Go, We meet again for the third part of this tutorial
In this part we will unfold our logo
Using Unfold3D Who is a UV unfolding software
there you have it
The site "Polygonal-design.fr" It is a paid software
If you do not have Unfold3D you can also
use the "BP UV Edit" to do your unfolding
So, why am I using? Simply because it is designed for that
It is fast and it unfolds better than C4D
And it's much more fluid So, what am I going to do
once you have it installed
I will pass you a link in the description of a plugin
that will allow you to directly link Cinema 4D to Unfold3D
so that by clicking on an object
and then by clicking on this plugin You will be able to export directly
Your model to Unfold3D without however export it to Obj, go open it
and then save it and come re-open it
For those who use Unfold You know what I'm talking about
So, the Plugin, I would put it in the destruction you just have to look here "Option"
The Option that's what I put there So the option is actually the plugin option
Here, you're just going to choose the software link so he's in
C:\Program Files\Polygonal Design\Unfold3D Network 9.0.3\unfold3d.exe
You are just going to take the .exe software here In the option
And then, Shift C I will now type "Export" We have here "Export to U3D"
So, I will pass you the link in the description
It's free, I do not know the author anymore
I found the site Resonic.ru/unfold3d-c4d-exchage-plugin
Once you have pinned your icon, you can save your interface
So, save as and then you simply do Save
Like that
So here you are, once you have pinned your plugin, you go ...
I do not know if I will still use layers So, here it is the Guns I believe
I'm going to delete all that, I'm going to create layers
So, we will first create a first layer for the Guns
So I'm going to double click here, I'm going to call it Guns
I'm going to slide all Guns elements inside
I'm going to hide them like this
Then, that's also Guns So...
By pressing the middle button, you can select the hierarchy
Middle button you select and drag
Instances, you slip into the Guns
And then, we have a little be clean all our scene
I double click to create a text layer
So, we will select the texts we will put them in texts
Then we have the shield
We will create a Shield layer
and then, we'll slide this hierarchy inside
And we will hide
Then we have the motive
We will slip the pattern inside that's it I think
I select well with the middle button to select with the hierarchy
Then his instance I believe
So, there is only that left So, that was the outline of the shield
We will disable the curvature, we will disable this
Here, I will slightly modify the shape of my logo
So, there is no edge in the middle We will put a segment in the center
To make the change or so, I could select loop like this
Excuse me, what's happening
I can not select that
So, it's a C4D bug
You see with just a click I can turn my scene, which is not normal
So, we'll record that in 03
And then, I will restart Cinema 4D go to everything
That's it, now I could select OK, shift
And I'm going to enlarge it
So, I'd have to move my axis here
So, I'm going to activate the axes
and I will go beyond this like this
By activating the magnetism of the points
So, I'm going to be able to move that like this
So, it's not even on one point it's on a polygon
We will center this with the axes
No reaction
OK, it's good You saw him?
If I go up, I go down OK !
Once I do that, I'll disable that here and then I'll be able to enlarge
Actually what I want is to enlarge slightly like this
In fact, it's detail that we had forgotten in the first part
Have you seen here? So here and then once I did that
So you enlarge as you see fit
once we've done that if we add here our subdivision *
We can notice that it's wide
So, it would be better to increase a segment
Because I had removed, I regret, but it does not matter we will increase that with the slip
Selected this here, Shift excuse me
I make shift, I move Ctrl, I move
And then with shift normally I could increase
I wanted to increase the curvature but it does not work
Because he's trying to do it in all the senses
So, I will simply add a cut in the center
Once I've done that, there's no way to make it round
It does not matter, we will leave like that and if I put my smoothing
Now, that there is a edge that passes in the center and then it's more stylish
Not bad
Once you've created this edge
We could now proceed to unfolding
So, I'm going to record that I'm going to make editable ...
