Sunday, March 25, 2018

Youtube daily report w Mar 26 2018

When Sony released the PlayStation, the first commercially successful game console to use

the compact disc as its storage medium, they had a problem on their hands.

Using a CD gave them all sorts of advantages, but the CD burner and CD-R presented a challenge.

What's to stop someone from making illegal copies of our precious intellectual property?

Well, they thought of a solution.

If I take this copy of Parappa the Rapper and pop it in my computer's CD drive, it

can see what's on there.

And it will gladly make a copy.

My duplicate disc has exactly the same files on here.

Awesome!

It should work!

And yet, it doesn't.

The PlayStation knows that this is a counterfeit disc, and it won't play it.

Why?

Well, the data on these two discs may be exactly the same, but this disc is missing something

which cannot be replicated by a CD burner.

Now, it's actually pretty easy to get around this.

Mod chips and disc swapping were two well known ways to bypass this copy protection.

And of course these days, there are emulators, so using the console itself isn't even required.

Now I'm not going make a comment on the pitfalls of DRM or the people who circumvent it.

Sony has valid reasons for using it, and there are also perfectly legitimate reasons for

an individual to use a copied disc--for example to provide a backup of your software library.

But in this video, I'd like to suggest a way that Sony could have made the PlayStation

discs almost impossible to copy.

There's a certain quirk in the design of these consoles that suggests they might have

had this in mind, but abandoned it.

So first, let's take a quick look at the history of the console, as well as how the

copy protection actually works.

The original Sony PlayStation was a groundbreaking product in a number of ways.

Though not the first video game console to use the compact disc for data storage, it

was the first to achieve widespread success.

There's a fascinating history as well as a juicy tale of corporate backstabbing behind

the PlayStation's creation which I won't go into here in much detail.

But if you weren't aware, the PlayStation started as an accessory for the SNES.

Yep, Nintendo hired Sony as a hardware accessory partner, and after deciding that the terms

of the contract weren't to their liking in regards to software rights, Nintendo just

shoved Sony aside and instead announced a new partnership with Philips.

Rather than just abandon their work, Sony decided to make their own game console as

the ultimate F.U. to Nintendo.

Using optical storage for game data had tons of advantages over the then standard ROM cartridges.

They were cheaper to make, could hold MUCH more data, were smaller, more versatile, and

due to that extra data, allowed for things such as CD-quality audio alongside gameplay.

The CD-ROM's biggest disadvantage was that of a slow load time, as the data being read

from the disc isn't coming in particularly quickly.

A ROM cartridge could be read at any point randomly and with higher data throughput,

allowing many games to load nearly instantly.

Oh, and the CD was also pretty fragile, so there's that, too.

And, uh, early consoles suffered from a poorly designed CD reader, so…

well they weren't perfect.

Even though the original PlayStation only has a measly 2 megabytes of RAM, a normal

CD only outputs 1.2 megabits per second.

The CD-ROM drive in the PlayStation could operate at 2X speed, but even then it would

take 6.5 seconds to fill the RAM completely.

But of course, it usually took longer than that, as the laser would have to dart around

the disc to get all of the data it needed to load the next environment.

Want to play a skirmish in Twisted Metal 4?

You'll be staring at this screen and listening to this for a good while.

[Sound of console seeking data on CD]

Anyway, though there were downsides, the CD-ROM is arguably what made the original PlayStation

so successful.

But it also introduced that unique problem for Sony.

All cartridge based video game systems are essentially immune to counterfeit copies being

made of their games.

You'd need to have awfully specialized equipment to duplicate one of these, and then you'd

need to track down a blank cartridge with writable memory.

So, it was pretty much never done.

But the CD-ROM, well that's easy as pie to copy!

Although they were pretty expensive at the time, the CD Burner was very much a thing

when the PS1 was released, and so was the CD-R. Obviously worried about the potential

for piracy, Sony engineered a pretty clever trick into the system to ensure only legit

discs could be played.

However, it wasn't actually that clever.

OK, well, the actual feature is, but the implementation wasn't.

Like I said before, in reality it was pretty easy to get around the copy protection.

So then, how does the copy protection on the PS1 discs work?

First, let's get it out of the way and say that the black color of the disc has nothing

to do with it, whatsoever.

Though one promo video about the PlayStation suggests that this could be the purpose, it isn't.

This is just for looks.

[NARRATOR: Black ink is added to the plastic to give the CD its distinctive, "cool PlayStation-only look."

This also helps protect the CD from illegal copying.]

Actually, it's not even black, it's a very deep purpley-blue.

This is a similar color of plastic to what's commonly found in front of infrared light

sensors on a device with a remote control.

It's completely transparent to infrared light, but mostly opaque to visible light.

There was nothing special about the PlayStation's CD-ROM drive that allowed it to read these discs.

The infrared light of a normal CD laser will read it just fine.

Side note--In my last video, I made an error in suggesting that DVD players don't have

an infrared laser, and use their red laser to read a CD.

This is not true, in fact many early DVD players have two complete laser pickups on a single

sled, and later devices used the same laser with two diodes.

The wavelength of light is pretty important for reading an optical disc correctly--it's

tuned to the size of the pits--so a second infrared laser diode is necessary to read

a CD.

I had completely forgotten about the importance of wavelength, and thankfully the comments

set me straight.

One commenter noted that CD compatible DVD laser pickups usually have two adjustment

pots on them, one for the IR laser, and one for the red laser, and sure enough,

there they are!

Anyway,

What Sony actually did was to add two things to the disc during mastering that weren't

normally there on a garden variety compact disc.

Well, actually, it was one addition that accomplished two tasks.

To understand what they did requires a little bit of knowledge into the laser pickup system

of any optical disc format.

It's impossible to produce a CD, DVD, Laserdisc, Blu-Ray, or economic policy that is exactly perfect.

There will always be some imperfections.

The discs aren't usually completely flat, so the distance between the disc and laser

lens is constantly fluctuating.

The disc is also never exactly centered, so the pits usually move back and forth with

each rotation.

To handle this, the objective lens is sort of floating, and electromagnets can lift it

(or lower it) as well as wiggle it left and right it to make sure the pits are in focus,

and that it's following the data spiral.

To see this in action, it's actually easiest to look at a Laserdisc.

This disc is badly warped, and towards the edges the laser is bouncing pretty wildly

to keep its focus distance constant.

Though almost never this extreme, a CD player or PlayStation needs to do this, too.

In fact, here's the laser of a PlayStation wiggling back and forth ever so slightly to

read the data from this Audio CD.

This clip also shows how the laser carriage only moves for coarse tracking in steps.

Notice how it moves outward, but the position of the lense relative to the disc doesn't change.

Now, the laser's movement is only there to maintain tracking on the data stream.

A CD player couldn't care less about what the Laser is doing,

it just wants to see the data.

Any wobbliness of the track is irrelevant to its goal of reading the data; so as long

as the wobble isn't too extreme, its presence is of no consequence.

Generally, the circuitry in charge of this tracking and focus is part of the laser pickup assembly.

This task is done at the hardware level, and can be considered automatic from the perspective

of the circuitry that actually processes the data itself.

There's a really great paper linked in the description that goes over how this is actually

accomplished.

What Sony did was introduce a way to actually keep track of how the laser lens moved.

The hardware would monitor the horizontal movement of the objective lens, and it was

looking for a specific wobble in the data it's reading.

As part of the mastering process in PlayStation discs, the very first sectors of data in the

pregap are recorded with a wobble of a specific frequency.

Rather than a smooth spiral, the track looked something like this.

The wobbling was also used for encoding which region the disc was for.

The region code was amplitude modulated into the wobble itself, and if the code on the

disc didn't match the console's BIOS, it would not play.

The reason this worked was that any ordinary CD drive would just ignore this wobble.

Actually, ignore isn't quite the right word.

It was unaware of the wobble.

The tracking circuitry in its laser pickup would just do its job and keep the laser in

line with the data stream.

It didn't matter how the data wobbled, or even if the data wobbled.

Its job was just to get the data.

When you made a copy, that copy would be missing the wobble.

When the CD drive is reading the disc to make an image file for burning, it isn't even

aware of the wobble.

The data captured during the disc read is all that matters for burning the disc.

Now, a CD burner is looking for a wobble on a CD-R, but for a very different reason.

A CD-R has a premade wobble molded into the polycarbonate--that's the plastic the disc

is made of.

This wobble contains the ATIP, which tells the CD burner the properties of the disc such

as its capacity and maximum write speed, and throughout the rest of the disc it wobbles

at a constant frequency.

A CD burner is looking for this wobble as it writes to a disc both to maintain proper

tracking as it writes on it, as well as to maintain the proper writing speed.

Because this wobble is already there on a CD-R, even if a CD drive could detect the

region-encoding wobble on a PlayStation disc, it couldn't recreate it.

To recreate the wobble of a PlayStation disc would require jumping in and out of this premade

groove, which the burner can't do.

Even if it tried, by crossing the premade lines, the data would likely be impossible

to read correctly.

Where Sony failed was by being a little lazy with how disc authenticity is checked.

With few exceptions, the console only looks for this wobble at bootup.

People figured this out, and by defeating the lid switch and carefully watching a disc

spin, you can see when it's checking for the wobble and swap in a burned copy for a

real disc with a little practice.

The reason this worked is that Sony built in a healthy bit of tolerance for damaged

discs; so as long as you are fast enough, it will just pass the disc off as being scratched,

thus needing multiple attempts to read the data.

But disc swapping was annoying and also could damage your discs and perhaps even the console,

so the other option was to install a modchip that would inject the code into the system

at the right time, so even though the laser wasn't seeing the wobble, the processor

would think that it did.

Game developers eventually created ways to detect a modchip, so this wasn't completely

infallible, but it was still a relatively easy way to play a burnt disc.

So now that you know what the PS1 does to determine the validity of a disc, as well

as why it was so easy to get around it, here's where my little theory comes into play.

I had mentioned there's a design quirk.

When you open up the lid of a PS1, you might notice that the area that holds the CD is

MUCH larger than the CD itself.

Could it be that Sony had originally intended for PS1 discs to be larger than a standard CD?

Some people think the PS1 discs contain data outside the range of a normal CD's laser

carriage, and that this is how the copy protection works.

While this isn't the case, Sony could have done that.

And if they did it by going outside the normal readable area, they could have really locked

this down.

Imagine that the PlayStation discs were an extra 3 centimeters across, making it a 15

centimeter disc rather than 12.

If Sony had extended the rails on their CD drive in here, the laser could read all the

way to the edge of this slightly larger disc.

Not only would this have increased the amount of data on the disc, but it would have made

copying them almost impossible.

Almost every CD drive has a second insert for 8 cm discs, and top loading drives can

of course handle them, too.

The physical size of a CD can be smaller, and it will still work.

But if Sony had gone bigger, you could not physically fit a PlayStation disc into the

standard five and a quarter inch CD burner in your PC.

If would fit fine in here, but there's no way it will make it in here.

If they had done this, the PS1 could still play audio CDs just fine.

It wouldn't remove any functionality from the system.

It's already more than capable of playing an 8 cm CD OK.

And if they had always ensured that some of the game data was written outside the 12cm

diameter of a normal CD, even on smaller games which needed less than the 700 megabytes of

data available on standard CD, a copy would be impossible to make without the console noticing.

If Sony had gone this route, can you imagine how difficult it would be to make a duplicate disc?

No one was making CD drives capable of reading a disc that large, and there would be little

incentive to start doing so.

Even if a CD burner appeared on the market which could handle a 15 centimeter disc, how

easy do you think it would be to get your hands on a 15 centimeter CD-R?

Now, it's obvious why Sony didn't do this.

The whole point of using the CD was to make manufacturing games quick and cheap.

To make a 15cm CD is really to make an entirely new format.

That would require new disc pressing machinery, or at the very least significant retooling

of existing machinery.

Also, a new case design would be needed, with a physically larger disc being more difficult

to store.

The standard CD jewel case already had the support of countless storage systems.

But if they had decided to just make the discs a tiny bit bigger, which the design of the

early consoles suggests was possible, if not intended, mod chips and disc swapping couldn't

have done a thing.

A burned PlayStation game simply couldn't exist.

Thanks for watching, I hope you enjoyed this video.

If this is your first time coming across this channel, please consider subscribing so you

won't miss the next ones.

And, you can now follow me on Twitter @ TechConnectify.

That's what happens when you're late to the party.

Of course, I'd like to take the time to thank my Patreon supports.

Patrons of the channel are what keep these videos coming.

If you're interested in becoming a patron as well, please check out my Patreon page.

There's a link on your screen, or you can find one in the description.

Thanks for your consideration, and I'll see you next time!

[Snaps fingers] And That!... is the end.

For more infomation >> Sony's Clever but Flawed PlayStation Copy Protection--And How They Could Have Fixed It - Duration: 14:15.

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家裡兩隻哈士奇,主人故意只給一塊冰,結果把主人嚇得夠嗆! - Duration: 3:15.

For more infomation >> 家裡兩隻哈士奇,主人故意只給一塊冰,結果把主人嚇得夠嗆! - Duration: 3:15.

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TOEICスコアアップに役立つ単語暗記  No.430【amaze】 - Duration: 0:44.

For more infomation >> TOEICスコアアップに役立つ単語暗記  No.430【amaze】 - Duration: 0:44.

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McLaren BP23 Will be Brand's Fastest Car Ever - Duration: 3:47.

Back in 1998, Andy Wallace Famously drove a McLaren F1 to a two-way average top speed

of 240.3 mph, with a one-way peak of 243 mph.

Sure, the car was a prototype (XP5), had revised gears, and an increased redline, but still—240

mph is no joke fast.

McLaren's production car record held until the 253-mph Bugatti Veyron with four turbochargers

and four extra cylinders knocked the F1 off its perch.

