Greetings Earthlings! Welcome to the MadQueen Show!
I am your host the Madqueen
On today's menu we have a new Cyberpunk 2077 video for you, and today, we're going
to review the character creation that we saw in the privately showed demo this E3
Before I go on, a warning: in exception of the images that are directly extracted from
the Cyberpunk 2020 sourcebook and, obviously, the trailer, no other image is official, I
recreated the character creation with Photoshop using the notes I took during the presentation
of the demo, so it may have some inaccuracies, I apologize for them in advance
The first thing to note about the character creation process is that it has the aspect
of a character sheet of the original pen and paper roleplaying game
It also has some peculiarities that are characteristic of Cyberpunk 2020 that we will describe later
Apart from that, we also know that during this character creation process we won't
be able to choose the class from one of the three playable character classes, that are
the Solo, the Netrunner and the Techie, depending on the decisions that we take during the game,
the gameplay itself is going to take us to a specific class
So, again, no choosing
Which is great because this way people that are not used to Cyberpunk character classes
will have a class adapted to their gameplay, but it won't be a closed system, most of the
skills that our character is going to be able to choose when we advance in the game are
going to be multiclass, so we're going to be able to pick these skills regardless of
the class the game chooses for you
The first step of the character creation is choosing the basic aspects of the character,
so the first screen that we find is the one to choose male or female
According to what we were explained while we were watching it, the gender of the character
will impact in the story beyond being treated with the correct pronoun, it will open possibilities
especially in the social part of the game
And we were shown the image like that, with the pixels
It seems that censoring the images was a decision taken to avoid exploiting the shock value
of character's nudity, as it was literally the first thing we saw in the game
Obviously, apart from the loading screen
Once we chose the gender and before we start customizing the visuals of the character,
and I will follow the case of the demo, that was played with the female character, we're
going to delve deeper into who this character is, and for that, we have the lifepath
Lifepath is a flowchart of, let's call them, "plot complications", designed to help
you give your Cyberpunk character an authentically dark future background
In here you can describe your friends, enemies, origins, family, personal habits or key events
of your life
I'm afraid that during the presentation of the demo we weren't able to see in detail
how this is going to work
I guess we will have some options to choose from in every aspect of the life path, and
the good thing about this is not only that is going to help us in the most RPG centered
aspects of the game, but it will impact on the game
With some luck, the Lifepath we choose will open secondary quests related to our family,
enemies, old grudges that, why not, we may even get the chance to have some revenge,
there are a huge amount of options
The best thing about these little details, that are not little at all, is that it allows
to replay the game several times and always play a different game
From the inside, we go to the outside: customizing the visuals of the character
We can customize the body type, the facial structure and the hair color and hairstyle
I know that some of you expected some sort of sculpting tool to be able to sculpt the
face and the body of the character but, unfortunately, that's not what we saw at the demo, what
we saw was templates to choose from of different ethnicities
Another thing that I missed in this screen when the demo was shown is exotics
All the faces in the template were very human, none of them showed exotic features, so from
the information here we cannot know if we will be able to customize our character with
exotic cyberfashion at the beginning of the game, or if this is an option that we'll
have later in the game
Or even if exotics are not in the game at all, but that would be odd
The thing is that the dev explaining the demo while we were seeing it commented some more
customization options that weren't in the screen at that moment, like hairstyle, or
if they were there I can't remember them because they moved through the customization
screens very quickly, but as what we saw was the pre-alpha it's probable that although
these options are already considered to appear in the character creation process, they weren't
implemented yet
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In the next screen, with our face, body, hairstyle and hair color chosen, now it's time for
decorating the body to achieve the perfect edgerunner look
and we can choose clothing and tattoos
As I mentioned before, I don't know if these tattoos are going to be just regular ink or
we're talking about light tattoos or something more exotic, but the tattoos we saw in the
trailer were static and made of regular ink, so I believe that's what we're going to have
Regarding the clothing, we could see later in the demo that certain garments will have
a bonus in skills, for instance, the jacket that V wears in this picture, that is the
same that she wore in the demo, if I recall correctly gives you +2 to the skill Streetwise,
that is a skill that gives you some extra knowledge on the seedy side of life: it makes
it easier for you to find illegal and contraband hot items, drugs, makes it easier for you
to talk to criminals, or even be friends with them or, if your streetwise pool is high enough
they may even owe you a favor or two
I'm glad we saw that, because this skill depends on the stat COOL that is my favorite
stat of the game and we'll talk about it in a minute
The last screen on the character customization screen is the numbers, because we roleplayers
love numbers, at least when they are associated with skills
Please note that the stats that I put here are the ones that are in the Cyberpunk 2020
sourcebook, it was impossible for me to notice all the information in the screen because
it went away too fast
Of these 7 stats, the only one that I believe is not going be in the game is Attractiveness,
because we have a visual reference here, this is something that should be tied to how you
design your character
Intelligence and reflexes are stats that are quite common to every game, cool is my favorite
stat and it basically rules how cool others think you are, how tough and neat in general
It also measures how well the character stands up to stress, fear, pressure or pain and torture,
so if your idea is to play like a Solo, this is a must for you
The skill I talked about that was related to V's jacket, streetwise, depends on this
stat, so I think is safe to assume that is going to be in the game
Technical Ability is a stat you need if you're playing as a Techie, also useful when you're
a Netrunner, but as a Techie is a must, because it measures how well you relate to hardware
and other technically orientated things
But, a very important thing to note in here, V is a Crystaljock, that is some sort of Netrunner,
but not a netrunner, I will explain this better in next video because is long, and this is
something that V has from the beginning of the game, before choosing class, being a Crystaljok
is something that comes as a basic skill with the character, so even if you are going to
play as a Solo, you may find Technical Ability very useful
On the other hand, let's not forget that this is the Cyberpunk world and everybody
is cybernetically enhanced, so first aid is also ruled by the Technical Ability stat
As I said before, I doubt attractiveness is going to be in the game as a stat and luck
is quite self-explanatory, and then you have empathy
As I explained in past video, or the video before, empathy is a stat that appeared in
the demo as implants had associated a cost in humanity, if you missed the video on how
empathy, humanity, and Cyberpsychosis were implemented in the demo, you'll find the
link in the description
There's another stat from the original pen and paper game that I didn't add here called
Movement Allowance, but this stat is for pen and paper turn-based combat so it would make
no sense in a video game, unless you want to change it for dexterity but I think that
reflexes has this covered
Then the skills, but for the life of me that I didn't have time to take a look at this,
and there are an insane amount of skills in this game, so go figure which ones of them
will make it to the video game version, apart from streetwise and, I can guess, combat sense,
interface, and Medical Tech, but we'll talk about these skills when we talk about the
playable character classes
And these are the customization options we could see in the demo of Cyberpunk 2077, let
me know your thoughts on this
Well, folks, thanks for watching
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See you in next videos and stay being amazing
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