we're supposed to get started I should say so we'll do this in English I hope
that's fine for everyone really happy that so many came to join us so the plan
is to actually have a sort of an informal formal discussion or interview
with tell me about where VRA are and Mrs heading so if you have any questions
please don't hesitate to raise your arm and I will try to bring it up but first
let me introduce Tommy pop yourself okay yeah well so my name is Tom palm I met
you one back here when I studied at Kota who I think relates to technology back
in the mid 90s I should say just makes us sound real oh yeah I've been
passionate gamer and started out programmer making games on a hobby basis
for quite some time I started my first company back in the late nineties called
jade stone focused on on making mobile games and since then I've started five
companies my latest company is called resolution games and we focus on making
and what we call visual computing which is basically a more so augmented reality
and virtual reality gaming content primarily and yeah that's that's what
we're here to talk about sure so the idea is actually to discuss what Tommy
and his company has had for the experiences they've had building games
and virtual experiences for these types of devices and experiences and also
bring that into like how we can actually build apps similar features such so if
you are interested in those types of questions if you're interesting game I
know that Tommy will be happy to answer those questions as well so but just to
get started so that you mentioned VR Mr and AR those are three definitions of
not the same thing but kind of different so what is your definitions of like VR
MRNA or well I think virtual reality is the
one that may be easiest to to define that's when you are totally emerged in
something that you don't see the real world you only see the virtual world
that we built and right now we're very far long as science on visual and audio
but the idea is to trick your senses and we have five there's a lot of research
going on on smell and touch and taste as well but well yeah you don't really need
them always you don't wanna maybe smell dork dungeon
win something creepy in it and it's also very difficult the smell particles tend
to clump together and form what they refer to as brown smells which is not
for about a sense yeah touch is one very very important thing they're a bit alone
on trying to simulate your hands so you can use your hands in in virtual reality
some people have even recently shown gloves which has proper haptic feedback
so you can touch spider and actually feel get resistance when you see it
which is incredibly exciting but there is no commercial products out there yet
there are some haptic pens and things like that but not connected to your at
this point but a lot of exciting research is happening so that's the the
virtual reality field and that's the one that I would say has come the fodders it
still isn't a market that is really big enough to to allow for commercial
success it's it's still in its infancy the first commercial hardware for
consumers came out in 2016 so it's it's quite a new field and there is some very
exciting progress especially coming out during next year
so there is among other things something called oculus quest which is a headset
and that is untethered so it doesn't have any cables and it has everything it
needs to run and in the headset you strap on and you have to kind of
joysticks for your hands you can use your hands and pick virtual objects up
in as well so that I think is going to be very important for the virtual
reality market being untethered being
allowing these untethered advices to have what we call sixth off six degree
of freedom for both your head means you can lean in and look at things closer
and for your hands so we can know exactly what position how far away your
answer from each other there's a lot of three-door initiatives right now so
there's something called oculus go among other things where where you can you can
look around but you can't lean in and the controller is the same thing we
don't know where it is exactly what we know what direction it's pointing to so
you can use it as a laser pointer it works well for that so that kind of
together yes and of course there's a lot of initiatives from Microsoft here's
well they were announced last year I think and they kind of sneaked rollout
we haven't seen a lot about it here in Sweden at least I think it's been they
focused more on the stores Microsoft stores in the u.s. yes the biggest the
bigger market yes so how many of you in here have tried the Microsoft's new your
stuff okay couple of very few hands so it hasn't had a really wide penetration
I don't think that's that's safe to say but I think that more people has tried
the Augmented version that though the mixed version the hololens
then actually the immersive experience is like there's Samsung or the del Oro
search can we have a race of hamster who tried hololens just together Wow
um I guess you probably tried it at a conference or something like that folder
them you have one at home and you'd play it it's still pretty pricey right yes
yeah I brought a magic clip with me here today you can come up and touch it first
I don't think we have time to for everybody to try it out unfortunately I
have a few tried up so we recently released a game here called Angry Birds
first-person slingshot for this top advice yes on that this is augmented
reality head-mounted augmented reality I like to defer from mobile augmented
reality ok cuz iPhone and Android phones now support your kit in a or core which
is libraries for finding surfaces with the more modern phones and you can make
games or experiences there there's a few nothing that is really a huge commercial
hit yet but I think there is a lot of interest in this field and people are
