Monday, March 5, 2018

Youtube daily report Mar 6 2018

hello and welcome to health made easy

hello and welcome to health made easy

hello and welcome to health made easy

Colouring hair is a hobby for many of us but few others do it by need.

Colouring hair is a hobby for many of us but few others do it by need.

Due to the pollution in environment and modern unhealthy lifestyle

early greying of hairs is seen commonly these days.

early greying of hairs is seen commonly these days.

grey hairs among black hairs doesn't looks nice.

So people with grey hairs used to colour it.

Likewise some people like to colour their hairs

according to their hairstyle and fashion.

Some people like to go to saloon for hair colour

Some people like to go to saloon for hair colour

If you also do hair colour then you should remember

few thing before choosing the right colour

If you choose similar to

natural colour

for colouring your hair then

hair care is quite easy but

if you choose some different colour

then you need more efforts and time to take care your hairs.

Along with that you need to colour your hairs

after only to few day to keep the freshness of colour.

There are hundreds of colour shades available in market

but you should choose hair colour according to your hair type

and matching to your hair style.

Few colours suits much on long hairs

and other on m your medium or short hairs.

In this case you should consider length of hairs

before choosing hair colour

You should also remember that

hair colour should suit your skin tone.

After having a hair colour many of us get unsatisfied with the colour done

and think that colour is not as we wished to be.

The reason behind this is that

the actual colour we get after coloring is always

one shade dark than the colour mentioned on the pack.

So sometimes we do not get what we wished for us.

To solve this problem you should

purchase one shade light colour to get the colour you want.

So by taking caution about these small but important

facts you can make your hairs shiny

and long lasting for a long time

. so friends i hope

you like the information given in this video.

. And if you like this

please give us a like,

, share this video and do not forget to subscribe our channel.

For more infomation >> इसका खास ध्यान रखे हेयर कलर से पहले | Caution Before Doing Hair Colour - Duration: 2:38.

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Online এ ব্যক্তিগত গোপনীয়তার মূল্য কত | safe your privacy | safe yourself - Duration: 2:22.

For more infomation >> Online এ ব্যক্তিগত গোপনীয়তার মূল্য কত | safe your privacy | safe yourself - Duration: 2:22.

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Bangla News Today 6 March 2018 Bangladesh Channel 24 News Today Bangla Breaking News All Bangla - Duration: 12:58.

bipu news

For more infomation >> Bangla News Today 6 March 2018 Bangladesh Channel 24 News Today Bangla Breaking News All Bangla - Duration: 12:58.

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BTS's J-Hope Becomes Highest Ranking K-Pop Soloist On Billboard 200 - Duration: 1:44.

BTS's J-Hope Becomes Highest Ranking K-Pop Soloist On Billboard 200

BTSs J-Hope has achieved a huge milestone with his latest mixtape Hope World!.

The Billboard 200 chart ranks the most popular albums of the week in the U.S.based on multi-metric consumption,

which includes traditional album sales, track equivalent albums, and streaming equivalent albums.

J-Hopes solo mixtape entered the chart at No.63 for the week ending March 1

 According to Nielsen Music, the album earned 9,000 equivalent album units, with 8,000 of the sum coming from traditional album sales.

The BTS member has now become the highest ranking K-pop solo act on the Billboard 200.

 So far, only four other K-pop soloists, including BoA, BIGBANGs Taeyang, G-Dragon, and SHINees Jonghyun, have charted on the Billboard 200.

Congratulations to J-Hope on his Billboard 200 debut!.

For more infomation >> BTS's J-Hope Becomes Highest Ranking K-Pop Soloist On Billboard 200 - Duration: 1:44.

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Ekattor Tv Sangbad 6 March 2018 Bangladesh Latest News Today Ajker Khobor bd News all bangla - Duration: 34:38.

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

Get More Bangla News pless subscribe my channel

For more infomation >> Ekattor Tv Sangbad 6 March 2018 Bangladesh Latest News Today Ajker Khobor bd News all bangla - Duration: 34:38.

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Cái án Trường Con sau vụ Hải Cò, Đức Anh [Tin tức giang hồ] tv bodoi - Duration: 5:28.

For more infomation >> Cái án Trường Con sau vụ Hải Cò, Đức Anh [Tin tức giang hồ] tv bodoi - Duration: 5:28.

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Free Swordfish Cue + Millionaire Cue + 150000000 Free Coins Reward in Miniclip 8 Ball Pool - Duration: 7:25.

For more infomation >> Free Swordfish Cue + Millionaire Cue + 150000000 Free Coins Reward in Miniclip 8 Ball Pool - Duration: 7:25.

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5 Poi Body Tracers You Should Know - Duration: 7:49.

Hey gang! Drex here from DrexFactor.com and today I am counting down my top 5

favorite body tracing tricks. So let's just call a spade a spade--body tracers

looking really cool and sexy. You have these moments where your arms are

reaching out and touching your entire body moving up and down.

They're very dancey and they're very sensual. I'm gonna give you some of my

favorites and hopefully it'll help you guys on your own explorations with body

tracers. Before we dive in I just want to give a shout out to the friends the

channel. Big thanks to Dark Monk, Emazing Lights, Flowtoys, Spinballs, and Ultrapoi

for helping to make the videos on this channel possible. You can visit them

all on the web by following the links down in the description of this video. So

obvious question: what is the definition of a body tracer? I would personally

consider a body tracer to be anything that involves a reel that moves along

the body--that is your hand has to be in contact with some part of your body

whether it be your other arm, your torso someplace, anywhere just so long as it's

actually touching your body. So with that in mind here are my favorite tricks that

fit this definition. Snakes. Snakes are one of these tricks that we've kind of

borrowed from the juggling world but made our own in a lot of respects. Really

the idea is that you're doing a linear isolation--the same tool that I usually

use for teaching flowers to people. The difference is is that two of those

petals wind up behind your back as you're going from the inside of your

body to the outside of your body. You do a petal over your shoulder and as you're

going from the outside of your body to the inside of your body you do a petal

under your armpit. Because the two poi are spinning in split time same

direction, the other poi is doing exactly the opposite: it goes underneath your

armpit on the way out and over your shoulder on the way back. I'm gonna give

you a little bit of a trick that helped me finally nail snakes and that's at the

moment where they start isn't what it appears to be. You want to try and get it

to the point where you can clap your hands together with the poi moving. I know it seems

kind of weird, right? But wait for that moment when the right hand poi is going up and the left

hand poi is going down and you want imagine that you're gonna stall them up

and down along your centerline. But instead of stalling them you're gonna

let your hands come together as though you're trying to clap them and that

moment where your hands sneak in between the poi is the moment when you initiate

the snake. Pretty cool, huh? The G

I don't think this trick actually has a formal name but I would say that G has

done more than any other poi spinner to popularize its usage so I think I'm

gonna name it after him for the purposes of this video. So this is really the same

idea as what's going on in snakes but instead of applied on a horizontal line

it's instead applied on a vertical line and the poi are now in together opposite.

Instead of in split time same direction you're going to want to do this in what

some people call a reverse butterfly, that is the poi are coming up through the

middle and going down out to the sides. Now,

you're gonna pick one poi--it doesn't matter which one to start with but that

one poi is gonna go up into your armpit as your hands go up your body the other

poi is gonna go over your shoulder. Think of it going like that. Now you're

gonna switch off which side is doing which, so last time it was my right hand

that was going in the armpit this time is gonna be my left hand. Again, I go down

left hand goes in the armpit right hand goes over the shoulder. Now it is

important to note they don't do these things at the same time. The poi that's

going into your armpit gets there first and the poi that goes over your shoulder

gets there second. This is so they can't tangle into each other behind your back.

In between each body trace reach out to the sides and do a small inspin petal

straight out to your right and left hand sides. If you wanted to you could just do

a straight extension going back and forth--works just as well!

Archer weave fountains. I think that Archer weave fountains are my favorite

body tracer--they're definitely the one that I do the most, especially the

inspin variation and to a lesser extent the antispin variation. Now I've done a

tutorial on Archer Weaves before but I will tell you the secret to getting them

down is really the hand movement. Start with your right hand straight out to the

right hand side and touch your left hand to your left shoulder now imagine that

your right hand is going to reach down and your left hand is just going to

trace along your right hand until they're both straight out to the bottom.

Now reach your left hand out to the left hand side and your right hand is going

to wind up in your left armpit. Now as we go up and over your left hand is going

to reach towards the ceiling and your right hand is going to slide up your

left arm until they're both pointed towards the ceiling.

Now reach that right hand over to the right hand side and have

that left hand work its way down to your right shoulder now perform the same

movement as you're performing the archer weave and that's what allows you to do

this fountain that goes all around your body. It's really really really important

that you're comfortable both with doing the archer weave going forwards as well

as the archer weave going reverse. The Nevisoul. This is another one of those

body tracers that I find I just do constantly. It was first shown to me by

Thomas Johansson, aka Nevisoul, which is why I've named it after him for the

purpose of this video. The really cool thing about this trick is that it takes

elements of both crossers as well as windmills and combines them together

with flowers and hybrids, creating a really cool mishmash of different poi

styles all mixed into one. One of my favorite things about this body tracer

is that you can reverse the direction of it fairly easily. Here's how you learn

that: start with your arms out to the sides and think that you're going to go

into a windmill with your right hand starting off behind your head like so.

You can do this as a no beat if you prefer but it might be a little bit

easier for you to keep the timing and direction straight if it's a windmill.

Cool! Now from here you're going to reverse which hand is in front and which

hand is behind so I'm gonna drop down into a crosser and I want to do that in

such a way that my right hand is in front and my left hand is behind. From

here I just reach straight out to the sides again. So it's up right behind left

behind and then back out to the sides and I can switch back down and around

into my normal direction thinking down right behind left behind up and around,

yeah? I can always make the switch when I'm out to the sides--pretty cool right?

Stall Chasers

So I would totally admit that doing body tracers with stall chasers can be a

royal pain in the ass, but any moment where you have one poi coming over to

meet the other poi is an opportunity to find someplace where you can stick a

little bit of a shoulder reel and a trace and get the poi around your body.

I've actually seen some people turn this into a kind of game, finding all the

moments in between the two hands where they can get their poi to do a little

reel around their body before doing a stall chaser up and around. So you've got

to know that I've got a combo in mind for these, right? We're going to start off

by doing the G, having our poi do those tracers straight up the sides of our

body. We're going to stop out to the sides and I'm gonna have my left hand

come around to initiate a stall chaser, bringing the right hand around the right

hand goes through the armpit and around the head and back. From here we switch

into the archer weave going all around our body in that fountain. When we're at

the bottom we switch into Nevisoul's body tracer going up our body and then back

down and around. When we're in the center we take snakes out to the sides and

finish it on off with a little bit of a spiral wrap. Pretty cool, huh?

Cool! So I hope you guys got something out of that. What are your favorite body

tracers? Let me know down in the comments and if you happen to shoot this combo

please throw it on instagram with the hashtag #drexfactorpoi. Thanks so much

for watching! If you got anything out of this video please leave a like and

subscribe to help my channel grow. Special thanks to all of my awesome

supporters on Patreon--you guys are the ones that make these videos possible! If

you're not a current backer but would like to sign up to support the work that

I do, please go to patreon.com/drexfactorpoi. Thanks again and peace!

For more infomation >> 5 Poi Body Tracers You Should Know - Duration: 7:49.

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ĐỨNG HÌNH Du khách nước ngoài VIỆT KIỀU phấn khích MÚA BỤNG BELLY DANCE 2018 I cuộc sống sài gòn - Duration: 17:05.

For more infomation >> ĐỨNG HÌNH Du khách nước ngoài VIỆT KIỀU phấn khích MÚA BỤNG BELLY DANCE 2018 I cuộc sống sài gòn - Duration: 17:05.

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The WORST Sega Games Ever Made! - INNOCENT Until Proven Guilty! - Duration: 24:31.

Sega has a history of excellence that spans back to the 8-bit era, but for every Sonic

the Hedgehog & Streets of Rage, there are a number of infamous titles that stained the

Nintendo rival's reputation.

Are these supposed stinkers as bad as the critics claim?

Let's find out as Innocent Until Proven Guilty brings a few of the worst Sega games

ever made to trial!

Released in 1994 from a collaboration by Sega & Artech Studios, Crystal's Pony Tale is

one of the biggest oddities in the vast Genesis library.

The plot involves an evil witch's kidnapping scheme that we have to thwart by assuming

the role of the titular character & rescuing her fellow ponies.

The ensuing adventure is a simple scavenger hunt targeted towards the younger female demographic

that's broken down into three interconnected elements for completing the quest.

The horseshoes are the first & most common, functioning as a currency for crossing the

gates into new sections.

