Subtitles by Carlos Álvarez V. for MayaTubers ^_^
Welcome MayaTubers to another tutorial with me! I´m Carlos Álvarez Velázquez
and today's tutorial is about How Rendering and Lighting a 3D Architectural Mockup
but this visual style is not only useful for mockups, but also...
for animation of Logos, postproduction or.. for Video Games *^_^*
what your imagination wants !! but...
Today I will explain it focused on the 3D mockups
I post all the public comments that have asked me for this tutorial
I have more comments and messages but all are privately, if you want to leave in the video do it publicly in comments
Well, at first I have a different visual style but not long ago I saw a tutorial of:
I put it down here and it's from TutoRKit3D
and I liked his visual style for mockups, but he does it with 3DsMax and I do it with Autodesk Maya
It's a big difference hehe =D
So I will do it this way that is very good, I'll remove the comments from here!
and I put here the final result :D
this is very cool *^_^*
This you are seeing will be the final result of the tutorial
Important: Let's work in a strict linear with a Linear Workflow way until post production
because the post production you don´t with VRay Frame Buffer but yes you do will it with Photoshop
with a plugins of the Randol Control for Tone Mapping
for be able to treat and edit 32-bit images
Then we will pass the images to 16 bits and we can treat them in a nomal way with Photoshop
I remove it !!
and remember that is very important the tutorial of today! Where you will learn new techniques for your renders! :D
I see you in the tutorial goodbye!!
Welcome back MayaTubers to a new tutorial that promises a lot for the world of Architecture
or the mockups or video games !! I recommend you to be attentive to the tutorial
before beginning I put you examples of real mockups that we are going to imitate with the virtual mockup
Open Maya
the tutorial is divided into two parts, 1st Maya + VRay and the 2nd Post Porduction with Photoshop
the second part if it was a video would be same but with After Effects ok?and the image we will do with Photoshop
...
the first steps I skip them because they are already explained in other tutorials in my channel but
I will go putting in the upper right corner links of the necessary tutorials
I recommend you stop the video and copy the info what you do not know how to do
in the tutorial I basically use 2 Basic VRay Materials like Base and Crystal
in this case all the materials are dielectrics
Copy the material Base in VRay of the whole mockup, the background or Cyclogram would be equal but darker in the color
and the Crystal for the Windows ! Copy it as it is and also copies the Refraction
and...
I show you the configuration of the Camera that is very simple
remember that with the camera selected go to in Attributes > VRay > Physical Camera
scroll down and where you see Extra VRay Attributes, deployment and activate it
Copy or modify for your scene the F-Number, Shutter Speed and ISO to play with the lighting
I recommend that this step do it together with the main lights that are explained later
There you change the parameters of the physical camera of Vray better, okay?
and lastly I show you fast is the configuration of the render setting of VRay
Copy everything exactly the same *^_^*
Copy everything exactly the same and remember that in VRay 3.10 = Adaptative and in VRay +3.30 = Buckets
Color Mapping is one of the most important parts of the tutorial to work with a 32-bit linear flow
Select and copy exactly the same as the Linear Multiply
and finally activate the box of Linear workflow
Copy it all the same to make sure we get images with 32 bits per channel as per pixel
and we will get images with a lot more information similar to the HDR Images
Copy all the same in the GI = Global Illumination - Brute Force under with 64 subs because I'm going to use Denoiser
If you fancy you can activate and play with the A. Occlusion and please copy the same info for the Light Cache
In the section of memory limit you uses the configuration of your computer I recommend the limit to 0
and then at the end of the first part we went deeper into rendering elements that it will see it with more time
START the Tutorial at 5:40 mins of the video, Let's create the most important, the Main Lights Ok?
for this we leave the RenderCam and go to Perspective
...
I have prepared the positions of the lights to save time in the length of the video that is already long
we deactivate visualization of the polygons
these lights are off and then I'll explain later about that :D
but to create the main lights I have some Nulls that I need to activate them. I go to the channel box
we create a rectangular light of Vray
we scaled the lights from the Vray attributes and not with the scalar tool
we could move the light ... but ... if we press T = Target
we have the option to be able to orient it with 2 points, activate the magnet to the vertex
and oriented with the two nulls as in the video to get a perfect position for my mockup
for your mockup will be another orientation, advice to align the lights: always in angles and multiples of 45º
This is going to be the Main Light = Luz Principal
this is the Fill Light = Luz de Relleno
and this the Light Top or
Front we can call it even if it is not in front but we will call it Front Light = Luz Frontal
The size of the Main Light put U = 100 and in V = 75 because my mockup is very giant
...
the Sampler we leave it in 32, if it does not let edit you return to the section of the configuration of the GI in DCM Sampler
repeat the Operation exactly the same as the Fill Light
ahh I forgot to change the names the Lights but is not mandatory
and the size of the Fill Light at U = 100 and at V = 30
Better with rectangular shape so that less reflected light
we repeat the same with a new light, The Front light but without the Target just we move it
i forget to give it 32 subdivisions in the Fill Light to eliminate a bit more noise in the render
and in the front light also 32 subs
the size of the front light will be square in U and V = 100
and with J + Rotate we rotate it 90º downwards to point at the mockup
very good !! Now let's config each light one by one we go to the RenderCam
before we will turn on visualization of polygons to see everything correctly
now yes i go to RenderCam
and we are going to launch a series of renders
we will leave it in Light Cache which is preview fairly good and fast
This is a decent render for a mockup if you're new to this, it's a very good result
but we will improve it as we advance in the tutorial hehe
It's true... that... for see it.. if it let me remove this .. that...
this would be the current end result that we will get in 32 bits
well this would be the image obtained with the linear workflow
and if we activate the curves we change it so that it is not linear
then if we activate the post-production of the VRay Frame Buffer, (VFB), and activate everything like in the video
we generate a small preview of what I want to get at the end of this tutorial
but this is not going to be the actual final result
but that we will do later in post production with photoshop but with VFB so we have a preview
this time we are not going to stay with the direct post production of the VRay frame buffer hehe
and so we enter fully into a linear workflow with VRay
we will continue to advance in the tutorial
we open the editor of lights of VRay and we are going to turn off all the lights and we just click on the Main Light
We launch a single Render in just Light Cache
You can observe the Main Light = LuzPrincipal
It's a very interesting light and I like it
but this one has a lot of intensity
generating very dark shadows and intense whites creating a lot of contrasts
then we are going to lower the intensity to 16
we make a render again to see the differences
much better looks the same but with less contrast
Perfect is already finished
now turn off the main light and turn on the front panel to set it
Has to have very little contribution of light will have to lower its intensity
Uff yes it comes out very burnt you have to lower much the intensity
I lowed the intensity to 3.5 and threw another render
much better gives a perfect contribution from up
...
Good!! Now is the turn to Fill Light
but first a tip: you can set the 3 lights at the same time by changing the color of each one
but opposite colors or with bright colors as yellow, green and blue and you can see its range of influence
I make a render again
I love this kind of lighting! You have to lower the intensity enough but this is already to personal taste
with this light would look good do not need others lights, but let's do it of the type studio photography lights
I leave a tutorial on the basic principles of photography studio lighting in Maya and VRay
we changed the intensity to Fill Light to 5
Mmm yes with 5 its okay
Ohh, I like it !! Is a fill light as such !! We already have a main light
Perfects
Now let's do the render but with the 3 lights together
I like the rest of the lights! Remember that you can play to your taste does not have to be the same
...
Continued with the tutorial hehe
I´m Working in the subtitles in 24 hours are finally finish - Thanks - SUBSCRIBE ^_^

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