Saturday, July 1, 2017

Youtube daily report w Jul 1 2017

The REGNR8 Channel is giving you a chance to win 1 of 9 Steam Games!

Click the link in the description for your chance to WIN!!

Hey guys, Welcome back to the channel!

So today we're going to talk about the growing controvery within the community.

Cemu 181 is out now and not everyone is happy about the release.

The new build brought with it many updates to the emulator which appear to have been

overlooked by many in the community - all of which are also coming off of the heels

of the re-coding of how the shader system works which we saw in Cemu 180.

New implementations include:

- Graphical improvements; most exciting of which to the masses would be the introduction

of Zelda Breath of the Wild's Particle Effects - improved compatibility which sees games

like Adventure Time finally going in game as well as many indie games having their graphics

fixed - Tweaks and bugfixes for the software keyboard

have been introduced which means doing things like naming your horse in BOTW is no longer

a pain in the ass - various other smaller changes and bug fixes

were also introduced; things like Bayonetta 2's Witch Time audio has been addressed

- and of course the Socket API support which brings the Wii U Internet Browser online - all

of which you'll see me testing here in this video.

Yet if you spend any time on the Cemu subreddit you can see that some people are up in arms

going back and forth on how they feel about what appears to be a lack of progress on the

current build.

This isn't exactly new.

There has always been people complaining about new releases.

But Cemu 181 seems to have brought with it even more out cries than usual sparking even

more debate than what we've typically seen within the community.

When I first downloaded and booted Cemu 181 up, I experienced ample crashing in a handful

of games which left me quite concerned.

Issues were introduced in this build which I didn't experience in previous builds.

I posted many of the issues that I encountered in the Patreon channel of the official Cemu

Discord server.

So, at first glance and on the surface, I get it - there appears to be plenty to be

upset about especially if you *only care about playing your games* and aren't too interested

in the process of developing an emulator.

BOTW and SM4SH have been crashing on me much more compared to previous builds, while other

titles were softlocking on me or not even booting unless I changed to interpeter mode.

Which of course leaves games unplayable due to the drop in FPS.

I was more than a little concerned.

As a gamer, I was a little disappointed as well.

So I understand where some of the frustration has been coming from.

However, there's much more going here than meets the eye..

Both behind the scenes and under Cemu's hood.

I won't spend too much time on this before going over the main concerns that have been

voiced but I think in order to better understand why so many people are upset, we have to ask

the question: where are we now with Cemu and how did we get here?

If you've been following the Cemu project for some time this may not be of interest

to you and you can feel free to jump ahead in the video to where Exzap answers some common

questions and concerns of the Cemu community, otherwise please grab a drink and get comfy

while I catch you up so that you understand why some people are upset and who a lot of

these people are.

I think that understanding the history of Team Cemu's project is important because it

might help explain who these people are who are complaining about quote unquote "the lack

of progress".

For newcomers to Cemu or those unfamiliar, a short explanation absolutely includes The

Legend of Zelda: Breath of the Wild.

And as an aid, I'll be using Graphtreon as a visual timeline of Team Cemu's Patron Supporter

numbers as well as their monthly earnings.

Okay, so..

Beginning back at the beginning of 2017 we can actually see the end of what was a relatively

consistent cycle of organic growth.

And if we go back into 2016 to take a closer look into last year, we can see that with

every Cemu Patreon cycle there was a steady intake/growth of backers and then when the

build for that cycle was released - the numbers go back down a little before the cycle started

again.

This cycle was consistent and Team Cemu saw steady growth until about January 2017 where

the numbers dramatically jumped for the first time since people caught wind of their project

on Patreon.

This is the exact time that Nintendo had their Nintendo Switch Presentation where they shared

not only the details of the upcoming Nintendo Switch console, but also details of The Legend

of Zelda Breath of the Wild.

This was just a very small sign of things to come.

As people began to realize that they could potentially play the brand new Zelda Breath

of the Wild on their PC with this experimental Wii U Emulator called Cemu, the influx of

people slowly began to jump up again.

However, this jump in Patreon Supporters remained relatively plateaued, that is of course until

the release of Breath of the Wild on March 2nd 2017.

Then the explosion happened!

To this day - unfortunately for all of my other content - my highest viewed - and most

controversial - still remains the very first Cemu 172 Game Testing video of Breath of the

Wild that I released a couple of days before the official release of the game here on my YouTube channel.

This marked the beginning of the Breath of the Wild Cemu boom.

From this point at the beginning of March we see Cemu's Patreon Supporters and their

monthly donations soar from a respectable $6K/month to a staggering high of almost $43K/month

which peaked in April of 2017!

That right there is the true power of The Legend of Zelda!

Team Cemu's Patreon Support has since declined substantially to where it is now and the project

is sitting at a little under $27K a month.

This decline in financial support is a result of many backers leaving once Zelda was able

to not only just go in game and run as was the case with Cemu 173 but become much more

playable with the aids of things like the Fence Skip and rajkosto's Cemu Hook with Cemu

174 onwards.

Okay, so, why bring all of this Patreon Supporter stuff up?

The point is that Team Cemu saw huge swaths of people back them on Patreon solely because

of the hype of The Legend of Zelda: Breath of the Wild.

Let's be real and honest here - Cemu isn't a brand new emulator - it's been in development

for awhile now.

Most of the newcomers were people concerned with only one thing really: Playing Zelda.

At best, maybe Zelda and a couple of other games.

And that equated to a huge patreon backing for Team Cemu, so it wasn't all that bad!

However, most of the backers were not so much concerned with Team Cemu's overall goal - which

of course remains: to accurately emulate the Nintendo Wii U Console.

Like I said in my very first Zelda BOTW Cemu 172 testing video - This would be the title

by which Team Cemu is measured and judged by.

And when the *new* majority of your community is mostly concerned about playing one game

- Zelda - instead of being passionate about emulation in general or more specifically

about backing an experimental project that aims to develop accurate emulation of the

Wii U console - well, perhaps the measuring and judging by many of these people isn't

always going to be the most accurate either.

The demands for Zelda specific bugs to be prioritized over more fundamental and systemic

issues with Cemu show that what we're seeing as a blacklash against the devs right now

is fundamentally a misunderstanding of how Exzap and Petergov prioritize their work flow

to satisfy their own goal of accurately emulating the Wii U.

A goal which many of these Patreon supporters are supposedly backing but judging by their

comments it seems more like they were expecting a Zelda BOTW Emulator instead.

But things are never truly Black and White, are they?

When we jump into the conversation happening over on reddit you'll see that some people

are calling others "entitled" for - in general - having the expectations that as Patreon

supporters - Team Cemu would continue to advance the emulator in a way that sees their games

become more compatible and more optimized over time.

Some points seem valid - others not so much.

Some call for Team Cemu to go Open Source in hopes of speeding up development.

Some demand certain bugs to be fixed.

And then there is always the money issue.

Some people believe that Exzap is intentionally delaying development to get as much Patreon

money as possible - which I personally think is ridiculous as it doesn't seem in the projects

best interest to do that - while others call on Exzap to expand the development team as

an alternative to Open Source in order to again - speed up development.

As far as money goes, I have to add my 2 cents here and say that I've always been of the

position that if you're donating monthly to Team Cemu on Patreon, then you should understand

that you're not buying a product but are instead donating to the cause of supporting them with

their goal of developing Cemu to accurately emulate Wii U games.

Plain and simple.

Others don't see it that way though.

So there is as much controversy here as there are opinions about how Exzap and Petergov

should be handling their own project of which people are merely donating to as a means of

support.

Okay, we get the point - there's controversy and many varying opinions out there.

But I can't help but raise the questions:

Are these expectations realistic considering how emulator development happens?

Are they reasonable considering there are only a 2 person development team?

Well, to gain some insight into the development process, I've reached out and went straight

to the the lead developer of the Cemu project, the man himself: Exzap - with some of the

most persistent of community questions that continue to be asked.

And he was more than happy to share his position and perspectives with me on many of them.

Right out of the gates, I hit him with a question that we all had on our minds after booting

up Cemu 181 for the first time:

ME: "Why is it that some games that have been working on a previous build are no longer

booting properly or are now crashing/loftlocking?"

EXZAP: It's usually a result of bugs interacting with each other.

When we fix one bug or improve accuracy in some component it can cause a chain reaction

that leads to another bug suddendly being uncovered.

I think a core difference between how we look at it and how users see it is that we generally

think more long term and we will always prioritize the solution that will yield the most progress

in the long term, even if it means that we need to sacrifice something.

