Friday, January 20, 2017

Youtube daily report Jan 20 2017

I will make a delicious and healthy green juice.

To detox.

Cleanse the colon.

To fortify the immune system.

And to prevent lots of diseases.

Like cancerous diseases.

It is a good juice.

Which you should make it a home.

So you can share it with your family.

There you can see the juice.

The ingredients are:

Parsley.

Cilantro.

Spinach leaves.

These leaves are called "Kale"

And one Fuji apple.

So it will give it a nice flavor to the juice.

Here I have a bundle of parsley which I have already rinsed.

All these herbs or leaves have lots of fibers.

We will also add some cilantro.

It gives a nice taste to the juice.

Cilantro leaves have lots of fibers too.

Vitamin B, K

Just cut half of the cilantro.

Kale has Iron too.

And lots of antioxidants.

It contains calcium too.

Women should drink this juice.

This is a juice for people who suffer from diabete or anemia.

Spinach leaves have vitamin C

It is a fabulous juice.

It is not sweet.

We will give it a rinse one more time

We will put them in a colander and rinse it.

We have to take advantage of the fibers that are in these green leaves.

That way, you can cleanse your colon.

And to finish, half of an apple.

Or a whole apple.

Whatever you want.

The apple is good too because.

It contains fibers and vitamin C

It helps to prevent cancerous diseases.

All the fruits and vegetables are good for you.

And if we do not consume them, we can juice them.

That half, you can keep it in the fridge.

Just scrub some lime juice on top.

Those are left over, we will save them for another juice the next day.

I will keep it in the fridge.

We will put everything in a blender.

Because we will blend everything.

If you have a strong blender.

And fast.

That will be better.

Because all the leaves that are inside of the blender.

or the fibers. Will disintegrate.

You will need to add two cups of water.

Do not sugar or honey.

Do not add milk.

We are making something very healthy.

It is a juice low in calories.

But very high in vitamins.

And antioxidants.

You begin to blend everything very well.

You will noticice how this blender.

when you drink the juice.

You will not taste the fibers in the juice at all.

Yes, theare fibers in there.

But they are so tiny

Then pour it in a pitchel.

This juice helps to lower the cholesterol.

the big glass of juice is for me.

I will drink it.

Drink it slowly.

One glass of this juice.

Each day.

For seven days.

with a diet very low in animal fats.

It is very imperative to drink four or six glasses of water a day.

Do some exercises.

This juice will give you energy.

It will help you to lose weight.

It will help to prevent diseases.

It will make you feel well.

It is something of natural medicine.

Which we can take advantage.

And prevent diseases in the future.

God bless all of you.

I hope you subscribe to my youtube channel.

And I have more videos of juices.

Which you can watch.

Good Bye.

For more infomation >> Jugo para desintoxicar, limpiar el colon, bajar de peso y la anemia - Duration: 4:44.

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Qué es un error de pantalla azul (BSoD) y cómo encontrar la solución - Duration: 2:49.

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Colaboracion con @jadenailartsalazar 🍩🍩 - Duration: 5:00.

Welcome back to my channel

I'm Mariana aka Necko

Today I'm doing a Collab with Montse from the channel @jadenailartsalazar

today we have a beautiful mani, as you can see

and in the description box I will leave her link to the collab

The theme for today is Donuts

Also wanted to tell that somewhere up here, right corner (i) I will leave the link to Montse's channel

so you can go visit her straight from here

Lets Begin!

I have already put on my base color and some lines

also have the cuticule protector, today im using Bundle Monster, since I can't find the homemade one

as you saw I have some lines done, and I will show you how i do it on my thumb

then the donuts on the middle fingers

I have here a stamping plate VAGA 10

that is from vagashop.com, and I will use this lines from here

and my Gosh polish, as usual

to make the lines

with my clear stamper

im gonna put them half way, I dont want all the lines on my nails

just like that

As you can tell the nail got dirty with extra polish

So I take a cotton ball or pad with non acetone stamping polis to clean it.

Since I put a top coat before I stamp

so when I clean it the base wont get messy or dicolored

Now I'm gonna use the stamping plate from bundle Monster 614

and the Black polish from Gosh

that i will be using for the donuts

once we get it on the stamp, we are gonna clear around the design

And I will start coloring them

Now we let it dry to the touch

but as you can see it wasn't all dried out, so it came off

to fix it, with my dotting tool, I will carefully take it out,

so I won't mess the design besite it

the rest is all dried out, so I can stamp it on my nail

Carefully placing the donuts,

In case I'm missing one,

I check my stamper to see if there any left to add onto my nail

the rest I'm gonna do it away from the cam so the video is not too long

To clean I'm gonna use the brush from whatsUp Nails

That I reviewed on the video before

So I clean the sides of the nails with a non-acetone remover

Because for me this is better when you have stamping designs

with lots of colors

since it wont stain my cuticules when I clean them

so thats how I do it!

So, my nails are matte

but before I do that I apply a top coat (seche vitte) then the matte

that way It wont drag the designs

I wanted to thank Montse so much for this collab

I love our nails!

Up here is her link click on the (i), that's the direct link to her channel

and down here is the link for the collab

I am in love with my nails as you can see

I wanted to thank you all for watching the video

don't forget to give us thumbs up

Subscribe!

And I will see you next time! BYE!

For more infomation >> Colaboracion con @jadenailartsalazar 🍩🍩 - Duration: 5:00.

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Filo bolso shopper grande de Misako - Duration: 0:50.

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FOCO DE SELFIES PARA EL MOVIL DIY. Phone Ring light - Duration: 4:46.

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Videos De la PANTERA ROSA ►Bandido Rosa - Dibujos Animados - Duration: 5:16.

For more infomation >> Videos De la PANTERA ROSA ►Bandido Rosa - Dibujos Animados - Duration: 5:16.

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1925 Ben-Hur: A Tale of the Christ - English - Subtitulado Castellano - Fred Niblo - Duration: 2:22:52.

For more infomation >> 1925 Ben-Hur: A Tale of the Christ - English - Subtitulado Castellano - Fred Niblo - Duration: 2:22:52.

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Building Your Tomorrow Today

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Artist Zayn Malik Live

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Colaboracion con @jadenailartsalazar 🍩🍩 - Duration: 5:00.

Welcome back to my channel

I'm Mariana aka Necko

Today I'm doing a Collab with Montse from the channel @jadenailartsalazar

today we have a beautiful mani, as you can see

and in the description box I will leave her link to the collab

The theme for today is Donuts

Also wanted to tell that somewhere up here, right corner (i) I will leave the link to Montse's channel

so you can go visit her straight from here

Lets Begin!

