Greetings Earthlings! Welcome to the first live stream of the MadQueen show
I am your host the MadQueen and today we're going to discuss Cyberpunk 2077
because as I said before in other videos I had a lot of questions regarding that
and today to discuss about time up Cyberpunk 2077 we're going to have two
very special guests that at this point I'm sure you already know them and I'm
talking about the Triple S league so, Hello guys! Introduce yourselves!
Hello! I'm Sybsidian
And I'm Ashininity!
And is jesus actually watching?
Jesus is actually watching
There's people already asking about the release date and this is something
that we're going to talk about later not now because we're going to start with
another thing, because this is a huge question that everybody is making
especially in the subreddit of Cyberpunk 2077, and the question is regarding
the map or of cyberpunk that I already explained in a video
I had this leak from them, from the Triple S sorry guys but most probably going to
call you Triple X more than one time. Why? I don't know, maybe I'm obsessed with porn?
I don't really know what's the reason I'm sorry what I did in the video but I didn't want to edit it
I actually said "Triple X"
I think it's fine because can hear it either way
so, I mentioned that in the video, that I got the leak from them
and the thing is that people seem to not understand when we're
talking about the huge map if we're talking about being horizontally big or
vertically big and, what do you think about that about that about that, guys?
Just right off the top I don't think we're
envisioning like a huge map with just wasteland and I think that's what a lot
of people might be envisioning when we say it's a map that's three times or
four times bigger than the Witcher plus all of its DLCs but we're not
talking about primarily an environment that is all wasteland
like Fallout or like Legend of Zelda has had some criticism in the past
for just being these sprawling areas
We're talking about Night City
It's obcious that is Nigth City
we're talking about a city, talking about an urban environment with with skyscrapers
with things way up in the sky so it could have some as Pierluigi
is pointing out in chat here we could have
the could be some some desert some stuff outside the city but I think we're talking
primarily about an urban environment and I'll let Syb jump in here cuz he's got
he's definitely got more knowledge than me so
so there's a couple of things
Mike Pondsmith himself has talked about the the ruinous areas of the city
he's done it on more than one occasion, just referencing the fact that
in the Lore he set a nuke off in the middle of Night City
That's how the 4th Corporate War ended
we were discussing about the map and I have a question here, who said that? I said I was very bad with names
well we could have something like GTA V
a city, a desert, a dessert... a beach
desserts would be good too
yeah I always say "dessert" because I'm obsessed with food okay? it's not that I don't know how to speak
English, which is accurate I don't know how to speak any language that I speak
I always say "dessert" because I think of food!
So, PierluigiCaputo asks: we could have something like GTA V?
Well really expect not, because I didn't like the way it worked but apart from that we shouldn't
forget that the base of cyberpunk 2020 is Night City so we can expect at the base
of 2077 is going to be Night City as well, because if it wasn't like that it
would be really really disappointing
I think what he means in terms of the comparison to GTA V is that
there's maybe different topographies different types of areas in the city and
you know the so there's some slums and some business areas and stuff like that
obviously it's not gonna be all uniform otherwise that would be very boring
but some different types of areas within the city, I could definitely see that
Well with GTA so there are some similarities so the
similarity is both of them are next to ocean and then
they're the main differences I would say is that Night City is a Megatropolis
It's a huge city, it has to be, it's a massive city like in the pictures that
you see from it, from all the lore, the things like just massive in size and scale
You had this wonderful sourcebook called Night City where you could see how big it is
It's absolutely huge
When Mike Pondsmith himself
replayed to your post in Cyberpunk subreddit
we were discussing about the size of the map and the answer of Mike Pondsmith Himself was
"You don't know" muahahaha (evil laugh) hahaha
In fact he said "evil laugh"
Like "Yeah, you have no fucking idea how huge is going to be"
In the comparison, getting back to the Witcher thing
in the comparison between The Witcher and cyberpunk
there's a couple of things that people are, I think, totally forgetting to hold into the account
the big difference between what you experienced while running around in a map in The Witcher and what
you experience in running around a map that's based in any like futuristic city
is the first thing you have is roads
Roads are huge they take up a lot of space
because there's literally nothing on them, they're for vehicles to move
and and travel up and down on
And Nomads
Yeah, nomads and stuff like that
so if Night City doesn't have at least four lanes for traffic on each of their generalized main roads like
the main streets, not talking about the highways,
and then also not talking about side alleys and stuff just the roads alone would take up like
a good 10/20% of the entire map
of just roads being there, going from place to place
and we know that cars are gonna be in the game and that
cars are gonna have a huge impact on the game and that we're also
gonna see probably some flying vehicles as well
Well actually one of the first job posting they had
was about about flying vehicles so I believe we can expect that
but I want to stress again the part where Mike Pondsmith said that we had no idea
I mean, maybe he implied that it's even bigger that what we are expecting
I was a little surprised by that because I didn't know that he was in that Subreddit
but I found that really really funny
how he mocks on us because he has all the information
another thing that I wanted to address, I would like us to talk about, is that recently they
published another job offer well they were requesting for a programmer to make companions
it's interesting how specific those job postings are getting now
you saw the one about the stealth in the game right
I suppose they are so specific because they already have a crew and maybe that crew that they hired for
something, they are realizing that they don't know how to develop all the things
so they are looking for these specific things to be developed
that may be the reason
I don't know how common this kind of thing is but it
makes me think that the mechanics in this game are gonna be really good
well if they have a specific team member who's
specifically working on coding the stealth system that that says
to me "that's a lot of time that a person can devote to that one aspect that one mechanic"
and then back to the building going back to the Companions thing
so: companions Wow what do you think about companions?
