Telestun is, against typical sins, you can predict Telestun if you don't have Tidal and
they do something like this.
They hit you and the they Knife Throw, and then they Telestun you, cause Knife Throw
is the last skill they can use before they Telestun.
Cause most people think of Knife Throw as a ranged skill, not as a melee skill.
So that's a good way you can predict Telestun, like if they Knife Throw you and then they
don't move.
Cause probably you want to move after someone if you aren't going to Telestun them.
That's a good way I get Wayne to Fortify sometimes.
Like I literally just stop moving.
It's a very small maneuver.
It sometimes works it sometimes doesn't.
Like, you can also get the same effect if you do this.
You just wait at the end of Throatcut, and it kind of looks like, that.
Anyways, so today we're going to cover the 3 types of Spark, which in order are Single
Spark, Double Spark, and Triple Spark.
The most important thing is of course, learning how to recognize them.
Sage Spark is really easy to recognize, so the main difference is again, just between
Double and Single Spark.
And their animation are exactly the same.
In fact, hang on, so yeah, there's that, and then Single Spark has kind of like a double
cone.
And then Double Spark, has the exact same double cone.
Yeah, pretty much the same.
The way you recognize it, is not by animation, although you can kind of see like a yellow
glow with Double Spark, that you don't see when you do the Single Spark.
It's a yellow glow that appears slightly late around your character, it's the same one as
AD.
It's the Ironguard buff icon that doesn't appear when you Single Spark.
What's up?
"Wouldn't some skills be better on spark than others?"
Yes.
So, generally, Weapon Damage affects both your Physical Attack and Weapon Attack.
It affects your Base Physical Attack.
So Earthen Rift is going to benefit a lot from it.
But generally all other skill are going to increase in about the same way.
Cause all of them are based off of 100% Physical Attack, and then some part of Weapon.
So skills like Rib Strike are going to benefit from Spark, whereas something like Condensed
Thorn would not benefit as much, because it doesn't have a Weapon Damage component.
Something like this would increase a lot more, relatively.
Spell Cutter just has the Base Physical Damage, so it would benefit from Spark, but not as
much as a skill that has Base Physical AND Weapon Damage.
Something like Earthen Rift for example.
But yes, in general, skills like Rib Strike would benefit more.
Skills like Headhunt would benefit more from Spark.
So there's a really good example.
You guy's remember Wayne's Wizard video?
It was called Nightmare, he was playing Purify Wizard, and it's really OP?
Yeah, the creepy music.
So you might want to watch that Dante, it's a really good video.
But near the end, he does something really interesting, he actually uses Single Spark
to block a Stun.
He actually blocks a Stunlock like that.
And that's really hard to do, there's only a 25-30% chance.
But it's really good.
The really interesting thing about it, is that it says it makes you immune, but it doesn't
give you any icon for it.
So it's really hard to use.
So now I'm just going to talk about Single Spark.
So Single Spark is kind of what you want to do when you want to Spark, but you don't want
to use Inner Harmony.
So an example of this is that there was this combo that we removed, basically I would Sleep
someone, so like I would get them down to half HP, and then I would Sleep them, and
then I would single Spark and then Power Dash.
And it basically kills all Arcanes 100%, which is why we actually nerfed the Sleep (NOTE:
Sleep is no longer nerfed.)
Because if I could Sleep an Arcane, they would basically die.
Pretty funny actually.
But you generally want to use Single Spark when you want to be fast.
Because if I did it with Double Spark, I would then have to Inner Harmony.
It says it's instant but it's actually not.
So that would give me some delay there.
It's also a way to throw off your opponent's timings.
So for example, you can Double Spark and then they will see it, or you can single Spark
and attack immediately, and it's only 1 second.
So some people's Fortify can be messed up.
It's really just a small damage boost.
I don't really use it unless I'm about to do something like, not even Subsea Strike.
I only really do it for Throatcut, or Headhunt, or Power Dash.
And you'll notice all of them are Chi consuming skills.
So the reason I use Single Spark is because I want the extra damage, but I don't want
to waste my time using Inner Harmony, or I don't have Inner Harmony for example, and
I can't Rising Dragon Strike because that would like break Sleep or something.
There was this one combo I used to use.
