Friday, October 6, 2017

Youtube daily report Oct 6 2017

The hidden history of pest

For more infomation >> দেখে নিন টুথপেস্টের নিচে থাকা রঙের রহস্য | The hidden history of pest | Bangla News Today | News - Duration: 2:31.

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Tanki Online V-LOG: Episode 148 - Duration: 5:00.

WARNING: This video may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.

Hello tankers!

In today's V-LOG, we'll be telling you about the upcoming unified battle list,

and the "Deja Vu TO" contest that kicked off recently.

We'll also be announcing this year's edition of our traditional

"Masters of Parkour" contest

Hey!

Did you miss us?

Cos we DEFINITELY missed YOU!

Let's jump right into this episode.

If you only get your news from V-LOGs

you might have missed the news about nickname changes.

We've made the process much easier and faster,

and you don't even need to contact customer support!

You just purchase a Rename Pass, rename your account,

and blast into battle with your new nickname!

We've already mentioned the idea of having a unified list of active battles

several times before.

Today, we'll be telling you more about this feature.

First of all, here's how it will work:

Technically, battles will still happen on different servers.

However, they will appear in ONE unified list.

After choosing a battle and pressing "Play",

you will join the battle on the server where it's happening.

The feature is super handy.

Finally, you'll no longer have to jump between servers

to find the battle you want.

You just open the game, pick a battle, and play.

This works with both PRO and regular battles.

There will be some visual changes too.

The button for picking a server will be removed,

and the battle list will show ALL of the battles that you can join at your Rank.

Since the list will be pretty big, the battle filter will come in handy.

Now, you're probably asking, "but what about chat?"

We'll be introducing chat-channels.

Pressing on the Chat button, will take you to a new list.

In it, you will find a variety of chats for different topics.

Pick any channel you want, and start chatting!

Personal messages will remain in the same chat channel where you've received them.

When the update rolls out, there will be a big chat channel for New Players,

and several basic ones for other players.

In the future, we'll be updating the list of channels

based on what our statistics show to be the most popular channels,

and also based on player feedback.

The new chat system is almost ready.

We've already run the first tests,

and they've CLEARLY shown that the new chat system is MUCH better.

We hope to launch chat channels in a week or two at the latest.

Contest news!

Last week, we launched a new contest on our facebook page.

It's called "Deja Vu".

The rules are simple.

Find a place or an object in your city that brings to mind TO.

The closer it is to the game, the better.

It might sound simple, but if you want to win cool gaming gear from Genesis,

you will need to give it your best shot.

And while we're on the topic of prizes... they are AWESOME!

You can win gaming gadgets including keyboards and mice with RGB lightning, and more.

They look great and feel real smooth.

Check out the full details on our Forum and Facebook page.

And now, one of the most highly-anticipated events of the year.

Next Friday, we'll be launching this year's edition of "Masters of Parkour",

the traditional and beloved contest featuring amazing tank acrobatics captured on video.

The contest will happen in two stages.

First, you'll need to gather a team,

and with them, you must record and edit a cool parkour video.

From all the entries, we'll pick the best 10.

These top 10 teams will then compete against each other in the live finals,

where they will have to complete challenges with a time restriction.

As always, there's an exclusive paint up for grabs… and more!

But we'll tell you more about that closer to the event.

In the last V-LOG, we gave you complete creative freedom

- you could submit a video with any theme you chose.

Let's watch the best entry!

For next time, show us your skills using Freeze, while wearing the White paint.

But save your parkour tricks for the contest.

Good luck!

That's it for this week, tankers!

Have fun in the game while you wait for the unified battle list and Masters of Parkour!

See ya!

In the last V-LOG,

we asked you to tell us how many stories the tallest building in TO has.

The building can be found on the Skyscrapers map, and it has 30 stories.

Here are our winners!

And here's the new question.

How many drop zones are there on this map? *excluding Gold box drop zones

For more infomation >> Tanki Online V-LOG: Episode 148 - Duration: 5:00.

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NPIP Principle 1 - Biosecurity Responsibility - Duration: 2:45.

Principle #1 in the NPIP biosecurity protocols is Biosecurity Responsibility.

There's two things I want to point out to you about this

principle. The first is your biosecurity plan and the second is actually

designating a biosecurity coordinator. Your biosecurity plan is going to look

very different than your neighbor's. There's no set standard or particular

format that you have to use in writing this plan. The key is to having this plan

written and out of your head and on paper, whether it's handwritten on paper

or it's written electronically. the key is to have it on paper and that people

around you, work for you, your neighbors or your family members know

where that plan is and have access to it. Your plan can be four pages because it's

brief and and you've got it all down to a little science on your farm or it

could be up to 20 pages. It's going to look very different. A good starting

point is to use the biosecurity template from U.S. Poultry (and Egg Association) and that link was

provided in the introductory week on that blog post. But it's also provided

here. So go ahead and download that, just as your starting point. The Biosecurity

Coordinator is going to be the "go-to" person for implementing your biosecurity

plan on your farm. This person will be responsible for the development, the

implementation and the maintenance of your plan. Maintenance of your plan also

includes doing an annual review and making any necessary changes at that

point in time. The Biosecurity Coordinator is also going to be

responsible for the training - for themselves and that of any employees

and we'll talk about that next week with principle #2. The Biosecurity

Coordinator doesn't need any specialized training or any specific certification,

however, they should be very familiar with

bio security principles and understand the specifics of your production system for

your birds. So Principle #1: Biosecurity Responsibility. Have a plan

written on paper and designate your Biosecurity Coordinator.

For more infomation >> NPIP Principle 1 - Biosecurity Responsibility - Duration: 2:45.

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Suzuki Splash 1.2 Exclusive - Duration: 0:57.

For more infomation >> Suzuki Splash 1.2 Exclusive - Duration: 0:57.

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Colors Video for Kids Subway Surfers Shanghai Animation Children - Duration: 12:14.

For more infomation >> Colors Video for Kids Subway Surfers Shanghai Animation Children - Duration: 12:14.

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What's the U S Military Doing in Niger - Duration: 4:51.

For more infomation >> What's the U S Military Doing in Niger - Duration: 4:51.

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Pyaz Ke Faide in Urdu Totka | kacha pyaz khane ke fayde - Duration: 4:09.

For more infomation >> Pyaz Ke Faide in Urdu Totka | kacha pyaz khane ke fayde - Duration: 4:09.

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Why Die Early || Self Composed Poetry || Priya Mishra - Duration: 3:08.

For more infomation >> Why Die Early || Self Composed Poetry || Priya Mishra - Duration: 3:08.

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Panda cute,playfully, lovely.Những chú Gấu Trúc tinh nghịch,dể thương nhất thế giới p11 - Duration: 14:05.

For more infomation >> Panda cute,playfully, lovely.Những chú Gấu Trúc tinh nghịch,dể thương nhất thế giới p11 - Duration: 14:05.

