with their childish antics that have often turned violent.

Now, one anti-Trump liberal was just arrested after her sick message to President Trump

and his supporters was spotted on the road, and you can bet that the will respond violently.

Yesterday, Amanda Shea of mPolitical, reported on a truck that was spotted in Texas that

had a disgusting message for Trump plastered on it.

The vehicle was discovered in Fort Bend County by concerned citizens who snapped a picture

of the nasty decal that said 'F**k Trump and f**k you for voting for him' on its

back window.

The photo was uploaded on to Facebook where it quickly went viral with many people wanting

the driver punished for the crude language on their vehicle.

The Daily Mail reported, that Sheriff Troy E Nehls of Fort Bend County, caught wind of

the expletive decal and posted it to his Facebook page with a stern message to the anonymous

driver.

"Our Prosecutor has informed us she would accept Disorderly Conduct charges regarding

[the sticker], but I feel [police and the driver] could come to an agreement regarding

a modification to it," he wrote.

Of course, the left came out in full swing threatening Sheriff Nehls for "endangering

the driver's identity" even though the truck's license plate was cropped out of

the image.

When that argument didn't work, they attacked the Sheriff for wasting tax dollars searching

for the driver and stifling free speech.

Eventually the driver of the truck's identity was revealed as 46-year-old Karen Fonseca,

and that is when the entire case took an interesting turn.

As it turns out Fonseca was a woman running from the law for fraud and had a warrant out

for her arrest.

Here is more from CBS News:

The driver of a pickup displaying an expletive-filled message to President Donald Trump and his

supporters in the Houston area was arrested Thursday on an outstanding warrant.

Fort Bend County Sheriff's Office records show Karen Fonseca was arrested about 2 p.m.

Thursday on an outstanding fraud warrant issued in August by the Rosenberg Police Department.

She was in the county jail Thursday night with bond set at $1,500.

Fonseca was released from jail Thursday night after her husband posted her bond, CBS affiliate

KHOU reported.

"I'm almost certain it does have to do with (the truck decal)," she said after

her release.

"People abuse the badge, and in my opinion, money talks.

When you're in politics, people know how to work the system."

A sheriff's spokesman has not answered a message seeking details behind the warrant.

Fort Bend County Sheriff Troy Nehls had threatened Fonseca with a disorderly conduct charge over

the decal.

However, District Attorney John Healey said he didn't think it would have been a prosecutable

case.

Fonseca had said she would not remove the decal.

She said she had been stopped by law officers, but that they have no grounds to issue a citation.

"It's not to cause hate or animosity," the 46-year-old Fonseca told the Houston Chronicle.

"It's just our freedom of speech and we're exercising it."

Nehls on Wednesday posted a photo of the truck message on Facebook alongside a request to

speak with the driver.

Nehls in his post said that a county prosecutor told him the message could warrant a misdemeanor

charge of disorderly conduct.

But at a news conference later Wednesday, he seemed to back away from that idea.

Nehls said he supports freedom of speech but worried that profane messages could incite

others and lead to confrontations that would disturb the peace he's pledged to keep.

Fonseca is already priming the public by saying that the reason she was arrested was to stifle

her free speech, which is absurd.

The fact of the matter is that she had an outstanding warrant out for her arrest and

when she made a public spectacle of herself, the police were able to track her down.

Of course the leftist minions won't see it that way and are most likely getting ready

to riot in the streets, but that does not change the facts.

Will Fonseca take down the disturbing decal on the back of her truck?

Most likely not, but at least she has been caught and will finally have to face the music

for crimes she has been avoiding all this time.

What do you think about this?

Please Share this news and Scroll down to comment below and don't forget to subscribe

top stories today.

For more infomation >> All Out War Expected Within The Hour After What Anti-Trump Democrat Was Just Arrested In SICK Plot.… - Duration: 4:37.

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The LEGO Justice League 2018 Brick Headz are a mixed bag... - Duration: 1:14.

Hello, just2good here,

and LEGO just revealed the Brick Headz for the Justice League,

which release in 2018.

The Aquaman one is a mess.

I thought Phasma would be the worst for a while,

but Aquaman gives a run for her money.

The hair using medium dark flesh towards the tips doesn't work,

the top of the beard looks way to clean,

and the outfit is much to green.

That rhymed.

I do like Cyborg a lot,

and it's interesting that they got his skin color right here,

using medium dark flesh, while the minifigure used reddish brown.

His designs looks interesting,

I like the mix with the robotic parts with his hair and skin coming through,

and it's a great interpretaion of the chacter from the movie.

The Flash looks good.

Not perfect, the helmet needs more curves,

but it's all dark red instead of a mix of red and dark red like the minifigure.

While I didn't mind this on the minifigure,

it just wasn't very accurate,

so this is a little bit more accurate.

And, Wonder Woman is pretty bad.

While the last two were more accuracte,

this one has black hair for some reason,

which doesn't match the movie -

even the minifigures got the color right with dark brown hair.

There's no printed bracelets like the minifigure,

and I wish the hair overlapped a bit to the forhead.

So we have a mixed bag here.

Two good ones, and two bad ones.

Cyborg is probably one of my favorite Brick Headz,

and Aquaman is one of my least favorites.

Either way, what do you guys think?

Leave your thoughts in the comments below.

I'll see you guys later.

Peace out.

Bye.

For more infomation >> The LEGO Justice League 2018 Brick Headz are a mixed bag... - Duration: 1:14.

-------------------------------------------

Should You Worry About Alcohol Causing Cancer? - Duration: 5:04.

[INTRO ♪]

If you've been paying attention to any health news lately,

you might've heard that The American Society of Clinical Oncology

released an official statement about alcohol and cancer.

Some headlines make it sound like everyone should just

quit drinking now if they care about their health.

But it's not that extreme, and it's not really new information.

Basically, this statement is saying that there's growing evidence

that too much alcohol can be really bad for you in the long term.

Sounds pretty reasonable.

And, to be super clear, you shouldn't panic if you

crack open a cold one with the boys every once in a while.

Scientists have been looking at risk factors

involved in cancer for years and years.

And a scientific statement just means that a group of experts

gathered up a bunch of research and published an overview of it,

while pointing out questions that could use a deeper look.

The ASCO used decades of cancer research data

to make their recommendations,

including a bunch of meta-analysis or pooled analysis studies.

These are where researchers take results from other papers,

like case studies or lab research,

and plug the data into statistical models to look for trends.

Like in 2007, researchers found that alcohol consumption

was a significant factor in cancers of areas like your mouth or esophagus.

Those findings were backed up by a branch of

the World Health Organization in 2009.

Liver cancer and drinking a heavy amount of alcohol were strongly linked

in a 2014 report backed by the World Cancer Research Fund International.

And in a 2017 review, breast cancer risk before menopause

was found to increase by around 5% if you have one drink a day.

Just to name a few.

The problem is what your body does with the alcohol once you drink it.

Ethanol gets processed into a molecule called acetaldehyde,

and that's the stuff that can mess with your DNA,

make your cells mutate, and cause cancer.

Research on animals like rats and mice has backed up this hypothesis, too.

They were much more likely to develop tumors

if they drank water with ethanol or acetaldehyde.

Now, a lot of these reviews provide evidence against excessive drinking

and binge drinking, which is defined as consuming more than

four or five drinks in a single night out.

No matter what type of alcohol, you're increasing your risk.

But even though the statement seems pretty clear,

the big picture is complicated.

We're still not sure how much alcohol consumption alone affects cancer risk.

These statistics could be influenced by things like smoking,

or even sociological factors that affect how much people drink.

So the statement also points out that there are

lots of gaps in our knowledge that only more research can fill.

But for now, you know the drill.

Like bacon or any of the other foods that have been linked to cancer,

after understanding the risks, you can just…

make sensible choices and live your life.

Now, besides all this talk about cancer,

I think we can all agree that drinking too much can leave you with

one heck of a headache the next morning.

And headaches just suck.

Some of them are mild, caused by not enough sleep

or staring at a screen for too long.

But others can be aggressively terrible, like migraines.

And with any sort of head or face injury,

you might just feel like that's worse than other kinds of pain.

And this week, Duke University scientists found some evidence

that any extra distress isn't all in your head.

Well, I mean, it is.

It is literally in your head because pain is signaling from your brain.

The point is: there could be a real difference

in how we perceive different kinds of pain.

Pain is produced by the brain in response to nerves that signal danger.

Like, if you place your hand on something hot,

nerves in your hand tell your brain

"yeah, there's a—there's a /lot/ of thermal energy here…

I don't think this is good."

Your brain then translates that into a feeling that might change your behavior,

like pulling your hand away really fast.

The thing is, there are two main pathways for these danger signals

to get to your brain: one set of nerves come from your face region,

and the other set comes from everywhere else.

In this study, the group injected some not-so-pleasant chemicals

into the face and paws of mice to test how they were

experiencing pain in both cases.

And they found that messing with the faces of mice

led to more signaling in a cluster called the parabrachial nucleus.

That's a hub of nerves that leads to regions like the amygdala,

a part of the brain responsible for processing emotions and instincts.

Eventually, it seems like all danger signals

get processed by the parabrachial nucleus.

But what stands out here is that the researchers found evidence that

some of the nerves from the mouse faces went directly there.

So the researchers think this could be why previous studies in humans

have seen more amygdala activation or emotional distress

with face pain than pain in other places.

Scientists and migraine-sufferers alike are hopeful that

this discovery will help expand our idea of pain

to include both sensory discomfort and emotional suck.

And hopefully learning more about that will help with better treatments.

Thanks for watching this episode of SciShow News.

If you want to learn more about your brain,

and have questions about everything from personality tests

to how fMRIs work, we have a whole channel for you called SciShow Psych.

It's at youtube.com/scishowpsych.

It's doing really well, people love it— including this person.

[OUTRO ♪]

For more infomation >> Should You Worry About Alcohol Causing Cancer? - Duration: 5:04.

-------------------------------------------

The Story of Skyrim Part One: Todd Howard and the Road to Oblivion - Duration: 14:03.