The keys unlock chests that contain additional supplies of the aforementioned item & serve

as the primary means of acquiring the final piece of the puzzle...the gems.

The gems are the rarest & trickiest ingredient of Crystal's collectathon, as they're

the ultimate tool for freeing our captured companions.

There are seven gems strategically scattered around each location & they're guarded by

a bevy of barriers from birds to spiders & beyond.

These enemies act as a roadblock by removing horseshoes from our inventory, resulting in

a potential failed mission objective & level restart, so it's of the utmost importance

that we successfully defend against their attacks by unleashing a counter barrage of

hooved fury, which is accomplished by pressing either A or B. The hit detection for these

rear kicks can be a bit wonky, but that's offset by it literally being impossible to

die no matter how poorly you play, so all it takes is a willingness to stick it out

until all of the gems are obtained, & doing so will display our beautiful trophies in

the brackets at the bottom of the screen.

These brackets are later transformed upon coming into contact with a series of structures

over the course of Crystal's journey.

Pressing A or B in front of these while selecting the corresponding gem will result in our furred

friends being freed, but the evil witch will make an appearance & interfere with the festivities

whenever we get closer to reaching the goal.

In keeping with the child-oriented nature of this Artech title, the showdown with the

witch is more of a nuisance than a challenge, & the only penalty for receiving damage is

the loss of a few keys & horseshoes, so just spam the action buttons until she's defeated

& then cross the rainbow bridge to partake in the joyous conclusion celebration.

Crystal's Pony Tale is a bit of a departure from the typical suspects brought to the IUPG

court since it really doesn't have any significant flaws.

There are some control issues, the frame rate is far from consistent, & the difficulty is

laughable even on Hard, but this was developed with the purpose of being a gateway for young

female gamers, & in that regards, Crystal's Pony Tale really isn't bad.

If we were to judge Artech's creation against the Capcom & Konami masterpieces, it would

be a miserable failure, but it's competently constructed in comparison to the Barney & Fisher

Price competition, so in that context & that context alone, I feel it's totally fair

to rule that the verdict is...

Innocent!

Before anyone flames me in the comments, I'm not saying that Crystal's Pony Tale is great,

nor am I saying it's better than the titles that have been deemed guilty in the past.

All my verdict signifies is that Artech devised something that is decent by kid's standards.

You know...the Sesame Streets & Elmos.

This actually feels like a game next to those & it has a surprisingly stellar presentation

that sets it a notch above the rest.

I can't go as far as giving it a recommendation since it's super short & a very superficial

experience overall, but there are much worse things to spend your money on, especially

if you enjoy digging into the obscure oddities in the beloved console libraries of our youth.

The pixelated adaptation of the Sylvester Stallone film franchise pummeled its way onto

the Master System in 1987.

Rocky takes the player through the chronological events of the saga, with the Italian Stallion

climbing up the circuits to square off against his three biggest rivals.

The training segments that precede the bouts provide a sense of realism as they're used

for building strength in preparation for the intense fights to follow.

The types of training exercises vary from one fight to the next, but since the Master

System is limited to a two button control scheme, the strategy for dealing with them

remains largely unchanged...mash 2 as fast as you can to reach the qualifying number of punches.

The repeated button mashing becomes a workout in its own right & it's certain to hurt

after a while, but it's absolutely essential for having any sort of fighting chance with

these iconic brutal bastards.

The first up on the docket is Apollo Creed & we're given a chance to rewrite history

from the original movie by delivering a bombastic beating to knock his lights out.

Creed puts up a good show, but he's quickly eliminated by...you guessed it...mashing 2

until he's down for the count.

Upon Creed's defeat & the second assault on our digits, Clubber Lang takes to the ring

& things start to get more serious.

Lang's punches pack more of a wallop than Creed's and I frequently found myself on

the floor where I had to mash the buttons at a rapid pace to rise up & continue to get

destroyed by Mr. T's fictional alter-ego, but I eventually rebounded & unleashed a string

of devastating body blows by mashing 2 while holding Down on the D-pad to finally put Lang in his place.

The last training segment is much trickier than the rest, and I performed quite poorly

on initial inspection.

Mickey holds up a pair of hand mitts & we have to keep hitting them as he changes their positions.

The basic mashing method remains the same, but I later figured out that Left & Right

on the D-pad determines which hand makes contact & I was soon able to over qualify for the

match with Ivan Drago.

In stark contrast to the previous heavyweights, Drago's punches are equivalent to a WMD

& I got my ass handed to me quicker than the brown fox jumps over the lazy dog.

Try as I might, I just couldn't overpower the blonde brute, so I single-handedly doomed

western civilization to die a miserable death by Soviet Russia.

Nevertheless, Rocky for the Sega Master System has a lot of redeemable traits that make it

worth checking out.

The graphics are impressive by 8-bit standards, the music nicely compliments the action, and

the designers did a great job of respecting the source material.

Punch-Out fans are certain to be disappointed, since the gameplay shares more in common with

Track & Field, but I personally enjoyed my time with it in spite of the constant hand trauma &

I'd rank this as one of the most underrated licensed titles, which is why I rule that the verdict is...

Innocent!

Rocky may not be a perfect adaptation & there are plenty of boxing games that put it to

shame, but it's undeniably one of the better Stallone tie-ins & its quality is above average for the era.

However, at a length of only three matches, it's probably not worth it for casual collectors,

but anyone who considers themselves to be a die-hard Sega or Stallone enthusiast should

definitely add a copy to your shelf.

CrazyBus is a 2004 Venezuelan tech demo that will haunt your dreams.

It was apparently produced as a means of testing the creator's tools of the trade & it's

risen from those modest origins to become the stuff that Creepypastas are made of.

There are a number of words that can be used to describe CrazyBus.

Nightmare is one & colossal mindf**k is another, but one thing's for sure...anyone who decides

to embark on this virtual trip is in store for the bumpiest ride of their life.

Upon loading the ROM, a series of DOS-like prompts will appear before the title screen pops up.

The title screen is where nightmare turns out to be the most apt descriptor as it's

accompanied by a piece of music, if you can call it that, which is...well…just give it a listen.

I don't know what the hell that is, but I can tell you that my opinion of it is divided.

There's a part of me, namely my brain, that's shattered into a million pieces at trying

to comprehend how this came into existence, but the other half is strangely attracted to it.

This isn't music...it's chaos...chaos that's simultaneously beautiful & disgusting.

The tones are so unnerving & my skin is crawling at the mere thought of it, but I can't help

but marvel at its sheer randomness.

If I were a horror director, I'd be sure to use this in one of my flicks as it would

disturb everyone in the audience & that is the highest compliment I can pay this discordant ditty.

The notorious title screen theme is like nails on a chalkboard, cranked to eleven through

four stacks of Marshall amps, but the rest of the experience is only mildly eccentric.

We get to choose from one out of five buses in order to partake in said excursion, with

Spanish text listing the differing technical specs, & once a selection is made, the menu

transitions to the mean streets of Venezuela, where we discover that the supposedly wacky

journey is ultimately rather pedestrian.

The controls & goal are simple…hold left or right to reverse or go forward & that's it.

There's a mileage meter at the bottom that will increase or decrease depending on which

direction we travel & we can hold A to brake…for some reason, but there's only one infinitely

repeating screen & the buses themselves are radically different from how they're depicted on the menu.

This...is...madness.

It boggles my mind to even attempt to imagine how this came into being.

If the developer was being completely genuine in their intentions, than they should be institutionalized

since their mental stability is clearly off the rails, but if this is all just one massive

prank committed by a troll the likes of which the Internet has never seen before, then I'd

have to salute them for punking us all in such a unique manner.

As the probability of the latter being the case is slim to none, I'm going to have

to base the outcome of this trial on the assumption that CrazyBus was created by an individual

with a relatively stable degree of sanity & they somehow came up with this chaotic mess.

To put it another way, anonymous programmer, you're going to get the help that you need

in prison because CrazyBus is guilty beyond the shadow of a doubt.

I'll admit that I admire the CrazyBus creator for coming up with an idea so…crazy, & I'd

go as far as calling that dissonant tune a guilty pleasure, but neither that or its unreleased

free download status excuses the fact that this has assaulted the senses of countless

gamers across the globe, so it must pay for its horrendous crimes.

CrazyBus is one wild ride that will drive anyone who dares to take the trip to madness,

so I'd strongly suggest staying far away from this freak of nature to preserve your sanity.

Alf was one of the most beloved sitcom stars of the 1980's, so it's no surprise that

there was a video game tie-in based on the show of the same name for the Sega Master System.

The wet behind the ears PC programmer Nexa was placed in the unenviable position of translating

the popular property into a console adventure, and their subsequent absence speaks volumes

for the impact it made on their careers.

In spite of their perceived failure, Nexa successfully captured the vibe of the series

& mirrored the main story thread of the stranded alien's attempts to repair his ship & return

to his friends in space.

This is accomplished by gathering all of the required pieces scattered around the Earthly

environment, which sounds simple enough in theory but the reality is sure to test the

patience of even the most hardcore challenge junkies.

Alf's grand voyage begins at the exterior of his adopted home.

His scooter is docked on the roof, and climbing up the ladder to board it reveals that it's out of gas.

The fuel pellet is found in the cave adjacent to the basement, but there are a few mandatory

boxes to check off the list before it can be retrieved.

Step one...enter the house & snatch the cat on the island.

The cat can hilariously be sold at the nearby store in exchange for a single buck, but the

feline's intended purpose is to chase off the rodent in the basement so that we may

traverse into the dank dark bat-filled terrain.

The bats are one of Alf's biggest obstructions & I was initially clueless as to how I was

supposed to get by them without suffering a string of one-hit deaths, but I later discovered

that there's a weapon to wipe out this winged menace & it's obtained in the refrigerator of all places.

In my haste to flee the mysterious suited figures in the kitchen, I walked past the

cold storage container of the ticket to my survival a.k.a. a stick of salami.

As with the majority of Alf's action commands, the salami stick is swung by pressing 2 & get

ready to exercise that digit as much as you can since the hit box for the attacks are extremely tight.

The bats always move in the same zig-zag pattern, but the consistency in which they appear is

highly erratic, so it's best to just take it slow & mash 2 to keep them at bay until

the shack with the gold nugget is reached.

The gold nugget burns the metaphorical hole in the Alfer's pocket, & the only remedy

is a trip to the local plaza to purchase the key.

There are two businesses in town that Alf has to make transactions with & they're

both accessed on the same stretch of land by exiting the back door of the house or making

a right on the start screen.

This shopping expedition is far from a casual stroll as there are mad motorists clogging

up the roads & creepy stalkers lining the sidewalks.

The stores become a frequent haunt of the Alfster in his quest to hang out with his

compadres, so be prepared to get a true test of your dodging & weaving skills to avoid

becoming a furry pancake.

Anyway, the key is somehow necessary to open a door in Alf's own house to fetch the swimsuit.

The swimsuit allows the comical protagonist to jump into the body of water just off the

living room where he'll find some buried treasure.

The underwater segment is a hassle & a half & it's filled to the brim with fish & harpooning

divers waiting to turn the titular alien into their catch of the day.

If you manage to survive this aquatic assault, there's an oyster at the bottom with a bountiful

pearl in its possession.

Snatch it when its mouth is open & either die or return to the surface for another shopping trip.

Buy the lantern from the Five & Dime and sell the pearl, then pick up the ladder from the General Store.

Go back to the basement with the new toys and then

carefully proceed to the next shack for the fuel pellet.

With that completed, it's time to blow this Popsicle stand & travel to Mars for the reunion

with Skip & Rhonda.

Hold 1 to accelerate while being mindful of the passing planes & make a temporary layover

at the outpost to acquire the spacesuit.

From here on out, there is only one more hurdle to overcome, but it's a doozy.

Alf's upwards trajectory is impeded by falling asteroids & UFOs that will wreak havoc on

our limited life meter, but I persevered & finished the domesticated alien's journey, receiving

an inadequate blink & you'll miss it end screen as thanks for my efforts.

It should be perfectly clear by now that Alf for the Master System is complicated to its core.

There's very little in the way of guidance, the frustrating difficulty is exaggerated

by flawed controls & the presentation is mediocre in comparison to similar entries from the era.

Anyone who's played this despised offender will know that Alf sets a record for awfulness

in audio design in that there isn't a single sound effect to be heard from start to finish.

I've brought a lot of broken messes into this court room, but I can't think of one

that failed to include sound effects.

Even Action 52, the mother of all NES catastrophes, has sound effects, so that's some pretty

damning evidence against this licensed abomination.

With that said, though, there are a number of reasons why the presentation turned out so poor.

The small novice team working behind the scenes allegedly had a meager budget & a tight deadline

to contend with.