Recently, a Koenigsegg Agera RS managed a 277.9 mph two-way average in the Nevada desert.

Bugatti has yet to tell the world how fast a Chiron can go, but 280 mph is a safe, conservative

estimate.Guess what?

McLaren has confirmed that it's building a car with a higher top speed than the F1, and

like the F1, it will also seat three.

Known for now as the BP23, McLaren says the three-seater will be the fastest and most

luxurious car it's ever built.

As far as supporting materials go, the Woking-based company has shown a rendering of a center-seated

driver and a speedometer showing 243 mph.

McLaren told us that 243 mph is just the starting point, not the top speed.The BP23 will be

part of McLaren's Ultimate Series of cars.

Perhaps most famously, the P1 was the first Ultimate Series machine, followed recently

by the intentionally awkward-looking Senna.

The BP23 will be the ultimate "Hyper-GT" to hear McLaren tell it, whereas the Senna is

the ultimate road-legal track car.

Only 106 examples of the BP23 will be built, all 106 will be customized by McLaren Special

Operations (MSO) to each owner's tastes, and all 106 have already been sold for about $2,000,000

each.

Why 106?

Because that's how many F1s the company built from 1992 to 1998.Some more BP23 notes: the

car will receive an actual name, BP23 is just a place holder.

Don't know what it is, but perhaps Murray as a tribute to Gordon Murray, the F1's designer?

Just a guess.

Like the P1, BP23 will get a "petrol-electric hybrid powertrain," meaning that in addition

to some version of the Senna's 789-hp 4.0-liter twin-turbo V-8, BP23 gets some sort of electric

propulsion.

We should see the car by the end of 2018, just after the 106 wealthy/lucky owners get

a sneak peek.

At that point we'll not only learn the name, but what the top speed actually is.

Should Bugatti and Koenigsegg be worried?

OR is McLaren only concerned with besting its own legacy?

Only time will tell.

One final note: A P1 successor is coming, but not until 2023, the 10-year anniversary

of McLaren's hybrid hyper car.

It most certainly will not be called P2.

For more infomation >> McLaren BP23 Will be Brand's Fastest Car Ever - Duration: 3:47.

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ARCANJO MIGUEL - [O FUTURO DA TERRA E O SEU PAPEL] - Duration: 11:13.

For more infomation >> ARCANJO MIGUEL - [O FUTURO DA TERRA E O SEU PAPEL] - Duration: 11:13.

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Máscara de Kaysar caiu! Fãs provam que ele 'mentiu' e garantem: 'Falso' | Entretenimento Plus - Duration: 4:53.

For more infomation >> Máscara de Kaysar caiu! Fãs provam que ele 'mentiu' e garantem: 'Falso' | Entretenimento Plus - Duration: 4:53.

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Porsche Mission-E :फुल चार्ज पर चलेगी 500 किलोमीटर! - Duration: 2:51.

For more infomation >> Porsche Mission-E :फुल चार्ज पर चलेगी 500 किलोमीटर! - Duration: 2:51.

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3 formas de diminuir a papada e tonificar o pescoço - Duration: 5:52.

For more infomation >> 3 formas de diminuir a papada e tonificar o pescoço - Duration: 5:52.

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A princesa Jéssica e a luta para não deixar a coroa cair II ANDYTRON3000 - Duration: 3:49.

For more infomation >> A princesa Jéssica e a luta para não deixar a coroa cair II ANDYTRON3000 - Duration: 3:49.

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Duas caras, Caruso afirma que eliminaria Gleici e vira piada na internet - Duration: 2:17.

For more infomation >> Duas caras, Caruso afirma que eliminaria Gleici e vira piada na internet - Duration: 2:17.

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BBB18: Kaysar acredita que será indicado ao paredão e garante: "Estou tranquilo" - Duration: 4:48.

For more infomation >> BBB18: Kaysar acredita que será indicado ao paredão e garante: "Estou tranquilo" - Duration: 4:48.

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#EwangeliarzOP | 26 marca 2018 | (J 12, 1-11) - Duration: 1:42.

[Music]

How to live through the Holy Week so that day by day it' ll be preparation and at the same time huge openness to the reception of grace?

Yes. This holiday is receiving graces. How to prepare for the reception of God's grace?

Today, Jesus gives a hint. He goes to his friends', Lazarus, Martha and Maria's, home.

Why don't you meet your spiritually nearest and dearest? Maybe this week, maybe today.

Meet people for whom conversation about God and holy desires is as natural as having breakfast.

Meet them, call, talk to them, please.

Attune one another with the love embracing you.

Attune each other to the encounter to which the Lord invites us all.

[Music]

For more infomation >> #EwangeliarzOP | 26 marca 2018 | (J 12, 1-11) - Duration: 1:42.

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Whatsapp Status Qawwali | करम करम या खावाजा | Ye To Khwaja Ka Karam Hai | व्हाट्सप्प स्टेटस क़व्वाली - Duration: 0:25.

Whatsapp Status Qawwali Video

For more infomation >> Whatsapp Status Qawwali | करम करम या खावाजा | Ye To Khwaja Ka Karam Hai | व्हाट्सप्प स्टेटस क़व्वाली - Duration: 0:25.

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Mera Khwaja Rehmat Wala Hai ( महान ) | अजमेर शरीफ दरगाह क़व्वाली | Qawwali Whatsapp Status - Duration: 0:28.

Qawwali Whatsapp Status Video

For more infomation >> Mera Khwaja Rehmat Wala Hai ( महान ) | अजमेर शरीफ दरगाह क़व्वाली | Qawwali Whatsapp Status - Duration: 0:28.

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क़व्वाली व्हाट्सप्प स्टेटस | Khwaja Ke Tukdo Pe Hota Hai Apna Gujar | Qawwali whatsapp status - Duration: 0:45.

Qawwali Whatsapp Status Video

For more infomation >> क़व्वाली व्हाट्सप्प स्टेटस | Khwaja Ke Tukdo Pe Hota Hai Apna Gujar | Qawwali whatsapp status - Duration: 0:45.

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La magica bevanda che fa sparire l'emicrania in 5 minuti - Duration: 3:59.

For more infomation >> La magica bevanda che fa sparire l'emicrania in 5 minuti - Duration: 3:59.

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Incredible Natural Ways to Get Rid of Skin Blemishes - Australia 365 - Duration: 7:50.

Incredible Natural Ways to Get Rid of Skin Blemishes

Sometimes, skin blemishes can be annoying and unsightly.

With the following incredible natural methods, you'll be able to get rid of them in no time.

Take note of them and try them out!.

Rice flour cream.

This first method uses a cream made of rice flour.

Ingredients.

3 tbsps. of rice flour 4 tbsps.

of shea butter 2 tbsps.

of orange juice Optional: ½ tbsp.

hydrogen peroxide 5%. Preparation.

Mix the rice flour with the hydrogen peroxide until you get a smooth paste.

Add the rest of the ingredients and mix well until they're well integrated into the paste.

How to use it.

The first thing you need to do now that you've made the cream is to apply it evenly over the areas where you have skin blemishes.

For example, if the blemishes are on your arm, then apply the cream over the whole arm.

Leave it to act for 30 minutes.

Rinse with plenty of water, and then dry yourself and moisturise with a moisturising cream.

Repeat this once or twice a week.

Orange and Lemon Cream. Ingredients.

3 tbsps. of orange juice 2 tbsps.

of honey 1 Lemon 1 tbsp. of sugar.

Preparation.

Put all the ingredients except the lemon in a bowl and mix them well.

Then, cut the lemon in half, put it in the mixture and leave it there a few minutes.

How to use it.

Take a dab of the mixture and spread it over the area you want to clear.

Leave it to act for 5 minutes and then wash the area well with water and dry.

Hydrate your skin with some moisturising cream and repeat these steps twice a week.

Milk and Radish.

By mixing ingredients like milk and radishes you'll end up with the perfect product for your skin.

For example, this can be used it to treat skin blemishes due to a change in the pigmentation of the skin.

To do this, mix together milk and horseradish.

Put the solution on some cotton wool, dampen it, and apply it over the areas where you have marks and blemishes.

To make sure it works well, leave it to act all night and rinse it off the next day.

Yogurt.

Yogurt can also be one of the best ingredients for naturally getting rid of marks on your skin.

It has the ability to clean, disinfect and soften your pores.

All of this helps regeneration and keep your skin hydrated.

To apply it, you just use it like any other face mask.

First, wash your face, dry it gently, and spread to yogurt over your face with your fingers.

Leave it act for 15 to 20 minutes and remove it with warm water.

Do this regularly and you'll be sure to notice your skin gradually improving.

Cucumber.

Cucumber is another great ingredient for skin care.

It has such a high water content and contains vitamin E and many natural oils.

If you apply it like a face mask, you'll find that it's great for softening the skin and getting with of blemishes and wrinkles.

All you have to do it peel it, remove the seeds and put it in a blender until it forms a paste.

Apply it to your face, leave it to act for 20 minutes and your skin will feel brand new.

Tomatoes.

Tomatoes are another fantastic ingredient for taking care of your skin.

The juice contains a large amount of important nutrients which are good for the skin, such as vitamin A, C, and proteins.

They're also rich in lycopene, which counteracts the effect of free radicals.

To use it, simply mix a tablespoon of lemon juice with one of tomato juice and apply it with some cotton wool.

You'll be sure to notice the difference.

For more infomation >> Incredible Natural Ways to Get Rid of Skin Blemishes - Australia 365 - Duration: 7:50.

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A Revolta dos Conteúdos - Confeiteiros - Duration: 0:30.

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5 remédios caseiros para a dor de garganta - Duration: 6:49.

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Bheegi Hoon Main Old Dhamaka Dance Mix DJ || Old Is Gold DJ || Dj Hindi Song || DJ Remix Song - Duration: 4:52.

Bheegi Hoon Main Old Dhamaka Dance Mix DJ

Bheegi Hoon Main Old Dhamaka Dance Mix DJ

Bheegi Hoon Main Old Dhamaka Dance Mix DJ

Bheegi Hoon Main Old Dhamaka Dance Mix DJ

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4 chás caseiros para tratar a prisão de ventre - Duration: 7:47.

For more infomation >> 4 chás caseiros para tratar a prisão de ventre - Duration: 7:47.

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이명박 구속 장제원 유인촌 주진우 일본 반응 동부구치소! 이유는? - Edith G.Green - Duration: 10:54.

For more infomation >> 이명박 구속 장제원 유인촌 주진우 일본 반응 동부구치소! 이유는? - Edith G.Green - Duration: 10:54.

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Como combater o calor causado pela menopausa - Duration: 10:00.

For more infomation >> Como combater o calor causado pela menopausa - Duration: 10:00.

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TOP 8 Best and 7 Worst WWE Moments Of 2017 - [Facts Wrack] - Duration: 18:34.

15.

BEST: JOE AND LESNAR'S FACE OFF.

MOST WWE FANS ARE AWARE THE PRODUCT THEY'RE WATCHING ISN'T "REAL," BUT WHEN EVERYTHING

GOES PERFECTLY, IT ALMOST FEELS LIKE IT IS.

NEITHER SAMOA JOE NOR BROCK LESNAR ARE TYPICALLY KNOWN FOR THEIR MICROPHONE WORK, YET IT WAS

DURING A CLASSIC FACE TO FACE STYLE INTERVIEW WHERE BOTH HAD THEIR BEST MOMENT OF 2017.

TALENTED AND INTENSE THOUGH HE IS, SOME FANS WERE A LITTLE SURPRISED WHEN SAMOA JOE WAS

NAMED NUMBER ONE CONTENDER TO LESNAR'S UNIVERSAL CHAMPIONSHIP AT GREAT BALLS OF FIRE.

THAT CONFUSION WENT AWAY 24 HOURS AFTER HE WAS ANNOUNCED AS THE NEW CHALLENGER, WHEN

THE TWO HURLED INSULTS AT ONE ANOTHER SO INTENSE JOE COULDN'T TAKE IT ANY MORE, RIPPING HIS

WAY THROUGH THE RAW SET TO FORCE A ONE ON ONE CONFRONTATION.

IT TOOK RAW GM KURT ANGLE AND HALF HIS STAFF TO KEEP JOE AWAY FROM THE STILL COCKY, SMILING,

UNBEATABLE CHAMPION.

ON THE DOWNSIDE, THE RESULTING MATCH WAS JUST ANOTHER TRIP TO SUPLEX CITY, BUT IT WAS MAYBE

THE BEST BUILT RANDOM ENCOUNTER OF THE YEAR.

14.

WORST: KEVIN OWENS IS NEXT.

GIVEN THE RAPTUROUS APPLAUSE AND INCREDIBLE ONLINE RESPONSE TO GOLDBERG'S LONG AWAITED

RETURN TO DESTROY BROCK LESNAR AT SURVIVOR SERIES 2016, IT'S HARD TO BLAME WWE FOR

MAKING HIM UNIVERSAL CHAMPION THE NEXT YEAR.

UNFORTUNATELY, THEY REALLY COULDN'T HAVE GONE ABOUT ACHIEVING THIS END GAME IN A WORSE

MANNER THAN WHAT WENT DOWN SOME FOUR MONTHS LATER AT FASTLANE.

WWE NEVER INTENDED FOR KEVIN OWENS TO BE UNIVERSAL CHAMPION, AND YET THE MAN WENT ON TO DEFINE

WHAT THE TITLE MEANT OVER FIVE DOMINANT MONTHS WITH THE BELT.

FOR THE COMPANY TO IGNORE ALL OF THAT AND BASICALLY HAND THE GOLD OVER TO GOLDBERG ON

A SILVER PLATTER IN 20 SECONDS OR LESS WAS A HUGE INSULT TO HIS CAREER.