investing a lot in trying to make it happen one of the great things
oh man Ted reality can bring to to mobile applications is a very good way
of navigating 3d space say that you have
skiing resort for instance and you have quite a complex map over where all the
different systems or that's typically something that's very hard to represent
in 2d but in 3d it's much easier to actually draw the whole system and then
you can move around your camera or your phone in order to to see a real
representation of it in a very intuitive way you could of course do that in 2d to
by moving your finger over the screen but it's very hard to do that so people
understand what's happening it quite easily becomes very complex this is
typically stuff that we as game developers work a lot with
trying to make complex interaction simple so it's fun shirts one of the key
things so that's that's on the augmented reality field so we have two major
things that's head-mounted a or which basically haven't really come yet we
have hololens and we have magiclip which just released a month or two in u.s. yes
and mobile AR there's much more and then Microsoft has this definition of mixed
reality like trying to bring these two together do you agree with that
definition saying that we have an augmented we have an immersive
experience with real-life objects represented into this virtual experience
yes so there is a lot of different definition being thrown around XOR is
another definition that they say these all refer to the same thing one thing
you can have for instance is a virtual reality headset and use those cameras
yes to get a see-through image and then you have augmented reality again or or
or mixed reality or if you want to call it so the definition hasn't really set
yet okay since Microsoft is now calling it a more then you can bet that Google
and Apple won't call it that's why we at resolution we refer to it as visual
computing instead and the reason for that I think that this is a very very
big shift actually this is similar to what we had with personal computers in
the 80s or smartphones in the early 2000s it's a paradigm shift where
eventually these type of glasses will be light enough for us to want to replace a
big screen that you have in your pocket or a big screen that yeah there is a lot
of super interesting use cases for this type of technology that is outside of
games games is one of the things that always take trailblazing and it's an
early use case for technology that people are willing to pay
a little bit for so it's that sounds it's very fun to be a software
development company focus on games so you brought up mobile because your
history was earlier in mobile and you saw you should saw similar trends to
mobile and now into VR and these type devices so being I know that how big is
resolution games now if 50 people or something yeah 1440 okay so it's kind of
a big company for being a Swedish standard at least so and you're betting
all of this company for these type devices which is trying to make it on
the market that's kind of brave so well I think that's the startups you know you
have to you have to do something unique so we typically want to do something
that bigger companies are slower to embrace I there's this talk about blue
ocean and red ocean scenario where the blue ocean is is somewhere where there's
plenty of fish for everybody in red ocean is colored by the blood of the
fishes and there's a lot of sharks hunting in that space and I think that a
lot of the other mobile games perfect example of a red ocean scenario where
it's very very hard to enter that market and try to compete with the super cells
and the kings of the world they have tremendous marketing budgets and budgets
behind making game there which is kind of interesting because mobile games used
to be the simpler way of getting into the games market where the consoles were
a much tougher competition space but I think that there's a shift now I think
PC is again the more innovative yeah okay cool so any questions so far okay
we've talked to like the the definitions of VRA or and well mr XR when notice on
you and being early in the market actually giving you a key position you
have you just raised some money yeah we just traced 7.5 million dollars at the
evaluation of eighty-seven point five million so
very high evaluation for a company that is still in its infancy in terms of
making revenues so but I think that's showing that there is a lot of belief
that this is going to be a paradigm shift in the different things that you
can do on this platform it will be valid for games I mean from a gaming point of
view it's fantastic to finally be able to be inside the game world
that's a as somebody who loved video games since donkey kong and this type of
experience back in the 80s I saw there was a pacman up here on the arcade
machine this allows you to actually be inside a completely virtual world and
then do things in there which is extremely immersive and I think and hope
that it will also open up for much more people than traditional gamers which is
a very very small part of the population
probably some of you here in my age enjoys playing video games in a console
I know you do now but but there's still a lot of people that's not in that's
where that feels at video games is a waste of time or it maybe is too complex
they don't feel that it's not for them but I hope and think that that's
something that's gonna change a lot I think that a lot of a lot of content
both having to do with things like education for instance where you're able
to experience you know Greek dinner 2,000 years ago and really feel like you
were there and be extremely inspired and instead of reading about it which has
not so good impact on your memory and your ability to to learn things you'll
