(Amazing Game Sack Theme Music)
- Hello, and welcome to Game Sack.
We've got some super scary games for you this time.
- That's right, every now and again
you like to play a game that, you know,
just frightens you in general,
and well, here's some games that might do that.
I got a little frightened, I'll admit that,
but how about you?
You don't get frightened, do you Joe?
- Well let's find out and see if I do.
(super scary music. Boo!)
This is Resident Evil 7: Biohazard
on the Playstation 4.
And yes, in Japan, it's known
as Biohazard 7: Resident Evil.
We have truly come full circle.
Of course it's also available
on the Xbox One and PC.
And weirdly, it's also available for the Switch,
at least in Japan,
but only as a streamable title.
Eh, just play it on one of the big boy platforms.
A lot of people have touted that this game
is a return to form for the series.
That meaning it's more about survival horror,
instead of just an action game
with a few scary things here and there.
The gameplay and the controls aren't entirely similar
to the original games, but that's okay.
This time the game takes place
using a first person perspective.
You play as Ethan, and you're looking for your wife Mia,
who's been missing for three years.
She sends you an email asking you
to come to a house in Louisiana to get her.
And you know what, it's probably not a good idea.
Actually, it's definitely not a good idea.
But, if you don't go,
then we won't have a game, will we?
You can't get in through the main gate, of course.
You find a long abandoned vehicle
to what appears to be a TV crew
or something outside of the property.
Eventually, you find another way into the house.
But let me tell you right now,
it's not gonna be so easy to get back out.
Inside, you'll discover that the house
is absolutely trashed and needs a great deal of maintenance.
Seriously, someone call a handyman, and a maid!
Eck.
I had a mini-fridge like this once,
where some sodas had burst,
and I didn't catch it for a couple of months.
It was not a fun time.
This house is way bigger than it looks from the outside.
And the atmosphere in here is fantastic.
And I don't mean that in a sarcastic way.
I just really like the super creepy vibes in here.
Like previous games,
you can examine lots of items in your environment,
and some of them will even be clues.
Actually, pretty much everything you find laying around
will be relevant to your situation
in one way or another.
I just like examining everything I can.
There will also be minor puzzles to solve
here and there during your little adventure.
- [Ethan] Who builds this shit?
- [Joe] You'll find Super VHS videotapes
randomly lying around that can watch
at a bunch of different Super VHS VCRs
throughout the house.
Wow, these people can't even maintain their house,
but somehow they have Super VHS machines
lying around everywhere.
This will fill you in on some of the history
that's happened within this house.
Like the TV crew whose van we saw outside.
What's really cool is that you actually get
to play these segments.
Man, and I thought
Captain Power videotapes were interactive.
Anyone remember Captain Power?
- [Announcer] Captain Power jet and figure sold separately.
Batteries not included.
- [Joe] Anyway, the TV crew's adventure
reminds me a lot of Blair Witch,
and a large portion of this was in the demo for this game.
Eventually you do find Mia,
and you try to escape, but she is not right.
Oh no, not right at all.
She belongs to Daddy now.
And Daddy and his cannibal crew
are such a backwoods bunch,
and it's weird that they have
this super magical healing potion,
and stuff like that everywhere, but whatever.
This time around, you save your game at tape recorders,
which are more advanced
than the typewriters of the original game.
That's how much more powerful
the PS4 is than the PS1.
You also have a grid based inventory,
with storage chests just like the old games,
and these can be expanded.
The gameplay is tight.
I never had an issue with the controls,
except for maybe the aiming,
but I think that's just me.
There are some jump scares here,
but thankfully they're not too annoying.
It relies more on the super creepy people
that are inside the house,
and holy crap, they are very creepy.
But it's not just them.
They've even got weird monsters wandering around
in the house's many, many basements.
Seriously, I'd like to know
how big of a foundation they dug
when they built this house.
Both the visuals and the audio are top notch,
and as you can see,
they go a really long way
towards the uneasy feeling you'll get
while playing this one.
However, sometimes the music will cutoff
for a second or two when it's clearly not supposed to.
(music... then no music, then music)
- [Mia] I can't let her catch me again.
- [Joe] You can also play this one in VR,
but personally, I found it more comfortable
playing it normally.
It's not more scary in VR.
It's just more cumbersome.
At least it was for me.
This one will give you a good adventure,
and make you feel trapped and helpless,
since it's nearly impossible to kill Daddy
and his ilk without first finding the serum.
And the adventure goes further
than just the family here,
and gets kind of weird.
But I wholeheartedly recommend it.
Absolutely get it if you don't have it already.
- [Mia] It's okay.
It's okay, it's me.
I know you didn't mean to hurt me.
You shouldn't have done that.
It fucking hurt!
- [Ethan] Aaaaahhhhh!!!!
(Game Sack transition sound)
- [Dave] Here's Fatal Frame,
Based on a True Story from Tecmo for the PS2.
You can also get it on your Xbox if you want.
Yes, this is the actual title of the game,
which I've always found to be strange.
I guess the true story part
is supposed to make it even more scary
or something like that.
The game's setting is an isolated Japanese mansion,
owned by the Himuro family.
Nobody has lived here for many years,
and it's the site of some weird ritual,
where dead people are found missing their arms,
legs, and head.
You start the game off as a young journalist dude,
who's searching for his mentor who's gone missing.
And it doesn't take but a little while
for this guy to end up missing also.
Two weeks have passed,
and you now take control of his little sister,
who's come to search for him.
You find his camera right away,
which you wouldn't think is a big deal,
but this is no ordinary camera.
If someone with considerable spiritual power
uses this camera, it has the ability
to capture images that can't be seen by ordinary people.
In short, this is your weapon against all the ghosts
that are roaming around the mansion.
As you're making your way,
the filament on the camera will turn orange
if a ghost is nearby.
Some ghosts are harmless,
and taking pictures of them won't do anything.
But others will attack you,
and taking pictures of these ghosts
will damage them until they're set free.
To get the maximum damage,
you have to keep the ghosts in the capture circle.
The circle will turn blue
when the ghost is in focus,
and the spirit charge meter
on the bottom of the screen
will start to fill in the characters.