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Alicia Online - Bolt Being Bolt (Turn on CC/Subs) - Duration: 2:43.

So I'm here calling my horses and playing with them...

They follow me, good <3

Good horsies

So, I decided to lead them to a cliff

I slow down to make sure they don't stop following...

I call them again.

Me: Ok, we're here (●'u')

Me: Follow ♡

So when I got to the edge. I fell... ( ̄_ ̄;)

Me: STAY THERE HORSES! IMMA COMMIN'

So I run back to them and..

Me : ಠ_ಠ

WTH?

Me: Bolt?

ಠ_ಠ

Me: Whatcha' doin' there buddy?

We've already seen enough walls in racing...

We don't need to here...

Horses: *Looks* ಠ_ಠ

Bolt: I love dem walls ♡

...

SO, I go to training to see if they restart..

Me: Bolt?

Bolt: Hey gurl

...

I don't know why uploaded this...Thanks for watching the cringe fest..

BYE ♡

For more infomation >> Alicia Online - Bolt Being Bolt (Turn on CC/Subs) - Duration: 2:43.

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Funny Thief by Clip of Funny Videos - Duration: 0:49.

Is this possible?

For more infomation >> Funny Thief by Clip of Funny Videos - Duration: 0:49.

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Meg Smith - "Girls Like You"

For more infomation >> Meg Smith - "Girls Like You"

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Ivana Trump turned down ambassadorship offer from her-ex: "I have a perfect life" - Duration: 3:38.

For more infomation >> Ivana Trump turned down ambassadorship offer from her-ex: "I have a perfect life" - Duration: 3:38.

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Funny Moments MLG Mobile Legends Best Compilation My Story 38 - Duration: 10:17.

rezonate canvas for the intro

For more infomation >> Funny Moments MLG Mobile Legends Best Compilation My Story 38 - Duration: 10:17.

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How I record upright piano 🎹 | Vlogtober 2017 | Mari Dangerfield - Duration: 2:02.

So as some of you will know who follow me particularly on instagram, I have been recording

a lot of piano lately and I mean a lot of piano and I thought that I'd show you my piano

recording setup today.

So for these particular recordings I've taken on two specific setups: The first one, which

I'm showing you right now, is a stereo setup but on the front.

So, these are my Rode M5 stereo cardioid pair and I place them kind of either side about

halfway down the furthest hammers.

Around here.

And for this I had to take off the front panel and the lid as well.

And it just gives me that extra bit of presence and that extra bit of resonance in the recording

as opposed to the other method, which I'm gonna show you in just a moment.

It kind of sounds more like when you're listening to the song or to the piece or whatever, um,

that it's more kind of in your face.

For the second setup, which I'm going to cut away to in an earlier clip to show you guys

is recording from the soundboard behind the piano.

So I decided to record on the soundboards today at the back.

So they're about 20cm from the back panels and they're about 80cm apart.

And the feel is slightly more distant and slightly less full but it still works quite

well and it means I can use the stand as well to record with.

As always if you enjoyed this video please hit the thumbs up button and subscribe to

my channel.

You can do that by clicking here.

I'm making a video every day this month so be sure to check out tomorrow's video and

there should be a couple of videos popping in front of my face right now.

For more infomation >> How I record upright piano 🎹 | Vlogtober 2017 | Mari Dangerfield - Duration: 2:02.

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Hyundai i20 1.2i i-Motion - Duration: 0:55.

For more infomation >> Hyundai i20 1.2i i-Motion - Duration: 0:55.

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Hyundai i30 1.4i i--Drive Cool - Duration: 0:58.

For more infomation >> Hyundai i30 1.4i i--Drive Cool - Duration: 0:58.

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Hyundai i20 1.2I I-DEAL 5-deurs | Airco | USB/Aux | LM-velgen 15" - Duration: 0:52.

For more infomation >> Hyundai i20 1.2I I-DEAL 5-deurs | Airco | USB/Aux | LM-velgen 15" - Duration: 0:52.

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Eels - I Need Some Sleep - Duration: 2:28.

For more infomation >> Eels - I Need Some Sleep - Duration: 2:28.

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Toyota Yaris 1.3 16v VVT-i Aspiration A/T 3-drs + 1 JR GARANTIE - Duration: 0:54.

For more infomation >> Toyota Yaris 1.3 16v VVT-i Aspiration A/T 3-drs + 1 JR GARANTIE - Duration: 0:54.

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What Happens After I Place My Order? - Duration: 2:01.

So you've placed your order with IDProductsource!

Here's what happens next.

Once we receive your order, we'll send you a confirmation email and begin your order process.

If you've ordered a stock item, we will send it out right away!

If you've ordered a custom product, there are a few more steps we need to take.

Send us your order and make sure to attach your artwork.

If you're not sure what to send, we have a guide on artwork requirements on every product page.

If we have any questions we will contact you immediately.

Once we've received your order we'll send you an order confirmation email and begin

your order process.

Next, we'll get your proof to you in 24-48 hours after submission.

You can make as many revisions as you need to get it just right.

Once you've approved the proof, your order will be sent into production and your lead

time will begin the following business day.

Remember, lead times are variable per product and begin after proof approval and possible

payment requirements.

We'll send you a follow up email with your tracking information and estimated delivery date.

IDProductsource works hard to make every order perfect.

Thank you for choosing us!

We have a 5 star rated customer service department and look forward to working with you.

For more infomation >> What Happens After I Place My Order? - Duration: 2:01.

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Black Dragonrider motovlog 42 some how i ruined my favourite t shirt 😟 - Duration: 7:26.

For more infomation >> Black Dragonrider motovlog 42 some how i ruined my favourite t shirt 😟 - Duration: 7:26.

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Fiat 500 1.2i LOUNGE airco enz - Duration: 0:55.

For more infomation >> Fiat 500 1.2i LOUNGE airco enz - Duration: 0:55.

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Hyundai Matrix 1.6i GLS Siliver Edtion Airco Lm velgen - Duration: 1:01.

For more infomation >> Hyundai Matrix 1.6i GLS Siliver Edtion Airco Lm velgen - Duration: 1:01.

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Opel Agila 1.2i 16V ELEGANCE-AIRCO-73168 KM NAP-BJ 2009 - Duration: 0:52.

For more infomation >> Opel Agila 1.2i 16V ELEGANCE-AIRCO-73168 KM NAP-BJ 2009 - Duration: 0:52.

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Hyundai Atos Spirit 1.0i SX Nwe Apk - Duration: 0:46.

For more infomation >> Hyundai Atos Spirit 1.0i SX Nwe Apk - Duration: 0:46.

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Hyundai Atos 1.0i GL Tropic STUURBEKRACHTIGING Bj 1999 !!! - Duration: 1:00.