Skyrim wasn't built in a day.

While Bethesda's high fantasy roleplaying game continues to grow in popularity years

after its initial release, this game didn't spring from nowhere.

The road to creating one of the best loved pieces of fiction in recent history was challenging

and full of set-backs and delays.

No video game of this size and scope is the work of just one person.

Developers, programmers, artists and other creators all work together to produce interactive

artwork, and there are a million stories to be told about the creation of Skyrim.

This is one such story – the journey of a man who dreamed of working with his heroes,

and who ended up becoming a gaming icon in his own right.

This is the story of how Todd Howard first fell in love with Betheda's Elder Scrolls

series, and of how he ultimately brought it to a far wider audience of fans.

This is the tale of the journey that paved the way for Skyrim, and it begins with a humble

little boy who above all, loved magic and storytelling.

As a child, Todd Howard was, it was safe to say, a bit of a nerd.

He loved math and science and computers and technology, at a time when it wasn't particularly

cool or fashionable to embrace education.

He also loved roleplaying and magic and fantasy, embracing all the weird and wonderful stories

that were set in faraway lands of wizards, goblins, princesses and monsters.

These two great loves converged when Todd explored the incredible world of computer

gaming.

When he was young, Todd begged and begged his parents to get him an Apple 2 computer,

claiming that its computational power would help him in his studies.

In reality, this desktop computer was a gateway into a world of high fantasy adventure, as

Todd fell in love with games like Wizardry and Ultima 3.

These games felt like huge, immersive worlds, and Todd got lost in them for hours as his

imagination ran wild.

In truth, though, Todd also had another reason for desiring a computer.

He didn't just want to play computer games; he wanted to design his own.

The Apple 2 gave him the equipment he needed to try his hand at programming, and he worked

hard to build games of his own creation that emulated the experiences he had playing fantasy

titles from professional studios.

Todd's desire to create games continued throughout his young life, but he wasn't

entirely sure how he might find a career in this hobby of his.

He was smart and driven, and as such, got a chance to study at The College of William

and Mary in Virginia.

He ended up focusing on studying finance, not because he was particularly interested

in the field, but because it seemed like this was the quickest, easiest, simplest way to

get through college.

Todd had an affinity for numbers, and the math required for finance courses came naturally

to him.

This meant that he had plenty of time for what he really wanted to do with his time:

play computer games.

Whenever he wasn't in lectures, Todd could be found in the university's computer lab.

He wasn't working on assignments; instead, he'd start the day by installing Wing Commander

onto one of the computers, and then would play for as long as he could.

Tearing himself away from the game was always disappointing, and the moment he could, he'd

return to play again.

He always hoped that someone else wouldn't be inconveniently trying to write an essay

on the computer he'd been using.

If so, he'd have to install Wing Commander on a different computer, and as that took

a lot of time, it would eat into his precious gaming window.

Todd adored roleplaying games more than any other genre, but he didn't limit himself

to only playing these games.

The roleplaying scene was fairly small at the time, and there existed a huge variety

of other kinds of games that Todd also played as much as he could.

Todd played sports games and racing games with enthusiasm – as long as it was a digital

gaming experience, he could find joy from it.

This willingness to try anything led him to Wayne Gretzky Hockey, a game that didn't

seem like a big deal, but that would end up changing Todd's life.

The game was a bit outdated by the time Todd was in college, but he loved it nonetheless,

and was intrigued by the studio that made it, a tiny company by the name of Bethesda

Softworks.

Bethesda wasn't exactly a huge developer.

The studio had made a bunch of tiny yet noteworthy games, that kept it afloat, but it was hardly

one of the big names in the industry.

It was known simply as a studio that made sports titles for EA, but otherwise, it was

fairly invisible.

Nevertheless, Todd felt a strange affinity for Bethesda.

As he pored over the game's box art, he noticed the company's address – it turned

out that Bethesda was located in Maryland, which was conveniently located along Todd's

journey home from college.

The cogs in Todd's head began to turn.

Rumor had it that Bethesda was working on a fantasy role-playing game, and Todd couldn't

help but imagine how much fun it would be to get to work on such a project.

The studio was geographically convenient, had made a game that he loved, and was supposedly

working on something that he'd wanted to make his entire life.

The solution seemed obvious: the next time he was going either to or from college, he

needed to stop in and ask for a job.

So that's exactly what Todd did.

He turned up outside the company's building one day, knocked on the door, and invited

himself in.

Seeing the studio in all its glory was like walking into Todd's personal idea of paradise

– albeit a very dark, claustrophobic one.

Bethesda's developers worked out of the basement of their building, and the lights

were perpetually turned down low, with rows of computer monitors bathing the surroundings

in an eerie glow.

It was almost like a cave from a fantasy game, with invaluable treasure dotted around the

room in the form of artwork, production notes, and game demos.

Thrilled with his discovery, Todd made the case for why the company should hire him.

He was geographically convenient, he was studying at college, and he loved games so much that

it hurt.

Unsurprisingly, this line of argument was unsuccessful.

Todd was told that perhaps he ought to try again once he'd graduated, but that, for

the moment, he ought to focus on his schooling.

Undeterred, Todd went back to school, finished up his education, got his degree, and returned

to Bethesda.

He'd fulfilled their requirements, and was ready for full time employment.

Surely, they should hire him now?

Again, he was sent away.

The small company didn't need him right now, especially considering his lack of experience.

Being rejected a second time stung.

All Todd wanted to do was create games for Bethesda.

This intense desire only grew as the studio finally released their long-awaited roleplaying

game, The Elder Scrolls: Arena, and it turned out to be everything that Todd hoped it could

be.

Unable to work for his heroes, Todd instead found another, even smaller studio in Virginia,

and got a job there instead.

Compared with this studio, even Bethesda was a big deal, but Todd was happy.

He was making games for a living, and that was what he wanted.

That said, he wasn't giving up on his Bethesda dreams just yet.

He would go to conventions and gaming expos, and would always gravitate towards the Bethesda

booth.

There, he would spend his time admiring their games, talking with the company employees

that were present, and desperately trying to convince them to hire him.

Eventually, Todd's persistence paid off, and he finally achieved his goal, joining

the team at Bethesda to work on a game based on the Terminator movie franchise.

After that, to Todd's immense pleasure, he was assigned to work on Daggerfall, the

second game in the Elder Scrolls series.

While Todd had finally landed his dream job, there was a lot of work ahead of him.

The future of the franchise was far from certain, and looming clouds on the horizon were about

to dramatically change Bethesda forever, as they threatened to swallow the tiny studio

whole.

Todd's role in Daggerfall was fairly minor, but with a company this small, he had plenty

of opportunities to experience, or at least witness, all aspects of the video game creation

process.

Daggerfall was designed to build upon what had been achieved in Arena, but with a more

complex skill system that let each player craft a more unique character that developed

new abilities based on their own personal playstyle.

The game's release proved a success, albeit an imperfect one – plenty of players found

Daggerfall to be difficult to play, as its code didn't run all that well on a lot of

different kinds of computer hardware.

Todd's hard work was rewarded, as he was given the opportunity to handle the reins

of Redguard, an expansion pack for Daggerfall.

Eagerly, Todd did everything he could to make the expansion a success, but enthusiasm alone

wasn't enough to guarantee a best-seller.

Bethesda's small studio had been struggling with finances for a while.

Unlike many games companies, it was funded privately, meaning that there wasn't much

room for error, and even though the first two Elder Scrolls games had found a niche

audience, they didn't have enough widespread appeal to save the company.

Eventually, Bethesda was forced to file for bankruptcy, and while the company was able

to be restructured so that it could continue work, it didn't look like things would be

able to continue forever.

For his part, Todd got stuck in, doing everything he could to make the next few Elder Scrolls

games the best they could be.

Morrowind built on what had been achieved with Daggerfall, creating a large open world

that, Todd hoped, felt more alive and believable than anything that had come before.

Todd searched internet forums daily, looking to gain a better understanding of what fans

were looking for.

He would read every opinion he could get his hands on, in order to see what the community

wanted from each new instalment of the series.

This led to the creation of Oblivion, the fourth Elder Scrolls game, with its huge,

sprawling world, greater gameplay choices, and complex artificial intelligence that attempted

to simulate the lives of countless computer characters.

The game was far from perfect, but it was the biggest, most complex thing that Todd

and his team had created up to that point.

Todd expected this new title to go out to the same small audience that had loved his

other games.

As such, he went online to perform his regular checks of the state of the fanbase – only

to be completely blown away by all the discussion that was going on.

Oblivion had exploded in popularity, seemingly overnight.

Something had clicked within the public consciousness, and suddenly, this niche game series was a

big deal in a way that Todd had never seen before.

Perhaps it was connected to the growing popularity of fantasy adventure following the release

of the Lord of the Rings films, or maybe Todd had underestimated the advantage of releasing

Oblivion so soon after the launch of the Xbox 360.

For whatever reason, though, the Elders Scrolls series was finally getting a lot more attention.

A huge audience were showing the games the kind of love that Todd had always felt towards

fantasy roleplaying adventures.

Even as Bethesda began to gear up for their next release – a revival of the beloved

Fallouts series – Todd was already thinking up ideas for the next Elder Scrolls title.

This new game would need to be even bigger and grander than Oblivion.

It would need to take all the lessons that Todd and his team had learned thus far, and

build something wonderful from the framework that already existed.

And so, Todd steeled himself, as he took a deep breath, and prepared to lead Bethesda

in the creation of Skyrim.

… The moral of Todd's story is that persistence

pays off.

It's not always easy to keep trying in the face of rejection and failure.

When you hit a roadblock that stops you from reaching your dreams, it can feel like you

may never actually get where you're trying to go.

If Todd had thrown in the towel when he was first rejected by Bethesda, he'd never have

achieved his dream of working for the company.

Similarly, it was necessary for him to endure years of obscurity before his games gained

the popularity that they now enjoy.

When you face trials or challenges, don't let them stand in the way of you getting what

you want out of life.