Because I believe that we discussed about this in the official Cyberpunk
forum and no one wanted to have companion so, why did they think it was a good idea?
Well companions are critical in game development for a couple of reasons
when it comes to like RPGs, so in an RPG, especially if you want the game to have long lasting effect and
you don't have a set protagonist like somebody who you look at
you instantly know "Oh, yeah, that's that's this main character" like we know Geralt
from The Witcher and we know in Mass Effect we know
Commander Shepard even though we can change the way he looks when you don't
when you suddenly remove that and you create like the ability to play
any character that you want and there's a big character customization thing in
creation things, then you're a little bit more disconnected from who the story is
about as far as like people in the story so this is when you're creating a union
well companion sounds like like you forget about your team and, interruption
hello Llaun Vantas, another usual suspect, I know you
so companions, I understand your point but we're talking about a
game that is based in a tabletop game where usually teams were composed of at
least five people so having just one companion sounds like arg...
and you can have more in terms of, I don't know, like Fallout, you have lots of companions to
choose and you can romance them, by the way you
can't romance the Supermutant! I was very... this is so racist!
I know, right? Super Mutants
Do you remember Fallout 2?
Vaguely
The ball gag that you could pick up from spending a date with a Supermutant?
In the system of Fallout 4 I just reached maximum affinity with the Supermutant and I as like
I want to get I want to go to bed with it?but why I can't I do it?
It would be bad for your health I think
probably
so Legolevic here made a very valid point: "companions could be useful if you
are, for example, a Media and your companion is a solo"
Yeah, stuff like that, I think that point it's a way of helping to balance the combat within a game
because the combat in this game is it's definitely going to be different and
they've stressed this over and over and over again in multiple interviews
they've said "oh yes this there's gonna be more than one way to do this it's
gonna be more than one way to to lead into the combat and to finish
the combat" and I like that in that in Divinity Original Sin 2 which just came
out recently you get sometimes if you avoid combat you get more XP and a
better reward than if you were to just kill the guy
Yes, but if you have an AI helping you out that's like cheating, I mean, it's not the same that you
are playing co-op and you have someone who actually needs some skills playing
to play with you, so yes, is chating!
But we don't know how the the PvP will factor into cyberpunk or if it will even factor in to cyberpunk
when they say "seamless multiplayer" they could mean that it's in it's entirely cooperative
I see this as mostly cooperative basically because that is the spirits of a tabletop game
and I believe that centering it too much on the PvP it makes no sense in the terms of a tabletop game where
everything is cooperative then the bad guys are NPCs and the
players are "on your side" all right? With all these great areas of morality
but they're supposed to be on your side so...
Pierluigi Capulto makes another question
What really gives me curiosity is how our companions and people will
over react in base of all actions in game
Yeah! another example from Fallout 4 I remember that there was... Danse I believe it was?
one from the Brotherhood of Steel that every time you took drugs he was against it
it's like you're no fun guy so that's the
worst thing about companions while that's trying to you know you need to
adapt your gameplay to them that's horrible
well, at the same time that's a good thing because then it that shows
how much you care about the companion, right?