be able to experience it on your own which is very very very cool that brings
up a photo question because when when V RNA or NMR was announced for
games specifically there was a lot of traction a lot of different experiences
being implemented almost at the same time was like a lot of different engines
were available and a lot of different games came up and it has been sort of
stalled I think the last six or to nine months it's like everyone is waiting
from the next step I think there has been a lot of disappointment from from
many sources that people thought that this 2016 wave of virtual reality was
now it was going to take off and we were a little bit cautious having gone
through this cycle with mobile games this time I realized I won't happen
directly I left role if due to technology I didn't finish my studies
there I went home my parents and said I have to quit
instantly mobile games is about to happen I need every second I can
yet ten years later the iPhone came along and have made it economically
viable to make living out of my games so this time I was way more cautious and
one reason of racing quite a lot of money is to be able to to take the easy
and be able to accelerate when the right timing is there which is very always
very difficult to see in advance so do you think there are some experiences or
games that is available now that like shows a hint of where we are going like
there are some some new s new aspects or some cool games and such that really get
some traction like beat Sabre is one of them that's a great example
so in bid Sabre you are hacking along with your lightsabers on objects that's
coming towards you and you have to do that in man have you seen beat Sabre and
one scene that okay if you haven't you should really try it out on a demo
somewhere it's also something with I I think it's in force is what you meant
talked about earlier with the touch or the scenario of getting feedback because
if when you put these you have two handles then you have the
two late light sabers within the game but when you cross the beams you
actually get a vibration sense in in the handle in the controller's meaning that
you get a physical representation of crossing these light sabers which is
really cool and it gives you an impact of like I'm really there yeah yeah no I
think it's a great example of something that is rather casual and fun to do and
you get a little bit of an exercise doing it but I think that the most
obvious if you want is really understand how incredibly powerful virtual reality
can be trying something horror related is way too efficient I am I'm not big on
horror myself but it becomes very very clear to your brain that you believe
that this is true if you try to be in a dark dungeon somewhere and things jump
out or there's things that you're scared you like there is no nothing in your
body that doubts that this is hunter central which is very interesting with
the first games that we started out making we've been very much focused on
doing more accessible experiences so we knew we didn't want to do horror and we
said one of the first things that would be amazing is to have this really nice
nature experience where you're on a peak of a hill and you look out and you have
a lot of wonderful view but that is extremely complex to trick your brain
into believing that you're actually outside and it's that it's that it is
something I'm beautiful so we focused our first game around that type of
experience was a fishing game experience where you are in beautiful nature
experience and you fish which is simple to do and so it's great first game for
us to do and this is now one of the biggest VR games out there with 2.5
million downloads on on oculus alone so that's been that's been very helpful for
us but but to the horror things it's much easier for your for your brains to
to believe them and in general darker sins or easier to
to make that's a really interesting thing with both virtual reality nor
mental reality that a lot of it is about tricking the brain into believing that
the objects are there and of course making things realistic it's incredibly
difficult especially some objects like humans it's something that a very large
part of our brain is trained on looking at faces and instantly seeing if there
is something wrong if somebody is not responding the way you're thinking there
they would do you get very uneasy there's this uncanny valley that we
speak a lot about in game xi one you're almost there
with a the closer you are to a real human the more important it is that
every single detail is is correct so it's much easier to do a cartoon
character with very few human things like just an eye and two eyes and a
mouth you'll have an easier time to believe that that's not creepy so I
definitely think that there is a lot of things that the gaming industry is doing
on a research field that it's very relevant to to other companies whatever
you are working with what if you were interested in the or ray or because that
is a great way of teaching new employees how to to do complex tasks or we're just
getting them to understand the bigger picture yeah we had a short discussion
earlier with another partner here talking about like if I want to learn
something new which I am not capable of today I can purchase that that
educational material through and augmented stores and for all method
reality experience like say I want to fix a motorcycle or something like that
I want to learn how to pick up a pick down the end
and then put it all together doing it by myself could be hard I can read about it
but doing it augmented must be not easy I should say but easier helping me say
tell you this is the noblest you should start with and put these details over
there and this object must be very easy to identify as well yes that's
especially true once mounted reality is at the state where computer vision can
