Monday, July 3, 2017

Youtube daily report w Jul 4 2017

How to Youtube!

Create an account.

Go to settings.

Use fuck ton of your time there.

Understand that you don't understand anything about settings...

Make your personal avatar.

Remake your personal avatar.

It does not matter how many time you will change your avatar picture, it will still

suck.

And no one cares about your avatar picture...

Download epic video creator studio.

For free.

You filthy pirate!

Install it.

Get a virus.

It is an AIDS.

Congratulations, you don't know how to use this program!

You don't use any of your time to learn how to use the software.

You lazy arse...

Use camera on your phone.

Make a vlog.

Upload it to Youtube.

Get one view from yourself.

And one like...

Try to post your vlog on Reddit for views.

Get banned.

Create a new Reddit account.

Post again.

Get 10 dislikes.

And a hate comment.

And get banned again...

Understand that you have no creativity.

Use other creator's videos.

Upload them.

Get copyright claim.

Dispute claim.

Get a copyright strike.

Lose most of your privileges.

Create a new channel...

Try to be smarter this time, even if you are dumb as rock.

Make your own content with stolen ideas.

Get more dislikes.

Get hate comments.

Even from your grandmother...

Cry.

Cry again.

It is your daily routine, so don't be ashamed.

Make a video response to your zero subscribers about your feelings.

Get one view from yourself.

And one comment… from yourself...

Understand that you have no talent.

Forget about youtube.

Live your life.

Get a job at McDonald's.

Work there for one year.

Suddenly, one of your videos got 3 thousand views by mistake of Youtube algorithm.

Quit your job and return to Youtube...

Now with 3 thousand views you can monetize your videos.

Start to make money from youtube.

But you still have no creativity.

Make a reaction video to funny videos.

Make one cent of revenue.

Get copyright claim.

Lose your one cent...

Try to make money by clicking your own ads.

Get over 100 bucks.

Wait a week.

Lose all your money.

Youtube does not allow clicking your own ads.

Lose privilege to monetize your videos.

Get mad at your dog.

Congratulations!

Now PETA is coming for you!

For more infomation >> GOOGLE TRANSLATOR VOICE TELLS HOW TO YOUTUBE [ENABLE CC] - Duration: 3:17.

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Dance moms A girl didn't want to dance / La niña que no queria bailar - Duration: 1:33.

what time is it it's 4:00 o'clock we'll be there for 4:30 and it takes us 20 minutes

to get there we got to go I feel like I like dancing too much just because like

I never have time to like hang out with my friends because they're always

inviting me to do stuff but I can never do it because of dance let's go Brooke

and I feel like my mom like really wants me to dance just because like she

doesn't want me to like screw up and quit dance and be a cheerleader like she did

Brooke what I am leaving I don't want to go too bad

Brooke I'm leaving without you who care why don't you want to go

because why it's boring Brooke reminds me a lot of myself when I

was her age Casey and Claudia they are meeting on the mall

but I can't go because I have to dance like always do you think they became

Junior Miss dance from going to the mall no they're cheerleaders I tried to explain to

her when I quit you know all I did was go out with my

friends and we went to the mall and like I got nothing out of it let's not go to the

competition you committed to it have to go so let's go

I think it's just the age I think it's teenager I think when she gets over the

hump of realizing there's nothing else really that exciting out there I think

she'll be fine

For more infomation >> Dance moms A girl didn't want to dance / La niña que no queria bailar - Duration: 1:33.

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Undertale: Don't Forget (Multiplayer Demo) - Final Boss - Duration: 18:31.

Hey! Player dude! You made it!

Good job!

Uhh, don't worry.

I'm not that giant monster in the room with you.

It's me! Lord RickyG!

Speaking to you across time and space!

You're currently inside the game's core,

which takes on the form of a 3D environment.

Take a look around if you haven't already.

Use the arrow keys to move and turn your view.

In the room with you is the beast.

...Which I'm sure you can clearly see by now.

Uhhh, since you fixed all the broken code,

It's gotten quite weak.

You have the Master Sword with you, right?

In that case, it's time to get rid of this thing!