It was from this Sin named Bait, that was basically this, and then Throatcut, and then
because the zerk crit was so high, it would basically have a chance to 1 shot every single
time.
That was the Sin I originally learned DPH Sin from.
Just small things like that.
So we talked about Double Spark as well, and it's uses.
Block like so.
It's a little bit easier to use because it lasts 2 seconds as opposed to 1 second, and
it gives more damage.
The problem with it of course is that you have to do something like gain a little bit
Chi before hand.
Oh and also, interesting trick that you can use is you can Double Spark if you're at full
Chi, and then you can use Wolf Emblem to get the last bit of Chi for a 2 Spark skill, as
opposed to using Inner Harmony.
So you can use Inner Harmony for later for example.
It's pretty interesting.
And yeah, you generally want to use Inner Harmony when you have less Chi, because it
has a chance to give 3 Sparks instead of 2 Sparks.
So if you're already sitting at 2 Sparks, then you kind of lose it.
Wolf Emblem is good for that extra bit last of Chi, which you kind of need if you Double
Spark, and then you want to do something like Headhunt.
Yeah, you can do that.
Uh huh.
And it would be a waste to use Inner Harmony, because right now I Double Sparked when I
was at full Chi, so I'm at 199 Chi.
And if I used Inner Harmony, then I would obviously go back to full Chi, 399, but there's
a 1/3rd-ish chance that I might actually get 3 Sparks instead of 2.
So generally it's better to use Inner Harmony when your Chi is low.
It's important to consider the healing effect of Double Spark.
Cause if you noticed, Single Spark does not actually increase your HP.
But Double Spark does, so it's a pretty interesting effect.
Because you can actually heal a little bit, and as we mentioned earlier, then heal effect
would be stronger if you use it right after Tree of Protection.
So there's that.
So finally we would get to the king Spark of all, which is Triple Spark.
And Triple Spark just 1 shots all the things, because lelo.
So for example I can just do that, and that was basically 200 HP from killing you.
So there's not really much to say about Triple Spark.
It's really slow which makes it easy to run away from.
It's a very defensive skill, because I like to be defensive rather than offensive.
Because offensively it's just too slow.
But Triple Spark is really nice for defense because it regenerate so much HP.
It regenerates twice as much as Double Spark, which is actually quite a lot, it's like one
or two extra hits.
And it also gives you the damage reduction, which means you can basically out contest
anyone.
Interestingly though, you can actually kill people through Double Spark.
So someone Triple Spark right now for example.
I will kill Dante I guess.
But like, I can actually kill you through Double Spark just fine, like that.
That's not a thing on other servers.
Because the damage is so high in here, that even though they're taking 25% less damage,
you can still just instantly kill.
So for example, if you get their HP really low, so like if you did this for example.
(Sorry, oops).
So if I get your HP really low, like I did this, then I did this, ok.
So like if you Triple Sparked right here, I could actually still kill you right after
the Triple Spark, because all I need to do is like Power Dash and then I can finish.
So Dante, Spark when you're like, about to die, I guess.
Not now, not now, not now.
Ok, so like this, this, this, so you Triple Spark now, right?
But then thing is I can actually still kill you.
Especially if I was Sparked beforehand.
So even if someone Triple Spark, you still might have a chance to kill them.
It's not a risk I would take if you don't have Deaden Nerves, because they would just
1 shot you sometimes with Triple Spark, but there's always that.
Oh yeah, go for bypasses a lot more when you're Sparked.
Like I Double Spark, and then I use Slipstream Strike.
That's 6k.
That's like a bypass even if someone is at 80% HP.
So yeah, you can generally go for heavier hitting skills right at the start.
I know how I said fast skills are really good, like this.
They're really nice for DD.
But when you're Sparked, your damage is just so high, that you can just go for a bypass
right off the bat.
And it might just save you some time.
See, it's like getting a hand in poker you know?
There's no skill involved in getting the hand, but there's skill in using the hand that you're
dealt.
And because there's no innate favouring of any one player due to luck, you basically
just have to rely on your own skill in how you deal with that luck.
Which makes me move on to a topic beyond Sparks, unless you guys have any questions about Sparks?
Because they're fairly straightforward except for Single Spark.
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