Keep pushing forward, and eventually you'll be satisfied with your progress.

Sometimes it takes years of work, but that only makes it all the more fulfilling when

you finally achieve your dreams.

For more infomation >> The Story of Skyrim Part One: Todd Howard and the Road to Oblivion - Duration: 14:03.

-------------------------------------------

吳尊高顏值房產大亨老爸曝光 71歲長這樣網友全驚呆 - Duration: 2:40.

For more infomation >> 吳尊高顏值房產大亨老爸曝光 71歲長這樣網友全驚呆 - Duration: 2:40.

-------------------------------------------

How I Make Money Online

For more infomation >> How I Make Money Online

-------------------------------------------

Opel Mokka 1.4 T EDITION , 103kw , NAVI + CAMERA , ECC AIRCO , LMV , ENZ - Duration: 1:00.

For more infomation >> Opel Mokka 1.4 T EDITION , 103kw , NAVI + CAMERA , ECC AIRCO , LMV , ENZ - Duration: 1:00.

-------------------------------------------

The Story of Skyrim Part One: Todd Howard and the Road to Oblivion - Duration: 14:03.

Skyrim wasn't built in a day.

While Bethesda's high fantasy roleplaying game continues to grow in popularity years

after its initial release, this game didn't spring from nowhere.

The road to creating one of the best loved pieces of fiction in recent history was challenging

and full of set-backs and delays.

No video game of this size and scope is the work of just one person.

Developers, programmers, artists and other creators all work together to produce interactive

artwork, and there are a million stories to be told about the creation of Skyrim.

This is one such story – the journey of a man who dreamed of working with his heroes,

and who ended up becoming a gaming icon in his own right.

This is the story of how Todd Howard first fell in love with Betheda's Elder Scrolls

series, and of how he ultimately brought it to a far wider audience of fans.

This is the tale of the journey that paved the way for Skyrim, and it begins with a humble

little boy who above all, loved magic and storytelling.

As a child, Todd Howard was, it was safe to say, a bit of a nerd.

He loved math and science and computers and technology, at a time when it wasn't particularly

cool or fashionable to embrace education.

He also loved roleplaying and magic and fantasy, embracing all the weird and wonderful stories

that were set in faraway lands of wizards, goblins, princesses and monsters.

These two great loves converged when Todd explored the incredible world of computer

gaming.

When he was young, Todd begged and begged his parents to get him an Apple 2 computer,

claiming that its computational power would help him in his studies.

In reality, this desktop computer was a gateway into a world of high fantasy adventure, as

Todd fell in love with games like Wizardry and Ultima 3.

These games felt like huge, immersive worlds, and Todd got lost in them for hours as his

imagination ran wild.

In truth, though, Todd also had another reason for desiring a computer.

He didn't just want to play computer games; he wanted to design his own.

The Apple 2 gave him the equipment he needed to try his hand at programming, and he worked

hard to build games of his own creation that emulated the experiences he had playing fantasy

titles from professional studios.

Todd's desire to create games continued throughout his young life, but he wasn't

entirely sure how he might find a career in this hobby of his.

He was smart and driven, and as such, got a chance to study at The College of William

and Mary in Virginia.

He ended up focusing on studying finance, not because he was particularly interested

in the field, but because it seemed like this was the quickest, easiest, simplest way to

get through college.

Todd had an affinity for numbers, and the math required for finance courses came naturally

to him.

This meant that he had plenty of time for what he really wanted to do with his time:

play computer games.

Whenever he wasn't in lectures, Todd could be found in the university's computer lab.

He wasn't working on assignments; instead, he'd start the day by installing Wing Commander

onto one of the computers, and then would play for as long as he could.

Tearing himself away from the game was always disappointing, and the moment he could, he'd

return to play again.

He always hoped that someone else wouldn't be inconveniently trying to write an essay

on the computer he'd been using.

If so, he'd have to install Wing Commander on a different computer, and as that took

a lot of time, it would eat into his precious gaming window.

Todd adored roleplaying games more than any other genre, but he didn't limit himself

to only playing these games.

The roleplaying scene was fairly small at the time, and there existed a huge variety

of other kinds of games that Todd also played as much as he could.

Todd played sports games and racing games with enthusiasm – as long as it was a digital

gaming experience, he could find joy from it.

This willingness to try anything led him to Wayne Gretzky Hockey, a game that didn't

seem like a big deal, but that would end up changing Todd's life.

The game was a bit outdated by the time Todd was in college, but he loved it nonetheless,

and was intrigued by the studio that made it, a tiny company by the name of Bethesda

Softworks.

Bethesda wasn't exactly a huge developer.

The studio had made a bunch of tiny yet noteworthy games, that kept it afloat, but it was hardly

one of the big names in the industry.

It was known simply as a studio that made sports titles for EA, but otherwise, it was

fairly invisible.

Nevertheless, Todd felt a strange affinity for Bethesda.

As he pored over the game's box art, he noticed the company's address – it turned

out that Bethesda was located in Maryland, which was conveniently located along Todd's

journey home from college.

The cogs in Todd's head began to turn.

Rumor had it that Bethesda was working on a fantasy role-playing game, and Todd couldn't

help but imagine how much fun it would be to get to work on such a project.

The studio was geographically convenient, had made a game that he loved, and was supposedly

working on something that he'd wanted to make his entire life.

The solution seemed obvious: the next time he was going either to or from college, he

needed to stop in and ask for a job.

So that's exactly what Todd did.

He turned up outside the company's building one day, knocked on the door, and invited

himself in.

Seeing the studio in all its glory was like walking into Todd's personal idea of paradise

– albeit a very dark, claustrophobic one.

Bethesda's developers worked out of the basement of their building, and the lights

were perpetually turned down low, with rows of computer monitors bathing the surroundings

in an eerie glow.

It was almost like a cave from a fantasy game, with invaluable treasure dotted around the

room in the form of artwork, production notes, and game demos.

Thrilled with his discovery, Todd made the case for why the company should hire him.

He was geographically convenient, he was studying at college, and he loved games so much that

it hurt.

Unsurprisingly, this line of argument was unsuccessful.

Todd was told that perhaps he ought to try again once he'd graduated, but that, for

the moment, he ought to focus on his schooling.

Undeterred, Todd went back to school, finished up his education, got his degree, and returned

to Bethesda.

He'd fulfilled their requirements, and was ready for full time employment.

Surely, they should hire him now?

Again, he was sent away.

The small company didn't need him right now, especially considering his lack of experience.

Being rejected a second time stung.

All Todd wanted to do was create games for Bethesda.

This intense desire only grew as the studio finally released their long-awaited roleplaying

game, The Elder Scrolls: Arena, and it turned out to be everything that Todd hoped it could

be.

Unable to work for his heroes, Todd instead found another, even smaller studio in Virginia,

and got a job there instead.

Compared with this studio, even Bethesda was a big deal, but Todd was happy.

He was making games for a living, and that was what he wanted.

That said, he wasn't giving up on his Bethesda dreams just yet.

He would go to conventions and gaming expos, and would always gravitate towards the Bethesda

booth.

There, he would spend his time admiring their games, talking with the company employees

that were present, and desperately trying to convince them to hire him.

Eventually, Todd's persistence paid off, and he finally achieved his goal, joining

the team at Bethesda to work on a game based on the Terminator movie franchise.

After that, to Todd's immense pleasure, he was assigned to work on Daggerfall, the

second game in the Elder Scrolls series.

While Todd had finally landed his dream job, there was a lot of work ahead of him.

The future of the franchise was far from certain, and looming clouds on the horizon were about

to dramatically change Bethesda forever, as they threatened to swallow the tiny studio

whole.

Todd's role in Daggerfall was fairly minor, but with a company this small, he had plenty

of opportunities to experience, or at least witness, all aspects of the video game creation

process.

Daggerfall was designed to build upon what had been achieved in Arena, but with a more

complex skill system that let each player craft a more unique character that developed

new abilities based on their own personal playstyle.

The game's release proved a success, albeit an imperfect one – plenty of players found

Daggerfall to be difficult to play, as its code didn't run all that well on a lot of

different kinds of computer hardware.

Todd's hard work was rewarded, as he was given the opportunity to handle the reins

of Redguard, an expansion pack for Daggerfall.

Eagerly, Todd did everything he could to make the expansion a success, but enthusiasm alone

wasn't enough to guarantee a best-seller.

Bethesda's small studio had been struggling with finances for a while.

Unlike many games companies, it was funded privately, meaning that there wasn't much

room for error, and even though the first two Elder Scrolls games had found a niche

audience, they didn't have enough widespread appeal to save the company.

Eventually, Bethesda was forced to file for bankruptcy, and while the company was able

to be restructured so that it could continue work, it didn't look like things would be

able to continue forever.

For his part, Todd got stuck in, doing everything he could to make the next few Elder Scrolls

games the best they could be.

Morrowind built on what had been achieved with Daggerfall, creating a large open world

that, Todd hoped, felt more alive and believable than anything that had come before.

Todd searched internet forums daily, looking to gain a better understanding of what fans

were looking for.

He would read every opinion he could get his hands on, in order to see what the community

wanted from each new instalment of the series.

This led to the creation of Oblivion, the fourth Elder Scrolls game, with its huge,

sprawling world, greater gameplay choices, and complex artificial intelligence that attempted

to simulate the lives of countless computer characters.

The game was far from perfect, but it was the biggest, most complex thing that Todd

and his team had created up to that point.

Todd expected this new title to go out to the same small audience that had loved his

other games.

As such, he went online to perform his regular checks of the state of the fanbase – only

to be completely blown away by all the discussion that was going on.

Oblivion had exploded in popularity, seemingly overnight.

Something had clicked within the public consciousness, and suddenly, this niche game series was a

big deal in a way that Todd had never seen before.

Perhaps it was connected to the growing popularity of fantasy adventure following the release

of the Lord of the Rings films, or maybe Todd had underestimated the advantage of releasing

Oblivion so soon after the launch of the Xbox 360.

For whatever reason, though, the Elders Scrolls series was finally getting a lot more attention.

