I want to preface this by saying that this review will be entirely spoiler free because
you NEED to play this game without spoilers.
If you see certain things in this game before experiencing it for yourself, you will regret
it forever.
So, feel safe watching this review, but seriously get this game and play it before watching
anything else.
With that said, on to the review!
God of War on PS4, also technically God of War 4, is a masterpiece, plain and simple.
It does have its faults, and a lot has changed since the previous God of War entries, but
this is still God of War, only improved in basically every way.
Many people are concerned with how different it is though, so I'd like to assuage some
fears right up front.
First, the combat is still hack and slash, and it is still incredibly brutal and fun
to play.
While it may not look like the previous games or Bayonetta or DMC, it is still much more
akin to its predecessors than it seems at first glance.
If you feel the combat is too slow based off the first few hours of gameplay, don't worry.
It gets INSANE in the latter portions of the game when you start getting new abilities
and upgrades and is surprisingly fast-paced.
You'll still be building combos, hacking your way through multiple enemies, and destroying
bosses of course.
Second, Kratos is still the God of War.
While he may be working to be a calmer and more calculated person, his rage, brutality,
and viciousness are all still there.
You won't be disappointed and left without incredibly intense, rage-filled scenes, finishers
that make you feel like you're ultra-powerful, and moments where you sit back and think about
how awesome that was.
They're all still here.
Third, the game looks like a Last of Us, Dark Souls, etc. clone.
While this game may share some basic characteristics like camera angles, narrative, and strategic
combat, the new God of War is it's own game with its own identity.
Even if you somehow don't like the Last of Us, this game will still be great for you.
It is much different than any game those who haven't played it claim it looks like, so
don't let any comparisons by people who haven't touched it yet sway your opinion.
It isn't those other games, and when you sit down and put 30+ hours in like I have,
you'll feel the same way.
The last fear I'll cover before diving in is the worry that Atreus will be an annoying,
unnecessary, useless character and that this game is a giant escort mission.
Let your worries sizzle away because Atreus is one of the best and most useful companion
characters in any game I can remember.
But more on that soon.
For now, let's delve into what makes this game so freaking special.
Like I said previously, the combat is still incredibly brutal.
Flinging an enemy into the air only to throw my axe at them and pin them to a tree, then
beat the life out of another monster with my fists, recall the Leviathan axe which flies
through an enemy, only to chop the last one in half is an unbelievably empowering feeling.
Admittedly, the first few hours of gameplay are pretty slow, and the game takes some time
to get you feeling this powerful.
I have heard multiple people saying it looks boring based off the first three hours, but
I can promise you it gets so much more entertaining later on.
For those who don't know, your main weapon is the Leviathan axe, a weapon that can be
used in normal hack and slash melee combat but can also be thrown and recalled in a similar
fashion to Mjolnir, Thor's hammer.
You also have a shield which can be used to parry and block ranged attacks, and between
the two you have so many options for different tactics and combos than with Kratos's old
chains.
Recalling the Leviathan axe is something so special that I spent nearly ten minutes just
throwing it at different things and different distances just to recall it and experience
the novelty of it when I first began the game.
Even after completing the game and a ton of extras, I still can't get over how great
it feels.
The moment to moment gameplay never gets old, and there is so much variety in battles to
be had that I never felt the combat getting stale, something which tended to happen after
fighting reskinned enemies over and over in previous entries.
Atreus is also an actual advantage in combat.
His main weapon is his bow, and he can be used to attack by pressing square during combat.
As he progresses, he will unlock more powerful arrows like shock and stun arrows, which provide
a great advantage in different scenarios and I ended up using him almost all the time.
On top of regular attacks, Atreus can also be used to distract, stall, and stun enemies
by jumping on them, acrobatically kicking them, and more.
He truly makes a difference in combat, and in a medium where most companions barely even
damage enemies, this is a refreshing change.
Throughout the game, you will be able to upgrade your armor, weapons, equip runes, talisman's,
and unlock new attacks and abilities—all of which impact your combat ability.
Whether it's placing runes to give Kratos a health boost or increase his rage, buffing
his strength stat to take out enemies more quickly, or unlocking new attacks like a stun
blast or flinging ice from the ground to ram enemies back, there are so many options for
customizing Kratos.
