Hello hello!
I'm Lockstin and you're watching Gnoggin.
So a bit ago Ubisoft sent me their latest game, Mario + Rabbids Kingdom Battle, and
asked me to make a video about it.
So I played the whole game!
Start to finish even, just because I enjoyed it so much!
But let's go ahead and start this video off with a description.
You know Mario and rabbids, and maybe even the gameplay styles of both, but when combined,
the gameplay becomes that of Fire Emblem! and Xcom! but with rabbids not xenos because
i don't think Mario can fight an alien.
In this game you follow Mario across a multitude of worlds and encounter a plethora of rabbid
enemies! and Mario being Mario only knows one way to take em down and that is.
Well Jumping on their head... but when he's not flattening rabbids hes..
Shooting them.
Wait since when does Mario use guns?
Oh i guess right there hmm yea.
Those are some weird looking guns Mario are you sure you know how to use…
oh he's a natural well then Mario you keep rockin those rabbids.
Oh the whole gang's got guns this should be interesting...
But throughout this whole game, i kept on wondering to myself... how do those guns even
work.
Well!
Lets get right into it shall we?
Well, first I should say that this is all perceived information none of this info has
be given to me by Ubisoft or Nintendo so as with many videos take what i say with a grain
of salt.
This is a video explaining the basics of how these guns appear to work, but it should be
noted, this is how they work within the mushroom kingdom, not in the real world, obviously.
The first thing we noticed were these weird orbs on top of all of the guns in this game.
Each orb corresponds to a different special effect, and Every special effect lasts for
one turn in game.
once the turn ends the target will lose the Debuff or buff it received.
With the one exception of the starter guns all being a generic color and not having special
conditions.
Each element also does a special effect ontop of certain types of elemental damage.
I say "element" but I'm pretty sure bounce isn't an element.
Well let's go down the list!
The honey ability is a fun one!
This honey colored ball is the cause of the honey effect, Honey is a status effect that
prevents the movement of whomever it hit for 1 turn.
For a honey gun to work, The honey-projectile it shoots would need to be heated in the gun
to remain viscous.
When fired, the honey cools in the air to become thick and sticky again, which covers
the enemy and sticks them to the floor like glue.
Simple stuff.
The next element is Ink coming from the small black and silver orb with a splat behind the
rabid face.
This is simple to explain, Ink is shot, possibly blooper ink, and possibly just using a pressurized
system like the guns from Splatoon.
A paint-ball-like ink ball douses and blinds the targets face.
Restricting the use of weapons.
The stone effect was a neat one to figure out, When you get stoned, you can't move,
attack, or use abilities, you are petrified.
So how do you logically explain petrification?
That's quite a fantasy thing right?
But upon examining a stoning blast, we can see some sort of powder being shot out.
It isnt petrifying the enemies, rather it coats the Target in a thin layer of cement
powder, or stoning agent, Stone orbs must contain some sort of quick dry cement.
The layer is small though, so the target is able to break free after one turn
Guns that cause the Burn effect may work similarly to the honey guns, only instead of shooting
warm honey, it shoots lava bubbles.
The burn orb heats the energy blast to and incredible temperature, allowing it to catches
things on fire shots cause burning, meaning whomever it hits gets thrown into a panic,
and has to run around, stop drop and roll to put it out, but now they are out in the
open...
Then the Freeze effect shows that the guns are specially made to match each element as
a honey orb in a freeze gun wouldn't work, because the honey, (and fire for that matter)
needs to be heated to work, and heating ice is just counter intuitive, though I wouldn't
put it past the rabbids... the orb energy inside freeze guns is super cooled before
it is launched, the proceeding shot can chill its target greatly, preventing them from using
their special abilities for 1 turn until they warm back up.
The energy blast that causes the push effect would need to be larger and more solid, in
turn, causing much more knock-back on its target, meaning they fall back and get bounced
everywhere like a pinball game, possibly even out of bounds!
Perhaps the orb applies and extra bit of sonic energy to the shot to give it that boost!
The bounce effect was a tricky one to figure out too.
It's like the push ability, except it sends the target back AND up, hmmm.
But I think we figured it out, the energy blast, being supercharged with "bounce"
energy, hits its target, and reverses gravitational force on or around the enemy, but this amount
of energy can only do that for a short time, so they very quickly fall back down to the
ground.
The sudden change in g-force would be what causes the extra damage though, since rabbids
and Mario's gang can fall from the same height all the time and be fine.
And then there is Vampirism, you shoot someone… and some of their health floats back in a
rabbid skull shaped bat, and they then have purple bubbles floating above them, and for
1 more turn, if anyone else shoots them, they can also steal health from them….
Uh… basically this is ghost-Magic, I mean Boo's and ghost rabbids exist, and its called
vampirism after all.
So, now that we have the orbs and what effects they can cause… how do they interact with
the guns or weapons?
Lets start explaining that with My main Man Mario! here with a basic blaster and a huge
hammer.
The blaster, which is also used by Rabbid Peach, seems to be held in one hand and a
majority of the blaster encloses the hand.
And Mario is grabbing onto a pole that goes all the way through it.
This may be so the blaster protects his hand from any blow-back from the projectile, compared
to the other guns, the energy blasts out much closer to his hands.The blasters design varies
from blaster to blaster.
Some have a nozzle while others have a semi-sphere with multiple glowing panels.
It is believed that all blasters have these panels, and the orb atop the gun creates or
transfers some of its energy into the center panel while the additional panels store energy
to create the propulsion needed to fire the center projectile.
Mario and Rabbid Mario's secondary weapon is the Hammer.
And I really just want to say, Rabbid Mario is probably my favorite character in this
game.
So much personality, he's more of a plumber than Mario.