The more characters you have filled in,
the more damage you will deal
when taking the photo.
You can also find different types of film
that will also deal more damage to a ghost.
The camera can also be upgraded
by spending the points you receive
after eliminating ghosts from the mansion.
It's definitely a unique battle system
that's actually fun to use.
It's not always easy though,
and you'll take damage when a ghost gets ahold of you.
Tougher ghosts will have you running back and forth
across a room to get away from them,
and try to get more pictures.
The game is fairly slow paced,
and you'll be traversing the mansion
from time to time, figuring out clues.
The filament in the camera will turn blue
if clue is close by.
The thing that I don't like
is you have to take a picture of a clue
which wastes film.
As you're poking around the mansion,
you'll find more film,
but still I hate to waste it.
Not only will you find film,
but you'll also find all sorts of information
from journals, newspaper clippings,
and even audio cassettes.
Remember those?
All this stuff really helps fill in the storyline,
along with the random cutscenes here and there.
To help make the mansion feel more creepy,
there's lots of ambient sounds.
Honestly, it's just kind of annoying,
as it just constantly goes,
and never feels like it's gonna stop.
It would be creepier,
if it were used more sparingly.
At least there's lots of different types
of ambient sounds, so your ears aren't bleeding
from just one.
Another annoying thing is that the game is super dark.
It's to the point that you'll run into walls
because you can't see anything.
We've brightened it up a bit in editing,
so you can see what's going on.
There's an option in the options menu for brightness,
but it just tells you to adjust the brightness on your TV.
I really hate that, as it should be done in game.
Other than those minor complaints,
the game is really enjoyable.
The atmosphere is definitely creepy,
and seeing ghosts and reading all the clippings
about the rituals that happen here,
make for a nice, scary experience.
I only have the first game,
but now I need to look for the others in the series.
(laughter)
- [Woman] Let's play.
(laughter)
- [Joe] Follow Game Sack on Twitter @GameSack,
and @GameSackDave,
on Instagram @GameSackOfficial,
and check out our Patreon if you want.
Wow, Fatal Frame, one of the most scariest games
ever made in the history of forever.
Dave, on a scale of 1 to 10,
how scared were you?
- I'm gonna say, honestly, about a seven.
That game freaked me out,
and I don't want a camera.
I mean, this camera you're using right here,
can it detect ghosts?
God I hope not.
- It might.
Let's get back into it.
(creaking from un-oiled PlayStation lid)
(slam)
(scary organ music)
- Here's Swagman on the Playstation from Core and Eidos,
and it's pure garbage!
It's also on the Saturn in Europe,
but nobody gives a fu-
I went into this one not really knowing much about it,
other than what's written on the back of the case.
I felt it would be appropriate for this episode,
being that it deals with running around a nightmare-land
with your twin sister.
The Swagman has stolen all of the good dreams
by imprisoning this tittymonster here,
as of course, she's the one who provides the good dreams.
Did you just say tits?
Yes I did. Shut up, me!
And the first thing you need to do in this crapfest
is to free your sister from a cage.
Once you do, you'll be able to control both kids,
but there's plenty to do before that.
Your house is full of nightmarish creatures to kill,
and it's literally falling apart,
and getting sucked into hell.
Your life bar is full of Z's.
You know, like Z's for sleeping, I guess.
Or zed, if you're not American.
But, the very large majority of our audience is American,
so, I'm just gonna say Z.
If you want us to say zed,
you're just gonna have to get more people
in your country to watch Game Sack.
And then, I promise, we'll say zed exclusively.
Anyway, the more Z's you have,
the more hits you can take.
As you run out, you can collect more Z's
by breaking certain jars, or collecting them
from people or animals who are sleeping,
like this cat.
You run around your gigantic house,
collecting keys to open new doors.
You collect lots of bugs to use later.
You've got lots of cool items you can use.
This game should be really good.
But instead, it isn't.
The execution is just horrible.
Firstly, the three quarter overhead perspective
will screw you up.
It's very difficult to tell what you can walk on or through,
and a lot of places that you can walk
are hidden by the walls that you can walk behind.
Somehow, this works fine for games
like Zombies Ate My Neighbors,
but they found a way to make it suck the life
out of the gameplay here.
The game is tough, and it's easy to die,
but there are unlimited continues.
When you restart, it puts you right
where you entered the scene
with the exact same conditions you entered.
So that means if you entered the scene
with only one Z on your life bar,
you've gotta go through that entire scene
without getting hit.
And in this scene, I kept getting hit
and having to try again and again.
But what really chaps my ass
is that the game feels that it's necessary
to load a game over/continue screen,
and then reload the entire screen all over again.
Why?
The scene is already in memory.
There's absolutely no need to reload it!
The game uses Redbook audio for its music,
so it literally can't load anymore data
while it's playing music,
which means there is no need to reload the stage
since, like I said, it's already in memory.
It's like the developers wanted
to punish you even more for dying.
Oh yeah, you died?
Well here you go.
Have some wear and tear on your PlaysStation CD drive.
So each time you die,
your PlayStation also dies a little bit.
Okay, I made it here.
I should throw this switch,
and what the hell?!
I did not expect to be warped away.
It should at least offer me a choice
if I wanna go or not.
Now I'm in limbo, and if I step on the wrong block,
I die immediately.
Yeah, this is fun!
Oh, but this is cool.
It turns out that all the bugs I've been collecting
can show me the proper path to get over without dying.
Nice.
Now I'll be able to make it to the ...
Damn it all to hell, I accidentally touched the warp again.
Now all of my bugs are gone, and I am screwed.
I mean, it took me 45 minutes
to collect that many bugs.
I guess maybe I could go back
and collect more, but yeah, I just don't want to.
The scariest thing about this game
is how awful it is.
It's too bad too,
because the music is pretty good,
and the game holds a lot of promise.
They just really dropped the ball hard.
F this game.
(scream)
(music that's better than the actual game)
- [Dave] This is Until Dawn
on the PS4 by Super Massive Games.
This super scary game takes place
in a very large cabin
and its surrounding areas in the middle of winter.