I advise you to disable smoothing
Before unfolding, after unfolding we will re-smooth our model
Without worry
I think everything is OK
One could activate symmetry on Unfold in fact I wanted to divide the model
and once I've done the unfolding, I'm doing a symmetry
To avoid unfolding on both sides
So, let's try with Unfold
I'm just going to click on the logo (having selected my object)
He will launch me Unfold
So here it is I do not know if there is a symmetry tool
it exists but I have never used it so, I do not know how to use it
so the interface is that Unfold 3D
in fact I wanted to separate my logo on C4D to unfold
And after, redo the symmetry
But I found here, a tool that allows me to do the same thing in real time
So, just check it
But before checking, you should make sure that your object is really symmetrical
When I say symmetry, there is an object here that is not symmetrical
The Shield, you will see
I will activate the view there you have it
In fact, when I was doing the tutorial, I made a mistake here you can notice that it is not symmetrical
I had to extrude from here, but I did an extrusion after a tile
So, it should be symmetrical before unfolding
So, we'll put it back like this
We do our unfolding so here with "Space"
You will deselect the selected edges
that's the edge mode
Here is the point mode
Polygon mode and then mesh mode
that's Component Mode
With this mode you can directly select all your mesh
So, I'm going to select that edge mode
To select an edge, you make Shift and then you can select the edge in question
If you want to make a loop, you take this tool here
And then, you can now create loops
Apparently, it does not work
So, I can create loops like this
Attention, it gives me a preview loop
So for the loop you press Alt
So, if you want to select having selected this tool
If you make Shift, you select only one edge
But if you press Alt you can select loops with the tool here
So, I'm doing "Space" to deselect.
And then, I'm going to cut from here So, doing loop pressing Alt
I will cut like this I will cut there
To make a rotation you press the right click of your mouse
We can notice that it does not turn out well
Just because, its pivot axis is the center of our object
To make it turn according to our selection, press F
and then rotated there I turn normally
To zoom, you press the "middle button"
and then, now I can just burp because I changed the pivot axis
So once I've selected that I can do cut here with this tool
or you press C and when we cut we get another color
which has been generated on our model
if I do F
I de-zoom
I will click on this icon to enlarge my viewport and be able to work easily
So once I cut here, I'll go in and I'll cut that level here
So here, like this I cut
I'm doing F
Excuse me, I would have to redo my selection by pressing Shift
I select Ctrl Z I'm just doing a preview selection like this and I'm doing
And then I do F and there now I could turn according to that
I'll do a preview here, I'll do F here
I'm starting to have scale problems
I'm going in this direction here
I will try to select this edge
like this by pressing Alt
So with A, you can center your logo Every time he walks away, just press A
And then you center it OK?
And if I do F he will...
There now is symmetry so it centers me in both directions
Well, I'm doing a preview like this and then I'm doing F
And then, I can zoom in on So, once I've done that
I can cut I create a cut at this level
every time he makes me a big de-zoom
It's a little strange. So, I'm going to separate my logo, that's something I had to do at first.
Separate the front of the back like this
Here, I'm going to separate I'm doing a preview here, I'm doing F
I de-zoom I'm doing Alt and I'm selecting, ok?
Alt here and I ... I could cut that level like that
Alt, I cut at this level
Once I've done that, I'm just going to cut
What's good is that it does it in symmetry
So, I do not need to repeat the same thing on the other side
here I'm going to cut like this ... so how am I going to cut here
I'll have to decide at this level like this with Alt I cut ... like this
I'm doing F to center there I can turn easily
F I cut like that I cut it with that
Then after, here I am going to cut With C directly, you can use the shorten
this is done, should also split here this block
So, how am I going to split that? I'm going to split it like this
I cut with C
the back we do not care
We can also cut like this
So once it's done, I'll split this area here too
There I do F si'l do not turn normally
tack
Here tack
And I zoom
tack, by pressing C, I cut
So here, here at the top I'm going to cut both
To easily unfold So here, I think it's good
So that's fine here
Here I do not know if he will be able to get by
So here I am going to cut like this
I'm doing F I cut like that
I'm doing cut
Once I did that, I could try to unfold my logo
To see what he gives me, then that too I could cut, I do not know if it's good
I remove or not this area here So to move you press on ...