When you're ready, press M to use the sword,

and destroy that thing once and for all!

GREETINGS, PLAYER!

IT IS ME, DOCTOR W.D. GASTER.

SUPRISE! I HAVE A VOICE NOW!

I HAVE MANAGED TO DEVELOP A DEVICE,

THAT LETS ME COMMUNICATE DIRECTLY TO YOU!

IT TRANSLATES MY WINGDING SYMBOLS

INTO ENGLISH LETTERS,

WHICH IS THEN IS CONVERTED INTO SPEECH!

...BUT THIS IS NOT WHY I AM HERE.

I ACTUALLY CAME HERE TO THANK YOU FOR PLAYING THIS DEMO!

I REALLY APPRECIATE IT!

RICKY AND I HOPE THAT YOU HAD AS MUCH FUN

PLAYING IT AS WE DID MAKING IT!

YOU ARE WELCOME TO CONTINUE PLAYING.

BUT FIRST,

I HAVE SOME NEWS TO SHARE ABOUT THE FINAL GAME.

DUE TO THE ESTIMATED SIZE OF THE FINAL GAME,

IT COULD TAKE A VERY LONG TIME TO MAKE.

IT COULD POTENTIALLY BE RELEASED SOMETIME BETWEEN THE END OF THIS YEAR,

AND MID-2018.

WE UNDERSTAND THIS MIGHT BE A VERY LONG TIME.

BUT WE HOPE IT WILL BE WORTH THE WAIT.

BESIDES, YOU ARE ALWAYS WELCOME TO STOP BY AND VISIT THIS DEMO.

EVEN THOUGH UPDATES FOR THIS DEMO HAVE STOPPED,

IT WILL STILL BE AVAILABLE UNTIL THE FINAL GAME RELEASES.

THERE IS QUITE ALOT OF CONTENT IN THIS DEMO TO KEEP YOU

ENTERTAINED FOR A WHILE.

ANYWAY,

I HAVE SOME EXPERIMENTING AND SCRIPT READING TO GET BACK TO.

SO FOR NOW, FAREWELL.

AND I LOOK FORWARD TO SEEING YOU MORE IN THE FINAL GAME!

For more infomation >> Undertale: Don't Forget (Multiplayer Demo) - Final Boss - Duration: 18:31.

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Fat Camp - Movie - Duration: 1:26:27.

For more infomation >> Fat Camp - Movie - Duration: 1:26:27.

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Alexandre Lacazette - why Liverpool didn't attempt to derail Arsenal deal? - Duration: 2:51.

Alexandre Lacazette - why Liverpool didn't attempt to derail Arsenal deal?

It looks a good move for Arsene Wenger. His Arsenal side have often in the past few seasons been seen as lacking a striker with the killer touch.

This week he should finally get someone who appears capable of delivering it as Alexandre Lacazette look set to complete a move from Lyon worth in the region of 45m to 50m euros.

Lacazette's impressive form at Lyon has regularly seen him linked with Europe's top clubs and plenty of Liverpool supporters would have been keen for the Reds to have been part of the conversation around his future.

The Frenchman was headed for Atletico Madrid before their transfer ban was upheld allowing Wenger to swoop for a player he first made a bid for last summer.

  So shouldn't Liverpool have been interested as soon as Lacazette's move to La Liga fell through? A striker who scored 37 goals in 45 games last season and enjoyed 54 in the two previous seasons, and at 26 in the prime of his career.

Ultimately it comes down to priorities and Klopp is happy with his attacking options. Goals have been added through Mohamed Salah with Sadio Mane , Roberto Firmino and Philippe Coutinho all reaching double figures last season.

Daniel Sturridge , Divock Origi and the returning Danny Ings are other options, meaning that Klopp is happy to make his key signings elsewhere.   It is a similar situation with Klopp's former Dortmund striker Pierre-Emerick Aubameyang.

While Liverpool have abandoned the policy of investing in untapped potential rather than proven talent, the cost of a deal for Aubameyang at 28 is not seen as making financial sense for the club.