The prologue has you get used to the controls
as you help a girl find her twin sister,
who's been pranked by her friends,
and ran away into the freezing cold.
These girls aren't alone out there,
and they ultimately meet their doom.
A year after their disappearance,
the brother gets everyone back together to reunite,
have a good time, and try and put the past behind them.
It's kind of like a choose your own adventure book.
You take control of each character
for a short period of time,
and you're always given choices
on what to do next.
Some of these choices you make
are called the butterfly effect.
Depending on what answer you choose,
it will change the story
and later events that happen.
The obviously cool thing here
is that you have to play the story multiple times
to see the whole game.
So not only are there events
to choose the path of the game,
but there's also plenty of quicktime events
that you'll need to conquer.
For the most part, these are easy,
and I only screwed them up a few times.
Luckily you start over
where the quicktime event starts.
In the beginning of each chapter,
the game gives you a small video
to catch you up on the storyline.
I guess they do this in case it's been a few days
since you've played it.
At the end of each chapter,
you're sitting in a shrink's office,
where he asks you a bunch of questions,
and you know, he makes you feel kind of small.
I like how his office gets more creepy
every time you see the guy.
The presentation of the game is great.
It's very reminiscent of a horror film
that you actually control.
There's many points with jump scares
that try to get you unhinged early on.
These didn't scare me much,
and I just laughed at them,
wondering when he real fun was gonna start.
And after a few hours, the fun begins to happen.
People start getting taken,
and you're wondering what the hell's going to happen next.
People that you thought were bad,
might actually turn out to be good like Josh here.
In the beginning, I thought he had a hand
in all the creepiness that was going on.
It didn't take long for him to lose his life.
Admittedly, I chose the girl over him,
but I wonder what would have happened
if I had chose to save his life
instead of the girl's.
I guess I'll have to find out the next playthrough.
The game's overall setting is definitely creepy.
For some reason, the electricity isn't on,
and everything is dark and lit by candlelight at best.
The grounds around the cabin are creepy as hell,
especially the mine.
Who has a mine on their cabin's property?
Who?
I like it though,
and it adds a lot of scary atmosphere to the game.
You also find these little pieces
of totem laying around.
They show you a very short snippet
of an event that may or may not happen,
depending on the choices you make.
It's a really good idea,
and I find myself looking for these events.
You know I'm really enjoying this game a lot more
than I thought I would.
I bought it because it was only $19 new,
and I figured that one day I'd get around to playing it.
There's no better episode
than a scary games episode to cover it, right?
I'm glad I have it,
and I look forward to making different choices
on different playthroughs.
- What if it's like a pipe that's about to burst,
or some problem with the furnace?
- Unlikely.
- If it were me, I wouldn't want this place
to burn down on my watch.
- Yeah, right.
(clanking)
(screams)
- Oh, what the hell?
(screams)
- Well Dave, at least Until Dawn looks like
a hell of a better game than Swagman.
- Yeah.
I would say it's a bazillion times better.
Swagman has no swag, that's for sure.
Until Dawn, it was cool.
It's had some freaky stuff in there.
A lot of jump scares. - And lots of swag.
- A lot of swag.
- Let's finish this up.
Dead Space from Electronic Arts
was released for the Playstation 3, Xbox 360,
and PC back in 2008.
I'm playing on the PS3 here.
In this third person sci-fi horror shooter,
you play as a dude who's part of a crew
sent in to assist a mining vessel.
When you get there, nobody responds,
and suddenly you crash into it for whatever reason.
Onboard, you find lots of people dead,
and strange creatures attacking you
from every angle.
Cutoff from the surviving members of your crew,
you must make your way through the huge ship
to restore certain systems,
and get things moving again.
And hopefully, you can find a way to get out of there
and back home.
This one takes a lot of influence
from the first Alien movie,
with a big warehouse like feel,
and even the water dripping all over the place.
You'll also hear lots of creepy voices
of people talking or whispering,
but you can't see where it's coming from.
(whispering)
When you fight creatures,
you're encouraged to shoot the limbs off,
as this kills them much faster
and uses less ammo.
And you don't have unlimited ammo.
Usually games like this encourage headshots, but not here.
Kind of refreshing, actually.
And these things are all over the place.
Gee, I wonder why.
Look, this one even dropped a human looking head.
Hmmm.
There are lots of jump scare attempts here,
but it never really worked on me for some reason.
(screaming)
And that's fine by me,
because honestly, I think jump scares are pretty cheap.
They are very low effort scares.
You always know when an enemy is around,
because the music gets really loud and crazy,
and of course it goes away
when all the enemies near you are finished.
(screaming)
You also have some other abilities,
like stasis, to freeze or slow down fast moving objects.
Or kinesis, to move objects around on a whim.
I almost thought I was playing The Legend of Zelda:
Breath of the Wild, super gory space edition.
This game rips of a lot from Breath of the Wild,
even though it came out way sooner.
And, as with any derelict mining ship
floating adrift in space,
there are weapon stores all over the place
where you can buy new stuff.
There are also upgrade centers
where you can increase the power of your weapons,
abilities, and your suit.
Speaking of your suit,
I like that your life bar is actually
the light on your spinal column.
Who designed that?
Now everyone knows my health status
as I walk around.
Did the designers of this suit
ever hear of health information privacy?
How am I supposed to pick up chicks
if they can see that I'm low on health.
Plus, the enemies will all know
who to attack first.
The controls all work very well,
and the game is pretty damn fun.
It'll provide you with lots of exciting
and bloody adventures.
The graphics are well done for their time,
and go a long way to help giving you
a very isolated feeling.
The sound design is also done well,
however the sound presentation itself is poor.
For example, you can barely hear people talking to you
when you're facing them directly.
You have to turn to the side a bit to hear them.
- [Man] Look if we all cooperate,
we can figure this out.
Just get that computer display up Isaac.
- [Joe] I haven't tried playing this game
in surround sound yet,
but I'm guessing that it's better there.
It feels like I'm only getting
the left and right channels
of a full 7.1 setup when I play in stereo,
instead of a proper stereo downmix.
And yes, the console is set to stereo, thanks.
Still, if you like your science fiction to be creepy,
this is a great game to play.