FANS WANTING TO SEE A GOOD GOLDBERG MATCH WEREN'T GOING TO GO HOME HAPPY EITHER, AS

20 SECONDS WAS BARELY ENOUGH FOR THE REQUISITE SPEAR AND JACKHAMMER, WITH ALL THE REAL FOCUS

ON INTERFERING CHRIS JERICHO.

HUGE TITLE CHANGES LIKE THIS SHOULDN'T BE AN AFTERTHOUGHT.

13.

BEST: A FIST BUMP REUNITES THE SHIELD.

OVER THE PAST FOUR YEARS OR MORE, ROMAN REIGNS HAS EASILY BEEN THE MOST CONTROVERSIAL SUPER

IN PRO WRESTLING.

THEREFORE, IT MIGHT BE SURPRISING TO SEE HIM ON THE POSITIVE HALF OF THIS LIST, EVEN IF

IT'S ONLY BECAUSE HE ONCE AGAINST STOOD BESIDE HIS OLD FRIENDS SETH ROLLINS AND DEAN

AMBROSE IN A CLIMATIC MOMENT.

FOR MONTHS, WWE HAD BEEN HINTING THAT THE HOUNDS OF JUSTICE MIGHT REUNITE SOMETIME SOON,

AND THAT MOMENT FINALLY CAME ON THE OCTOBER 9, 2017 EPISODE OF RAW.

IT ALL WENT DOWN WHEN ALL MEMBERS WERE EMBROILED IN VARIOUS FEUDS AGAINST NAMES LIKE SHEAMUS,

CESARO, THE MIZ, AND IT OBVIOUSLY SEEMED LIKE IT WAS IN ALL THEIR BEST INTERESTS TO PUT

ASIDE THE PAST COUPLE YEARS OF ANIMOSITY AND WORK TOGETHER ONCE AGAIN.

MOVING REIGNS AND THE OTHERS OUT OF THE SOLO MAIN EVENT SPOTLIGHT AND KEEPING THEM BUSY

WITH OTHER TITLES ISN'T EXACTLY A BAD THING, EITHER.

12.

WORST: TEAM RAW VS TEAM SMACKDOWN VS PROGRESS.

FOR EVERYTHING BAD ABOUT THE STATE OF PRO WRESTLING IN 2017 ENCAPSULATED IN 33 MINUTES

OR LESS, LOOK NO FURTHER THAN THE MAIN EVENT OF THIS YEAR'S SURVIVOR SERIES.

IGNORING THE SIMPLE FACT THAT THE RAW VERSUS SMACKDOWN POSTURING IS ALMOST ENTIRELY IRRELEVANT

THE MOMENT IT ENDS, THE MATCH WAS EVEN WORSE IN PRACTICE THAN IT WAS IN THEORY.

FANS HAVE LONG BEEN COMPLAINING WWE SACRIFICES ANY POTENTIAL NEW STARS TO KEEP FEEDING THE

EGOS OF THEIR SO-CALLED LEGENDS, AND NOTHING MADE THAT MORE CLEAR THAN A MATCH PITTING

10 OF THE TOP CURRENT SUPERSTARS AGAINST ONE ANOTHER.

ANYONE WITH WWE LESS THAN A YEAR WAS OUT OF THE MATCH IN MINUTES, THE LESS THAN A DECADE

CROWD CAME NEXT, AND AT THE END IT WAS JUST TRIPLE H, RANDY ORTON, KURT ANGLE, AND SHANE

MCMAHON, ALL MEN NEAR OR OVER 40.

SURE, BRAUN STROWMAN WAS THERE TOO, BUT HE WAS SUCH AN AFTERTHOUGHT IT ALMOST DIDN'T

MATTER.

THE MATCH COULD HAVE BEEN A COMING OUT PARTY FOR ALL THE NEW GUYS, INSTEAD, THE SAME OLD

GUARD THAT'S BEEN BORING US FOR YEARS CRUSHED THEM.

11.

BEST: BRAUN STROWMAN BEATS UP AN AMBULANCE.

MAKING HIS MAINSTREAM DEBUT AS THE LATEST NONDESCRIPT MONSTER IN THE WYATT FAMILY, THINGS

DIDN'T LOOK ALL THAT GREAT FOR BRAUN STROWMAN WHEN HIS CAREER BEGAN.

EVEN AFTER HE BRANCHED APART FROM BRAY WYATT AND HIS OTHER GOONS, IT TOOK A LITTLE WHILE

BEFORE FANS ACCEPTED STROWMAN AS SOMETHING SPECIAL.

A BIG PART OF THE SHIFT WAS HIS VIOLENT FEUD AGAINST ROMAN REIGNS, AND MORE SPECIFICALLY

THE ATTACK THAT STARTED THINGS ON THE APRIL 10 EPISODE OF RAW.

TRULY DECIMATING HIS OPPONENT, BRAUN BEAT ROMAN SO BAD HE WAS ATTACHED TO A STRETCHER,

WHICH THE MONSTER THEN THREW OFF A RAMP.

WHEN THAT WASN'T ENOUGH, BRAUN SUMMONED SUPERHUMAN STRENGTH TO TIP OVER AN AMBULANCE

THE GUY WAS TRAPPED INSIDE.

INSTANTLY, BRAUN STRUCK OUT ON HIS OWN AS A GENUINE KILLER, AND FANS ARE STILL WILDLY

CHEERING FOR HIM TO THIS DAY IN REMEMBRANCE OF THAT TIME HE BEAT UP A MEDICAL VEHICLE.

10.

WORST: JINDER MAHAL BECOMES WWE CHAMPION.

IT'S LONG BEEN SAID THAT ANYTHING CAN HAPPEN IN THE WWE UNIVERSE, BUT THE COMPANY TENDS

TO IGNORE THE FACT THIS TRADEMARK UNPREDICTABILITY CAN OCCASIONALLY HAVE SOME SEVERE DOWNSIDES.

FOR EXAMPLE, IT'S ENTIRELY POSSIBLE THAT SOME RANDOM JOBBER NO ONE IN THE AUDIENCE

CARES ABOUT COULD GET A SHOCKING UPSET OVER THE WWE CHAMPION AND REIGN IN TERROR FOR SEVERAL

MONTHS…BUT WOULD ANYONE WANT TO SEE IT?

TURNS OUT THE ANSWER IS NO, AND WWE SPENT ALMOST SIX FULL MONTHS PROVING IT WITH JINDER

MAHAL.

ONE OF THE WORST PARTS OF JINDER'S REIGN AS CHAMPION WAS THE VERY BEGINNING, MEANING

THE MATCH AT BACKLASH WHERE HE DEFEATED RANDY ORTON FOR THE GOLD.

DEFINING HIS REIGN AS ONE WITH MEDIOCRE MATCHES, BLAND FINISHES, AND WEAK CELEBRATIONS, MAHAL'S

MATCH WITH ORTON SHOULD HAVE BEEN PROOF POSITIVE HE DIDN'T DESERVE TO BE ANYWHERE NEAR THE

TOP OF THE INDUSTRY.

WORST OF ALL, VINCE MCMAHON READ THE SITUATION AS THE TOTAL OPPOSITE.

9.

BEST: KURT ANGLE COMES HOME.

RETURNS, COMEBACKS, AND OUTRAGEOUS SURPRISES ARE SO COMMONPLACE IN PROFESSIONAL WRESTLING

IT COULD BE SAID THEY DEFINE THE ENTIRE INDUSTRY.

HOWEVER, THERE ARE STILL A FEW THINGS FANS GENUINELY BELIEVE COULD NEVER, EVER HAPPEN

IN WWE, AND ONE OF THOSE THINGS ACTUALLY CAME TO BE IN 2017.

WE'RE TALKING ABOUT THE LONG-AWAITED YET ASSUMED TO BE IMPOSSIBLE RETURN OF THE ONLY

OLYMPIC GOLD MEDALIST IN COMPANY HISTORY, NOT TO MENTION ONE OF THE BIGGEST STARS OF

THE ATTITUDE ERA, KURT ANGLE.

IT WAS AN ABSOLUTE SHOCK WHEN WWE SUDDENLY ANNOUNCED HE WOULD HEADLINE THIS YEAR'S

HALL OF FAME CEREMONY, AND THE SURPRISES JUST KEPT GETTING BIGGER AND BETTER WHEN IT WAS

REVEALED HIS COMEBACK WOULD BE FULL-TIME AS THE GENERAL MANAGER OF RAW.

TRUTH BE TOLD, ANGLE'S RETURN HASN'T EXACTLY BEEN PERFECT SINCE THEN, AND WE'LL GET INTO

SOME SPECIFICS ON THE OTHER HALF OF THIS LIST.

HOWEVER, JUST SEEING THE GUY BACK IN A WWE RING WITH A SMILE ON HIS FACE SHOULD WARM

THE HEARTS OF WRESTLING FANS EVERYWHERE.

8.

WORST: KURT ANGLE REVEALS HIS ILLEGITIMATE SON.

BARELY TWO MONTHS INTO HIS TRIUMPHANT RETURN TO WWE, KURT ANGLE RECEIVED A FIRSTHAND LESSON

IN BEING CAREFUL WHAT HE WISHED FOR.

IT BEGAN WITH THE USUAL WWE BRAND OF INTRIGUE, BY WAY OF ANNOUNCER COREY GRAVES TELLING ANGLE

HE HAD SOME "SCANDALOUS INFORMATION" THE RAW GM SHOULD KNOW ABOUT.

TURNS OUT SAID SCANDAL RELATED TO ANGLE'S "ILLEGITIMATE SON" JASON JORDAN, AN ATHLETE

WITH CONSIDERABLY LESS CHARISMA OR TALENT IN THE RING THAN THE OLYMPIC HERO.

THE BIG REVEAL WAS A DUD FROM THE MOMENT IT HAPPENED ON THE JULY 17 EPISODE OF RAW, AND

THINGS HAVE ONLY BEEN GETTING WORSE SINCE THERE.

EVERY INTERACTION BETWEEN JORDAN AND ANGLE REMINDS FANS THEY HAVE NO CHEMISTRY AND THE

PAIR ISN'T DOING ANYONE FAVORS, ALL OF WHICH COULD HAVE BEEN PREDICTED BY THE AUDIBLE GROAN

WHEN THE NEWS FIRST BROKE.

THE ONLY REAL MYSTERY INVOLVED IS WHY WWE HASN'T GIVEN UP ON IT YET KNOWING IT'S

SUCH A HUGE FAILURE.

7.

BEST: JOHN CENA VS AJ STYLES AT THE ROYAL RUMBLE.

DEPENDING ON HOW ONE FEELS ABOUT JOHN CENA IN GENERAL, THEY MAY JUST THROW THIS ONE ON

THE OTHER HALF OF THIS LIST.

AT ROYAL RUMBLE 2017, CENA FINALLY MADE HISTORY IN A WAY HIS MANY FANS LONG PREDICTED HE WOULD,

TYING WITH RIC FLAIR'S RECORD AS A 16 TIME WORLD CHAMPION.

WHETHER YOU THINK CENA DESERVED IT OR NOT, ANOTHER IMPORTANT ISSUE IS THAT THE MATCH

HE WRESTLED WITH AJ STYLES TO ACHIEVE THIS FEAT WAS EASILY ONE OF THE GREATEST OF THE

YEAR.

ACROSS 24 HIGH IMPACT MINUTES THAT NO FAN COULD FORGET, STYLES AND CENA BEAT THE HELL

OUT OF ONE ANOTHER, ESCALATING THEIR WAR FARE TO A HIGHER LEVEL THAN THEIR EARLIER FEUD

THROUGHOUT THE PRIOR YEAR.

SOME FANS MIGHT COMPLAIN THAT CENA WON OR HIS ENSUING TITLE REIGN WAS SHORT AND MEANINGLESS,

BUT IN TERMS OF THE MATCH ITSELF, THERE'S NO DENYING THIS ONE WAS A CLASSIC FOR ALL

AGES.

FOR WHAT IT'S WORTH, AJ ALSO LOOKED AS GOOD COMING OUT OF IT AS A LOSER POSSIBLY CAN.

6.

WORST: WRESTLEMANIA 33.

WELL, IT HAPPENED AGAIN.

NO MATTER HOW BIG, LOUD, AND OUTRAGEOUS IT MAY HAVE FELT AT THE TIME, WRESTLEMANIA WAS

QUITE POSSIBLY THE WORST SPORTS ENTERTAINMENT SPECTACULAR OF THE YEAR.

WITH RESPECT TO THE PERFORMERS INVOLVED THROUGHOUT THE SHOW, WE DO HAVE TO SAY IT WASN'T ALL

BAD.

THERE WERE A HANDFUL OF GOOD MATCHES AND MEMORABLE MOMENTS THAT COULD HAVE BEEN JUST FINE ON

ANY OTHER NIGHT OF THE YEAR.

ONCE AGAIN, THOUGH, WWE TRIED SO HARD TO MAKE WRESTLEMANIA A BIG DEAL THEY KINDA JUST MADE

IT BIG, BIG, BIG.

THE SHOW WAS OVER SEVEN HOURS LONG, AND ALMOST FIVE AND A HALF OF THEM WERE PURE, FORGETTABLE

FILLER.

EVEN MOST OF THE MATCHES DIDN'T MATTER LONGER THAN A FEW MINUTES.

IT ALSO CAN'T BE IGNORED THAT ONE OF THE ONES THAT DID, THE WWE CHAMPIONSHIP BOUT BETWEEN

RANDY ORTON AND BRAY WYATT, WAS INCREDIBLY STUPID AND POORLY WRESTLED.

WRESTLEMANIA IS SUPPOSED TO SHOWCASE EVERYTHING GOOD ABOUT WRESTLING, NOT EVERYTHING BAD ABOUT

WRESTLING, BUT VINCE MCMAHON'S BEEN GETTING THE TWO MIXED UP FOR A WHILE NOW.

5.

BEST: AJ GETS BACK ON TOP.