identify the objects that you are looking at here that's something that is
ongoing big companies like Google they have a project called lens for instance
when they are trying to figure out what it is that the computer is see in the
world so that's why they have Google photos for free because they are
collecting images from our weddings and Christmases and just crunching numbers
on trying to figure out what what is it and you can follow this quite close as a
consumer because you can you can use Google photos and you can search for
very abstract things there like wedding or handsome or and and you will see that
it's much better at identifying things that is common in and household pictures
wedding for instance is a good example of something that people take a lot of
pictures so there's a lot of material to train AIO whereas a hallway for instance
almost nobody takes pictures in the hallway so it's much worse at
recognizing that she's interesting and if you use google photos both on Android
and iPhone you can find lens it's hidden inside it and it's very expensive but it
can help identifying for instance famous buildings in a photo or if you have a
business card it can identify the text again with one click call the person on
that business card it's cool but it's it's you have to know that it's there in
order to find it but eventually I think idea is that you will then utilize
Google's massive engines and integrate this into your
in order to recognize for instance text or or common date objects sure so you
also talk about well step back and if you want if you haven't really tried out
virtual experiences or augmented experiences there are actually two at
least least two companies in Stockholm I'm not gonna say their names because
it's being recorded and that would be like commercial but there are
experiences where you can actually visit them and play around with virtual
experiences in in a fun environment and you will immediately notice that you are
really tricked by what you're saying with with being like in in a dark room
and something comes out to the walls and zombies and you have to shoot them as
such but also that as we mentioned that that you you can look down the floor but
if there is no floor you will actually get like sort vertigo and I have a
friend we did this last week in in Roma and I was standing on a flat like a what
you call it at home oh yeah and it was flying over it with really abstractness
we were flying on a piece of piece of rock but there was not nothing behind us
and I just did this on him he's still
complain yeah it's your your body is very primitive and a lot of these ways
and you're very easily if you stand up and put on a virtual headset and you
look down and don't see if it's it's very easy to lose your balance there's a
lot of these things that you have to figure out one of the things that's
super interesting is that this is about tricking the brain right and as a
species we still don't know how the brain works properly there's a paradox
there if the brain was simple enough for us to understand it we wouldn't have
enough brain power to to fully understand it yeah we can more or less
understand that the brain of a banana fly or something I think that's the
stage we're on it's a extremely complex thing so you have to kind of test things
and see what happens when you do it which is slightly terrifying when you're
for instance if you have kids they are under 12 they probably shouldn't play a
lot of video games just yet until there is proper research quite sure because of
reasons that your eyes are developing until a certain ages I find that kind of
sad because my son that's the only exercise is getting currently it's just
standing around beat Sabre or the job simulator he's sweating all around so we
can't use the system's after him because it's not nice you're doing the research
down so we know it's messed up around 18 is my fault okay so we talked about some
some examples with some of the games and we talked about some of the different
devices something that we also briefly touched upon it's like these physical
aspects like you talked about we have their controls the pointers in in the
experiences we have gloves coming up so other other interaction patterns they're
interesting like speech yes definitely I think speech is one of these things that
is there is a revolution happening there a little bit in parallel and of course
using natural language is very core to to us as beings so that is something
that I hope will will advance quite quickly now and I think this Google home
and Alex and these are great because they're they're getting a lot of
training and they will rapidly become better and better and then hopefully we
can use them in games for instance like I would love to have virtual characters
kind of understanding what what you're saying that's something the first
Swedish video games TV on those made in 1978 that's when we're typing
instructions very simple instructions and been a dream of a lot of game
developers active one day you would be able to very freely say whatever you
want understand it it also comes into play
when you're doing social experiences one of the really powerful things around
both the or na or is being there with somebody else who is not in the same
room as you were not in the same country but being together for the fact that you
really feel presence if if you feel like you teleported to another place and use
here and see you virtual representation of your friend or a family member that
is extremely convincing that you are in that space together and it's definitely
going to be very powerful social platform to collaborate on work or
eventually replace things like video calls but unfortunately they're the the
virtual representation of humans is one big obstacle that people are struggling
