Vaults are a key part of the Fallout universe.
Some contain horrific and twisted experiments, while others are actually shelters for their
dwellers.
Good or bad, nightmare or safe haven, these are all of the vaults in Fallout.
Vault 0 is located in the Cheyenne Mountains and can be found in Fallout Tactics.
It had no experiment, it just expanded upon the Cheyenne Mountain Complex and was a sort
of headquarters of all the vaults.
Many pre-war geniuses were cryogenically frozen here.
It is eventually taken over by The Calculator.
Vault 1's experiment was unknown, but it was located somewhere in the Great Midwest
Commonwealth and was the first vault commissioned by Vault Tec following the success of their
Los Angeles Test Vault.
It appears in the tech demo for the cancelled Fallout 3 by Black Isle Studios.
(roughly 17 minutes in)
Vault 3 is located in the South Vegas Ruins in the Mojave Wasteland.
It was a control vault, so it had no experiment.
Some time after the Great War, a water pipe broke, forcing the door to be opened.
Soon after, the Fiends took over the vault and killed the dwellers.
Vault 6 is located in Mount St. Helens in Washington.
It isn't in any game, but it would have appeared in the cancelled Fallout Extreme.
It's experiment involved releasing small amounts of radiation into the vault every
day, slowly turning the residents into ghouls.
Vault 8 was another control vault located in Nevada and can be found in Fallout 2.
It had minimal issues, opened after 10 years, and eventually became known as Vault City,
which is a thriving community and one of the most advanced non-isolated communities in
the wasteland.
Vault 11 is located a little west of Boulder City, Nevada and can be found in Fallout New
Vegas.
The vault's experiment involved dwellers sacrificing one of themselves every year to
avoid an "Automated Solution Response" from killing them all.
Sort of a test to see if someone would sacrifice themselves for the greater good.
Vault 12 is located underneath Bakersfield, California, and is found in Fallout.
The experiment required that the vault door not completely close, allowing radiation to
slowly seep into the vault.
It eventually became part of the ghoul-town Necropolis.
Vault 13 is located beneath Mt. Whitney in California, and is found in Fallout.
The vault's experiment was to test prolonged isolation, with the vault being closed until
Vault Tec decided the subjects were needed, which was supposed to be around 200 years.
The water chip failed, forcing the Vault Dweller to venture out into the wasteland to find
a new one.
Vault 15 is located in what has become New California, and can be found in Fallout and
Fallout 2.
The experiment was that everyone inside had drastically different ideologies, which lead
to a schism, where four groups left the vault and eventually became the Jackals, Vipers,
and Khans, with the fourth founding the village of Shady Sands.
Vault 17 is located somewhere in New California, and is only mentioned in Fallout New Vegas.
In 2154, it was raided by the Master's Army.
Only Lilly Bowen, Becky, and Jimmy survived.
When Lilly was 75 years old, she was captured and turned into a night kin by the Master's
Army.
Vault 19 located southwest of the remains of McCarran International Airport in Nevada,
and can be found in Fallout New Vegas.
The vault's experiment had the vault dwellers be separated into two groups, with little
to no contact between them.
After a leak in the ventilation system caused paranoia to grow, the vault became abandoned
and is used by the Powder Gangers.
Vault 21 is located beneath New Vegas, and can be found in Fallout New Vegas.
The experiment was that all differences were settled by games of chance, and the dwellers
were all compulsive gamblers.
Between 2271 and 2281, Mr House took over the vault after the dwellers let the future
of the vault ride on a game of blackjack, which they lost.
Mr House then destroyed most of it and turned it into a hotel.
Vault 22 is located northeast of Jacobstown in Nevada, and can be found in Fallout New
Vegas.
There was no experiment, just scientists studying plants.
A fungus from Big MT was brought in, which quickly infected everyone and turned them
into spore carriers.
Vault 24's location is unknown, and it isn't mentioned in any game.
Any details about the vault are unknown.
A jumpsuit is referenced in Fallout New Vegas's game files.
Vault 27's location is unknown, but is mentioned in the Fallout Bible.
It's experiment would have been that it was overcrowded, having 2000 people instead
of the standard 1000.
The Fallout Bible will be mentioned quite a bit in this video.
It is a group of several documents written by Chris Avellone and contain detailed background
information about the first few Fallout games.
It was considered canon at a time, but isn't any longer.
Despite that, the vault's mentioned are included in this video as they were once canon.
Vault 29's location is unknown, but it was mention in Fallout and indirectly referenced
in Fallout New Vegas.
The experiment would have been that every dweller that initially entered the vault would
be less than 16 years old.
Vault 34 is located outside of New Vegas in Nevada, and can be found in Fallout New Vegas.