2017 BEGAN WITH AJ STYLES PROUDLY AND RIGHTFULLY REIGNING AS THE WWE CHAMPION, AND BY THE LOOKS

OF IT, THE YEAR WILL END THAT WAY, AS WELL.

THE ONLY PROBLEM WITH THIS SCENARIO IS THAT HE DIDN'T HOLD THE GOLD FROM BEGINNING TO

END, AND A WHOLE BUNCH OF LESSER ATHLETES GOT TO TASTE GREATNESS IN BETWEEN AJ'S TWO

REIGNS.

LEAST DESERVING OF ALL WAS JINDER MAHAL, WHO HELD THE BELT THAT SHOULD HAVE BEEN AJ'S

FOR SIX LONG MONTHS BEFORE THE PHENOMENAL ONE FINALLY GOT A SHOT AT IT ON THE NOVEMBER

7TH EPISODE OF SMACKDOWN LIVE.

IN FRONT OF A RABID UK CROWD, AJ BROUGHT THE BEST MATCH OUT OF JINDER THAT WAS HUMANLY

POSSIBLE, ENDING THE ONLY WAY IT COULD HAVE: WITH A STYLES CLASH THAT PUT THE TITLE BACK

WHERE IT BELONGED.

STYLES RECLAIMING THE WWE CHAMPIONSHIP DIDN'T UNDO ALL THE DAMAGE DONE OVER THE YEAR, BUT

IT'S A GOOD START, AND IT MAKES US HOPEFUL FOR 2018 AND WHATEVER ELSE AJ HAS TO OFFER.

4.

WORST: JINDER MAHAL GETS RACIST.

IT WAS BAD ENOUGH THAT WWE WOULD CROWN JINDER MAHAL AS THEIR CHAMPION FOR ANY AMOUNT OF

TIME.

AMAZINGLY, THOUGH, SIMPLY WINNING THE BELT WAS FAR FROM THE WORST THING MAHAL DID THIS

YEAR.

BECAUSE HE LACKS ANY NOTEWORTHY MICROPHONE SKILLS TO SPEAK OF, MAHAL'S INTERVIEWS WERE

ALMOST ALL AWFUL, YET ONE IN PARTICULAR STICKS OUT AS THE LOWEST MOMENT OF HIS CHAMPIONSHIP

REIGN, AND MAYBE WWE'S WORST MOMENT OF 2017.

IN PREPARATION FOR A TITLE DEFENSE AGAINST EXTREMELY POPULAR JAPANESE SUPERSTAR SHINSUKE

NAKAMURA, MAHAL MADE A BUNCH OF STUPID, OFFENSIVE, AND EXTREMELY RACIST JOKES TO PROVOKE HIS

CHALLENGER.

THE MOMENT CAME ON THE SEPTEMBER 19 EPISODE OF SMACKDOWN LIVE, AND SAW MAHAL USE ALL THE

USUAL STEREOTYPES ABOUT ASIANS "LOOKING ALIKE" WHILE MOCKING SHINSUKE'S ACCENT.

ESPECIALLY CONSIDERING MAHAL HIMSELF IS FOREIGN AND ESSENTIALLY BASES HIS ENTIRE CHARACTER

ON THE FACT, FANS WERE HIGHLY DISAPPOINTED AND WISHED HE HAD BEEN MORE SENSITIVE ABOUT

THINGS.

3.

BEST: NXT DELIVERS ANARCHY FOR THE UK.

BEFORE WE GET INTO THE POSITIVES OF THE SITUATION, IT SHOULD BE ACKNOWLEDGED THAT THE WWE UNITED

KINGDOM CHAMPIONSHIP DOESN'T REALLY, YOU KNOW, MATTER.

IT ONLY GETS REFERENCED ONCE EVERY COUPLE MONTHS FOR A ONE OFF MATCH BETWEEN COMPETITORS

THAT GET ALMOST NO FOCUS IN NORTH AMERICA.

DESPITE THESE MANY DOWNSIDES, THOUGH, EACH MATCH BETWEEN TYLER BATE AND PETE DUNNE THIS

PAST YEAR HAS BEEN ABSOLUTELY PHENOMENAL.

BOTH THEIR UNITED KINGDOM CHAMPIONSHIP TOURNAMENT FINAL ON JANUARY 15 OR THEIR REMATCH AT NXT

TAKEOVER: CHICAGO COULD EASILY GET NAMED AS MATCH OF THE YEAR, THOUGH IT'S THE LATTER

MATCH THAT WINDS UP ON OUR LIST JUST BECAUSE OF THE SLIGHTLY HIGHER PROFILE.

FOR 15 BREATHTAKING MINUTES, DUNNE AND BATE, BOTH IN THEIR EARLY 20S, SHOWED OFF EVERYTHING

THE SPORT HAS TO OFFER FROM AN ATHLETIC STANDPOINT.

THE ABSOLUTE ONLY DOWNSIDE TO EITHER OF THEIR MATCHES IS THAT THEY KINDA DISAPPEARED FROM

THE SPOTLIGHT ONCE THEY WERE OVER.

2.

WORST: THE HOUSE OF HORRORS.

DEVOURING HIS OWN REPUTATION, THE SAME YEAR BRAY WYATT FINALLY WON HIS FIRST WWE CHAMPIONSHIP

WILL ALSO FOREVER BE KNOWN AS THE YEAR HE TOTALLY JUMPED THE SHARK.

AS FANS WITNESSED WYATT CRABWALK HIS WAY TO SUMMONING UNREALISTIC SLIDESHOW INSECTS TO

GIVE ORTON THE HEEBIE JEEBIES AT WRESTLEMANIA 33, THEY LARGELY BELIEVED IT COULDN'T POSSIBLY

GET ANY WORSE.

BARELY A MONTH LATER, IT WOULD ACTUALLY PLUMMET FURTHER INTO THE DEPTHS OF WRESTLE CRAP, PRODUCING

ONE OF THE ABSOLUTE WORST SEGMENTS IN THE HISTORY OF WWE.

DUBBED THE "HOUSE OF HORRORS MATCH," WHAT FANS ACTUALLY SAW WAS A D-GRADE LOW BUDGET

HORROR FILM WHERE BRAY AND THEN-WWE CHAMPION RANDY ORTON WANDERED AROUND A SHABBY HOUSE

WITH STUPID BABY DOLLS HANGING FROM THE CEILING.

AFTER SURVIVING A REFRIGERATOR GETTING THROWN AT HIM, RANDY ORTON CALMLY FOLLOWED BRAY WYATT

TO THE ARENA VIA LIMOUSINE AND CONTINUED TO WRESTLE AN ATROCIOUSLY BAD MATCH, BUT BY THAT

POINT, FANS DIDN'T EVEN CARE.

IN FACT, THEY PROBABLY NEVER AGAIN WILL ABOUT ANYTHING BRAY DOES, AND ORTON'S PROSPECTS

AREN'T MUCH BETTER.

1.

BEST: THE FESTIVAL OF FRIENDSHIP.

FROM THE SECOND WE STARTED COMPILING THIS LIST, THERE WAS NO DOUBT IN OUR MINDS WHAT

THE BEST WWE SEGMENT OF 2017 WAS: CHRIS JERICHO'S LOVING TRIBUTE TO KEVIN OWENS, THE FESTIVAL

OF FRIENDSHIP.

THE ALLIANCE BETWEEN JERICHO AND OWENS HAD BEEN ROCKY AT TIMES, SO Y2J WANTED TO MAKE

SURE HIS BEST FRIEND KNEW EXACTLY WHERE HIS FEELINGS STOOD WITH AN EXTRAVAGANT PARTY.

LIGHTS WERE FLASHING, CONFETTI WAS FALLING, GIFTS WERE EXCHANGED, AND JERICHO MADE OWENS

ABSOLUTELY SURE EXACTLY HOW MUCH HE APPRECIATED THEIR FRIENDSHIP, ALL OF WHICH MADE THE ASSEMBLED

AUDIENCE ON THE FEBRUARY 13 EPISODE OF RAW LAUGH HYSTERICALLY.

AT SOME POINT, IT ALMOST BECAME OBVIOUS THAT THE ONLY POSSIBLE ENDING WAS FOR OWENS TO

REJECT IT AND ATTACK JERICHO, YET THE MOMENT WAS NONETHELESS FANTASTIC WHEN IT FINALLY

CAME.

THE DRAMATIC REVEAL OF "THE LIST OF OWENS" STANDS AS A TESTAMENT TO THE REAL TALENT OF

WWE'S OFTEN CRITICIZED DIRECTORS.

IN SHORT, THE FESTIVAL OF FRIENDSHIP WAS TRULY A CELEBRATION, NOT OF HUMAN RELATIONS, BUT

OF EVERYTHING THE WILD, WACKY WORLD OF SPORTS ENTERTAINMENT IS CAPABLE OF BEING WHEN PLACED

IN THE RIGHT HANDS.

For more infomation >> TOP 8 Best and 7 Worst WWE Moments Of 2017 - [Facts Wrack] - Duration: 18:34.

-------------------------------------------

Sony's Clever but Flawed PlayStation Copy Protection--And How They Could Have Fixed It - Duration: 14:15.

When Sony released the PlayStation, the first commercially successful game console to use

the compact disc as its storage medium, they had a problem on their hands.

Using a CD gave them all sorts of advantages, but the CD burner and CD-R presented a challenge.

What's to stop someone from making illegal copies of our precious intellectual property?

Well, they thought of a solution.

If I take this copy of Parappa the Rapper and pop it in my computer's CD drive, it

can see what's on there.

And it will gladly make a copy.

My duplicate disc has exactly the same files on here.

Awesome!

It should work!

And yet, it doesn't.

The PlayStation knows that this is a counterfeit disc, and it won't play it.

Why?

Well, the data on these two discs may be exactly the same, but this disc is missing something

which cannot be replicated by a CD burner.

Now, it's actually pretty easy to get around this.

Mod chips and disc swapping were two well known ways to bypass this copy protection.

And of course these days, there are emulators, so using the console itself isn't even required.

Now I'm not going make a comment on the pitfalls of DRM or the people who circumvent it.

Sony has valid reasons for using it, and there are also perfectly legitimate reasons for

an individual to use a copied disc--for example to provide a backup of your software library.

But in this video, I'd like to suggest a way that Sony could have made the PlayStation

discs almost impossible to copy.

There's a certain quirk in the design of these consoles that suggests they might have

had this in mind, but abandoned it.

So first, let's take a quick look at the history of the console, as well as how the

copy protection actually works.

The original Sony PlayStation was a groundbreaking product in a number of ways.

Though not the first video game console to use the compact disc for data storage, it

was the first to achieve widespread success.

There's a fascinating history as well as a juicy tale of corporate backstabbing behind

the PlayStation's creation which I won't go into here in much detail.

But if you weren't aware, the PlayStation started as an accessory for the SNES.

Yep, Nintendo hired Sony as a hardware accessory partner, and after deciding that the terms

of the contract weren't to their liking in regards to software rights, Nintendo just

shoved Sony aside and instead announced a new partnership with Philips.

Rather than just abandon their work, Sony decided to make their own game console as

the ultimate F.U. to Nintendo.

Using optical storage for game data had tons of advantages over the then standard ROM cartridges.

They were cheaper to make, could hold MUCH more data, were smaller, more versatile, and

due to that extra data, allowed for things such as CD-quality audio alongside gameplay.

The CD-ROM's biggest disadvantage was that of a slow load time, as the data being read

from the disc isn't coming in particularly quickly.

A ROM cartridge could be read at any point randomly and with higher data throughput,

allowing many games to load nearly instantly.

Oh, and the CD was also pretty fragile, so there's that, too.

And, uh, early consoles suffered from a poorly designed CD reader, so…

well they weren't perfect.

Even though the original PlayStation only has a measly 2 megabytes of RAM, a normal

CD only outputs 1.2 megabits per second.

The CD-ROM drive in the PlayStation could operate at 2X speed, but even then it would

take 6.5 seconds to fill the RAM completely.

But of course, it usually took longer than that, as the laser would have to dart around

the disc to get all of the data it needed to load the next environment.

Want to play a skirmish in Twisted Metal 4?

You'll be staring at this screen and listening to this for a good while.

[Sound of console seeking data on CD]

Anyway, though there were downsides, the CD-ROM is arguably what made the original PlayStation

so successful.

But it also introduced that unique problem for Sony.

All cartridge based video game systems are essentially immune to counterfeit copies being

made of their games.

You'd need to have awfully specialized equipment to duplicate one of these, and then you'd

need to track down a blank cartridge with writable memory.

So, it was pretty much never done.

But the CD-ROM, well that's easy as pie to copy!

Although they were pretty expensive at the time, the CD Burner was very much a thing

when the PS1 was released, and so was the CD-R. Obviously worried about the potential

for piracy, Sony engineered a pretty clever trick into the system to ensure only legit

discs could be played.

However, it wasn't actually that clever.

OK, well, the actual feature is, but the implementation wasn't.

Like I said before, in reality it was pretty easy to get around the copy protection.

So then, how does the copy protection on the PS1 discs work?

First, let's get it out of the way and say that the black color of the disc has nothing

to do with it, whatsoever.

Though one promo video about the PlayStation suggests that this could be the purpose, it isn't.

This is just for looks.

[NARRATOR: Black ink is added to the plastic to give the CD its distinctive, "cool PlayStation-only look."

This also helps protect the CD from illegal copying.]

Actually, it's not even black, it's a very deep purpley-blue.

This is a similar color of plastic to what's commonly found in front of infrared light

sensors on a device with a remote control.

It's completely transparent to infrared light, but mostly opaque to visible light.

There was nothing special about the PlayStation's CD-ROM drive that allowed it to read these discs.

The infrared light of a normal CD laser will read it just fine.