I have already put on my base color and some lines

also have the cuticule protector, today im using Bundle Monster, since I can't find the homemade one

as you saw I have some lines done, and I will show you how i do it on my thumb

then the donuts on the middle fingers

I have here a stamping plate VAGA 10

that is from vagashop.com, and I will use this lines from here

and my Gosh polish, as usual

to make the lines

with my clear stamper

im gonna put them half way, I dont want all the lines on my nails

just like that

As you can tell the nail got dirty with extra polish

So I take a cotton ball or pad with non acetone stamping polis to clean it.

Since I put a top coat before I stamp

so when I clean it the base wont get messy or dicolored

Now I'm gonna use the stamping plate from bundle Monster 614

and the Black polish from Gosh

that i will be using for the donuts

once we get it on the stamp, we are gonna clear around the design

And I will start coloring them

Now we let it dry to the touch

but as you can see it wasn't all dried out, so it came off

to fix it, with my dotting tool, I will carefully take it out,

so I won't mess the design besite it

the rest is all dried out, so I can stamp it on my nail

Carefully placing the donuts,

In case I'm missing one,

I check my stamper to see if there any left to add onto my nail

the rest I'm gonna do it away from the cam so the video is not too long

To clean I'm gonna use the brush from whatsUp Nails

That I reviewed on the video before

So I clean the sides of the nails with a non-acetone remover

Because for me this is better when you have stamping designs

with lots of colors

since it wont stain my cuticules when I clean them

so thats how I do it!

So, my nails are matte

but before I do that I apply a top coat (seche vitte) then the matte

that way It wont drag the designs

I wanted to thank Montse so much for this collab

I love our nails!

Up here is her link click on the (i), that's the direct link to her channel

and down here is the link for the collab

I am in love with my nails as you can see

I wanted to thank you all for watching the video

don't forget to give us thumbs up

Subscribe!

And I will see you next time! BYE!

For more infomation >> Colaboracion con @jadenailartsalazar 🍩🍩 - Duration: 5:00.

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A TOUR OF GLACIER BAY ALASKA BY PARK RANGER ON CRUIZE SHIP - Duration: 5:52.

hi I'm Ranger Sarah will be and welcome

to another edition of Glacier Bay is

Ranger minutes

most people experience this vast

mountain and ocean willingness by

traveling on a cruise ship exploring

mountain wildernesses like that of

Glacier Bay in my past inspired me to

become the national park ranger I am

today

you two will have the opportunity to

experience firsthand the vast wildness

of a dynamically changing landscape with

abundant wildlife rugged mountain

scenery and the massive rivers of ice

that journey from high mountains to the

sea the Tidewater glaciers in the next

few minutes I'm going to share some

advice to help you get the most out of

your Glacier Bay National Park

experience you'll be spending an entire

day cruising through Glacier Bay

National Park and it begins at the

entrance to the bay in the satake

narrows an area frequented by humpback

whales stellar sea lions and sea otters

as you cruise continues you will travel

up the West arm of Glacier Bay entering

glacier country will have the

opportunities to view several time water

glaciers along with scanning the beaches

for brown bears at the head of the bay

65 miles up this glacially car ford will

spend an hour the Marjorie and grand

pacific glaciers we can observe towering

pieces of ice calving into the sea

afterwards your crews will take you out

of the West arm and back down the

entrance to the bay there are more

opportunities to view marine mammals in

the sitaki narrows when your ship enters

Glacier Bay National Park Rangers like

myself will climb a rope ladder from a

small pilot boat we will set up an

information desk and bookstore in a

public place narrate the journey up baby

a commentary from the ship's bridge

presents a slide program in the main

theater and walk around on deck to

assist you with viewing glaciers

wildlife and other natural features in

the park Glacier Bay has much to see and

experience to get the most out of your

day i recommend following these

suggestions to ensure that glacier bay

becomes a highlight of your alaska

cruising experience

being formed a data crew schedule events

along with a glacier bay national park

map we deliver to your stateroom here at

Glacier Bay we bring the visitor center

to you there's an information desk in a

public area on board your ship stopped

by meet the Rangers and plan your day

find out when the Ranger programs are

scheduled and where there will be also

find out what time of day your ship

arrives of the glaciers and wildlife

viewing areas

learn more by exploring the hands-on

exhibits and materials displayed at the

desk and by attending arranger program

in the main theater gear up you can

experience all seasons in one day here

at Glacier Bay always be prepared for

glacier making weather southeast Alaska

receives almost 80 inches of rain per

year and the summer temperatures can

range from 45 to 75 degrees Fahrenheit

bring plenty of warm clothes to layer in

as you will want to be as comfortable as

possible throughout the day

bring binoculars glacier bay is a

wildlife sanctuary and whether you're

looking for brown bears on the shoreline

or peering into the deep blue cracks of

the Marjorie glacier binoculars bring

you that much closer later in the day

you can also use them to spot sea otters

and outback wills when you join one of

the park rangers for a marine mammal

watching program know your ship soon

after you board your cruise ship find a

good viewing locations places that are

quiet and have an unobstructed view so

you can experience that awesome crashing

eyes

many folks ask me they should be on the

port side or the starboard side of their

ship to get the best scene reviewing i

always recommend to be on the outside

that is where the magic sights sounds

and experiences exist in Glacier Bay

National Park you may see bald eagles on

icebergs you may hear the white thunder

of the margin glacier or you may gaze

upon the lofty summit of Mount

Fairweather being prepared allows you

the opportunity to experience these wild

alaska moments in this vast untamed

wilderness I my fellow National Park

Rangers look forward to sharing a

glacier bay cruise with you soon thanks

for joining me for another edition of

Glacier Bay is Ranger minutes

For more infomation >> A TOUR OF GLACIER BAY ALASKA BY PARK RANGER ON CRUIZE SHIP - Duration: 5:52.

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Peugeot 308 SW ACTIVE 2.0 BLUE HDI 110KW 150 PK NAVIGATIE - Duration: 1:41.