You simply click You zoom in with the middle button
And then you turn with the right click of your mouse
So here, I do not know if he will be able to unfold me
I think ... so we'll try and then see
So maybe
Cut maybe like this
Then there is the possibility here to reduce the number of edge that will select in loop mode
So if I want for example that he selects me a single edge, I do tack, he selects me a single edge
If I want him to select me two, I do tack and then when I'm going to select an edge
He will select two edges on the ends of this edge
So if I come here, I select that
he selects me that and then he adds two edges on the ends.
So here I am going to do 3
And if I select here, he will select me two edges
On the ends here it's good
I cut like this having deselected this
Pressing Ctrl + Alt, I could deselect in loop
I deselect in loop mode by doing Ctrl Alt
So here, having to select that, I do cut
And, I think I could unfold so we will try huh
We will try and then depending on the result, we will know how to cut our logo
So we will unfold everything We can notice that everything is almost perfect
We just have this here that is not good so here's what we could do
We going to use this tool (which is the optimization tool) to try to optimize
And if we optimize it and feel that it is not good
because in fact when there are color differences
that is, our logo is distorted so avoid these color differences
So what I can do here to avoid that is ...
So, I think I'm going to cut like this cut like this maybe
Let's try to see
So I will take my selection tool I do cut like this
I cut and redo an automatic unfolding
Excuse me there is a problem
We will rather smooth
If he does not want, what I'm doing, I'll take this here "component"
I de-select everything, Shift I select that I re-unfold here
And then, I try to smooth
What I'm going to do is cut off the other side
Like this tack and tack
Cut (with C) and now I can unfold
Almost nothing has changed We could cut now here, like this
I cut, and then unfold
We see what has changed
Space, I de-select
I will select the components I re-unfold, I smooth, I re-unfold, I smooth
Apparently, it's not disconnected there we can see that there is a connection here
So we will cut it like this tack tack
Cut with C
A to center everything
Here I zoom in with the middle button
It makes me symmetrical So...
I just have to do one side
And if I select that, I cut
and I resume the component mode
and I do tac tac, tac tac I could go solo, tack
using here in "Visibility"
There is another "Visibility" here that we should not use
Should rather take "Island Visibility"
And then, here I re pack it does not work
They are always connected to a place
It should be search, it must be that here
I will cut like this Cut
I think this is good
They separated that's also separate I think
Unfolding is perfect We can notice that there is more deformation
There are more color blends so we're going to show all "Show" all
We will realign everything
We will smooth them
We will disable symmetry
we will align everything, tack tack
And it's done
We have an element here, I do not know where it comes from
So I do not care
What is good here is that we could activate the textures on the viewport
And then, see the behavior
So I'm doing F and I can turn
once I did that I just have to save
You will notice in fact its UV was not correct
And once I get save the UV automatically changes
Well, it's very stylish
It was not the shield excuse me
that's it here
In fact, once I did it, it removes the object
In fact, it removes the object and then, it also removes the curvature and then it creates a new object
as you saw there and by updating its UV
So, we will do the same for the shield
What's good with Unfold, it's that every time, you can edit your UV.
You just have to click on the template and then do Unfold
So he will launch Unfold automatically and for example here if I want to change my cut here
I'm doing F here to center it Excuse me
I'm doing a preselection, I'm doing F to center
There I can burp so, for example if I change
So, we even see that the component I was looking for was at this level actually
I selected two stops instead of one
If for example, I want to make sure that this cut finds himself backwards
I will simply select here (by pressing a Shift) my components
I select that and that So here I selected 3 components
They are there, I can just all connected using this tool
once I connected So there is a problem
So, I'm going to select on this view, the UV view
I deselect, I'll select for example this
By pressing Shift, I click on it I'm doing Weld
In fact, it weld me Attention, it welds me in all the senses
So that's not what I want
In this case, I will select only the edges so, I switch to edge mode
I select for example this edge in ridge and loop mode
I select by pressing Alt this loop here, I will first deselect anything
I'm selecting this loop here and then I will only connect the loop
it's good, I re-select it here, I connect only the loop
Once I did that, he merges me objet in full
And I can unfold it alone like this
We will go to 3D view and go to search the new cut
So, I can cut that level like this
no rather here, excuse me we will follow the previous one, tack
Once I do that I press C or so I cut here
And now I can go into this view
I will re-unfold this and then I will optimize excuse me
There are still color problems here, but it does not matter
it goes nickel, I'm going to re-pack it to rearrange everything
I corrected the cut that was there in front and I could also save
So if there is a cutthat you do not like, you can change ...