Side note--In my last video, I made an error in suggesting that DVD players don't have

an infrared laser, and use their red laser to read a CD.

This is not true, in fact many early DVD players have two complete laser pickups on a single

sled, and later devices used the same laser with two diodes.

The wavelength of light is pretty important for reading an optical disc correctly--it's

tuned to the size of the pits--so a second infrared laser diode is necessary to read

a CD.

I had completely forgotten about the importance of wavelength, and thankfully the comments

set me straight.

One commenter noted that CD compatible DVD laser pickups usually have two adjustment

pots on them, one for the IR laser, and one for the red laser, and sure enough,

there they are!

Anyway,

What Sony actually did was to add two things to the disc during mastering that weren't

normally there on a garden variety compact disc.

Well, actually, it was one addition that accomplished two tasks.

To understand what they did requires a little bit of knowledge into the laser pickup system

of any optical disc format.

It's impossible to produce a CD, DVD, Laserdisc, Blu-Ray, or economic policy that is exactly perfect.

There will always be some imperfections.

The discs aren't usually completely flat, so the distance between the disc and laser

lens is constantly fluctuating.

The disc is also never exactly centered, so the pits usually move back and forth with

each rotation.

To handle this, the objective lens is sort of floating, and electromagnets can lift it

(or lower it) as well as wiggle it left and right it to make sure the pits are in focus,

and that it's following the data spiral.

To see this in action, it's actually easiest to look at a Laserdisc.

This disc is badly warped, and towards the edges the laser is bouncing pretty wildly

to keep its focus distance constant.

Though almost never this extreme, a CD player or PlayStation needs to do this, too.

In fact, here's the laser of a PlayStation wiggling back and forth ever so slightly to

read the data from this Audio CD.

This clip also shows how the laser carriage only moves for coarse tracking in steps.

Notice how it moves outward, but the position of the lense relative to the disc doesn't change.

Now, the laser's movement is only there to maintain tracking on the data stream.

A CD player couldn't care less about what the Laser is doing,

it just wants to see the data.

Any wobbliness of the track is irrelevant to its goal of reading the data; so as long

as the wobble isn't too extreme, its presence is of no consequence.

Generally, the circuitry in charge of this tracking and focus is part of the laser pickup assembly.

This task is done at the hardware level, and can be considered automatic from the perspective

of the circuitry that actually processes the data itself.

There's a really great paper linked in the description that goes over how this is actually

accomplished.

What Sony did was introduce a way to actually keep track of how the laser lens moved.

The hardware would monitor the horizontal movement of the objective lens, and it was

looking for a specific wobble in the data it's reading.

As part of the mastering process in PlayStation discs, the very first sectors of data in the

pregap are recorded with a wobble of a specific frequency.

Rather than a smooth spiral, the track looked something like this.

The wobbling was also used for encoding which region the disc was for.

The region code was amplitude modulated into the wobble itself, and if the code on the

disc didn't match the console's BIOS, it would not play.

The reason this worked was that any ordinary CD drive would just ignore this wobble.

Actually, ignore isn't quite the right word.

It was unaware of the wobble.

The tracking circuitry in its laser pickup would just do its job and keep the laser in

line with the data stream.

It didn't matter how the data wobbled, or even if the data wobbled.

Its job was just to get the data.

When you made a copy, that copy would be missing the wobble.

When the CD drive is reading the disc to make an image file for burning, it isn't even

aware of the wobble.

The data captured during the disc read is all that matters for burning the disc.

Now, a CD burner is looking for a wobble on a CD-R, but for a very different reason.

A CD-R has a premade wobble molded into the polycarbonate--that's the plastic the disc

is made of.

This wobble contains the ATIP, which tells the CD burner the properties of the disc such

as its capacity and maximum write speed, and throughout the rest of the disc it wobbles

at a constant frequency.

A CD burner is looking for this wobble as it writes to a disc both to maintain proper

tracking as it writes on it, as well as to maintain the proper writing speed.

Because this wobble is already there on a CD-R, even if a CD drive could detect the

region-encoding wobble on a PlayStation disc, it couldn't recreate it.

To recreate the wobble of a PlayStation disc would require jumping in and out of this premade

groove, which the burner can't do.

Even if it tried, by crossing the premade lines, the data would likely be impossible

to read correctly.

Where Sony failed was by being a little lazy with how disc authenticity is checked.

With few exceptions, the console only looks for this wobble at bootup.

People figured this out, and by defeating the lid switch and carefully watching a disc

spin, you can see when it's checking for the wobble and swap in a burned copy for a

real disc with a little practice.

The reason this worked is that Sony built in a healthy bit of tolerance for damaged

discs; so as long as you are fast enough, it will just pass the disc off as being scratched,

thus needing multiple attempts to read the data.

But disc swapping was annoying and also could damage your discs and perhaps even the console,

so the other option was to install a modchip that would inject the code into the system

at the right time, so even though the laser wasn't seeing the wobble, the processor

would think that it did.

Game developers eventually created ways to detect a modchip, so this wasn't completely

infallible, but it was still a relatively easy way to play a burnt disc.

So now that you know what the PS1 does to determine the validity of a disc, as well

as why it was so easy to get around it, here's where my little theory comes into play.

I had mentioned there's a design quirk.

When you open up the lid of a PS1, you might notice that the area that holds the CD is

MUCH larger than the CD itself.

Could it be that Sony had originally intended for PS1 discs to be larger than a standard CD?

Some people think the PS1 discs contain data outside the range of a normal CD's laser

carriage, and that this is how the copy protection works.

While this isn't the case, Sony could have done that.

And if they did it by going outside the normal readable area, they could have really locked

this down.

Imagine that the PlayStation discs were an extra 3 centimeters across, making it a 15

centimeter disc rather than 12.

If Sony had extended the rails on their CD drive in here, the laser could read all the

way to the edge of this slightly larger disc.

Not only would this have increased the amount of data on the disc, but it would have made

copying them almost impossible.

Almost every CD drive has a second insert for 8 cm discs, and top loading drives can

of course handle them, too.

The physical size of a CD can be smaller, and it will still work.

But if Sony had gone bigger, you could not physically fit a PlayStation disc into the

standard five and a quarter inch CD burner in your PC.

If would fit fine in here, but there's no way it will make it in here.

If they had done this, the PS1 could still play audio CDs just fine.

It wouldn't remove any functionality from the system.

It's already more than capable of playing an 8 cm CD OK.

And if they had always ensured that some of the game data was written outside the 12cm

diameter of a normal CD, even on smaller games which needed less than the 700 megabytes of

data available on standard CD, a copy would be impossible to make without the console noticing.

If Sony had gone this route, can you imagine how difficult it would be to make a duplicate disc?

No one was making CD drives capable of reading a disc that large, and there would be little

incentive to start doing so.

Even if a CD burner appeared on the market which could handle a 15 centimeter disc, how

easy do you think it would be to get your hands on a 15 centimeter CD-R?

Now, it's obvious why Sony didn't do this.

The whole point of using the CD was to make manufacturing games quick and cheap.

To make a 15cm CD is really to make an entirely new format.

That would require new disc pressing machinery, or at the very least significant retooling

of existing machinery.

Also, a new case design would be needed, with a physically larger disc being more difficult

to store.

The standard CD jewel case already had the support of countless storage systems.

But if they had decided to just make the discs a tiny bit bigger, which the design of the

early consoles suggests was possible, if not intended, mod chips and disc swapping couldn't

have done a thing.

A burned PlayStation game simply couldn't exist.

Thanks for watching, I hope you enjoyed this video.

If this is your first time coming across this channel, please consider subscribing so you

won't miss the next ones.

And, you can now follow me on Twitter @ TechConnectify.

That's what happens when you're late to the party.

Of course, I'd like to take the time to thank my Patreon supports.

Patrons of the channel are what keep these videos coming.

If you're interested in becoming a patron as well, please check out my Patreon page.

There's a link on your screen, or you can find one in the description.

Thanks for your consideration, and I'll see you next time!

[Snaps fingers] And That!... is the end.

For more infomation >> Sony's Clever but Flawed PlayStation Copy Protection--And How They Could Have Fixed It - Duration: 14:15.

-------------------------------------------

家裡兩隻哈士奇,主人故意只給一塊冰,結果把主人嚇得夠嗆! - Duration: 3:15.

For more infomation >> 家裡兩隻哈士奇,主人故意只給一塊冰,結果把主人嚇得夠嗆! - Duration: 3:15.

-------------------------------------------

TOEICスコアアップに役立つ単語暗記  No.430【amaze】 - Duration: 0:44.

For more infomation >> TOEICスコアアップに役立つ単語暗記  No.430【amaze】 - Duration: 0:44.

-------------------------------------------

McLaren BP23 Will be Brand's Fastest Car Ever - Duration: 3:47.

Back in 1998, Andy Wallace Famously drove a McLaren F1 to a two-way average top speed

of 240.3 mph, with a one-way peak of 243 mph.

Sure, the car was a prototype (XP5), had revised gears, and an increased redline, but still—240

mph is no joke fast.

McLaren's production car record held until the 253-mph Bugatti Veyron with four turbochargers

and four extra cylinders knocked the F1 off its perch.

Recently, a Koenigsegg Agera RS managed a 277.9 mph two-way average in the Nevada desert.

Bugatti has yet to tell the world how fast a Chiron can go, but 280 mph is a safe, conservative

estimate.Guess what?

McLaren has confirmed that it's building a car with a higher top speed than the F1, and

like the F1, it will also seat three.

Known for now as the BP23, McLaren says the three-seater will be the fastest and most

luxurious car it's ever built.

As far as supporting materials go, the Woking-based company has shown a rendering of a center-seated

driver and a speedometer showing 243 mph.

McLaren told us that 243 mph is just the starting point, not the top speed.The BP23 will be

part of McLaren's Ultimate Series of cars.

Perhaps most famously, the P1 was the first Ultimate Series machine, followed recently

by the intentionally awkward-looking Senna.

The BP23 will be the ultimate "Hyper-GT" to hear McLaren tell it, whereas the Senna is

the ultimate road-legal track car.

Only 106 examples of the BP23 will be built, all 106 will be customized by McLaren Special

Operations (MSO) to each owner's tastes, and all 106 have already been sold for about $2,000,000

each.

Why 106?

Because that's how many F1s the company built from 1992 to 1998.Some more BP23 notes: the

car will receive an actual name, BP23 is just a place holder.

Don't know what it is, but perhaps Murray as a tribute to Gordon Murray, the F1's designer?

Just a guess.

Like the P1, BP23 will get a "petrol-electric hybrid powertrain," meaning that in addition

to some version of the Senna's 789-hp 4.0-liter twin-turbo V-8, BP23 gets some sort of electric

propulsion.

We should see the car by the end of 2018, just after the 106 wealthy/lucky owners get

a sneak peek.

At that point we'll not only learn the name, but what the top speed actually is.

Should Bugatti and Koenigsegg be worried?

OR is McLaren only concerned with besting its own legacy?

Only time will tell.

One final note: A P1 successor is coming, but not until 2023, the 10-year anniversary

of McLaren's hybrid hyper car.

It most certainly will not be called P2.

For more infomation >> McLaren BP23 Will be Brand's Fastest Car Ever - Duration: 3:47.

-------------------------------------------

How I Make Money Online

For more infomation >> How I Make Money Online

-------------------------------------------

Next on Episode 8 | Homeland | Season 7 - Duration: 0:50.

[POLICE SIREN]

SAUL: You just put a target on her back.

Why are you shutting me out?

I don't trust you.

CARRIE: I can break him.

You know I can.

I've done it before.

SENATOR PALEY: We're here to ask you to resign.

CARRIE: You want to stop Simone from testifying?

He is our only way.

MAGGIE: Either you check yourself into the hospital,

or I start proceedings to take legal custody of Frannie.

[SCREAMING]

For more infomation >> Next on Episode 8 | Homeland | Season 7 - Duration: 0:50.

-------------------------------------------

'Fighting a War with No Ammo' Sneak Peek Ep. 814 | The Walking Dead - Duration: 0:50.

The relay cars are in position.

If the Saviors are coming back,

we'll have 10, maybe 15 minutes heads up.

And our ammo?

About what we thought.

Not enough to fend off another attack of that size.

Daryl: Well, maybe we don't

got to worry about that no more.

At least for now.

Maybe going hand-to-hand

is their only option.

You think they're low on ammo?

Well, they must have gone through

a whole bunch of it getting through

them walkers at Sanctuary.

And there's not a lot of places

to find more.

They have our bullet-maker.

They can make more.

You think the Saviors

have what he'd need to make them?

If they don't, I know where they'd find it.

For more infomation >> 'Fighting a War with No Ammo' Sneak Peek Ep. 814 | The Walking Dead - Duration: 0:50.

-------------------------------------------

'Something New' Talked About Scene Ep. 813 | The Walking Dead - Duration: 0:59.

[Growling]

[Screaming]

♪♪

Stay back!

♪♪

[Growling fades]

♪♪

[Flesh tears]

[Body thuds]

[Breathing heavily]

♪♪

You alright?

Yeah, just...

He wasn't bit.

But he turned.

For more infomation >> 'Something New' Talked About Scene Ep. 813 | The Walking Dead - Duration: 0:59.

-------------------------------------------

'Hilltop vs The Saviors Battle' Behind the Scenes Ep. 813 | The Walking Dead - Duration: 3:25.

Ogg: The stuff that we're shooting now,

it's like what I always sort of envisioned the show to be,

where you've got running and the battles

and walkers and darkness and violence and scary

and creepy and unpredictable and surprise -- Aah! --

and crash and fire and guns and hatchets.

It's cool.

Man: Action!

[Gunfire]

It's one of the biggest episodes we have ever shot on the show.

Aaah!

Huth: We have to kind of break this all down into little pieces

as we go because the sequence is so massive

that it's just nothing you can really do, like,

in a big master, you know? It's never gonna happen.

