With the release of Mario Tennis Aces on the Switch not far off, it is time to look back at where it started.
While Mario's Tennis, originally released on the Virtual Boy in 1995, can be credited for starting the
Mario Tennis series and even indeed the sub-genre of Mario sports games, the failure of the Virtual Boy is good reason to probably skip that one and
potentially go onto a nostalgia trip – and play the Nintendo 64 game Mario Tennis, originally released in the year 2000.
There is no story to this game, which is understandable given it is a sports game.
Well, the intro seemingly has some kind of premise, where the rivals of the Mario Bros.
Wario and newcomer Waluigi intend to usurp Mario and Luigi's high rankings in a tennis tournament.
Then Bowser and Boo drop in, seemingly to intimidate everyone,
but they want to play tennis too…?
And hooray, everyone seems to be friendly…?
Before going on to what it's like to play tennis in the Mario universe [and not outside in real-life], it is hard to deny
from the intro alone that this game is one of the better-looking games on the Nintendo 64.
It is certainly dated, but the animation of the characters is fluid and they are very expressive. The courts also look
okay for what they are and are very colourful and fitting for the Mario universe.
But is it a style over substance approach? Certainly not!
You may be pleased to know that, despite the Mario label, the matches play very much like real tennis and not just in the rules or scoring system.
All of the different shots, including lobs, volleys, and top spins are here, and the speed and bounce of the ball are also
affected by the type of court you play on, such as the clay court having a low
ball bounce and speed. The aforementioned shots are all possible by just the A and B buttons on the controller. Press one button
[A for a top spin, for example] or two buttons in a different order
[B to A for a drop shot]. Press a button twice for more power and spin, or A and B together for a smash.
Speaking of the graphics, the ball can emit a glowing aura when hit, and the 'aura'
changes colour, such as pink for a smash and orange for a top spin.
Add to this that you move the character with the Control Stick to roughly
where the ball's going, try to get the best direction for the ball
with said stick, and you've got a simple and effective control scheme
– which can be quite tiring and frantic if the disclaimer in the instructions is any indication.
It's fun and in a good way.
The game features a variety of modes to play on. There's the Exhibition mode, where you [and other people] just play a
game of tennis, with a number of games and sets of your choosing, as well as the characters and court. This is a good
way of finding out which character works for you, whether it's Donkey Kong's power or Luigi being an all-rounder
[also note the appearances of Daisy and Birdo – it had been years since they were last featured in a Mario game].
There is also the Ring Shot mode where it is up to you to score a number of points
by hitting the tennis ball through rings – except you've got gimmicks such as a time or ball limit. This mode can
be fairly challenging due to the A.I opponent, but thankfully it can be played in multiplayer. And this wouldn't be a
typical Nintendo 64 game without a deliberately chaotic multiplayer mode – the Bowser court.
This court tilts from side to side affecting character movement [except for the airborne characters Paratrooper and Boo – cheaters!],
with the icing on the cake being the items feature from the 'Mario Kart' series
such as shells and bananas and stars that stop players in their tracks or make their shots more powerful.
In regards to all this, this game is very addictive and can keep a group of people quite occupied.
The drawback to that? If three people are playing, one of them has to be stuck with an
A.I ally in doubles – so it's probably better to specifically have two or four people.
But what if you don't have other people to play with at the time? Then you can take part in what is the crux of the game – the Tournament mode.
After choosing a character [and their predetermined ally if you're doing doubles], it is up to you to defeat opponents one after the other to win the trophy –
three of them in fact [with more being unlocked].
There are two problems to this mode:
one is that the game essentially requires you to win trophies as all the characters in both singles and doubles
which, considering the game has 14 characters [not including unlockables], can get quite repetitive.
And secondly, the opponents on the later cups can be very hard.
Playing it now, I do wonder how I got the trophies in my youth. I must've been really good back then…or persistent.
Still, this mode can be fun, and it is the only way to unlock all the courts and characters. And finally, there's a
Piranha Plant challenge…where you have to hit 50 balls without
you missing [or your opponent hitting them back], so there's that…
The good thing about Mario Tennis is that it is very accessible to anyone yet contains a considerable amount of strategy
about what shots you hit and where.
Plus, the variety of characters is really nice, and any of them could suit your playstyle – or maybe you already
have a favourite character from the Mario universe such as Mario, Peach or Yoshi. Regardless of this, the game could've
used a bit more depth, which was essentially remedied in the RPG mode that the Game Boy Colour version got [this version could
also be connected to the console version via the Transfer Pack].
Still, Mario Tennis is easily one of the more memorable titles in the Nintendo 64's library, whether it's the production
values [including joyful sound effects and remixes of tunes from other Mario games], frantic
gameplay and controls and especially the variety of modes and matches that can
keep you and others glued to your chairs for a very, very long time.
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