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2016 Honda Pilot EXL (Elite AWD) Review - Duration: 4:33.

what we want seats this comfortable

encourage long-distance drives

especially when they really heated and

ventilated and the pilot f 280

horsepower v6 makes merging into any

traffic justice worth of gas away after

nearly a year the styling is starting to

grow on some of us

well as long as we hold her hand over

one eye so we don t have to look at the

minivan us know but we've been noticing

some previous generations version around

remember how bizarre they look what is

auntie life the variety of wave honda

has sound to make the fundamentally an

offensive notion of a three-row

crossover logical and weird the stuffed

starts to some continues to win

detractors it's unpredictable behavior

meaning that it spends most of its time

disabled you know the adaptive cruise

control system which we tend to turn off

so that we have regular old cruise

control which still allows the startling

discrepancy between set speed and

natural speed and the throttle mapping

which is so abruptly been toggling the

system to econ mode to soft and

powertrain response it always sounded

exciting to crawl into a race car in

have to slip a bunch of switches for the

fuel pump and water pump etc before

pressing the start button when that

sequencing reversed and after starting

you have to hunt around for buttons to

disable a bunch of unsatisfactory system

it has a lot less cool what went wrong

hey nobody ran the pilot into anything

in the past few months we did carefully

drive it to the dealer 14 30,000 mile

service oil change tire rotation filters

for the engine and can

which costs 150 for dollars more notably

the pilot was recruited to rescue

creative director Darren Johnson when

the land rover he bought for our

off-road beater challenge started making

ominous noises 200 miles from home

however when he arrives at a uhaul lost

to rent a trailer he realized that

although the pilot is a trailer hitch it

does not have a wiring harness for a

trailer which is good because our pilots

also lacks the transmission cooler that

would raise the tolerating anywhere near

what one needs to accommodate a land

rover on a uhaul car trailer ever notice

how sturdy those things are seriously

overbuilt our pilot hitch on the other

hand must be intended for 3,500 pounds

of bicycle rest where we went we haven t

go on anywhere if we really being honest

we felt stagnant for a while like it has

to sing grind with different beans day

in and day out

oh you mean the pilot is now out in

Montana spending its last few thousand

miles on wild adventures with john

phillips exploring the deepest reaches

of the Bitterroot Mountains and parking

lot corners nearest the pattern is front

door by the time the honda makes its way

home to ann arbor it's 40,000 miles

should just about be at their end

For more infomation >> 2016 Honda Pilot EXL (Elite AWD) Review - Duration: 4:33.

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3 VS 1 Off Road Beaters!! Ford F 150 Custom vs Geo Tracker, Jeep Cherokee, Land Rover Discovery - Duration: 7:03.

until you realize that the phone in your

pocket

it's still connected by bluetooth the

car your coworker just started outside

your office window which means he is now

listening to security boyle fixation

volumes do and infotainment display

resulting the music is yours

well you can't know the struggles the

interior here at 1585 power place its

are driving new cars all behind

sometimes you just got to go for a run

in the third

that's more or less how we decided the

time had come for another beater

challenge such budget furniture featured

I grating sort of street for olympics

and the cross-country scavenger hunt for

this installment we decided provided for

by forward and fix the luck we could

drink in your games pairs of others

would give a month thousand five hundred

dollars budget which they probably blue

and we divide the series of off-road

abuses mr. Foyle advice to put it mildly

and provide

review that a job before when you're off

you're immediately distressed

rationality we can find a pretty nice

Cherokee for $1,500 chicle observe but

that'd be like flying a camry like being

that insanity was the surest path to

victory

we found a 79 ford f150 missing the bag

fenders and hood the hood was not

actually nothing but the seller wanted

to keep it because she was using it as

fled to pull these kids around behind

the snowmobile our test drive suggested

that gravity and friction withstanding

into threaded fascinates has no part of

the swash seems to be securely attached

to any other but that road on 44-inch

tires and looked like the Mad Max draw

so we told home $1,500 for and fully

agreed that we had already won

triumphant Lee we parked in front of the

office as our co-workers debate of how

comfortable it was even standing nearest

deputy editor Daniel times and I find

the board for a joyride affords the 112

feet later refused to recharge and we

take a jump as we pushed it factored

into a Spartan state the power steering

pump cute pics Lewis lucky for us our

landlord like oil state at least we hope

he does because he now has a planet with

more lost calling doing running

experience than the rest of us combined

throat just static wrist and senior

online editor Mike sucking your early

favorite especially when they announced

their intentions device that camry SE

recent docs when it comes the jeep

cherokee a late nineties vintage would

make the most sense that it would be

fitted with 30 or actual plus airbag

space itself had the budget but a friend

of craigslist ad for nada touch j his

season though I caught something

remarkable hubs on the front axle not

Starfleet security equipment the seller

had neglected to mention the fact that

the Jeep that fond of earlier running

gear from the 79 Bronco completely

shorted gears and love front and rear

differentials indicom installer the fuel

tanks engine relocated to the cargo area

and tricks in place with fabric tragic

stuff the windshield was wide web and

there was a distinct lack of stores they

snatched off the backwards Nash upgrade

hundred dollars looking to maximize

ability and minimize large sauce front

and assistance section editor David

feared set their hearts on Suki samurai

they found one with an external roll

cage that the seller told them doesn't

look pretty but that's because i know it

works not currently worked for other

potential buyers because it was sold out

from under them they found in others at

the seller said didn't track so well

because it's just stolen for a year and

they didn't take very good care of it

ultimately the punch here team laid out

1,200 dollars four 1990 George tracker

with three inches annum photo showing

130,000 miles

after a quick vacuuming some magnets on

the dash and a loving exterior wash it

looked like an honest $3,000 far right's

up and tell you're from belen rated can

involve detractors push because you need

the hood our leaking liabilities

successfully registered and concern

because our schedules we traveled 60

miles welcome on dl 358 gravel film off

the road park Angelo Michigan after a

few days for each iteration and repairs

made long-haul 220 miles northwest to

the dudes that silver lake state park

along lake

I

what

you

and

For more infomation >> 3 VS 1 Off Road Beaters!! Ford F 150 Custom vs Geo Tracker, Jeep Cherokee, Land Rover Discovery - Duration: 7:03.

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Induction Heating - Principle of Induction Heating - Induction Heating Applications - Duration: 2:26.

Induction heating is a non-contact heating process.

It uses high frequency electricity to heat materials that are electrically conductive.

Since it is non-contact, the heating process does not contaminate the material being heated.

It is also very efficient since the heat is actually generated inside the work piece.

This can be contrasted with other heating methods where heat is generated in a flame

or heating element, which is then applied to the work piece.

For these reasons Induction Heating lends itself to some unique applications in industry.

In this video we well learn about induction Heating.

Induction heating is the process of heating an electrically conducting object by electromagnetic

induction, through heat generated in the object by eddy currents.

An induction heater consists of an electromagnet, and an electronic oscillator that passes a

high-frequency alternating current (AC) through the electromagnet.

The rapidly alternating magnetic field penetrates the object, generating electric currents inside

the conductor called eddy currents.

The eddy currents flowing through the resistance of the material heat it by Joule heating.

In ferromagnetic materials like iron, heat may also be generated by magnetic hysteresis

losses.

