Low quality of textures and details, The effects of engine lights are simple to the extremeyou can even see through one of them what is on the other side
No lighting beyond basic. No shade. Painted background
The 3d modeling of the ship itself need work ,vertexs awful
Model much more worked, with more realistic colors, numerous details that previously did not have, use of lighting and brands much better
Authentic movement sense by drive of motors, Double planetary background, plus point of star light.
crowded with ships, unrealistic. Poor lighting
Shows more in line with the real possibilities in spatial use, much more realistic lighting
Movements and models of characters of low quality and very low realism
Real feeling of movement Better ilumination
hows the internal life of a ship
autonomous AI
lighting technology, gases, animations and lighting
Shows initial pilot suit. Slightly detailed design, unattractive, limited animations
Clipping Samples in the suit itself (The suit crosses itself)
First pilot's outfits. Cleaner design, if somewhat simple, hairless characters
Simple motion animations
Much more detailed models, cloth clothing designs
much more realistic movement animation, variety of armor
Armor with realistic movement pack, there is no Clipping. First time hair.
Old Hornet model, old flight model
poor lighting, background composed by some low quality asteroids
New Hornet model, more mature color selection, flight model that responds to physics
background composed of planets and asteroids, plus better illumination and shading system
Old Quantum Travel models, low cab experience
Notable visual and programming improvements
Old Freelancer model (DUR) plus old hangar
New and updated Freelancer, Hangar Rebel & York
First show of cabin interior. Lack of vision, incorrect lighting.
Static battle. Speed of the lasers ridiculously low,
Radar dysfunctional slow gameplay
Current model of flight much more dynamic, much more realistic weapons
added different types of missiles and cameras. Much more worked, an AI
First interaction atmospheric flight model, planet without definition, soil without quality, illumination without quality
First samples atmospheric current model flight, traces of the ships in atmosphere
Rich atmosphere and quality of this
First shows ground vehicles, little worked, soils of the planet without any details, terrible illumination.
Model ship is "skipping" (because of the 32bit version, which is why it is now 64bit)
Dragonfly pilot sample sandbox
Much more worked scenario, vegetation and terrain accidents including planets in the distance that are there really and are not painted
Other vehicles
First landings, static landing gear.
Improvements in the damping of the ships...
even landing clearly wrong
First capital ship in play, landing in atmosphere. Dynamic lighting, particle system use for dust lifting with its engines.
The ramp … (Morty!)
Current stage quality, lighting, shadows and use of volumetric elements such as dust or mist.
First glance at Levski. Poor ground quality, low detail lighting
Levski surroundings, better lighting, better lighting and shading more detail
First samples of atmosphere entry, Simple special effects, stickers
Current effect of entry into atmosphere. Much more worked and realistic effects
Current game
Planetary life (to be developed)
Chris being happy :D
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