you can change very easily your UV
What would be nice here might be to cut
So I feel compelled to divide the logo in two
We will try
In fact, I hate the wrong unfolding
I will take the selection tool
And then I will decrease here the number of edges selected at the ends of my selection
I want to stop at this level
I am close
I want to stop there pretty much
Should decrease a little bit Excuse
I'm here, tack OK
It's not bad so if I cut here
And that I optimize this area, it will stretch it slightly
He asks for it to be separated in fact
You see it's ... He is not happy at all
So here we go "No Limit"
We select the central edge here, we will cut tack
We will smooth it now it's okay
But, there is too much cut in fact So, I'll have to put back ...
what am I going to do I will connect this area here
So I select this tack, I reconnect He will connect with that
it works, I select it tack, I reconnect
I re-select both, it's done
I'm going to put them solo I'm going to unfold them and rearrange them
It's possible
That's actually I confused ...
Spacing is actually the interval Pack uses to space objects as they rearrange them.
I will rather use Prevent * to avoid Overlaps
I think that's it
He normally had to act here
So that's actually, it would be necessary to check Prevent * before unfolding
I am new to this software So, excuse me if I grope a little too much.
So I select that and then I do paff
so I put 1
If I put 0 and I do tack
So, I deactivate it and I do tack
OK, it would be necessary to check prevent * and then tack
Once I have that, Now I could optimize
Nickel
So, I'm doing the same on the other side
that's great, options that do not exist on Cinema 4D
So, I'm going to re-select this model here
I do the same by doing Prevent *
So I put this to 0, tack No?
I put 1
And then, I'm just going to optimize my thing by leaving Prevent * enabled
So, it avoids having Overlaps * and then ...
We unfold our logo well All is correct, I will disable it
And Pack all Enable all, re Pack
There now, I think I have a good unfolding almost perfect
We do not care
We do not care, we're almost done So, I'm going to add that here
This cut in fact was useless
We will connect that and we will smooth
OK
So we did a perfect unfolding ...
that bug, increase the pressure
It's not a big deal, if I activate my texture
we can see that there is a slight deformation
it goes, in terms of color, that does not see itself too much here
gently gently gently please, here you go
Nickel
I think the result is still satisfactory
So once we did that we can see the textures
There are no visually deformations
So, we could go on Substance Painter with our logo
So, I'll save it and you'll notice the change
you have seen the elements When I do save here, tack
There is a modification that is automatically done on Cinema 4D
and he changes us the object in
So this first part and just slow enough
Because I was experimenting the software So on the shield in the background
We will go faster, OK?
Because we already have the basics of software So, we will win a little bit of time
So this, I'm going to hide it I could call it 01
So our first Object
this object here I'm going to make it symmetrical
For that I will select the central edge here
I'm doing U ~ F I believe
I select the other side and then I make shift, I select the point mode
Excuse me, I'm going
I'm going to delete these polygons having select
And if I go in point mode we can notice that he has some points
Just optimize to 0.01 to avoid points
So, we select everything before moving on to optimization
Once I've done that I'm going to create a symmetry
OK, and I make editable down my symmetry
So before make it editable I remove these elements, I make editable, tack
I will be able to put the elements back later because if I put them back now ...