(explosions)
(screaming)
- [Announcer] Collision detected in the main hangar bay.
Emergency crews have been notified.
- [Dave] Haunted Halloween '85
is a home brewed title by Retrotainment,
released in 2016.
This game is available on Steam if you want it,
but screw that, because it's also available
on the NES here.
A full physical copy was released
with box, instruction manual,
and an awesome see-through corpse green cartridge.
In this one, you take control
of a kid who slept in one schoolday,
and when he woke up, he thought he was gonna get in trouble
and miss the Halloween dance.
Luckily for him, sleeping in was the best thing
that could have happened,
as the whole town was turned into zombies.
Not only that, but there's plenty
of other creepy monsters and ghosts around too.
Now you have to fight your way
through many levels using only your fists.
It's a straightforward beat-em up
that's pretty simple to get into,
and has plenty of challenge in later levels.
The challenge comes when the game starts throwing
tons of enemies at you almost all the time.
You'll have to do lots of platforming
while you're trying to send these bastard back to hell.
Luckily the kid controls really well,
and only a few times did I ever miss a jump.
I really like how, instead of the kid
having a life bar, he slowly deteriorates
when taking damage.
You'll start to turn pale,
and then finally turns into a zombie,
and then, meh, he's dead.
But being a good Halloween game,
you can always replenish your life
with random candy corn that's hanging around,
or when an enemy drops them.
Like I said, the platforming is pretty crazy,
which shows off the good level design.
The locales you'll visit
can be pretty darn creepy themselves,
like this cornfield here.
There's also little nods to 80's culture here and there,
like the movie theater showing flicks
like the Goonies, which was one
of my favorites back in the day.
The game is a tad expensive,
coming in at $60 for a complete copy.
There's a second game called Haunted Halloween '86
that I'd love to try.
(average NES music)
This is Slain by Merge games.
It's available as a digital download
on PC, all the current consoles, and the Vita.
It got a physical release in Europe
on the PS4, so naturally I bought that one.
A little later on, it got a physical release
on the Switch too.
Anyway, you play as Bathoryn,
who's been awakened from the dead
to liberate six realms from six overlords.
The first thing that I noticed
when I started playing were the amazing graphics.
This game is beautiful.
All the artwork, the animation, the blood and guts,
and just gore and creepy scenery everywhere
are really cool to behold.
The color schemes are really awesome.
I like all the reds, purples, and greens
that just look venomous and poisonous.
The second thing I noticed
was the heavy soundtrack.
No lyrics but just straight up heavy metal,
and it kicks much ass!
(heavy metal music)
I can't describe how perfect the music feels
with the whole game, but it does,
and if you've played it, you know what I mean.
The third thing I noticed was the brutal difficulty.
You'll be slain many, many times
as you play this game,
but you have unlimited lives,
which makes perfect sense.
There's a lot of trial and error going on here.
The levels have pitfalls that you need to learn
to look out for, and the enemies have patterns
to learn as well.
I'll tell you right now
that you need to learn to block an enemy's attack
at the perfect time.
If you do, you'll counterattack for massive damage.
I like that you can return projectiles
from enemies that shoot at you.
You also have a mana spear projectile
that comes in handy.
And if you have time between enemy attacks
and a full mana bar, you can do a devastating attack
that will do lots of damage
and completely drain your mana bar.
There's no doubt about it
that this is a very difficult game.
The thing is, my frustration always stayed low
while my yearning to learn
and kick lots of ass was high.
That's a good game right there
if it makes you wanna keep playing
and trying to do better.
And this is definitely a good game.
If you're up for a challenge,
then play this game now.
It's slightly creepy, very bloody,
and a whole lot of fun.
(heavy metal music)
(screams)
- Alright, there you go.
The scariest games ever known to mankind,
and I've gotta admit Dave,
I got Slain as well, and slayed me.
It kicked my ass.
- Dude, that game is ridiculously hard,
but it's fun, but once you start learning
how to play it, it becomes more manageable.
And I'll tell you right now,
I'm never going into space.
I don't ever wanna see any scary monsters up there
and be trapped in a space station
or anything like that.
- Oh I totally would go into space.
It'd be worth it.
- Heck no.
- Anyway, what are some scary games
you guys recommend?
Let us know.
In the meantime, thank you for watching Game Sack.
(Swelling Sacks - the credits theme of Game Sack)
Hello, and welcome to Game Sack.
Big announcement.
Game Sack is now focused 100% on Sega related products.
- What?
Are you crazy Joe?
You're gonna just eliminate 90% of our audience?
You're gonna kill the show dude.
(scream)
For more infomation >> Scary Games! - Game Sack - Duration: 26:41.-------------------------------------------
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Dis is it my dear friends. The smallest 28mm EDF jet in our hangar and it is MIG 15 baby. My dream came true once again and all that thanks to great guy James Johnson from Texas USA. Thanks James from my heart for this amazing little devil. I will take good care of the baby and it will feel great with the new MIG family. Big salute to you my friend and big salute to all RC lovers all over the world from Captain Blaž & Pilot Robert Slovenia. See you soon.
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Cartoon - Child Abuse - It's a Real Problem | AmoMama - Duration: 3:00.
Her name was May and she was 5
She didn't know her father
And her mother was an alcoholic
She kept her daughter locked in the basement
Her only friend was a teddy bear
It was old, ragged and dirty
But it was the best in the world for her
She would lie of the floor of the basement and silently hug it
Until her mother locks the front door behind herself
When she was home alone she told her teddy boy fairytales
Stories about the life, in witch her parents love her
She felt so much pain! Bruises and scratches on her body, scars on her face
She was beaten for every move and every sound she made
And she held her teddy bear tight and silently cried
"God, why is my life so hard? Why does my mother hate me"?
One night, her drunk mother went down to the basement
And started beating the poor child
She cried and wept "Mommy, please, don't"!
The outraged mother grabbed a knife
And stabbed her daughter in the heart
"You're useless! You deserve to die"!
She went upstairs and left the girl to die
May hugged her bear and silently cried
The woman's cries woke their neighbors up. They called the police
When an officer entered the house, it was really silent there
he slowly opened the door to the basement
And his heart died within him
"How could anyone treat a child so bad"?