On top of that, Atreus has all of his own upgrades and skill trees, including upgrading
his bow, quiver, and armor.
One of the coolest things is as you upgrade The Leviathan axe, it changes how it looks
and becomes even more unique and powerful.
Between all of this, the game will consistently feel fresh and you'll be wowed in combat
repeatedly.
However, one of the gripes I have in the game is also contained in this upgradeability.
Now, I'm one of those people who is very against the dumbing down of RPG's for a
mass audience.
However, I feel that the number of upgrades and things you can do in this game took me
out of the experience a little.
There were times where I had looted and collected so much that I spent quite a while organizing
and sorting the good from the bad, and because there were so many different areas to upgrade,
I found myself spending a lot of time in menus rather than in the game itself.
While this is normal in a deep RPG, God of War doesn't feel like an RPG anywhere else
in the traditional sense, and it just felt kind of weird here.
I wouldn't be against a more streamlined, focused system in the future.
Keep the customizability, but maybe combine a few things like Runes and Talismans and
stuff like that.
Overall though, I loved having this system in the game, and it was a blast forming my
own Kratos through God of War.
It added another level of immersion into the game and made the combat that much more in-depth
and brutal.
Oh, and the enemy variety is excellent as well.
Ahh, mostly excellent.
There are some mini-bosses that are pretty much reskins of previous ones, and it gets
old after battling a similar enemy after a while.
This is not a big deal at all though, as nearly all the other aspects of the enemy variety
are great.
While I could tell from early previews that God of War on PS4 leaned heavily on narrative,
I was honestly blown away by the story, writing, and voice acting in this game.
While there were some weak spots in the writing as there are in any work, this writing is
some of the best I have ever experienced in games.
Like, Portal levels of excellence.
Every conversation feels natural and important, the exchanges between Kratos and Atreus, even
when only a few words, are meaningful and impactful, and nearly every NPC feels like
an important cast member with love and time poured into their story arcs.
Seriously, I cannot applaud the narrative in this game enough.
There are also no annoying screaming companions in combat, and I never felt like there was
forced exposition in God of War.
When someone said something in combat, it felt natural and like it would actually happen.
When someone was with you during a puzzle and made a hint disguised as a comment, it
again felt like something that would be said in normal conversation.
The attention to detail in all aspects of the writing and voice acting is impeccable.
Christopher Judge nails the role of Kratos, and even in his grunts and small sounds conveys
more emotion and meaning than the previous Kratos ever could have.
Something to note is that, and this may be polarizing for some, God of War on PS4 goes
out of its way to not seem like God of War 4.
If you have never played a God of War game, you can jump into this one and be fine.
I was surprised to see a very limited number of callbacks to the rest of the series, and
while the intimate knowledge of previous games' lore will make things more impactful, they
are almost entirely unnecessary.
There are actually a couple of seemingly important questions about how the games connect that
even at this point I have no answers to.
While this kind of bugs me, knowing there will be sequels soothes that irritation because
those questions will be answered down the road.
I said there would not be spoilers, and I meant that.
There were points in this game that blew me away, and are MUST HAVE experiences I will
remember for years to come.
DO NOT get them spoiled for you!
I will just say that I love the development of Kratos and Atreus.
Atreus is a child and acts and learns just like one, and I found it interesting that
some people find him annoying and obnoxious.
I think to myself that those people must not be around children much, because Atreus perfectly
resembles a real child, both in the good and bad ways.
Their arc is excellent, and so are the other characters', and I can't wait to see where
Santa Monica Studio takes it from here.
I do have to say that the ending wasn't as mind-blowing as I would have hoped.
However, it sets up for a sequel in a very satisfying way.
Overall, the story and writing in this game are masterpiece level.
Normally I would have a graphics and audio section, but I don't have to tell you this
game is gorgeous because you can see for yourself.
Playing on a 65-inch 4K HDR TV was a treat in itself.
There were multiple jaw-dropping moments, and the landscape is perfect whether it's
the icy mountains, lush greeneries, or dark dungeons and ruins.
The music is also exceptional, and I found at multiple points the music fading in and
out at perfect moments, and the music itself was stunning.
Graphics are sound are perfect here.
There are some huge differences in God of War that make this game a standout from the
rest.
The first and most important change is the camera.
