I'm going to start talking about something interesting, which is actually not a mechanic.
It's not a skill.
It's more of a philosophy that I use when I'm on Sin pking.
The thing I wanted to talk about, was in relationship to Dante's question earlier.
It was "I've been trying to figure out how to kill with least abilities."
That's what you said earlier.
And it's not so much a thing that you kill with the least abilities - although that is
important to consider, you have to consider what gives you maximum DPS at the time you
want DPS, for example someone's Charm ticked, you wanna figure out when you wanted the most
DPH and choose the best skills best suited to DPH, which is important when you're Sparked
before their Charm ticked, stuff like that - but it's more of a question of how do you
kill people on Sin?
So I think one of the biggest mistake that new Sins actually make, is that they assume
if they don't hit someone high enough, like if I just do that, I hit you for 1.1K, 1.3K,
and then 1.5K, they assume that if I'm not hitting someone high enough with those skills,
then the best thing I can do then is Spark, because then that will increase my Weapon
Damage right?
Then I'll finally have enough damage to kill.
What they don't consider is that if you just wait and try that again, and you try many
times, eventually you'll get something like a double Crit, and even though they're the
exact same skills, I just rolled you with them.
Nothing changed except I did it a second time.
I did them again.
So like that time, it didn't do anything right?
But if you do that enough times, then they will eventually die.
So here is one of the greatest secret behind Sin gameplay, is that "somethings that don't
kill now, will kill later, if you get lucky."
So that's like back to this Combo right?
So let's say that I get you to half HP, like right about here.
And if I do this, it killed you.
But that would only happen 25% of the time.
Except it took no Chi, it took literally nothing except for me to get you to half HP, all it
required was that I got into a position where I could do that, and then I got lucky.
If you are skilled enough to get into that position, on average you will do that once,
and that's the whole idea behind hitting through Tidal.
If you Headhunt someone 3 times, on average, you will get a stun in once.
And because Crit Rate is 25% here, on average, I can just bypass you 1 out of 4 times, with
like literally no Spark, no Chi, stuff like that.
So the basic idea yo, is that even if I don't kill you with this combo now.
Like even if I don't kill you with that, it will kill you if I do it enough times to you.
That's even true of like Auto Attacks.
Do you remember Goredawn just Auto Attacking Wayne?
He can't kill on normal Auto Attacks, but if he Auto Attacks enough, then eventually
he's going to get like a double Zerk Crit, and instantly kill Wayne.
So being a Sin isn't really about trying to kill your opponent, it's about getting your
opponent into a position where they will die if you get lucky.
This is one of the principal that holds for Sin in any single server.
For example on Storm, I just kept doing the same combo to the Wizard.
I would just do like this, this, this is just like a random combo, and sometimes I wouldn't
even tick his Charm when I did the combo.
But the time when I did kill him, I actually used the exact same combo and I got like a
triple Zerk Crit or something, and he died.
And I didn't purposely try to kill him that time, I just got him into a position where
if I got lucky, then I would kill him.
And that's really the whole idea behind killing people on Sin.
You don't go for 100% guaranteed combo like Wizard, where you BIDS someone and you know
they're 100% going to die right?
You put them into a position where they just might die if you get lucky.
Sin is based on luck, but like I said about Poker, you're dealt a certain hand of cards,
and Sin is all about maximize what you can do with your hands, how can you best take
advantage the situation.
See for example, all the other time you used Slipstream, it wouldn't have actually killed
me.
But on that one particular time, you had set me up in to a position where IF it happens,
then I would die.
I guess one of the easiest way to think about this is imagine you're fighting a BM.
So have you guys all fought BMs before?
Have you guys ever fought a BM with Badge of Courage?
On Sin?
GG?
Have you ever fought a Wizard with Badge of Courage?
Yes.
Ok, so have you ever done it on retail servers?
Alright, so let's say that someone on retail uses a 100 Dex Genie.
That would mean that they have like, I think, an 80% rate of badge.
So according to probability, if you did a Stun combo on them, so if you just did something
random like this, and you just start hitting them like this, 4 times out of 5, they would
get away.
But that 1 time out of 5, they would get rolled, because their Stun Badge failed.
And that's not something that you intend to do, it's not like "I'm going to make their
Badge fail this very instant."
It's something you know that if you do it enough times, like if you Stun them 5 times
or so, then eventually, one of them fails.
And this applies even to other classes, like Wizards.
For example, Wizards back in the days didn't hit very hard on their Sage BIDS, only like
30% chance to Crit or something like that, overall, if you do the math.
And they didn't need to BIDS every single time, they just BIDS often enough, that eventually,
one of the BIDS would Crit and kill, even though they did nothing different about that
one particular BIDS.
So just remember that attacks that normally can't kill, sometimes will, out of pure luck.
And if you can make those lucky situations come about, planning carefully, by setting
people up in good situations for yourself, and bad situations for them.
Even if you don't have enough damage this time around, you might just get it the next
time.
And if you manage to stay alive until the next time, well then good for you.
Any question about that?
Because that applies to Sin, Archers, and really any class in the game.
If I Sleep you, you might die to this Crit, you might not.
But you're in a position where it's possible that you'll die.
I don't try to make it happen, if it doesn't happen, then it doesn't happen.
I don't like, Spark more if my first few hits don't deal enough damage.
I just, you know, wait awhile, stay alive, try again.
And then eventually, I'll eventually get a kill.
If you go watch this one video by Wayne, he actually gets 11 crits in a row, which is
like 1 in a couple thousands, and he uses it to kill a Wizard, it's pretty funny.
If you guys want, I can actually link you guys the exact time, but he gets like this
insane luck, like 1 out of a thousand or something like that.
11 crits in a row, it's pretty funny.
I'll link it (Note: check the cards on this video) just for you guy's benefits, but it
really demonstrates that if you keep going, eventually you'll get lucky.
And if you play your cards right, then good for you.
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