Whereas users only care about what is currently available and/or announced.

For us, breaking a game is always temporary.

Users don't see it that way.

Next I asked Exzap about the change in development cycle duration:

ME: Cemu used to be on a shorter development cycle and and I see people commenting about

how it's now released month to month since Zelda came out.

People seem upset by this.

Is there any specific reasoning behind this change?

Exzap responded by saying that:

"It's [just] a coincidence.

There will be shorter release cycles in the future just like there will be longer ones

as well.

What we usually do is work on a release until we are satisfied with the changes.

Then we pinpoint a release date and keep polishing and fixing bugs up to the release."

ME: Can you describe your development process with Petergov?

EXZAP Responds: We talk about what stuff we would like to work on and then we distribute

the work accordingly.

That's all there is to it.

So then I asked:

ME: How do you two prioritize what bugs to tackle or new features to work on implementing

from build to build?

EXZAP: We decide based on a few factors:

* Technical feasibility (e.g. does it make sense to implement it now?

Does it rely on something else that needs to be done first?

Do we even have a solution yet or is it still being researched?)

* Time investment (Shorter is better - Exzap says.

"But sometimes big sub projects need to be prioritized, like the shader rewrite from

1.8.0

* Focus of current release (E.g. compatibility focused releases usually have no optimizations

since those have a risk to break compatibility)

* Importance to users (Things that get requested frequently get a priority boost if possible)

In summary, what drives our decisions is mainly based on technical details.

Popularity rarely matters.

If it were the other way around we would be stuck in a hole.

Because sometimes we need to navigate a problem from a different side instead of approaching

it directly (which is probably why users are confused by our priorities).

For example, we are unable to figure out why Monster Hunter 3 Ultimate, a frequently requested

game, doesn't boot.

But we can attempt to get other games to boot and in the process there is a high chance

we will stumble upon the solution for the MH3U problem as well.

No bug ever occurs in just one game.

If you want more examples of why this way of approaching problems from a different angle

is so important:

* We couldn't fix audio in Star Fox Zero due to it's complexity.

But we were able to isolate an issue in Scribblenauts Unlimited that turned out to be the root cause

for audio problems in both games

* We were unable to get Super Mario 3D World to boot until we fixed a bug in Darksiders

2

* We used Pokken Tournament to debug the texture problems that many games had like Tekken)

Behind all those broken graphics and black screens Pokken also had the corrupted texture

bug

And there are thousands of such anecdotes.

I believe they prove that there isn't always a logical and obvious connection between what

we do and what users want.

ME: Anyone who has development experience working on a large project - expecially on

a small team can totally emphasize and relate to this.

ME: I have to ask since the issue of lack of communication from you regarding development

advances and how Patreon is run keeps coming up.

How do you respond to peoples comments on this issue?

EXZAP RESPONDS: On one hand I admit that we could probably write news posts more frequently

but on the other hand I believe that it wouldn't really have any effect on the criticism.

I'll give you an example to illustrate what I mean.

After the release of 1.8.1 there where many complaints about the 'BotW crash bug' not

being fixed.

People felt like no visible progress and no word from us meant that the issue is being

ignored.

Which couldn't be further from the truth.

In reality, some bugs just take months (and rarely years) to fix.

Furthermore, since these kind of problems are always technical in nature it's really

difficult and sometimes impossible to communicate any non-visible progress to the community.

I think what people really want is the confirmation that whatever issue affects them the most

is being worked on.

It's one of the reasons I started publicly tracking compatibility notes.

So people actually see and understand that stuff is happening behind the scenes even

if we don't explicitly mention it in our news posts or changelogs.

On the topic of community help and in order to more clearly point out the bugs community

members are experiencing in each new build of Cemu - Exzap says that he'd:

"like to point out that it's a bit sad that nobody bothers to submit their results to

the compatibility list or wiki.

Lot's of people complain about game xyz not working but nobody is actively helping."

So we'll leave it on that note.

A big thanks to Exzap for taking the time to answer these questions.

Again, what I think what it all really comes down to is that many people in the community

are not all that familiar with what it's like to code and troubleshoot bugs in an application.

But as Exzap says, there are ways that you as a member of the Cemu community can help!

I will leave links to the compatibility list and wiki in the decription below.

With a little bit of work on our part, we can all ensure that Exzap and Petergov have

the best data possible to aid them in troubleshooting and squashing those bugs.

Guys - If you like what I'm doing here on The REGNR8 Channel, please subscribe and like

this video.

It helps the channel to grow so more people can see my content.

A lot of effort goes into making these videos so your support really means alot to me!

Also if you'd like to get involved in the creative process, please consider becoming

a patron of my channel!

You'll have access to a Patreon Exclusive Discord Chat as well as be able to suggest

new topics for me to cover and to vote on upcoming content!

And don't forget that REGNR8 is also giving 9 Steam Games away!

So be sure to click on the link in the description below to ENTER for your Chance to WIN 1 of

9 games!!

Well, that's all for now!

As always guys, Thank You so much for watching!

Until next time,

Have Fun!

Game on!

and Remember...

Don't forget to smile!

:-)

For more infomation >> Cemu 1.8.1 - Exzap Responds to the Controversy - Duration: 16:27.

-------------------------------------------

Как Я Заработал Вертя Спиннеры - Duration: 0:38.

For more infomation >> Как Я Заработал Вертя Спиннеры - Duration: 0:38.

-------------------------------------------

Citroën C1 1.0 E-VTI FEEL 5DRS /11.000 Km/Airco/Led/1e Eig/NAP/Garantie - Duration: 0:56.

For more infomation >> Citroën C1 1.0 E-VTI FEEL 5DRS /11.000 Km/Airco/Led/1e Eig/NAP/Garantie - Duration: 0:56.

-------------------------------------------

Comparecencia sobre cultura accesible e inclusiva en el Senado de España - Duration: 13:31.

For more infomation >> Comparecencia sobre cultura accesible e inclusiva en el Senado de España - Duration: 13:31.

-------------------------------------------

Prima del due e più puro dell'uno (Earlier Than Two, Purer Than One) - Duration: 21:23.

For more infomation >> Prima del due e più puro dell'uno (Earlier Than Two, Purer Than One) - Duration: 21:23.

-------------------------------------------

The reason my first love ended | Seventeen | EP.02 - Duration: 4:51.

Wonho…

How have you been?

Seventeen Ep.2

Hey, didn't you use to like Wonho?

Why are you talking about him all of a sudden?

Man, I miss Wonho

You feel a little guilty, right?

Not at all

Why?

Why? What happened between you guys?

I don't know

I first met him at the academy I think

Dang I should have met girls at my academy..

You guys know how picky I am with guys,

He was the most handsome guy I'd ever seen!

I was at the academy

When someone came and sat next to me

His eyes were fixed on the blackboard

His hand was busy taking notes

His skin was so clear

I fell for him on the first day

Hey

Give it back!

Oh, it's you

You go to Myeongin Academy, right?

Nice to see you here

Want to walk to the academy together later?

Yes

Sure

See you soon

I'd never even thought we could have been at the same school

Pretty cool, right?

Anyway from that day on, he'd wait for me in front of the school

Buy me ice cream on the way

Help me if I was stuck on any problems

And take me home at the end of the day

That was love! You loved each other!

So we were about to date but…

But what?

Argh, seriously!

What is it?

Han Haesung appeared out of nowhere

What is this?

Why are you here?

What?

Is it weird for a student to be at an academy?

Hey, what's the answer to this?

That's Wonho's seat…

It's fine, I'll just sit in the back today

Dude, go away

What?

Go away!

Oh, you want to go home together?

Dang it. Hey!

Drink it while you study

Thank you

Are you nuts?

Go away

Why?

Just go away!

Why are you being like this?

Seulbi

You're going home, right?

I'll take you home

Oh, she lives right next to me

I'll take her home safely.

Goodbye

Okay…

Seulbi

Since that day, Han Haesung would wait for me with Wonho in front of the school

He would show up out of nowhere when Wonho bought me ice cream

He would even interrupt us when we were studying together

Because of him, we couldn't even walk home together!

Wonho

I'm really sorry

Han Haesung!!

I'm going to kill you!!!

And like that, we fell out of touch so that was it

Argh, because of this kid!

Hey, don't blame me

But it's your fault.

It could have worked ou if it weren't for you

Don't be ridiculous

Hey, hey, stop it

Cheers

Cheers

What about me?!

Hey

Give it back!

See you soon

Who's that?

You know her?