A good companion system should absolutely be optional
like in Fallout 4
you don't have to travel with any of the companions if you don't want to
yes, another settlement needs our help another settlement needs our help
oh, by the way, be sure to help other people and every time make sure
to offer help to everyone who needs it because help will make people want to help our cause
Preston you say the word "help" one more time I'm gonna blow your freaking head off!
He's a good guy, he just wants to rebuild the Commonwealth
he's a good guy with a heart of pure gold he's just annoying as crap
I really hope that we don't have these kind of character in Cyberpunk
I really hope that the quests are assigned by different people, any quest
every quest by a different person I mean
otherwise, because what was more annoying about Preston is that he
only has a couple of lines of dialogue and he was repeating and repeating
"Another settlement needs your help I'll mark it on you map"
It was like arg....
There's a limit like they need to increase the
amount of dialogue, the amount of lines that they give to NPCs
Well, not what you mentioned that we're going to jump from the companion subject to the
silent character subject because I don't know if you pay attention to the job listings
Yes! I mean, it's kind of sad that at this point our main source of information is the job listings
but the truth is that they put one, I believe was a couple or three days ago, regarding the
localization of the game and the amount of lines of dialogue that they mentioned
was insane, but really insane, and in fact they were looking for some company that
was able to manage an insane amount of lines of dialogue so I believe that this
when we talk about the possible silent protagonist if there are so many lines of dialogue
this rules out the possibility of being silent
which I adore, because I really don't want a silent protagonist
You want the protagonist to talk?
Yes, yes
I'm not sure how I feel about it in this game
I mean, I guess I'm okay with a speaking protagonist
it's a...
They really need to work on the dialogues because
sometimes... the funny thing is that in Fallout 4, regarding the 3, they were supposed to
"improve the system" and then you had the options with just a short
line of text explaining you what each option meant, and then what you said when you click that option
had nothing to see with that
So.. what the....?
That's the summary of the dialogue? Really?
is a funny story about that, in what was that game?
Dragon Age
Dragon Age 2 I think it was, it's like this guy he's telling me about his life and I'm like "yeah, that's cool"
next scene I see is we're in bed together, and I'm like, how did this happen?
I had no intention of doing this, and other guy just wanted me to, like, pat him on the back and say
"it's okay, it's okay"
and then suddenly it's a guy in a dwarf getting at it it's like no no!
Lines of dialogue give very good dialogues like in
oh I can't remember what game was, but I remember the protagonist saying
"Do you like death? The Die!"
I was laughing for a week!
My sexy voice is not a voice so, I like to try an use it. ever. period.
As far as whether or not it's a it's a good idea to have a voice protagonist and is it something that they do
probably most definitely yes, it's at this point in technology and at this point in where
gaming culture is, it's a demanded norm
I just hope that
They would get in more trouble if they didn't have it than if they did
and this I hate to say it but if you you are a fan of the
silent protagonist in a AAA RPG game you are in a very small minority
I read a comment here by Jay Surname that says:
I'm hoping that at the least we have a choice of voice to choose from, or a different voice for each class
A different voice for each class?
And race
I don't get the point of that
we don't have races in here, everybody is human
I mean sex! I mean sex! Obviously!
Might wanna get those two things straight
Yes, yes
Just saying
I believe that it will be great, and I don't have any kind of information to back this hope
because it's just a hope but I believe
it would be great if we had several options of voice to choose from when
you're creating your character, not only male or female, what kind of male and what kind of female
as far as the voice protagonist, I meanI think Syb's right that it's probably going to have a voice protagonist
being a triple-a a title in this day and age I doubt they would do a silent protagonist
I think the only reason a triple-a game would do a silent protagonist would be
for artistic reasons and so I don't
Or for story reasons
potentially
I don't want to say a spoiler, but I have a game in mind that at the end of the game you are
explained why the protagonist is silent, I mean, there's a reason in this
story but I won't say what game and why because that would be a spoiler because
you don't know what until the last scene of the game but, yes, if this happens but
I really hope that this doesn't happen with cyberpunk
I know what game you're talking about
anyway, you know what? in it and in that game, because I played it too
I'm sorry to interrupt you Goodbye Llaun Vantas, thank you for stopping by
to say hello, I hope I'll see you back in another video stream.. godabye! Please go on
in that game I didn't even notice that my character hadn't spoken a word until the last scene
but anyway, shoot what was I gonna say? oh I hope
that with the dialogue options if they have a voice protagonist I hope that
with the dialogue options they also give you sort of a Mass Effect style what
emotion or what type of line you're speaking like: sarcastic, sincere, caring,
you know whatever it may be, just because when you're reading when you're reading the preview of the line
this was a big problem in Fallout 4, when you're reading just the line preview you often don't know what
kind of a tone your characters gonna speak it with and so it
surprised the heck out of me sometimes like you said I would click, I would
select one of the lines and it would be complete different than what I was expecting
well this is very well very well solved in Horizon Zero Dawn where you have different choices of dialogue
and you have the brain, and you have the heart, and you have the fist
Right, you have those symbols telling you "this is this is the type of response you're giving"
Mass Effect had something similar other games have had something similar as well
and so yeah I absolutely hope they have something like that because it
drives me crazy when I pick a line, especially if it's a
truncated preview of a line and then it winds up being something that's
completely different than what I'm expecting and that takes the story off in a different direction
well that's that's all I was telling before with the example of a Falolout 4
like this is what you consider to be a summary of what I'm going to say?