This would explain all of the development errors & it shows that they did the best that

they could given the stressful situation they were up against.

There are a lot of clever concepts that are executed somewhat well, and it does a pretty

good job of capturing the humorous tone of the source material.

Master System Alf has some serious issues, that's undeniable, and I can fully understand

why it's earned such a negative reputation, but in fulfilling my duty as the judge, jury

& potential executioner of this illustrious court, I have to factor in all of the evidence

that's presented to me & that last little nugget of trivia has weighed heavily on my conscience.

If this had been the output of Nexa's tinkering under ideal circumstances, then I would gladly

drop my hammer on it with the full force of the law, but these rookies overcame adversities

that few of their peers have had to face & I applaud them for producing a finalized cartridge

that isn't an entirely derailed train-wreck, which is why I rule that the verdict is...

Innocent!

Call me crazy, but I had to go with my gut instinct & it told me to give Nexa a reprieve.

That of course doesn't mean this is a hidden gem & you definitely shouldn't go out of

your way to try this out, especially since the prices for a physical copy have risen

sky high in recent years, but all in all, Alf is far from the worst game I've featured on this series.

The presentation may be primitive, but the music is of a respectable quality & I particularly

dig that cave tune.

The scavenger hunt aspect can get tedious, but I appreciated the variety & how ridiculous it can get.

For better or worse, Alf is an experience like no other & most players are going to

want to stay as far away from it as possible, but those with quirky tastes will find plenty

to sink their teeth into & I'd suggest seeking out the ROM if you're even slightly curious.

It's too weird not to miss.

Dark Castle...it's name strikes fear deep into the hearts of Genesis owners

and with good reason.

This loathsome port from Artech Studios mixes puzzle platforming elements with a strong

Gothic vibe to create a formula that sounds promising on paper, but the execution is problematic

to say the very least.

The intro screen is accompanied by an excellent chiptune rendition of a classical Bach piece

that sets an appropriately spooky mood that segues into the Great Hall hub menu.

The Great Hall contains four sections to choose from, each offering their own pitfalls & obstacles

to overcome.

Our shaggy haired hero is armed with a supply of rocks that are dispatched with the C button

& pressing Up or Down on the D-pad adjusts the arc of his shot.

As mentioned previously, Dark Castle is a puzzle platformer with the emphasis placed

heavily on the latter genre, meaning that there are plenty of deft-defying acrobatics

to perform.

Unfortunately, the earth-toned avatar we step into the virtual shoes of is a pathetic excuse

for a sidescrolling star who gets dizzy at the drop of a hat & is about as nimble as

an elephant in ballet slippers, so expect to die over & over again from attempting to

leap onto ledges & climb up ropes.

Over the course of my capture session, I was able to explore the majority of the treacherous

dungeons, thanks in large part to the stage select feature in the Great Hall, & I encountered

an infinitely re-spawning horde of creatures ranging from rodentia of all shapes & sizes

to masked maniacs & whatever the hell these are.

My tolerance for bad games helped me to cope with this annoying onslaught for awhile, but

even I inevitably cracked under the pressure of this putrid port & not even the hidden

cheat menu was enough to get me to re-commit to this devilish atrocity.

I know I usually keep a neutral tone in these analyses & I give 100% of my being to defending

even the worst of offenders, but Dark Castle crosses into a whole new level of rancidness

that's completely beyond redemption.

The presentation is sub-par by the standards of the era with bland, underwhelming visuals,

clunky controls, a soundtrack comprised of one looping song & programming

that's amateur at best.

I have absolutely no idea how they messed up a simple port job so bad & I'm further

astonished by the fact that this crew would later go on to bring us Crystal's Pony Tale.

Say what you will about that game, but this makes it look like a masterpiece in comparison

& I'd rather be forced to play CrazyBus for the rest of eternity in a locked rubber

room than spend another second with this dreadful waste of plastic, so it's with great pleasure

that I rule that Dark Castle is guilty of all charges.

Artech Studios may have redeemed themselves in the wake of this disaster & they surprisingly

continued to work in the field into the 21st century, but that doesn't let them off the

hook for their crimes against the gaming community & I sentence them with the strictest possible

punishment, which I'll enact in a future episode.

In the meantime, please make sure that you never, EVER play this port of Dark Castle.

Take my word for how truly terrible it is & save yourself from the torture.

You'll thank me when you do.

Anyway, that about wraps things up on this epic length IUPG extravaganza.

This is of course just the tip of the iceberg when it comes to the stinkers in the Sega

catalog & I can promise right now that there will be a sequel & similar console related

videos at some point in the future, but for now, I need to slow down the pace with a basic

Cygnus Destroyer review.

Be sure to come back for that & leave any suggestions for potential trials in the comments

below, but until then, court is now adjourned!

For more infomation >> The WORST Sega Games Ever Made! - INNOCENT Until Proven Guilty! - Duration: 24:31.

-------------------------------------------

U.S. Women's Olympic Hockey Goalie Challenges Justin Bieber to Score a Goal on Her - Duration: 5:11.

-Those are the real ones? -Yeah. Feel it.

-Is it -- oh, my God.

Wow, wow, wow. -Feel how heavy.

-I'm sorry I just banged it. Yeah, it's really heavy, yeah.

Is it affecting your posture?

-Neck exercise, a little bit. -Neck exercise, yeah.

That's a great -- that's a great medal.

It feels fantastic.

Are you flipping out? Have you taken it off?

I would never take it off.

-No. We're sleeping in them. We're sleeping in them.

-I think we're flipping out just begin here right now.

-Oh, really? -Yeah.

-No, this -- but, I mean, I would --

do you wear that, like, if you go to Starbucks,

and you go, and like...?

I would just wear it wherever I went.

Like, yeah, and like, "Yeah, by the way,

I won one of these." Yeah.

[ Laughter ]

I've got to say, the shot that you --

Now, you guys are identical twin sisters, right?

-Yep. -I just want to --

Yeah. It's clear, seeing you,

but I just wanted to make sure.

I just wanted to make sure I wasn't have a stroke or something.

I was like...

Okay, you're identical.

Is that bizarre, that you guys both ended up

on the USA -- on Team USA?

-[ Raspy ] Well, it's just kind of always been...

-She lost her voice, so I can speak her mind.

-Yeah, So, speak for her, yeah.

[ Laughter ]

Our opportunities have been unique,

just always being able to do everything together,

and it's always been our dream to do it together.

So, if it was only one of us, then that would be weird for us.

-You've got to have some proud parents, there.

The score --

the shot that we just saw.

The -- the, "Oops, I did it again" shot.

-Yep. -It's called "Oops, I did it again."

That's why I go, "Dude, I love these guys so much."

Wait. So, who designed that?

Britney Spears?

[ Laughter ]

-Our old college coach, Peter Elander,

worked tirelessly on different drills,

and that one of the unique names he came up with.

And so, it was "Oops, I did it again," in reverse.

That's just what he called it.

He's Swedish, so it's just more funny even coming

in a Swedish accent.

-Oh, yeah, of course.

-She's failed at it thousands of times,

and I think she's ever done it more perfectly

than on that goal. -It was the best.

Have you heard from Britney Spears?

-Yeah. I got a tweet from her.

-You did? -Yeah. That's pretty cool.

-Oh, that's crazy.

And have you heard from Justin Bieber?

I know you tweeted at Justin Bieber.

-No. I have not heard.

[ Audience "aw"s ]

-This is unbelievable. This is breaking my heart.

-I know. Wait. Wait, wait. I've got to show you something.

-Yeah.

Oh, Team Bieber.

[ Cheers ]

You're a Belieber. -Of course.

-You are a Belieber, yeah. -Huge fan.

-And you're a huge fan. We love Justin Bieber.

He's been on the show a bunch of times.

And what -- why do you want --

You want a tweet back? Or what do you want to do with him?

-I mean...

[ Laughter ]

-What's your business? What's you business with Justin Bieber?

-I mean, yeah, I want him to notice me.

That'd be awesome. But I mean,

I want to go stop his shot, too.

-Really?

"Stop his shot"? -In men's league.

-Are you challenging him? -Yeah.

-But does he -- does he play?

Does he play? I didn't know he played hockey.

-No, he plays hockey. -Of course. He's Canadian.

[ Laughter ]

You have to. But, so,

did he play -- where does he play?

Justin, she's calling you out, here.

I mean, yeah.

I've got to say, when you blocked that last goal,

it was just -- that was the most emotional,

coolest thing, 'cause you blocked it

and you were like, "That's it. We won, dude."

And I'm like...

I'm just, like, bawling, crying.

I was just so proud of you guys.

I was like -- that's what you want.

You want that emotion, and I just...

Oh, I can't even tell you. I just think it's such a great --

a great moment we all needed, as a country, too.

So, you made us all proud. Thank you very much.

[ Cheering ]

Meghan...

talk about...

talk a little bit about your fight for equal rights

in hockey. -Yeah, happy to.

I think, a few of us have been in our program a long time,

and just, were seeing things that we thought, you know,

it was time to make a change.

I mean, we've -- everyone's said it, it's 2018.

And we took a stand to make sure that

women in our program were receiving the treatment

that we felt was fair,

and we would help kind of pave the way

for that next generation of young girls, as well.

-So cool.

[ Cheering ]

Best example ever -- you got the gold.

You've brought me a gift, which is very nice.

No one ever brings me gifts. You don't have to do that.

But it's very nice of you.

And I haven't seen it yet, but I'm very excited about this.

This is from you guys to me.

Look at this.

[ Audience "aw"s, cheers ]

-Turn it around. Yeah.

[ Cheering ]

[ Cheering ]

[ Cheering ]

-I'm so happy to have met the four of you,

but I'm also happy -- you didn't come alone today.

You brought your teammates.

Say "hello" to the 2018 gold-medal-winning

USA women's hockey team.

[ Cheering ]

Hi. Hi. Hi. Hi, hi, hi, hi.

Hi. Thank you. Hi.

Congratulations!

All right, let's take a photo.

Let's take a team photo.

Ready? On the count of three say, "USA."

One, two, three...

-USA!

-Your USA women's hockey team, everybody! Congratulations!

For more infomation >> U.S. Women's Olympic Hockey Goalie Challenges Justin Bieber to Score a Goal on Her - Duration: 5:11.

-------------------------------------------

Facebook Wants To Know If You're Cool With Child Porn - Duration: 6:47.

FACEBOOK WOULD LIKE TO APOLOGIZE THAT IT RAN A CERTAIN SURVEY

ASKING IF MEN SHOULD BE ALLOWED TO REQUEST SEXUAL PICTURES

FROM UNDER AGED GIRLS.

JONATHAN HAYNES IS THE STORY THE STARTS WITH.

HE IS A DIGITAL EDITOR AT THE GUARDIAN AND WAS ON

FACEBOOK AND GOT THIS POP UP.

AND HERE WAS THE QUESTION HE WAS FACED WITH.

>>THE LAST ONE IS MY FAVORITE.

GROWN MEN LOOKING AT SEXUAL PICTURES OF 14-YEAR-OLD

GIRLS, I HAVE NO PREFERENCE ON THAT TOPIC.

>> HE ASKED THIS DIGITAL EDITOR IS MAKING IT SECRET THE

BEST FACEBOOK CAN OFFER HERE?

NOT CALLING THE POLICE.

CITY LAWS FIGURE HERE AS BEING QUITE IMPORTANT ON

DETERMINING ROLES?

>>FACEBOOK DOES NOT DENY THIS WAS A SURVEY.

THEY SAY YES IT WAS, IT WAS A MISTAKE AND WE WILL PULL IT

DOWN.

I DON'T KNOW WHY THEY WERE DOING IT.

I WILL TELL YOU FACEBOOK IS A PARTNER OF OURS, SO I AM

JUST KEEPING IT REAL.

YOU HOPE IT WAS SOME SORT OF THING LIKE IF YOU ANSWERED

YES, AND I WOULD LIKE TO SEE IT, BUT IT WAS THEN REPORTED TO

THE AUTHORITIES.

BY THE WAY I'M NOT SURE THEY SHOULD DO THAT EITHER.

BUT MY POINT BEING IS THERE MIGHT'VE BEEN ANOTHER

REASON, BUT IF THERE IS THEY SHOULD SHARE BECAUSE IT

LOOKS REALLY BAD.

>>HERE IS WHAT I THINK IS HAPPENING.

YOU SEE THE DIFFERENCE ñ IT GOES INTO ITALICS AFTER THE : IN

THE QUESTION.

I AM ALL BUT CERTAIN THAT THAT IS ONE OF THE MANY

QUESTIONS THEY ARE ASKED ON SURVEYS.

THEY ARE JUST COLLECTING DATA ON HOW PEOPLE PERCEIVE THIS ISSUE.

