What is going on in this video we're going to speak about best practices for
sampling on a hardware sampler more importantly older samplers there's some
things that you can do that are best to become routines in your regular sampling
and if you can get these down into a habit the benefits will carry a long way
on any sampling platform but first I'd like to invite you to like share and
subscribe to our sampler channel and with that let's get to it
the first thing to be concerned with when sampling into a sampler is the
initial input level of your audio signal getting a good level going into the
sampler ensures that you use up the most amount of the bit depth available to you
ensuring optimal audio quality and there are exceptions to this if you find that
overdriving the signal and clipping the signal gives you a certain tonal quality
that you prefer that is fine another exception is if you want to
accord your signal so low that you introduce noise and other artifacts from
the sampler itself or from external audio gear like a hum or buzz that you
find creatively useful that's also perfectly fine but in a regular sense
getting a good level going in is ideal and we'll revisit this later on in the
video just know that it is a very helpful step to take initially when
sampling
the second best practice is to edit and commit to the parts of the samples that
you want to work with by trusting your ears most new samplers on the market
give you a visual reference of a waveform to help you decide where the
start and end of a sample is a practice that I would encourage is to use your
ears more to gauge where the front and the end of the sample are this pays big
dividends when you're actually programming these drums because they
won't start exactly right at the beginning of the sample because there'll
be some variance just on what you're hearing a lot of times when we use a
visual reference it will be accurate as far as the start as a sample is
concerned but you may lose a little bit of magic that exists maybe a few
milliseconds before where by using your ears you would have kept that in because
it sounded nice and it would sound like the start regardless but visually it
would look odd and when you begin to program your music like that
that magic in that special character that exists in the sample will be
retained instead of chopped off just because it didn't look right and these
are things you could hear especially in older boom-bap records where the samples
weren't completely dead-on because there was no way to tell there's no way to
actually see on an SP 1200 or s 950 or an exotic EPS or any vintage sampler
without a visual display you couldn't really tell and you had to use your own
creative gauge to estimate where the sample is and we're pretty good as
humans at getting really close to the start of things it's just that we're
better at retaining the vibe of a sample by using our ears than we could ever be
in a visual sense
so next is truncation truncating a sample is the
concept of getting rid of the parts of the sample that you didn't choose to use
so for example if I wanted to actually capture a high hat out of an entire drum
loop I would adjust the front and the end of the sample by air and get rid of
the parts that I didn't want by truncating them making the audio files
smaller which frees up more memory now of course this is more important in
regards to memory for older samplers simply because older samplers don't have
a lot of onboard memory but why is this important when you're using software
samplers truncating your samples gets you in the habit of committing to the
sounds that you're using it gets rid of the urge to second-guess things if
you've committed to something it's already done and you have to move on so
by truncating your samples even on this small little level it helps with
procrastination and aids with faster decision making if something sounds good
to you and you decide right there on the spot that you like it you take action by
committing to it and then you can move on which is great for improving your
overall workflow little things like that can improve your confidence in the whole
music making process because a simple idea of committing to truncating a sound
is really an exercise in trusting your own abilities to make good decisions as
a musician and producer and lastly if you have the option
available to you normalizing samples is a great tool to use
normalizing essentially makes your sample as loud as possible by looking at
the loudest point of your audio and bringing it up to the maximum Headroom
available in your audio workstation now this is a luxury because on older
samplers a lot of them don't have a normalizing function which makes it even
more important to be mindful of the first step that we spoke about which is
getting a good level going in the most annoying thing is when you have a group
of samples and the levels are just all over the place between samples and it
could become difficult to even get your musical ideas off at that point because
of the volume differences in between the samples you may not have enough Headroom
to bring a very low sample all the way up to nominal level and if you have a
normalizing feature at resident on your sampler this will just completely take
care of that problem but just in case you don't it's always a good idea to get
it right the first time while recording the sample and that is it if you're just
getting into samplers and sampling as a musical art form these steps are best
practices to ensure that you have the best experience while using samplers
from various sources all the time and you won't believe how quickly this will
become a habit of yours you won't even think about it after a while and that's
the way it should be because it definitely will make your life much more
enjoyable and fun anyway thank you for watching if you like to learn something
today subscribe to us here on YouTube I will catch you on the next one in the
meantime take care of yourself peace
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