They need to tell you somehow what are you going to say... Yes! No! Mayby!
There will be a day in the future that maybe I won't live long enough to see, where you will be
actually able to speak to the AI of the game and to say whatever
the hell you want and make it a real RPG game that they will be fantastic well as
I said as I said when you were close
Like, what's the name of this bot?
The Cleverbot, like talking to the Cleverbot
one day, one day I believe that this is going to be a reality
I don't know how far this day is,s because mostly
not because the technology is not there but because the technology is very
expensive to develop that's, the problem, but the once the technology
is on the mass market I believe that there are going to be lots of games that
are going to work like that especially because RPG games are based on tabletop
games and one of the funny things of tabletop games is that you needed to
make the dialogue by yourself and then the game director with your dialogue
made the NPC's interact with you so if we had an AI that was the game director
and could actually understand what you said and
and had enough that variables to make the npc interacted with your
conversation that would be absolutely
and it's surprising to see how
technology seems to push games and gaming back into what it drew from
like here we're talking about the tabletop experience having
a GM having a Dungeon Master that's taking your lines and
then creating an experience on the go and in some of the AR technology that
they've been working on, they've been working on these headsets, that
augment everything around you and that say, you're sitting down to
play, we'll use Firefly because of, you know, I'm a huge fan, you're sitting down play a
firefly tabletop game and you choose your captain's to play and you're
playing with this AR thing and then Joe, your friend on your right
says well I'm gonna plays as Nathan Fillion the captain and then boom! He
becomes the captain and he speaks with the voice of Nathan Fillion and then
somebody else is like "I'm gonna play this person from the the series" and
then boom! They become it, and it's just augmented over top of their actual
person and then you're hearing this is augmented and then they're working on
AI to create that game master experience that you have before where creates think
it's funny because it's all like you could get this experience just by
going to play with your friends in real life but it's
it's something keeps pushing us back to who's like "yes, we enjoy this, so we're
going to try and get this back" and I find that this is hilarious
well two things: I'm going to make a... shit, I forgot the name in English
first I saw a very interesting question that I can't find now
about the combat, somebody
mentioned the combat system so please remind me to talk about the combat
system when we're done with this subject because I believe that is very
interesting, and then
Captain Jack said "I don't think it will try to recreate tabletop experience
maybe try to recreate the feeling you get playing"
but I believe that this is more or less the same
the way recreate the feeling when you
get playing it's mostly because the possibilities you have are endless
difference being that, well, you depends on how good your game director is and
how good he is creating stories because for those who are not
used to play tabletop games usually when you buy a game you have a couple of
stories there to play and once you're done with this couple of stories then
your game director invents another stories to play and
how good the stories are depends on how good this guy or girl is inventing a
story and the difference with a videogame is that we only have one big
story then we have these small stories with a side quest and then a medium
story with a dlc or expansion but I believe that in general video games are
going, to are trying to go to back to reality to make the experience as real
as possible that's why they invented the VR, I mean, because
maybe the future of video games is making it go back to the
social part because, back to the days, when you play tabletop games what
you did was going to the whatever place you meet with your friends to play and
then you all gather together and eat shit food like panchito's I don't know
if you know what it is but it's delicious, and fries, and and drink coke
and socialize and then talk about and play the game and now video games took
this concept and then took gamers apart and they created like this style of
playing that actually is my favorite, which is playing alone at home only
because you don't have to talk to people?