For more infomation >> Hyundai Atos 1.0i GL Tropic STUURBEKRACHTIGING Bj 1999 !!! - Duration: 1:00.

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Kia Picanto 1.2I 85pk 5-DRS Comfort Pack / Navi / LM - Duration: 1:01.

For more infomation >> Kia Picanto 1.2I 85pk 5-DRS Comfort Pack / Navi / LM - Duration: 1:01.

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Hyundai Getz 1.4I DYNAMIC D.RIEM VERV. 44.892 KM. DEALERONDERH. AIRCO. - Duration: 0:55.

For more infomation >> Hyundai Getz 1.4I DYNAMIC D.RIEM VERV. 44.892 KM. DEALERONDERH. AIRCO. - Duration: 0:55.

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Warnke i Stramowski: Zazdrość zabije tę miłość? - Duration: 3:53.

For more infomation >> Warnke i Stramowski: Zazdrość zabije tę miłość? - Duration: 3:53.

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Marble size sorting machine - Duration: 10:12.

Here's the basic idea:

Two lines are not quite parallel.

They're separated by two different sized circles. At one end, we have the largest possible diameter for a marble,

and at the other, the smallest.

Any marble that rolls along these rails

will naturally find its appropriate spot in-between

the two extremities, and it sorts itself out. It falls through.

So WHY would you want to sort marbles into specific sizes? I don't know;

maybe you're working on a marble machine.

Or a marble based game.

Or a puzzle.

Or a bearing, or some other mechanical apparatus that requires a tighter tolerance

for size than what you will find in a bag of marbles that come from the dollar store.

In any case, I'm not judging! This is a simple machine that can help you sort your marbles- quickly and easily.

For every set of marbles

there's going to be an average size.

That doesn't mean that one of the marbles is necessarily going to have the average size;

It just means that, well, it means a few things. One thing that it means is

that a picture will start to emerge as we put the set through this device, and

that picture will start to be a Bell curve, or a normal distribution, or a Gaussian distribution.

Think of it as like a pile of sand. The pile of sand will be centered on a particular spot.

And so there will be some outliers; as you see when I add marbles,

some out here and some out here.

And the tolerance er- the width [variance] of this Bell curve can be adjusted,

based on how close these parallel bars are to one another.

It's crude at first, but as we approach an infinite number of marbles, the picture will become clearer and clearer.

And it will establish itself, centered about the average.

Now...

This... (sigh)

average point need not be in the center of one of these cells; it could be off to the side.

So the curve isn't [always] going to be perfectly centered,

with the most of the marbles in one of these cells, and an equal number on each side.

It's just a model (a mathematical model) that is theoretically perfect,

and in practice it will approach that if we keep doing it.

If I were to make a crude approximation,

I suppose that I would place the average right about there...

But not all the data is in! The more marbles we use, the clearer picture we get.

I've only kept this group of marbles, which is closest to the average, and I've discarded all of the rest of them.

And the purpose of doing this is to further refine my set.

Okay, now using this as my new set, I'm going to turn this set into a normal distribution.

...By making the bars even closer to parallel.

I'll leave the top adjustment alone, and I'll

bring this adjustment in closer together. And that will spread the distribution out over a wider area.

And it will allow me to further refine the size and look for outliers

amongst this pile.

The adjustment is barely anything at all. I'm just moving them

tighter by the smallest amount that's even perceptible to me.

And now, we'll get a completely different curve.

Okay, okay, I don't want to bore you. After this, I'll show you a little bit about how I made this thing,

and that'll be it for the probability. But I just want to show you that using a simple instrument

you can really get some incredibly precise results.

Now in this new distribution, it looks like the average is somewhere around in here.

But we can play this game as many times as we want, and further

restrict and refine our set as many times as we want, until we get a

small subset of marbles that is

(that are) nearly all identical in size.

Something like this is very easy to construct, so I would imagine that some of you might want to build it.

So let's talk a bit about it.

First, I started with a 3/16" beam,

but I quickly found that there was too much deflection,

meaning that it bends too much. Just a little bit of weight from marbles

is enough to bend them apart, and it's barely even noticeable,

but the instrument is so precise

that the little bit of Bend actually affects the outcome.

I then upgraded to a 1/4" inch rod, but there was still a little bit of bend to it.

This final version is a 5/16"

zinc-coated rod (they're still only $3.00 I think, apiece).

For Metric people: that's something like five, six and a half, and eight millimeter.

Another thing that really affects the deflection in these beams is the span between the two clamps.

So while it might seem convenient

to put these clamps all the way (or at least the top clamp) way out of the way, up here,

It really isn't, because there's much more flexibility now.

For the sake of consistency,

your tray has to have a stop in it.

That way, when you take the tray out to empty it, you put it right back in the same

location. Because if it's off even a little bit, that totally alters the results.

It's also useful to have your catch boxes on somewhat of a slope, and that quickly gets the marbles out of the way.

That prevents marbles from jumping cells.

Similarly, the nails are in place to heighten the partitions between the cells.

That's because some of the marbles come off spinning with such a force that they'll bounce right into the neighboring cell.

This is as simple as it comes on this end.

There's just enough room for this to fit in.

And on the top end, it's not even fastened.

It just slides into place with a friction fit. That gives it the ability to adjust this way.

Because that affects the overall slope, which...

I recommend should be somewhere around 1 unit of rise per every 10 units of run, or

1 unit of rise for every 8 units of run. Somewhere between those two slopes.

And finally the clamps. I think this is the cool part. It's very simple to operate.

It's just cork.

And they're made from a hardwood: hard maple.

This nut knob I've discussed before; you just use a vise to press a smaller nut into a larger nut,

and it's a simple and very cost effective replacement for a wing nut.

Well that's it for now. I certainly hope that you found something here interesting or useful, and if you have any questions or comments,

leave them down below.

See ya! (soft outro music plays)

These captions were typed by pocket83 ;) Oct 5, 2017.

I try to type them out like I speak.

Sorry if I'm no Cicero, but let's consider my production budget here- at least before condemning me, shall we?

Hehe. Thanks.

For more infomation >> Marble size sorting machine - Duration: 10:12.

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Commodore History Part 2 - The VIC 20 - Duration: 27:49.

Welcome back to the 8-Bit Guy.

In the last episode on Commodore history, I delved all the way back to 1977 and talked

about the Kim-1 and the Commodore PET.

In this episode, I'm going to be talking about the Commodore VIC-20.

And, much like the PET, I think the VIC-20 is often overshadowed by the Commodore 64

and often completely overlooked by computer historians in general compared to Apple and

IBM.

So, let's take a look at it.

The ViC-20 was actually released in 1980 but the story of the VIC-20 goes all the way back

to 1977.

At the same time that Commodore was releasing the PET onto the market, MOS Technology had

designed a video chip known as the 6560.