A huge audience were showing the games the kind of love that Todd had always felt towards

fantasy roleplaying adventures.

Even as Bethesda began to gear up for their next release – a revival of the beloved

Fallouts series – Todd was already thinking up ideas for the next Elder Scrolls title.

This new game would need to be even bigger and grander than Oblivion.

It would need to take all the lessons that Todd and his team had learned thus far, and

build something wonderful from the framework that already existed.

And so, Todd steeled himself, as he took a deep breath, and prepared to lead Bethesda

in the creation of Skyrim.

… The moral of Todd's story is that persistence

pays off.

It's not always easy to keep trying in the face of rejection and failure.

When you hit a roadblock that stops you from reaching your dreams, it can feel like you

may never actually get where you're trying to go.

If Todd had thrown in the towel when he was first rejected by Bethesda, he'd never have

achieved his dream of working for the company.

Similarly, it was necessary for him to endure years of obscurity before his games gained

the popularity that they now enjoy.

When you face trials or challenges, don't let them stand in the way of you getting what

you want out of life.

Keep pushing forward, and eventually you'll be satisfied with your progress.

Sometimes it takes years of work, but that only makes it all the more fulfilling when

you finally achieve your dreams.

For more infomation >> The Story of Skyrim Part One: Todd Howard and the Road to Oblivion - Duration: 14:03.

-------------------------------------------

Salon Marketing Minute: Selling Retail - Duration: 0:57.

Hey everyone! Shana Dee here. Welcome back to your Meet Your Stylist Marketing

Minute. Today I want to talk to you guys about selling retail. I know it's

something that a lot of hair stylists sometimes dread or they're like why!

Why do I have to sell retail? Why is that so important? Well let me tell you guys

why. Okay the first benefit you're gonna have is your client is going to trust

you because you are now a professional and you are recommending the product to

your client, you're teaching them how to use it, what they need to do how to

recreate the look you just gave them at home. The second reason is it creates

salon loyalty. It creates trust and loyalty between your client and yourself.

The third thing is it's another way for you to make some revenue.

We'll see you guys tomorrow. Bye!

For more infomation >> Salon Marketing Minute: Selling Retail - Duration: 0:57.

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The Carbonaro Effect - Lizard Vacuum | truTV - Duration: 3:55.

Brand-new vacuumba.

Much better than any other automatic vacuum.

Here, come around to the front, you can see.

And if you've had one before, they're usually very loud.

And this one is purposefully

made nocturnal,

you do this at night. You turn your vacuum on,

and you can see it has perfect resistance,

know where the edges are.

Much more intuitive than any other, you know,

one that ran

on electricity,

or had robotics inside of it or anything like that.

It picks up really, really clean. See that?

And I just wake him up by pressing it.

You see that? Yeah.

And yeah, okay.

And you can see, they have zero emissions,

'cause it's just these little lizards...

Oh, my God.

...that are pulling up the food.

There's no, um...

That is so creepy.

Yeah, there's no, uh -- No, take a look.

There's no...

I am so freaked out.

-Don't -- -No, no! Don't be scared.

No, no, no! They don't come out.

This is just a chamber for the residual dust.

There's no batteries, no electronics,

but these guys...

How are they even still alive in there?

Well, they pull themselves along and they feed on the crumbs.

So what happens when one of them dies?

Well, you come and you have them replaced downstairs.

Oh, my God!

You never have to touch them.

Yeah. Well, there is a guy in Arizona who noticed

that there were all of these pieces of sedimentary rock.

You know, these slates of rock that were

really, really clean, and they watched at night.

And they saw these little lizards come out of their hides

and they eat

all of the dirt.

Oh, that just scares the [bleep] out of me.

So he thought he could make a vacuum cleaner

that works with them.

Oh, my God!

So this...

That's the scariest thing I've ever seen!

It's great because it ha-- it's totally green...

Do you use one?

...eco-friendly -- I do.

Yeah, I have it in my apartment. I put it on at night.

I just wake them up and let it do its thing.

And then downstairs, like, right by where we replace batteries,

there's that battery receptacle,

we also have a lizard exchange.

Like you know when you switch propane.

And you can change them out once a week absolutely free

when you join the program.

Oh, my God!

I have to go find Julie.

Wait, where

are you going?

I got to find Julie.

Who? What?

Oh, her friend? Oh, yeah, yeah, yeah.

Here I'm gonna put that right there

and I'll see if I have

a brochure, okay?

♪♪

Where is he?

Oh, yeah I don't have any more brochures.

I'm sorry I didn't have a brochure.

How come nobody here knows about this?

I just asked like five people, I'm like,

"Have you guys seen the lizard vacuum?"

-It's brand-new today. -Oh.

Yeah. Using the Carbonaro Effect,

that's what they call it.

Have you heard of that before?

The Carbonaro Effect?

-No. -I have, but you'll probably

have to explain it to them.

-You've heard of it.

-I have.

-You have? -Yes. You know the Carb--

He's heard of it, you haven't heard of it.

"The Carbonaro Effect" is the name of

a hidden camera magic TV show.

Like the one you're on right now.

Liar!

-My name's Michael Carbonaro. -Liar!

I'm a magician.

And we're shooting

a hidden camera show right now.

There's cameras hidden right over here, behind that mirror.

Have you seen the show? Oh, you're the best,

you didn't give it away.

No, I couldn't do it.

What's up? You were the best.

-Oh, my God! -She like comes over to me

and she's like, "You have to see this!"

-I'm like. -They were running across

the store.

That is so funny.

Are you kidding me?!

It was half believable, right?

You were wrestling. She was riding the line.

Michael, nice to -- what's your name?

Carrie.

Hi, Carrie.

And what are your names?

Wait, will I be on TV?

What's your name?

Taylor.

Hi, Taylor. You were awesome. That was really fun.

Oh, my God!

Yeah.

-Taylor. -You were like.

For more infomation >> The Carbonaro Effect - Lizard Vacuum | truTV - Duration: 3:55.

-------------------------------------------

The Carbonaro Effect - Thanksgiving In A Can (Tease) | truTV - Duration: 2:18.

Um, it's for Thanksgiving,

and it's supposedly really tasty.

I haven't tasted it.

I just saw the video on how to open it.

So, it's, like, all of Thanksgiving?

Yeah, so it's not just one thing.

Right. Okay.

You know,

so you kind of get --

You ever have, like, a Thanksgiving sandwich...

Yeah.

...at a deli?

It's kind of like that, yeah.

So, pop the can...open here

for you.

There we go.

Okay, yeah, so, this is the top layer.

Okay.

All right.

Right, 'cause that's gonna expand a little bit there.

And just...

as it hits the oxygen, that first layer...

is gonna flop itself out there.

So that -- you know this is, like, for Thanksgiving.

So...

And I don't...

Just gonna cut a little bit.

The next layer expands underneath it a bit and...

There's the turkey.

Whoa.

So you get both the turkey and the cranberry.

♪♪

And...

♪♪

That's crazy.

The potatoes are in there, too, so...

Give that a little...

whoops.

Oh, yeah, sorry.

Would you get that?

Yeah.

Sorry about that.

That's my first demo there. Sorry about that.

That's the stuffing.

So, yeah, that's the potatoes, the cranberry,

the stuffing, the turkey, and...

This one's...

oh, yeah, the beans

with the crispies in it.

You know how you get those nice crispies in there?

That is crazy.

So it's all in there, yeah.

And corn? [ Laughs ]

You see that?

That's awesome.

Yeah, I didn't even know

there was corn at the bottom there, yeah.

Sorry about that.

I think it just released.

Yeah, see how it's wet?

So the wet products come out...

Oh, my God, that's a whole dinner.

And...there we go.

A little...a little...

Oh. [ Chuckles ]

[ Laughs ]

It comes with, like a little turkey

for your, like, turkey dinner.

Oh, my God.

That's funny.

And then, uh... one more, maybe?

For -- separate is dessert.

Apple pie.

We live in the future now.

Yeah.

For more infomation >> The Carbonaro Effect - Thanksgiving In A Can (Tease) | truTV - Duration: 2:18.

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Should You Worry About Alcohol Causing Cancer? - Duration: 5:04.

[INTRO ♪]

If you've been paying attention to any health news lately,

you might've heard that The American Society of Clinical Oncology

released an official statement about alcohol and cancer.

Some headlines make it sound like everyone should just

quit drinking now if they care about their health.

But it's not that extreme, and it's not really new information.

Basically, this statement is saying that there's growing evidence

that too much alcohol can be really bad for you in the long term.

Sounds pretty reasonable.

And, to be super clear, you shouldn't panic if you

crack open a cold one with the boys every once in a while.

Scientists have been looking at risk factors

involved in cancer for years and years.

And a scientific statement just means that a group of experts

gathered up a bunch of research and published an overview of it,

while pointing out questions that could use a deeper look.

The ASCO used decades of cancer research data

to make their recommendations,

including a bunch of meta-analysis or pooled analysis studies.

These are where researchers take results from other papers,

like case studies or lab research,

and plug the data into statistical models to look for trends.

Like in 2007, researchers found that alcohol consumption

was a significant factor in cancers of areas like your mouth or esophagus.

Those findings were backed up by a branch of

the World Health Organization in 2009.

Liver cancer and drinking a heavy amount of alcohol were strongly linked

in a 2014 report backed by the World Cancer Research Fund International.

And in a 2017 review, breast cancer risk before menopause

was found to increase by around 5% if you have one drink a day.

Just to name a few.

The problem is what your body does with the alcohol once you drink it.

Ethanol gets processed into a molecule called acetaldehyde,

and that's the stuff that can mess with your DNA,

make your cells mutate, and cause cancer.

Research on animals like rats and mice has backed up this hypothesis, too.

They were much more likely to develop tumors

if they drank water with ethanol or acetaldehyde.

Now, a lot of these reviews provide evidence against excessive drinking

and binge drinking, which is defined as consuming more than

four or five drinks in a single night out.

No matter what type of alcohol, you're increasing your risk.