AND THEY ARE NOT DOING ANYTHING THAT WE CAN REALLY CONCLUDE

FROM THAT DATA, BUT THEY ARE JUST GATHERING IT.

IF I AM CHOOSING WHICH DATA COLLECTION PRACTICE FACEBOOK

DOES, I DON'T THINK THIS IS THE ONE FOR ME.

I THINK THERE'S A LOT MORE CREEPY STUFF IN GOOGLE.

THAT IS THE MORE DATA ENTRY HERE, THE JOKE RESPONSE I HAD TO

IT YOU KNOW IN THIS DAY AND AGE SO MUCH IS UNCERTAIN AS TO

HOW PEOPLE FEEL.

MAYBE FACEBOOK WAS LIKE AS CHILD PORN STILL WEIRD TO PEOPLE?

HOPEFULLY YOU WILL SAY IT IS BAD.

>>AND FACEBOOK MIGHT ALSO ñ THEY ARE DEALING WITH HUMANITY

HERE AS WE ALL ARE ON THE INTERNET.

WHAT I MEAN IS THE INTERNET ALLOWS FOR MORE UNVARNISHED SIDE

OF HUMANITY.

THE INTERNET ALSO ALLOWS FOR WONDERFUL THINGS TO HAPPEN.

FACEBOOK, DEALING WITH ALL THIS INCOMING MADNESS OF THE ID

OF HUMANITY, MAYBE IT IS TRYING TO SORT IT OUT.

WHAT DO PEOPLE THINK IS ACCEPTABLE AND NOT.

WHAT ARE THE COLORS?

>>CHILD GROOMING ON FACEBOOK.

THEY REGULARLY WORK WITH THE POLICE TO MAKE SURE ANYONE

ACTING IN SUCH A WAY IS BROUGHT TO JUSTICE.

>>AND IT IS ILLEGAL, RIGHT?

HAVING SAID ALL OF THAT, IT WAS DEFINITELY A MISTAKE.

IF SOMEONE WERE TO HIRE SOMEONE ELSE ON FACEBOOK TO ASSASSINATE

YOUR WIFE, WOULD THAT BE ACCEPTABLE AND HOW MUCH?

YOU CAN'T DO THAT, THAT IS CRAZY.

>>AND THEY ARE VERY LEGALISTIC.

YOU CAN SEE THE LEGAL FRAMINGS OF ALL THESE OPTIONS.

AND IF YOU LOOK AT SEX TRAFFICKING LAWS THAT PROTECT

FORUMS FROM PROSECUTION AND BACKPAGE AND FACEBOOK FALLS

UNDER THIS, ALSO CRAIGSLIST WHERE IT IS THIS WEIRD ARCHAIC

VERSION OF PROTECTING FORUMS.

THEY ARE LEGLESS AND, WE ARE LIKE THE PHONE COMPANY.

YOU DON'T GET MAD AT THE PHONE COMPANY WHEN SOMEONE MAKES

A CALL TO WHAT HITMAN?

YOU'RE NOT GOING TO GET MAD AT FACEBOOK WHEN SOMEONE ASKED

FOR A CHILD PORN PICTURE RIGHT?

YOU'RE GOING TO GO AFTER THE PERSON WHO ASKED FOR THE

PICTURE.

THERE IS A LOT OF THAT BUILT INTO THIS THAT I CAN SEE

FROM THE DIFFERENT WAYS IT IS PUT.

THAT AGAINST THE BACKDROP OF THE FAKE NEWS EPIDEMIC WHEN FACEBOOK

IS TRYING TO FIGURE OUT WHAT DO PEOPLE WANT TO SEE?

AND HOW MUCH OF THEIR AGAINST WHAT WE ARE ALREADY DOING.

AND I THINK A LOT OF TIMES YOU SEE THINGS THAT END UP LIKE

THIS BECAUSE THEY ARE TRYING TO FIND A TECHNOLOGICAL

SOLUTION TO SOMETHING THAT REQUIRES A LOT OF EMOTIONAL

INTELLIGENCE TO FIGURE OUT.

For more infomation >> Facebook Wants To Know If You're Cool With Child Porn - Duration: 6:47.

-------------------------------------------

Sharkhead Channel Intro (New Human Nose Version) - Duration: 0:31.

Hi, I'm Sharkhead!

I make animations about weird things, from a humorous and refreshing point of view.

For the past few years, I mostly did videogame content, but I recently decided

to jump back into drawing and learning to animate.

And lemme tell ya, it feels REALLY good to be an artist again.

I've always felt like I wanted to do more with the channel than just games, so this

new direction I'm going in - will allow me to do just that.

I have a lot of things I'd love to share with you that you'll find very interesting.

So go ahead, and get comfortable.

And welcome to my channel!

For more infomation >> Sharkhead Channel Intro (New Human Nose Version) - Duration: 0:31.

-------------------------------------------

Guillermo at the Oscars - Duration: 6:07.

For more infomation >> Guillermo at the Oscars - Duration: 6:07.

-------------------------------------------

DIY ORANGE Facial Oil/Get Younger Glowing Radiant Skin|Orange Face & Body Oil For Fairer Skin Rani G - Duration: 5:54.

Please SUBSCRIBE Rani G Health & Beauty Tips

For more infomation >> DIY ORANGE Facial Oil/Get Younger Glowing Radiant Skin|Orange Face & Body Oil For Fairer Skin Rani G - Duration: 5:54.

-------------------------------------------

Top 30 Amazing Cake Decorating Tutorial 😍 Most Satisfying Cake Decorating Video! New Cake Style - Duration: 17:48.

Thanks for watching!

Thanks for watching!

Hope you have a great time

Hope you have a great time

Please, like, share, comment and subscribe for more!

Please, like, share, comment and subscribe for more!

For more infomation >> Top 30 Amazing Cake Decorating Tutorial 😍 Most Satisfying Cake Decorating Video! New Cake Style - Duration: 17:48.

-------------------------------------------

Innocent Man Freed After 23 Years Gets Nothing - Duration: 8:19.

AN UPDATE ON THE KANSAS MAN WHO WAS WRONGFULLY

IMPRISONED FOR 23 YEARS.

HE WAS RECENTLY EXONERATED ON DOUBLE MURDER CHARGES.

HE SAT DOWN WITH CBS.

ONE THING THAT STOOD AT ME WERE THE FACTS OF HIS TRIAL.

THE IDEA THAT THERE ARE MULTIPLE PEOPLE WHO ARE STILL SITTING

BEHIND BARS WHO MIGHT BE SUFFERING THE SAME FATE

THAT HE SUFFERED FOR 23 YEARS.

THE OTHER ASPECT IS THAT HE LIVES IN KANSAS.

KANSAS IS ONE OF THE FEW STATES IN AMERICA THAT DOES NOT

COMPENSATE YOU IF IT IS FOUND THAT YOU ARE WRONGFULLY

IMPRISONED.

YOU CAN SEE IF YOUR STATE FALLS INTO THAT CATEGORY BELOW.

>>HE WAS IN PRISON FOR LONGER THAN HE WAS OUT

OF PRISON.

FIRST LET'S REWIND AND TALK ABOUT HOW MISERABLE THE

CASE AGAINST HIM WAS.

YOU SEE THE STUFF AND IT IS AMAZING THAT PEOPLE GET LIFE

SENTENCES ON THE FLIMSIEST EVIDENCE.

THERE WERE TWO GUYS SITTING IN A CAR.

WHY DO THEY THINK IT WAS LAMONT?

THEY HAD ONE WITNESS THAT SAID I

THINK IT IS A GUY WITH A NAME LAMONT.

AND THEN THEY GET A SECOND WITNESS TO BACK UP THE FIRST

WITNESS WHO TURNS OUT LATER SAID HE MADE ME SAY THAT AND

FORCED ME TO SAY THAT, IT IS NOT

HIM.

NO GUN, NO MOTIVE, NO PHYSICAL EVIDENCE.

IT TURNS OUT LAMONT DOESN'T EVEN KNOW THOSE GUYS.

WITHOUT KNOWING THOSE GUYS THEY JUST UP AND SHOT THEM FOR

NO REASON AT ALL.

THE POLICE AT THE TIME COULD NOT PRESENT ANY EVIDENCE IN THE

TRIAL THAT THEY EVEN BOTHERED TO LOOK FOR EVIDENCE.

AND THEY GAVE HIM TO LIFE SENTENCES.

IT IS AMAZING WHAT HAPPENS IN AMERICA.

AND OF COURSE THEY WAITED UNTIL HE WAS 18

AND TRY HIM AS AN ADULT.

ONE OF THE GUYS WHO WAS SHOT WAS AROUND THE SAME AGE AS

LAMONT WAS.

HIS MOM JOINED LAMONT'S MOM AND FIGHTING FOR LAMONT'S

INNOCENCE AND GETTING HIM OUT FOR THESE LAST 20 YEARS.

SHE SAID IT IS DEFINITELY NOT HIM, WHY ARE WE PUTTING HIM

IN PRISON.

SHE REFUSED TO EVEN GO SEE HER SONS BURIAL PLACE UNTIL SHE

GOT JUSTICE FOR LAMONT MCINTYRE.

WHEN YOU GROW INJUSTICES LIKE THIS YOU NEVER GET THE

ACTUAL GUIDE.

IT IS OUT OF LAZINESS AND CORRUPTION AND ALL THIS STUFF.

THEN LEADS TO ñ THIS TOOK EIGHT YEARS.

A COUPLE OF DIFFERENT GROUPS WORKED ON THIS WHY IN THE MIDDLE

OF THE HEARING BACK IN OCTOBER TO THE PROSECUTOR COME OUT AND

SAY HE IS FREE TO GO.

I WILL TELL YOU WHY.

ONE OF THE CHARGES WAS WAS THAT NOT ONLY DID THE CUP DO

SOMETHING WRONG BUT THE PROSECUTOR WHO IS NOW A

PROSECUTOR IN THE US ATTORNEY'S OFFICE IN KANSAS HAD ALSO

DONE SOMETHING WRONG.

ONE OF THE THINGS SHE DID WRONG WAS THAT SHE DID NOT REVEAL WHAT

APPARENTLY WAS ROMANTIC RELATIONSHIP WITH THE JUDGE

IN THE CASE.

AND THE JUDGE WAS SCHEDULED TO TESTIFY IN THIS CASE AND

BEFORE HE WAS GOING TO COME OUT AND TESTIFY THE PROSECUTOR

SAID NEVERMIND, YOU ARE FREE TO GO.

IN OTHER WORDS THE JUDGE WAS GOING TO GET EMBARRASSED.

AND HENCE THEY DID NOT TREAT LAMONT MCINTYRE FAIRLEY.

BY THE WAY I WOULD LIKE TO HAVE JUSTICE ON THAT AS WELL.

>>TO PUT IN PERSPECTIVE THE CONVERSATION THAT IS THE

STANDARD, STATUTES SHOULD INCLUDE THIS.

IF YOU ARE CONVICTED OF A CRIME YOU DID COMMIT WE WOULD

TAKE AWAY YOUR FREEDOM.

IF WE TAKE AWAY YOUR FREEDOM WHAT WE GIVE BACK?

THE ONLY THING YOU CAN REALLY LOOK FOR IS MONEY.

THEY WOULD'VE GIVEN HIM $1.84

MILLION FOR THE TIME YOU SPENT BEHIND BARS.

IT IS A WEIRD WAY TO LOOK AT IT BECAUSE IT IS MONETARY

COMPENSATION BUT IT MAKES SENSE.

WE DRINK HOT COFFEE THAT DOESN'T HAVE A LABEL ON IT YOU GET

MILLIONS OF DOLLARS.

IF SOMEONE TAKES AWAY YOUR FREEDOM FOR 23

YEARS, I DON'T KNOW.

>>IT IS THE LEAST WE CAN DO.

AT 1.8 .4 MILLION IS A LOT OF MONEY.

YOU AND I DIDN'T SPEND 23 YEARS IN PRISON.

WOULD YOU TRAIN YOUR LIFE FROM THE AGE OF 17 TO THE AGE OF 41

FOR $1.84 MILLION?

HELL NO.

YOU JUST TRADED AWAY YOUR LIFE.

WHAT IS THE POINT OF ALL THE MONEY?

>>HE SAYS I'M NOT LOOKING BACK, I AM LOOKING FORWARD.

I JUST WANT TO BE POSITIVE AND LOOK TOWARD MY FUTURE.

I AM GLAD HE IS THAT WAY.

I AM MAD FOR HIM AND I WANT SOME KIND

OF JUSTICE.

For more infomation >> Innocent Man Freed After 23 Years Gets Nothing - Duration: 8:19.