It was also called Video Interface Chip, or VIC for short.

This chip was designed with the idea of selling it to companies who made anything that had

a screen and needed to display text on it.

So, anything from arcade machines to biotech monitors.

The trouble was, they could never find any customers for the chip.

By early 1980, Commodore's CEO Jack Tramiel had been looking for some kind of low-cost

color computer that could be ready by CES before the end of 1980.

Several projects were going on at Commodore at that time to do just that, including one

enthusiastic engineer who had created in his spare time something he dubbed the MicroPet.

Now, when Jack Tramiel saw the MicroPet, he decided this would be the computer they would

continue to develop and have ready by CES.

And so by using the existing VIC video chip design, the Commodore VIC-20 was born.

So, obviously it's name is derived from the VIC-chip at the heart of this machine,

but there is some debate as to where the number 20 came from.

So let's take a look inside the box.

Welcome to the world of friendly computing!

One of the first things you'll see is this very nice user's manual.

I'll come back to this later in more detail.

Let's pull the VIC-20 out.

Well, there it is!

And inside this little cubby you'll find the power brick.

Of course mine is the USA version.

And mine also uses the DIN connector, which I'll talk more about later.

So, while the VIC-20 doesn't look much anything like the Commodore PET, it actually shares

a lot of really similar architecture.

It uses the same 6502 processor.

In fact, it runs the same BASIC, has most of the same KERNEL, shares the same character

set, including the little graphics symbols that can be typed by holding down shift.

It even has the same cassette port, and is compatible with cassette drives from the PET.

The user port is also compatible with the one from the PET, although at the time there

were very few accessories that used it.

They kept the same weird cursor key setup, but at least the cursor keys are at the bottom

of the keyboard now right next to the shift, so that you can use the 3 keys together to

move in all 4 directions.

So, what's different from the PET.

Well, they changed the IEEE-488 port for the disk drive to a small DIN connector and instead

of being parallel they changed it to serial to save pins and further reduce cost.

They added a single joystick port which is compatible with the popular Atari 2600 joysticks.

And while you can only use a single joystick, the port also supports paddles, and so it

was possible to have two player games that used paddles.

They also added function keys, which don't really do anything except whatever a programmer

wanted them to do.

And they added a Commodore Key.

Which makes sense, I guess, because Apple had special Apple logo keys on their computer,

so why not?

The commodore key was primarily used for accessing additional graphics characters on the keyboard.

So if you look at any key you'll see two characters shown.

The Shift key will access the one on the right, and the Commodore key will access the one

on the left.

Also by pressing the Shift and Commodore keys together at the same time, it will alternate

between upper and lowercase character sets, which was much easier than how it was done

on the PET.

Also new is a Restore key.

When used in combination with the Run/Stop key, it is a sort of software reset, which

will save you from having to power the computer off and on every time you need to reset.

Since there's no longer an internal monitor, most people would be connecting it to their

television.

However, the back of the VIC-20 only has this DIN socket which outputs a composite video

signal and audio on this single port.

It was actually compatible with the video port being used by Atari by this point on

their 800 computer.

However, most televisions of the era didn't have composite video ports on them.

So, also included in the box was an external RF modulator.

By connecting this to the back of your VIC-20, you could tune your television to channel

3 or 4 and you'd have a working monitor!

The first thing you see when you power it on is this friendly screen telling you it

has basic version 2 and essentially 3.5K free.

You read that right, 3 and a half kilobytes.

The machine actually has 5K, but some of that is used by the system.

So 3 and half is left over for the user.

And while it is true that the big-3 computers that came out 3 years earlier all had 4K at

their introduction, the truth is by 1980, 8K or even 16K was more common for entry-level

computers while more high end machines would typically have 32K or more.

So let's talk about the VIC chip for a moment.

It has a text resolution of 22 columns by 23 rows.

This was actually a pretty small number compared to other computers and the text characters

were quite large as a result.

However, unlike the PET, the TRS-80, or even the Apple II, the VIC-20 could display 8 different

colors of text.

Now, while the Apple II could technically do color, you'll find it couldn't really

do color text.

I did a whole video explaining the weird way in which Apple II graphics worked.

So really the VIC-20 had an edge there.

In fact, they made it very easy for the user to experiment with.

They added the colors to the bottom of the number keys.

So by holding down the control key, you could change colors on the fly as you type in BASIC.

You can also use this in combination with the Reverse mode.

Interestingly enough, the video chip is capable of displaying 16 colors, but not for the foreground.

The other 8 colors are reserved for the background and auxiliary colors only.

So is the VIC-20 a 16 color machine or an 8 color machine?

I don't know, it's hard to say.

I guess technically 16 colors, but for most practical purposes it was 8 colors.

So what about graphics modes?

Well, technically it doesn't have any, like none.

However, you can redefine the character set, which is something the PET could not do.

So if you were writing a game back in the day, you could take a piece of graph paper

and design out different shapes.

The characters are 8-pixels wide, so each row works out to 1 byte of data, so if I wanted

to replace the character O with a smiley face, I could do that and now when I type an O,

I'll have a smiley face.

This was very handy for creating simple games.

For example, if you take a look at frogger, if you stop and think about this, you aren't

looking at a graphics screen at all.

This is just a bunch of text characters moving around on the screen, it's just that they've

redefined what the characters look like.

This is especially obvious when you look at the turtles, for example, since they have

black squares around them.

After all, each character can only have 1 color for the character, and then whatever

the background color is.

This is also painfully obvious in Q*Bert, making for one of the worst ports of Q*Bert

on any platform.

So, at first glance it would appear that the VIC-20's graphics capabilities are pretty

limited and that all of the games would stink on the machine.

There are some ways to get around some of the limitations, for example, even though

the computer doesn't have a true bit-mapped graphics mode, you can just fill the entire

screen with characters.

Now at first glance, if you used all 256 characters and put them on the screen at once, it only

fills about half of the screen.

But the VIC-chip also supports a double-height character mode, where each character is 16

pixels tall.

So using that mode, it is certainly possible to fill the entire screen with characters.

At this point, by simply modifying the characters you can control every pixel on the screen,

giving you a full bit-mapped graphics mode.

There's only one catch.

The VIC-20 doesn't have enough RAM for this.

However, with the addition of a RAM expander cartridge, especially one like the VIC-20

super expander, you'd be able to take full advantage of this mode.

So in the standard character you get 8x8 pixels with a foreground and a background color.

The background color is universal across the entire screen.

The foreground color can be defined as any of the 8 primary colors.

There's also a multi-color character mode.

In this mode, your typical 8x8 pixel character gets it's resolution halved.

So now it's 4x8 pixels.

However, the trade-off is that you can have up to 4 colors in each character.

You get the foreground color, background color, and then two auxiliary colors, which can be

any of those 16 colors we talked about earlier.

And so that means your graphics can be a bit more colorful.