with so in the beginning it will be very cartoony versions of us and all the
micro movements in your face that is very important in for instance sales
meetings or just looking out in the audience here seeing if you're still
interesting and participating that's gonna be very that's gonna take some
time before it's it breaks so should we show the video that we talked about just
to see what type of experience itself yeah so this is an example of this is an
example of the game we we made most recently released this a couple of weeks
ago and for de magiclip and it's called Angry Bird first-person slingshot so
it's a collaboration it's obviously not our IP it's Rovio's
they are in Finland but this was developed in in Stockholm
so short trailer less than a minute showing what type of experience I have
to cancel this because something else gonna come up yeah but as you see it's a
little bit informative showing the ham set because it's so early in the market
so you can have to show people what is going on how will you experience this so
it's it's difficult to do this type of trailers because there is no great way
of recording the gameplay we have to fake a lot of the things and then put it
together so it becomes very similar to the type of experience you would have
but it's it's one way you can show a large group what this you're doing
otherwise there is no no other way than actually trying it out which is very
limited and take some set-up time for each person I know that's hololens has
this what you call it sort of portal where you can actually stream what it's
being projected to the computer screen and then you can show it that that is
pretty cool you can just see what the others are experience but that will
probably come here and I totally agree it's not the same but it's just seeing
what's getting rendered pretty much yeah cool so a lot of focus on games so do
you see trends moving into apps like for for a lot of these people in here and
not game developers they want to be everyone but applications or users we've
talked about educational yeah no yeah productivity is another huge
area so one interesting fact is that of the 40 people in our office in Stockholm
there are 40 people who are using virtual reality everyday and that's one
of the first use cases when you actually have people working in we are some of
them on the program inside they're mostly testing things they work the way
they were supposed to but on this 3d side we have 3d modelers that's actually
working in virtual reality and objects and of course some level design
that the person building these different levels that you saw that person is
inside virtual reality doing part of it and testing all of it so that's one use
case where it will start and there because you have new worlds that have to
be made the need for 3d assets is going to be bigger than ever so I think a lot
of that will also move over to user-generated content so minecraft is
one way a great example that when you have kids building their own houses and
places but you could easily imagine somebody building a chair for instance
and selling that in a marketplace there's several different marketplaces
already that it's doing that type of things but that's something that I think
will be more and more common and will be able to easily pull in assets to your
apps that you're creating because of course a key key component is building
virtual rooms and that will no matter I guess almost what type of virtual
reality or augmented reality app you need you want to build you need 3d
assets to do it so we talked you mentioned 3d the skills of making 3d
objects it's naturally important so are there other skills that is different
from being like an app developer or a game developer per say writing these
virtual experiences yeah I think I think there is shift going over to more that
you need more more people at in content illustrators sound voice acting
animation a lot of lot of skills that isn't in a traditional software company
today it's way easier to do 2d apps unfortunately it takes longer to make 3d
does that mean that there are so sophisticated engines that already do
this the infrastructure work and not having
to focus on the details instead just focusing on making actually experiences
yeah so yeah internally in our studio we use unity for instance and I heard from
unity speech earlier that seventy percent of everything made for virtual
reality doesn't matter if it's IKEA or ABB or whatever company 70% of them are
using unity as which is a game engine to create their assets and almost the other
30% is using Unreal Engine so so it's it's a big battle between two big
game engines I bet there's a lot of open source alternative as well but but these are
very simple to download there's a lot of online tutorial material it's quite fast
to get at least something up and running so just a quick comment there the Unity
engine if you haven't really tried that out it's free to download and
play around with and it's a c-sharp based or you can use c-sharp or
JavaScript I should say to build the code that is required for writing
components and logic Unreal Engine is a pure C++ engine instead so you have to
know C++ to do that so yeah you can also use their blueprints where you can
actually a drag and drop program so I have a few of the graphics guys that is
building games just by by using this BluePrint technology instead and unity is not only
free to download but it's also free to actually publish your stuff but you will
get the unity splash in the beginning okay so any questions okay you should really I
recommend that you should actually go and download unity at least because it's
it's a fun experience just to play around with it takes some it's
the first step is easy just to get into it then it gets harder to do anything
really concrete but if you get over it it's you can do a lot of cool stuff also
