Hello there guys and girls,
in this tutorial I want to teach you some stuff I learned about OpenIV, a tool that
is essential for modding your GTA V game files.
Now, I know there already are other well-made tutorials about this software out there.
But I think I can give you some additional tips and tricks on how to use the tool effectively
for machinimas, which means you will also learn how to modify textures yourself.
As always, all the links are in the video description below.
I'm not gonna repeat that a hundred times throughout this video.
Seriously.
OpenIV is available on gta5-mods.com.
Alternatively, you could go to openiv.com, spelled open-i-v.
Other than regular mods this is a tool you actually install on your system.
After installing, you'll need to point out the directory in which your GTA V game files
are located.
I already did that so the prompt isn't popping up here.
Then every time you start OpenIV you click on Windows or whatever system you're running
on.
That kinda stuff is really self explanatory.
For further preparation you should navigate to your main game folder of GTA V and create
an empty folder called "mods" there.
To install or remove all components of OpenIV you click this little icon up here.
In this screen you can easily select and deselect the components which is useful if you want
to play online.
In this case your game folder needs to be clean and free of modifications.
All these buttons do is to remove or copy the OpenIV files to your game folder.
If you don't know what OpenCamera is I recommend you to watch another tutorial I've made
on that topic.
Let's dive into the modding now.
Let's say you want to use a custom car for your machinima.
First, we're gonna talk about models that replace existing cars from the game.
You just download a mod at gta5-mods.com and unzip the archive.
If you are lucky, the creator of the mod gives you the most recent path where the car is
located in the readme file.
You navigate there using OpenIV just like the Windows explorer.
If you are not lucky you have to search for the files yourself.
Click this little button here.
Then you enter the exact name of the files you have downloaded.
OpenIV will prompt you with the results.
Just double click them and you'll find the correct destination.
If there are multiple results make sure to pick the most recent one, meaning that there
are folders called "patchday1" two three and so on.
Pick the one with the highest number.
Once you have found the correct RPF-archive and the right model, you can click on "Edit
Mode" up here.
This mode will automatically save all changes you make.
You'll notice a huge red popup here.
This warning asks you to copy the RPF archive you are in over to the mods folder which you
created before.
Click the button.
If you don't do this and modify the original game files, the GTA V launcher will notice
the changed file and download the entire RPF archive and overwrites the car you just replaced.
So make sure to always work from inside the mods folder.
You'll notice that after clicking the button the once empty folder is now equipped with
a mirror of the file path of the RPF archive you copied.
Now that you are inside the mods folder, you just open up the folder with the modded car.
There are usually two to three files in there, one for the model, one for the texture and
maybe one for the high resolution texture.
With the edit mode still active you drag and drop the files into this list.
To check if everything worked you find the correct files and double click on them.
You should now be able to see a preview of the car inside this popup window.
You are now ready to test the mod.
Click on the green arrow button to launch your game and you should be good to go.
Just find the car you replaced and spawn it with Menyoo or any trainer you prefer.
While most car models will replace existing cars, there are also addon models.
In this case you should also follow the instructions given by the mod creator.
So in this case I've picked a beautiful classic Mustang.
To install it you copy the entire folder called "domc" in this directory.
Then you go the dlclist.xml which is in this very directory and needs to be copied to your
mods folder as well.
Right click the XML-File and extract it to your desktop.
Then open it with Notepad++ and add this line there.
Save the file and put it back into OpenIV via drag and drop.
Now, the spawning of addon cars works a little differently.
You could use the addon car spawner from GTAV mods.
But that's pretty complicated and you can also do it with menyoo.
In order to do that you need to go back to the folder where you placed the addon car
and open up the file vehicles.RPF.
In there you will find the correct name of the car model.
Write it down if necessary.
In the game you just open up Menyoo and start the vehicle spawner.
Go to "Input model" and type the name you just wrote down.
Voila, the car will spawn.
You don't have to do this everytime, though.
Just switch to "saved" vehicles and save this model.
For later.
Still, if this is too complicated for you, you could also try to just extract and rename
the YFT and YTD files you've downloaded to replace a similar car from the game.
I've tried this many times in the past because I was too damn lazy to use addon cars.
And it usually worked just fine.
Here's a small comparison.
On the left side you see the model I replaced the dominator with and on the left is the
addon model.