She died with her best friend n her arms
Please, share this video to raise awareness about child abuse. Unfortunately, it's a real problem
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Volkswagen Golf 1.0 TSI 110pk COMFORTLINE EXECUTIVE NAVI - Duration: 0:52.
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Volkswagen Transporter DC 2.0 TDI 150PK COMFORTLINE 6PERS. - Duration: 1:05.
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Seat Arona 1.0 TSI 95pk Style Business Intense | Navigatie | DAB+ | - Duration: 0:54.
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Rソックス、逆転勝ちで王手=大リーグ - Duration: 0:48.
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Scary Games! - Game Sack - Duration: 26:41.
(Amazing Game Sack Theme Music)
- Hello, and welcome to Game Sack.
We've got some super scary games for you this time.
- That's right, every now and again
you like to play a game that, you know,
just frightens you in general,
and well, here's some games that might do that.
I got a little frightened, I'll admit that,
but how about you?
You don't get frightened, do you Joe?
- Well let's find out and see if I do.
(super scary music. Boo!)
This is Resident Evil 7: Biohazard
on the Playstation 4.
And yes, in Japan, it's known
as Biohazard 7: Resident Evil.
We have truly come full circle.
Of course it's also available
on the Xbox One and PC.
And weirdly, it's also available for the Switch,
at least in Japan,
but only as a streamable title.
Eh, just play it on one of the big boy platforms.
A lot of people have touted that this game
is a return to form for the series.
That meaning it's more about survival horror,
instead of just an action game
with a few scary things here and there.
The gameplay and the controls aren't entirely similar
to the original games, but that's okay.
This time the game takes place
using a first person perspective.
You play as Ethan, and you're looking for your wife Mia,
who's been missing for three years.
She sends you an email asking you
to come to a house in Louisiana to get her.
And you know what, it's probably not a good idea.
Actually, it's definitely not a good idea.
But, if you don't go,
then we won't have a game, will we?
You can't get in through the main gate, of course.
You find a long abandoned vehicle
to what appears to be a TV crew
or something outside of the property.
Eventually, you find another way into the house.
But let me tell you right now,
it's not gonna be so easy to get back out.
Inside, you'll discover that the house
is absolutely trashed and needs a great deal of maintenance.
Seriously, someone call a handyman, and a maid!
Eck.
I had a mini-fridge like this once,
where some sodas had burst,
and I didn't catch it for a couple of months.
It was not a fun time.
This house is way bigger than it looks from the outside.
And the atmosphere in here is fantastic.
And I don't mean that in a sarcastic way.
I just really like the super creepy vibes in here.
Like previous games,
you can examine lots of items in your environment,
and some of them will even be clues.
Actually, pretty much everything you find laying around
will be relevant to your situation
in one way or another.
I just like examining everything I can.
There will also be minor puzzles to solve
here and there during your little adventure.
- [Ethan] Who builds this shit?
- [Joe] You'll find Super VHS videotapes
randomly lying around that can watch
at a bunch of different Super VHS VCRs
throughout the house.
Wow, these people can't even maintain their house,
but somehow they have Super VHS machines
lying around everywhere.
This will fill you in on some of the history
that's happened within this house.
Like the TV crew whose van we saw outside.
What's really cool is that you actually get
to play these segments.
Man, and I thought
Captain Power videotapes were interactive.
Anyone remember Captain Power?
- [Announcer] Captain Power jet and figure sold separately.
Batteries not included.
- [Joe] Anyway, the TV crew's adventure
reminds me a lot of Blair Witch,
and a large portion of this was in the demo for this game.
Eventually you do find Mia,
and you try to escape, but she is not right.
Oh no, not right at all.
She belongs to Daddy now.
And Daddy and his cannibal crew
are such a backwoods bunch,
and it's weird that they have
this super magical healing potion,
and stuff like that everywhere, but whatever.
This time around, you save your game at tape recorders,
which are more advanced
than the typewriters of the original game.
That's how much more powerful
the PS4 is than the PS1.
You also have a grid based inventory,
with storage chests just like the old games,
and these can be expanded.
The gameplay is tight.
I never had an issue with the controls,
except for maybe the aiming,
but I think that's just me.
There are some jump scares here,
but thankfully they're not too annoying.
It relies more on the super creepy people
that are inside the house,
and holy crap, they are very creepy.
But it's not just them.
They've even got weird monsters wandering around
in the house's many, many basements.
Seriously, I'd like to know
how big of a foundation they dug
when they built this house.
Both the visuals and the audio are top notch,
and as you can see,
they go a really long way
towards the uneasy feeling you'll get
while playing this one.
However, sometimes the music will cutoff
for a second or two when it's clearly not supposed to.
(music... then no music, then music)
- [Mia] I can't let her catch me again.
- [Joe] You can also play this one in VR,
but personally, I found it more comfortable
playing it normally.
It's not more scary in VR.
It's just more cumbersome.
At least it was for me.
This one will give you a good adventure,
and make you feel trapped and helpless,
since it's nearly impossible to kill Daddy
and his ilk without first finding the serum.
And the adventure goes further
than just the family here,
and gets kind of weird.
But I wholeheartedly recommend it.
Absolutely get it if you don't have it already.
- [Mia] It's okay.
It's okay, it's me.
I know you didn't mean to hurt me.
You shouldn't have done that.
It fucking hurt!
- [Ethan] Aaaaahhhhh!!!!
(Game Sack transition sound)
- [Dave] Here's Fatal Frame,
Based on a True Story from Tecmo for the PS2.
You can also get it on your Xbox if you want.
Yes, this is the actual title of the game,
which I've always found to be strange.
I guess the true story part
is supposed to make it even more scary
or something like that.
The game's setting is an isolated Japanese mansion,
owned by the Himuro family.
Nobody has lived here for many years,
and it's the site of some weird ritual,
where dead people are found missing their arms,
legs, and head.
You start the game off as a young journalist dude,
who's searching for his mentor who's gone missing.
And it doesn't take but a little while
for this guy to end up missing also.
Two weeks have passed,
and you now take control of his little sister,
who's come to search for him.