We go to the same academy

I think I can get her to fall for me in a week

You want to go out with her?

Nah, are you nuts?

I'll just keep her on the hook

For more infomation >> The reason my first love ended | Seventeen | EP.02 - Duration: 4:51.

-------------------------------------------

[Ep14] Anime Monster Strike (Legendado pt-br | sub Portuguese - Brazil) [temporada2] - Duration: 11:13.

For more infomation >> [Ep14] Anime Monster Strike (Legendado pt-br | sub Portuguese - Brazil) [temporada2] - Duration: 11:13.

-------------------------------------------

#Rapport Empatia 040 - Metamodelo de Linguagem - Execução Perdida Julgamentos - Duration: 6:26.

For more infomation >> #Rapport Empatia 040 - Metamodelo de Linguagem - Execução Perdida Julgamentos - Duration: 6:26.

-------------------------------------------

Toy Story em Brasil Portuguese | Quebra Cabeça Buzz Lightyear - Woody - Duration: 16:37.

For more infomation >> Toy Story em Brasil Portuguese | Quebra Cabeça Buzz Lightyear - Woody - Duration: 16:37.

-------------------------------------------

RENDERE UN' IMMAGINE REALISTICA IN CINEMA 4D - Duration: 13:43.

hi everyone guys and welcome in this new video

i know, i've never used my face in a video

but...

i've never had a good camera

but now i have it so i can make

cool videos ...like...

... i don't know... i don't think it's useful but

i want to put it in my videos because...

i hope it helps...

no ok it's totally useless but it's cool

i know that maybe it will annoy some of you

to see my horrible face in the videos that you're watching

but...pretend to be satisfied

okay

in this video i'm going to explain how to make renders

more realistic than usual

like, move from this

to this

you see that there's a bit of difference so...

i will explain you

this tutorial is a video for users of Cinema4D

that has a basic knowledge of the software

this tutorial is not very difficult

at the contrary! it's very simple, we just have to change some settings

but don't worry i will explain everything now

let's start

okay,so once opened cinema 4d

we will find this window here

that is the basic one

no wait...this shouldn't be here

i've add it to make...some stuff

okay but ehm...

once opened cinema 4d

we can create a cube

okay...what just happened?

ok, now we have our new cube

we can make it editable by clicking on this icon here

or by clicking the shortcut "C"

to use it you have to select the cube object in this window here and then click "C" on your keyboard

once you've done this

you have to go to "polygons"

and double click to select the...

...the entire object

and now as you can see the cube is selected

okay so now right click on the mouse

select "extrude inner"

if you have it in italian "estrudi interno"

or...i don't know

okay, i don't know

if you have it in italian...you're fucked

no okay, if you have it in italian you only have to watch the little icon at the left of the text

now extrude it inner

and then select bevel

but...do what you want

this is only an example

the right settings to make it realistic

create a plain

and select the entire cube object

by clicking

now i'm doing it fast so i can show you

For more infomation >> RENDERE UN' IMMAGINE REALISTICA IN CINEMA 4D - Duration: 13:43.

-------------------------------------------

Ultime notizie: Al Bano confessa: "Sento la presenza di Satana"| K.N.B.T - Duration: 4:02.

For more infomation >> Ultime notizie: Al Bano confessa: "Sento la presenza di Satana"| K.N.B.T - Duration: 4:02.

-------------------------------------------

Louis Rukeyser entrevista Ayn Rand (1981) - INÉDITO EM PORTUGUÊS - Duration: 3:57.

For more infomation >> Louis Rukeyser entrevista Ayn Rand (1981) - INÉDITO EM PORTUGUÊS - Duration: 3:57.

-------------------------------------------

Barbie - The Twins Shopkins Surprise - Duration: 7:52.

Barbie - The Twins Shopkins Surprise

Bi dee bi bee bo bo ba da!

What did she say?

Jessicake needs to talk to us

She say it's important!

How are we going to do that?

Don't we need one of those computer things?

We can use the computer the girls use

We just have to find it...

Let's go then!

Where?

To find a computer!

Pretti and I can search upstairs

and you and Lily can search downstairs

And remember...

Don't get caught...

We know!

That's great news!

I know!

My Nonno is much better now

and I think we'll be able to come home soon

Yay!

Everyone has missed you,

especially me!

There it is!

Chelsea is using it

We'll have to wait until she's finished

Ok, I'll speak to you later

I'm going to go tell Barbie the good news

Bye Chelsea!

She's coming!

Freeze!

Barbie!

Barbie!

I've got...

(Kick!)

(Thud!)

Why do those girls leave the dolls lying around!

Barbie!

I've got great news!

Owwwww!

That hurt!

That was close!

Come on, we don't have much time!

How do we find Jessicake?

We should be able to search for her

J...

E...

S...

S...

I...

There she is!

And call!

(Dialling)

(Ding!)

Hello?

Jessicake!

Lily!

Polli!

How are you?

We're good!

Where are you?

We're in London!

We?

Yes

I've got Macy, Sue and Pepper with me

Hi guys!

Hi!

So what did you have to tell us

that was really important?

Huh?

Oh, yeah!

We are having the best vacation!

We've got our last night here in London

and then we're heading to Paris!

That's what you had to tell us?

Yeah!

You should have come with us!

You didn't invite us

Oh!

Sorry about that!

Oops!

Sorry guys

Some people want to take a photo of the bridge

Back in a minute

I can't believe they didn't invite us!

I know, wait until...

Annabelle...

It's Isabelle!

Freeze!

Where are you?

She really good at hiding!

We're back!

Huh?

Hello?

Hello?

Hello?

Hello?

Where are you?

I here!

Great!

Now where...

What!

You're not Polli...

You talk!

No I didn't...

You just talk again!

Annabelle!

Annabelle!

No!

Shhh!

Shhh!

Don't tell anyone!

Annabelle!

They talk!

Turn it off!

Turn it off!

(Ding!)

Hey!

Come back!

What wrong Isabelle?

I hiding!

The Shoppie dolls on computer!

They talk!

What?

No they don't!

Maybe our Shoppie doll talk

Hello Polli Polish!

You talk to me?

Hello...

You crazy Isabelle!

Dolls not talk!

Talk!

Talk!

Please talk!

Come on!

That's it!

I going

Stop poking me!

They talk!

(Thud)

Shhh...

Alright! Alright!

I talk!

And Lily too?

Lily, they know

Ok fine!

Gemma is going to be so mad at us!

So you could talk the whole time?

Pretty much

This unbelievable!

Dolls that talk!

You can't tell anyone!

Lily's right

Don't tell anyone!

Can you keep a secret?

Sure!

I be back

Where you going Isabelle?

I got secret to tell Mummy and Daddy!

Oh no...

Isabelle, are you making up stories?

No!

It real!

What's going on here?

Yeah, we can hear you at the other end of the house!

Isabelle is trying to tell us that the Shoppie dolls talk

Isabelle, dolls don't talk!

That's what I said

No one believe me!

Come with me and I show you!

Well this will be 5 minutes of my life

I won't be able to get back!

Hurry up Isabelle

Isabelle!

They tell us not to say anything

Well they don't believe me!

Say hello to everyone Polli and Lily

I've seen enough

Come on!

Say something!

I'm out of here

Me too

Good luck with your dolls Isabelle

Polli..

Please talk to my Mummy

Sorry Isabelle...

You let me know if they start talking again

I not believe they not talk now

You guys are in big trouble!

I told you Isabelle, the silly dolls don't talk

Hey!

Who are you calling silly?

Oh great!

Now Chelsea knows...

Ahhhhh...

(Thud!)

For more infomation >> Barbie - The Twins Shopkins Surprise - Duration: 7:52.

-------------------------------------------

Hyundai I30 - Duration: 0:47.

For more infomation >> Hyundai I30 - Duration: 0:47.

-------------------------------------------

Как Я Заработал Вертя Спиннеры - Duration: 0:38.

For more infomation >> Как Я Заработал Вертя Спиннеры - Duration: 0:38.

-------------------------------------------

HARD UNDERGROUND ►VOICES OF NIGHT◄ DARK ATMOSPHERIC INSPIRING Rap Beat ⚜Sacred Beatz⚜ 2017 - Duration: 2:58.

For more infomation >> HARD UNDERGROUND ►VOICES OF NIGHT◄ DARK ATMOSPHERIC INSPIRING Rap Beat ⚜Sacred Beatz⚜ 2017 - Duration: 2:58.

-------------------------------------------

Peugeot 108 1.0 e-VTi 68pk 5D Active - Duration: 0:54.