-------------------------------------------

My First MakeUp on Vlog - Duration: 13:11.

(My baby boy was in background)

(It will take a longer to make it right because it is magnetic false lashes)

I don't have time for this.

For more infomation >> My First MakeUp on Vlog - Duration: 13:11.

-------------------------------------------

Oświeciński WRÓCIŁ DO BYŁEJ ŻONY! "Postanowiliśmy dać sobie jeszcze jedną szansę" - Duration: 4:55.

For more infomation >> Oświeciński WRÓCIŁ DO BYŁEJ ŻONY! "Postanowiliśmy dać sobie jeszcze jedną szansę" - Duration: 4:55.

-------------------------------------------

WWE: Royal Rumble 2018 - Movie - Duration: 4:02:22.

For more infomation >> WWE: Royal Rumble 2018 - Movie - Duration: 4:02:22.

-------------------------------------------

"우리는 혈맹입니다"…삼성-언론 유착 문자 공개 - Duration: 5:31.

For more infomation >> "우리는 혈맹입니다"…삼성-언론 유착 문자 공개 - Duration: 5:31.

-------------------------------------------

Aliens Ate My Homework - Movie - Duration: 1:30:08.

For more infomation >> Aliens Ate My Homework - Movie - Duration: 1:30:08.

-------------------------------------------

Zhiran Chenghun: Read Zhiran Chenghun Chapter 9- Like KEMTV - Duration: 1:49.

For more infomation >> Zhiran Chenghun: Read Zhiran Chenghun Chapter 9- Like KEMTV - Duration: 1:49.

-------------------------------------------

Olive Oil এর সাথে কর্পূর মিশিয়ে চুল পড়া বন্ধ করে চুলকে ঘন কালো ও লম্বা করুন!চুল লম্বা করার টিপস!! - Duration: 3:20.

For more infomation >> Olive Oil এর সাথে কর্পূর মিশিয়ে চুল পড়া বন্ধ করে চুলকে ঘন কালো ও লম্বা করুন!চুল লম্বা করার টিপস!! - Duration: 3:20.

-------------------------------------------

她是賭王何鴻燊的四太太,和賭王生下五個孩子身價高達41億 - Duration: 2:15.

For more infomation >> 她是賭王何鴻燊的四太太,和賭王生下五個孩子身價高達41億 - Duration: 2:15.

-------------------------------------------

Algorithms in Strategic or Noisy Environments - Duration: 59:02.

>> Welcome, everyone.

It's my pleasure to introduce

Jieming Mao from Princeton University.

Jieming is doing his specialty

there under the advice of Mark Braverman,

and he will tell us about

Algorithms in Strategic or Noisy Environments today.

>> All right.

Thank you for the introduction.

So okay, I'm going to talk about Algorithms in Strategic

or Noisy Environments. All right.

So, I will now first learn algorithms.

I think it as following figure,

so it takes some input and produces some output.

However, in some scenarios,

the algorithms are interacting with agents.

This agents can be very strategic.

They want to maximize their own utility functions.

Sometimes they are not as strategic,

but due to many reason, for example,

limit of knowledge, not spending enough effort,

subjective preferences,

the data they provided might be noisy.

The point is these factors

sometimes can completely change

the solutions of the problems.

So, it's very important to take them into account if we

want to design algorithms for the settings.

I'm going to talk about two projects in this direction.

It's a very general direction.

The first one is we consider the following scenario.

So, there is a seller repeatedly sell goods to a buyer,

and the salary is fully strategic while

the buyer is using

a no-regret learning algorithms to learn over time.

We want to understand what will happen if a buyer

try to use a no-regret learning algorithm

against a fully strategic salary.

It's the first part. And in a second project,

the problem is motivated

by applications like Crowdsourcing.

So we consider a very simple problem

that you want to find.

So, you have a bunch of items and you

want to find the top key of

them by asking people on the Crowdsourcing platform.

You ask them pairwise comparison queries.

These people, they are not that strategic but

at least their answers can be noisy,

and we want to study how to

design algorithms in this setting.

In the end, I talk about

some future directions related to these two problems.

So, let's start with the first problem.

So, we consider the scenario,

bidders participating repeated auctions.

Many of these auctions are not useful,

so it's not clear how to bid.

So, this opens the potential of using

an online learning algorithm to decide how to bid.

There's some evidence by this paper showing that

bidder's behavior is largely

consistent with no-regret learning.

So, we notice that

these standard no-regret learning

algorithms are not designed

to be used against fully strategic salary.

So, we asked the following question.

If the seller knows beforehand that

the bidders have no-regret learning over time,

can the seller extract additional revenue?

So I define what do I mean by additional revenue later.

Quick answer to this question is yes,

even when there's only one buyer

and the seller is selling single item in each round.

So, let me formally define a model.

So, there's a buyer and in each round,

a value is sampled from some fixed distribution.

This distribution is also known to the seller.

And what the seller can do?

The seller can offer some bidding options.

Each option will come up with two parameters.

Y is the allocation probability,

Y is the price.

So, if the bidder beats b,

then the bidder will get item with probability X_t(b),

and the bidder will be charged some price P_t(b).

This parameters have some properties,

they are not very important.

In addition, we require

that there is always a bid cost zero.

Basically, if your bid is zero,

you get the item with zero probability,

and you don't need to pay anything.

So, this is like the buyer can always decide not to

participate in that round.

The buyer, in each round,

will just select a bid,

and the buyer will

learn these two parameters after the round.

So, this is like the bandit setting.

You only learn the parameters of the bid you've chosen.

Our results also work for

the expert setting where

the buyers learns all other parameters, all right?

So, this is the model.

Here is the additional definition.

As we said, the buyer is

no-regret learning over time. So, what does that mean?

So, we define B(v) to be the best B for

some value v. Here,

this term is basically the utility,

so it's value times

the probability you get item minus the price you pay.

So, basically for a value,

we define some bid that is the best

for this value over all rounds,

and the no-regret basic is just that what the buyer gets

is not much worse than using the best bid for each value.

So this is a setting. All right, any questions?

>> So the mechanism is fixed?

>> You mean the seller strategy?

>> Yeah. So it should also changing with time?

>> Yes, so the seller can change the strategy over time.

Also, the seller is not telling the buyer

these two parameters before each round.

It's even okay if you'll tell the buyer

these two parameters because

the buyer is just using a no-regret learning.

But in general, you don't learn

the probability you'll get

item before the auction is finished.

All right. So, okay.

Oops. There are two interpretation of this model.

The first one is that there's

only one buyer and in each round,

the value is drawn from some distribution independently.

The seller knows the distribution but

doesn't know the realized value of the distribution.

This buyer tries to know regardless,

separately for each value.

There is this another interpretation.

So there's a bunch of buyers.

Each of them has a fixed value and in each round,

only one of them participate in the auction.

The seller doesn't know which buyer it comes,

and each of the buyer separately know regardless.

So, you can pick your favorite interpretation.

>> All right.

Let me tell you our results.

So we first show that if the buyer is using

some standard no-regret learning algorithm, like EXP3,

actually, we basically define something called the

mean-based algorithms as no-regret learning algorithm

is in this category,

the optimal seller revenue is the full expected welfare.

Okay. So this is very large.

And if the seller is getting these revenue,

then it means that the buyer's utility

is at most small o(T),

even if the buyer gets all the items.

So basically, this revenue is the best we can hope

for up to some additive small t terms.

Then we show the second theorem.

So there exists a no-regret learning algorithm

tailored for this setting,

such that, actually,

the seller's revenue is not very high.

Okay. So it's equal to this term is basically t times

the optimal revenue you can get by selling the item

for one round using a truthful mechanism, okay.

So here, capital F means CDF function.

And p suffices one minus

F(p) is just the probability that a value is at least

p. So we know that

if you sell the item for

only one round using a truthful mechanism,

the best thing you can do is to sell it at

a fixed price and let

the buyer picks whether to buy or not.

And basically, the optimum revenue

is captured by this term.

>> What is a gain of the buyer?

This is the revenue for the seller?

>> Yes. So, in this work we

focus on the view of the seller.

Basically, theorem two is saying that you're not going to

prove the theorem one for

all the no-regret learning algorithms.

If somehow the buyer is doing

some weird no-regret learning algorithms,

then your revenue won't be very high.

>> But they motivated to use it

if you're doing better than the [inaudible].

Is it doing better in

theorem two than in theorem one, so you're getting-.

>> So, yes. It is definitely better.

>> Whatever it is, what is the buyer utility

in this no-regret learning matter?

>> So for example,

if buyer is using this strategy,

then from the seller's side a,

no matter whether you use,

you won't get a lot of revenue,

you might just use some trivial strategy

that you don't change

your parameters over time.

>> What is the buyer better off here?

Is he motivated to use this algorithm?

>> Does the seller uses a fixed price strategy?

>> Yes.

>> In that case and then buyer

uses this particular algorithm A,

what is the buyer utility in this case?

>> In theorem two, right?

>> Yes.

>> So basically, if the buyer is using this strategy,

the seller will just sell it at a fixed price over time.

So whatever buyer gains in that case,

the buyer gains also same here.

But anyways, in theorem one,

the buyer is getting very little like a small.

>> But in theorem two, he's getting something linear.

>> Yes, getting something like non-trivial.

So you can at least avoid

the awkward situation in theorem one. All right.

In the end, we study

the scenario when the buyer is the same as theorem one,

but there's additional constraint,

the buyer never overbids.

So what happened in theorem one is that,

actually the buyer would learn to overbid,

because it looks good in the beginning.

And we think it's not very realistic,

because in many optional format overbid

is never a good option.

Maybe the buyer with just a no-regret runs

over all the options that are

smaller than the value, okay.

In this setting, we characterize

the seller's optimal revenue by a linear program.

And it's basically between

the terms of theorem one and theorem two.

>> What you mean by simultaneous for

some distributions it's unwantedly

better than this and for some other distributions.

>>So there exists a distribution it's unbounded,

like also unbounded means.

>> Then you mean linear?

>> The ratio depends on the distribution.

So you won't guess I'm causing the approximation that's

not dependent on the distribution's description.

So it depends on.

>> But there are two different distributions, right?

>> There exists one distribution.

>> One distribution.

>> Yes. All right.

You will see here. So it's

basically the equal revenue curve.

>> You theorem three say that if you never orbits,

theorem two will not like I

don't pass on theorem one. Theorem one.

>> So, it didn't have all of these,

theorem one won't happen,

but the bidder is still using a mean-based algorithm.

Yes. So you can still get some revenue better than

the trivial one. All right.

>> How should I understand all of

these theorems together because you said in

the motivation that buyers

will use some no-regret algorithms.

>> Yes.

>> So they the use the one in

theorem two or one in theorem one?

>> I will think like if the buyer,

since the buyer is using a no-regret algorithm,

probably the buyer will simply use

something like theorem one or maybe theorem two.

But theorem two is for like illustrating

that you won't prove

this thing for other no-regret algorithms.

Because once a buyer tries to reason about the strategy,

maybe the buyer will do something even more smart.

It's not clear if the buyer will still use

a no-regret learning algorithm or not.

Maybe the buyer will use this one,

because no-regret learning algorithm works well

if the seller strategy is fixed over rounds.

So maybe the buyer will use this, yes, not exactly.

>> I should use.

>> Actually, if the seller strategy is fixed over time,

the buyer should use a no-regret learning algorithm.

>> So what you're saying is, what

no-regret learning algorithm matters?

Which one matters?

Because not all buyers are the same.

>> And so, the point is that if

the buyer doesn't think too much about the scenario,

just pick a no-regret algorithm when he use it,

then maybe it will result in something bad.

And if the buyer thinks a little bit more than,

at least the seller won't get good revenue,

and the buyer will guarantee something, all right.

So the plan of the talk is to show you

an example to illustrate these three theorems.

So it will be a specific distribution.

It's very simple, there's three values.

It's one quarter which is probably one half,

one half which is probably one quarter,

and one which is probably one quarter.

So the optimal one-shot revenue

in this case is one quarter.

For example, if you sell at price half,

the buyer will pay with probability half,

so you will get the revenue one quarter,

and the expected value

of this distribution is one half.

There are some gap between these two values.

So first as a sanity check,

I want to show that there exists a very simple strategy

for the seller to guarantee at least a one shot revenue.

So at least one quarter in this case.

So basically, the seller just set two bidding options.

One is charging the optimal reserve minus epsilon,

so it's like ultimate fixed price

for the one-shot mechanism.

So in this case,

it can be one-quarter,

one half of one, this

minus epsilon because so

there is no problem of tie-breaking.

And if the bidder choose this option,

the bidder always get item,

and there's zero harm.

Okay. So notice that

this strategy doesn't even change over time.

