Well first of all, I think choking is always a weird thing to discuss because we don't
know what's happening mentally for a lot of these players when they're on stage.
Like maybe after in interviews, they talk about being nervous or unable to perform,
and then you can kind of talk about choking.
But I think when we look at Europe's performance last year, choking is a bad excuse.
Most of our teams, most of the teams in the world just weren't good enough to consistently
beat all those strong teams in international play, especially in best of ones.
And that was really a big problem if you look at let's say G2, which is obviously the big
example.
MSI when they were swapping two players and everything kind of fell apart before the tournament
even started.
It's easy to criticize something -- "Yeah, you choked on stage."
No.
They had no synergy.
The players didn't practice.
It was a mess that was never going to work.
At Worlds with G2, I think we had a fairly weak summer split in terms of overall competitiveness,
and I think G2 going on that stage were not good enough.
So yes you can say maybe they choked and played worse than normal, and it probably played
a little bit worse.
But what I think it comes down to is that when they did not play against a team that
faced multiple times in scrims, in Europe, that they knew in and out.
Then they got surprised when everything didn't go as planned, and teams didn't respect them
the way teams respect them in Europe.
It just backfired and G2 always had an issue when one or two big things goes wrong in the
early game, the communication can kind of break down, and the game plan gets thrown
out the window.
Think back to the CLG game.
Game 1 of Worlds 2016.
I'd spent months hyping up G2.
I'd had one on ones with Jatt telling him "G2 you know.
I know MSI happened.
Forget it.
This is it.
This team is legit.
They're good."
Game 1 happens, and there are some of these plays where, like, Zven is left alone in the
bottom lane early, he gets killed by Xmithie.
There's a play in mid lane where Perkz dies in a 2v2 to also Xmithie.
They're behind 3k gold.
Game plan is out the window.
G2 falls apart.
And then the pressure is on them.
Then the choking can start, because now MSI is happening again.
The number one team in Europe are once again underperforming, and maybe then you can start
talking about like this whole choking thing.
But I think coming into it, the bottom line is they're just not good enough as a team
to consistently beat other good international teams.
And that's why they ended up not getting out of groups.
So I guess to answer your question, sorry.
How do we avoid choking?
We get better.
That's important.
That is one of the key things.
I think we've had a very competitive split now.
If these teams with this practice have not gotten good enough to take down North American
or Chinese teams in best-of-1s.
Well then we are just all the same level very clearly and we are not a level above them.
So the EU broadcast used to be all about Joe Miller, Deman.
The two legends.
Back when I joined, they were still here.
Taught me a lot of things.
It was great to year back in 2014 when it came to learning.
When they left, I think it left the EU broadcast in some ways without an identity.
Now I would like to believe that last year we got that back.
And I think this year we've been working even more on it like I think we have an identity
now.
It became at first a lot about like color casting.
Krepo and I kind of tried to push that narrative but I think I think now, as a broadcast, I
think we have become an extremely close group with different people.
Very different people like a Trevor--Quickshot--cast compared to Pira cast are super different.
Sjokz on the analyst desk is very unique in what she's doing: brings something that no
one else can bring as well.
And same the different color casters.
So we have this broadcast now where I feel like there's room to innovate, which is what
I'm hoping our identity becomes that we're not afraid to try something new.
Being in new segments, being new ways to cast the game, have a little bit more fun in certain
games, try and dive deeper when it comes to the game and macro, and these kind of things
in other games.
And I'm hoping people kind of see how many different things we're actually doing.
And this is everyone doing this.
And it can change from day to day, from show to show, because we have a lot of freedom
to use some great producers kind of allowing us--within a certain limit--to try different
things and find out what works.
Like we're going to have more breakdowns on telestrator.
We'll be drawing and pausing and zooming in and out certain things.
We're going to have you know more player guests on the analyst desk.
Like they're getting better and better doing it.
We're getting better at using them.
We do stuff on this broadcast that I don't feel like any other broadcast is doing right
now when it comes to League of Legends.
And I'm hoping people can appreciate that.
I also understand that it takes time to kind of perfect that style.
You can't just put a player on the analyst desk, and he will be perfect.
He also needs help, and you need to find the right people.