Out of Bevel huh
If I reset this activation, Unfold will delete it after unfolding
So, I put my Bevels back I'm going to make editable by keeping my Bevel
For that, it would be necessary to convert into Object
So, I'm doing a right click on it Or, I come in sight here (Right Click)
I do convert to Object
He converts me to an object here and I can delete that
He converted me into an object and this item could now go to Unflod
It's symmetrical, it has everything you need
once you're done we're just going to activate his incurvation
So here, I'll select that Unfold
I save as and as I work
So, we're on Unfold, we'll go a little faster huh
It's a repetition so I activate my symmetry
After importing on Unflod 3D you will slightly increase the interface
And then I'll go here in Full 3D mode
You can stay in UV mode if you want
and then activate here the mode ...
3D mode
And can be rotated in the UV, you see it's almost the same
it's very useful when you have multiple objects
So here I turned on symmetric mode
and then I will start to select the elements
what is that? Background texture
that's if you want to display texture on the Background
If for example, I'm like that and I display the texture
No currently, it does not display the texture simply because I have not unfolded
So when you display the texture on the object
You can also display the texture on the background by clicking here
I go back to this mode, here I activate my symmetry
I take the selection loop, I'm going to cut
so I have the impression that it is not symmetrical if I cut here for example with this tool
I do Alt I cut there with C
On the other side, it's not cut So, there is a problem of symmetry
We will do Ctrl Z
And we will try to set the symmetry
I'm going to activate that to see what I'm doing
I activate the second icon
And if I select here, nothing happens
I will increase the tolerance Already it would be necessary to choose the axis of symmetry
This is the Y axis Z
And then, symmetrical with respect to the position of the world or the position of the object
There he makes me according to the position of the selection
I will take depending on the position of my mesh deselecting edges by pressing Space
So depending on the center of the object
Once I do that, I increase the tolerance I'm trying to select again
It does not make me a symmetry selection, I will increase the tolerance to 1
That's it and now once you see
Once the color changes ...
on the other side
That is, the symmetry is operational
So, we should play like this with tolerance
Until the other side gets grayer
and once that's how it is
We have symmetry that is activated
So, I can now select from one side and then he makes me the selection on the other side
I'm going to disable all this and then go back to this mode here
There is a difference in color
I'm going to cut behind to remove this area already here
Alt here Alt here
Alt here
I'm taking off the back actually, Alt here there he did the same thing to me on the other side
It's very interesting here I cut like this, I go up with
Here with Shift I will be able to ...
Shift I make F to be able to turn easily
To change the axis of rotation here
Ctrl Shift to deselect edges
Ctrl I deselect, Ctrl I deselect
He does not want? Ha no, just with Ctrl that's enough
With Ctrl I deselect
And now with Alt, I could continue my loop
Here Ctrl, I deselect here
That's it, there is a problem apparently
I do not know what he's doing here Once I've selected all that
this is the back, I press C it cuts me
He cut me here, it's weird
Ctrl, I deselect
He does not want to deselect So, let's do
what I'm doing, I'm cutting and I'm going to re-select that area here
Close again simply
And now, I'm going to take that off here and then
By doing No limit, I will remove all this block
We will unfold it later
So, I could take off from here like this
from the extrusion, I do cut
We will do the same for all the elements that go deep
Here I cut
Here I can cut both
There, I would like to do an edge loop but, it does not continue it's weird
I cut in both directions
I must cut
once I did that, I'll cut it here too
And now, I do not know if he'll be able to unfold me
He could not spread out like that So at each angle, I'm going to cut
Already, we have to remove that here, I cut and then here I'm going to cut like this
We will stop at a level so 2
Alt Ctrl Alt Ctrl and then here
I will do Alt
with 2 of limit
I only select that, I must cut
He will cut like this
On every angle actually I cut so that it can unfold
Space, I cut like that
and here, I could stop there cut
here I cut ... I do no limit I will cut ...
I will cut like this There is no problem
Then we have the bottom here
3, I cut like that
Once I did that I can also cut at the central
I do not know
I think we have to cut the center
Should divide it in two
No limit
F
He does not want to loop me
Here he makes me the loop But here he does not make me the loop
It's weird
So, I have quadrangles everywhere
So, we will cut like this Deselect symmetry
We cut like that We cut here
Ha Yeah, it's because there are already cuts in fact
When there is a cut, it can not continue
It's normal
He can not cross a cut
So we cut like this
ha no, it's not the cut There is the cut and there is also the angle here
If I increase the angle It actually goes through all the deformations, OK?