And what will happen to a no-regret buyer.

If the value is larger than this reserve,

the buyer will learn to play option one,

will mostly play option one,

otherwise the buyer will

get a lot of regret of not playing option one.

And similarly, if the value is small and

the reserve the buyer will

learn to play option two.

So in this case,

the seller can at least get this one-shot revenue.

So actually, if you think about it more,

if the seller use a fixed strategy over time,

then this is the best revenue you can get, okay.

So it seems that there is no problem of using

a no-regret algorithm no matter what algorithm

you use if the seller doesn't change strategy over time.

Okay. Now, I'm going to show you how to

get more revenue from

a mean-based buyer, okay.

So what does mean-based mean?

So it means that in each round,

if there's option arm that has

average utility over all the previous round

much larger than all the other arms,

then this mean-based algorithm has

to choose that strategy,

choose that option with very high probability.

And in some sense,

if the average utilities- so if there

always exists an arm with

average utility much higher than other arms,

than these mean-based algorithm actually behaves

like always pulling the arm with a largest mean.

So in this talk,

you can just think it as always pulling the arm with

the largest, all right?

And recall we will show that

if the buyer is using this strategy,

then we can get the full welfare.

Okay. So now I'm going to show you the strategy.

This strategy does not get one half,

but at least get something better than

one-quarter times t. Okay.

So there are only two bidding options.

One is the zero bid,

you don't get item pay zero.

The second one is you pick

one and you always get the item,

but in the first one half,

you pay zero, in the second half you pay one.

So this is like in the first half,

it's like a free trial and in the second half,

asked you to pay money.

So let's see what will happen with this strategy.

So, when the value is one-quarter,

it's definitely good to be zero in the first half,

you gain one quarter in each round.

In the second half you lose three-quarters in each round,

but you will still bid for like T over six rounds

because the average utility

of bid one is still better than bid two.

So you will not immediately

switch from bid one to bid two,

you will switch after T over six rounds.

>> I wanted to say something.

So, the arm, when he switches to this charging half,

this has to be announced, right?

>> Yes not announced, that's the point.

So, if you participating a auction, right?

I won't tell you how I change my reserve price.

You will see the result after you bid something.

So that's why the bidder is using no regret learning.

>> We must sense it's the same arm.

So suppose I bid one and I get

the item for free and I did it many times.

Now I bid one and I am charged a half suddenly.

So I don't view this as the same option as bidding one

and getting it for free.

So, you're thinking of this as the same arm and it

has this wonderful weight from T over two steps. But now.

>> The same action right?

Your auction is pretty vulnerable

>> It shouldn't be viewed as the same action.

It's really new.

>> So I guess it's problematic if just

in this round I charge you infinity amount, right?

I only charge you my, charge is bonded.

And you can still learn over time.

So what you're losing one round is not a big deal

and also you can't change the results.

>> No regret, assumption is that

the process is stationary, whereas it's not.

>> Okay.

>> I guess another way

if you can change a price gradually,

maybe that makes you feel better.

>> No.

>> No? Okay.

>> I don't complain about this,

it depends on the horizon P

so is there a trick that we can make

so that it doesn't depend on P?

>> Yeah. In our model

we need to know how long it is and somehow

it depends on the number of rounds or something,

but we just want to illustrate a simple case.

All right. And if

your value is one half you will just bid

one from the beginning to the end because it's

always a better option than bid zero until the very end.

But in the end they are the same.

If your value is one you will also

bid one to the end.

So let's calculate the revenue.

So if your value is one quarter,

you're paying for T over six rounds.

And one-quarter happens with

probability half so you get revenue T over 12.

And you can do the same thing for the other values

and you will get T over three which is

larger than T over four.

So where did the additional revenue come from?

One way to think about it is

that if you look at this bid one,

it's on average it's charging you a half.

So it makes sense that value one value half we choose it.

But because we have this sudden change of price.

Actually value one-quarter is

paying for some number of rounds.

if we charge one half in each round then value

one-quarter won't even participate in this bid.

So that's where we gather additional revenue.

>> So what happens if you assume that the bid is

running one no-regret learning and it's arm.

Where the agents experts are mappings from value to base?

Does this still hold?

We are assuming there's a different no-regret for

each value but suppose it is one regret,

one angulam, and actions

have functions from values to language.

>> So I think what,

you can think this value as

context for contextual bandit.

And when there are not many contexts

one way to run no-regret learning

is to run them separately.

Also the later, the second algorithm I'll show will use

information all round so

maybe you will get that gets close to the idea.

Right.

So, all right.

See the second result.

We show that there exists a tailored learning algorithm

that prevents the seller to get additional revenue.

So what's the algorithm?

It's not very different

from the normal no-regret learning algorithm.

You still rounds no-regret learning over

all the possible bids but also some meta-arms.

So meta-arm Bj means

that what you would bid if your value is Bj.

All right. So, we show the theorem saying that

when buyer uses this algorithm then the optimal revenue

will be small.

So here's some intuition why this will work.

So if you look at the no-regret constraint,

when bidder Vi doesn't regret of using meta-arm Bj,

it means that the buyer with value Vi is

at least as happy as if

they pretend their values was Bj.

In some sense it looks very similar

to incentive compatible constraint.

And what actually happens

in the proof is that we show that if

the seller can get additional revenue

against a tailored buyer in this setting,

then we will get to some reduction and we will get

one-shot truthful mechanism that's also

get additional revenue which is not possible.

So, here the seller cannot get additional revenue.

It's a very vague idea.

Let's also go through the example.

So we will still look at the same seller strategy

but now the buyer is using

this tailored learning algorithm.

So what will happen? For value one-quarter,

the buyer will still bid,

will do the same thing because

actually the strategy doesn't change.

For value one-half the buyer will have three options,

one is bid zero, one is bid one,

and the third is bid as value one-quarter.

So you bid one until

time two T over three and then switch to bid zero.

And what happened is that now for

value one-half this is always the best strategy.

Sometimes have tie with

the bid one but it's not a big deal.

All right.

Let's see and for value one we just upper

bound the revenue by T over two.

So let's see what the revenue will be.

So, still value one-quarter gets revenue T over 12,

but now for value one-half you

only get revenue T over 24.

And if you sum them up it will be T over four.

So basically what happens here is that remember we

use this seller strategy try to

get more revenue from value one-quarter,

but now because you're trying to get

revenue from value one-quarter now value one-half,

we also use the same strategy

so you will lose some revenue in value one-half.

This is a second result.

And finally we're going to see the third one.

So now the buyer uses

some mean-based algorithms but never overbids.

Okay so, Matt come up with some names and quotes.

And, remember this is

the result we get some revenue in between.

So, now I'm going to just show you the optimal strategy.

So, there are actually three bids,

there's another bid, bid zero.

I just ignore it.

If you bid one-quarter,

in the beginning you don't get item, and you pay zero.

And after T over three you get

item and pay one-quarter minus epsilon.

If you bid one-half you always get

item and pay one-half minus epsilon.

So, let's see what will happen in this case.

If your value is one-quarter you would just bid

one-quarter because you don't overbid.

If your value is one-half you will bid

one-half to T over three, wrong.

And then you will switch to bid one-quarter very quickly,

because you don't get any utility,

you get very little utility in the beginning.

And for value one you will just keep

bidding one-half seems to be the best option.

So okay.

So what's the revenue here it's something complicated.

Basically the answer is

that it's something better than one over four,

and it's not even as high as one

over three which we showed in the previous example.

So, you don't get that much revenue

as a normal mean-based buyer.

Basically you cannot expect to get full revenue

because no one overbids.

So, in the beginning whenever you lose

some value you just won't get it back.

So there are some observation

of this strategy this optimal strategy,

so you always pay a bid if you get item.

So, this is like a first price auction,

and only change over time is that

the minimum winning bid will decrease.

So basically it's like running

some first price auction

and we just keep decreasing the minimum winning bid.

And we show that this is optimal strategy.

So, what is a proof like?

The proof basically upper

bound this revenue by some linear program,

and then we show that the value of

this linear program can be achieved by

this specific strategy.

All right.

So finally as I said this we want to understand

characterize this revenue which

is characterized by the linear program,

we call it the MBRev.

So, more concretely we show that when

the value of distribution is supported on one to H,

this is known so the value of

the distribution is at most log times the revenue.

This is known before. We show that

the MBRev is at most log log H times their revenue.

And more importantly we show that there exists

a distribution such that both inequalities are tight,

so you get this separation.

So, basically the gap between these MBRev to value

other revenue it won't be bounded by

constant independent of the distribution.

All right. So to summarize first-half.

In theorem one we show that if

the buyers think to use mean-based learning algorithm,

the seller can extract full welfare.

Then we show that if the buyer is using

some tailored learning algorithms then

the seller cannot get the non-trivial revenue.

And, in the end we study

some more realistic setting that buyer never overbids,

then the revenue will be in between and we

characterize it by some linear program.

So this is first-half.

Now I'm going to talk about a different project.

The problem is very simple,

you want to find the top-k items from a set of n items.

And you're allowed to make

a pairwise comparisons and

these comparisons are noisy.

I'll tell you the noise model later.So,

the problem is motivated

by applications like crowdsourcing,

peer-grading and recommender system.

So, let me give you a more concrete task.

So, I think this is a very

important task on crowdsourcing.

So, you have some data,

possibly you also get them from crowdsourcing platform.

And, you want to find

the good quality ones via crowdsourcing.

So what you will do is you will just ask

crowdsource workers to make pairwise comparisons.

And their answers can be noisy.

All right. So to design

algorithms we want to minimize sample complexity.

This is pretty obvious

if this measure how many comparisons you make.

So, It's pretty obvious because it's directly related to

how much money you need to spend on

the crowdsourcing platform.

There's a less obvious one which

is Round complexity.

So, let me first define.

>> Sir can you please define what is top-k,

in this case, how do you define this?

>> So, yeah. So let's say you have N items and they have

already underlying order. And you don't know the order.

>> Okay.

>> You only have the order.

>> But the users know this oder when they are.

>> The user have some knowledge

maybe it's not very accurate but yeah.

Yeah, I defined in the noisy model so,

you see like what they can do.

But they have an underlying order,

that's fixed but you don't know.

All right.

So, what do I mean by Round complexity?

So, basically each round the algorithm needs

to send all the comparison queries simultaneously.

So, it means that the pair of items you

query cannot depend on some other

queries answer in a single round.

So, you need to send them altogether,

and you can classify

algorithms into many categories by the number of rounds.

I think inactive algorithms has zero round

because you're not even allowed to

choose what comparisons to make.

And for active algorithms

there's two extreme case one is a non-adaptive,

you only have one round or you have no constraint.

So the fully adaptive case you have

no constraint on the number of rounds.

So, back to the question why do we care about

the round complexity or why do we want to minimize it?

So, the observation is that

there are many crowdsource workers online,

and they can work in parallel, right?

So, if you are not asking crazy amount of queries,

then amount of time you need to

spend to finish your crowdsourcing task

is decided by the number of

rounds not the number of samples.

So, we don't want the number of rounds to be too big.

Allright. So, in this work we study the trade-off between

the sample complexity and round

complexity in the presence of noise.

So, it's like trade-off between money and time.

All right.

Now I'm going to define a noise model we

study very simple noise models.

The first one is erasure.

So, each comparison is

erased with some probability.

So it's like the crowdsource worker said,

"Okay I'm not sure about this question."

The other noise model is just called noisy.

So, oh by the way for the erasure case,

if the answer is not

erase then it's always correct.

And in a noisy case also can be

incorrect but each comparison needs to

be correct with probability

at least half plus comma.

Back to your question is like this is what

the crowdsource worker now.

>> But you didn't,

once you have crowdsource is that

just lazy compared to substrate so?

>> Yes but that's a multiprogram.

>> One story though.

You can think of it as just noisy.

But I guess no people like crowdsource,

it's also useful. All right.

>> If you'd like,

it should, can be looked at it.

>> The rounds.

So we looked at the rounds but

the point of view of rounds was not looked at.

>> Yeah.

>> Actually, I am just

about to talk about some related work.

So there are two very related ones.

The first one is Bollobas and Brightwell.

They study exactly the same problem

they we want to find the top-k.

And they study the trade-off

between sample complexity and round complexity.

But, they didn't study the noise.

Maybe they don't get the processing

to motivate the problem.

There is another one that's also very related.

They study top-k and also some other similar problems.

They actually study the case with noise,

but they do not consider the round complexity.

And, yeah at that time they were

motivating the problem by

something like an MBA tournament.

But now we can't talk about protit.

All right. So, now I'm going to talk about the results.

>> What was the motivation of Bollobas and Brightwell?

>> So they basically want to just find top-k.

I don't know what but the inner parallel computation.