For more infomation >> Peugeot 108 1.0 e-VTi 68pk 5D Active - Duration: 0:54.

-------------------------------------------

La Matassa -gaetano e paolo da piccoli - Duration: 2:19.

For more infomation >> La Matassa -gaetano e paolo da piccoli - Duration: 2:19.

-------------------------------------------

❀ Concentração e confiança. Os segredos para ganhar a Corrida do Milhão ❀ Extreme Sports - Duration: 2:48.

For more infomation >> ❀ Concentração e confiança. Os segredos para ganhar a Corrida do Milhão ❀ Extreme Sports - Duration: 2:48.

-------------------------------------------

João Pedro já treina, ganha elogios e pode estrear pelo Paraná Clube contra o Ceará Extreme - Duration: 2:16.

For more infomation >> João Pedro já treina, ganha elogios e pode estrear pelo Paraná Clube contra o Ceará Extreme - Duration: 2:16.

-------------------------------------------

초아, AOA 탈퇴 후 첫 공식석상 어땠나…여전한 팬서비스 - Duration: 3:09.

For more infomation >> 초아, AOA 탈퇴 후 첫 공식석상 어땠나…여전한 팬서비스 - Duration: 3:09.

-------------------------------------------

Volkswagen Golf 1.4 TSI ACT Business Edition R Connected - Duration: 0:59.

For more infomation >> Volkswagen Golf 1.4 TSI ACT Business Edition R Connected - Duration: 0:59.

-------------------------------------------

Volkswagen Golf Variant 1.4 TSI 140 PK DSG HIGHLINE PANO-DAK / LEDER / R-line / NAVI / DSG - Duration: 0:59.

For more infomation >> Volkswagen Golf Variant 1.4 TSI 140 PK DSG HIGHLINE PANO-DAK / LEDER / R-line / NAVI / DSG - Duration: 0:59.

-------------------------------------------

Cemu 1.8.1 - Exzap Responds to the Controversy - Duration: 16:27.

The REGNR8 Channel is giving you a chance to win 1 of 9 Steam Games!

Click the link in the description for your chance to WIN!!

Hey guys, Welcome back to the channel!

So today we're going to talk about the growing controvery within the community.

Cemu 181 is out now and not everyone is happy about the release.

The new build brought with it many updates to the emulator which appear to have been

overlooked by many in the community - all of which are also coming off of the heels

of the re-coding of how the shader system works which we saw in Cemu 180.

New implementations include:

- Graphical improvements; most exciting of which to the masses would be the introduction

of Zelda Breath of the Wild's Particle Effects - improved compatibility which sees games

like Adventure Time finally going in game as well as many indie games having their graphics

fixed - Tweaks and bugfixes for the software keyboard

have been introduced which means doing things like naming your horse in BOTW is no longer

a pain in the ass - various other smaller changes and bug fixes

were also introduced; things like Bayonetta 2's Witch Time audio has been addressed

- and of course the Socket API support which brings the Wii U Internet Browser online - all

of which you'll see me testing here in this video.

Yet if you spend any time on the Cemu subreddit you can see that some people are up in arms

going back and forth on how they feel about what appears to be a lack of progress on the

current build.

This isn't exactly new.

There has always been people complaining about new releases.

But Cemu 181 seems to have brought with it even more out cries than usual sparking even

more debate than what we've typically seen within the community.

When I first downloaded and booted Cemu 181 up, I experienced ample crashing in a handful

of games which left me quite concerned.

Issues were introduced in this build which I didn't experience in previous builds.

I posted many of the issues that I encountered in the Patreon channel of the official Cemu

Discord server.

So, at first glance and on the surface, I get it - there appears to be plenty to be

upset about especially if you *only care about playing your games* and aren't too interested

in the process of developing an emulator.

BOTW and SM4SH have been crashing on me much more compared to previous builds, while other

titles were softlocking on me or not even booting unless I changed to interpeter mode.

Which of course leaves games unplayable due to the drop in FPS.

I was more than a little concerned.

As a gamer, I was a little disappointed as well.

So I understand where some of the frustration has been coming from.

However, there's much more going here than meets the eye..

Both behind the scenes and under Cemu's hood.

I won't spend too much time on this before going over the main concerns that have been

voiced but I think in order to better understand why so many people are upset, we have to ask

the question: where are we now with Cemu and how did we get here?

If you've been following the Cemu project for some time this may not be of interest

to you and you can feel free to jump ahead in the video to where Exzap answers some common

questions and concerns of the Cemu community, otherwise please grab a drink and get comfy

while I catch you up so that you understand why some people are upset and who a lot of

these people are.

I think that understanding the history of Team Cemu's project is important because it

might help explain who these people are who are complaining about quote unquote "the lack

of progress".

For newcomers to Cemu or those unfamiliar, a short explanation absolutely includes The

Legend of Zelda: Breath of the Wild.

And as an aid, I'll be using Graphtreon as a visual timeline of Team Cemu's Patron Supporter

numbers as well as their monthly earnings.

Okay, so..

Beginning back at the beginning of 2017 we can actually see the end of what was a relatively

consistent cycle of organic growth.

And if we go back into 2016 to take a closer look into last year, we can see that with

every Cemu Patreon cycle there was a steady intake/growth of backers and then when the

build for that cycle was released - the numbers go back down a little before the cycle started

again.

This cycle was consistent and Team Cemu saw steady growth until about January 2017 where

the numbers dramatically jumped for the first time since people caught wind of their project

on Patreon.

This is the exact time that Nintendo had their Nintendo Switch Presentation where they shared

not only the details of the upcoming Nintendo Switch console, but also details of The Legend

of Zelda Breath of the Wild.

This was just a very small sign of things to come.

As people began to realize that they could potentially play the brand new Zelda Breath

of the Wild on their PC with this experimental Wii U Emulator called Cemu, the influx of

people slowly began to jump up again.

However, this jump in Patreon Supporters remained relatively plateaued, that is of course until

the release of Breath of the Wild on March 2nd 2017.

Then the explosion happened!

To this day - unfortunately for all of my other content - my highest viewed - and most

controversial - still remains the very first Cemu 172 Game Testing video of Breath of the

Wild that I released a couple of days before the official release of the game here on my YouTube channel.

This marked the beginning of the Breath of the Wild Cemu boom.

From this point at the beginning of March we see Cemu's Patreon Supporters and their

monthly donations soar from a respectable $6K/month to a staggering high of almost $43K/month

which peaked in April of 2017!

That right there is the true power of The Legend of Zelda!

Team Cemu's Patreon Support has since declined substantially to where it is now and the project

is sitting at a little under $27K a month.

This decline in financial support is a result of many backers leaving once Zelda was able

to not only just go in game and run as was the case with Cemu 173 but become much more

playable with the aids of things like the Fence Skip and rajkosto's Cemu Hook with Cemu

174 onwards.

Okay, so, why bring all of this Patreon Supporter stuff up?

The point is that Team Cemu saw huge swaths of people back them on Patreon solely because

of the hype of The Legend of Zelda: Breath of the Wild.

Let's be real and honest here - Cemu isn't a brand new emulator - it's been in development

for awhile now.

Most of the newcomers were people concerned with only one thing really: Playing Zelda.

At best, maybe Zelda and a couple of other games.

And that equated to a huge patreon backing for Team Cemu, so it wasn't all that bad!

However, most of the backers were not so much concerned with Team Cemu's overall goal - which

of course remains: to accurately emulate the Nintendo Wii U Console.

Like I said in my very first Zelda BOTW Cemu 172 testing video - This would be the title

by which Team Cemu is measured and judged by.

And when the *new* majority of your community is mostly concerned about playing one game

- Zelda - instead of being passionate about emulation in general or more specifically

about backing an experimental project that aims to develop accurate emulation of the

Wii U console - well, perhaps the measuring and judging by many of these people isn't

always going to be the most accurate either.

The demands for Zelda specific bugs to be prioritized over more fundamental and systemic

issues with Cemu show that what we're seeing as a blacklash against the devs right now

is fundamentally a misunderstanding of how Exzap and Petergov prioritize their work flow

to satisfy their own goal of accurately emulating the Wii U.

A goal which many of these Patreon supporters are supposedly backing but judging by their

comments it seems more like they were expecting a Zelda BOTW Emulator instead.

But things are never truly Black and White, are they?

When we jump into the conversation happening over on reddit you'll see that some people

are calling others "entitled" for - in general - having the expectations that as Patreon

supporters - Team Cemu would continue to advance the emulator in a way that sees their games

become more compatible and more optimized over time.