So my hope is that with the next few years, we keep to this innovative style where we're
not afraid to try new things and we do not get locked in the same routine day in and
day out and that each individual member, both casters but also players, get to shine on
our broadcast.
Get to kind of show their personality in who they are and what they can bring to a show,
and how they can entertain because in the end it comes down to entertainment.
And I think we are in the right direction, and I think it's been a positive split when
it comes to our broadcast team and I think we have moved past some of the older names,
and we have a strong team in itself where everyone is still trying to improve.
Everyone knows they can still get better, and no one is just resting you know sitting
and saying "Yeah, it's perfectly fine right now."
But I'm proud of our team.
I'll say that and I think we've done a lot of fun stuff this split, and I've seen a lot
of people enjoy the fun stuff so that's good.
I think my favorite research...
I mean I have two favorite research topics.
One is pick and ban phase.
I've always been super fascinated at pick and ban phase because it's like these mind
games between teams and coaches and there's so many things that goes into a pick and ban
phase.
It's not just "What are the five best picks in each role?
Let's pick them every time."
That doesn't work.
Everything from preferences from the players and the teams, into understanding what is
the best meta.
Being able to kind of separate metas between different regions.
Comfort picks over sometimes the best available.
At certain points, picking what is the number one pick in the meta is not as good as picking
what is a best pick for your player.
All these different things.
And then understanding counters.
If you ask one pro player, he thinks this champion would counter this other champion.
If you ask the other pro player, he says it's the other way around.
All these factors goes into pick and ban phases.
And you can look at every single region, you can see different trends.
You will never see just the same pick and ban phase across every region.
Even this split, where I felt like in many ways the meta were a little bit locked until
recently.
We still would see preferences in pick order, how you draft certain compositions--Korea
would be execute like these new tank comps, other regions couldn't.
These things I think that they're fascinating, they're fantastic to watch and follow that
trend.
And then I think for me, I've always loved the mid game.
I used to love lane swaps.
I used to sit with Krepo for hours and just discuss lane swaps and when we remove them,
we were like "No!
This is like our thing.
We would always be able to explain what was going on."
But now I've moved onto to the mid game and the reason I say mid game is because in the
mid game, a lot of what happens is like big macro decisions that gets made.
And like you can call them rotations as an example, but understanding how to play split
push mainly comes down to the mid game.
Understanding how to play this defensive comp that needs to scale, a lot of that comes down
to the mic game.
Once you're past the mid game, you most of the time will have either that gold lead you
need to then kind of try and push for the win, and then it becomes all about setting
up Baron and getting the Baron, and then use that to win the game which is the same for
a lot of things.
Or if you play this like pure teamfight comp, once you pass mid game maybe that's where
you now can start winning team fights.
So the mid game in itself is so important because that's where a lot of games swing.
It's also where good macro teams can really get a huge advantage.
It's so often we see like SKT lose a few kills in the early game, be down like 1-2k gold.
And then the mid game kicks in, they understand vision, they understand how to trade, they
understand where to pressure on the map, and they get back into the game like that.
And you're just like "Hang on.
You were losing the early game!
Why you still...
Like why does it feel like you're winning every lane when you 0-4 as a team."
That comes down to the mid game again.
And because there's so many things to talk about you can kind of split them up in different
games and mention certain things.
But it can be everything from how they execute comps, vision control, pressure, understanding
power spikes.
It used to be a meme with the power spike but they're so important.
And I'm trying to think of all these ideas of like ways to explain using like ancient
Roman strategies of how they would fight in these multiple formations, and if they had
a winning left flank, they could pressure through the left flank, and then open up like
into the enemy.
And like you can do the same with split push now, if your left flank--your top lane--is
winning.
Then that's an opening.
All that kind of stuff you know.
I'm trying to figure out how to really explain, but I'm so fascinated by it.
And when I talk to people like pr0lly, and we really have these big discussions about
what's happening in the mid game.
It's like sometimes there's this a whole new world opens up where there's a thing you never
thought about that's actually super impactful.
And it just changes everything, because then you're like "Oh damn, I need to look for this
because when this happens then it stops this from happening, and it stops this from happening!"
And it's just fascinating to then research that and learn from yourself but also then
also listen to what other people think.