You find his camera right away,
which you wouldn't think is a big deal,
but this is no ordinary camera.
If someone with considerable spiritual power
uses this camera, it has the ability
to capture images that can't be seen by ordinary people.
In short, this is your weapon against all the ghosts
that are roaming around the mansion.
As you're making your way,
the filament on the camera will turn orange
if a ghost is nearby.
Some ghosts are harmless,
and taking pictures of them won't do anything.
But others will attack you,
and taking pictures of these ghosts
will damage them until they're set free.
To get the maximum damage,
you have to keep the ghosts in the capture circle.
The circle will turn blue
when the ghost is in focus,
and the spirit charge meter
on the bottom of the screen
will start to fill in the characters.
The more characters you have filled in,
the more damage you will deal
when taking the photo.
You can also find different types of film
that will also deal more damage to a ghost.
The camera can also be upgraded
by spending the points you receive
after eliminating ghosts from the mansion.
It's definitely a unique battle system
that's actually fun to use.
It's not always easy though,
and you'll take damage when a ghost gets ahold of you.
Tougher ghosts will have you running back and forth
across a room to get away from them,
and try to get more pictures.
The game is fairly slow paced,
and you'll be traversing the mansion
from time to time, figuring out clues.
The filament in the camera will turn blue
if clue is close by.
The thing that I don't like
is you have to take a picture of a clue
which wastes film.
As you're poking around the mansion,
you'll find more film,
but still I hate to waste it.
Not only will you find film,
but you'll also find all sorts of information
from journals, newspaper clippings,
and even audio cassettes.
Remember those?
All this stuff really helps fill in the storyline,
along with the random cutscenes here and there.
To help make the mansion feel more creepy,
there's lots of ambient sounds.
Honestly, it's just kind of annoying,
as it just constantly goes,
and never feels like it's gonna stop.
It would be creepier,
if it were used more sparingly.
At least there's lots of different types
of ambient sounds, so your ears aren't bleeding
from just one.
Another annoying thing is that the game is super dark.
It's to the point that you'll run into walls
because you can't see anything.
We've brightened it up a bit in editing,
so you can see what's going on.
There's an option in the options menu for brightness,
but it just tells you to adjust the brightness on your TV.
I really hate that, as it should be done in game.
Other than those minor complaints,
the game is really enjoyable.
The atmosphere is definitely creepy,
and seeing ghosts and reading all the clippings
about the rituals that happen here,
make for a nice, scary experience.
I only have the first game,
but now I need to look for the others in the series.
(laughter)
- [Woman] Let's play.
(laughter)
- [Joe] Follow Game Sack on Twitter @GameSack,
and @GameSackDave,
on Instagram @GameSackOfficial,
and check out our Patreon if you want.
Wow, Fatal Frame, one of the most scariest games
ever made in the history of forever.
Dave, on a scale of 1 to 10,
how scared were you?
- I'm gonna say, honestly, about a seven.
That game freaked me out,
and I don't want a camera.
I mean, this camera you're using right here,
can it detect ghosts?
God I hope not.
- It might.
Let's get back into it.
(creaking from un-oiled PlayStation lid)
(slam)
(scary organ music)
- Here's Swagman on the Playstation from Core and Eidos,
and it's pure garbage!
It's also on the Saturn in Europe,
but nobody gives a fu-
I went into this one not really knowing much about it,
other than what's written on the back of the case.
I felt it would be appropriate for this episode,
being that it deals with running around a nightmare-land
with your twin sister.
The Swagman has stolen all of the good dreams
by imprisoning this tittymonster here,
as of course, she's the one who provides the good dreams.
Did you just say tits?
Yes I did. Shut up, me!
And the first thing you need to do in this crapfest
is to free your sister from a cage.
Once you do, you'll be able to control both kids,
but there's plenty to do before that.
Your house is full of nightmarish creatures to kill,
and it's literally falling apart,
and getting sucked into hell.
Your life bar is full of Z's.
You know, like Z's for sleeping, I guess.
Or zed, if you're not American.
But, the very large majority of our audience is American,
so, I'm just gonna say Z.
If you want us to say zed,
you're just gonna have to get more people
in your country to watch Game Sack.
And then, I promise, we'll say zed exclusively.
Anyway, the more Z's you have,
the more hits you can take.
As you run out, you can collect more Z's
by breaking certain jars, or collecting them
from people or animals who are sleeping,
like this cat.
You run around your gigantic house,
collecting keys to open new doors.
You collect lots of bugs to use later.
You've got lots of cool items you can use.
This game should be really good.
But instead, it isn't.
The execution is just horrible.
Firstly, the three quarter overhead perspective
will screw you up.
It's very difficult to tell what you can walk on or through,
and a lot of places that you can walk
are hidden by the walls that you can walk behind.
Somehow, this works fine for games
like Zombies Ate My Neighbors,
but they found a way to make it suck the life
out of the gameplay here.
The game is tough, and it's easy to die,
but there are unlimited continues.
When you restart, it puts you right
where you entered the scene
with the exact same conditions you entered.
So that means if you entered the scene
with only one Z on your life bar,
you've gotta go through that entire scene
without getting hit.
And in this scene, I kept getting hit
and having to try again and again.
But what really chaps my ass
is that the game feels that it's necessary
to load a game over/continue screen,
and then reload the entire screen all over again.
Why?
The scene is already in memory.
There's absolutely no need to reload it!
The game uses Redbook audio for its music,
so it literally can't load anymore data
while it's playing music,
which means there is no need to reload the stage
since, like I said, it's already in memory.
It's like the developers wanted
to punish you even more for dying.
Oh yeah, you died?
Well here you go.
Have some wear and tear on your PlaysStation CD drive.
So each time you die,
your PlayStation also dies a little bit.
Okay, I made it here.
I should throw this switch,
and what the hell?!
I did not expect to be warped away.
It should at least offer me a choice
if I wanna go or not.
Now I'm in limbo, and if I step on the wrong block,
I die immediately.
Yeah, this is fun!
Oh, but this is cool.
It turns out that all the bugs I've been collecting
can show me the proper path to get over without dying.
Nice.