The vault's experiment was that it had a ridiculous amounts of weapons, armor, and
recreational facilities at the cost of living space.
The vault became overpopulated, the overseer locked the weapons away, the dwellers rioted,
then left, with most of the remnants turning into ghouls.
According to the Boomers, they came from this vault.
Vault 36's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that the only food available was a thin, watery soup
like mixture.
Vault 39 would have been located in what used to be Abilene, Texas and found in Fallout:
Brotherhood of Steel 2.
It's experiment is unknown, but it would have been overcome with plant life, similar
to Vault 22.
Vault 42's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that all light bulbs would be 40 watts or less.
Vault 43's location is unknown, but it is found within "One Man, and a Crate of Puppets",
an official Fallout webcomic by Penny Arcade.
The experiment was that the only dwellers were 20 men, 10 women, and one panther.
Vault 53's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that most of the equipment inside the vault would regularly
break down, causing unending stress among the dwellers.
Vault 55's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that there were no entertainment tapes within the vault.
Vault 55's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that there were no entertainment tapes within the vault,
except for those by a bad comedic actor.
Vault 69's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that the there were 999 men and only one woman inside
the vault.
Vault 69's location is unknown and is mentioned only in the Fallout Bible.
It's experiment would have been that the there were 999 women and only one man inside
the vault.
Vault 70 is located in Salt Lake City, Utah, and would have been found in Van Buren.
The vault's experiment was that all mechanical parts of the vault jumpsuits would fail 6
months after the vault door closed.
Vault 74's location would have been somewhere in the Nevada area, as it appears in the game
files for Fallout New Vegas.
The only information about the vault is a log from the overseer which reads:
Data Log #10.14.78
The Vault has been breached.
There was not enough power to level Five!
God have mercy on our souls.
Vault 75 is located below Malden Middle School in the Boston area and is found in Fallout
4.
The vault's experiment was that the parents were executed when the vault door closed and
the children underwent grueling mental and physical testing to create superior humans.
If they weren't up to standards when they turned 18, they were executed with the rest
joining the vault's science team to continue the study.
Vault 77's location is unknown, and mentioned in the Penny Arcade webcomic "One Man, and
a Crate of Puppets", though a jumpsuit can be found in Fallout 3.
The vault's experiment was that there was only one dweller, who had a crate of puppets
as his only company.
Within 3 years, he had given roles to the puppets and acted like they were real people.
Just after 3 years in the vault, he managed to escape.
Vault 81 is located in the Boston area and is found in Fallout 4.
The vault's experiment was to use half of the dwellers as guinea pigs for medical experimentation.
Shortly before the first test was scheduled to take place, the overseer shut it down.
Over the next 200 years, the vault prospers and opens without an issue to trade with nearby
settlers.
Vault 87 is located due west of Arefu and can be found in Fallout 3.
This vault could be a video of its own, but the experiment involved the use of FEV on
various test subjects within the vault.
Most of them died after exposure to the virus, but the rest were turned into Super Mutants,
which became the source of the Super Mutants in the Capital Wasteland.
Vault 88 is located beneath Quincy Quarries in the Commonwealth and can be found in Fallout
4.
There was no experiment, as the vault was intended to be used a place to test various
devices that would be implemented into other vaults, but it was never finished.
The Sole Survivor can find it and turn it into a settlement.
Vault 92 is located east of Oasis in Washington DC and can be found in Fallout 3.
The vault's experiment involved creating a series of super soldier via subliminal messaging.
The inhabitants were all musical prodigies from across the globe.
The dwellers became monstrous with rage and began to slaughter the rest of the vault inhabitants.
Vault 95 is located at the northeastern edge of the Glowing Sea in the Commonwealth and
can be found in Fallout 4.
The experiment surrounded chem addiction, as the initial dwellers would suffer from
chem addiction and would be rehabilitated for 5 years, after which a Vault Tec employee
would find a hidden cache of chems.
The dwellers immediately ruined the families they had created with each other and most
of the likely overdosed.
Vault 100's location is unknown and is referenced in the game files of both Fallout 3 and New
Vegas.
As such, what the vault's experiment would be is unknown.
Vault 101 is located in Springvale, Washington DC in the Capital Wasteland, and can be found
in Fallout 3.
The vault's experiment was to test the role of an omnipotent Overseer in a community remaining
in indefinite isolation from the outside world, and study the reactions of the dwellers, should
the isolation be broken.
Several dwellers left the vault in secret over the 200 year history of it, but it was
mostly kept a secret from the rest of the vault.
In 2277, a scientist escaped the vault and left chaos in his wake.
Vault 106 is located southeast of Arefu in the Capital Wasteland and can be found in
Fallout 3.