But even though the statement seems pretty clear,

the big picture is complicated.

We're still not sure how much alcohol consumption alone affects cancer risk.

These statistics could be influenced by things like smoking,

or even sociological factors that affect how much people drink.

So the statement also points out that there are

lots of gaps in our knowledge that only more research can fill.

But for now, you know the drill.

Like bacon or any of the other foods that have been linked to cancer,

after understanding the risks, you can just…

make sensible choices and live your life.

Now, besides all this talk about cancer,

I think we can all agree that drinking too much can leave you with

one heck of a headache the next morning.

And headaches just suck.

Some of them are mild, caused by not enough sleep

or staring at a screen for too long.

But others can be aggressively terrible, like migraines.

And with any sort of head or face injury,

you might just feel like that's worse than other kinds of pain.

And this week, Duke University scientists found some evidence

that any extra distress isn't all in your head.

Well, I mean, it is.

It is literally in your head because pain is signaling from your brain.

The point is: there could be a real difference

in how we perceive different kinds of pain.

Pain is produced by the brain in response to nerves that signal danger.

Like, if you place your hand on something hot,

nerves in your hand tell your brain

"yeah, there's a—there's a /lot/ of thermal energy here…

I don't think this is good."

Your brain then translates that into a feeling that might change your behavior,

like pulling your hand away really fast.

The thing is, there are two main pathways for these danger signals

to get to your brain: one set of nerves come from your face region,

and the other set comes from everywhere else.

In this study, the group injected some not-so-pleasant chemicals

into the face and paws of mice to test how they were

experiencing pain in both cases.

And they found that messing with the faces of mice

led to more signaling in a cluster called the parabrachial nucleus.

That's a hub of nerves that leads to regions like the amygdala,

a part of the brain responsible for processing emotions and instincts.

Eventually, it seems like all danger signals

get processed by the parabrachial nucleus.

But what stands out here is that the researchers found evidence that

some of the nerves from the mouse faces went directly there.

So the researchers think this could be why previous studies in humans

have seen more amygdala activation or emotional distress

with face pain than pain in other places.

Scientists and migraine-sufferers alike are hopeful that

this discovery will help expand our idea of pain

to include both sensory discomfort and emotional suck.

And hopefully learning more about that will help with better treatments.

Thanks for watching this episode of SciShow News.

If you want to learn more about your brain,

and have questions about everything from personality tests

to how fMRIs work, we have a whole channel for you called SciShow Psych.

It's at youtube.com/scishowpsych.

It's doing really well, people love it— including this person.

[OUTRO ♪]

For more infomation >> Should You Worry About Alcohol Causing Cancer? - Duration: 5:04.

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The Devil's Advocate - Red Right Hand - Duration: 5:07.

Take a little walk

To the edge of town

And go across the tracks

Where the viaduct looms

Like a bird of doom

As it shifts

And cracks

Where secrets lie in the border fires

In the humming wires

Hey man

You know

You're never coming back

Past the square

Past the bridge

Past the mills

Past the stacks

On a gathering storm

Comes a tall handsome man

In a dusty black coat with

A red right hand

He'll wrap you in his arms

Tell you

That you've been

A good boy

He'll rekindle

All the dreams

It took you a lifetime to destroy

He'll reach deep into the hole

Heal your shrinking soul

But there won't be a single thing

That you can do

He's a god

He's a man

He's a ghost

He's a guru

They're whispering his name

Through this disappearing land

But hidden in his coat

Is a red right hand

You don't have no money?

He'll get you some

You don't have no car?

He'll get you one

You don't have no self-respect

You feel like an insect

Well don't you worry buddy

'Cause here he comes

Through the ghettos and the barrio

And the bowery and the slum

A shadow is cast wherever he stands

Stacks of green paper in his

Red right hand

You'll see him in your nightmares

You'll see him in your dreams

He'll appear

Out of nowhere but

He ain't what he seems

You'll see him in your head

On the TV screen

And hey buddy

I'm warning you

To turn it off

He's a ghost

He's a god

He's a man

He's a guru

You're one microscopic cog

In his catastrophic plan

Designed and directed

By his

Red Right Hand

For more infomation >> The Devil's Advocate - Red Right Hand - Duration: 5:07.

-------------------------------------------

Leon & Hilal || Surrender [Vatanım Sensin] + Turkish Subtitle - Duration: 1:50.

For more infomation >> Leon & Hilal || Surrender [Vatanım Sensin] + Turkish Subtitle - Duration: 1:50.

-------------------------------------------

15 Insane Things You Didn't Know About Your Body - Duration: 6:10.

• What simple thing can help you eliminate pain during an injection?

What ear should you use to listen when someone is talking?

Here are 15 weird, but proven methods to fix problems you have with your body every day.

15 – Fake Smile, Feel Better • When you smile, it makes everyone around

you think you're happy.

• Turns out, you can also fool YOURSELF into believing it too.

Simply activating the muscles in your face responsible for smiling can help you relieve

stress.

• Even just putting a pencil between your lips the right way can improve your mood.

14 – Write down your feelings • Researchers at the University of Chicago

performed a study on people who were prone to test anxiety.

• They found that people expressed less anxiety during the test, and performed better,

when they wrote down their fears and worries before the test.

• Sometimes you just have to get that all out.

13 – It's okay to say 'OW' • Scientists originally thought that the

reason we say "Ow" or "Ouch" in response to pain was to warn others of potential danger.

• But it turns out, people who say "Ouch" when they get hurt are actually interfering

with pain signals to their brains.

• That means you'll feel less pain and will be more tolerant to it If you cry out when

you get hurt.

12 – Stay awake without caffeine • When you hear about blue light, it's usually

in the context of not looking at your phone at night.

• After all, it keeps you awake and disrupts your body's natural sleep cycle.

• But what if you NEED to stay awake, and don't WANT to sleep?

In that case, blue light is actually pretty useful.

More so even than caffeine.

11 – Stop yourself from yawning • Yawning is an important bodily function

that helps cool the brain and get your blood flow moving.

• But if you're in a work meeting or talking to your parents, you probably don't want to

yawn in their face, right?

• One of the best ways to avoid a yawn is to start doing some deep breathing exercises.

If you can't stop yawning, put a cold compress on your head.

10 – Prevent runners cramp • The "stitch in the side" is a common

problem when running or swimming.

We don't exactly know what causes it, but it might have to do with your internal organs

bouncing around against your diaphragm while you're exercising.

• The best ways to stop it are to slow down a bit when you feel it coming on and change

your breathing rhythm.

• It's widely believed this cramp has to do with your diaphragm, so breathing is very

important to solving that problem.

9 – Listen with the 'correct' ear • Our ears process sounds differently.

The right ear is better at hearing speech, while the left ear is better for music.

• Most of the time you hear in both ears equally, but if there's ever a point where

you're trying to hear someone speaking in just one ear, remember to use the right one.

• On the other hand, if you're listening to music or something more creative, use the

left ear.

8 – Stop brain freeze • Brain freeze is the bane of basically

everyone's existence.

It happens because cold food hits the roof of your mouth, and your brain overreacts into

thinking it's freezing to death.

• So the solution to it is to warm up the roof of your mouth.

Press your tongue up against the roof of your mouth or drink something warm to chase that

ice cream.

• Do that, and you can at least cut down on the intensity of your brain freeze.

7 – Get rid of nausea • Acupressure tricks tend to draw a lot

of skepticism.

But this one has been proven in over 40 independent studies.

• To rid yourself of nausea or motion sickness, hold a finger on the inside of your wrist,

about two inches from the base of your palm.

• Many people will feel relief within a few seconds.

Some others may need several minutes.

But it's a trick that actually works.

6 – Hold your breath for longer • Holding your breath is a physical skill

that can be improved.

Just like training your muscles, your ability to hold your breath can be improved if you

just work it out.

• Most of it has to do with just relaxing your body, and resisting your body's natural

urge to breathe.

• Your body can go for longer without breathing than it thinks it can.

It just has to learn that through practice.

But make sure you do that practice above water, not under water.

5 – Food coma management • We've all had the "food coma" at some

point.

You eat too much, you get sleepy, and you don't want to do anything.

• Sometimes that's fine, but other times, you'd really rather just stay awake.

• In those cases, you need to bring your metabolism and heart rate up.

Go for a quick walk to keep yourself moving, and you'll be much less likely to pass out

in said food coma.

4 – Dull the pain and fear of needles • Coughing isn't usually something you do

on purpose, but studies have shown that coughing during an injection can dull the pain of said

injection.

• There is a lot about this that doctors can't explain.

Some think it's just the power of distraction, but that doesn't change the fact that it appears

to work.

• You'll need to do that coughing in moderation, though.

Coughing too hard will move your body and cause the doctor to miss the mark with the

needle entirely.

3 – Scratch that itch in your throat • So you have a scratchy throat, and obviously

you can't reach down your throat and scratch it with your fingernails.

• ...please don't try to do that.

• You would never think to do this, and there's no real logic for why it works, but

it does.

• Scratch your ear, and the itch in your throat will go away.

Yes, seriously.

2 – Play video games to 'level up' • There are myriad benefits to playing video

games, and science proves it repeatedly.

• Playing video games helps improve critical thinking skills, reaction time, hand-eye coordination,

and even your temperament.

• Despite the narrative to the contrary, numerous studies have shown that generally,

people who game regularly are among the least violent people on Earth, and the least likely

to fall into drug abuse – no matter how many tags have "420" on the end of them.

• Of course, it's possible to have too much of a good thing, too.

Make sure you keep your gaming in moderation, and make sure you get plenty of exercise.

1 – Fake confidence for real confidence • You might not FEEL confident.

But if you LOOK confident, nobody will no the difference.

• And confidence is basically the first step to any sort of success.

When you have success, you feel more confident.

So it all cycles back in.

• So even if you're faking it, stand up tall, smile, and try as hard as you can to

look like you know what you're doing.

If you fool everyone else, you'll eventually fool yourself, too.

For more infomation >> 15 Insane Things You Didn't Know About Your Body - Duration: 6:10.