it's it's an it's an enabler of writing different types of apps and games I
should say it's not just for games as we've mentioned but you can do it for
different platforms it's the iOS and Android and Windows and web
there's a lot of different possibilities that you can use you really widen your
scope and I also know that a unity skill set is really required and asked for by
not just game companies such as yourselves but at other companies as
well so it's something you can really look into and this has been a big game
changer in the games industry in general with this game here that we showed
trailer on it was just four people who made the game in a very short period of
time from started in January and we delivered the game in September that's
quite cool quite fast and that's because you don't have to write all this things
yourself anymore which is great ok so
Sweden is big in in several areas even though we're not that's important too
for stores and being the first player when when new stuff is being launched
and introduced in the worldwide market but Sweden is ahead in several
areas like in games and in video and VR as well I guess so so why is that you
think I think atleast on the the game side Sweden has been extremely strong
and they've been out with figures that every 10th person in the world has
played a Swedish Swedish video game I think that's partially it's a lot of
different reason I think it's partially we have a strong engineering culture we
have very long cold winters where it makes sense to sit at home with your
friends to play video games instead of hanging out by the beach and learning
how to surf there was a at least an important factor in in my life we were
playing role-playing games and video games from an early age and that was the
way we were hanging out and back then the games you can learn to program
yourself was on par with the ones that you bought at Åhlens or where ever it was
very helpful and yeah that's now paying off
also had hem PC paketet back in the early 90s I think we actually had a
very important role to play for for early Swedish video game development
where people got powerful PC with a lot of graphical
power to them and I think that's parcel why they stopped with it is that
people got home entertainment systems instead of work computers which is a paradox now
because you know how much tax revenues haven't the Swedish game market
generated back obviously you can have a lot of cool effects of those type of
things that you don't think about when you make them happen so how big is
the market for game developers now how many people do you know in Sweden I
think we're about four thousand people working professional with videogame development so it's
still a rather small market in the sense of jobs a lot of the jobs you read from
factories that goes away then it's 15,000 people are laid off and the video
game marks are really small but the more interesting thing is how much money it
can do right when you have something like Minecraft being sold for 2.4
billion dollars I think which is was the work originally from just a single
person and this home hacking yeah ok anything else yeah I think we could
maybe mention one of the things that was very interesting working with with magic
Leap now was to to see how this 3d world really made a huge difference Angry
Birds was obviously very popular 2d game before and we had the opportunity to
take this into real life 3d so a lot of the game levels we decide
we designed so you would have to walk around them
and kind of find a good attack angle and once you had made a shot with your
slingshot from that angle you actually had to move around again so to kind of
remind people that you need like you are free in the physical world to to move
around it also has a really cool feature that if you place it on this table for
instance level and you shoot it you can see how objects drop down behind and are
obscured by the desk and they will bounce on you know you have a chair down
there identifies the chair in real time so you can shoot there and it
can bounce off that's really great features that is very very early yet so
even though you can do it now these things are gonna be way more efficient
in the future so now when we designed it we really had to make sure that the
rather low level of recognition it has it can't for instance recognize small
objects like coffee cups and things otherwise we would love to be able to
let the player be innovative and like please physical objects to interact with
world but that's just a matter of time ok maybe not for this device at this
point but maybe next generation of Holo Lens will support at least
smaller objects recognizing a chair is fairly easy right now horizontal
surfaces are much easier than vertical surfaces for some reason and when it
comes to walls they're very often white like these walls here and they have very
few objects on them that you can recognize but if you have paintings at
home it's easier if you have reflective surfaces such as glass or mirrors they
are terrible because that comes that makes the whole system very confused
where the depth layer actually is there's a lot of those super interesting
thing that you get to discover as a developer on a very early platform
so the commentaries that I remember when Microsoft released their Kinect it was also
like something that identified objects in your living room or where you
were playing it was really cool technology was based on really low cost
components was cheap to the manufacturer and also you can write some really cool
stuff with it it really didn't lift off not because the experiences were
bad you see but instead it was like because you needed so much space to play
around so you had to have like a dedicated room for playing Kinect