The want away Gabon striker has now been linked with a move to China or Italy. Liverpool of course would make an exception in the unlikely event that Monaco sensation Kylian Mbappe became available for a move to the Premier League.

The 18-year-old would cost far more than either of the other two but is seen as such an outstanding talent across Europe that it would be impossible not to try to make it happen.

For more infomation >> Alexandre Lacazette - why Liverpool didn't attempt to derail Arsenal deal? - Duration: 2:51.

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Summer of Dreams - Movie - Duration: 1:25:52.

For more infomation >> Summer of Dreams - Movie - Duration: 1:25:52.

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Meet Sacramento County's not-so-secret fire prevention weapon: Goats - Duration: 1:29.

For more infomation >> Meet Sacramento County's not-so-secret fire prevention weapon: Goats - Duration: 1:29.

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Stolen car pulled from sink hole in Rio Rancho, suspect sought - Duration: 2:16.

For more infomation >> Stolen car pulled from sink hole in Rio Rancho, suspect sought - Duration: 2:16.

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Anda - In Medio ( full album ) - Duration: 36:12.

For more infomation >> Anda - In Medio ( full album ) - Duration: 36:12.

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MISSION HydroActive Max Cooling Towel and Hat - Duration: 14:21.

For more infomation >> MISSION HydroActive Max Cooling Towel and Hat - Duration: 14:21.

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ADELAIDE BEADS: Memory wire Tutorial Lemon Drops Set - Duration: 4:24.

For more infomation >> ADELAIDE BEADS: Memory wire Tutorial Lemon Drops Set - Duration: 4:24.

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KPMG Women's PGA Championship : Victory for Danielle Kang . - Duration: 3:11.

OLYMPIA FIELDS, Ill. -- Chella Choi's father was on her bag. Danielle Kang's father was in her heart.

s Choi and Kang played the final round of the KPMG Women's PGA Championship, Ji Yeon Choi carried his daughter's golf bag. Danielle Kang carried memories of her late father, K.S

They can be heavy recollections, the joy of their time together -- including Kang's back-to-back U.S. Women's Amateur championships in 2010 and '11

with dad on her bag -- countered by the sadness of his death in 2013 at age 52 only six months after being diagnosed with brain cancer.

When people wondered why Kang, 24, in her sixth season on the LPGA Tour, hadn't won despite an amateur

record that sparkled more than the Robert Cox Trophy she lifted twice, they sometimes underestimated what she had lost

She struggled," said her mother, Grace Lee. "Lot of people questioned, with her talent, it takes her a long time to win anything. But she went through a lot. It was a shock to all of us.

For two years, mentally, she was in mourning. The golf was a big part of their life. He was not her coach but gave her confidence. When a candle light is turned off, you have to rebuild it."

The process took a while, and it's safe to say it wasn't completed until Sunday afternoon at Olympia Fields Country Club, where the history is as deep as the clock tower is tall.

In a tense final round, with defending champion Brooke Henderson applying pressure, Kang used the past to lift her up instead of weigh her down.

K.S. Kang was a man of few words, but he inspired Danielle like no one else. In seeking to win in her 144th LPGA start, she felt the way she

had felt in those happy days when her father made her feel invincible, and the result was a one-stroke victory over Henderson.

I just told myself that it was my week and it was my day," Kang said. "When I was playing in the U.S. Women's Amateur, when my dad was

right next to me, I had that utter confidence that no one could get in my way. And all week I felt like that. I don't know if he was next to me. I'm pretty sure he was."

Her dad once promised her a television if she made an important 4-foot putt, but on Sunday Kang made longer ones for a bigger prize: $525,000.

Jerry Barber put on one of golf's greatest putting exhibitions during the final round of the 1961 PGA Championship at Olympia Fields, holing putts of 20, 40 and 60 feet on the last three holes

to make a playoff with Don January. While Kang is known as a better ball striker than putter -- she is ranked 69th and 95th this

season in the two LPGA putting statistical categories -- she performed like a putting wizard just when she needed it.