yes actually yes because I don't have to
talk to people that I don't know because I don't mind talking to my friends because they're lovely
but then we are slowly going back to
playin real games with friends, we have all these online options, then we are trying to
get the point of having limitless options inside the game so it's like
having a game director in a very small and like have a very small measure
because this is all programmed and it needs to be a program beforehand and
the AI doesn't take a decisions as quick as a person can have them, but all the
new intelligence, the artificial intelligence, is going to a way where they're
trying to somehow replace humans and try to function like humans and if we add up
these games, video games, trying to go again to reality this socializing part
and humans being replaced, I believe that in the future they're going to have
a new style of games that is going to be like reality or they got to intend to be
like reality which is kind of funny because it in the end you could just go
to the bar and play Dungeons & Dragons again
I was gonna say the I think the only way
you actually capture that experience of playing the tabletop game with your
friends is to play the tabletop game with your friends
Yes, but the difference being that thanks to technology
you can play tabletop games with
people that are in the other corner of the planet, that is something that you couldn't
You could create a virtual tabletop world where you get together with friends or even with people you don't
know and play the tabletop game but
that's different, I know a bunch of people who do that, they they all live in different areas of the country
and they all get together in playing D&D so it's they just do it over Discord
and I keep getting their chat messages which is completely random
and I don't even understand, but okay
Stop just a moment I want to make a comment about a comment
Jay Surname "Me too! but I wouldn't count on it :( I get this feeling that CDPR doesn't like
us poking around at every small hint
okay here you are wrong they said thousands of times that they absolutely
adore fans talking about the game and saying what they believe that
is going to be and make content about the game, and they really feel very
honored to have fans that support them that much and this something that
they said a lot of times so don't you worry that they love us doing that
so keep doing it! it's really funny
It's also really important to
note that sometimes, and this is this has happened a lot, like you really have
to look into how gaming companies work but for the most part a company will
occasionally leak stuff through unofficial channels to see what the
reaction is and then formulate
the changes
Say they're stuck on an idea and
they don't know "do we go with A? or do we go with B?"
so they leak A or B, or both, and then they see the reaction from the community and they go
"okay" then that gives them the ability to address the the concerns that
the community brings up, good companies do this all the time
yeah they need to know what the public is going to
because there's there's a lot of
marketing research done to know how people is going to
react to the game but there are very small parts of it that they have not
been tested especially when you try new things so, yes, they usually do that
in video games and also in films, they leak very specific information
through non official channels just for the information to spread and learn what
what the people thinks about about the things that they're going to do
to see if they if they really need to introduce that in the game or they need
to change it so that's one of the reasons why there are many leaks that
people believe 100% that they are going to be in the game because it was a
reliable source or because it was somehow an official source, but people tend to
forget that games are in constant motion, there are changes up to the last date
last minute, maybe not structural changes, that would be impossible
but really small changes they don't know exactly how the game is going
to be after until a week before the game is released, well, I mean I printed
actually now with the new technology releases, because you have these "Day 0" patches
some of them are really huge, and constantly they are
constantly evolving the game they are creating, so even even if you have an
official information saying that X game is going to have THAT, that can
change if they feel that people doesn't react well to that it can
change, if they feel that they couldn't pull it off the way they wanted to
it can change, I mean don't you believe that all the information
even given from official sources, it can change, if in the last moment they
believe that it doesn't work it will change, so don't feel
oh yeah absolutely
Don't feel disappointed if you expected something, if you were said
of course I'm obviously not talking about things like No Man's Sky in here, all right?
one thing is lying and one thing is changing things, okay? No Man's Sky gave a
lot of promises of what we were going to find in the game and we had to
wait one year for the patch that had just half of the things they promised
I don't mean that, I mean specific things that may change because
in many things we are trusting what Mike Pondsmith said in the first
interviews and currently, well in most of the things is he seems to keep the
same position about almost everything but some of the things maybe they could
have the intention to develop them this way but then and in real game
they saw that they didn't work and they change it so things can change
things can change that's a warning, that's that's actually a warning, because
you may get like ultra hyped with a small piece of information like, I don't know,
flying cars, and then in the end in they realize that they don't
like flying cars in the game and then
remove them from the game and you will be really disappointed if they are not there
Bues yes! Remember: things can change!
No comments:
Post a Comment