So I just finished watching Hunter hunter and a holy shit, where do I begin?
There's quite a lot one could talk about from the fights to the narrative structure to the awesome power system that is men
But personally my favorite aspect from this 148 episode grinds
The characters of Hunter hunter, I can't remember the last time I've seen such a massive cast fleshed out, so well that doesn't happen
Too often in fact I usually prefer smaller and tighter cast due to how difficult it is to establish a large number of characters
You'd usually have to dedicate entire episodes for development and trying to balance that with plot progression while also keeping the viewer engaged is
Fucking me see hell. I feel Hunter hunter struggles with this at points despite. It being one of the best examples
I've seen how does hunter under manage to pull this off most of the time though it actually seems kind of simple
You just make real people that happen to live in the same world
Saying it's simple doesn't mean it's an easy thing to do however obviously other shows have done their fair share of stumbling in this department
Mm-hmm just to clarify really quick
This is less a massive analysis and more like
initial thoughts after finishing the show and more specifically on what I felt was something done so amazingly well in the show the creation of
A lively well-developed cast in a world that felt so real as a result and with this video
Hopefully I can convince some of you who haven't watched this legendary show somehow to check it out
Moving on from that I'd like to continue this trend of alliteration with what I will call the 3ds to
creating cool cast
Let's just move on and let's look at the first d design
Takashi the creator of hunter hunter. It's a lot of love and care to almost every character
It essentially makes the side characters look more like main characters of their own story
It sounds like kind of a burden
But Takashi's designs are relatively simple
Also, the broader features on each character are super distinct from one another the hair closed body types eyes etc
And hey I know this is kind of an entry level explanation of what character design is
But I think it's important to look back at the fundamentals to realize what hunter hunter does so well
By the way have you guys heard of same face syndrome well if you've watched
Oh, I don't know almost anything that you'd pay me 1 pictures. I'm sure you can figure it out pretty quick well
This is even shows of castle I adore but Takashi takes that extra step to create something more
immediately noticeable than just hair color and eyes
some faces are more angular somewhere round some are longer and
features like this exist in actual people and we use the information to create our own assumptions about what kind of person that might be
basically, it's it's
Stereotype. It's sorry
And if we look at character design as a science than Takashi is fucking Okabe
maniacally laughing in a lab coat sanic bananas through time and
Suffering anyway we received so much information by just looking at these characters take a character like the long and noodley kite for example
There's an air of mystery to him as well as the slickness and cutting this to his design
Which we made sure view to his personality
Meanwhile here's maybe the polar opposite, but someone like the hulking Vogon
He's got a massive and square figure aggressive angular features
And his unkempt hair speaks to how little he cares about standing out
the amount of variety on display here so fast that I would never confuse two people nor would I forget anyone and
If God wasn't present at the center of everything this would be spot the main characters on challenge mode
Of course saying out loud that removing the main character makes spot the main character a harder task
I realized that statement sort of contradicts itself
You get the point anyway
This is only scratching the surface of it all
Takashi's talent and making his characters feel alive is deeper than the surface level aesthetic and with that let's move on to the second D
Development while some of the more major characters like gon and killua in theory have nearly
150 episodes person potential development
It's important that the rest of the cast receives a lot of time as well to make this world and those characters feel more alive
And if you couldn't already guess nearly every character in Hunter hunter gets the love and care they deserve
You see sometimes the plot just takes a backseat and lets us relax
Sometimes you spend time with people is to watch them on their day off and understand who they really are
Takashi is no stranger to this concept, and it's one of the many reasons. I love his other work
Yuu-yuu hakusho so much and in hunter hunter
He's done such a solid job with balancing progression and giving time for characters to just be themselves
It never feels like the plot is on pause it's moving forward, but sometimes. It's in the back
This is an exclusive to heroes either. The baddies aren't just bad for the sake of God having something to oppose with overwhelming
Goodness The Phantom troupe isn't just a threatening group of villains. They're like a family
They've bantered. They play cards, and they become actually very concerned when one of their own is in some sort of danger
It's refreshing to see something so real as developing villain seems to be deemed as less important in many other works of fiction
Not granted of course you want your main characters to be well developed and gone very much is
But because of how long the series is
development begins to expand outward and actually spends a larger amount of time on several other characters this wraps up particularly in the
Legendary chimera ant arc this is where the time spent on development is most
interesting with questions of morality and learning what being human truly is
The third thing would be how Takashi explores human nature?
The biggest aspect about this that I appreciate is Takashi never constructs a strawman of the negatives nor does
He create a sugar-coated fantasy his messages in Hunter. Hunter are all-encompassing and realistic
He also has a habit of constantly putting his characters in disadvantageous situations that force their true natures to come out
some become scared and run away some become irrational and angry and some just
Really want to play a game of gunky
Anyway take this example of a very relatable moment with Kilowog this little guy is actually an incredibly skilled assassin
But he suffers a weakness in over analyzing and backing out of situations without attempting to push himself
This habit was something instilled in him at a young age by his older brother, and it's something that really halts his progression
despite kilowatt typically showing confidence early on the threats he and Gahan encounter become more and more of a challenge as the series continues and
it's when this habit becomes a more major issue that kilowatt realizes it will become a hindrance on gone at best and
life-threatening at worse
This realisation causes him to try and push back and break his habit initially
he can't fully commit to it and take some necessary beatings that could have been avoided if he didn't hesitate and overanalyze and
Though it's this inner struggle where we see kilowatt questioning everything
He's learned at this point where we see him eventually break his curse of a habit both in a metaphorical sense and a literal one
Don't worry about the specifics. It'll make sense in context of the show
What makes this scene more impactful than it could have been in another show is?
A combination of all of these elements the visual language we get from Killa was design displaces confidence is somewhat coldness
Yet the softer features remind us that he's still a kid
The amount of time we spend with Kilowog gives a lot more insight to his character seeing how he reacts his
situations how he analyzes and his feelings towards others and
Finally we look inward to understand the nature of Killa was character as well as his morals
And how those can subtly or drastically shift all of these elements make you all feel all the more real
And all this isn't exactly a foreign concept. What's interesting is Takashi puts a bit of this into nearly every character
He creates and as a result. We're left with one most alive and engaging casts. I've seen in a show
So Thank You Takashi, thank you for making me fall in love with your creations
Only to then shit inside of my heart
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