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The LEGO Justice League 2018 Brick Headz are a mixed bag... - Duration: 1:14.

Hello, just2good here,

and LEGO just revealed the Brick Headz for the Justice League,

which release in 2018.

The Aquaman one is a mess.

I thought Phasma would be the worst for a while,

but Aquaman gives a run for her money.

The hair using medium dark flesh towards the tips doesn't work,

the top of the beard looks way to clean,

and the outfit is much to green.

That rhymed.

I do like Cyborg a lot,

and it's interesting that they got his skin color right here,

using medium dark flesh, while the minifigure used reddish brown.

His designs looks interesting,

I like the mix with the robotic parts with his hair and skin coming through,

and it's a great interpretaion of the chacter from the movie.

The Flash looks good.

Not perfect, the helmet needs more curves,

but it's all dark red instead of a mix of red and dark red like the minifigure.

While I didn't mind this on the minifigure,

it just wasn't very accurate,

so this is a little bit more accurate.

And, Wonder Woman is pretty bad.

While the last two were more accuracte,

this one has black hair for some reason,

which doesn't match the movie -

even the minifigures got the color right with dark brown hair.

There's no printed bracelets like the minifigure,

and I wish the hair overlapped a bit to the forhead.

So we have a mixed bag here.

Two good ones, and two bad ones.

Cyborg is probably one of my favorite Brick Headz,

and Aquaman is one of my least favorites.

Either way, what do you guys think?

Leave your thoughts in the comments below.

I'll see you guys later.

Peace out.

Bye.

For more infomation >> The LEGO Justice League 2018 Brick Headz are a mixed bag... - Duration: 1:14.

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Best New Fitness Challenge "Karyoga" (Boat Karaoke, Song Lyrics in Description) - Duration: 4:52.

Karyoga

For more infomation >> Best New Fitness Challenge "Karyoga" (Boat Karaoke, Song Lyrics in Description) - Duration: 4:52.

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End Of The World As Planet X Arrives This Weekend – Nibiru 2017 News - Duration: 2:55.

Conspiracy theorists are back at it again with another planet x doomsday theory.

The website planetxnews.com published a claim that states that nibiru is causing the growing

number of earth quakes and eruptions in the last few months.

It further claims that planet x is going to cause devastating earthquakes on November

19th and basically we're all all gonna die.

More on this today on IO What is good, this is IO and I'm charlotte.

We make news more entertaining.

This just in, Nibiru is coming to take your potatoes, like and subscribe if you're not

going to let it.

Alright lets talk about my favourite imaginary planet, planet . So you know how theres been

a lot of earthquakes and volcanic eruptions recently?

Well Planetxnews.com has made the shocking claim that these natural disasters are being

caused by Nibiru's gravity, and as it gets closer to earth, those earthquakes and eruptions

are going to start happening a lot more often, and very soon.

Nasa did admit that there is evidence that theres an exoplanet on the edge of our solar

system that's coming to take our potatoes.

Ok maybe not the potato part.

But yeah, this big planet is unofficially called planet 9, not planet x or nibiru, and

its so big its gravity is tilting our solar system and affecting the orbit of the planets.

NaSa did not admit to this until recently, to hear about that, click the video on the

screen right now, Nasa admits planet x exists.

I'm gonna say this right now, If there really was a rogue planet getting closer and closer

to earth, so close that it's gravity is causing earthquakes and volcanic eruptions,

you would be able to see it in the sky.

It would be so bright, you could see it with the naked eye.

Sadly, stories about planet x are never going to go away.

There are too many people who like to fall down the nibiru rabbit hole.

Literally google planet x and you're going to see at least 40 headlines, all different.

I'll read a couple out to you.

Maybe show a screenshot of what google looks like when you google nibiru.

Or check the comment folder and I'll screenshot them.

Nibiru doom?

Planet x would strip earth of its moon.

Damn we are gonna loose our moon?

White winter – snow will cover Britain when nibiru approaches.

Well that's scary, so the next time it snows brits are gonna assume its because of nibiru?

Nibiru Found?

Scientists locate earth sized planet ross 128b…wait a second..we did a story on that

planet.

Its 11 light years away and theres no way it can be confused for nibiru.

See what I mean here?

My hope is I don't hear about another planet x story so we don't have to cover it on

IO and we can stick to real, hard hitting journalism.

Like teen girl sells her virginity for 3 million dollars.

Alright before I rap up this video, im going to respond to some comments.

KidZombiesPLaya – this is why aliens don't visit us.

Brandon price – will there be potatoes on the exo planet

Im a hamburger – I like this channel its chil they tell us news without bias.

Wow thanks im a hamburger, really appreciate that.

By the way I think I ate one of you cousins for lunch.

She was delicious.

For more infomation >> End Of The World As Planet X Arrives This Weekend – Nibiru 2017 News - Duration: 2:55.

-------------------------------------------

Nitrile Gloves - Nitrile Work Gloves - - Duration: 1:03.

Are you looking for Nitrile Gloves?

At Black Mamba Gloves, we've been providing gloves for every type of environment and profession

for over 30 years.

Face it, when you're working with gloves, you find yourself going through pair after

pair to accomplish your most difficult jobs.

That's simply because standard, poorly-made gloves just aren't equipped to stand up

to the rugged wear and tear your job demands.

Mamba Gloves are formulated to ensure protection and grip when working in tough environments,

and our gloves are over 6 mils thick to keep you safe while working.

Strong, tear-resistant gloves with a chemical barrier and Grip-Rite texture make all the

difference when it comes to safety!

We believe that comfort and durability just simply cannot be replaced.

If your job requires tough gloves, then Black Mamba Gloves are for you!

To find a dealer in your area, or become one yourself, please visit blackmambagloves.com

now!

Black Mamba Nitrile Gloves ARE the global leader in lasting protection.

For more infomation >> Nitrile Gloves - Nitrile Work Gloves - - Duration: 1:03.

-------------------------------------------

Goo Day | The Jellies | Adult Swim - Duration: 1:04.

[ Gasps ]

The hell is going on in here?

♪♪

I don't understand what's going on with me.

[ Foghorn sounds ]

Aww, girl! It's your goo day!

[ Sighs ] I remember my goo day.

[Soft music plays]

Uhh, let me get the nine piece, a coke, and --

[ Foghorn sounds ]

[ All gasp ]

And some curly fries.

KY, soon, men are gonna call you "thickness,"

then at the clinic,

the nurse'll ask if you ever traded sex for money

and you'll say,

"Bitch, I didn't even know that was a possibility.

All this time

I've been trading sex for just attention."

I just want it to stop.

Well, why didn't you just say that?

Made me tell you all my business.

To make it stop, you just gotta feed that thang.

Huh?

Put that CD in the disc changer.

Huh?

Put them plates in the dishwasher.

Huh?

Insert a penis into your vagina

until it ejaculates.

For more infomation >> Goo Day | The Jellies | Adult Swim - Duration: 1:04.

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CANCER DOCTORS FINALLY REVEAL THE RISKS OF DRINKING ALCOHOL, HERE THEY ARE - Duration: 6:22.

CANCER DOCTORS FINALLY REVEAL THE RISKS OF DRINKING ALCOHOL, HERE THEY ARE

By ALANNA KETLERNOVEMBER

It�s a topic that never ceases to create controversy, and one we have written about

extensively. I myself have shared some of my own experiences with overcoming addiction

to this substance, and I know firsthand that alcohol is one of those things in life that

we love to turn a blind eye to. We are unwilling to face the fact that it carries many health

risks because we enjoy it so much. Yet, though ignorance might be bliss, i t won�t protect

our bodies from harm.

What I find particularly fascinating is that even many self-proclaimed health nuts, who

are very careful to avoid chemicals, pesticides, preservatives, processed foods, GMOs, etc.

still drink alcohol, even though it is a known carcinogen. What I find even more interesting

is the lack of knowledge around the fact that alcohol is a known carcinogen in the first

place. Did you know? This is something that is hardly ever discussed or written about,

and we certainly don�t see cancer warnings on alcohol bottles, so how did alcohol slip

under the radar when it comes to clean eating and living a healthy lifestyle?

Recently, the American Society of Clinical Oncology (ASCO), which represents many top

cancer doctors of the nation, has been trying to raise awareness about the direct ties between

cancer and alcohol. In a statement published last week in the Journal of Clinical Oncolog,

they cite evidence that even light drinking can raise a woman�s risk of developing both

breast and esophageal cancer.

Of course, heavy drinkers face a much higher risk of developing colorectal cancer and cancer

of the mouth, throat, voice box, and liver, warns the group.

Should I Give Up Alcohol Completely?

�The message is not, �Don�t drink.� It�s, �If you want to reduce your cancer

risk, drink less. And if you don�t drink, don�t start,�� said Dr. Noelle LoConte,

an associate professor at the University of Wisconsin-Madison and the lead author of the

ASCO statement. �It�s different than tobacco where we say, �Never smoke. Don�t start.�

This is a little more subtle.�

So no, you don�t have to give up alcohol completely, but it is important to be aware

of the risks; this way you can make an educated decision about whether to cut back the amount

and frequency that you are consuming alcohol.

Casual, heavy, and problem drinking have all been on the rise in the United States and

affect people of all races, genders, and socioeconomic standings.

So, Why Isn�t This Common Knowledge?

Very few adults, when asked, identify alcohol consumption as a risk factor for cancer, even

though the vast majority of people are familiar with other cancer risk factors such as smoking

tobacco and prolonged sun exposure. A recent study conducted by ASCO found that out of

4,016 adults, fewer than one in three identified alcohol as a risk factor. (Most of those surveyed

also failed to mention obesity as a risk factor.)

This group of doctors is now calling for new public health initiatives to cut back alcohol

consumption and raise awareness about its effects on health. They are advocating to

raise taxes and establish advertising regulations to prevent ads from indirectly targeting minors,

similar to the ban on alcohol advertising in New York City�s subways and busses expected

to go into effect in January. The group also opposes any form of �pink washing,� the

term given to anything using the breast cancer ribbon to enhance sales, whether that item

is a known carcinogen or not.