Of course, what if you wanted to move a graphical character around on the screen smoothly without

jumping from one character space to another?

Well, this is where some advanced programming techniques come into play.

Let's imagine you wanted to draw this ball.

Due to its size you'd need to reprogram 4 characters.

However, if you wanted to smoothly move this around the screen, you would need more than

4 characters and you would need to be in a state of constantly redefining what those

characters are.

Now, the end user would not be seeing these square boxes, they would just be seeing the

moving ball.

These square boxes are meant to show you the juggling routine that is going on in the background

by the software.

So, while this seems like a real pain for the programmer, to be honest, in 1980 there

weren't really a lot of computers on the market that could really do better.

And while games like Q*Bert here appear to be terrible due to this design, the truth

is you can blame the programmers behind this game more than anything else.

Here's a remake of Q-Bert from recent years that is quite a bit more visually pleasing.

This is still a work in progress, but I thought it important to show that with a little more

effort, the VIC-20 can do much better graphics than it's often credited for.

In fact, looking at some modern demos you can see what the VIC-20 graphics chip is really

capable of.

This is running on stock VIC-20 hardware, except it does require a RAM expander cartridge,

as you might expect.

Admittedly, the pixels are large and blocky, but I'd say this was better than almost

every computer on the market in 1980.

Next, let's talk about the sound generator.

Now, believe it or not, the VIC chip doesn't just produce video, it also produces the audio.

The VIC-20 has 4 voices.

3 of these voices produce square wave tones, and the 4th voice just produces white noise.

However, there are some interesting limitations to the square wave voices.

If you look at the range of frequencies they cover, it is 5 octaves, which is not bad.

However, each voice can only really cover 3 octaves, but they have staggered them so

that you have a low, medium, and high pitched voice.

They do overlap some in the mid ranges.

If you look in the VIC-20 owners manual, Commodore describes this arrangement as having an alto,

tenor, soprano, and a lion for the noise channel.

Now, most synthesizers use an ADSR envelope so that the sound can have a more natural,

attack and decay.

However, the VIC-20 has no ADSR at all.

The voices are either on or off.

There is no way to fade a sound out slowly, other than to use the master volume control,

but that affects all 4 voices.

This is another one of those things where, it might seem at first glance, like this would

be a terrible audio synthesizer, but to be honest, in 1980 again there wasn't a lot

of competition.

Most all other computers at the time simply had a one-voice beeper speaker, with the exception

of the Atari computer line, which also had a 4 voice synthesizer chip, although it was

quite a bit more advanced.

Another consideration is that the main purpose of the sound chip was for games, and in 1980

most games did not even include musical scores, other than short intro tunes like Pac-Man

or Frogger.

So there wasn't a huge need for an advanced synthesizer.

Commodore had a brilliant marketing strategy for the VIC-20.

They hired William Shatner as their spokesperson to advertise the computer.

Gentlemen, move over for my friend VIC.

The Commodore VIC-20!

Move over?

The Commodore VIC-20 does more than your machines.

It's a great computer that also plays great games.

The showed the world that the VIC-20 was a capable gaming machine, but it was also so

much more.

The Commodore VIC-20, unlike games, it has a real computer keyboard.

With the Commodore VIC-20 the whole family can learn computing at home.

It was something that your kids could learn about computers with.

And it was a very reasonable price at just $299.

Also, unlike the Commodore PET, TRS-80, or Apple machines, Commodore sold the VIC-20

through regular department stores right along side Atari and Intellivision consoles.

And it worked, the VIC-20 was a smash hit with consumers.

In fact, it was the first personal computer to sell over a million copies, beating out

the Apple II, even though the Apple had a 3 year head start on it.

By the time it was discontinued in 1985, it had sold over 2 and a half million units.

The VIC-20 was my first ever computer.

I got it when I was 6 years old in 1981.

There isn't much I can remember from being 6 years old, but I still remember the day

we brought this computer home.

And for many months we didn't have any sort of storage device, and we didn't have any

cartridge games.

So the only thing I could really do was try typing in some of the example programs in

the owners manual, like this one which made a flying bird on the screen.

Or this one that turned the keyboard into a piano.

I have to say that the VIC-20 users manual is literally the best manual I've ever seen

for any computer from the era or ever since.

It had lots of example code with little bubbles telling you exactly what everything did in

a really friendly way that was easy to understand, even for a 6 year old boy.

And this users manual is what taught me to program at a very early age.

And let's face it, without this manual I would have never figured out how to do much

of anything on this computer, so in many ways I can thank this manual for my entire career

as an adult, because this is where it all started.

Now, for most users, the VIC-20 was primarily a games machine, and games were generally

sold on either cassette tape, or on cartridge.

Commodore provided a custom built cassette drive, which they called the datasette.

Unlike other computers of the time, which used standard cassette players and often required

fiddling with the recording volumes and tone controls to get a reliable recording, Commodore's

datasette was all digital and tended to be very reliable, however it was as slow as molasses.

But due to the VIC-20's Incredible small amount of memory, only having

three and a half K available to the end user, programs were so small, the load times were

still very short.

So it really wasn't much of a problem.

However, most games were in fact sold on cartridge.

This made sense for a number of reasons.

First of all, people were already accustomed to cartridges games from their exposure to

the Atari 2600 and Intellivision consoles.

This meant that you could plug in a game, power on the computer, and just like a game

console, your game was ready to go.

There were no commands to type or anything to learn in order to use it.

However, one often overlooked benefit to cartridges was memory limitations.

You see, the 6502 processor can access up to 64K of memory, but that includes both RAM

and ROM.

The VIC-20 already had 5K of RAM, 8K for the Kernel, and another 8K for built in BASIC.

So the CPU was already accessing around 21K of memory.

But there was a big hole in the middle of the memory map.

By inserting a cartridge ROM you could fill another 16K worth of game code.

If you were to load a program from tape or disk then you would have to fit that game

into 3 and a half kilobytes of RAM.

While RAM expanders were available for the VIC-20, any game developer would want to target

a stock system because that's where most of the customers base was going to be.

So games on cartridges tended to be much more advanced than games on tape.

In fact, let's look at some of the popular games on the platform.

Keep in mind that many of these games are not only a reflection of the VIC-20's hardware,

but also a reflection of the type of games that were common between 1980 and 84.

The Tower of Evil…

So, this is pretty similar to several other games such as Haunted House on the Atari 2600.

This is is Skyhawk, although on the Commodore 64 and most other systems it was called Falcon

Patrol.

Here's River Rescue, which reminds me a bit of river raid on the Atari.

This is called Pipes.

And no surprise, you are supposed to assemble pipes from the water supply to a nearby house.

Mower mania.

So for those who don't get enough fun mowing their own lawn, you can also mow in this game.

This is Miner 2049er.

Graphics are chunky, but it is a very playable version of this popular game.