Not only is it in a more intimate behind-the-shoulder view, but it is also one continuous shot for
the whole game.
No cuts, no different scenes, all one shot.
This means that, unlike movies, there aren't cuts to show each character's reaction in
conversations, there are no real cutscenes as everything flows seamlessly together, and
there are some very clever uses of the camera to avoid needing cuts in places where traditional
media would have them.
Honestly, while some people may not think this is a big deal, I felt this was revolutionary
to my experience.
This change was so incredibly immersive, allowing each attack to feel more real, heavy, and
powerful, each conversation to feel more close and intimate, and every vista and new area
seemed that much more surreal.
Each boss felt more threatening, and I felt like I actually was Kratos instead of a camera
watching him in a movie.
If you have any concerns about the camera, I urge you to let them go, as a couple of
hours into the game you will be praising the camera as I have.
Another big difference is that while the game is not entirely open-world, it is much more
explorable, with side areas you can miss entirely.
If you played Rise of the Tomb Raider, you can understand the way this game world is
formed.
There is a huge main, open area to explore with a bunch of different areas around it
that are more linear but still have things to find that are optional.
The game leads you along a specific path, but you can venture far enough at any time
to spend 20 or more hours in optional extra content.
I think this style is perfect because it allows me to figure out the map quickly while also
being able to venture out of the main story to do some exploring and get rewarded for
it.
On top of that, the level and world design are top notch.
Every area shows the hand of a caring developer, and so many areas made me feel a sense of
awe or excitement for finding them.
This world is absolutely stunning.
As far as extras go, the side quests in the game are also tied to the story and overall
lore and each feels like it makes an impact in the game.
Even good ole fetch quests feel important, and it reminds me of the Witcher 3 in that
everything has meaning and all the quests provide something beyond some normal loot
reward.
There are also tons of extras to collect, a metric ton of loot, and tons of bosses and
locations to find that are hidden and optional.
The game will take around 15 to 20 hours to beat the story with little to no extras, but
there is easily 40 or more hours of content on offering here.
You could probably finish all of the previous God of War games in the time it would take
to 100% this one, and that is an amazing thing in my eyes, especially when all of the content
isn't repetitive, and it is enjoyable to do it all.
Like I said earlier, the game does have its flaws.
The huge amount of upgradeability was a little too much in some places; the ending wasn't
as much of a high as I would have liked it to be, and there is some repetition in mini-bosses.
A couple of other things of note are that the menu is not great in some places, with
too small of text, cumbersome menus, and an all too ambiguous quest log bogging down the
experience.
Also, while I did not use it much because the world is beautiful and fun to roam, the
fast travel system is annoyingly slow and not as useful as it could be.
This was more frustrating when backtracking to use new abilities on things I saw in previous
areas that I could not get to the first time through, or when going after those extra areas.
This game may also be a little too different for people who are die-hard fans of hack and
slash games like Bayonetta and DMC, but I still urge any God of War fans to give it
a try.
Lastly, I don't think the game hits the same highs in boss battles as God of War 3.
While it has its insane moments and high-octane battles, I think that God of War 3 set a precedent
for the franchise that it may take this new group of games a couple of entries to overcome.
In the grand scheme of things though, these faults are so minor that it doesn't distinguish
any of the game's impeccable qualities.
God of War PS4 is one of my favorite games of this generation, and possibly one of my
favorite PlayStation games ever.
It is a must-have for anyone with a PS4.
Whether you are new to the series or a fan from day one, this game, in my opinion, does
justice to the God of War name and has revitalized the franchise for years to come.
Even after playing for over 30 hours, there is still so much to do and see, and I am so
excited to get back to playing more.
While God of War misses the mark in a couple of places, it far exceeds those issue with
its excellent combat, moving and impactful story, intriguing and mysterious world, huge
level of customizability, and moments that will stick with me for years to come.
Now, I plan to go 100% the game and afterward delve deeper into the world of Norse mythology,
and then maybe come back and do it all over again.
Do yourself a favor and buy this game, not only to support the future of God of War,
but to play one of the best games PlayStation has made yet.
I hope this review helped you to know what's best for you, and if you want to see more
of these videos and a ton of other content please hit the subscribe button and touch
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Thank you all so much for watching, and let's continue creating the greatest community in
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