Anyway, the hammer is an iconic Mario weapon that Mario himself is no stranger to.
This large two handed hammer with two orbs set like gems on the side of the head is a
powerful beast, much stronger than most guns.
Most hammers seem to follow the same design with only the heads changing drastically,
and notably, The hammer cocks by pushing down the head.
When the hammer strikes the ground it momentarily releases the energy it's been storing from
the two orbs to create a large explosion.
The hammer using two orbs is likey why its so strong and has such a huge blast radius.
Next on the list is Mario's counterpart none other than Green Mario.
Uhh linguine, lasagna?, Hang on i wrote his name down somewhere.
Ah right Luigi how could i forget.
Lamborghini has experience with nozzle based weapons thanks to his adventures in Luigi's
mansions, and thus, Luigi uses the Precision rifle to snipe Rabbids from afar.
And Luigi also shares the sentry drone with Rabbid peach.
The precision rifle is a two handed weapon with the power orb situated on the top of
a large voluminous chamber.
The rifle's trigger is on the front grip with a pull handle that seems to cock the weapon
located on the back.
Due to the long rifled barrel, Luigi boasts the longest range in the game.
It is believed that the orbs projectile is situated at the start of the barrel and the
entire chamber is filled with propellant as to make the orb fly farther.
Then the "slug" as it flies seems to be thinner due to the barrel, and it has a much
longer trail.
The added propellant also added to the speed so the impact is much greater from this weapon
causing much more damage than a normal blaster shot.
This weapon is unique to Luigi.
Because of his…
Nozzel like experience Luigis second weapon is the sentry.
Theses small autonomous drones are able to hunt down an opponent once it locks on.
Powered by the orb placed on top of them, this robot will follow any target until it
either reaches them is killed, or another enemy steps in its blast radius.
The power source to propel the vehicle is provided by the orb presumably.
Once it reaches the target it will self destruct.
Most likely by breaching the orb with some sort of internal device that then causes the
orb to explode.
Its explosion range is about the same as a grenade, and later, higher leveled ones are
able to explode much more!
Keeping in line with green side kicks we have rabid Yoshi.
This deranged lunatic uses the mini gun like weapon, rumblebangs, along with Greneducks.
The Rumblebang is a small two handed, non mounted turret style mini gun with two handle
shields.
The barrels of this weapon seem to affect the size of the projectiles, and one volley
contains about 10 energy projectiles.
Presumably, the orbs on the weapon fills the inner chamber with the energy it shoots, and
as the barrels spin, it lets out this energy bit by bit.
And due to the shots being separated like this, this is both the strongest and weakest
weapon, pretty much depending on how many of the shots land.
Rabbid Yoshi's second weapon that he share with our defender in a dress peach is the
Duck Grenade, or greneduck.
Due to the unstableness of the power orbs they normally explode if any harsh impact
or energy is imparted unto them, much like how there are large boxes of orbs that explode
if you shoot them.
By squeezing the rubber ducky you deactivate its rubbery containment so when thrown the
impact with the ground would cause the orb to detonate.
Either immediately or after 1 bounce, perhaps depending on how hard you squeezed it.
Next on the list we have rabid Mario's Shotgun-like Boomblaster, which he also shares with Peach.
These large two handed Heavy weapons boast a large damage with a mighty fast drop off.
they also seem to have a much larger orb than the standard weapons.
The internals work similar to a blaster except instead of the energy being propelled it is
detonated inside of the gun creating an almost cone shaped explosion, blasting its way out
of the gun.
The range is about 7 cells away or double a grenades 3 range.
It is theorized that all orbs are very volatile and act as grenades in most forms, meaning
the Boomblast is an aimed grenade essentially.
And the larger orb means that it can create a larger explosion.
And I need to mention it again, Rabbid Mario, is the greatest character.
Well we just did Rabbid Mario, so we may as well do Rabbid Luigi next.
Well then, It seems Luigi's clothes are too large for this tyke, always pulling his sleeves
up and all.
Green Rabid Marios secondary weapon is the Rocket launcher: They work very similar to
the blasters, but the long body allows the orbs energy to be shaped into a longer cylinder.
With the added energy, its explosion is much more energetic and thus hits a larger area.
Rabbid Linguini also shares this weapon with Yoshi.
RL's primary weapon is unique to him.
Its the Bworb, huh a bwhaa orb i guess, well this seems to be similar to weapon that the
Peek a boos carry, meaning its just a power orb that they cast energy from.
Except in Rapid Loui's case, it has an apparatus around it.
Ragged Louise does seem to be a caster, but he must not be as well versed in the orbs
magic, therefor needs the outer casing to focus the power.
The weapon itself acts as a floaty, string-less yo yo, which spins and opens to reveal the
orb.
Upon firing the device a small jet of energy with a small non stable (looks like lightning)
magic missile looking beam projectile is fired towards the enemy.
Its stats are similar to the blaster although it seems to have better special effect scores
This may be due to his mastery of the orbs without much help from machinery.
And as for the enemies weapons, most of them are either casters who use the orbs in their
purest form, or they have guns that they reload and fore whole orbs from, or they work in
pretty much the same way.
Well, then there are the crushers, and Bwaaluigi, who just carry around a large thing to walk
up and smash you with.
But I think that one is pretty self explanatory!
And that about does it!
At first it may seem weird for Mario to be using a gun, but eventually the idea grew
on me, and now its great!
The guns all work using cartoon logic, but can still be explained, and I love that!
So I'll be covering this game some more soon too!
And I really enjoyed this game, so a huge thank you to Ubisoft once again for giving
me a code to this game early, and if you want to check it out yourself, there is a link
in the description which will take you to it's website!
And until next time, please remember to never stop using your gnoggin!
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