The frequency of current used depends on the object size, material type, coupling (between

the work coil and the object to be heated) and the penetration depth.

An important feature of the induction heating process is that the heat is generated inside

the object itself, instead of by an external heat source via heat conduction.

Thus objects can be heated very rapidly.

In addition there need not be any external contact, which can be important where contamination

is an issue.

Induction heating is used in many industrial processes, such as heat treatment in metallurgy,

Czochralski crystal growth and zone refining used in the semiconductor industry, and to

melt refractory metals which require very high temperatures.

It is also used in induction cooktops for heating containers of food; this is called

induction cooking.

Thanks for watching this video.

Any question and confusion write the comment box.

Don't forget like and share.

More update please subscribe my channel Learning Engineering.

For more infomation >> Induction Heating - Principle of Induction Heating - Induction Heating Applications - Duration: 2:26.

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Развивающие Мультики для Малышей. Зоопарк. Животные. Учим голоса животных. Кормим зверей. - Duration: 3:45.

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Peugeot 508 SW 1.6 E-HDI ACTIVE RUIME & COMPLETE AUTO - Duration: 1:46.

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🐾 Как дрессировать кошку – как правильно кошку воспитывать и перевоспитывать 🐾 - Duration: 5:35.

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(Official Video) Rocks in The ...

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Explore SAE Audio Program

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How Do I Get My Voice Strong on Stage Without Tightening Up? - Duration: 7:43.

How Do I Get My Voice Strong on Stage Without Tightening Up?

All of us can belt our voices and make a big sound.

But how do you do it without tightening up and sounding bad?

Let me show you!

Hi I'm Chuck Gilmore with Power To Sing.

First everybody is different and what works for you may not work for the next student.

Also you might get this in just a few minutes or days.

Or it might take months or years.

I've told this story before, but Pavarotti told an interviewer that it took him 10 years

to get the F4 (F above middle C) to a condition of "elegant" that he wanted.

10 years.

So this might help you by this evening or within the next 10 years.

Step 1.

Release your voice.

That means that you disengage the extrinsic neck muscles from the vocal cords.

In other words, you don't use the extrinsic muscles to increase volume and power in your

voice.

Use this exercise to disengage the external neck muscles.

[Demo] After you get down to the bottom with the "goo" go back up to the top again.

Step 2.

Get more depth in the vocal cords by using the word "go" instead of "goo".

Use it with an Octave Repeat scale beginning at the top of the vocal bridge.

Ab4 for men or C#5 for women and go down and back up 4 half-steps.

Now I'll demonstrate it in the women's register.

[Demo] Then return back to the top when you finish.

Step 3.

Repeat exactly the same exercise with "mum" and sustain it with balanced and consistent

air flow.

[Demo]

Step 4.

Rules.

In each instance, you must not begin to reach.

That sounds like this.

[Demo] If you start reaching, the vowel changes by spreading open.

Often the volume gets too loud.

You physically push your chin and larynx upward as you reach for the notes.

You drive too much air flow.

You need less air not more.

Do it medium to medium soft.

Step 5.

Increase the loudness when you're able to without violating any of the rules in Step

4 as you do the exercises.

This is evidence you have a balance between the air flow and the vocal cords, the vowels

are not spreading or splatting, and the larynx is staying down at your speech level.

[Demo]

When I do it right, the vocal cords are resisting just enough air to get louder without getting

too tight or squeezed.

If I loose balance and my cords resist too much air, it feels like I'm closing or grabbing

my vocal cords too hard, everything gets too tight and muscled up.

I lose release and too often I start reaching (extrinsic neck muscles push the larynx higher)

in an effort to make it more powerful.

[Demo]

That makes it worse as everything tightens.

Then I squeeze the vocal cords tighter and my pitch gets bad and my song suffers.

Step 6.

Expect it, don't direct it.

If you over-manage the process, everything tightens up.

Go back to release with the "goo", "go" and "mum's".

Then sustain it with balanced and consistent airflow always looking for the sense and feeling

of release and relax.

Try to crescendo while balancing the air and vocal cords.

As you do this with release, gently press into the feeling of release.

Press into the feeling of letting go.

For me it's 1.)

let go first and 2.)

then press in immediately after letting go.

[Demo]

If feels like you are pressing into the resonance, not the vocal cords.

Pressing into resonance feels like I'm getting an extra boost of sound...with some added

overtones and often a bright ring-ping in my voice.

That's the feeling you want to experience everywhere from chest to head and back.

[Demo]

To me, pressing into the resonance is like pressing onto an elastic surface.

There seems to be some give to it.

It's not like pressing onto a hard cement or wooden surface with no give or elasticity.

This is real and reproducible.

It's also possible to lose it if you are trying to direct it or manage or force it.

[Demo]

Like a lot of things in art, the harder you try, the more elusive it becomes.

Take a break.

Listen to a recording of yourself.

Relax.

Focus on doing everything easier and less loud.

It may happen accidently.

Be ready for it.

This isn't the only way to power.

There are other and different ways.

This one worked for me.

Maybe it will work for you.

Knowing your vocal type and doing the exercises for your vocal type will eventually lead to

a balanced voice and this kind of power.

Do you know your vocal type?

I'm not talking about whether you're soprano, alto, tenor or bass.

Your vocal type is what you tend to do when you sing through the first bridge of your

voice.

Go to PowerToSing.com and take the vocal test, the PowerTest.

Take the quiz and discover your vocal type.

Visit the Knowledge Center and learn about your vocal type.

Download the free exercises for your vocal type and start improving your voice immediately.

I'm Chuck Gilmore with Power To Sing.

You can sing higher with beauty, confidence and power.

I'll see you inside the next video.

For more infomation >> How Do I Get My Voice Strong on Stage Without Tightening Up? - Duration: 7:43.

-------------------------------------------

Castlevania 64 | I Haven't Played This Game in Years - Ep.2 - Duration: 31:26.

Hey, what's up?

Wes here, thanks a lot for tuning into the second episode of 'I Haven't Played This

Game in Years'.

Now, today we're gonna cover a game that I haven't played since I beat it when it

was first released, way back in January of 1999; and that game is Castlevania for the

Nintendo 64—or Castlevania 64, which is what I've always called it.

Now, this game was first announced way back in '97, and I was excited.

I'm a huge Castlevania fan; every Castlevania game that I had played was just pure gold, and

and I was super stoked for this one.

Now, there were images way back in magazines like Electronic Gaming Monthly that just got

me really amped up for this game and I couldn't wait.

The problem is, is that it kept getting delayed.

There was delay after delay, and it just got me even more excited for the game, and I just

could not wait.

So, after all of the hype, after all of the waiting, when this game finally came out I

was very disappointed.

