With No Man's Skys NEXT update coming soon, one of the things you may want to do to prepare
is to build up your units, so that you can do your best to be in a position to avoid
grinding and enjoy the new content right away.
So let's go through all the options you have for making bank in No Man's Sky
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I have boiled this down to 4 primary methods as well as 3 secondary methods, there is a
way to earn units to match whatever your playstyle is and so I've split it all up into 3 sections,
Passive, Active and Minor Passive.
So let's start with Passive.
<Making Units Passively>
Passive farming is what takes little effort and or fits perfectly with your gaming experience,
no real grind and a very high units-per-time efficiency.
Both of these methods can be done at the same time to maximise units.
The first is Passive Farming.
Farming refers to growing crops at your planetary base and/or in your freighter base, you then
take your crops, and craft items out of them to sell for huge profits.
The king of Passive farming is certainly the Circuit Board Farm.
It has a cycle length of 2 hours due to the Echinocactus and Solar Vine both taking 2
hours to grow.
To keep this super passive, only harvest it once per cycle, so you can head out to explore,
or do missions, fight pirates anything, then come back once every 2 or more hours to harvest
your goods and craft away.
This will produce 19 full Circuit Boards with enough for an extra one if you gather 3 or
4 more Star Bramble, and will provide you with an hourly income of 12,500,813 units
if you only gather the 19 or 13,158,750 if you go that little extra to make the 20.
I have already made a super comprehensive guide to building this farm which is linked
in the description, or you can click the card in the top right now.
That guide covers the very simple version that only utilizes your planetary base, now
you could utilize your freighter to maximise the crops you plant on the planet surface
allowing you to grow more, or even simply buy the star bulb from specific high economy
systems trading posts allowing you to maximise base complexity efficiency even more, but
that leans more toward the active farming.
If people would like it, I'd be happy to do a very in-depth guide toward the maximising
of a base farm by utilizing your freighter and trading posts, so let me know in the comments
if you would like that.
Now the Second Passive method is something that can be done alongside every other method
here, I do it, and it really is quite profitable and has a few extra benefits too.
This is Scanning Flora and Fauna.
By using the Analyzer upgrades in your multitool you can make fairly huge amounts while just
scanning general Flora and Fauna.
With the setup, I am using on screen now I can get a few million in the first minute
of landing on a planet.
All Flora will give you 51,864 Units
Fauna is a little different with 3 levels of rarity giving you a different amount
If we give those levels some arbitrary labels;
Common gives 101,729 Uncommon gives 162,768
& Rare gives 305,190
As usual, it's very simple, more so than it appears.
Your setup can be altered to give a higher percentage to a specific one of flora or fauna
by switching them vertically in the layout.
You could also play around with it to focus more so on Fauna, which gives greater rewards
by altering the layout like this.
Scanning is a fantastic passive method that can be bolstered with missions which will
be covered in the Minor Passives section.
<Making Units Actively>
These 2 active methods will produce by far the most per hour but require far more time
investment, they are far more grindy depending on what level you do it.
The First being Active Farming
Now active farming is specifically when you take a farming model and maximise the number
of times you harvest per cycle based on a crop required that doesn't take as long to
grow as the crop that defines the cycle time.
For example, to produce circuit boards, you need Solanium, Cactus Flesh, Star Bulb and
Frost Crystal.
Solar Vine and Echinocactus take 2 hours to grow, Star Bramble takes 30 minutes to grow
and Frostwort takes 15 minutes to grow, so by defining the cycle by the longest growth
time you get 2 hours, but if you define the harvest amount by either the frostwort or
star bramble, you can plant less of them increasing the overall yield for the cycle.
For that specific model, I would advise measuring it by the Star Bramble to do 4 harvests total
per cycle and not the Frost Crystal which would require 8 harvests per cycle as the
extra reward for your extra time investment is far more on the Star Bramble than the frostwort.
For the average player who doesn't want to do a whole lot of mathematics, I have boiled
this down to 2 different farming models, the Standard and the Hardcore, as well as an addon
method that utilizes the Farmers Market.
The standard would be a Living Glass Farm, which has a 30 minutes cycle and runs on 2
harvests per cycle, it should be run on a radioactive planet, or you could fiddle around
with utilizing your freighter, which again, I'm happy to do all the maths and sort a video
out if people want it, so let me know if you do in the comments.
As with the Circuit Board, I have previously made a very comprehensive guide to this model,
pictured on screen now, there is a link to the video in the description and on the top
right of the screen now.
This model will give you a whopping 25 living glass per cycle for 50 an hour, netting you
38,280,000 units per hour based on the galactic average.
This is a little more than a 300% increase on the passive model but will require you
to be back at your base 8 times as often, not ideal for the passive explorer but great
for the grinder.
The addon Method is great to apply onto the Standard Active Farming Model, it will also
help you gain the initial crops required to establish your farm in the first place and
that is by using the No Man's Sky Farmers Market.
The Farmers Market is a 3rd party database Tool that I created.
It enables players to submit their farms details via the use of a very simple web form, those
details are then sent through a number of calculations to extrapolate a myriad of useful
information, like Distance from Portal, Portal Address in both HEX and 1-16 Format, most
bases have their crop quantities displayed with estimated harvest value based on the
best case crafting and more.
You can also filter the search results in the database by only showing you the correct
platform, difficulty and galaxy for you, as well as inputting the glyph count you currently
have so you know you can visit the bases shown if you don't have all the glyphs yet and even
by specific crop grown there.
Once you have input your filters, you can sort the results by Distance from Portal or
if you input your 16 character Galactic Coordinate, you can sort by how far the base is from you
in light years.