So it's all just picking these little pieces

exactly as they're scripted so that it'll work together

in the edit.

Tonight is so many different pieces of action.

We have a piece now of the bus crashing into here.

We just did a piece of people being shot by arrows

up in the balcony.

Huth: There are no arrows, mostly because it's a safety issue.

You know, we couldn't actually have somebody firing

a real bow and arrow on set with all these people around.

And even if we attempted to do it,

we'd have to clear the entire set.

And, you know, it's just -- it takes way more time

than we could every possibly do, and so it's just much faster

and more efficient for the arrows to be put in digitally

by the visual effects team.

Wdowin: This is one of the real bows.

This has about a 30-pound pull on it.

So, if somebody was to load and pull this,

could be very dangerous, so we have to mimic

and pretend and then visual effects will come in after

and show the arrows going and show the practical of the bow.

♪♪

Douglas: Last night, we shot Tobin's first kill as a walker.

Special effects had rigged this fantastic sort of

neck apparatus so that it looks like her neck.

I mean, it's just -- it's indistinguishable

from the real thing. So it's --

it's a little nerve-wracking going in

because you don't want to bite in the wrong place.

Also get to see Tobin have what I hope will be

one of the most memorable deaths on the show.

I'm sad, uh, to be, uh, leaving

this incredible family of people.

I have -- I've had amazing experiences on the show

for the last four seasons,

but I can't think of a better way

to -- to end it.

And, um, you know,

I'll always be part of "Walking Dead" family,

and they'll always be a part of my family.

I'm just thrilled that we get to end it in this way.

He wasn't bit, but he turned.

I'm here for this afternoon and evening.

A lot of people are coming at midnight, 2:00 a.m.,

3:00 a.m., 4:00 a.m. That's an idea of how tonight

is gonna run, and at any one point,

we have probably 70 actors here.

[Gunfire]

Being on nights is always hard. It's long days.

Um, the crew's awesome, as always,

and, you know, just work their butts off

no matter what time it is. It's always tough.

But the cool thing is, yeah, we're awake at 3:00 a.m.

and we're working, but we're shooting this.

And that's pretty cool. -Inside.

Cohan: As chaotic as it sounds, this is one of the most fun

episodes to shoot. I mean, it's really our --

our team at its optimum, is -- is delivering

on an episode like this.

[Gunshot]

♪♪

[ Whispering ] Yeah, we'll hold.

[Gunfire]

For more infomation >> 'Hilltop vs The Saviors Battle' Behind the Scenes Ep. 813 | The Walking Dead - Duration: 3:25.

-------------------------------------------

Mueller's Witch Hunt Finds Nothing on Trump, But Look Which Obama Truth Surfaced - Duration: 14:38.

Mueller's Witch Hunt Finds Nothing on Trump, But Look Which Obama Truth Surfaced

It's no suprise that the Russian-Trump collusion was nothing but a sham or distraction from

the real news.

Obama and the Democrats were hoping most Americans weren't paying attention to real news so

they could keep you focused on this fake news story.

However, we all know the Russian-Trump collusion has been nothing more than a witch hunt.

Though special counsel Robert Mueller has thus far uncovered zero evidence that President

Donald Trump colluded with the Russians to affect the outcome of the 2016 presidential

election, a far more shocking revelation regarding former President Barack Obama has made its

way to the surface.

"US investigators wiretapped former Trump campaign chairman Paul Manafort under secret

court orders before and after the election, sources tell CNN, an extraordinary step involving

a high-ranking campaign official now at the center of the Russia meddling probe," CNN

revealed in a bombshell scoop last week.

OBAMA ADMINISTRATION INVESTIGATORS ALSO REPORTEDLY WIRETAPPED TRUMP ADVISERS CARTER PAGE, MICHAEL

FLYNN AND OTHERS.

While it remains unclear how this information was unearthed, CNN's sources claim Mueller's

team "has been provided details of these communications."

But the more pressing point are the implications of this discovery.

"If these reports are accurate, it means U.S. intelligence agencies secretly surveilled

at least a half dozen Trump associates," veteran journalist Sharyl Attkisson explained

in a column for The Hill.

"And those are just the ones we know about."

In other words, "(i)t looks like Obama did spy on Trump, just as he apparently did to

me," she added, referencing an allegation she made several years back that Obama's

Justice Department had attempted to hack into her personal and work computers in 2013.

What remains unknown is whether any of this sketchy behavior was actually legal.

Attkisson noted, however, that even if these hacks and wiretaps were legal, that doesn't

take away from the shadiness of it all.

The truth is, the revelation shows Obama and his administration were actively engaged in

surveillance of American citizens that would have been unthinkable not all that long ago.

As Attkisson writes: "It seems that government monitoring of journalists, members of Congress

and political enemies — under multiple administrations — has become more common than anyone would

have imagined two decades ago … So has the unmasking of sensitive and highly protected

names by political officials."

Of course Obama spied on Trump.

Of course it was illegal.

Obama and the Democrats knew about it and did it any way.

I highly doubt that the MSM will report on ANY of THIS news though.

The Democrats and MSM will just keep digging on Trump for ANYTHING

and EVERYTHING!

For more infomation >> Mueller's Witch Hunt Finds Nothing on Trump, But Look Which Obama Truth Surfaced - Duration: 14:38.

-------------------------------------------

Sony's Clever but Flawed PlayStation Copy Protection--And How They Could Have Fixed It - Duration: 14:15.

When Sony released the PlayStation, the first commercially successful game console to use

the compact disc as its storage medium, they had a problem on their hands.

Using a CD gave them all sorts of advantages, but the CD burner and CD-R presented a challenge.

What's to stop someone from making illegal copies of our precious intellectual property?

Well, they thought of a solution.

If I take this copy of Parappa the Rapper and pop it in my computer's CD drive, it

can see what's on there.

And it will gladly make a copy.

My duplicate disc has exactly the same files on here.

Awesome!

It should work!

And yet, it doesn't.

The PlayStation knows that this is a counterfeit disc, and it won't play it.

Why?

Well, the data on these two discs may be exactly the same, but this disc is missing something

which cannot be replicated by a CD burner.

Now, it's actually pretty easy to get around this.

Mod chips and disc swapping were two well known ways to bypass this copy protection.

And of course these days, there are emulators, so using the console itself isn't even required.

Now I'm not going make a comment on the pitfalls of DRM or the people who circumvent it.

Sony has valid reasons for using it, and there are also perfectly legitimate reasons for

an individual to use a copied disc--for example to provide a backup of your software library.

But in this video, I'd like to suggest a way that Sony could have made the PlayStation

discs almost impossible to copy.

There's a certain quirk in the design of these consoles that suggests they might have

had this in mind, but abandoned it.

So first, let's take a quick look at the history of the console, as well as how the

copy protection actually works.

The original Sony PlayStation was a groundbreaking product in a number of ways.

Though not the first video game console to use the compact disc for data storage, it

was the first to achieve widespread success.

There's a fascinating history as well as a juicy tale of corporate backstabbing behind

the PlayStation's creation which I won't go into here in much detail.

But if you weren't aware, the PlayStation started as an accessory for the SNES.

Yep, Nintendo hired Sony as a hardware accessory partner, and after deciding that the terms

of the contract weren't to their liking in regards to software rights, Nintendo just

shoved Sony aside and instead announced a new partnership with Philips.

Rather than just abandon their work, Sony decided to make their own game console as

the ultimate F.U. to Nintendo.

Using optical storage for game data had tons of advantages over the then standard ROM cartridges.

They were cheaper to make, could hold MUCH more data, were smaller, more versatile, and

due to that extra data, allowed for things such as CD-quality audio alongside gameplay.

The CD-ROM's biggest disadvantage was that of a slow load time, as the data being read

from the disc isn't coming in particularly quickly.

A ROM cartridge could be read at any point randomly and with higher data throughput,

allowing many games to load nearly instantly.

Oh, and the CD was also pretty fragile, so there's that, too.

And, uh, early consoles suffered from a poorly designed CD reader, so…

well they weren't perfect.

Even though the original PlayStation only has a measly 2 megabytes of RAM, a normal

CD only outputs 1.2 megabits per second.

The CD-ROM drive in the PlayStation could operate at 2X speed, but even then it would

take 6.5 seconds to fill the RAM completely.

But of course, it usually took longer than that, as the laser would have to dart around

the disc to get all of the data it needed to load the next environment.

Want to play a skirmish in Twisted Metal 4?

You'll be staring at this screen and listening to this for a good while.

[Sound of console seeking data on CD]

Anyway, though there were downsides, the CD-ROM is arguably what made the original PlayStation

so successful.

But it also introduced that unique problem for Sony.

All cartridge based video game systems are essentially immune to counterfeit copies being

made of their games.

You'd need to have awfully specialized equipment to duplicate one of these, and then you'd

need to track down a blank cartridge with writable memory.

So, it was pretty much never done.

But the CD-ROM, well that's easy as pie to copy!

Although they were pretty expensive at the time, the CD Burner was very much a thing

when the PS1 was released, and so was the CD-R. Obviously worried about the potential

for piracy, Sony engineered a pretty clever trick into the system to ensure only legit

discs could be played.

However, it wasn't actually that clever.

OK, well, the actual feature is, but the implementation wasn't.

Like I said before, in reality it was pretty easy to get around the copy protection.

So then, how does the copy protection on the PS1 discs work?

First, let's get it out of the way and say that the black color of the disc has nothing

to do with it, whatsoever.

Though one promo video about the PlayStation suggests that this could be the purpose, it isn't.

This is just for looks.

[NARRATOR: Black ink is added to the plastic to give the CD its distinctive, "cool PlayStation-only look."

This also helps protect the CD from illegal copying.]

Actually, it's not even black, it's a very deep purpley-blue.

This is a similar color of plastic to what's commonly found in front of infrared light

sensors on a device with a remote control.

It's completely transparent to infrared light, but mostly opaque to visible light.

There was nothing special about the PlayStation's CD-ROM drive that allowed it to read these discs.

The infrared light of a normal CD laser will read it just fine.

Side note--In my last video, I made an error in suggesting that DVD players don't have

an infrared laser, and use their red laser to read a CD.

This is not true, in fact many early DVD players have two complete laser pickups on a single

sled, and later devices used the same laser with two diodes.

The wavelength of light is pretty important for reading an optical disc correctly--it's

tuned to the size of the pits--so a second infrared laser diode is necessary to read

a CD.

I had completely forgotten about the importance of wavelength, and thankfully the comments

set me straight.

One commenter noted that CD compatible DVD laser pickups usually have two adjustment

pots on them, one for the IR laser, and one for the red laser, and sure enough,

there they are!

Anyway,

What Sony actually did was to add two things to the disc during mastering that weren't

normally there on a garden variety compact disc.

Well, actually, it was one addition that accomplished two tasks.

To understand what they did requires a little bit of knowledge into the laser pickup system

of any optical disc format.

It's impossible to produce a CD, DVD, Laserdisc, Blu-Ray, or economic policy that is exactly perfect.

There will always be some imperfections.

The discs aren't usually completely flat, so the distance between the disc and laser

lens is constantly fluctuating.

The disc is also never exactly centered, so the pits usually move back and forth with

each rotation.

To handle this, the objective lens is sort of floating, and electromagnets can lift it

(or lower it) as well as wiggle it left and right it to make sure the pits are in focus,

and that it's following the data spiral.

To see this in action, it's actually easiest to look at a Laserdisc.

This disc is badly warped, and towards the edges the laser is bouncing pretty wildly

to keep its focus distance constant.

Though almost never this extreme, a CD player or PlayStation needs to do this, too.

In fact, here's the laser of a PlayStation wiggling back and forth ever so slightly to

read the data from this Audio CD.

This clip also shows how the laser carriage only moves for coarse tracking in steps.

Notice how it moves outward, but the position of the lense relative to the disc doesn't change.

Now, the laser's movement is only there to maintain tracking on the data stream.

A CD player couldn't care less about what the Laser is doing,

it just wants to see the data.

Any wobbliness of the track is irrelevant to its goal of reading the data; so as long

as the wobble isn't too extreme, its presence is of no consequence.

Generally, the circuitry in charge of this tracking and focus is part of the laser pickup assembly.

This task is done at the hardware level, and can be considered automatic from the perspective

of the circuitry that actually processes the data itself.

There's a really great paper linked in the description that goes over how this is actually

accomplished.

What Sony did was introduce a way to actually keep track of how the laser lens moved.

The hardware would monitor the horizontal movement of the objective lens, and it was

looking for a specific wobble in the data it's reading.

As part of the mastering process in PlayStation discs, the very first sectors of data in the

pregap are recorded with a wobble of a specific frequency.

Rather than a smooth spiral, the track looked something like this.

The wobbling was also used for encoding which region the disc was for.

The region code was amplitude modulated into the wobble itself, and if the code on the

disc didn't match the console's BIOS, it would not play.

The reason this worked was that any ordinary CD drive would just ignore this wobble.

Actually, ignore isn't quite the right word.

It was unaware of the wobble.

The tracking circuitry in its laser pickup would just do its job and keep the laser in

line with the data stream.

It didn't matter how the data wobbled, or even if the data wobbled.

Its job was just to get the data.

When you made a copy, that copy would be missing the wobble.

When the CD drive is reading the disc to make an image file for burning, it isn't even

aware of the wobble.

The data captured during the disc read is all that matters for burning the disc.

Now, a CD burner is looking for a wobble on a CD-R, but for a very different reason.

A CD-R has a premade wobble molded into the polycarbonate--that's the plastic the disc

is made of.

This wobble contains the ATIP, which tells the CD burner the properties of the disc such

as its capacity and maximum write speed, and throughout the rest of the disc it wobbles

at a constant frequency.

A CD burner is looking for this wobble as it writes to a disc both to maintain proper

tracking as it writes on it, as well as to maintain the proper writing speed.