>> I think plotting graphs also.

>> They used of graph theory.

That is very interesting.

All right, so here's our result.

First we look at the one-round algorithms.

We showed that they perform pretty badly.

So sometimes you are forced to use one-around

algorithm because time is really important.

For example, if you want to use pairwise comparison

to review conference papers you

probably don't want to do it in multiple round algorithm.

The conference will happen in the 10 years later.

All right, so we show that if you

don't spend much more than linear number of comparisons,

you have to make these many mistakes.

We show algorithm to achieve this bound,

and we also show that they are tight.

Here, in the erasure case,

you get the one over gamma.

In the noisy case,

you get the one over gamma square so

the quick intuition of this thing is that if you-

>> What does these that mistakes mean?

>> Okay. Mistake basically means that

you have something that is not in top-k,

or you did not output something that is in top-k.

>> Yeah, but what is that?

>> One mistake means you

opt to one number that is not in our top-k,

or you want, you did not output a number that's in top-k.

>> Yeah. Are you

saying that if I want to recover top one then?

>> Yeah, sorry.

Yeah, in our work,

we'll assume that k is

like theta of n and also a minus k is also

theta of n. You want

to output maybe top half maybe just for this talk;

but as long as k is theta of n,

so our result only works for that case.

>> I mean I would imagine the other bound,

like I want top 10 result.

>> Okay. So our result also work for-

>> You always can do minimum with

k with for number of reason.

>> Yeah.

>> Okay.

>> Sometimes you want to find the top.

>> Top-y is definitely easier than top-k. For top-k,

if you will want top-k,

you can add some additional items,

and find the top half, right?

If we want to find top-y you

can add n minus y additional items.

Then, you solve the top half,

and you will get the top 1,

but the thing is that we are not getting

the optimal dependency on k. You definitely

can use our algorithm to solve top-k

for small k. It's just maybe it's not good dependents.

>> Actually, that can just give you the meaning of this k

because once the dominant answer

will always be present, maybe.

The ones you really care about,

they are not present so, essentially,

you're getting mean of this of k. It

should be mean less of k.

>> Yeah. This is a lot of mistakes, right?

If k is more dense like pretty meaningless.

>> You compute this so you can both lower bound that,

right, for each of them?

>> Yeah, the lower bound is for like k equals 2 alpha 2.

Yes, it will be interesting to solve the problem for like

an arbitrary key. All right.

This is one round result

and then we study the case for multiple rounds.

We want to get zero mistakes. Okay, in this case.

First of all, is no one before

that you can use there exists

a four round algorithm with linear number of

comparisons that gives you zero mistakes.

Okay? It's first proved by them.

In this work, we get a simpler algorithm.

They definitely first prove it.

They also show that it's not

possible to do it in three rounds.

Alright, so four round doesn't seem to be too bad.

All right. Then, in the erasure case,

we directly get the four round algorithm with

L log over gamma number of comparisons. What do you do?

You just use this four round algorithm and

you repeat each query by logging over gamma times.

Then you know that,

with high probability, each pair is not erased.

Each pair has at least one now erased a comparison.

>> You're right. In multiple rounds,

you can query the same guy.

>> Yes.

>> I see. Thank you.

>> Within the same-

>> Oh, I see. Okay.

>> Yeah.

I guess most of the results can be turned into

some case that you don't query the same pair.

but yeah. By information theory is very easy to say

that you at least need L over

gamma number of comparisons.

They say because erasure comparison

only conveys gamma information.

It's not clear that whether you need this login or not.

The answer is actually you don't need this login.

If you spend a little bit more around,

you can remove the login in the number of comparisons.

Here log star is the iterated logarithm function.

It doesn't seem to be many rounds

and we show that if you really

want the n over

gamma number comparisons, you need these manual.

Okay? Finally, for the noisy case,

for the same reason you

can get a good four round algorithm.

>> If I have really constant four or five rounds,

do you know what is the truth there?

Do you need to login or not?

>> Yeah, I don't know.

Five round probably occasion.

>> Of course, five is bigger than

looks there in all in you'll ever

encounter but this is theory

so if you have a fixed number of rounds four or five.

Do you need a login over gamma or you don't know?

>> You can't do enough gamma.

>> So this is the same.

>> Yeah. >> This is a theta.

>> What? No.

>> There's theta.

>> There's no theta.

>> There's theta.

>> If you want the L gamma, need log star.

>> Yes.

If you really want more gamma,

you need the log star;

but if you want something in

between that I don't know what that's like.

>> For L over gamma, you really need.

>> Log star.

>> Log star. There's a lower bound.

>> Okay. The theta is a lower number out there.

>> Our final n log star n over n might be possible.

>> Five rounds.

>> I'm just switching these two.

>> Yeah, maybe, yeah.

>> Sometimes I feel log star is not

very large but realistic settings, but all right?

Okay. Back to the noisy case,

we show that same star it does not happen.

Even fully adaptive algorithms

need to have this log in factor here.

Okay? Basically, the noisy case,

you'd better just use this four rounds algorithm.

All right. Okay? These are the results

and compare it with a one round algorithm.

If the one round algorithm

use a similar number of comparisons,

then that algorithm needs to make a lot of mistakes.

This is omega of L,

n over log in.

Maybe this is not too bad. All right.

Good My plan is to show you one around algorithm to

give you some flavor of like how this algorithm works.

It would be a very simple case.

You want to find the top half.

It's even in the noiseless case.

What do you do? The first idea is that if you

want to find the top half we should

just compare everything to the median;

but actually, since we allow some mistakes,

you probably just want to compare

it to some approximate median.

Okay. This seems not hard to do if we have two rounds.

What do we do?

>> Why is this the case,

are we just sorting?

>> Sometimes, you just want to select

the data with good quality

or you just want to select paper with good quality.

Yes, sorting is also an interesting problem,

but it seems this-

>> Because for all these questions,

you should ask for sorting and I would ask.

>> Yeah, you should. Yeah.

>> But sorting, it could be harder.

>> It could be harder, yeah.

>> I think sorting somehow is easier to prove

lower bound yearly especially number parts.

>> You get more than noiseless but then,

it doesn't stay and look at nicely.

>> Yeah, it just powers the sorting.

>> So you could just do every comparison

until you're sure of it, so.

>> Yeah, but then they're unequipped.

>> Yes, so sorting is also interesting here but somehow

it turns out to first study so that's a problem.

>> Usually, you need the local ware

because to the sorting, yeah, sure.

>> Then, MAT they follow up paper on sorting?

>> MAT.

>> Yeah, I think that was the stat paper.

They actually started sorting the similar one.

>> I don't know.

>> Yeah.

>> This was the stat paper, it was MAT.

>> Okay, so maybe the next time.

>> Anyways. All right.

How do we find the approximate median?

Sorry. How do we find the top half?

If we have to round, it will be easy.

We first randomly pick

a skeleton set instead size square root

n and we compare each pair in

this skeleton set in one round okay.

After this round, we will just

look at the median of this skeleton set.

By some concentration argument,

this median will rank close to the actual median.

In the next round, we can just compare

everything to this element and then we

will solve that top half with some mistakes,

small, in to the three quarters.

Now, the question is how do we

make all these things in one round.

Here's the algorithm.

We still pick a skeleton set of the size square root of

n and we still compare

each pair of the elements in the skeleton set;

but in the same round,

we also, for each element that's not in the set,

we compare to d minus one random elements in

S. The reason we do this is because we

don't know which one is the median of this skeleton set

so the best thing to do is compare some random elements.

How do we output?

Basically, it's similar to the two-round algorithm.

If we know that for

any element that's outside the skeleton set,

if we know that it beats a median of the skeleton set,

we will say, "Okay.

It's in the top half." If we know it's not,

then we will say it's in the bottom half.

Otherwise, we just do some arbitrary answer.

It doesn't really matter. All right.

How does proof works?

It's actually simple.

>> One question. Your only one resource,

is there's a confidence on

the actual ranking like

the first element will never go out.

Like, for example, I'm getting not that talk.

>> We consider them like equally important.

>> Yeah, because if I think this

is my favorite evaluation then,

like use in a conference,

you don't want to the first answer to

be go out nowhere to wait.

>> Yeah, not all mistakes are equal but yeah,

the algorithm actually only makes

mistakes between close to the middle;

but we never tried to make a formula.

I guess, actually,

the algorithm probably won't make mistakes on

the first guy but we did not try to prove something.

>> But even the algorithm really sort

of not taking into this account, right?

>> Back to this one.

The mistake only happens in the middle, right?

The first one will always be positioned correct

but we did not try to do it more carefully.

It's like for conference paper review,

the borderline paper is really messed up.

>> So that actually makes sense there.

>> Yeah.

>> All right.

So back to the analysis.

Basically, if element i

is compared to some element j that's

in the skeleton set and the j

is between i and the median of the skeleton set,

then we will later figure out that i is better than x.

Basically, we just try to bound our error probability by

the probability that such j doesn't exist.

Then, if we sum up this term,

you don't need to parse it,

you will get n over d. It's actually pretty simple.

All right.

>> The number of ones that are based from,

in this example, is as important?

>> This one is like n over

d. If d is a constant, it's like linear.

The previous example is for two rounds,

you get n to the three quarters.

Actually, you can make it even down to n

to the one-half by a more complicated strategy;

but for only one round,

if d is a constant, you get a linear number of mistakes.

We can also show a lower bound,

but it's different from the algorithm.

All right. Here's some ideas

in the noisy case so it becomes a harder problem,

you don't necessarily learn the meaning

of the skeleton set

and some useful comparisons will be erased off

late and we need to

more complicated strategies but

I don't have time to talk for them.

All right? With some future directions,

for the first project direct often problem

is that auto study,

what happened if you'll sell

to multiple no-regret buyers?

One hard thing there is

that now you have this competition

so it's not clear how to allocate items in a good way.

It becomes much harder than

the case when there's only one buyer and also it's

hard to study when they're

multiple no-regret algorithms are

running at the same time.

They have a weird interactions.

We study some similar problems.

Some problem in a similar flavor so

this problem is like MAT.

We consider a principal running

a multi-arm bandit algorithm

but the arms are strategic agents.

Each arm, if get put,

will get some private value and

arm can decide how much to give to the principal,

and the arm tried to maximize

the total sum of these values that keep for themselves.

In our work, we show that in certain settings you only

get very bad negative results.

Basically, the principal cannot get a lot of value;

but it will be interesting to get

some positive results in

some reasonable setting and more.

In general, we're very interested in the direction of

learning where strategic agents. They're small.

They're more successful stories if

the strategic agent only

participating one round of the game.

Usually, it's easy to reason about

because the problem really

is just a two level structure thing.

The problem becomes harder to reason about

if the Strategic agent participating

many rounds with adaptive strategies. All right.

For the second project,

one related problem is to study

some similar problems like

sorting approximate top-k.

Actually, very interesting approximately top-k seems

very close to top-k. Now, yeah,

instead of outputting k elements that are in

top-k you are allowed to alpha k l elements

in top l where l is slightly larger than

k. We want to understand

whether the problem becomes much easy or not.

Okay? There are also some other problems like you study

more complicated noise models that

are more close to human's behavior.

All right. All right. Thanks.

>> Thanks for your time.

Well, let's take more questions offline.

For more infomation >> Algorithms in Strategic or Noisy Environments - Duration: 59:02.

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Whistle (1080pHD60fps) - Blackpink by:60fps K-Music / With Lyrics (CC) - Duration: 3:51.

Blackpink - Whistle (1080pHD60fps)

[Jisoo] Hey boy

[Lisa] Make' em whistle like a missile bomb, bomb Every time I show up, blow up, uh

[Jennie] Make' em whistle like a missile bomb, bomb Every time I show up, blow up, uh

[Rosé] Neon neomu areumdawo Neol ijeul suga eobseo Geu nunbichi ajik nareul Ireohge seollege hae Boom boom

[Lisa] 24/365 ojik neowa gachi hagopa Najedo I bamedo Ireohge neoreul wonhae Mmm... Mmm...

[Jennie] Modeun namjadeuli nal maeil Check out Daebubuni nal gajil su itda chakgak Jeoldae manheun geol wonchi Anha mameul wonhae nan Neon simjangeul doryeonae boyeobwa

Aju ssikssikhage ttaeron Chic chic hage So hot so hot naega Eojjeol jul moreuge hae Najimaki bulleojwo Nae gwitgae doneun hwiparamcheoreom

[Rosé] Idaero jinachiji mayo Neodo nacheoreom nal Ijeul suga eobtdamyeon Whoa

[Jisoo] Neol hyanghan I maeumeun Fire Nae simjangi ppareuge ttwijanha Jeomjeom gakkai deullijanha Hwiparam

[Jennie] Uh

[Jennie] hwi param param param

(Can you hear that?)