They are not that different except maybe in height.
If you want to replace people in the game, it works just the same as it does with the
cars.
For instance if you take this nice mod of Quiet you navigate to the directory in there,
copy the archive to the mods folder if you haven't already and then drop all the files
in there like it's hot potatoes.
And voila, there's your modded character.
Now let's get to the next level: If you want to modify existing textures from the
game yourself, you don't necessarily need to download mods from the internet.
OpenIV lets you do all that.
Additionally you will need a DDS-Plugin for Photoshop or GIMP which are free of charge.
Let's say you wanna change the texture of a shirt.
It depends on which character the shirt belongs to.
If you wanna change clothing for Trevor, Michael or Franklin I recommend you go to gta5-mods
for inspiration and to quickly find the right name of the shirt.
I did the same for the custom whanowa-shirt in the music video with Trevor, where I used
a misfits shirt by matypunx18 as the starting point for my own texture edit.
You can then go into the specified file location and once again copy the stuff into the mods
folder.
With the edit mode activated, you open up the YTD file of the shirt.
Pick the right variant and click on "Export Selected".
Don't change the file name and save it as a DDS file.
If you don't wanna use the DDS plugin for your picture editor you can also export the
texture as a PNG file.
Still, it's better to work with DDS here.
In your image editor you can now place any logo on the shirt.
Make sure to scale it a little smaller because I noticed that in the game it will always
look bigger.
If only it were like that in real life, too.
When you're done, make sure to reduce the image to a single layer, otherwise the DDS
saving prompt by Nvidia won't show.
I usually leave these options the way they are which works fine.
Save the file.
Now you go back to OpenIV and into the file location within the mods folder.
With the edit mode activated, open the YTD file again, select the texture and click replace.
Now you pick the DDS file you just created.
Then click save.
If you did everything correctly, the texture should show up in the game, but you don't
even have to boot the game to check if it worked.
Just click on the texture file again to see if it saved.
In game you might have to switch between textures because many shirts have multiple of them
included.
If you wanna edit textures for other pedestrians, you should go about it a little differently
to find the right model.
If you have found a suitable character model with your trainer you should write down it's
name.
Then you use OpenIV's search feature again to look for it in the game folder.
Copy to mods and then you are free to edit the files.
As opposed to the three main characters, the peds usually have all their textures crammed
into one YTD file.
This means you will also find the facial features in there which you can modify the same way
you edited the shirt before.
How about a nice scar in the face?
Or some bitch ass make up?
You can do the same as well for almost any object in the game.
For instance if you've seen my video "The Truth About Chemtrails", I edited this little
pillbox to show a different product name.
It can be a lot of fun to change the game like that.
There's one more thing I need to show you.
When editing textures of objects you will very likely come across models that don't
have their textures stored in a separate file.
Instead, they are embedded into the YFT files.
In order to change the textures anyway you need to do a few extra steps.
There is a small portable tool called "Texture Toolkit" which you can download from gta5-mods.com.
This allows you to modify YFT files and others.
Here's how to do it.
For instance there is this white fence but let's say you need it to be brown for the
machinima.
Once again you search for the object's name with OpenIV.
After you have found the YFT-file, you go ahead and extract it to the desktop.
Back in OpenIV you activate the edit mode, copy the RPF archive to your mods folder and
then you double click on the YFT-file and in the bottom right corner you'll find the
entry "view embedded textures".
Click on it and then choose to export all embedded textures.
Now I recommend that you copy all that stuff in some different folders to not get confused.
So you should just make a folder called fence original and copy the files in there.
Since the extracted textures are DDS files, you can use them in Photoshop again and change
their color.
After you have saved them, the Texture Toolkit will do it's job.
Open it up.
Click on file > load and then choose the YFT file that you have left on your desktop.
Texture Toolkit will now show you the embedded textures.
You just click on Import and choose the correct texture to be replaced.
Save the file.
Now you go back to OpenIV and drag and drop the file you just modified into the folder.
To check if it worked you can then double click the YFT file and view the embedded textures.
And this is how it looks in game.
So, yeah.
This is how you utilize OpenIV effectively.
If you have any questions or if I have missed something important, please post a comment
and I will try my best to help you out.
I hope you enjoyed this tutorial.
Thanks for watching, whanowa over!
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