ASCO researchers also reviewed many studies on cancer and alcohol and determined that

5.5% of all new cancers and 5.8% of all cancer deaths worldwide can be attributed to alcohol.

How Much Is Too Much?

Just one alcoholic drink a day can increase a woman�s risk of developing breast cancer,

according to a report released last May by the American Institute for Cancer Research

and the World Cancer Research Fund. This was also cited by the ASCO report, which analyzed

119 studies that carried data on 12 million women and over 250,000 cases of breast cancer.

They concluded there was strong evidence to support the notion that alcohol consumption

increases the risk of developing both pre- and postmenopausal cancer. According to the

research, even drinking a small glass of wine or beer every day, the equivalent of about

10 grams of alcohol, can increase premenopausal breast cancer risk by 5% and postmenopausal

risk by an alarming 9%.

�The more you drink, the higher the risk,� said Dr. Clifford A. Hudis, the chief executive

of ASCO. �It�s a pretty linear dose-response.�

Those who drink moderately, as defined by the Centres for Disease Control (CDC) as one

drink per day for women and two for men, are nearly doubling their risk of developing mouth

and throat cancer and are more than doubling their risk of developing carcinoma of the

esophagus compared to non-drinkers. So, it really doesn�t take much.

Final Thoughts

Many of us are doing what we can to maintain good health � not smoking, not eating processed

meats, and getting plenty of exercise � and that�s wonderful to see. However, ignoring

the risk of alcohol doesn�t make them go away. By being aware, we can make better choices

for ourselves and for our health. With this information finally coming to the surface,

it�s only a matter of time before we start seeing more warnings about alcohol consumption

in the future and hopefully new regulations on its promotion, too.

Much Love

For more infomation >> CANCER DOCTORS FINALLY REVEAL THE RISKS OF DRINKING ALCOHOL, HERE THEY ARE - Duration: 6:22.

-------------------------------------------

Bandits - Voyage Voyage (Travel Travel) - Duration: 4:09.

Above the Ancient Volcanoes

Slide your Wings

Under the Carpet of the Wind

Travel

Travel

Eternally

From Clouds to Swamps

From Winds of Spain

To Rains in Ecuador

Travel

Travel

Fly to the Highest Heights

Above the Capitals

The Fatal Ideas

Look at the Ocean

Travel

Travel

Further

Than the Night and the Day

Travel

In Spaces

Unheard of by Love

Travel

Travel

On the Sacred Waters

Of an Indian river

Travel

And Never Come Back

On the Ganges or the Amazon

With People of All Races

Travel

Travel

Throughout the Land

On the Dunes of the Sahara

From Fiji to Fujiyama

Travel

Travel

Don't you Stop

Above Barbed Wire

With Hearts Bombarded

Look at the Ocean

Travel

Travel

Further

Than the Night and the Day

Travel

In spaces

Unheard of by Love

Travel

Travel

On the sacred waters

Of an Indian river

Travel

Travel

And Never Come Back

Above the Capitals

The Fatal Ideas

Look at the Ocean

Travel

Travel

Further

Than the Night and the Day

Travel

In spaces

Unheard of by Love

Travel

Travel

On the sacred waters

Of an Indian river

Travel

And Never Come Back

Travel

Travel

For more infomation >> Bandits - Voyage Voyage (Travel Travel) - Duration: 4:09.

-------------------------------------------

Chord Tones: The Musicality Podcast - Duration: 10:01.

Ever wondered why some people seem to have a gift for music have you ever

wished that you could play by ear sing in tune improvise and jam you're in the

right place time to turn those wishes into reality

welcome to the musicality podcast with your host Christopher Sutton

in this episode we're going to be talking about chord tones something

which came up in my recent interview with Meghan Nixon of how to sing smart or

calm depending on the instrument you play and the way you play it you might

be very used to thinking about chord tones but most likely you aren't and you

may be missing out as Meghan explained chord tones can provide us with a

helpful framework for playing by ear and improvisation letting us choose notes

that are musically meaningful in the harmonic context whether you play piano

guitar saxophone or you sing whether you want to play by ear improvise or write

music this is a really powerful concept to get your head around I'm going to

talk a bit about chords and chord tones then demonstrate why this concept of

chord tones is useful and then talk about how you can get started using this

yourself the concept of a chord is very useful it gives us a single clear label

to mean a whole group of notes we can say the chord progression goes C F G and

we're actually communicating about a whole bunch of notes that it be played

to create that harmony but this is the drawback of the simplification too it

leaves many musicians almost oblivious to the fact that chords are made up of

individual notes sure we all know intellectually that this is what's going

on but when we listen to or play music we often think of chords as whole solid

things and we miss the point that there is a lot to be learned from thinking

about them in terms of their individual notes too in fact I think pianists and

jazz musicians are perhaps the only people who do generally think a lot

about the individual notes of chords even guitarists who play a lot of chords

tend to think about a chord as being a certain fretboard shape and it's only

the more advanced players who start digging

into that and exploring where those shapes come from and what else can be

done with them before we go any further what do we mean by chord tones well as

we talked about back in Episode five on whole steps and half steps that word

tone can be confusing we're not talking about the interval of a tone or a whole

step here we're using the looser meaning of tone to just mean note so chord tones

are simply the notes present in the chord if we imagine a line of a song

where a single chord is being played and we're trying to play the melody by ear

or choose notes for an improvised solo we might initially be thinking about all

the possible notes in the key all the notes that belong to the scale but we

can also ask which of those notes are being used in the current chord here's

an example I'm going to play a scale to give you an idea of the key we're in and

then I'll play a chord in that key

now I'm going to play the scale again with the chord as a harmony underneath

try to hear which notes from the scale belong to the chord

and here's the same thing again with the scale in the same range as the chord

which might make it a bit easier to hear which notes match up

could you hear how some of those notes matched up and felt relaxed and

comfortable while others created more tension none of them sounded terrible or

out of key but there are definitely some that went better with the cord now you

might be thinking well duh that's why it matters what chords you choose for a

song and that's exactly right if you're starting from a melody then yes you can

choose the chords based on which will harmonize it nicely but the key thing to

understand about this idea of chord tones is that the reverse is true too if

you're starting from a chord progression then you can go a long way in

understanding the melody or what improvisation will work by thinking

about the chord tones present as you just heard some notes will fit in really

comfortably while others will create tension and so by choosing your notes

based on hearing whether they belong to the court or not and if they do which

note of the chord they are you have a huge shortcut to picking the right notes

for playing by ear or improvising a solo so that's the basic idea of chord tones

how can you get started taking advantage of this well that's going to depend a

lot on your musical life but step one is going to be to get your brain and ears

familiar with what's going on at musical you in our chord ear training modules

one of the key things we help people do is to get past the stage of hearing a

chord as just a single blur of notes and be able to dissect them orally into each

note so that you can hear both the overall sound and each of the notes

present that's a key skill if you want to make use of chord tones by ear

without that you can still proceed using your brain and knowing in advance what

the notes of the chords are but it's really best if you can bring your ear

and your brains to the task together once you've done a bit of groundwork to

get your ears dissecting chords start with simple songs pick a song that uses

just three or four chords ideally the one four and five and maybe the six if

you don't know what I'm talking about there I'll put a link in the show notes

to explain I'll also include a backing track or two where it's just simple

chords that you can experiment over then take a little time to figure out the

notes in each good it's one of these simple progressions

then you'll have three notes per chord for example a one for five in C major

would have the notes C E and G for the first chords chord tones then F a and C

for the second chords chord tones and G B and D for the third chords chord tones

next simply spend some time playing along with the song making use of those

notes your goal is to be able to actually hear how those notes are

present in each chord you might start by just playing the root note of each chord

then play the arpeggios meaning each note in turn from the lowest to the

highest and back again and then start experimenting a bit with little melodies

based just on the chord tones from there you can move into playing by ear if

that's your interest using these chord tones to give you an insight into which

notes are being used in the melody can you hear where the melody blends well

with the chords and where there's more tension you'll often find that phrases

start and end on a note from the current chord but might draw on other notes from

the scale in between we have a great tutorial by guitar teacher Brad maven on

our website which walks you through this chord tones approach for playing a pop

song by ear I'll put a link to that in the show notes there are some guitar

specifics but I think it can be applied for any instrument or if you're more

interested in improvisation then your next step is to explore how you can

shape your phrases by choosing notes which do and don't belong to the chord

this is a really great way to quickly get that powerful tension and release in

your solos which notes can you linger on to create a clashing sound that demands

resolution and which note do you need to move to to create that release the chord

tones have the answer this is a key technique for jazz musicians who will

improvise the solo thinking almost entirely about the chord progression

rather than the key the key in its scale alone don't really reveal the complex

harmonies going on in a typical jazz standard but following the chords can

reveal the notes and scales you need to use to create a dynamic and powerful

solo that matches the song well this was the context where Megan was talking

about it as the singer if you need to improvise

it can feel a bit overwhelming you really need to hear the notes you choose

before you sing them and getting your ear around the chords makes it far

easier to narrow it down to the notes which are going to sound good it

provides you with a kind of palette of sounds that you can then draw on to

shape your solo so that's what you need to know to start making use of chord

tones it's a pretty simple idea that we can approach melodies and solos based on

the chords and learn a lot from which notes belong to the chord and which

don't but this simple mindset shift can have a big impact on your success in

playing by ear improvising and simply understanding how music fits together ad

chord tones to your musical toolkit and you'll have a powerful new insight into

the music you hear and the music you play thank you for listening to the

musicality podcast episode but your musical journey continues head over to

musicality podcast calm where you will find the links and resources mentioned

in this episode as well as bonus content exclusive for podcast listeners

that's musicality podcast.com

For more infomation >> Chord Tones: The Musicality Podcast - Duration: 10:01.

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All Out War Expected Within The Hour After What Anti-Trump Democrat Was Just Arrested In SICK Plot.… - Duration: 4:37.