Some points seem valid - others not so much.

Some call for Team Cemu to go Open Source in hopes of speeding up development.

Some demand certain bugs to be fixed.

And then there is always the money issue.

Some people believe that Exzap is intentionally delaying development to get as much Patreon

money as possible - which I personally think is ridiculous as it doesn't seem in the projects

best interest to do that - while others call on Exzap to expand the development team as

an alternative to Open Source in order to again - speed up development.

As far as money goes, I have to add my 2 cents here and say that I've always been of the

position that if you're donating monthly to Team Cemu on Patreon, then you should understand

that you're not buying a product but are instead donating to the cause of supporting them with

their goal of developing Cemu to accurately emulate Wii U games.

Plain and simple.

Others don't see it that way though.

So there is as much controversy here as there are opinions about how Exzap and Petergov

should be handling their own project of which people are merely donating to as a means of

support.

Okay, we get the point - there's controversy and many varying opinions out there.

But I can't help but raise the questions:

Are these expectations realistic considering how emulator development happens?

Are they reasonable considering there are only a 2 person development team?

Well, to gain some insight into the development process, I've reached out and went straight

to the the lead developer of the Cemu project, the man himself: Exzap - with some of the

most persistent of community questions that continue to be asked.

And he was more than happy to share his position and perspectives with me on many of them.

Right out of the gates, I hit him with a question that we all had on our minds after booting

up Cemu 181 for the first time:

ME: "Why is it that some games that have been working on a previous build are no longer

booting properly or are now crashing/loftlocking?"

EXZAP: It's usually a result of bugs interacting with each other.

When we fix one bug or improve accuracy in some component it can cause a chain reaction

that leads to another bug suddendly being uncovered.

I think a core difference between how we look at it and how users see it is that we generally

think more long term and we will always prioritize the solution that will yield the most progress

in the long term, even if it means that we need to sacrifice something.

Whereas users only care about what is currently available and/or announced.

For us, breaking a game is always temporary.

Users don't see it that way.

Next I asked Exzap about the change in development cycle duration:

ME: Cemu used to be on a shorter development cycle and and I see people commenting about

how it's now released month to month since Zelda came out.

People seem upset by this.

Is there any specific reasoning behind this change?

Exzap responded by saying that:

"It's [just] a coincidence.

There will be shorter release cycles in the future just like there will be longer ones

as well.

What we usually do is work on a release until we are satisfied with the changes.

Then we pinpoint a release date and keep polishing and fixing bugs up to the release."

ME: Can you describe your development process with Petergov?

EXZAP Responds: We talk about what stuff we would like to work on and then we distribute

the work accordingly.

That's all there is to it.

So then I asked:

ME: How do you two prioritize what bugs to tackle or new features to work on implementing

from build to build?

EXZAP: We decide based on a few factors:

* Technical feasibility (e.g. does it make sense to implement it now?

Does it rely on something else that needs to be done first?

Do we even have a solution yet or is it still being researched?)

* Time investment (Shorter is better - Exzap says.

"But sometimes big sub projects need to be prioritized, like the shader rewrite from

1.8.0

* Focus of current release (E.g. compatibility focused releases usually have no optimizations

since those have a risk to break compatibility)

* Importance to users (Things that get requested frequently get a priority boost if possible)

In summary, what drives our decisions is mainly based on technical details.

Popularity rarely matters.

If it were the other way around we would be stuck in a hole.

Because sometimes we need to navigate a problem from a different side instead of approaching

it directly (which is probably why users are confused by our priorities).

For example, we are unable to figure out why Monster Hunter 3 Ultimate, a frequently requested

game, doesn't boot.

But we can attempt to get other games to boot and in the process there is a high chance

we will stumble upon the solution for the MH3U problem as well.

No bug ever occurs in just one game.

If you want more examples of why this way of approaching problems from a different angle

is so important:

* We couldn't fix audio in Star Fox Zero due to it's complexity.

But we were able to isolate an issue in Scribblenauts Unlimited that turned out to be the root cause

for audio problems in both games

* We were unable to get Super Mario 3D World to boot until we fixed a bug in Darksiders

2

* We used Pokken Tournament to debug the texture problems that many games had like Tekken)

Behind all those broken graphics and black screens Pokken also had the corrupted texture

bug

And there are thousands of such anecdotes.

I believe they prove that there isn't always a logical and obvious connection between what

we do and what users want.

ME: Anyone who has development experience working on a large project - expecially on

a small team can totally emphasize and relate to this.

ME: I have to ask since the issue of lack of communication from you regarding development

advances and how Patreon is run keeps coming up.

How do you respond to peoples comments on this issue?

EXZAP RESPONDS: On one hand I admit that we could probably write news posts more frequently

but on the other hand I believe that it wouldn't really have any effect on the criticism.

I'll give you an example to illustrate what I mean.

After the release of 1.8.1 there where many complaints about the 'BotW crash bug' not

being fixed.

People felt like no visible progress and no word from us meant that the issue is being

ignored.

Which couldn't be further from the truth.

In reality, some bugs just take months (and rarely years) to fix.

Furthermore, since these kind of problems are always technical in nature it's really

difficult and sometimes impossible to communicate any non-visible progress to the community.

I think what people really want is the confirmation that whatever issue affects them the most

is being worked on.

It's one of the reasons I started publicly tracking compatibility notes.

So people actually see and understand that stuff is happening behind the scenes even

if we don't explicitly mention it in our news posts or changelogs.

On the topic of community help and in order to more clearly point out the bugs community

members are experiencing in each new build of Cemu - Exzap says that he'd:

"like to point out that it's a bit sad that nobody bothers to submit their results to

the compatibility list or wiki.

Lot's of people complain about game xyz not working but nobody is actively helping."

So we'll leave it on that note.

A big thanks to Exzap for taking the time to answer these questions.

Again, what I think what it all really comes down to is that many people in the community

are not all that familiar with what it's like to code and troubleshoot bugs in an application.

But as Exzap says, there are ways that you as a member of the Cemu community can help!

I will leave links to the compatibility list and wiki in the decription below.

With a little bit of work on our part, we can all ensure that Exzap and Petergov have

the best data possible to aid them in troubleshooting and squashing those bugs.

Guys - If you like what I'm doing here on The REGNR8 Channel, please subscribe and like

this video.

It helps the channel to grow so more people can see my content.

A lot of effort goes into making these videos so your support really means alot to me!

Also if you'd like to get involved in the creative process, please consider becoming

a patron of my channel!

You'll have access to a Patreon Exclusive Discord Chat as well as be able to suggest

new topics for me to cover and to vote on upcoming content!

And don't forget that REGNR8 is also giving 9 Steam Games away!

So be sure to click on the link in the description below to ENTER for your Chance to WIN 1 of

9 games!!

Well, that's all for now!

As always guys, Thank You so much for watching!

Until next time,

Have Fun!

Game on!

and Remember...

Don't forget to smile!

:-)

For more infomation >> Cemu 1.8.1 - Exzap Responds to the Controversy - Duration: 16:27.

-------------------------------------------

Как Я Заработал Вертя Спиннеры - Duration: 0:38.

For more infomation >> Как Я Заработал Вертя Спиннеры - Duration: 0:38.

-------------------------------------------

Opel ADAM 1.0T (90pk) Jam Favourite - Duration: 0:42.

For more infomation >> Opel ADAM 1.0T (90pk) Jam Favourite - Duration: 0:42.

-------------------------------------------

MERCHANDISE has arrived! - Duration: 4:26.

The Paranormal Scholar merchandise is here.

If you cannot wait for the end of the video because you already know you want to get your

hands on some, the link to our store is at the top of the description!

First of all, thank you to all the artists who submitted their fan art to us.

Your submissions were beautiful, creative and oozing original talent.

For those of you wanting to admire all the submissions, you can head over to the gallery

on the Fan Art page of our website.

For the launch of The Paranormal Scholar merchandise, we have chosen two of these pieces of art,

as well as offering other designs including our logo and slogan.

In the store, you can find t-shirts, hoodies, tank tops, mugs, tote bags and stickers.

We have various colours available as well, so hopefully there is something there to suit

everyone's taste.

To avoid confusion, the countdown you see on the site is a countdown to when the company

prints the t-shirts etc, as they are printed in small batches, rather than after each individual

purchase.

So, don't worry - you are not limited as to when you can buy.

Our merchandise is set for "continuous relaunch", meaning that they will always be available

for purchase, being printed in batches every three days.