After missing a 4-foot par putt on No. 10 when she hit an attempted birdie putt too hard and fell out of the lead, Kang proceeded to sink birdie putts of 9, 20, 30 and 8 feet on the next

four holes to go from trailing by one to leading by three. On the 16th hole, Kang made a 21-footer for a crucial par moments after Henderson birdied No. 17

The 10th was actually the turning point for me," Kang said. "I didn't realize I was hitting my putts that firm and I was kind of upset about it. But my caddie [Cole Pensanti] said, 'Don't worry about it, you're putting great and you're rolling it great.

I felt I might as well learn from it. Let's just not hit it as hard. The next hole, I stuck to my line, stuck to my routine, and then I just took a little speed off. After that, they kept on going in."

Kang still needed to birdie the par-5 18th to win after Henderson tacked on a closing birdie. And Kang did, two-putting from 30 feet for a 4. She is the first to win the championship with a birdie on No. 18 since Meg Mallon in 1991.

That's how you're supposed to play," 2016 U.S. Open champion Dustin Johnson texted Kang, one of dozens of

congratulatory messages she received after her first professional victory. Good friend Michelle Wie waited nearby as Kang talked to reporters

For more infomation >> KPMG Women's PGA Championship : Victory for Danielle Kang . - Duration: 3:11.

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The Emperor's New Groove (PC) Review - CyanLime - Duration: 16:54.

The Emperor's New Groove is an animated Disney film about an Emperor who is accidently

turned into a llama during an assassination attempt by his advisor, Yzma.

He meets a friendly peasant named Pacha, whose village he wants to destroy in order to build

himself a summer getaway in its place.

The two go on a journey to get Kuzco turned back into a human, Kuzco learns a lot about

friendship and compassion along the way, and at the end, everyone's totally cool with

him because, in spite of being a tyrannical despot, was nice enough to not tear down their

homes and destroy their lives.

Political commentary aside, the Emperor's New Groove is a great film, and if you haven't

already seen it, you probably should, because it is hilarious.

In this video I'm going to be reviewing the video game adaptation of the film released for PlayStation and PC

in 2000 to coincide with the release of the film.

I played through part of it as a kid, and never actually managed to fully beat it, it was

a little bit hard for me at the time.

Now, I'm gonna beat the whole thing, and hopefully make a decent review of it while I'm at it.

So, let's get straight into it.

Let's start with first impressions.

The game controls… badly.

I'm not sure exactly how to put it into words, all I can say is it's just really awkward.

It's not so bad once you get used to it though – I mean, it's still more responsive

than Super Mario 64, which was hailed critically as one of the best games of all time, so go figure.

Weirdly enough the controls were configured wrongly right after installing the game –

the bindings for the up and right arrow keys were the wrong way around and I had to fix them manually.

You hit X to jump, Z to attack and also to talk to NPCs, and A and S manually rotate the camera.

It was great being able to do this, though much like the controls, the camera felt janky

and unresponsive a lot of the time.

Pretty early on in the game you'll also learn about Kuzco's other abilities, which

include holding down the space bar to charge, and pressing enter to enter look mode, where

you can spit grape seeds to stun enemies or solve puzzles.

You can also pick certain items up and carry them on your back, which is essential to passing

many of the puzzles and obstacles in the game.

Overall the game has enough different abilities and mechanics to keep things from being monotonous

or boring so I gotta give it credit for that.

Kuzco has 5 health points, represented by a crown at the top of your screen.

If your health hits zero you get a game over and have to start the level you're on from

the beginning – unless you have one of these pink plush toys called Wampys – in which

case you only go back to the last checkpoint you passed.

Normally you get these in secret areas throughout the levels.

You can also find red crowns, which restore one hit point, and gold crowns which fill

your health back up to max.

Red idols are used like keys to unlock doors, golden llama heads refill your charge bar

and grapes give you more ammunition for spitting.

There are also coins, but your only incentive to collect them is that getting all the coins

in a level unlocks a piece of low-res concept art you can view from the map screen.

At the beginning of each world the game plays a brief cutscene which is actually a clip

from the movie, but with a different music track dubbed over it for some reason.

The clips are normally completely irrelevant to what's happening in the game and in some

cases even completely contradict it.