The vault's experiment was that psychoactive drugs would be pumped into the vault's air
filtration system 10 days after the vault door closed.
What happened after is unknown, as everyone found inside the vault is insane, as the drugs
are still being pumped through the airways, 200 years after the Great War.
Vault 108 is located south of Canterbury Commons in the Capital Wasteland and can be found
in Fallout 3.
The vault's experiment was to study how people battled for leadership and power.
The first dweller died within 40 months, as he had a rare form of cancer, and the power
supply was scheduled to malfunction after 20 years, despite the vault being closed 38
years.
The vault also contained a cloning lab.
A man, Gary, was cloned one day.
The new Gary's were immediately hostile to non-Gary's, with each becoming more and
more aggressive.
By the time the scientists had a plan for how to deal with the clones, the Gary's
revolted and took over the vault.
Vault 111 is located in Sanctuary Hills, Massachusetts in the Commonwealth and can be found in Fallout
4.
The vault's experiment was to test the long-tern effects of cryopreservation on a select group
of vault dwellers.
An all clear was supposed to come after 180 days, but it never did.
Facing dwindling supplies, the overseer didn't open the vault door, despite everyone else
demanding it.
They staged a mutiny and the overseer places the vault in lockdown in response.
What happens next isn't known, though Kellogg makes his way inside, murders the Sole Survivor's
spouse, and steals their child.
Vault 112 is located below Smith Casey's garage in the Capital Wasteland and can be
found in Fallout 3.
The vault would be home to only 85 dwellers, and would all be suspended in a virtual reality
indefinitely, or until the experiment was deemed finished by Vault Tec.
The overseer, Doctor Stanislaus Braun, had complete control over the inhabitants, and
by 2277, only a few remained, as Braun had gone mad with power since he was essentially
a god inside the virtual reality.
Vault 114 is located near the Park Street Station in the Commonwealth and can be found
in Fallout 4.
The vault's experiment was that all vault dwellers were upper class as well as members
of local government.
They were told the vault would have exceptional luxury, when it actually did not.
The overseer was also selected because he was anti-authority.
The Triggermen now control the vault.
Vault 118 is located on an island along the coast of Maine, and can be found in Fallout
4.
The experiment was supposed to study the interaction between two groups of dwellers, one being
high class people, with the others being low class.
The second wing to house the lower class was never finished, so the experiment never came
to be.
The few scientists inside put their brains into robobrains, which drove the overseer
to the point of suicide.
Vault's 177, 199, 314, 333, 525, 730, 813, 899, and 909 can all be explored in Fallout
Shelter throughout various quests found in the game.
If there were any experiments conducted inside the vaults, what they were remains a mystery.
Before I end the video, there are a few Vault's left that don't have numbers.
The Burkittsville Vaule would have been located in Burkettsville, Maryland in the Capital
Wasteland, and would be found in Fallout 3.
What experiment, if any, went on inside are unknown, but a group of cannibals did set
up a camp near the vault entrance soon after the door closed, and ate anyone who came near
it.
It was supposed to be in Fallout 3, but was cut.
The Secret Vault is located beneath Los Ybanez, Texas and is found in Fallout: Brotherhood
of Steel.
There was no experiment, instead, it served as a research facility for high ranking government
officials and scientists who wouldn't subject to the same regulations as the other vaults,
meaning it was kept secret from the US government, who had a hand in creating the vaults.
Of the many things researched in the vault, FEV was one of the most heavily studied.
The prototype Vault is located within the Brotherhood of Steel's base in Texas, and
can be found in Fallout Brotherhood of Steel.
It was a testing ground for technologies that would be used in the Secret Vault, and is
now used as a training center for the Brotherhood of Steel.
The Unfinished Vault is located on the west coast of the United States, and can be found
in Fallout 2.
As the name suggests, the vault was not finished, so it's basically just a cave.
The Los Angeles Vault is located in Los Angeles, California and can be found in Fallout.
It was a demonstration vault constructed by Vault Tec, which ended up being extremely
popular.
The vault was a fully functioning vault, so people took shelter inside during the Great
War.
Some years later, the residents left the vault and created various factions that can be encountered
in Fallout.
Alright, that's gonna do it for this video about every vault found in Fallout.
If you want more information about any of these vaults, I would recommend checking out
Oxhorn, TheNthApple, and ShoddyCast.
They all have videos about the many vaults found in Fallout, and go much more in depth
than I did here.
If you enjoyed the video or learned anything, leave a Like.
If you didn't enjoy the video, leave a Dislike.
Follow me on Twitter @MittenSquad.
My name is Paul of Mitten Squad.
Have a wonderful day.
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