This is called Matrix and it's one of Jeff Minter's many games for the VIC.

His games always seem to have that extra level of polish on them!

Here's Congo Bongo, probably not the best port you'll find of this game, though.

And Choplifter.

This game was particularly popular in the early days of the C64 and the VIC-20 version

is almost as good.

Ahh..

Omega Race.

This was actually the first game I ever owned for the VIC-20 and apparently it is still

considered one of the top 10 even today.

While it is totally monochrome, the animation is really good.

Buck Rogers offered a very visually stimulating experience, with fast moving animation.

Here's another Jeff Minter game, called Lazerzone.

This is the official Donkey Kong port by Nintendo.

It's also one of the best games on the system.

I would also put Ms.PacMan in the top 10 games for the VIC.

The VIC also received many clones of popular games, such as Cosmic Cruncher, which is obviously

a rip off of Pac-man.

Jelly Monsters is another similar rip off, however it is really well done!

And while there is no official Space Invaders for the VIC-20, this clone called Avenger

is as good as any official version on any other 8-bit platform.

And Moons of Jupiter is a nice asteroids clone.

Now, let's take a look at some modern games made in recent years for the VIC 20, such

as this one, called Astronell.

And while you can't play Crysis on this computer, you CAN play Doom!

As you might guess, it does require the full 32K RAM expander.

Even the menu is impressive for this platform.

Let's turn the music volume up.

Now you can hear all of those square wave voices going at once!

Let's play!

Hahaha..

So you probably weren't expecting the screen to be so small.

But with an 6502 processor running at 1 Mhz, you can't expect too much.

I suspect that was the only way to get the speed fast enough to even play.

Surprisingly, you can actually see where you are going, albeit not very well.

This really reminds me more of Wolfenstein 3D than it does Doom, because the floor and

ceiling are completely flat.

Still, pretty neat for a VIC-20.

And the last game I'll show you is Pentagorat, which is a really recent game for the VIC-20.

It's really well polished.

It does operate essentially as a monochrome game, but they use colors in clever ways to

make it colorful.

Knowing what I've shown you about how the VIC-20 graphics work, this shouldn't be

a surprise why the game is made this way in order to have smooth animation of characters.

So, while the tape drive was adequate for most users to store their own programs, Commodore

eventually did offer a matching disk drive, called the VIC-1541.

The disk drive was based on the same design concepts as used in the old PET disk drive,

in that the disk drive contains its own 6502 processor, RAM, ROM, and is essentially another

computer almost as powerful as the VIC-20 itself, just that it has no screen.

So, the disk drive talks back and forth with the VIC-20, using almost the exact same protocol

as the one that was used on the PET.

The only real difference being this is serial and the PET used a parallel connector.

In fact, it is actually possible to use the old PET drives on the VIC-20 using a special

converter box.

Now, they were going to be using a hardware shift register to handle the serial communication

between the drive and computer.

But, they found a hardware bug in the shift register that kept it from working correctly,

and since it was so close to the time of releasing the computer, they just decided to get rid

of the shift register and just use the CPU to bang out all of the bits manually to the

disk drive, so that really slowed down the performance.

However, again, with the size of the VIC-20s memory, I mean, even if you had a RAM expander.

The load times were still not that bad.

However, this decision would go on to haunt Commodore for years, and you'll find out

more about that when we get to the episode on the Commodore 64.

So, just to talk a little bit about how these serial devices worked, so you'll notice

on the back of the VIC-1541, there are two serial ports.

They aren't even labelled.

You can actually use either one.

The remaining port can be used to attach another disk drive.

In fact, you could attach up to 4 disk drives, and then at the end of that chain, you could

attach a printer.

This VIC-1525 dot matrix printer was probably the most common model to be used on the VIC-20.

Every device on the serial chain has to have it's own device number.

Now, every disk drive that was shipped from the factory was configured with a default

device number of 8.

If you tell the VIC-20 to load a program, let's just say it's called "hello"

then it will automatically assume you want to load from tape.

If you want to load from disk, you would need to type the command with a comma 8 at the

end of the command to tell it to load from disk.

So, if you bought two disk drives and plugged them in, they would actually not work because

they would both be set to device #8.

There were essentially two ways to deal with this.

One way would be with software.

The way you do this is you power on the first disk drive, then you send an irritatingly

long command to the disk drive telling it to change it's device number to device 9.

Then you can power on the second drive, which will be device number 8.

So at this point you could load from device 8 or 9 by signifying which device you want

to use.

However, if you found this irritating, then the more permanent fix would involve disassembling

the disk drive.

On the logic board there are these two little round traces on the board.

By cutting one or both of them with a knife, you can change the default device number to

9, 10, or 11.

This was really annoying, but very few VIC-20 users had a disk drive at all, much less 2

or 3 of them.

However, years later, Commodore disk drives did finally put little DIP switches on the

back to set the default device.

Of course, by that point having multiple disk drives was quite common.

I should also point out, that since the disk drive format and disk operating system was

essentially copied form the PET, the way that you list a directly is exactly the same.

The VIC-20 doesn't have any built in commands for the disk drive other than load, save,

and verify.

So if you wanted to see what was on a disk, you would type in load dollar sign, and the

disk drive would actually construct a small BASIC program and return it to the computer,

so that you could list the BASIC program and thus see the directory on the disk.

The trouble is, the directory was designed for the PET which had 40 or 80 columns.

But you'll notice it doesn't fit correctly on the VIC-20's screen, with each line overlapping.

Oddly enough, as a kid I never really noticed this because I'd never really seen it done

any other way.

With the addition of the VIC-modem, this would have been the ultimate VIC-20 setup back during

the day.

As for collectors of the VIC-20 today, there are some minor differences I should point

out.

The early model VIC-20s had a keyboard where the font on the keys looked very similar to

the Commodore PET.

We generally refer to this as the PET-style keyboard.

There were also several different variations on the name plate logo on top of the VIC-20.

Notice this one says VC-20?

That one was for Germany because the VIC, when pronounced out loud, sounded very much

like a curse word in the German language, so they changed the name.

Early models also used a 2-prong power port on the side of the computer, where later VIC-20

models used a round DIN connector.

That's what my VIC-20 has, and one of the nice things about this style is that it shares

the same power adapter with the Commodore 64, making them easy to find, as well as being

able to use devices like this, which will protect your computer from over voltages that

these old power bricks were notorious for.

The VIC-20 can be seen in many old movies and TV shows, but more recently it was featured

in the movie John Wick 2.

Also, it's well known that many technology celebrities have cut their teeth using the

VIC-20 as their first computer.

For example, Elon Musk, the CEO of Space-X and Tesla Motors.

Also, Linus Torvalds, the creator of Linux.

So, this computer has certainly helped shaped the future for a lot of people.

The VIC-20 was really a great machine at the time it was released and it was sold at a

great price.