It seems pretty clear to me that these are only in the game so they could slap

'WITH REAL SCENES FROM THE MOVIE' on the box.

I mean, I don't have the box for this game, but I assume that's probably on there somewhere.

Whatever the case, the PC emulator I'm playing this game on has a lot of trouble with these for some reason,

so I normally just skipped past them. Not like I was missing anything.

So, about that main character.

If you thought Kuzco was a grade-A cock in the film, oh, just wait till you get a look at this game.

Guy won't let you get past this big door?

Why not smash all his statues and destroy his life's work?

This kid's kind of annoying, let's break his new toy horsey.

Oh, and let's ram this guy face first into a fucking mountain side, just for the heck of it.

And of course, Kuzco can't seem to stop repeatedly pointing out how much he thinks

Pacha is fat and dumb and horrible.

This game's writing manages to capture all of Kuzco's narcissism and douchebaggery

but with none of the nuance or character development of the movie.

I mean, if you want to teach your kids the all-important lesson of "being an asshole

gets you what you want", then by gosh, is this is the perfect game for your family.

As you progress in the game, you'll come across sections where you touch a magic potion

to transform into a different animal.

In the first world, the village, you turn into a turtle to race against Kronk for a red idol.

According to the game's credits, some of the actors from the film do their character's

voices in this game, including Patrick Warburton as Kronk, but this sounds suspiciously like

Kronk's voice is brought to you by the vocal talent of discount Patrick Warburton.

If this actually is him then damn, sounds like he was really phoning it in.

And Kronk's running animation is just too good not to mention.

Once we've finished humiliating Kronk, this delightful segment is followed up by –

you guessed it – a stealth mission.

Wait, did you actually guess that?

Cause, y'know, that'd be pretty impressive.

Yes, that's right, in this section you need to follow Pacha out of the village without being spotted.

He turns around every so often, and if he sees you, you'll be sent to the last enclosure pen you passed.

Naturally you can just jump right out and give it another go.

Haha yes, did you catch that Metal Gear reference?

You guys get it, you get my gamer humour, haha, yeah, funny.

Anyway, after you've followed Pacha, you meet up with Yzma who becomes the game's first boss fight.

She throws potions at you that you need to avoid.

To beat her, you need to bait her into hitting the 5 markers on the floor, which opens the

door to exit the level.

After that's done, all Yzma can do is angrily jump up and down in impotent rage as you walk

on through, finish the first world, and move onto the next; the jungle.

So, what does the jungle hold in store for us?

Well, there's a statue we have to put together to drain some water to get past, the kid on

the toy llama is back again, so naturally we break it again.

There's a fish we have to hit with our grape spit to get it to blow a balloon until we

can reach it so we can grab that and attach it to a wooden platform to use that to float across a pit,

and after that we knock spiders down into freezing water to turn them into platforms

we can jump across.

The whole game's full of this weird imagination and I gotta give it points for that, for all

its flaws, I can't reasonably call this game boring or uninventive.

The boss for this world is actually a segment based on a scene from the film where you need

to mash your jump and action buttons to run from hungry jaguars while using the arrow keys to steer.

When I played this game as a kid, I could NOT beat this part on my own, I think in the

end I only beat it by calling my dad in to help.

Today, though, I have my advanced gaming skills on my side, so naturally I was able to outrun

the jaguars without a lot of trouble.

After another REAL SCENE FROM THE MOVIE, we end up in the next level, where you have to

control a log as it floats down a river, which thankfully isn't as boring as it sounds.

This world lasts for four whole levels and took me about 20 minutes to get through all in all.

As Pacha so keenly lampshades, 'This scene was much shorter in the film'.

As much as this line made me chuckle, It was kind of irritating how fixated the writers

for this game seem on breaking the fourth wall every two minutes.

I mean, I know they did it a couple times in the movie, but there comes a point where

you're just overdoing it, and I'm pretty sure this game crossed that line.

So, after beating Yzma's army of, err, evil balloon animals, we find ourselves back in

the jungle again.

Except it's daytime now.