All Out War Expected Within The Hour After What Anti-Trump Democrat Was Just Arrested

In SICK Plot Against Pres.

For over a year, the left has been in meltdown mode ever since Donald Trump was elected as

president.

There have been protests, riots, marches, and even a threat by Antifa goons to overthrow

the government earlier this month that failed miserably.

Instead of these pouting leftists accepting the fact that Trump is indeed President, they

only continue with their childish antics that have often turned violent.

Now, one anti-Trump liberal was just arrested after her sick message to President Trump

and his supporters was spotted on the road, and you can bet that the will respond violently.

Yesterday, Amanda Shea of mPolitical, reported on a truck that was spotted in Texas that

had a disgusting message for Trump plastered on it.

The vehicle was discovered in Fort Bend County by concerned citizens who snapped a picture

of the nasty decal that said 'F**k Trump and f**k you for voting for him' on its

back window.

The photo was uploaded on to Facebook where it quickly went viral with many people wanting

the driver punished for the crude language on their vehicle.

The Daily Mail reported, that Sheriff Troy E Nehls of Fort Bend County, caught wind of

the expletive decal and posted it to his Facebook page with a stern message to the anonymous

driver.

"Our Prosecutor has informed us she would accept Disorderly Conduct charges regarding

[the sticker], but I feel [police and the driver] could come to an agreement regarding

a modification to it," he wrote.

Of course, the left came out in full swing threatening Sheriff Nehls for "endangering

the driver's identity" even though the truck's license plate was cropped out of

the image.

When that argument didn't work, they attacked the Sheriff for wasting tax dollars searching

for the driver and stifling free speech.

Eventually the driver of the truck's identity was revealed as 46-year-old Karen Fonseca,

and that is when the entire case took an interesting turn.

As it turns out Fonseca was a woman running from the law for fraud and had a warrant out

for her arrest.

Here is more from CBS News:

The driver of a pickup displaying an expletive-filled message to President Donald Trump and his

supporters in the Houston area was arrested Thursday on an outstanding warrant.

Fort Bend County Sheriff's Office records show Karen Fonseca was arrested about 2 p.m.

Thursday on an outstanding fraud warrant issued in August by the Rosenberg Police Department.

She was in the county jail Thursday night with bond set at $1,500.

Fonseca was released from jail Thursday night after her husband posted her bond, CBS affiliate

KHOU reported.

"I'm almost certain it does have to do with (the truck decal)," she said after

her release.

"People abuse the badge, and in my opinion, money talks.

When you're in politics, people know how to work the system."

A sheriff's spokesman has not answered a message seeking details behind the warrant.

Fort Bend County Sheriff Troy Nehls had threatened Fonseca with a disorderly conduct charge over

the decal.

However, District Attorney John Healey said he didn't think it would have been a prosecutable

case.

Fonseca had said she would not remove the decal.

She said she had been stopped by law officers, but that they have no grounds to issue a citation.

"It's not to cause hate or animosity," the 46-year-old Fonseca told the Houston Chronicle.

"It's just our freedom of speech and we're exercising it."

Nehls on Wednesday posted a photo of the truck message on Facebook alongside a request to

speak with the driver.

Nehls in his post said that a county prosecutor told him the message could warrant a misdemeanor

charge of disorderly conduct.

But at a news conference later Wednesday, he seemed to back away from that idea.

Nehls said he supports freedom of speech but worried that profane messages could incite

others and lead to confrontations that would disturb the peace he's pledged to keep.

Fonseca is already priming the public by saying that the reason she was arrested was to stifle

her free speech, which is absurd.

The fact of the matter is that she had an outstanding warrant out for her arrest and

when she made a public spectacle of herself, the police were able to track her down.

Of course the leftist minions won't see it that way and are most likely getting ready

to riot in the streets, but that does not change the facts.

Will Fonseca take down the disturbing decal on the back of her truck?

Most likely not, but at least she has been caught and will finally have to face the music

for crimes she has been avoiding all this time.

What do you think about this?

Please Share this news and Scroll down to comment below and don't forget to subscribe

top stories today.

For more infomation >> All Out War Expected Within The Hour After What Anti-Trump Democrat Was Just Arrested In SICK Plot.… - Duration: 4:37.

-------------------------------------------

Dcc sound BR std 7mt demo - Duration: 3:15.

Straight into some thrash

Cylinder cock demonstration

reverser changing direction

For more infomation >> Dcc sound BR std 7mt demo - Duration: 3:15.

-------------------------------------------

The new BMW F850gs - motovlog 1 - Duration: 12:56.

hey guys, good morning Albe here, now I usually don't do motovlogs but

since BMW surprised us with a new f850GS, I figured this is the fastest way to

show up what I think about it and get it to you guys, beside, if you guys like it

let me know in the comment down below and I'll make more of it, but let's get

back to the brand new BMW f850GS, obviously it's in the name that the

engine is bigger is now gone up to 850cc and that gives you about 10

more horses, now 10 more horses doesn't seem like a lot but in reality they're

enough to be felt as you drive, beside that it's a brand new engine, they say

that even if is still a parallel twin it kind of sounds like a twin engine, so

that might be a good thing, other than that there's been a general improvement

of the bike, I've seen the one with the rally colors and I have to say, it does

look a lot like the Honda Africa twin but that I'm not saying that that's a

bad thing, I mean, I like the way they the new Africa twin looks but anyway, moving

on, so what do you get with a brand new BMW f850gs, well you get a newer

instrument panel, you now get a TFT LCD screen, which obviously is not on this

bike, and you get LED lights, so pretty much they're modernizing the bike so

that it can actually be comparable to all the new bikes coming out, as I was

saying in my latest video about the LED light, the the light, the headlight on

this bike hasn't been changed pretty much forever, as far as I can remember

the headlight look the same, so they're modernizing the bike. The LED looks looks

okay, I need to see it in person, right now I watched a lot of videos I watch a

lot of pictures but it's not mesmerizing, one thing that the the new f850GS has

lost, which, is kind of disappointing, but I guess the engineers,

couldn't get a way around it, it's the tubular style frame, like the trelli's

frame, like on this bike which I actually liked quite a bit. the red

tubular style frame it looks pretty good, so the new frame.....

another thing I'm not sure about, it it's the relocation of the fuel tank, so now

it goes from from being under the seats to being in a more conventional position

so right in front of you, you know it might be good, let me know what you think

about this because this is very controversial, so far, again, as far as I

can remember they were praising the fuel tank under the seat claiming lower CG,

more balanced off-road and blah blah blah now all of a sudden the fuel tank

is upfront so all of the good things they were talking about with the tank

under the seat just gone now it does look, the bike looks slender it looks a

little better, among the positive improvements that the

bike got is a slipper clutch which is which is good it's up to the times for

those that don't know, the slipper clutch is the one that allows you when you

downshift and dump the clutch, the slipper clutch allows you not to have

the wheel hop in the back, it will release

smoother than the regular clutch. you get tubeless wheels this time around

and as far as I can tell, they're spoked wheels and the way around they

found, just like for the big 1200 GS is the spokes actually attach to the, to

the edge of the rim, as we all know if you go off-road

quite a bit and if if you go through some gnarly off-road especially, you

need to drop the pressure of your tires, now if that's the case and you have

tubeless tires, I feel like I have to recommend that... to to keep tubes in it if

if you use the bike on a hard off-road setting, but other than that tubeless

tires are more, are obviously lighter cause you don't have the tubes for which

those tubes are quite heavy, not only that, so you get less rotational

mass down there other than that they're easier to plug if you get a flat, if

you're on on the street you can get one of those plug kit and within 10

minutes and you're back back on the road, so I think that's a good thing for those

that go extreme they can always slap a tube in and call it a day, now

another thing that the new bike gets is a little bit more weight, all of those

improvements kind of give you some some weight, as far as I can as far as I

understand the bikes that come with an ESA, the electronic suspension, this

time around they're kind of semi active, correct me on the comments below if I'm

wrong but I thought I heard the representative from BMW saying that they

actually change or feel the riding condition, so you get a whole more modern

electronic rider assist, the ABS, the traction control

everything is being brought up to today's standards, so that's that's a

pretty good thing, but the question is, for those that have one of the latest

F800GS 16-17 even me on the 15, is it worth it to buy the brand new

f850? comes to personal preference but if like me you're going.....

you've done a bunch of improvements to your bike and it's

fairly new I'm not sure it's worth actually buying the newer one, let's see

let's compare it to to this bike, first of all as a starting point, this year model is a

little lighter, the new bike gets LED light, check, I got those, get tubeless tires, check,

I got those, gets 10 more horses....

I'm somewhat close.... with the K&N air filter the aftermarket exhaust if you

slap the Power Commander on it I'm pretty sure you're up there with the

same horses, when it comes to the LCD screen there is nothing we can

do, our instrument cluster over there look like it came straight from

the 80's, but, and that new LCD screen looks pretty

cool with all the colors, that's the techy in me coming out but

probably not worth the 14 or 15 grand I would have to spend to buy the newer, now when

I talk about the new F850gs I'm talking a full spec bike

I'm talking full optional, so screen, electronic suspension, the rally version

with all the things that comes with it ,

because in the end if you have a late-model f800 and you get rid of it

to buy an f 850, well there is no point if you buy the base model,

so

I don't know, I don't know how to feel about this new bike, it didn't WOW me

it wasn't I wasn't super excited about it, I think it's improved that's

undeniable, the bike is probably better, I can't wait to put my hands on it and

test one out, but when it comes to, am I gonna replace this bike for that, I'd,

right now at least, I don't think so, then never say never cause things change,

so, but if you don't have an F800 and you want to get into it that's

pretty much a great bike to buy on the note would it be more convenient to buy

an older model f800 and spend the extra cash you save in add-on or just start with the

latest and greatest and spend more money, but as always if you got time go to

my website www.albesadv.com, if you like the video, like,

it love the video, subscribe, let me know if you guys like this format and if you

guys do, I'll I'll make some more of it, DIRT ON and I'll see you next time.

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