This is all opinion based, but it all happens in game, and it can all happen without even
seeing it on screen because it's suddenly about the mini map and the big play.
I think...
I think a lot of research when it comes to League of Legends, you can split it up into
multiple different groups.
I think one of the groups is always be up to date with the current stuff.
The current meta, players, everything.
When it comes to...
One of the other groups is being able to understand the history part of regions, teams, players,
and play styles.
Because everything in League of Legends is like... you build upon already existing things.
No meta just comes out of nowhere.
It's because at some point part of this meta that is now a thing happened, and a lot of
players remembered that part.
Let's say it's a split push meta, that has happened since season 1.
Things you learned in season 1, some of them are still viable right now, so you just keep
building on top of it.
So for me, I love being able to kind of think back and remember: "When did certain things
happen?
When did certain thing start?
Which team started it?
What did they do?
What has changed?"
And follow that evolution in many ways helps when it comes to understanding new things.
Because a lot of concepts that happens in the League, they're not just randomly from
nowhere, and no one has ever seen them before.
Very often we have seen part of it, and now we see more maybe a detailed version or a
more well executed version of it.
But a lot of the rules apply three years ago and now to a lot of different things.
So I think being able to kind of go back in history and kind of look back at a lot of
things and remember them is important thing.
I also think it's important for player story.
Like no one wants to stand there at Worlds and talk about you know Smeb and be like "Yeah
Smeb, pretty sure he's a rookie.
I don't think I've really seen him before."
Your credibility is gone.
Like you need to remember "Okay he was on this team.
He did this.
He was really bad in his first year and then he became really good.
And this was his kind of play style."
I feel like to really explain a player it's a lot of notes, a lot or boring stuff sometimes.
But I think it's worth it in the end as long as you can kind of cut it into pieces and
deliver it a little bit at a time.
Never too much.
So what do I want to talk about.
There's one thing I want to say and if you have a question after that is perfectly fine.
But I want to give like a massive thank you to a lot of different people.
It's not an Oscar speech.
I'm not thinking my mom and everything but the fact that the community after what was
a very rough year for me when I first started, first time ever having done on anything on
broadcast and any cast--It wasn't great.
I felt like things after a year turned and then very quickly picked up speed.
And I've been getting so many positives comments, notes, everything from people, and it's obviously
fantastic.
It feels great that people really appreciate what you do.
And I obviously want to thank a lot of people for doing that.
Like taking the time to send a message--really enjoying what I'm doing.
And I really hope that those people as well can see how other people are also working
extremely hard.
Like there's always a lot of hate on newer casters, on certain casters, and they are
in the situation I was in a few years ago, and it can change so quickly but it's hard
for a lot of people to kind of accept a lot of the negativity that's going on.
And it's not as easy just don't visit any social media ever.
Like that's not how it works.
So I really hope people will give newer guys a chance.
And if you want to give feedback, don't let it be the "You suck."
Let it be "Hey.
I don't think it's very good when you're doing this and this and this."
And maybe the guy picks up on it like obviously the internal feedback is happening a lot but
sometimes people need that confidence boost as well from other people than their colleagues.
Because if I keep telling the same guy "You're doing great."
At some point it might lose a little bit of value for him to just hear it over and over,
and he needs to hear from other people as well.
And we are entertaining a crowd.
Knowing the crowd enjoys what you do is a great confirmation that you are doing a good
job in many ways, and it helps with confidence for a lot of people and it allows them to
shine more.
Me...
For myself having that spring split in 2015, where I casted every game because I was the
only color caster.
That's where I built my synergy with Quickshot.
That is where we became a thing.
There was the "Trevor kiss me" moment in the final that was kind of the ending of the whole
thing, and that was where like a lot of the confidence came in for me, and I became more
of myself because I realized that now people are accepting that, and they are allowing
me to do it.
If you don't allow new guys to kind of be themselves because you're shooting them down
instantly.
You slow down a lot of things, and they might never become what they really want to be.
It can be difficult.
Some people can handle it, some people can't.
So I think like just remember the moments where you hated someone then you start loving
them.
That could be the next guy coming in here that you're hating right now.
And I think everyone can help kind of push people forward and make it better
for everyone.
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