We hope you love the merchandise as much as we do!

To reiterate, you can find the link to our store in the description.

If this is a success, we really want to expand our merchandise over time, to launch new designs

using more of your fan art submissions.

To the two artists we have featured, thank you.

Expect to receive an email from us, so we can get some free merchandise sent your way!

And, for our patrons, before you head over to the store, be sure to visit Patreon to

get your discount links!

Depending on your pledge tier, your discount can range up to 25% off.

In the spirit of transparency, you should know that Teespring keeps the base cost of

producing the product, and we get whatever money is leftover from that.

Merchandise is an alternative way for you to support the work we do for The Paranormal

Scholar, as well as the making of our documentary, In Search of the Dead - which, by the way,

if you don't know anything about, you can click at the top right of the screen now to

find out more!

Not only do we think merchandise will be a great way to support and promote our work,

but also the community which has grown around The Paranormal Scholar, which we know comprises

many great artistic talents and brilliant minds.

We are honoured to have this interaction with you all.

With that in mind, if you do buy some merchandise, when it arrives please be sure to follow us

on Twitter or Instagram and tag us in your photos.

We are so excited to see you enjoying these pieces!

To conclude, thank you again to all the artists who sent us their work.

If we didn't use your art this time, don't worry, we haven't forgotten you: we hope

to launch more design campaigns in the future.

Thank you to our patrons - be sure to use your money-off discounts.

And, everyone else, thank you for your unending love and support, your kind comments and words

of encouragement; thank you to those of you who are even considering buying merchandise;

and thank you greatly to those who actually decide to do so, either now or in the future.

We are grateful for you all!

We cannot thank you enough for supporting us.

If you made it to the end of the video, thank you as well.

We have been away filming our documentary the past couple of weeks, so have been somewhat

absent, but hope to start working on some insightful new videos for you over the coming

days now that we are home.

So, keep an eye out for those!

Until next time, remember, the more you know, the more there is to fear.

For more infomation >> MERCHANDISE has arrived! - Duration: 4:26.

-------------------------------------------

Who is set to return for Liverpool's pre-season training on Wednesday? - Duration: 4:08.

Who is set to return for Liverpool's pre-season training on Wednesday?

Liverpool will begin pre-season training ahead of the 2017/18 campaign on Wednesday, but Jurgen Klopp won't have his full squad to call upon.

The Reds kick off the season away to Watford on August 12, but with over a month to go before that trip to Vicarage Road, there is plenty of work to be done.

Klopp will oversee his first training session of the summer at Melwood on Wednesday, a week ahead of Liverpool's opening pre-season friendly, away to Tranmere Rovers on July 12.

After that, they will play a further seven warmup fixtures, including trips to Hong Kong and Germany, rounding off the summer against Athletic Bilbao in Dublin on August 5.

Due to another busy post-season of international friendlies and both the European U21 Championship and the Confederations Cup, however, some of Klopp's key names won't return on July 5.

The likes of Emre Can, Philippe Coutinho and Adam Lallana, therefore, aren't expected to report for duty this week, nor are new signings Mohamed Salah and Dominic Solanke.

Simon Mignolet, Danny Ward, Dejan Lovren, Ragnar Klavan, Marko Grujic, Georginio Wijnaldum, Ovie Ejaria, Harry Wilson, Sheyi Ojo and Ben Woodburn were also involved for their countries.

Loris Karius should start pre-season as Klopp's first-choice goalkeeper, having spent the summer on holiday in the United States, while Adam Bogdan is still on the books. Joel Matip, Lucas Leiva, Joe Gomez, James Milner, Alberto Moreno, Nathaniel Clyne, Jon Flanagan, Connor Randall and Trent Alexander-Arnoldshould also be available.

Jordan Henderson is expected to be fit following a long-term foot injury, and fellow midfielders Kevin Stewart, Cameron Brannagan and Pedro Chirivellashould join him. Like Henderson, Sadio Mane is also ready after undergoing surgery on his knee in April, but Danny Ings is set to continue his recovery.

Roberto Firmino, Daniel Sturridge, Ryan Kent and Rhian Brewster should also be back.

It remains unclear whether Allan Rodrigues or Taiwo Awoniyi will be back to train. And the same can be said of Mamadou Sakho and Lazar Markovic, who are currently looking for new clubs.

Academy players such as Kamil Grabara, Shamal George, Conor Masterson, Sam Hart, Adam Lewis, Matty Virtue, Jordan Williams, Herbie Kane, Paulo Alves and Yan Dhanda could also be included.

The rest of Klopp's squad will return over the coming weeks, with Can expected to be the last back.

Likely Liverpool Senior Squad Back on July 5: Karius, Bogdan, Matip, Lucas, Gomez, Clyne, Milner, Moreno, Alexander-Arnold, Flanagan, Randall, Henderson, Brannagan, Chirivella, Stewart, Mane, Kent, Firmino, Sturridge, Brewster.

For more infomation >> Who is set to return for Liverpool's pre-season training on Wednesday? - Duration: 4:08.

-------------------------------------------

Abandoned Extraterrestrial Site? Prehistoric Evidence of Ancient Aliens in India? - Duration: 12:11.

Hey guys, I am at one of the largest prehistoric megalithic sites in India.

This is a hill near a remote village called Hire Benakal in Southern India, a very mysterious

place which has hundreds of strange stone structures built on top of the hill.

Even though archeologists say these are prehistoric structures built around 5000 years ago, local

people insist that these structures were not created by human beings and were built much

earlier in time.

They say these huge structures, which number in the hundreds, were built by a race of extraterrestrials

called Moryar who visited us from another planet.

Locals say the Moryar were only 2 feet tall and were responsible for teaching human beings

various arts and sciences.

Locals usually don't visit this site due to fear of disrespecting the Moryar, but this

gentleman has decided to help me.

Archeologists and historians also don't visit this hill for a different reason: Bears.

This is fresh bear poop and I don't have bear spray.

He tells me there are at least 3 dozen bears on the hill, and we should go back as soon

as possible, but I insist on staying because there is something very mysterious about these

mushroom like structures.

How were these structures built?

You can see how these rocks have been sliced into thin slivers.

The roof of these houses are nearly 12 feet long, but only 2 inches thick.

How did ancient men slice these rocks into thin slivers, without breaking them?

Even today, this is not possible without metal tools.

How were they able to lift these massive rocks and balance them onto these thin slices like

playing cards?

And how did they transport thousands of these rocks from a different place?

The larger stone structures are about 8 feet tall, tall enough for human beings to enter,

but look at these smaller ones.

The entire structure is less than 2 feet tall and 2 feet wide, too small for anyone to fit

in.

This one is 4 feet tall, but the entrance is just 1 feet in diameter.

How could a person of normal size get inside this small hole?

And how were these circular holes made without metal tools?

Archeologists claim that these structures are not houses, but tombstones.

They say these stones were erected on top of dead people, to remember them.

However, archeology reports also confirm that they could only find animal bones and no human

bones were ever found in this area.

If this entire place was used for burial, we should have already found hundreds of skeletons

or at least a few human bones.

How is this possible?

And even more important, they have not found any metal tools.

If human beings built these structures as tombstones, why did they spend their lifetimes

slicing these rocks with primitive stone tools?

The truth is, experts know very little about this place.

They don't even know the original name of this place, but locals call it 'Moryar Thatte'.

The word Moryar refers to the race of extraterrestrials and the word Thatte means a saucer or a plate

in Kannada, which is the language of the state.

These people call this place Moryar Thatte because they claim that extraterrestrials

landed here in a flying saucer.

This is incredible, because in my previous video I showed you the cave paintings clearly

depicting the flying saucer and astronauts in a place called Onake Kindi.

This site is just 15 miles from those cave paintings.

Even more important, villagers around the cave paintings also refer to this specific

painting as Moryar Thatte, which explicitly tell us that this was a flying saucer.

Who are these Moryar?

Locals say the Moryar were much smaller than humans, looked reptilian and preferred to

live underground.

Exploring deep into remote villages, I realized that Moryar is simply another name for Nagas,

the popular snake Gods of India.

Village temples confirm that Moryar and Naga are the same.

The Nagas are also shown as smaller figures, living underground with reptilian features

in various temples, confirming that Morays are in fact Nagas.

Now, I had previously shown you the UFO cave painting at Onake Kindi, but have not shown

you what's inside the cave.

Inside the cave, is another important painting - A Hooded Cobra, which is a symbol of Naga.

This is a very huge painting with a hooded cobra coming out of the cave.