So It's really no wonder that it was such a spectacular success.

It was on the market for 5 years and during the last few years it was actually available

for as low as $99.

In the year of 1982 it was actually the best selling computer on the market compared to

any other home computer available.

In fact, it sold nearly a million computers in just that one year.

Now, granted, this machine could have definitely used a little bit more memory straight from

the factory, maybe like 8K or something like that.

And that would have definitely raised the bar on all software that would have been designed

for this computer rather than expecting the user to have a memory expansion cartridge.

However, of course, that would have increased the base price, so that might have affected

sales adversely.

And, of course, let's not forget, the VIC-20 helped set the stage for the Commodore 64,

one of if not the best selling computer of all time.

And in the next episode in Commodore history, that's exactly the machine we're going

to be talking about.

And you're going to see how very similar, yet different those two machines are.

So, stick around for that and thanks for watching!

For more infomation >> Commodore History Part 2 - The VIC 20 - Duration: 27:49.

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How I Make Money Online

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El autor del mayor bulo del referéndum del 1-O es un humorista a sueldo de TV3 - Duration: 2:17.

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Bem-Vindo Romeiro | Acompanhe como foi o 5º Dia da Novena da Padroeira - 06 de Outubro de 2017 - Duration: 3:10.

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Joanna Przetakiewicz: Marzę o wnukach - Duration: 2:34.

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La misteriosa muerte de Marilyn Monroe: ¿Suicidio o asesinato? - Duration: 10:34.

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10 Alimentos que Vão Te Fazer Lembrar de TUDO QUE VOCÊ ESTUDA ➜ TURBINE SUA MEMÓRIA - Duration: 3:44.

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10 EXPRESSÕES COM COMIDA EM INGLÊS - Duration: 6:31.

For you Brazilians, a "pineapple" is a problem.

A "cucumber" too. A papaya is a papaya,

but "with sugar," it becomes something easy.

Stepping on a tomato is one thing, sticking your foot in a jackfruit is another.

But none of those expressions works in English.

But here in the United States we also have food expressions, and they're very common.

Today I'll show you some of the expressions you can use in everyday life here and everyone will understand.

"Out to lunch" - what does it mean?

That the person is crazy, or is not paying attention.

But in any case, that person is not present mentally. Why? Because he's out to lunch.

The expression "That's not my cup of tea"

It means something I don't like, or that's not my thing.

It's similar to your expression "That's not my beach."

For example, having tea is not my beach.

Ou seja, "Going to the beach is not my cup of tea." Hmm, I need to use less confusing examples, right?

You can't get annoyed at cars coming by, but I am getting annoyed, "Why are you...\

...on my street!

"Bread and butter" is the opposite of "not my cup of tea."

Your bread and butter is your thing, the way you make money, you could say.

It's common to use it with businesses as well. We can say that Starbucks sells breads and salads,

but their main product is coffee - their bread and butter is coffee.

In other words, coffee is their cup of tea.

OK, "big cheese" or "queijão". That's someone really important, your boss or your boss's boss maybe.

Or anyone with a lot of power or influence.

That guy's a big cheese around here.

Ah, and if someone was a big cheese, lost their influence, and got it back, they are a "re-big-cheese"

In other words, re-queijão. [A Brazilian processed cheese.]

Just kidding. OK, "in a nutshell" - that means in a few words.

Because not many words fit in a nutshell. Of course, these days you can reduce the fontsize,

and more fit, but that expression comes from before computers.

For example, here's Bible. Let me summarize:

God created the Earth and human beings made a huge mess of it.

In other words, that's the Bible, in a nutshell.

"Go bananas," that means become temporarily crazy.

Bananas is the equivalent of "crazy", he is bananas for thinking that!

But it can also mean, doing something in an exaggerated way.

Speaking of cookies, "That's the way the cookie crumbles."

Now, translating cookies always causes problems with Brazilians.

But I think I figured out a way to do it.

[Translation of expression with two rival terms for cookie.]

OK, you can't control how a cookie crumbles, so, in other words, things happen, there's nothing you can do about it. Bad luck. Not your fault, etc.

OK, "apple of your eye," that's a person you adore, it's your favorite.

A father might say that about a daughter, for example.

"You're the apple of my eye."

"Meat of the matter." That's the main thing, the most important aspect of a matter.

You can also say "the heart of the matter."

Huh, if it were a chicken heart of the matter, it would be the meat of the matter and the heart of the matter.

I'm using terrible examples.

OK, a "lemon". That's not a lime. It's that yellow fruit that we have here, that's very sour.

And that means a brand new car that already has problems.

For example, I might say "Don't buy that Chevrolet, I heard it's a lemon."

OK, that's it for today. What, you want more?

I think your eyes are bigger than your belly.

Finally, a food expression that works in both languages.

It ended in pizza. [Another Brazilian food expression.] Do I need to explain everything to you?

For more infomation >> 10 EXPRESSÕES COM COMIDA EM INGLÊS - Duration: 6:31.

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DROPE - Quase um artista ft. Delatorvi - Duration: 3:35.

For more infomation >> DROPE - Quase um artista ft. Delatorvi - Duration: 3:35.

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Marble size sorting machine - Duration: 10:12.

Here's the basic idea:

Two lines are not quite parallel.

They're separated by two different sized circles. At one end, we have the largest possible diameter for a marble,

and at the other, the smallest.

Any marble that rolls along these rails

will naturally find its appropriate spot in-between

the two extremities, and it sorts itself out. It falls through.

So WHY would you want to sort marbles into specific sizes? I don't know;

maybe you're working on a marble machine.

Or a marble based game.

Or a puzzle.

Or a bearing, or some other mechanical apparatus that requires a tighter tolerance

for size than what you will find in a bag of marbles that come from the dollar store.

In any case, I'm not judging! This is a simple machine that can help you sort your marbles- quickly and easily.

For every set of marbles

there's going to be an average size.

That doesn't mean that one of the marbles is necessarily going to have the average size;

It just means that, well, it means a few things. One thing that it means is

that a picture will start to emerge as we put the set through this device, and

that picture will start to be a Bell curve, or a normal distribution, or a Gaussian distribution.

Think of it as like a pile of sand. The pile of sand will be centered on a particular spot.

And so there will be some outliers; as you see when I add marbles,

some out here and some out here.

And the tolerance er- the width [variance] of this Bell curve can be adjusted,

based on how close these parallel bars are to one another.

It's crude at first, but as we approach an infinite number of marbles, the picture will become clearer and clearer.

And it will establish itself, centered about the average.

Now...

This... (sigh)

average point need not be in the center of one of these cells; it could be off to the side.

So the curve isn't [always] going to be perfectly centered,

with the most of the marbles in one of these cells, and an equal number on each side.

It's just a model (a mathematical model) that is theoretically perfect,

and in practice it will approach that if we keep doing it.

