hi to Revientor Reborn, this is DCSw in an F-5 you can see the pilot in cokpit
today will speak about the MK82SE, there they are
you see they are like the Mk82 but with a hi drag device
as you can see in the pictures
that make the boom slow the speed down considerably
the real F-5 manual works pretty good with this weapon
you have one table in screen now
and I will explain how to read them, on the left, is the dive, in this case is a 0
the is the altitude to release the boom
if I want to strike at 500 feet and I am now at 8000 feet, you must to know when to initialize the dive, to match the feet and the piper over the target at same time
if you are in 0 dive planning strike, that is a lot easier
in the video I will do a easy one
then the speed to release the boom, the next line is not interesting for us
the impact angle is not modeled in DCS, for that the booms do not bounce like real life
then is the side deep is the value to introduce in the HUD in mil radians
that is the value to set in the HUD
you see some values are 200 and more, that is an exaggeration you can not use those values in DCS
now you can reed the table, the DCS important factors
now in ckpi, the configuration is all the booms as you desired the same, you can see them in my other bombing videos
I recommend as usual use ripple
with that we cover more area and we can have more area to aim
the fuze, and interval, as you want
the 0.14 interval is going to be noticeable with this boom
in a line of vehicles that you are attacking ok, but a static target, only one... I am going to choose 0.10
the mission is the usual one to target practices, I will perform a strike from 500 feet, at 400 knots, with a mils of 210, is out of my HUD
try this in home, because I do not like how is simulated the HUD in simulators, put the hand as I do, with a small hole and try to look your mouse, aiming with that hole, then move your head, keep the hand stand still, as you see you loose the mouse of that hole
that is the problem with DCSw, because.... now the piper is in 188 mils, out of the HUD, now with the trackit I move my body, I see the piper, and the people will aim in that way,
with this example that I told you to do with your hand, you know now that is not possible, if you don´t have your body correctly sitted, the HUD do not worth at all
any movement of your body must give you a error in the piper, now If i put the piper in some point
now is in that tree of the coast, moving my body my head, you see the piper in the same very place
that is irreal, but almost all simulators , are programed in a easy way, they put a "screen" with the hud, far away of the plane and is linked to the body movement,
they program in that way to make the effect to disappear the hud info with the body movement
is a simulation not accurate but enjoyable,
try to mimic reality and do not the body elevation movement to see the piper
as you see the value of 211 is not set in the console only 200
ius out of the hud and I do not like to move my body to get unreal things
I get other reference to do this strike, i Use the black cover of the instrument, the sun block, like with the rocket to illuminate the night the very same one
remember 500 feet 400 knots, the speed is kind of slow for this strike
when more speed more farther the bomb goes, and same with the altitude, but in this case, due the hi-drag book, is not all true, the altitude will make the boom go further way but not too much
keep the references it´s very important
for that drop 2 booms minimal
setting the ckpit
I will go stread a head, when I loose the visual with the target I will imagine where is it, and when over the reference push the button
everything is fast, now you must know already where is the target
you have to put the target on the white line of the camera , and when you do not see the target because the camera hide it, be smart and whink when is over the reference
the reference is under the camera, thas is when you have to hit the button
everything is critical, speed altitude, vertical speed.... and I do not have time to see the target
booms away
I miss the target laterally
I will do a second pass with out talking, sorry I need to be focused xD
I only will say when I hit the button
do not use the pedals
booms, but I will miss the target laterally
that was because the bad aimin from the distance, this is a difficult strike
I will do not more runs to not make the video longer, but from far you can get and keep the parameters, the hard thing is be on the track of the target
because you do not see the target, you have to practice at same altitude and master it, then you can try different ones
because you have to get you eye trained imagin thing in movement ,
see at what speed the target is move on your HUD and then when hided imagine that speed
is like the drive test
that was the tutorial, no casualties, I will put a video of some of my practices that I hit where I want to hit xD
bye bye subscribe and give me your feedback
No comments:
Post a Comment