The body of the cobra goes all the way into the cave for many feet, symbolizing the Underground

Nagas.

Is it possible that these Nagas are in fact extraterrestrials, who landed here on a flying

saucer?

What would have happened when these advanced extraterrestrials contacted primitive human

beings?

If Moryar Thatte is the very first place of this contact, why were these huge structures

built?

What could have possibly been the purpose of building nearly 400 stone houses on top

of the hill?

While archeologists have no answers for these questions, locals say these structures were

built as a training ground to teach human beings how to cut and balance rocks.

As evidence, they point to this huge boulder, balanced on top of a slippery slope.

Locals claim that extraterrestrials sliced this round boulder in half, just like how

we cut butter.

If we assume that human beings somehow sliced these smaller rocks and balanced them with

primitive tools, how do we explain this rock which weighs 20 tons, standing on a slippery

slope?

Archeologists acknowledge that this rock is an important landmark in their plaques, and

call it 'Stone Kettle Drum' because if you strike this rock, it sounds like a bell.

But they don't offer any explanation about how prehistoric people could cut a huge boulder

like a half sliced tennis ball.

Locals claim that these aliens not only trained human beings how to cut rocks, but also taught

them various sciences and arts and this is how all human civilization began.

Did human beings who worked closely with these extraterrestrials, become a superior group

among other human beings?

Did this group, armed with advanced stonecutting technology, build these extraordinary temples

in India?

If this is true, shouldn't the temples also have carvings of these flying saucers?

The Lepakshi temple, a brilliant monument holding the world's largest monolithic bull

and other giant structures, is an excellent example of ancient rock cutting technology.

The real mystery however, is the series of giant circles, more than three feet wide,

carved on the ground.

They are all circular, with several smaller circles inside the circumference.

Now, compare these carvings with the cave painting found nearly 180 miles away.

Do you honestly think this is a coincidence, that they look the same?

Even more interesting, the locals in Lepakshi temple also call these carvings as Thatte,

which means saucer or plate.

Even though the name has stuck for thousands of years, locals don't know why these are

called saucers, and they think ancient people were using them as eating plates.

Watch what the tour guide says.

The idea that people could carve the world's largest monolithic structures in this temple,

but still did not have metal plates and ate from the floor, is of course nonsense.

These carvings which have baffled experts before, clearly represent the flying saucers

that landed on earth.

In fact, we can see similar representations of these saucers in many mysterious temples,

including Ellora caves.

We can also see the Moryar or Nagas carved all over Ellora caves with the same features

: smaller than humans, reptilian traits and living underground.

Is it possible that Nagas worked with ancient human beings to build megalithic structures

like Ellora caves?

Is this why experts are unable to explain the hundreds of underground tunnels at Ellora

caves, which are too small for human beings to enter?

In standard history books we read that Ellora caves were created by primitive people using

simple tools like chisels and hammers.

If so, why do we not see the enormous amount of rocks removed from Ellora caves?

Going back to Moryar Thatte, what about this rock that is sliced in half?

Where is the other half?

If this is the place where extraterrestrials taught human beings how to cut rocks, we must

be able to see more evidence in the same region.

In my next video, I will explore the mountains nearby and prove to you that ancient Indian

temples were not created using chisels and hammers.

So, what do you think?

Did Nagas come in flying saucers and civilize the primitive human beings?

How else can we explain this advanced rock cutting technology, local stories and the

cave paintings and carvings of flying saucers?

Please let me know your thoughts in the comments section.

I am Praveen Mohan, Thanks a lot for watching, don't forget to subscribe and I will talk

to you soon.

For more infomation >> Abandoned Extraterrestrial Site? Prehistoric Evidence of Ancient Aliens in India? - Duration: 12:11.

-------------------------------------------

Jeff & Clay (AU) : Your Mess Is Mine - Duration: 2:40.

I've been angry at Jeff since he died

I hated him...

For leaving that way

We should probably be um...

Something else?

You came!

You're ok?

That's why you got me, man

He was...

Older than me and on the baseball team and everything and...

I wasn't really anybody

You were to him

Yeah

Just hang with me for a while

Jeff and I...

I don't ever know

We were...

I know

How come we haven't met you before...

I found Jeff

Whatever

Whatever?

He was driving drunk, it was stupid

Aren't you sad?

More pissed off

I think you can be both

I was the first person to get there

I found him

Dead

About what happened...

What are you even crying about? You barely even knew him

You see all these posters up on the wall? There weren't up before

Can't believe this fucking school

Clay, I think you gotta get back from that edge

Why shouldn't I just jump? Just... Let go

So you could die?

I don't think he was drunk

Sooner or later, the truth will come out

I knew I shouldn't have left

Jeff died and it all started with me!

It's gonna come out

Reunite with him forever?

Fuck you, Tony

I can't help you if you don't talk to me

You can't help anyway mom

I'm really sorry about Jeff

I see you on monday?

Yeah

For more infomation >> Jeff & Clay (AU) : Your Mess Is Mine - Duration: 2:40.

-------------------------------------------

Top 10 Greatest Stoner Movies - Duration: 6:08.

It's almost imperative that you rip something bomb before this top ten begins... don't

worry, I'll join you *sounds of me ripping the bubble* or video* .. Ok, now that we're

half baked together, we can start this intro... If you're a stoner like me, and love getting

ripped before watching a hilarious movie, then you found the right 'gawt damn' top

ten channel, cuz we don't give a fuuuuck about that family friendly bull shit.. with that

being said, Welcome to our list of the Ten Greatest Stoner Movies Of All Time.

Number 10: Fast Times At Ridgemont High As the main character of this 1982 coming

of age film, Surfer dude Jeff Spicoli loves sex, drugs and rock n roll.. I mean.. Don't

we all? Sean Penn played the stoner surfer who loved that reefer, I'm sure there's

a Spicoli in every high school class.. I'm soooo wasted! Fun Factoid, writer Cameron

Crowe went undercover in Claremont high school in san diego, and wrote about the experience.

Number 9: Harold And Kumar Go To White Castle In one of the most epic misadventure comedies,

Harold and Kumar decided to get some delicious White Castle fast food after getting the munchies..

This 2004 stoner movie relaunched Doogie Howser's career and helped him land the role of Barney

Stinson on How I met Your Mother. And jizzed on her face.. Annnnd gave some free advertising

to White Castle, who thanked the movie makers by releasing their own Harold and Kumar collectible

cups. Number 8: How High

Don't you wish you had some magical marijuana that will help you ace your college entrance

exam? In this classic stoner movie, starring hip hop artists Method Man and Redman, the

two stoners smoke the ashes of Silas' dead homie, who's ghost helps them get into Harvard.

The weed smoking and debauchery begins soon after... How High won

the Stony Award for Best Stoner Movie in 2002. Number 7: Jay and Silent Bob Strike Back

"15 bucks little man, put that shit in my hand" Jay and silent bob sure do love schmokin

weed, and drinkin beers. The funny thing is, Our Narrator HD-Flat looks like Silent Bob,

and smells homeless like him too. In this 2001 stoner comedy, we follow two hilarious

potheads as they try and get the royalties they are owed for their likeness. Cuz you

owe me owe me owe..My jungle love! Who smokes the bongs? Modern Whiz Smokes the bongs!

Number 6: Pineapple Express This 2008 Bromantic action Comedy had all

the makings of a perfect Stoner classic.. Two potheads forced to help each other flee

from hitmen and corrupt police after witnessing a murder. Produced by Judd Apatow and written

by Seth Rogan and Evan Goldberg..The Pineapple Express weed strain is now very popular in

dispensaries, as it combines the parent strains of Hawaiian and Train wreck for a potent Sativa

dominant hyrbid.. mmmm. Tasty, just like your Moms cream.

Number 5: Dazed And Confused On the last day of school in 1976, the students

at Lee High School are preparing for the annual hazing of incoming freshmen, and preparing

to get f*cked up.. As the characters all Smoke the reefer and get drunk, and get into some

crazy shit. this 1993 film, was critically acclaimed by many movie maker peers. As Quentin

Tarantino listed it as the 10th best film of all time.

Number 4: The Big Lebowski A major disappointment at the box office,

at the time of its release.. The Big lebowski and the Dude have now become a cult favorite

and in 2014, the film was selected for preservation by the Library of Congress deemed culturally,

historically significant. The Dude, played by Jeff Bridges, stays in a constant state

of dudeness and weed has a lot to do with his Zen..and bowling helped too.. The Dude

teaches us all that after you get super high for a long time in your life, you will reach

a state of Zen like enlightenment. "Mind If I Do A J?"