If I deselect, I select He goes through the deformations, he advances until ...
This cut
And then I re-select
He crosses to the other side There now I can cut and I'm 100% sure
That I completely separated all my logo
So, I can now unfold like this
And now, I'm going to separate the elements
He even unfolded the elements that are not ...
Because, I planned to cut like this To be able to unfold them easily
he did it so easily and I'm just going to disable the texture
Smooth, optimize, excuse me
deactivate
I spend here, I go on this mode here
I disable the texture and now, I could smooth
This mode is better
I could stop there and I think ... I think it's ok
Now, if I turn on the texture on the viewport
I could decrease the size here
I will be able to organize my UV I can turn it if I want
And maybe even merge some
That is, excuse me Ctrl Z
Maybe select that here like that
Deselect the bottom I select like that
I deselect the bottom
Pressing Alt and Shift
I think that had Ctrl Alt Maj I could ...
No, by pressing Shift and right clicks
I will be able to make a rectangle of selection
Rather right clicks and Ctrl
To make a de-selection rectangle
Once I've done that, I do the same at the top
De-selection rectangle Pressing Ctrl and right clicks
I think there are ... That's it here Ctrl
No
Ctrl ...
That's right click, de-selection with the selection rectangle
I could stick this here if I want and then optimize like this
We will select that, tack
that's not bad
that's not bad
We could do the same
tack
Ctrl, I deselect like this and then I stick
Ctrl, I deselect like this And then I stick
I select that
tack
tack
OK
here I am going to cut
Excuse me
tack, I cut tack
I re-selec
AT
tac and tac OK
Now we have our logo in two parts and I think that...
Having all deselect, I have a very good unfolding
So here I'm going to take that off
I do not know if my symmetry is activated
We will activate the symmetry
We will remove on one side
Like this
We will cut
We will select this object
We're going to move it, so is it moving symmetrically
It moves in symmetry so ...
Too bad, we'll put that up there
OK now
What object is
This is it here
So, that there is a bug at a level
I'm doing F so I can turn it around
It's simply because here I did not cut
And that was because of the angle here who was at 45
So, we will increase the angle to be able to cross
And once I did that If I select my model now
You see that it's in two parts
We could now select this one
And tack That's tack
OK
Now, I could select everything I do tack tack
I rePack
This, It will be rotated by 180 °
So, we're going to turn
Like this Excuse me
what is going on I will not be able to turn
It's weird
I will pass it in multi
But what is happening Ha yeah, it's because I've turned on symmetry
I would have to disable symmetry
And then I could do my rotation
pretty much like that
and tack
I think it's nickel
Here, everything you need to do
It's select that, activate the Overlaps
Overlaps it's here
That's it Prevent * the Overlaps
And re-unfold here, he Prevent me the collisions
And now, everything is ok
I think that
I think it's perfect, very good unfolding
It is not serious So here, here we can increase the size of the textures
We can see that there are no deformations
Everything is nickel
And once I did that, Shift I click here
We can see the old UV
Now I save 656 00:54:41,160 --> 00:54:41,660 Tack
We have a new UV
Call 02 for our Shield
So once we did that We will hide and then we will go to the text
that's the shield
that's it ... no it's not the 01
Now we have the text
So for the text, I'm going to disable that
For the text in fact, I'm going to select everything
And then, I'm going to ... I think I'm going to group So, I group or not
So what am I going to do I'm going to group this into one object
I group this into one object So by connecting the objects and deleting them
At the moment we have it like UV It's a mess
We'll just launch Unfold
So, he presents me with errors
Simply because it is
He presents us these mistakes because we have Ngons In fact
We do not have a geometry You know it's an extrusion that was done
with the Extrude tool from C4D
So he does not do stuff with quadrangles
We do not have perfect geometry
So, we try to fix that by removing the Ngons
I will activate here in visibility, line Ngons
That's what Ngons actually
Polygons that have more than four sides
So, let's start We will start here
I'm going to put a cut
Like this And a cut there
OK?