After I beat the game, I think my exact words were, "I'm never playing this piece of

shit again!"

And I haven't.

Until now.

Now, the problem is, is that when this game came out, I had just played through The Legend

of Zelda: Ocarina of Time, which came out only two months before, and that set the bar

up real high.

At the time that was the most impressive game that I had ever played in my life and it blew

me away, so I expected the same with Castlevania.

Every Castlevania game that I had played before that was excellent, so I expected no less;

so, I was very disappointed.

Now, what I remember from Castlevania 64 is that the camera angles were just terrible

and it had a lot of fog, and by then, when the game was released, most of the Nintendo

64 games released around that same time had fixed the fog issue considerably.

Yeah, there was still fog, but it was a lot better than the games that were first released

on the Nintendo 64.

So, after nearly eighteen years of not playing Castlevania 64, I finally decided that I need

to give it another chance.

Is it really as bad as I remember?

I'm gonna take a look at each stage and find out.

Now, there are gonna be some spoilers, so just giving you a heads up right now, but

I do not spoil the ending because it is just way too cool and you really should experience

that for yourself.

So let's take a look at Castlevania 64.

On January 26th, 1999, Castlevania was finally released in North America for the Nintendo

64 after numerous, lengthy delays.

The narrative is all too familiar for long-time Castlevania fans as Dracula predictably arises

once again from his centennial slumber, resurrected to ultimately be disposed of by newcomer vampire

hunters, Reinhardt Schneider and Carrie Fernandez.

Each protagonist's campaign offers basically the same adventure, save for three stages

later on in the game which are completely different from each other.

Castlevania 64 begins in the gloomy forests of Wallachia; where reanimated skeletons of

the dead spring from the rain-soaked ground like Springtime Tulip sprouts.

The dark and forlorn forest hosts itself to a myriad of athletically agile skeletons who

run at you with the speed and grace of Carl Lewis.

At first glance, this environment seems ideal for a Castlevania game, and in fact, is extremely

encouraging stepping through that first gateway into Transylvania.

Hell, there's even a perpetual haze of "spooky" fog that lingers throughout the entire game

to compliment the macabre and eerie setting of Castlevania 64.

Coupled with background sounds devoid of music, the battle against a relentless skeleton army

is alleviated with the gratifying sounds of each monsters' death rattle in the throes

of defeat.

Which brings us to one of the most important aspects of the game: combat.

Being an heir to the Belmont clan, Reinhardt Schneider naturally wields a whip, while Carrie

Fernandez shoots magic projectiles that actually home-in on the enemy.

While this sounds like the way to go, the homing fireball does have its fair share of

limitations, most notably the ability to only fire one shot at a time.

Using the 'R' button, you have the ability to lock onto enemies, just like in Ocarina

of Time, which is essential in not only attacking your desired foe, but to also keep said foe

within your sights while evading a barrage of attacks.

The power up system to enhance the whip from previous entries within Castlevania lore also

returns to the Nintendo 64.

You have the ability to nab up to two power ups in order to swing a longer and stronger

whip.

The same can be said for Carrie's fireballs, making them faster while also packing a bigger

punch.

You can also equip a sub-weapon: one of four which are mainstays within the Castlevania

realm.

The knife, axe, holy water and cross all reprise their demon-annihilating roles in Castlevania

64, but honestly, once you grab the cross just hang onto it.

You won't need anything else.

These sub-weapons are fueled by red jewels, replacing hearts from prior installments,

and can be retrieved by whipping torches or by simply destroying the enemy.

Defeated monsters will often drop items which can then be obtained by pressing the right

'C' button.

While at first this may seem like an exercise in redundancy, I assure you that you'll

be thanking your lucky stars when you have that cross in hand and accidently walk over

a knife.

Whew.

You also have a short range weapon which comes in handy when needing to break open torches.

This is essential because good god, it's a real pain-in-the-ass to try and break open

torches with the whip.

You'd think lining up with the torch would be enough, but oh no, not with Castlevania

64's atrocious camera.

Not by a long shot.

*sigh* I guess now is as good a time as any to segue into what I remember being my least

favorite part of the game.

The camera in Ocarina of Time I felt, when it was first released, finally conceived the

ideal archetype for which every Nintendo 64 game should have followed thereon after.

The camera angles were easy to center and manipulate, and the lock-on system was ideal

for combat.

Using the 'R' button will center the camera in Castlevania 64, but even then, at times

when needing to walk a tight rope, the camera has the tendency to start to slowly rotate

on its own, oftentimes causing you to fall to your doom.

The camera will even turn on you in mid jump.

C'mon!

Gimmie a fuckin' break!

But with jumping mechanics just as equally despicable as its horrendous camera, Castlevania

64 is marred by the combination of the two.

Leaps of faith become the norm.

At times you'll find yourself in a situation where the camera is set for you and cannot

be altered.

And depending on which angle you entered, that platform you need to jump to could be

off camera.

Leaps of faith, I'm telling you.

This is horseshit.

And we haven't even reached the tip of the infuriating iceberg.

You have three different camera angles to choose from, and all of them are equally garbage.

When platforming isn't required, it's an annoyance that I can deal with.

But unfortunately that's not always the case.

A satisfying run up to the point of a jumping segment can be completely ruined by one moment

of cheap bullshit.

Save jewels are scattered throughout Wallachia, and are the starting points for when you continue.

But naturally, any power ups collected at the time of saving are whisked away when starting

a game from your most recent save.

So when you are fully powered up, only to lose it all because of some cheap, broken,

camera angles and jumping mechanics, needless to say, it's enough to want to put a boot

through your goddamn television screen.

Now when you aren't accidently jumping into a pool of despair, the rest of the game is

actually quite enjoyable.

The controls are pretty responsive for the most part which makes battle a cinch, and

exploration factors into the equation as well, although that too, has its faults.

A huge problem with several of the stages in Castlevania 64 is that the environments

tend to look identical to each other.

Yeah, it's an old game, so that's to be expected, but combine it with that "spooky"

fog that I had mentioned earlier, and fetch quests become a headless-chicken-exercise

in frustration.

Without a map or compass to guide you, the horrendous Nintendo 64 fog--which most games

released around the same time had cleaned up considerably--makes exploration dreadfully

disorienting.

Flipping several switches that look the same to open numerous gates which also look identical

can be bogged down by needlessly retracing steps due to the fact that it's difficult

to discern one look-alike area from another.

The first time I went through the forest in Castlevania 64 I found my way fairly quickly

by sheer dumb luck.

I'm embarrassed to even tell you how long it took me to get through the first stage

the second time around.

So I won't.

I assure you that it was extremely tedious.