This level's noticeably a lot harder that the ones before it – there are a lot more

dangerous enemies about that won't be taken out with a simple roll or jump kick.

You've got these wasps, which you need to dodge and then hit when they touch the ground,

these big piranha plant looking fuckers that will stop attacking you for a bit if

you feed them grape seeds, and-

Oh, oh, oh no no no, no, I'm- I'm sorry,

this- this is making me a bit too uncomfortable.

Stop- stop it, just, stop- stop the review, I- I don't want to do this, just stop-

Hey everyone, welcome to my review of the games on The Emperor's New Groove DVD.

Now, there is an Emperor's new Groove video game adaptation for the Playstation 1 and PC, but why

waste your money on that when there's a fully-fledged game right here on your Emperor's New Groove DVD?

A lot of people don't know about it, but you can get to it by going into the special features menu.

There's a few things here, but what you wanna do is go down and hit option that says 'More'.

Then it's right there at the top of the second menu, just press it and you're ready to play.

The game follows the plot of the movie. Kuzco has been turned into a llama by his advisor Yzma,

and you have to help him get back to his castle by answering trivia questions about the movie.

Watch out though, if you get a question wrong Yzma will start to catch up to you.

If she gets you, you lose.

Once you've answered the questions, you finally get the chance to turn Kuzco back

into a human by combining three potions in the right order.

It took a bit of trial and error for me, but after just a few minutes it's done!

You won!

It's over!

No more suffering, no more pain, no more horrifying wiggly dick vines, n-no more-

Oh God, I still have to review the actual game, don't I?

So back to the jungle, the game introduces a new kind of stealth segment where you have

to navigate through a maze without being spotted by the guards patrolling it.

This is a pretty straightforward matter of figuring out their patterns of movement, waiting

until their backs are turned and sneaking past them.

Throughout the game, you'll find what the game calls 'secrets'.

Normally this is a hidden area with a few extra coins or some health.

You know when you've found one, because, well, the word 'secret' pops up on the screen.

These aren't always areas, though, in some cases it's just a matter of completing a

hidden task, like say, beating a boss where you knock a guy off a tower, but instead of

letting him lay unconscious in peace, you, keeping with the game's habit of rewarding

you for being an asshole, give him a jump kick to the stomach.

I kinda wish the rewards for finding these secrets was a bit more substantial – I didn't

really care for collecting the coins just to get the concept art, and extra health's

only really useful if you're missing any in the first place.

In some cases the so-called secrets are actually necessary to beat the level, which kind of

defeats the whole purpose.

I love finding hidden areas in games, but they've gotta give me a reason to be interested

in them or else it's all just kinda boring.

On one level in the jungle, there are actually 2 separate secrets that lead to the exact same area.

In the level after this, we get another transformation potion, this time turning us into a… frog?

As a… frog, you have the ability to jump further on each successive jump, with the

third jump being the biggest one.

If you wait a short moment without jumping, your jump distance will move back down to

that of the second jump, and then back to the first jump, indicated by what would normally

be your charge bar.

There's a few puzzles where you have to take advantage of this ability to hit buttons

in the right order or within a time limit by timing your jumps to be the right distance

for the job.

It was honestly kind of satisfying to figure out.

Look- look at him though - I mean, that's not a frog, right?

With the jungle finally out of the way, we move onto the mountain, and the first thing

we see when starting the first level is this little moment.

God, can we just, can I just take a moment to talk about how fucking often this game

throws jokes at us about Pacha being fat?

I mean, sure, him just nonchalantly crossing the bridge as it falls down behind him is kinda funny.

Sure, it's novel.

But these snarky allusions to Pacha's weight are non-fucking-stop.

There's about a dozen instances of this and that's not even counting dialogue I

might have missed or jokes that just generally make references to him being slow or lazy or heavy.

No, that's twelve whole instances of Kuzco just going out of his way to call poor Pacha a fatty.

I don't know what was more grating; this or the constant fourth wall breaking.

I mean, both of those things got a chuckle from me at some points, but overall the jokes

were definitely more miss than hit.

Also, Kronk's back, and this time you get to challenge him to an ice skating battle.