Now I'll be able to make it to the ...
Damn it all to hell, I accidentally touched the warp again.
Now all of my bugs are gone, and I am screwed.
I mean, it took me 45 minutes
to collect that many bugs.
I guess maybe I could go back
and collect more, but yeah, I just don't want to.
The scariest thing about this game
is how awful it is.
It's too bad too,
because the music is pretty good,
and the game holds a lot of promise.
They just really dropped the ball hard.
F this game.
(scream)
(music that's better than the actual game)
- [Dave] This is Until Dawn
on the PS4 by Super Massive Games.
This super scary game takes place
in a very large cabin
and its surrounding areas in the middle of winter.
The prologue has you get used to the controls
as you help a girl find her twin sister,
who's been pranked by her friends,
and ran away into the freezing cold.
These girls aren't alone out there,
and they ultimately meet their doom.
A year after their disappearance,
the brother gets everyone back together to reunite,
have a good time, and try and put the past behind them.
It's kind of like a choose your own adventure book.
You take control of each character
for a short period of time,
and you're always given choices
on what to do next.
Some of these choices you make
are called the butterfly effect.
Depending on what answer you choose,
it will change the story
and later events that happen.
The obviously cool thing here
is that you have to play the story multiple times
to see the whole game.
So not only are there events
to choose the path of the game,
but there's also plenty of quicktime events
that you'll need to conquer.
For the most part, these are easy,
and I only screwed them up a few times.
Luckily you start over
where the quicktime event starts.
In the beginning of each chapter,
the game gives you a small video
to catch you up on the storyline.
I guess they do this in case it's been a few days
since you've played it.
At the end of each chapter,
you're sitting in a shrink's office,
where he asks you a bunch of questions,
and you know, he makes you feel kind of small.
I like how his office gets more creepy
every time you see the guy.
The presentation of the game is great.
It's very reminiscent of a horror film
that you actually control.
There's many points with jump scares
that try to get you unhinged early on.
These didn't scare me much,
and I just laughed at them,
wondering when he real fun was gonna start.
And after a few hours, the fun begins to happen.
People start getting taken,
and you're wondering what the hell's going to happen next.
People that you thought were bad,
might actually turn out to be good like Josh here.
In the beginning, I thought he had a hand
in all the creepiness that was going on.
It didn't take long for him to lose his life.
Admittedly, I chose the girl over him,
but I wonder what would have happened
if I had chose to save his life
instead of the girl's.
I guess I'll have to find out the next playthrough.
The game's overall setting is definitely creepy.
For some reason, the electricity isn't on,
and everything is dark and lit by candlelight at best.
The grounds around the cabin are creepy as hell,
especially the mine.
Who has a mine on their cabin's property?
Who?
I like it though,
and it adds a lot of scary atmosphere to the game.
You also find these little pieces
of totem laying around.
They show you a very short snippet
of an event that may or may not happen,
depending on the choices you make.
It's a really good idea,
and I find myself looking for these events.
You know I'm really enjoying this game a lot more
than I thought I would.
I bought it because it was only $19 new,
and I figured that one day I'd get around to playing it.
There's no better episode
than a scary games episode to cover it, right?
I'm glad I have it,
and I look forward to making different choices
on different playthroughs.
- What if it's like a pipe that's about to burst,
or some problem with the furnace?
- Unlikely.
- If it were me, I wouldn't want this place
to burn down on my watch.
- Yeah, right.
(clanking)
(screams)
- Oh, what the hell?
(screams)
- Well Dave, at least Until Dawn looks like
a hell of a better game than Swagman.
- Yeah.
I would say it's a bazillion times better.
Swagman has no swag, that's for sure.
Until Dawn, it was cool.
It's had some freaky stuff in there.
A lot of jump scares. - And lots of swag.
- A lot of swag.
- Let's finish this up.
Dead Space from Electronic Arts
was released for the Playstation 3, Xbox 360,
and PC back in 2008.
I'm playing on the PS3 here.
In this third person sci-fi horror shooter,
you play as a dude who's part of a crew
sent in to assist a mining vessel.
When you get there, nobody responds,
and suddenly you crash into it for whatever reason.
Onboard, you find lots of people dead,
and strange creatures attacking you
from every angle.
Cutoff from the surviving members of your crew,
you must make your way through the huge ship
to restore certain systems,
and get things moving again.
And hopefully, you can find a way to get out of there
and back home.
This one takes a lot of influence
from the first Alien movie,
with a big warehouse like feel,
and even the water dripping all over the place.
You'll also hear lots of creepy voices
of people talking or whispering,
but you can't see where it's coming from.
(whispering)
When you fight creatures,
you're encouraged to shoot the limbs off,
as this kills them much faster
and uses less ammo.
And you don't have unlimited ammo.
Usually games like this encourage headshots, but not here.
Kind of refreshing, actually.
And these things are all over the place.
Gee, I wonder why.
Look, this one even dropped a human looking head.
Hmmm.
There are lots of jump scare attempts here,
but it never really worked on me for some reason.
(screaming)
And that's fine by me,
because honestly, I think jump scares are pretty cheap.
They are very low effort scares.
You always know when an enemy is around,
because the music gets really loud and crazy,
and of course it goes away
when all the enemies near you are finished.
(screaming)
You also have some other abilities,
like stasis, to freeze or slow down fast moving objects.
Or kinesis, to move objects around on a whim.
I almost thought I was playing The Legend of Zelda:
Breath of the Wild, super gory space edition.
This game rips of a lot from Breath of the Wild,
even though it came out way sooner.
And, as with any derelict mining ship
floating adrift in space,
there are weapon stores all over the place
where you can buy new stuff.
There are also upgrade centers
where you can increase the power of your weapons,
abilities, and your suit.
Speaking of your suit,
I like that your life bar is actually
the light on your spinal column.
Who designed that?
Now everyone knows my health status
as I walk around.
Did the designers of this suit
ever hear of health information privacy?
How am I supposed to pick up chicks
if they can see that I'm low on health.
Plus, the enemies will all know
who to attack first.
The controls all work very well,
and the game is pretty damn fun.
It'll provide you with lots of exciting
and bloody adventures.