The first boss battle pits you up against a gigantic skeleton and his "biker buddies".

Heh, yeah, I know.

With the cross, this guy is a total pushover, yet reducing him into a pile of brittle bones

is immensely satisfying.

Enter the castle wall, where the true spirit of Castlevania begins to rear its ugly, yet

beautiful head.

Now this is what I've been waiting for!

We got some classic Castlevania tropes going here.

Bone Pillars, turning spiked platforms--and Medusa heads?

You betcha.

They're just as annoying as ever.

And so is this fucking stage!

At least we have some music to accompany the headache.

As mellow as it is, it fits the mood perfectly.

When climbing the towers you relinquish all control over the camera.

It's awkward, but manageable.

With Reinhardt, anyway.

The jumping takes a lot of practice and getting used to.

Shit, I still don't have the jumping down completely.

Grabbing ledges will undoubtedly save your ass on occasion, but over-jumping platforms

is another obstacle impeding your advancement.

Especially with Carrie, who jumps further than Reinhardt.

Just when you think you got the jumping down with him, replaying as Carrie will hurl you

into a whole new world of teeth-grating frustration.

How many times did I overshoot a ledge that I was aiming for?

How many times did I needlessly fall to the hard, cold tower floor below?

The villa is another exploration-based stage where night and day play a factor into advancing

further.

Like Ocarina of Time, Castlevania 64 utilizes a night and day system with a clock in the

corner to indicate the hour.

Only some puzzles can be reached at certain times, such as the pillar which erects itself

from the courtyard fountain at midnight.

Speaking with some characters can only transpire during certain times of day as well, such

as your first encounter with Rosa, a female vampire who waters her "white roses"?

You also run into a seasoned vampire hunter named Charlie Vincent, who is already on the

hunt for Dracula.

The villa is a crowded stage for sure, also introducing us to the likes of Renon, the

salesman.

Money bags, another staple within the Castlevania series, can be collected and then used to

buy invaluable goods.

I actually really like the inventory system in Castlevania 64.

You collect spoils such as meat along with sun and moon cards, which allow you to speed

up the time of day, and these items can be purchased for a pretty steep price.

The great thing, as opposed to earlier titles in the franchise, is that instead of using

items immediately, you actually store them for later use.

Those chicken legs and slabs of roast beef will save your ass, let me tell you.

We're also introduced to a small boy named Malus, whom you have to run after through

a hedge-maze.

This section of the game can get the heart-pumping and induce anxiety attacks as you're mercilessly

pursued by a pair of devil dogs and a Frankenstein monster wielding an electric hedge trimmer.

Boy, the technological prowess displayed by these Transylvanian monsters is astounding!

Motorcycles and now gardening power tools?

If only these advances were harnessed for the greater good of humanity, there's no

telling how state-of-the-art our technology would be today.

But alas, they're only used for killing people.

Maybe these monsters are human after all?

The bitch of it all is that the horrendous camera angles will often twist-turn you around

during your disorienting dash for salvation.

Hearing those dogs growl and snap at your heels as you run or JUMP away--since jumping

moves you at a much quicker pace--is nerve-racking within itself, but couple that with a quick

running, hedge-trimming migrant worker and you'll be counting your blessings once you've

caught up to Malus.

While shooing Malus away to safety, there's still the matter of battling a faction of

vampires.

While Castlevania 64 has its problems, creating an ominous atmosphere is not one of them.

The cutscenes add to the dark and forlorn narrative of Castlevania—arguably the darkest

game in the series to date.

When innocent villagers fall victim to their prey, and then attack, it can be fairly disturbing.

And quite frankly, pretty freakin' awesome!

Stage four's underground takes two significantly different paths for our protagonists as Reinhardt

finds himself in the dank tunnels underneath the villa as Carrie is forced to navigate

the waterways infested with loathsome lizard men!

Lizard men in a Castlevania game?

Oookaaay.

Like the first stage, Reinhardt's tunnels are brimming with fog up the wazoo and infested

with spider-human hybrids.

Now I've never been afraid of spiders, but even the arachnophobia which lied dormant

within me all of this time took a hold and sent chills down my spine.

All of the environments look exactly the same, which makes getting lost inevitable.

Even Hansel and Gretel had enough sense to leave a trail of breadcrumbs.

Yeah, there is the occasional sign to point you in the right direction, but the first

stage had signs, too.

Carrie's waterway is a lot more straightforward.

The stage is loaded with traps, some of them extremely cheap, and has switches to shut

off the poison waterfalls which block the exit of the level.

These switches require *sigh* jumping to reach.

Seriously, how is this the best angle to jump across the fetid waters to the adjoining platform?

Not to be left out, Reinhardt also encounters his fair share of bullshit jumps.

At times it is so difficult to discern how far a platform is, that you have to, yet again,

take a leap of faith and just hope that you make it.

The gondola also has its fair share of issues.

It sure looks like I can disembark here—

Reinhardt encounters Rosa who is fed up with the nocturnal life of a vampire.

Carrie runs into a witch named, Actrise.

I'm sure we'll meet up with her again.

This leads us to the castle center, home of the infamous Magical Nitro.

I honestly don't remember this part from the first time I played Castlevania 64 eighteen

years ago.

Obviously, I repressed this memory because Jesus Fucking Christ!

The layout of the castle center is more of a labyrinth, with tons of rooms to explore,

filled with hordes of vampires and lizard men.

Despite risking your neck to get Malus to safety back in stage three, the little shit

is back, hanging around the dangers of the castle center.

Once you've obtained the magical nitro the rules are simple, yet strict.

Move with caution.

The nitro is extremely unstable, so if you get hit, fall or even jump, it's kablooie!

Fun, right?

Riiight.

In order to escape the castle center, a wall on the first floor must be breached with a

tremendous explosion.

This is where the nitro comes in, except you're what seems like a hundred miles away.

Doesn't sound like too much of a chore, except that you must transport this volatile

substance from one end of the stage to the other.

Traps are plentiful in the castle center, so this is no easy task.

Dormant suits of armor suddenly come to life and must be avoided.

Spikes need to be evaded.

Are you an expert at funambulism?

You will be after walking over tightrope ledges and bridges.

Piece of cake, right?

Oh, good lord!

Or how about tip-toeing through moving gears, where if even a thread of your pants gets

pinched it's a one-way ticket to Jannah.

Oh my god, I finally made it!

Now to just set this bad boy down.

Why am I not getting a prompt?

Am I pushing the wrong button?

"Uh oh, SpaghettiO's"

After finally destroying the wall and taking out a massive, behemoth bull, Reinhardt encounters

a suddenly violent Rosa, controlled by none other than Death.