[Lisa] Hwi parapara para bam

[Jisoo] Hwiparam

[Jennie] Uh

[Jennie] hwi param param param

(Can you hear that?)

[Jisoo] Hwi parapara para bam

[Jennie] Hold up

[Jennie] Amu mal haji ma Just whistle to my heart Geu soriga jigeum nareul Ireohge seollege hae Boom boom

[Jisoo] Saenggakeun jiruhae Neukkimi Shhh Every day all day Nae gyeoteman issejwo Zoom zoom

[Lisa] Uh eonjena nan Stylin' Dodohajiman ne apeseon Darlin' Tteugeowojijanha Like a desert island Neo alagalsurok ullyeodaeneun maeumsok

Geuman naeppae neomeowara Naege Boy ijen Checkmate Geimeun naega Win (Uh-huh) Nan neol taekhae anajwo deo Sege nuga neol garo Chae gagi jeone naega (Uh)

[Jisoo] Idaero jinachiji mayo Neodo nacheoreom nal Ijeul suga eobtdamyeon Whoa

[Rosé] Neol hyanghan I maeumeun Fire Nae simjangi ppareuge ttwijanha Jeomjeom gakkai deullijanha Whiparam

[Jennie] Uh

[Jennie] hwi param param param

(Can you hear that?)

[Lisa] Hwi parapara para bam

[Rosé] Hwiparam

[Jennie] Uh

[Jennie] hwi param param param

(Can you hear that?)

[Jisoo] Hwi parapara para bam

[Rosé] (This beat got me feelin' like)

[Jennie] Baramcheoreom seuchyeoganeun Heunhan inyeoni anigil

[Jisoo] Manheun maleun pilyo eobseo

[Rosé] Jigeum neoui gyeote Nareul deryeoga jwo OOH OOH OOH

[Jennie] Make' em whistle like a missile bomb, bomb Every time I show up, blow up, uh

[Lisa] Make' em whistle like a missile bomb, bomb Every time I show up, blow up, uh

THANKS FOR WATCHING!!

For more infomation >> Whistle (1080pHD60fps) - Blackpink by:60fps K-Music / With Lyrics (CC) - Duration: 3:51.

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Kaysar perde o favoritismo no BBB18 ao atender Patrícia e votar em Gleici - Duration: 7:10.

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Em 'O Outro Lado', Clara desmascara Sophia e Aura: 'Uma farsa!' - Duration: 4:38.

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History of the French language / in Spanish, English and French - Duration: 8:12.

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Oświeciński WRÓCIŁ DO BYŁEJ ŻONY! "Postanowiliśmy dać sobie jeszcze jedną szansę" - Duration: 4:55.

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Azrail'in Sen Gelme Dediği Adam Osamu Dazai youtube imrak - Duration: 5:18.

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The Boy Downstairs - Movie - Duration: 1:30:43.

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Saiba como os refrigerantes fazem mal para o nosso corpo - Duration: 11:03.

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7 fatores que podem influenciar o surgimento da menopausa precoce - Duration: 10:49.

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Tady je pět nejčastějších mýtů o socialistickém Československu: Mělijsme se tehdy - Duration: 3:17.

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In the TEAL Chairs with Sally from Project Angel Heart - Duration: 2:22.

Hi there! we're in the teal chairs today with Sally from Project Angel Heart Hi Sally

How you doing? Hi Susan great to be here in your teal chairs.

Thanks! We wanted to tell you today about

our partnership with project angel heart

We're partnering with them again this year to provide meals for women with

gynecological cancer. Sally, tell us about the program with project angel heart.

We're grateful for the partnership

Susan and what we do at project angel heart

is make and deliver meals that are nutritious for people who are living with a life-threatening illness

And who also have a mobility issue with with respect to food. Your support is terrific for

women here in the area with gynecological cancers, and we're happy to

In fact, have a deep passion for providing nutrition while people are ill.

And we really appreciate it you guys do this for all life-threatening illnesses, right?How many meals are you delivering this year?

Every Saturday we deliver to about 270 people here in Colorado Springs and another

950 or so in Denver. Great!

And they're all chef made, custom and if somebody's gluten-free or.. Yep!

We tailor them to meet people's medical needs. Wow! That's amazing. What great work you do!

Thank you so much for doing that and thanks for Prioritizing our ladies

because I'll tell you what, if you're a female and you have cancer. It's very hard to cook for your family

women are often the head of the household in that regard, as far as planning the meals

We certainly appreciate this partnership.

Thanks, and how we became partners is?

We got to know each other through the Pikes Peak Women's Health Connection. That's right with Susan G

Komen, Dream Centers, American Cancer Society, Peak Vista.

Lots of powerful women in that group, honored to be a part of that, for sure!

And we get to do Indy Give! stuff together We are both in Indy Give! Give! check right there!

and Sally and I are teal sisters, we both lost our moms to ovarian cancer so we have a special connection.

Yeah, so appreciate your work. And thanks for putting up with my shenanigans in the teal chairs, Sally! Good thing. I like you

Thanks, see you next time!

For more infomation >> In the TEAL Chairs with Sally from Project Angel Heart - Duration: 2:22.

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Shark Tank Remyxx Sneakers Company Owner Asks For $50K For 10% of Business - Best of Shark Tank TV - Duration: 11:22.

Best of Shark Tank TV

Shark Tank Remyxx Sneakers Company Owner Asks For $50K For 10% of Business - Best of Shark Tank TV

blow sharks nice to meet you glad to be here my name

is Gary Gagnon I'm the founder and creator of remix I'm asking for $50,000

for 10% of my company what I have for you here today is more than just a great

product it's an innovation it's a sneaker with a purpose as you can

see I have a cool casual sneakers in strong colors with clever designs for

mass-market appeal but I'd have to be crazy but I think I'm gonna enter the

footwear industry to go up against these big sneaker giants you see that's where

I am crazy crazy with a kick but I know only cream it can deliver what's special

here is that remix is wholly recyclable that means all parts together can go

back into the recycling system not the trash for zero landfill impact sharks

I'm asking you to be a pioneer I'm asking you to join me on the ground

floor to help make a change in the way we think about sneakers and green living

Gary got any sales myself my sales I would say are exactly where they would

be for any company as new as remix so there's zero my sales are zero okay I

can explain yeah this two years worth of work is

only now three weeks old Gary's your concept that you're gonna

set up retail stores is your concept that you're gonna sell the component of

how to do this to the existing shoe manufacturers what's the game plan

you're brand new don't have any stores okay can you plan as wholesale so it's

going to go into your your big box stores that just like everybody else

I'll be right next to the other big guys I'm different I'm special they don't

have this like I said why don't the tray of sneakers so we can see the product it

gave me a pretty color like the green or the pain

I've got that one just for you um and I do have a size 10 that fits you I

believe so thank you well these are very cool tonight's

purple ones is the logo part of your branding thank you sir

because I like I love those like it too five is actually a symbol of the type of

material that's used it's that's that's a universal symbol the recycle symbol is

common difference I allowed to because this is gonna be a bit of a problem I

know in my house my kids are religious about putting the right stuff in the

recycle rate if I put these shoes in my recycle bin will the garbage folks pick

them up so technically these can go curbside the

processors that receive it they don't know what a remix sneaker is yet right

so what I've offered here mail it back to me I can guarantee gets recycled

I can guarantee it goes into but in what Harrison my kids would like that they'd

like the idea of putting them in mailing them somewhere nor am I gonna get

recycled how much have you invested in this yourself I'm thirty thousand

dollars and you have any other partners or do you want a hundred percent that's

it it's me and my family I have two boys that are nine and seven all over remix

with me every day why do you want to do this because you want to be a fashion or

you want to do have a green you want to contribute so first I need to sell some

sneakers I can't help the world or the B remix effort that I call it until we get

some fashion out there so what are you gonna do with the 50,000

where I'm leading to is for you to get out of the gate you're gonna need way

more than 50,000 ready and you have maybe 20 patterns

there I think to my right oh yeah I have 26 sizes H it's not 120 different

sneakers that's a lot of years you have a let'em answer um

that's the $50,000 for the mold so it's just it's just for the mold an inventory

to get the first order so and then we owe them no no no come on you're gonna

need well more that I mean Daymond can talk

to they sure need more than fifty thousand to build the mold and crazy you

know you're gonna you're not even get the money until after you've delivered

it it's sold through and then they give you the basically your money back so how

can you get the molds prior the second I get an order great 200 pairs 3,000 pairs

whatever it is I will make the sizes based on that order that I get right so

that 50,000 will go along there is there anything about this process that would

be proprietary and patentable that we could if I was your partner

hmm take to one of the giant shoe manufacturers that has a Brad that's

known globally because one of the thing that bothers me the most about this

business is any one of the giant four can do this in two seconds

I believe there's several patents just how much you spend on which one to

protect the construction of the shoes they're not good answers there's nothing

unique that you can license to all the big shoe companies that that's the

answer you know if you did something bad on earth and went to hell this is the

business you'd have to work in competing with them biggest guys all around the

world I'd have to be crazy to go against why what is reason it's different it's a

distinction all its own it hasn't been done um first let's go I got a Gary but

yeah a bigger problem this business is a cash suck right you can that's all the

cash you didn't ask for enough you know you may be crazy but you weren't crazy

enough to ask because even when you build your mold specific to order right

then you got to do the inventory and if you get a second order you've got to get

even more mo to more inventory no I don't need more moles once the molds are

done here you're missing the point you're missing the point you're gonna

need millions of dollars to build inventory

these people don't pay on time Damon what's the average time a large retailer

is they're gonna pay you for it or 90 days max gonna be 90 days but first of

all they're gonna test it number one second of all after one month on the

shelves they reduce it by I think ten percent each week that it stays on the

shelf so before you know it before you know it you got to go over there and

start working in the stockroom so Gary that's my problem if you're

successful you could go bankrupt I'm out Gary where do you live in the country I

live in North Carolina okay it gets cold there in February you know what I'm

thinking take these shoes burn them stay warm you

can't burn on myself they'll get recycled before they get burnt but thank

you please I implore you let me burn these please I'm out

Gary you're gonna get that first order you'll make the molds then you're gonna

have to invest in inventory and you know what the minute they see that inventory

on the shelf somewhere someone else is gonna place an order and then you're

screwed because you haven't been able to see far enough out and to plan for it

and to ask for enough money that's why I'm out Gary I just don't buy in to your

unique sales pitch that recyclable sneakers are a product people want

there's 300 million shoes thrown away here and I don't a mask and I don't I

don't know sorry to hear that

so four people are out you've got you got the fashion guru FUBU mr.

billion-dollar fashion guy left do your best sales pitch you've been

there Daymond you know what it's like the difference for me is I'm just just

starting just like same same trend of action that you might have had to you

own the name remix is trademarked yes you own the and you do own the website

as well I have remix the sneaker these the shoes

from hell I like this recycle idea unfortunately

the offer I would have to give you you really would have to be crazy

he said he was four sharks are out and Damon this garys last chance to make

a deal the offer I would have to give you you really would have to be crazy he

said he was for $50,000 I would have to have 80% of the company whoa can i yeah

welcome to hell you just met the devil no Damon is not the devil Damon's a

smart businessman obviously to be a partner with you that'd be a dream come

true I what are you gonna to come back to you and say can we go 5050 for a

hundred just so I don't have to come back to you again for the next level of

inventory you will not have to come back for me for the inventory at all I will

either license it out put it into my own products or bankroll whatever we're

doing here so you won't need any more money awesome and I love to hear that

the last appeal I don't want to I'm not trying to have understand you have to

understand what's going on I have a family

so my two boys I look at this is on the first generation remix I'd like there to

be a second generation remix but my boys are very well aware so I still ask you

for 50/50

the purpose of you asking for 50 50s for a second generation remakes correct well

what I'm gonna teach you in this business you're gonna pass on to your

boys and you're gonna also have the money I'm telling you now and I hate to

kill people's dreams but the direction you're heading you're gonna spend

everything to get ever even he'll decide for them I'm a family man I know I'm

buying more into you than anything else and you will teach your boys how to be

what you are now and what I am now Gary what are you gonna do make a decision I

obviously I do trust you and that'd be a dream come true

does it ever come back to you say Gary I need more percent no no 50 grand 40%

will you wear a pair of done remix courtside yeah I like them we have a

deal I just I just created another job for

myself all right you hired the rebate how many

people get paid to hire dan we ready to believe you thank you sir

yeah it's good deal Gary there congratulations thank you for all your

support you too Kevin graduate thanks thanks for the shirt

were size 12

boys we've talked about remix many times it's happening we got Damon we got you

thank you for your support

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