If I were to make a crude approximation,

I suppose that I would place the average right about there...

But not all the data is in! The more marbles we use, the clearer picture we get.

I've only kept this group of marbles, which is closest to the average, and I've discarded all of the rest of them.

And the purpose of doing this is to further refine my set.

Okay, now using this as my new set, I'm going to turn this set into a normal distribution.

...By making the bars even closer to parallel.

I'll leave the top adjustment alone, and I'll

bring this adjustment in closer together. And that will spread the distribution out over a wider area.

And it will allow me to further refine the size and look for outliers

amongst this pile.

The adjustment is barely anything at all. I'm just moving them

tighter by the smallest amount that's even perceptible to me.

And now, we'll get a completely different curve.

Okay, okay, I don't want to bore you. After this, I'll show you a little bit about how I made this thing,

and that'll be it for the probability. But I just want to show you that using a simple instrument

you can really get some incredibly precise results.

Now in this new distribution, it looks like the average is somewhere around in here.

But we can play this game as many times as we want, and further

restrict and refine our set as many times as we want, until we get a

small subset of marbles that is

(that are) nearly all identical in size.

Something like this is very easy to construct, so I would imagine that some of you might want to build it.

So let's talk a bit about it.

First, I started with a 3/16" beam,

but I quickly found that there was too much deflection,

meaning that it bends too much. Just a little bit of weight from marbles

is enough to bend them apart, and it's barely even noticeable,

but the instrument is so precise

that the little bit of Bend actually affects the outcome.

I then upgraded to a 1/4" inch rod, but there was still a little bit of bend to it.

This final version is a 5/16"

zinc-coated rod (they're still only $3.00 I think, apiece).

For Metric people: that's something like five, six and a half, and eight millimeter.

Another thing that really affects the deflection in these beams is the span between the two clamps.

So while it might seem convenient

to put these clamps all the way (or at least the top clamp) way out of the way, up here,

It really isn't, because there's much more flexibility now.

For the sake of consistency,

your tray has to have a stop in it.

That way, when you take the tray out to empty it, you put it right back in the same

location. Because if it's off even a little bit, that totally alters the results.

It's also useful to have your catch boxes on somewhat of a slope, and that quickly gets the marbles out of the way.

That prevents marbles from jumping cells.

Similarly, the nails are in place to heighten the partitions between the cells.

That's because some of the marbles come off spinning with such a force that they'll bounce right into the neighboring cell.

This is as simple as it comes on this end.

There's just enough room for this to fit in.

And on the top end, it's not even fastened.

It just slides into place with a friction fit. That gives it the ability to adjust this way.

Because that affects the overall slope, which...

I recommend should be somewhere around 1 unit of rise per every 10 units of run, or

1 unit of rise for every 8 units of run. Somewhere between those two slopes.

And finally the clamps. I think this is the cool part. It's very simple to operate.

It's just cork.

And they're made from a hardwood: hard maple.

This nut knob I've discussed before; you just use a vise to press a smaller nut into a larger nut,

and it's a simple and very cost effective replacement for a wing nut.

Well that's it for now. I certainly hope that you found something here interesting or useful, and if you have any questions or comments,

leave them down below.

See ya! (soft outro music plays)

These captions were typed by pocket83 ;) Oct 5, 2017.

I try to type them out like I speak.

Sorry if I'm no Cicero, but let's consider my production budget here- at least before condemning me, shall we?

Hehe. Thanks.

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Rejeição Amorosa: Como Lidar (Motivacional) - Duration: 5:55.

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Jessie J "Price Tag ft. B.o.B" + Projota "Ela Só Quer Paz" Mashup Cover Acústico - Duration: 2:47.

Seems like everybody's got a price I wonder how they sleep at night

When the sale comes first And the truth comes second

Just stop for a minute and smile

Why is everybody so serious

Acting so damn mysterious Got shades on your eyes

And your heels so high that you can't even have a good time

Everybody look to their left Everybody look to their right

Can you feel that, yeah We're paying with love tonight

It's not about the money money money We don't need your money money money

We just wanna make the world dance Forget about the price tag

Ain't about the uh cha-ching cha-ching

Ain't about the yeah b-bling b-bling

Wanna make the world dance

Forget about the price tag

It's an action movie with multiple endings She talks about political, She talks about issues

She's in love with you, be quick But it will not be easy, stay tuned to the signs

She is a paradise, Your body is a postcard She has no judgment, or if she has had it, today there is no more

She has no judgment, or if she has had it, today there is no more She is the most different boat that boarded on her dock.

Women talk, she comes and she does

She does not tire, she never tires She just dance, dance, dance sensually

She already believed in love, but today no longer She's a Ramones album from 20 years ago.

Do not want five minutes in your backseat. He just wants a ripped jeans and forty dollars

She is a lyrics of Caetano Veloso with sound of Racionais Today may rain

Because she just wants peace... Today she just wants peace

Today she just wants peace... Today she just wants peace

It's not about the money money money

We don't need your money money money We just wanna make the world dance

Forget about the price tag

Ain't about the uh cha-ching cha-ching

Ain't about the yeah b-bling b-bling

Wanna make the world dance

Forget about the price tag

[É preciso amor pra poder pulsar É preciso paz pa poder sorrir ]

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La Calavera Catrina - Sugar Skull Girl || Coloring with Highlighters and Markers - Duration: 3:03.

Hi everyone!

Today I'm coloring this sugar skull girl calendar page for November.

I'm using the same tools as in the clown girl coloring page: highlighter markers, and Stabilo

and United Office markers and fineliners and the coloring page is printed on normal copy

paper.

I drew this coloring page last year for Inktober and I also made an acrylic painting of it

then.

She's a sugar skull girl or La Calavera Catrina, which is an icon for the Mexican Día de Muertos.

My sketch was inspired the Catrina figurines made by Helena Nares, which I absolutely love.

I recommend checking out her Instagram or the hashtag #catrinero to see the figurines.

The original La Catrina was a satire of upper class Mexican people who dressed in a European

style, made their skin look white with makeup and denied their own heritage.

So, she's a skeleton, who's dressed nicely.

I tried to make the piece more cohesive by adding shading in the flowers and the leaves,

but I think it went overboard and as I'm watching back the footage, the flowers actually looked

nicer with the flat pink color.

I left the face white, because she's a skeleton or maybe rather a girl dressed as a skeleton.

But I shaded the face with blue under the cheeks and in the jawline and in the neck

to give it a bit of dimension.

This coloring page is available in my Etsy shop along with other coloring pages of my

art.

It's an instant download so you'll get the link to the PDF file, when your payment goes

through, which is usually right away.

And then you can print it out and color it.

I recommend coloring it with colored pencils, pastels or water based markers, if you're

printing it on normal printer paper.

Thanks for watching!

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