Carrie takes on a much more menacing foe in Actrise, before riding an elevator up to the

next section of the castle.

Now, I thought that transporting the magical nitro through an entire stage was aggravating—and

by god, it is, but it ain't nothing compared to the steaming pile of fucking horseshit

that is the Duel Tower!

Abhorrent camera angles and jumping mechanics at its finest!

Or at its worst?

Whichever one is least favorable.

Let's just say it was a good thing that I was alone when I played this stage, cuz

someone would've had to have paid for this god-awful atrocity!

The stage is comprised of mini-boss battles atop of several tower-like structures.

No big deal there.

It's not until you have to advance further, climbing ledges that grow from walls and jumping

on top of these edifices where problems arise.

Jumping from tower to tower is a game of fucking chance.

Will I make the jump this time, or will I fall to my death?

What am I jumping to?

No one knows, that's half the fun, sucker!

I almost quit the game here.

Going through this stage each time fighting the mini bosses, getting a little further,

only for it all to end at the blink of an eye because of a cheap jump is not only frustrating—it's

goddamn infuriating!

"Serenity now!"

Shit, I'm getting pissed just reliving it right now!

It wouldn't be so bad if there was a save point in the level, but what's a wound without

salt rubbed into it, right?

The Castlevania series is known for being challenging—challenging because of exceptional

level design coupled with ingenious enemy placements.

Not this cheap, bullshit.

Let's be honest here.

A game that's challenging because of broken cameras and terrible jumping mechanics is

NOT a good game.

These faults stick out horribly like a gangrenous thumb, and arguably ruins the entire experience.

This stage alone falls into that category.

And the fact that I've seen reviews which fail to mention these glaring and obvious

blunders, while at the same time unconditionally praising Castlevania 64, is quite disheartening.

But then by accident, on one of my many trips falling down the tower, I discovered that

you could actually climb down several ledges to a secret path that only involves jumping

across the acidic lake on "stepping-stone" like platforms.

Problem fucking solved!

"Urge to kill, rising."

Thank god no one is in front of me at the moment, because I would probably proceed in

choking the fucking life out of them right now!

I would take the magical nitro quest all day over ten minutes of the Duel Tower.

No doubt about it!

Quite possibly the most infuriating stage that I've ever encountered in a video game!

And I've been playing them for damn near 35 years!

By the good grace of god, or whichever deity you bow down to, and all that is pure, Carrie

mercifully has a completely different stage to traverse.

Halle-fucking-lujeah!

Carrie climbs a tower loaded with electric traps, sliding crates and conveyor belts.

While this stage will naturally test your patience with some questionable jumps, it

pales in comparison with the horseshit menagerie that is the Duel Tower.

Carrie's tower of science offers a futuristic peek into what strange experiments those evil

Transylvanians are into.

Strange hibernating beings suspended in glowing fluid within glass-like chrysalises guarded

by machine gun turrets fill an open laboratory, once again, hosting a plethora of tricky,

but manageable jumps.

A piece of fucking cake compared to Reinhardt's stage six.

Carrie's homing shots come in handy here, attacking turrets from behind the safe confines

of a moving assembly line of large crates.

Before long, Carrie moves on to her next exclusive stage, the eye-pleasing Tower of Sorcery.

This stage is made up entirely of floating ice structures, and while there is still the

occasional bullshit jump, and it's hard to tell at times which platforms can be reached,

it's a walk in the park in comparison to what we've come across so far.

Probably a big reason for this is the fact that the stage is an open area minus walls

to fuck up what has by now become our biggest enemy: the camera.

Which brings us back to Reinhardt's seventh stage; another level made up of climbing,

jumping and bullshit platforming: The Tower of Execution.

With moving platforms, Bone Pillars breathing fire and pendulous scythes, you'd think

that this would be the most difficult stage yet.

Nope.

After the Duel Towers, despite the cheap deaths littered throughout this stage, it's a freakin' breeze.

At least there's a save point!

The next stage begins in a room of clocks.

Now, wouldn't this be the perfect setting to offer some power ups, a little meat maybe

and some fucking red crystals?!

The cross requires five red crystals per use, but has the game been giving Reinhardt crystals

since completing stage five?

We'll get back to this in a second.

Renon is available to buy some goods, so stocking up on meat is a must.

It's just too bad that he doesn't sell red crystals….

Atop of the clock room, Reinhardt confronts Death.

This is one of the coolest boss fights that I've ever seen on the Nintendo 64, period.

And the awesome boss theme from Rondo of Blood plays throughout the battle, which simply

sounds amazing!

Carrie on the other hand, faces off against Actrise again.

Once the bosses have been vanquished it's on to the clock tower.

You know what that means—the end is within sight.

Just one more bullshit stage before the final act.

What would Castlevania be without a level full of moving gears?

While clock tower stages are a staple within the franchise, none have been as poorly crafted

as this one.

The entire stage requires jumping and climbing, not to mention a bit more of the high-wire

act.

The camera is completely uncontrollable here, which means you better have a good "sense"

of where platforms should be.

I can hear the camera operator now…

"Whatever, I do what I want!"

While this stage is an absolute thorn in the butthole, it still pales in comparison with

that dreadful Duel Tower.

I swear that stage will haunt me in my dreams for the rest of my life.

But what's the fucking deal with the red crystals?!

On this playthrough with Reinhardt, the entire second half of the game gave me about 40 red

crystals.

That's right you heard me, 40.

Maybe 50, but still—would a good game supply you with a minimum of half the ammunition

that you can carry--which can easily be restocked, mind you--throughout the entire second half

of the game?!

The answer is simply, fuck no.

This is absolutely unforgivable.

And I'm including the final stage in this as well.

The final five stages supplied me with 40 to 50 red crystals.

Let that sink in for a moment.

Now, knowing this going into Carrie's adventure, I got stingy as hell with my cross, and hardly

used it at all.

Of course the game then affronted me with more red crystals than I could manage just

to piss in my face, yet again.

I swear this game really likes to stick it to me.

The tenth and final stage is the epic battle of good versus evil.

The living against the undead.

God and the devil.

Fighting Dracula is similar to prior Castlevania installments—while you duke it out with

his "vampire form" you know it's only a matter of time before he takes on other

shapes.

I don't want to spoil anything, so I'm going to end this right here.

But the end has an incredible twist to it, which is simply awesome, and it would be criminal

to ruin it for anyone here.

If you have the balls and/or the masochism to make it this far on your own, unlike the

rest of the game, you will not be disappointed.

Uuuuugh, Castlevania 64.

Believe it or not, I actually like it a lot more than the first time around.

Is it a great game?

No.