I do it everywhere
You see? It already corrects me a little geometry
Here, we will rather subtract just now
There we do not care
There we do not care
We will remove that, we start by removing
So we will select this tool
I will rather take
The selection tool here, I disable it
I go into ridge mode, I select that
I'm doing right click, Dissolve
OK then, I'm going to dissolve somewhere
I think that's it Here is Dissolve Ok
So, I'm going to turn like this I select that
I make dissolve, tack
I will select that I double click
I double click here And I make Dissolve
OK?
It's also I think I double click here, I make Dissolve
that, I double clicks and I make Dissolve
Shift, double click here
And I dissolve both OK?
Once we did that
We're just going
I think that's all
Yeah!
we do not care
Once we did that We'll just do it, delete the Ngons
By switching to polygon mode, we make a right click
It's all at the bottom Remove the Ngons
So he put us some ridges now
And we have more geometries to more than four sides
So here, I think it's okay
We will now save our project
There I am in V3 and I'm going to relaunch unfold 3D
So he presents us the same message But, there is more this problem actually
In the Viewport What we will do to avoid this message
Because I do not like messages
I will go into UV Edit
I will at least give him a projection
to my Text
I will select everything Ctrl A and then I move like this
and I make him a frontal projection
To have something beautiful
Here and I redo ...
I also set my UV Edit
But you can go back to your standard interface
It shows me the same bug (it must be due to the fact that the model has triangles)
It's okay, we'll work with that
So already we still have colors
We already have a visualization we could disable the colors
If we do not want
Attention, I'm not in 4K
Excuse me
We could disable the colors
And then work, activate the colors at the end
So, what's going on when you have multiple objects
They should be unfolded one by one
So here I'm going to select this in component mode
By pressing Shift, I will select that
Space
I select that
I'm going to put that solo using this here
How am I going to unfold this I will cut
I take the edge loop tool
I'll cut like this backwards
Pressing Alt and then increasing the angle here
I can make a cut like this
I also cut here, every corner
and I could unfold that OK !
It is done
This form is quite simple
So, we do not bother too much
That's it, once I unfolded I'm doing Show
Now, I will select that So Space I deselect
I now select the V
Isolated
I can do F above to be able to burp easily
Now I take that I will cut like this
I'm going to do Cut with C
Then I can cut like this
I do Show and I take the continuation
So I think I'm going to speed up It's really the same process
And then, the other letters are much easier
So to everything;)
So, here is once I created my cuts
I can now unfold
So, let's test that
Here slightly
We could activate the texture to see if we have deformations
For me, everything is correct
So F
With a deformation it's good
We will simply unfold the last element
Who is that isolated
We cut, we unfold
I'm going to disable Prevent * Overlays
Because in fact there is a small deformation
There is a small extrusion on the logo
So, it could prevent the proper unfolding
We will activate everything and rePack everything
We select everything and then we rePack
Well As I told you earlier
it shows the texture in the background
So, here is the complete unfolding of our text that was done in a few minutes
I will simply save it You'll see
What is there will change in seconds
And here is our text
There we go
I think we have everything Only the Guns are left
But I will not bother to unfold all that
You saw the process
So what are we going to do for the guns it's simply reorganizing
There we have it
So, I'm only going to take this
Reorganize
And then make a clone
In terms of position
They are all 0 0
It is that that has moved The knife
We remember moving it in Z
So what am I going to do it's only managed UV Guns
And...