and there you had to have a TV and everything like that so do you see
similar like issues probably with this augmented experience as well like you
saying you you walk around this table to play this game properly you need you
need some space to do that yeah but in this case we got to design the
experience right so so with coffee tables and things like that you can
often walk around and and you don't have to in order to pass a level there's a
bit of luck involved as well okay that helps you pass something that you don't
can't figure out yeah and I guess you can also design the like you spin you
could spin the level if you have to be mobile
yeah you could but then you have this tricky thing that with another element
that you need to understand how to use so that's that's again comes back to
this trying to be very intuitive and in this case with a slingshot
so actually great because a lot of people rather quickly understand how to
use the slingshot look at the controller here it's a very simple
controller that has a trigger button here and that's the only thing we use in
the game and it's very precise so it knows exactly where in space it is
almost sub millimeter precision on on using it we don't need that for this
game because you pull back and you see a orange but it's quite nice to work
with I heard that it's better for right-handed people than for left handed
because the it's using something here on your right hand side so if your
left hand side your head is slightly in the way and
interfer a little bit that's just what I heard maybe
I shouldn't spread rumors that isn't true I'm right handed myself on them and it has never
problem for me oh cool yeah okay maybe we should don't overdo it and if someone
wants to come up and see how this Magic Leap at least looks like we
should give them some time to do that as well so if you don't have anymore
further questions I like to thank Tommy for coming yeah sure sure so so yeah
that's a good so the question was what's the price is the price points
to right now $2,300 approximately is only available
in North America do you have to be there to buy it so it's not a consumer
device it's what they've called a creators edition so it's for companies
that want to explore the space and they have said that they will make consumer
advice soon whatever that means nobody knows really
it is better I'm not sure exactly on the it's 50% or whatever at 50 degrees or
whatever it's called but um we can start it so you can potentially have a look if you're
lucky you're early enough in the queue the lenses are closer to you and the
game this game is designed so the field of view doesn't impact because we put
the level a little bit further away and that way the field of view is only a
problem if you go close enough so the virtual objects break and you actually
see the edges so that's a good trick that some applications might be able to
work with if you have smaller objects on a distance then they're not a problem
with the feel of wiew it's only when you have large objects that's to too close so it
breaks I'm also thinking about the field of view because the field of view is
naturally one of the key problems atleast or the vulnerabilities with the
HoloLens is that you're actually obscured pretty much by these since
it's closer to your eye as well is that you're not maybe not really
aware of the the issue as much as we have this glass entirely you see
everything with the HoloLens you see around you that's true here you have to kind of
direct your head a little bit to look in a new direction
so it's a I mean it's a very interesting device because you can have
a conversation while you have it on you and comparison with virtual reality when
we show our virtual reality titles the journalists will go in there and you
can't communicate with them while they're there because they're
hearing others things and not seeing what you're saying so it's a much
much more social device and that's one of the things that I definitely think
that augmented reality is going to be much bigger than virtual reality they
will eventually kind of emerge and be more or less the same you'll probably be
able to have the same type of headset or glasses in order to do both but for I
mean for augmented reality something that you replace your smartphone with it will
have to be very light a similar form factor as a glasses some of the leading
scientists are saying that they think that's about eight to ten years away
that's the type of time frame where we're working with here okay
No this was something that we did because we were very curious
about the Magic Leap itself and wanted to to test something we also identified
that as a small studio we wanted to work with more famous IP to get more people
interested in testing it and seeing that that aspect worked really well we had
massive amount of journalists to try this in San Francisco when we had a event
there and they were all very positively so they all had played Angry Birds
before on their phone almost 10 years ago and now they got to experience it
again and that sense of sentimentality was very powerful for them to actually
write really good write-up about it and some of them came into the room saying
that we don't like Magic Leap and we don't like angry birds but here show me giv it to me and they
still went away very positive so that was a lot of funtsy yeah and I
definitely think one of the reasons why they did try the Magic Leap before and
then they tried it with something where you were looking at the larger object
where you saw the field of view problem much clearer where this game was more
designed on on working with the strength of the platform okay any more questions
okay with that we ended like 10 minutes earlier and I hope you maybe get some
time to play around with this yeah cool thanks thank you
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