Number 3: Up In Smoke Cheech and Chongs first feature length film,

this epic stoner classic broke the barrier for awesome marijuana comedy. The two buds

go on a road trip to grab more weed and end up being deported to Mexico, sounds like a

typical friday night for HD-Flat, that dirty good for nothing LOSER. (By the way Trump

loved this movie).. And since they're super lit the whole time, they get into more shit

throughout the plot.. Tommy Chong was diagnosed with prostate cancer in 2012, and one month

later tweeted that Hemp helped cure his cancer.. Isn't medical marijuana great?

Number 2: Friday This stoner hood classic was such a success

that it spawned two sequels and an animated TV series. And It jump started Chris Tucker's

acting career playing Smokey, the homie to the unemployed Craig played by Ice Cube. "Puff

puff Pass, you fucking up the rotation" Friday's director's cut was re-released

in US theaters for only one day in 2015.. and of course, it was on 4/20. So unless you

wanna fuck, then.. Bye Felicia! Damn i can't wait for the final movie "Last Friday",

that shits gonna be lit. Number 1: Half Baked

Co written by Dave Chappelle and Neal Brennan who also co created and wrote Chapelle's

Show. Half Baked got wrecked by negative reviews and currently holds a 29% Rotten rating by

critics. Although the critics hated it, the film gained a cult following with an 81% audience

approval rating..As weed makes everything better, Thurgood and his boys need to bail

Kenny out of jail by posting $100,000 for killing a police horse. And whats their plan?

To slang Big weight of course! And I aint talkin bout this dick.

And there you have it, our list of the 10 Greatest Stoner Movies. Did we miss any other

great 420 films ? If so, mention them in the comment section below, and as always /don't

forget to like, share, and subscribe.

For more infomation >> Top 10 Greatest Stoner Movies - Duration: 6:08.

-------------------------------------------

Roberto Carlos - El Gato Que Está Triste y Azul - Nil Canals (A Cappella Cover) - Duration: 4:57.

For more infomation >> Roberto Carlos - El Gato Que Está Triste y Azul - Nil Canals (A Cappella Cover) - Duration: 4:57.

-------------------------------------------

[THE HEART'S SOUND] MAUL'S 16TH BIRTHDAY SURPRISE VIDEO | HD (ENGLSIH SUBTITLE) - Duration: 7:11.

-ANGGA-

You don't know me.

All my life i had to fight.

No one believed in me.

So, i had to believe in myself.

Some people wanted to break me.

But they only made me stronger.

Others wanted to exploit me.

They only made me smarter.

To all of you.

I only have one thing to say.

I'm not like you.

Because, I'm not you.

-RAFI-

I want to prove what's the best that I've got.

I want to "slay" those who underestimate me,

with my style.

In my life, I have a big ambition to make everyone happy because of me.

Although sometimes, my way is weird.

I sent some short messages to some people,

my friends.

I wish you (all) will read that.

I wish.

Okay, I'm stuck in the past. *admitting*

So, I need to erase my memories.

My beautiful memories.

Thanks for making me stuck and learning so many things.

Now...

I am okay without that stupid activity.

For more infomation >> [THE HEART'S SOUND] MAUL'S 16TH BIRTHDAY SURPRISE VIDEO | HD (ENGLSIH SUBTITLE) - Duration: 7:11.

-------------------------------------------

Learn To Fly NOW. Pilot Recruitment Opportunities Increasing For Airline Pilots - Duration: 5:23.

For more infomation >> Learn To Fly NOW. Pilot Recruitment Opportunities Increasing For Airline Pilots - Duration: 5:23.

-------------------------------------------

Leiftech vs Freebord Da Blues Wheels and GIVEAWAY - Duration: 5:23.

For more infomation >> Leiftech vs Freebord Da Blues Wheels and GIVEAWAY - Duration: 5:23.

-------------------------------------------

遊戲王Duel Links - 部分技能即將更改 到底是好是壞呢?(個人見解) - Duration: 3:34.

For more infomation >> 遊戲王Duel Links - 部分技能即將更改 到底是好是壞呢?(個人見解) - Duration: 3:34.

-------------------------------------------

Kids Learn Colors with bad baby songs nursery rhymes for children Learn colors with Dragonnite - Duration: 2:17.

For more infomation >> Kids Learn Colors with bad baby songs nursery rhymes for children Learn colors with Dragonnite - Duration: 2:17.

-------------------------------------------

GhostFace Controlled Spiderman vs CaptainAmerica with Magical Pranks| Scream Funny Prank Superheroes - Duration: 11:49.

For more infomation >> GhostFace Controlled Spiderman vs CaptainAmerica with Magical Pranks| Scream Funny Prank Superheroes - Duration: 11:49.

-------------------------------------------

This 4k OLED TV COSTS $20,000 (2.5mm thick) - Duration: 2:06.

Earlier in January this year I made a video talking about LG's New Wallpaper TV, Which

was showcased at CES 2017.

That video was well received by you guys, and I also thought that the TV itself was

a good deal.

Until I heard the official price this week.

Yeah, as you've probably seen from the title, the LG Wallpaper TV, The 2.5 mm thick LG TV,

Costs $20,000.

That's almost the price of a CAR.

Specifically, we're talking about the 77-Inch model of the TV.

There's a smaller 65 Inch Model but it costs about $8000.

The W series uses a bit of trickery for pulling off its 0.2-inch thick design: the guts of

the TV, including HDMI inputs and general hardware, are stowed away inside an attached

Dolby Atmos soundbar below the TV.

For what it's worth (design aside), you're still getting a fantastic TV.

The W series supports all four main HDR standards (HDR10, Dolby Vision, HLG, and Advanced HDR

by Technicolor), offers full 4K resolution, and runs LG's pretty good WebOS 3.5 smart

TV software.

Straight up, this TV Is more expensive than a brand new Ford Focus, which costs which

costs $16,000.

So for this price I genuinely hope that the LG Wallpaper 77 inch model is actually good

for the cost.

To be fair, you're getting incredible visuals on a colossal screen about one-fifth of an

inch thick that is wall-mountable via magnets.

But still, if I had the money, I wouldn't buy it.

So, that's it for this video, pretty short, I know, but I just wanted to keep you guys

up to date just like I did with what was going on at CES 2017.

So if you liked this video, learnt anything new or want more feel free to subscribe, comment

below and leave a like.

I post new videos every single week, so thanks for watching and I'll see you later.

For more infomation >> This 4k OLED TV COSTS $20,000 (2.5mm thick) - Duration: 2:06.

-------------------------------------------

Dragon Ball Z - We Gotta Power (Opening) Guitar Tutorial | Guitar Lesson + TABS - Duration: 5:31.

Thank you for watching my Dragon Ball Z - We Gotta Power (Opening) Guitar Tutorial.

You can download Dragon Ball Z Tabs from my site, link in the description

If you want to see more Dragon Ball Z Guitar Lessons and other Anime Guitar Lessons, feel free to subscribe!

I hope you like my Dragon Ball Z - We Gotta Power (Opening) Tabs.

Any way I could improve this Dragon Ball Z - We Gotta Power (Opening) Guitar Lesson? Let me know in the comments.

Remember to ask the tab author for permission first before making an Dragon Ball Z Guitar Cover

For more infomation >> Dragon Ball Z - We Gotta Power (Opening) Guitar Tutorial | Guitar Lesson + TABS - Duration: 5:31.

-------------------------------------------

Cartoons Cars Cars Cars McQueen Cartoons for children New Series Collector Cartoons for children - Duration: 5:05.

For more infomation >> Cartoons Cars Cars Cars McQueen Cartoons for children New Series Collector Cartoons for children - Duration: 5:05.

-------------------------------------------

Remains of animals or fossils. What's a fossil? - Educational cartoons Poznavaka #1 - Duration: 1:13.

Hello! My name is Vasilina and you are watching the Educational cartoon Poznavaka!

Firstly let's warm up! Repeat after me! One, two, three and four. One, two, three and four. Ok?

Today we will learn what fossil remains is.

Many-many years ago there were plants and animals on Earth.

Which don't exist now, but where do we learn about them from ?

The thing is that archeologists find on some stones evidences of extinct animals.

And sometimes even their fossil remains, which help us understand how really ancient animals looked like

And thanks to that remains we know that dinosaurs existed on our Earth.

Wait! Who are dinosaurs? We will learn in the next episode.

No comments:

Post a Comment