Because this wobble is already there on a CD-R, even if a CD drive could detect the

region-encoding wobble on a PlayStation disc, it couldn't recreate it.

To recreate the wobble of a PlayStation disc would require jumping in and out of this premade

groove, which the burner can't do.

Even if it tried, by crossing the premade lines, the data would likely be impossible

to read correctly.

Where Sony failed was by being a little lazy with how disc authenticity is checked.

With few exceptions, the console only looks for this wobble at bootup.

People figured this out, and by defeating the lid switch and carefully watching a disc

spin, you can see when it's checking for the wobble and swap in a burned copy for a

real disc with a little practice.

The reason this worked is that Sony built in a healthy bit of tolerance for damaged

discs; so as long as you are fast enough, it will just pass the disc off as being scratched,

thus needing multiple attempts to read the data.

But disc swapping was annoying and also could damage your discs and perhaps even the console,

so the other option was to install a modchip that would inject the code into the system

at the right time, so even though the laser wasn't seeing the wobble, the processor

would think that it did.

Game developers eventually created ways to detect a modchip, so this wasn't completely

infallible, but it was still a relatively easy way to play a burnt disc.

So now that you know what the PS1 does to determine the validity of a disc, as well

as why it was so easy to get around it, here's where my little theory comes into play.

I had mentioned there's a design quirk.

When you open up the lid of a PS1, you might notice that the area that holds the CD is

MUCH larger than the CD itself.

Could it be that Sony had originally intended for PS1 discs to be larger than a standard CD?

Some people think the PS1 discs contain data outside the range of a normal CD's laser

carriage, and that this is how the copy protection works.

While this isn't the case, Sony could have done that.

And if they did it by going outside the normal readable area, they could have really locked

this down.

Imagine that the PlayStation discs were an extra 3 centimeters across, making it a 15

centimeter disc rather than 12.

If Sony had extended the rails on their CD drive in here, the laser could read all the

way to the edge of this slightly larger disc.

Not only would this have increased the amount of data on the disc, but it would have made

copying them almost impossible.

Almost every CD drive has a second insert for 8 cm discs, and top loading drives can

of course handle them, too.

The physical size of a CD can be smaller, and it will still work.

But if Sony had gone bigger, you could not physically fit a PlayStation disc into the

standard five and a quarter inch CD burner in your PC.

If would fit fine in here, but there's no way it will make it in here.

If they had done this, the PS1 could still play audio CDs just fine.

It wouldn't remove any functionality from the system.

It's already more than capable of playing an 8 cm CD OK.

And if they had always ensured that some of the game data was written outside the 12cm

diameter of a normal CD, even on smaller games which needed less than the 700 megabytes of

data available on standard CD, a copy would be impossible to make without the console noticing.

If Sony had gone this route, can you imagine how difficult it would be to make a duplicate disc?

No one was making CD drives capable of reading a disc that large, and there would be little

incentive to start doing so.

Even if a CD burner appeared on the market which could handle a 15 centimeter disc, how

easy do you think it would be to get your hands on a 15 centimeter CD-R?

Now, it's obvious why Sony didn't do this.

The whole point of using the CD was to make manufacturing games quick and cheap.

To make a 15cm CD is really to make an entirely new format.

That would require new disc pressing machinery, or at the very least significant retooling

of existing machinery.

Also, a new case design would be needed, with a physically larger disc being more difficult

to store.

The standard CD jewel case already had the support of countless storage systems.

But if they had decided to just make the discs a tiny bit bigger, which the design of the

early consoles suggests was possible, if not intended, mod chips and disc swapping couldn't

have done a thing.

A burned PlayStation game simply couldn't exist.

Thanks for watching, I hope you enjoyed this video.

If this is your first time coming across this channel, please consider subscribing so you

won't miss the next ones.

And, you can now follow me on Twitter @ TechConnectify.

That's what happens when you're late to the party.

Of course, I'd like to take the time to thank my Patreon supports.

Patrons of the channel are what keep these videos coming.

If you're interested in becoming a patron as well, please check out my Patreon page.

There's a link on your screen, or you can find one in the description.

Thanks for your consideration, and I'll see you next time!

[Snaps fingers] And That!... is the end.

For more infomation >> Sony's Clever but Flawed PlayStation Copy Protection--And How They Could Have Fixed It - Duration: 14:15.

-------------------------------------------

BREAKING: FBI Just Issued MASSIVE Alert After 9 Were Caught! - Duration: 5:50.

The relationship between Iran and the United States has been contentious for a long time

and it is not getting better anytime soon.

The current White House administration has made it clear they will not be partaking in

any type of détente anytime soon and that they are vehemently opposed to the nuclear

agreement made with them some time ago.

A more recent announcement regarding Iran from the United States seems to confirm this

analysis.

This past week the Trump administration announced that they would be filing criminal charges

and implementing sanctions against nine different Iranian individuals who are being accused

of government-sponsored criminal hacking in a scheme to try and pilfer sensitive and classified

information from over 100 American universities, government agencies, as well as private companies.

The following was reported on their actions,

"The nine defendants, accused of working at the behest of the Iranian government-tied

Islamic Revolutionary Guard Corps, hacked the computer systems of about 320 universities

in the United States and abroad to steal expensive science and engineering research that was

then used or sold for profit, prosecutors said.

The hackers also are accused of breaking into the networks of dozens of government organizations,

such as the Department of Labor, the United Nations and Federal Energy Regulatory Commission,

and companies including law firms and biotechnology corporations.

The Justice Department said the hackers were affiliated with an Iranian company called

the Mabna Institute, which prosecutors say contracted since at least 2013 with the Iranian

government to steal scientific research from other countries.

"By bringing these criminal charges, we reinforce the norm that most of the civilized

world accepts: nation-states should not steal intellectual property for the purpose of giving

domestic industries an advantage," Deputy Attorney General Rod Rosenstein said in announcing

the charges.Also Friday, the Treasury Department targeted the Mabna Institute and 10 Iranians

— the nine defendants and one charged in a separate case last year — for sanctions

that will bar them from doing business in the United States."

Because there is no extradition treaty between Iran and the United States these individuals

will likely never see American soil or an American courtroom.

Despite the fact that the grand jury indictment was filed in federal court in Manhattan, New

York City, New York.

The purpose behind it though is the government attempt to publicly identify criminal foreign

hackers and then prevent them from trying to enter the United States.

Moreover, when they try to travel to countries that do have extradition treaties with the

United States they are more likely to get these people because their name will be on

the international register.

This strategy has also been used against Chinese military officials who have perpetrated large-scale

hacks at energy companies as well as Russian operatives who have breached Yahoo accounts.

FBI Deputy Director David Bowdich commented on it saying, "people travel.

They take vacations, they make plans with their families.

Having your name, face and description on a 'wanted' poster makes moving freely

much more difficult."

In the case of the Iranians, they were able to succeed at their hacking attempts by breaking

into the accounts of professors at universities and sending them links that were compromised

and getting them to click on them.

These emails were high-level spam phishing attempts that appeared authentic at first

glance but in reality, were compromised and put their servers at risk which the Iranians

took advantage of.

Black American Web reported,

'But once clicked on, the links steered the professors to a malicious Internet domain

that led them to believe they had been logged out of their systems and asked them to enter

their log-in.

The credentials were then logged and stolen by the hackers, prosecutors say.

From there, according to the Justice Department, the hackers stole roughly 15 billion pages

of academic research and intellectual property that was then sent outside the United States

for profit.

More than 100,000 professors worldwide were targeted with spear-phishing emails, and the

information that was stolen cost U.S. universities about $3.4 billion to procure and access.

"Just in case you're wondering, they're not admiring our work," Bowdich said.

"They're stealing it, and they're taking credit for it, and they're selling it to

others.'

Hawaii News reported on it as well because some of the information the state of Hawaii

collected regarding Iranian hacking was included in the nine person indictment this past week

in New York,

"Hawaii state computers were targeted as part of a massive Iranian computer hacking

campaign that also compromised U.S. and foreign universities, private companies and federal

agencies, a federal indictment alleges.

In a brief statement issued Friday, the state said "unusual activity" linked to the

Iranian hacking was limited to 37 email accounts.

"According to the departments, the emails involved did not contain confidential information.

Furthermore, the state's computer systems where confidential information is stored was

not breached," state Chief Information Officer Todd Nacapuy said, in the statement.

"We reacted quickly and resolved the situation.

Law enforcement officials were contacted to assist in the investigation."

The revelation that state computers were targeted was included in an indictment unsealed Friday

that charges nine Iranian citizens allegedly involved in a four-year hacking campaign sponsored

by the Iranian government."

The Iranian government has not reported on this recent announcement yet and it remains

to be seen how this will impact Iranian-American relations.

Share if you agree Iran should be held accountable for their criminal actions.

For more infomation >> BREAKING: FBI Just Issued MASSIVE Alert After 9 Were Caught! - Duration: 5:50.

-------------------------------------------

'I Wasn't Rampaging, I Was Inspiring' Ep. 2 Official Clip | Billions | Season 3 - Duration: 1:24.

I'm glad I caught you.

You wouldn't have if my fucking car

guy could time his job right.

Yeah.

George Washington had the same problem leaving Trenton.

Wags told you?

Texted me while you were rampaging through the office.

I wasn't rampaging.

I was inspiring.

You know Washington didn't actually stand in the rowboat,

right?

Of course-- structurally unsound and he'd have

made himself a target.

Yet you worry about neither.

It's hard to shut it off, Wen.

I know.

But if you can't, you will lose the battle and the war.

Do you want me to come with you?

Stay here with Taylor.

Need some senior officer for backup.

You're fired.

[MUSIC PLAYING]

For more infomation >> 'I Wasn't Rampaging, I Was Inspiring' Ep. 2 Official Clip | Billions | Season 3 - Duration: 1:24.

-------------------------------------------

Best Of Just For Laughs Gags 2018 | Best of Pranks - Duration: 3:44.

Thanks for watching

Hope you have a great time

Please, like, comment and subscribe for more!!

For more infomation >> Best Of Just For Laughs Gags 2018 | Best of Pranks - Duration: 3:44.

-------------------------------------------

MUFC could agree deal with Bayern Munich for Boateng | News Now - Duration: 2:20.

Manchester United are battling it out with Manchester City for the signature of Bayern

Munich defender Jerome Boateng.

United manager Jose Mourinho is keen on strengthening his backline due to the numerous mistakes

made by Phil Jones, Chris Smalling and Victor Lindelof this season.

Boateng has been a top defender in Europe for many years, winning five Bundesliga titles,

three DFB-Pokals and the Champions League, in addition to the 2014 World Cup with Germany.

He wouldn't come cheap, however.

the 29-year-old would set United back around £50m, and they'll have to wrestle off interest

from their fierce rivals, Real Madrid and Barcelona to bring him to Old Trafford.

Manchester City manager Pep Guardiola is reportedly keen to renew acquaintances with Boateng – whom

he managed at Bayern – as a potential replacement for the injury-prone Vincent Kompany.

Boateng played for City between 2010-11 too.

The German international has made 16 Bundesliga appearances this season, and looks on course

to win his sixth league title given Bayern are 17 points clear at the summit with seven

games remaining.

For more infomation >> MUFC could agree deal with Bayern Munich for Boateng | News Now - Duration: 2:20.

-------------------------------------------

Life, Liberty & Levin 03/25/18 10PM | March 25, 2018 Breaking News - Duration: 33:40.

For more infomation >> Life, Liberty & Levin 03/25/18 10PM | March 25, 2018 Breaking News - Duration: 33:40.

-------------------------------------------

突发消息!有人在希联大会外捣乱!知道了他们的真实身份后令人傻眼了! - Duration: 2:46.

For more infomation >> 突发消息!有人在希联大会外捣乱!知道了他们的真实身份后令人傻眼了! - Duration: 2:46.

-------------------------------------------

Rioting Doesn't Solve Anything - Duration: 3:39.

It's everyone's friend, it's Tyler. It's everyone's friend, it's Tyler.

Baltimore 2015 is the year I will never forget in my home state. What happened was that a black guy apparently dead at the

hands of a cop and people got sick and tired of the injustice of what happened in Baltimore.

And as soon as the news reached television stations, the reactions were basically like this.

The main reason why I bought up the Baltimore riots is because

this story is very similar to what happened in Baltimore, Maryland.

What happened was that a street vendor was running away from a cop and then all of a sudden the guy collapsed

and he had a heart attack because he was running away from the police officer.

And as soon as the black immigrants heard about this story in Madrid, Spain, they decided to destroy cars and put buildings on fire.

You know, the more I look at footage of people doing riots, they totally don't act like fucking animals

every single time they do that kind of shit.

Seriously. Who's the bright person who thought that destroying shit and putting stuff

on fire is going to solve any sort of issue?

Maybe it's me but putting stuff on fire and destroying stuff will actually grow the tension between police officers and citizens.

Let's just say for the sake of argument that the guy who dead from the heart attack did in fact dead because of the cop.

That is still no excuse to destroy stuff and put stuff on fire.

Wait for the evidence, then ask for justice as soon as you see the evidence of what happened to that person.

Not to mention, there are some people on Twitter who believe that the guy's death was the result of institutionalized racism.

Mame Mbaye Ndiaye's death is not accidental. He's another victim of institutionalized racism.

However based upon the evidence of the autopsy, it shows that the guy's health

was already deteriorating before he had the heart attack. What kind of institutionalized racism requires a person

to have failing health beforehand before dying from running away from the police officer?

In conclusion: violence is not the answer. Destroying shit is not the answer. And if you do in fact think that those things are in fact the answer, well guess what?

Fuck you! It's everyone's friend, Tyler. He's your only black friend, so he's your best black friend!

I wouldn't trade him for another black friend! Because black friends are rare, are you should be aware!