Is it a good game?

*Groan* for me, I'm gonna hafta say no.

And I'll tell you why.

The second half of the game for me completely ruins the entire experience.

All of the bullshit platforming, all the stupid jumps, the cheap deaths—if it were done

with a proper camera angle and some proper jumping mechanics, then it would have been

pretty freakin' awesome.

But unfortunately, this game failed hard at that.

That Duel Tower?

Oh god, I don't ever want to play that again.

So, it'll probably be at least another eighteen years, if ever, I play this game again.

Now believe it or not, I actually wanna play Legacy of Darkness now, which previously I

had stayed completely away from that because I was like, "If it's anything like Castlevania

64, I want nothing to do with it."

But, I actually did enjoy this game a little bit.

And I know it doesn't sound like it; but it really had the potential to be a great

game.

And some people may be able to look past the bad camera angles and the poor jumping mechanics,

but I can't.

It just pissed me off way too much, and a game that pisses me off that much—I shouldn't

be playing it.

Let's be honest, I shouldn't play it, I shouldn't do that to myself.

Now for you, maybe you can deal with it, and you can look past it, and the game is cheap

enough that I actually encourage you to try the game out yourself if you haven't

already.

But for me, Castlevania 64 is one of the worst Castlevania games out there.

It may be the worst.

I played Lament of Innocence, and the same thing with Castlevania 64, as soon as I beat

it I was like, "Nope, I'm done.

I'm not playing this again."

And I haven't, and I got that game when it was first released, so I'll have to revisit

that one again for a future episode.

Now is it worse than Lords of Shadow?

Uh, I actually remember enjoying Lord of Shadow better, but that's another game that as

soon as I beat it, I was like, "I am never playing this piece of shit again."

And I haven't.

So, I'll probably revisit that one as well, on a future episode too, so stay tuned for

that, but I'm in no hurry to cover that one.

So anyway, that's what I think of Castlevania 64 today.

What do you think of it?

Have you played it?

And what are your thoughts?

Can you look past the bad camera angles and jumping mechanics?

I sure couldn't.

So, let me know what you think of Castlevania 64.

So anyway, before I take off I just want to give a shout-out to my good buddy Lunar Caustic

for the Castlevania cover that you hear right now.

I encourage you to check out his music, I will actually leave a link for this song in

the description below, so make sure you give it a listen.

Thanks a lot, man!

And thanks all of you that stuck through this long-ass episode, I really appreciate it.

Until next time, I will catch all of you later.

For more infomation >> Castlevania 64 | I Haven't Played This Game in Years - Ep.2 - Duration: 31:26.

-------------------------------------------

Spencer Jackson - A Value I Couldn't Pass Up - Duration: 1:58.

My name is Spencer Jackson, and I grew up in this area.

I'm an upstate guy, I went to high school just out of town here in Saranac and I've

been up here my whole life.

Coming out of high school myself, probably like a lot of kids I didn't really know what

I wanted to do with the rest of my life.

My high school experience was great, but it doesn't really expose you to a lot of different

career fields or disciplines.

Math, Science, History... not everyone wants to be mathematicians, historians or scientists.

I was looking at first maybe going somewhere far away and a little warmer, but I couldn't

justify spending all the money to go far away.

Hard to pick a school with a specific discipline when you don't know what it is you want to

do.

So I started thinking about Clinton.

I knew the rates there especially were a lot more reasonable, which is a big factor in

deciding on a school.

I talked with my guidance counselor a little bit and he was telling me about some of the

2+2 transfer programs, how they are pretty much partnering up with the SUNY system,

and how easy of a transition it is to go there for 2 years and then all your credits seamlessly

transfer over to whatever institution you're thinking about afterwards.

It was a no-brainer for me, it was a value I could hardly pass up and looking into it,

they had a great variety of different 2+2 transfer programs.

I knew I wanted to do something sort of business related, but a kid coming out of high school,

I didn't really have much context into the business world.

So I was looking and they had a couple of different Business Administration transfer

degrees and that's what I decided to do.

Right now I'm actually in my 5th year of college over at Plattsburgh State.

I'm an Accounting major so looking to get my CPA certification.

You need to have the 150 credit hours, so I wanted to be able to get that all set by

the time I'm graduated.

So right now I'm finishing my 5th year and I'm actually moving over to Burlington next

Fall to start my career over there.

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Colaboracion con @jadenailartsalazar 🍩🍩 - Duration: 5:00.

Welcome back to my channel

I'm Mariana aka Necko

Today I'm doing a Collab with Montse from the channel @jadenailartsalazar

today we have a beautiful mani, as you can see

and in the description box I will leave her link to the collab

The theme for today is Donuts

Also wanted to tell that somewhere up here, right corner (i) I will leave the link to Montse's channel

so you can go visit her straight from here

Lets Begin!

I have already put on my base color and some lines

also have the cuticule protector, today im using Bundle Monster, since I can't find the homemade one

as you saw I have some lines done, and I will show you how i do it on my thumb

then the donuts on the middle fingers

I have here a stamping plate VAGA 10

that is from vagashop.com, and I will use this lines from here

and my Gosh polish, as usual

to make the lines

with my clear stamper

im gonna put them half way, I dont want all the lines on my nails

just like that

As you can tell the nail got dirty with extra polish

So I take a cotton ball or pad with non acetone stamping polis to clean it.

Since I put a top coat before I stamp

so when I clean it the base wont get messy or dicolored

Now I'm gonna use the stamping plate from bundle Monster 614

and the Black polish from Gosh

that i will be using for the donuts

once we get it on the stamp, we are gonna clear around the design

And I will start coloring them

Now we let it dry to the touch

but as you can see it wasn't all dried out, so it came off

to fix it, with my dotting tool, I will carefully take it out,

so I won't mess the design besite it

the rest is all dried out, so I can stamp it on my nail

Carefully placing the donuts,

In case I'm missing one,

I check my stamper to see if there any left to add onto my nail

the rest I'm gonna do it away from the cam so the video is not too long

To clean I'm gonna use the brush from whatsUp Nails

That I reviewed on the video before

So I clean the sides of the nails with a non-acetone remover

Because for me this is better when you have stamping designs

with lots of colors

since it wont stain my cuticules when I clean them

so thats how I do it!

So, my nails are matte

but before I do that I apply a top coat (seche vitte) then the matte

that way It wont drag the designs

I wanted to thank Montse so much for this collab

I love our nails!

Up here is her link click on the (i), that's the direct link to her channel

and down here is the link for the collab

I am in love with my nails as you can see

I wanted to thank you all for watching the video

don't forget to give us thumbs up

Subscribe!

And I will see you next time! BYE!

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