The Farmers Market is a very useful tool that is used thousands of times a month, and can
be a quick and easy way to make millions of units and see lot's of player bases at the
same time.
Now the Hardcore method is even more involved taking up almost every second of your time
during the cycle, but it's rewards are somewhat ridiculous.
This is the Stasis Device farm and as you've likely guessed, there is an exceptionally
comprehensive guide already made and waiting for you to watch, that details absolutely
everything you need to know, it even has a full schedule with tried and tested timing
for every action.
The video is linked in the description and on the top right of the screen now.
The Stasis Device farm has a cycle length of between 2 and 3 hours, this changes as
growth timers do not count while you are in a loading screen such as when teleporting,
warping or going through a portal, so the performance of your gaming device will affect
that cycle time.
But even at the max of 3 hours, it will still net you the crazy 174,900,000 units based
on the galactic average, at best it will net you 262,350,000 per hour.
The whole thing runs on a dual cycle system, the schedule even accounts for this giving
you different numbers depending on whether you are on the first or second cycle.
You don't need to do a second cycle, if you don't you will just have the materials left
over to make half of a stasis device, but 26 full ones to sell.
It takes a while and a large amount of effort to set up, but once you do, you will have
a farm capable of going from 0 units to the maximum of 4.3 billion units in less than
24 hours.
The second active method is Trade Routes, this is essentially buying trade goods in
one system, then selling them in another.
If you maximise the efficiency and make static trade routes that you use, you can make quite
a lot of units, how much exactly, I can't say at this minute, but I'm hoping to have
a full Trade Routes guide ready for next Monday, which will give you all the information needed
to setup your own variety of trade routes to suit your playstyle and be as active with
it as you like.
Due to the nature of Trade Routes, you could quite easily mix this in with a passive playstyle,
where you simply choose your exploration destinations based on the systems economy type, but to
see how much can be made, I'll be focusing on the more active end.
You can also couple this nicely with such things as gathering missions and or blueprints.
<Passively Making Bank in a Minor Way>
These 3 Minor Passive methods can all be implemented at the same time as well as with Scanning
Flora and Fauna and even the Circuit Board Passive Farming Model.
They are extra little ways to be more efficient and add more value to your gaming experience.
The First is Missions.
While a full guide has yet to be done by myself on missions, you don't need to know a whole
lot of information to get some good use out of them.
You can find many passive style missions all the time such as Exterminating Fauna or Sentinels
and Scanning Flora, Fauna & Minerals.
The ones to really focus on here are the Scanning of Flora and Fauna, as they pair perfectly
with the Multitool analyzer upgrades, you get a whole lot of change from scanning them
in the first place and also complete any built up missions you have for those actions that
you can hand in the next time you're in any station.
The basics you need to know are that there are different guilds, the best missions for
each guild have a guild reputation level requirement, so the more missions you complete, the better
missions you'll be able to obtain.
You can pick up many different missions that have the same completion action, on my Permadeath
playthrough on stream the other week I handed in 12 or so exterminate fauna and flora missions,
I just exterminated the amount needed for the mission that wanted the most passively
while playing, which counted toward all of them at the same time and handed them in for
rather nice profits.
If a mission offers you a blueprint that you already have, and you want units, then take
it, as if you already have the blueprint, it will simply give you a fair few thousand
units based on the rarity of the blueprint, or possibly at random, I'm not quite sure
about that, but it will always give you some quantity of units.
Each space station will only have 8 missions available, gathering them will not make more
available but completing them will.
And lastly, all missions can be handed into any space station once completed.
Next is Bartering.
By bartering I mean the Speech option that depending who you are talking to will ask
for 1000 units, 100 Plutonium, 100 Platinum or 100 Zinc, Travelers will ask for either
Thamium, Crysonite or Titanium in quantities of 200, from my experience they usually have
a higher chance of rewarding nanites, though I can't say I have done enough questioning
to be certain of that, you can also cycle between the 3 option with a traveler by leaving
the conversation and reinitializing it, each time you do it will cycle through them in
order, this order is always the same and will continue to the next traveler you meet.
Early on in game, this can be a very good source of primary, without an established
save, you won't have the means or method to make a farm yet, you won't have the space
to effectively trade, but by bartering the 1000 units or a denomination of elements,
you can make a nice bit of starting cash.
You will almost always get something in return that is worth far greater than what you barter
with, whether is a fairly substantial amount of nanites, some units, or an item worth up
to 30 thousand units.
You can only barter with each NPC once, this can take some time to refresh, but you will
meet anywhere from 1-4 at each space station, 1-5 at trading posts, so while you are exploring,
talk to the NPC's and barter, once your save is established, it is not worth your time
to Barter for units, but can definitely be worth your time to barter for Nanites.
I have a few theories that surround the Bartering system, but through my many hundreds of encounters,
I have paid attention to potential patterns, but not noted the numbers and other potential
affecting values down, It may be something I look into with greater detail, but no promises.
And lastly, damaged crates, this is another that will mostly benefit the beginner who
has not an established save.
The Damaged Crates which are big green crates dotted around the planets as well as at most
Points of Interest and often in bulk at Trading Posts will give you items, things like Vykeen
Daggers, Korvax Convergence Cubes, Gek Relics, these item are usually worth around 25 or
so thousand units, which at the beginning of a save is quite handy, they are also useful
reputation items and in the case of the Vykeen dagger, the easiest way to locate a portal
in a Vykeen system using the Monoliths.
<outro transition>
And that's about it, think of this guide as a sort of META guide that gives information
but also points you to where you need to go for greater comprehension.
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