He smiles like Richard Pryor, so just sit and stare. It's everyone's friend, it's Tyler! It's everyone's friend, it's Tyler.

For more infomation >> Rioting Doesn't Solve Anything - Duration: 3:39.

-------------------------------------------

CarChat - Episode 9: Are You Pushing or Pulling? - Duration: 1:29.

in sales training a lot of people will hear the term push for the sale push for

the clothes right and I think that mentality of pushing a client towards a

close even if it might not be the right fit for them is something that

has created a very negative reputation for salespeople you see when you look

visually at that process of pushing a client just think about the visuals of

that you're pushing them into a product that's not a right fit for them you're

pushing them into a situation that you're not in you're pushing them away

from you when you flip that on its head and you say how can we pull the client

in you know we see the value of our products if it's a right fit for them

how do we pull them in to see it the way that we see it when you can do that and

you flip that on its head and now start saying hey we need to pull for the sale

we need to pull for the close we need to pull that client in closer and add as

much value as possible that shifts the entire paradigm of sales altogether so

the next time you hear push for the clothes you need to push that client

really push back in and and in your mind and think okay how do I avoid the push

and how do I focus on the pull and when you start doing that your world of sales

completely changes in your relationship with your clients changes as well and

all of a sudden now you are seen as a partner as you pull that client close in

versus just the average sales person that's pushing for the close.

For more infomation >> CarChat - Episode 9: Are You Pushing or Pulling? - Duration: 1:29.

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My New Helmet | MT Revenge | Unboxing & Review - Duration: 14:06.

More about MT Revenge Sportive, that is the main particular use for this full face. Curved base, spoiler integrated and big vents make the essential of this helmet ; two shell sizes and low weight make the rest. Can be used like Snowmobile helmet with snow breathguard, snowmobile neck curtain and "double or electric lens". Inner linning anatomical for a better commodity and comfort and washable. Anti-scratch visor with fast removing system. Certifications MT HELMETS has been approved by the most demanding international homologations. DOT CERTIFIED(USA), ECE/ONU 22.05.P (EU) and SNELL USA (USA) cover the most challenging US and European homologation standards.We have also been granted with the NTC 4533 (Colombia) and NBR7471 (Brazil). These homologations are only granted when every single component of the helmets has duly passed an established and exhausted security examination.

hey what's up guys welcome back to the channel today we have the brand new

helmet my brand new helmet the empty revenge in binomial graphics and we're

gonna unbox it right now so let's get it started

alright guys welcome back first I really want to give a massive shout out to mr.

Gargan deep the owner of opened Road Pune for helping me out with this

purchase initially he had gone for a different helmet the Mt

Thunder 3s we with the Sun Visor but then since I already had a different

helmet in mind I decided to switch up to the revenge so I will give you a short

tour of his store I highly recommend if you are looking for good quality riding

gear you should check out his store in Pune so go check that out and leave a

comment about what do you think

alright guys welcome back so I hope you like that little walk-around of open

road now I'll give you a brief look at the box it says that it's an advanced

polycarbonate shell 2 years warranty very very important says full of

security technology design quality and comfort and on this side we got the

manufacturing Tomas which is Spain this is these MT helmets is a Spanish company

you can follow them on their social medias the Twitter handle the Facebook

as well as their Instagram page let me just open this box up obviously I tried

the helmet so ok first things first I have got an extra

smoke wiser because you guys know how much I like tinted visors a wanted the

mirror one but iridium metal one but that wasn't available Spartan as well as

Gotham divas have told me that they will let me know as soon as those in stock so

this is the extra visor that I picked up and this is the helmet itself it comes

in this let me just get it out boom so this is it it comes in this really nice

soft and high-quality dust bag so if you I would say guys always carry this bag

with you because it will your helmet does tend to get scratches when you are

carrying it around see or in a mall or you've gone with your friends to some

restaurant on a Sunday ride or something so it helps to have this bag with you it

doesn't take a lot of space as well so let me just quickly open it up and

reveal the helmet all right here we go hmm wait a minute why is it white and

black that's because it's the binomial guys I told you earlier look at this

it's got this flaming red or orange on one side and it's got white and it's

matte black I love this 3d empty logo right here now let's see what it says on

the wiser now guys this is probably one of the main reasons why I went with this

helmet it's the only helmet that you'll get at this price point which is sharp

five star rated the highest rating by the UK agency I will leave the link down

below if you want to see this now or the other other part that says it's max

vision pin lock ready this is the new pin lock system which covers the maximum

thing now you can see the homo locations for Europe its ECE certified Brazil is

NBR us it's do T Colombia NTC and product is tested by this company I have

no idea about it also guys this is not as narrated I know sometimes people get

confused now it's got a quick release for divisors it's 2.2 mm in thickness

handy scratch obviously and PC lenses means the vision is corrected now you

can see here it's imported by Spartan Pro here in India brand is empty empty

revenge by nami matte black white chloro orange alright that's what it's called

XL and it cost me seven thousand four hundred seventy five that's inclusive of

taxes now let me just run through the main features first of all guys this is

a race share configuration that means it can be used

for track days look at this look at how beautiful the orange black and this

graph it just looks it's already starting to pick up my fingerprints

because it's a matte finish that's what you can this is probably my first matte

helmet so you asked for air intakes guys it has one on the chin two on the top

here which are very easily open and closed and for the exhaust vents that's

got this neat closeable exhaust on the top back four ports here and it's got

two passive exhausts at the rear you can see the weight it says fourteen hundred

and fifty cramps the d-o-t and ECE badging sharp doesn't have a badging but

they've put it on the graphics as for because this guy's that I can see the

quality of these materials is really good it comes with a chin curtain to

help reduce the noise also any bugs that might fly in the double D fasteners

which are the safest hina on the website the empty helmets website it says it has

a micrometric fastener which is a standard in the europe but maybe for

india and for racing use this is what is standard there are some goodies here as

well which i have not opened up as yet now this is a reflective patch guys so

this should help you stay visible at night specifically from vehicles coming

from behind this is the opening mechanism it's really easy guys you just

have to pull down the tab and the Yser pops out so this is what you get inside

the box this is the helmet instructions so i guess should cover all the basics

like that's about storage cleaning and things

like how to tie the d-ring and it's called information and few other

languages as well so really handy most elements do not come with any

instructions whatsoever so thank you empty elements then it comes with this

is world standard so all their greetings are here and this is a sticker I love

stickers

Wow a nice rubber empty helmets keychain keyring thank you might come in handy

sometimes might give it away I don't know and it comes with this important 2

year warranty card with a unique number right there

cool 2 years warranty now let's do the grind thing of peeling the sticker I

know everyone loves this final QC pastured says and there we go slowly yes

yay and the helmet has been revealed hit that like button guys if you enjoyed

this video the opening and closing otherwise is only on the left hand side

but that's okay you should be only using your clutch hand anyways even this these

bands can be opened and closed pretty easy ok so let me show you this inside

now really well made really strong it caught hey I don't know if I can show

you the insides here there you go now guys this helmet is ready to ready for

accepting a Bluetooth communication systems so it has the

speaker pockets on both the both the sides where you can mount so that has

been taken care of my previous helmet did not have that so this is definitely

an upgrade and this is it guys I will probably put some footage of me riding

with this helmet and my other gear in a later video so if you enjoyed watching

this video guys do hit that like button also if you're new to the channel please

hit subscribe and make sure you enable those notifications I do a lot of

reviews along with motovlogs and test rides and a lot of random stuff

fun stuff as well because that's what that's why we buy these bikes don't we

so guys thank you for watching and I will see you in the next one

For more infomation >> My New Helmet | MT Revenge | Unboxing & Review - Duration: 14:06.

-------------------------------------------

#242 Top 5 simple sikku kolam designs for daily rangoli|easy 5 dots melika muggulu designs Volume-2 - Duration: 7:03.

Daily Rangoli Designs

For more infomation >> #242 Top 5 simple sikku kolam designs for daily rangoli|easy 5 dots melika muggulu designs Volume-2 - Duration: 7:03.

-------------------------------------------

Beyond Beginner Flute Skill Tonguing - Duration: 6:06.

Beyond Beginner Flute Skill Tonguing

This lesson is about tonguing.

And while we've discussed tonguing, in the beginner class, we need to revisit it.

Because, as you get more advanced, problems invariably arise.

One of the issues that I see arising in my students, as they become more involved with

the notes and the rhythms and tonguing becomes less important to them, they start having

some problems as to where they're tonguing.

So, lets just revisit that where you tongue should be on the roof of your mouth, as far

forward as you can get without being on your teeth.

So, if you feel between your two front teeth on the roof of your mouth.

So, really far forward, there's a little knob, a little bump there, right on that bump,

is where you're saying "tah."

And if you do it as far forward as you can get, but still be on the roof of your mouth,

it gives you a little sparkly sound: tah.

If I'm too far back, it's dull: tah, tah.

But if I move forward, tah, you can especially hear it if I say "tea" tea tea.

Tea, it's this little puff of air.

It's just sparkly.

If I move it back a little bit: tea, tea.

It doesn't happen.

So, just revisit where you're putting your tongue, and then practice a couple notes.

Let's just take C and let's go down from there.

If you can't get your low C out and respond when your tonguing, that's fine.

Don't worry about it.

It will come with time.

Another problem that invariable arises for some students is what they want to do is bring

their tongue back up to stop the note.

So, they bring their tongue down to say tah, and then before the next note comes along

they bring the tongue back up to stop it.

So, then the tongue is set up already for the next note.

So, they're going: tah – uhd, tah – uhd, tah – uhd, tah – uhd.

And it really makes the note instead of sparkle and shine and sing out, it just stops it cold.

So, I'll demonstrate what that would sound like on the flute.

So, play a couple notes and see.

Are you one of those people?

Do you stop the note while you're playing it?

It you do, then you just want to practice really slowly.

Say you're playing "Go Tell Aunt Rhody."

That was "Go Tell Aunt Rhody" and if you recall, and you can play it, just do it very

slowly and just thinking about "tah" keeping your tongue down as you do it: tah tah tah

tah tah.

Keeping it down the whole time and not letting it come back up.

If you play anything too fast, it's very hard for you to be able to tell that you're

stopping that note.

So, practice a couple of songs, and listen to yourself.

Are you tonguing in the right spot?

Are you keeping the tongue down after you tongue?

And then only bringing it back up when you tongue the next note.

So, let's just practice an exercise that will just help you remember how to tongue

properly, and help with the low notes.

Now, as you get lower in this exercise, it's much harder to do.

The note doesn't want to respond.

But, keep trying it.

And over a period of days, weeks, months, you'll be able to tongue down there.

And those problems occur probably after F. So, if you're going to tongue down the scale,

it's gonna happen between Eb maybe D and C.

Now we've done flats and sharps.

At some point we've talked about them, and we'll be adding them into your flute.

But, below F you might have some trouble tonguing your notes.

So, let me just give you a little exercise.

You're going to start at C. And we're just going to go down the C scale, the notes

that you know.

C to B, then you go back up to C, go down to A, back up to C, go down to G, back up

to C, F, C, E, C, D, and then C, and low C. Low C, I can guarantee you, won't respond.

Try it and then stop and do it another day.

It's just a note that you're gonna have to work at over time.

So, I'll show you how that works here.

Always paying attention to where you're tonguing.

Here's E. This is the one you may have trouble getting.

I'll do it again.

Those notes tend to be delayed.

So, you'll tongue it and then the note will come out.

You'll say "taaahhh" "taaahhh."

That's totally normal.

Work at it a little bit and then move on.

Don't just keep doing it.

Because it may take a little while before you get it.

So, I would practice that exercise just as part of your warmup, just tonguing, just reviewing

every day when you practice and making sure your tongue is hitting in the right spot.

Practice, but enjoy.

Beyond Beginner Flute Skill Tonguing

For more infomation >> Beyond Beginner Flute Skill Tonguing - Duration: 6:06.

-------------------------------------------

Python for InfoSec #5 - Strings - Duration: 3:36.

Hey Everyone,

I am Vikram Salunke

and welcome to Python for InfoSec

This is video number 5

and in this video we

will see Strings

So, basically strings

are collections of characters

strings are either enclosed in

with ' (single quotes) or

" (double qoutes)

for example

str1 = "abc"

str1

str2 = 'xyz'

str2

ok, in this example

we are defining string

abc in " (double quotes)

and in this example

we are defining string xyz in

in ' (single quotes)

this will allow you to

use quotes and apostrophes

within strings

for example

str = 'He said, "Python for InfoSec is one of the best course!" '

let's print this

print str

to use a quotes

we use " (double quotes)

inside a ' (single quote)

let's see example of apostrophes

str2 = "It's nice to see you."

let's print this

print str2

in this example,

we are using apostrophes

to use the apostrophes

we are using ' (single quote)

inside a " (double quotes)

now let's see String Concatenation

let's define

first_name = "vikram"

let's define

last_name = "salunke"

ok, now we want to

concat these two strings

for this we will use + operator

full_name = first_name + last_name

print full_name

so, we have used concatenation

now let's put space in between

for that we will use

full_name = first_name + ' ' + last_name

print full_name

so, we have used

+ operator to combine two strings

In programming white spaces

refers to any non programming

characters such as spaces,

tabs and end of line symbols

ok, let's see som examples

str = "Vikram\tSalunke"

print str

so, \t is inserting a tab here

now let's see example of

new line

str = " x86 Assembly\nPython for InfoSec"

print str

ok, so Python for InfoSec

is on a new line

because we have used \n here

So, that's it for this video

if you want to join our

in person training then

please visit this link

we are doing in person

training in some

upcoming InfoSec conferences

And if you want to solve the

exercises and test your knowledge

about this video

then please visit our website

vmaskers.com there you will

find text version of this video

as well as some exercises

to solve.

Thank you :)

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