This gameplay is on the "Private 1st Class", difficulty level the Ultra-Violence equivalent.
The extra difficulty levels are plain unplayable. Just the shotgun marine kills you with
practically with a shot and he has great accuracy and speed. I chose the "Heavy" class as well.
The weapons control here are excellent and their sound effects are good too, however
I particularly don't like sprites like that. They look kinda dead next to the rest of the game.
Also, the most attentive will notice that some enemies sprites are with problems as well.
Now, I'll show you the other classes and the extra hard difficult levels.
You will notice that it seriously needs balancing. Not even an masochist can play this.
The marine that replaces the Zombieman is still easy to kill, but the one that replaces Imp is
absolutely wretched. And note that the class that I have chosen now, "Spec-Ops", is the one I liked the best.
They will kill you with a single shot and don't even infight each others. I'd, at least, make them less accurate.
Maybe this would make the levels above the Private 1st Class more playable and enjoyable.
Each of the protagonist classes present their unique initial weapons, speed etc.
I briefly played a skirmish against bots in Zandronum and looks like it can be multiplayed.
Argh. Enough of this. I'm going to Map 32 to show a bit of the rest of the weapons.
This is going to take a while. Everybody in True Hell, except me, has lot of fucking health.
To make things worse, the Wolfenstein SS can kill you with single shot too. Since it's hard to get
Invulnerability sphere without taking a hitscan shot on this map, I'll use a different strategy.
Cyberdemon also has fuckload of health too. It took me so long to kill this punk that I got RSI.
The BFG 11K isn't in the style of the other weapons, technologically and visually speaking.
it was a good idea to add it here. A BFG can always have an interesting role in gameplay.
What a marathon. By this time, my my wrist was already burning with repetitive strain injury.
We can't see in the video, but the Cyberdemon has 20,000 health on this difficulty level.
I think it'd be impossible to kill this bastard without IDFA, because we'd run out of ammo before.
Advanced Arsenal is still being developed, but it is already pretty fun to play.
The mod's highlights are the weapons controls, their sound effects and the hero classes, each
with with their own peculiarities. However, some monsters and weapons sprites could use
some enhancement. It could also get a nicer title and intermission and, above all, adjustments or
balancing in some enemies, especially at the extra hard difficulty levels. A good deal of
challenge in Doom can always be welcome. All the shooting and the adrenaline make you don't give up
until you beat the map. However, there must be SOME way to win. I mean, I'm not that bad, the thing is
that even the Commander Keen had his health exaggeratedly buffed... In my humble opinion, the
extra difficulty can be one of the highlights of this PWAD, however it needs to be adjusted.
Used version: [UPDATE Aug 21] Advanced Arsenal RELOADED BGM: Doom Metal Pack vol. 4
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