Because why not?

After the mountain, the last three worlds to deal with are the city, the catacombs and the lab.

This video's getting a bit long, so I won't go into too much detail here.

What I will say is that, like the worlds before them, these all introduce a ton of new elements

that keep things interesting and dynamic.

The biggest new introduction in this part of the game is the roller coaster segments

in the catacombs, where you steer a cart to avoid falling off the tracks before you reach the end.

These were a massive departure from the main gameplay and I probably would have found them

a lot of fun to play – if they weren't such a pain in the ass.

The main reason these were such a pain for me is these green tiles here.

At first I didn't fully understand what they did – all I knew is that every time

I hit one, I'd lose control and go flying off the course.

Naturally I assumed these tiles were a one hit kill deal that made you spin out and fall,

so I avoided them at all costs.

But then I came to a section in a level where they were impossible to avoid, no matter how

hard I tried to.

It wasn't until watching some other people on YouTube playing these levels that I realised

the green tiles simply reversed your left and right steering buttons – and I was actually

steering myself off the course in my desperation to avoid falling.

Why didn't the game at any point think to tell me this?

I mean, Pacha points out that the corner arrows make you turn every time you start one of

these segments, so why not tell me what these weird green ones do so I'm equipped to deal with them?

Save for that one issue, these sections were a pretty cool way of translating a scene from

the film, much like the jaguar boss and the river world from earlier in the game.

Also you get to turn into a bunny.

You jump really high and collect carrots to open a carrot door.

That's about it.

Also there's this horrifying thing.

The final world in the game is Yzma's laboratory, where the climax of the film takes place.

Even the guards transformed into animals are here as common enemies.

All three animal transformations from earlier in the game make a return here, so you get

a bit more bunny, turtle and frog action before the game's through.

Once you've escaped Kronk's comically oversized net, defeated Yzma's comically

oversized hammer, and braved the also comically oversized final level of the lab, you're

finally ready to face Yzma in a final showdown of epic proportions.

Uh, okay, what?

I mean, fine, I get the bait and switch, but this just felt like a big letdown.

I was all hyped up for a big boss fight, and what we get is…

A mindless, hold-right-to-win, 2D race to the finish.

Seriously, you just hold down right and spacebar to charge across the track and jump every

so often, and once you get to the end the game's finished.

I mean, I'm sure I've played a more unsatisfying final boss at some point in time, but I'm

hard pressed to think of one off the top of my head.

When you're done you get an ending cutscene, and –

Hey Kuzco, you look… good.

Uh, are you sure you drank the right potion, buddy?

No one seems to notice Kuzco's horrifying malformed appearance, there's some dancing,

some fireworks, the credits roll, and that's it.

Oh – did you notice the door on the side in the final room where you grab the potion?

Might be a cool secret right?

Let's go back, play through the final level again and – oh.

You can't go in there.

It's an invisible wall.

Hooray.

I'm not 100% sure what to make of the Emperor's New Groove game.

There's a lot I liked about it, but a lot I disliked too.

The controls are subpar, the graphics are average, but at the same time the level motifs

are pretty creative and use a lot of cool elements.

Bizarrely enough the polygonal look of the PS1 graphics is actually pretty compatible

with the overall artstyle.

I can't complain at all about the soundtrack – it's actually quite good, with a lot

of rhythm and attitude to it.

Overall it really captured the mood of the film and is pretty damn solid in its own right.

I take this piss out of the writing tropes, but this game's writing isn't all bad.

It's annoying at some points, yet manages to be charming and funny at others, so I can't

really say it's terrible through and through.

I think the most important thing to take away from this is that the game is fun.

It never stops throwing new and unique elements and challenges at you, and it spite of its

flaws, I enjoyed playing it through.

If you're into PS1 era 3D platformers and you haven't played this one yet,

it might actually be worth giving it a go.

I'll leave it to you to make up your own mind about the game,

but, as for me, I give it 3 stars out of 5.

Also, I forgot to say so in the video but if you haven't already done so, please feel

free to subscribe to be notified when the next video comes out.

Kay thanks bye.

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