They have UV so we'll just manage them
And then move on to the animation So let's start with the guns here
So, I do not know if you have these tools It's solo tools
Where is I going to find him
The solo tool I do not know where it is here
In fact, I think I have to save here
that is to say that here I do that
I save the palette, I save
I save it in palette mode
And then, I come here
I just have to load a pallet
I come here for example I charge
And I just pin it somewhere
I would just have to change that and then
tac tac
That's it and then I have my tool
So, that will allow me to select
Whenever I select an item, he puts it directly in solo
I'm going to disable clones Disable instances
It is rather this icon that I must select in fact
This allows you to select an object
and put it in solo actually That is to say that I select for example this
I do Solo it becomes visible
I select that, I do Solo it becomes visible
But, if I take the last icon here
Having activate here
I could select and auto-solo my elements
They will be soloed automatically
You can activate the names huh
There it is "Window Solo Single" and here "Window Solo selection"
I activate single solo window and solo window selection
And I can, put my objects in solo
So I take this one We can notice that its UV is weird
I will simply activate
I disable that
I will simply switch to UV polygon mode
Check realign 0% spacing
I have realign So he realigned the UV of this Gun
We make sure that it has no texture
He just has a material
This one no textures
There is a textures
I do not know where it came from
We'll see what happens
So this gun for example to a texture
So do not touch it in fact
There is a texture So we should not touch this one
It is already textured
it
It has a texture
So what is it? Hardware 2, Hardware 1
I double click on it
It also has a texture
All elements that have textures
must not be ...
We must not change the UV
That's it, here you see there is a texture
So, that's really great
and there material 0
It is this texture there with some parameters above
We'll see what we'll do
when we do here ...
So, you actually saw I changed that because there was no texture
This is just noise
It's not an external texture
So after we have that
it's a Fresnel simply
So here
Uv is already unfolded
and reorganized into a group
We could leave them by default
Here is also unfold
After that we have the knife that has its texture
So, do not touch the knife
These textures will be
Hmm, I'm going to copy that
and then I'll put in the tutorial folder
Like that, we have all the textures
here i'm going
So we did not touch ...
that we touch
that we did not touch
Bah I think it's good
I can go into this mode
At first, I thought the guns were not textured
Since in my introduction it did not show in fact it was not visible
Or, I had badly textured my elements
Because there is too much reflection
It feels like it's just a texture
Iron that I applied on my guns
While there were some guns who had textures
So, we'll activate all that and activate like this
Now, we will put all these elements back in ...
In...
In the deformers
So here it was 2 If I'm not mistaken
I put this here
That's it's distorted Nickel
We will distort the second
We'll put this here I will take his distortion in the previous project
In fact, he puts me ... it continues
here It should be disabled
Solo mode
Because he continues to put the selected elements in solo
So I'm going to take this here, I'll go get
Here, his incurvation I will copy
and I'm going back here
I'm going to paste that
We'll put this here, nickel
Then, the incurvation of the text
it must be that here
Nickel
So we do that ok
For the pattern we do not care about unfolding it is first of all a very dirty mesh
There is no quadrangle So, we just have ngons
We will not unfold the pattern Just apply a texture on it
So, I think it's good for this part
We unfold all our objects, we could ...
We could try a rendering
Standard with a texture that I will create right now
We will go to the interface visualizes
I'm going to save this in interface visualizes 1080
What is good with this interface It is configured for rendering
So, we have all the rendering parameters here
So, I'm going to create a new texture
that I'm going to slide here
This texture will have a UV map
That I will also pass the link in the description
I'm going to put it here in the luminescence
and then I activate it
We see what it gives It's just to see
In fact, I'd have to apply it to all the elements
So what am I going to do
So that he can consider the UV
So, I put this here
Like that
and I activate that
and I'm doing it in edge mode here
To avoid deformations We also have the text here
That's it, if I redo a rendering
Apparently, we have a deformation somewhere
The deformation is actually on the pattern
It will be better to disable that
and make another rendering
You see ? Everything is nickel
So here is
For the guns too I think it's ok We will go to texturing on substance painter
We'll just texture the logo
I love Substance simply
Because once I textured and baker my textures, I don't have anything to change on Cinema 4D
I just load my textures, I put a good lighting and move to the animation
I think I was pretty explicit about this unfolding process
Come on, see you later guys for the rest of this tutorial
Bye !
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