The graphics are well done for their time,
and go a long way to help giving you
a very isolated feeling.
The sound design is also done well,
however the sound presentation itself is poor.
For example, you can barely hear people talking to you
when you're facing them directly.
You have to turn to the side a bit to hear them.
- [Man] Look if we all cooperate,
we can figure this out.
Just get that computer display up Isaac.
- [Joe] I haven't tried playing this game
in surround sound yet,
but I'm guessing that it's better there.
It feels like I'm only getting
the left and right channels
of a full 7.1 setup when I play in stereo,
instead of a proper stereo downmix.
And yes, the console is set to stereo, thanks.
Still, if you like your science fiction to be creepy,
this is a great game to play.
(explosions)
(screaming)
- [Announcer] Collision detected in the main hangar bay.
Emergency crews have been notified.
- [Dave] Haunted Halloween '85
is a home brewed title by Retrotainment,
released in 2016.
This game is available on Steam if you want it,
but screw that, because it's also available
on the NES here.
A full physical copy was released
with box, instruction manual,
and an awesome see-through corpse green cartridge.
In this one, you take control
of a kid who slept in one schoolday,
and when he woke up, he thought he was gonna get in trouble
and miss the Halloween dance.
Luckily for him, sleeping in was the best thing
that could have happened,
as the whole town was turned into zombies.
Not only that, but there's plenty
of other creepy monsters and ghosts around too.
Now you have to fight your way
through many levels using only your fists.
It's a straightforward beat-em up
that's pretty simple to get into,
and has plenty of challenge in later levels.
The challenge comes when the game starts throwing
tons of enemies at you almost all the time.
You'll have to do lots of platforming
while you're trying to send these bastard back to hell.
Luckily the kid controls really well,
and only a few times did I ever miss a jump.
I really like how, instead of the kid
having a life bar, he slowly deteriorates
when taking damage.
You'll start to turn pale,
and then finally turns into a zombie,
and then, meh, he's dead.
But being a good Halloween game,
you can always replenish your life
with random candy corn that's hanging around,
or when an enemy drops them.
Like I said, the platforming is pretty crazy,
which shows off the good level design.
The locales you'll visit
can be pretty darn creepy themselves,
like this cornfield here.
There's also little nods to 80's culture here and there,
like the movie theater showing flicks
like the Goonies, which was one
of my favorites back in the day.
The game is a tad expensive,
coming in at $60 for a complete copy.
There's a second game called Haunted Halloween '86
that I'd love to try.
(average NES music)
This is Slain by Merge games.
It's available as a digital download
on PC, all the current consoles, and the Vita.
It got a physical release in Europe
on the PS4, so naturally I bought that one.
A little later on, it got a physical release
on the Switch too.
Anyway, you play as Bathoryn,
who's been awakened from the dead
to liberate six realms from six overlords.
The first thing that I noticed
when I started playing were the amazing graphics.
This game is beautiful.
All the artwork, the animation, the blood and guts,
and just gore and creepy scenery everywhere
are really cool to behold.
The color schemes are really awesome.
I like all the reds, purples, and greens
that just look venomous and poisonous.
The second thing I noticed
was the heavy soundtrack.
No lyrics but just straight up heavy metal,
and it kicks much ass!
(heavy metal music)
I can't describe how perfect the music feels
with the whole game, but it does,
and if you've played it, you know what I mean.
The third thing I noticed was the brutal difficulty.
You'll be slain many, many times
as you play this game,
but you have unlimited lives,
which makes perfect sense.
There's a lot of trial and error going on here.
The levels have pitfalls that you need to learn
to look out for, and the enemies have patterns
to learn as well.
I'll tell you right now
that you need to learn to block an enemy's attack
at the perfect time.
If you do, you'll counterattack for massive damage.
I like that you can return projectiles
from enemies that shoot at you.
You also have a mana spear projectile
that comes in handy.
And if you have time between enemy attacks
and a full mana bar, you can do a devastating attack
that will do lots of damage
and completely drain your mana bar.
There's no doubt about it
that this is a very difficult game.
The thing is, my frustration always stayed low
while my yearning to learn
and kick lots of ass was high.
That's a good game right there
if it makes you wanna keep playing
and trying to do better.
And this is definitely a good game.
If you're up for a challenge,
then play this game now.
It's slightly creepy, very bloody,
and a whole lot of fun.
(heavy metal music)
(screams)
- Alright, there you go.
The scariest games ever known to mankind,
and I've gotta admit Dave,
I got Slain as well, and slayed me.
It kicked my ass.
- Dude, that game is ridiculously hard,
but it's fun, but once you start learning
how to play it, it becomes more manageable.
And I'll tell you right now,
I'm never going into space.
I don't ever wanna see any scary monsters up there
and be trapped in a space station
or anything like that.
- Oh I totally would go into space.
It'd be worth it.
- Heck no.
- Anyway, what are some scary games
you guys recommend?
Let us know.
In the meantime, thank you for watching Game Sack.
(Swelling Sacks - the credits theme of Game Sack)
Hello, and welcome to Game Sack.
Big announcement.
Game Sack is now focused 100% on Sega related products.
- What?
Are you crazy Joe?
You're gonna just eliminate 90% of our audience?
You're gonna kill the show dude.
(scream)
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Trains and Buses in The Netherlands 2018 - Diverse Treinen en Bussen Filmpjes in Nederland 2018 - Duration: 17:17.
The Netherlands
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Toyota Aygo 1.0 VVT-I X-PLAY 5DRS /57.000 Km/Navi/Camera/Airco/Led/1e Eig/NAP/Garantie - Duration: 1:05.
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Keeping The Campus Safe
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Nissan Micra 0.9 IG-T 90pk N-Connecta - Duration: 1:12.
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Volvo S60 2.3 T-5 *251PK* Leder interieur - Duration: 1:07.
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A Night out in the Woods with Camp Cooking (English subs) - Duration: 21:30.
Today is the 22nd of October
it´s a bright fall day
this place is my local recreational forest
The area is called Kintulammi
I spend alot of time here
we´re here for a 24 hour camping trip
so we´ll be staying for one night
we´ll get to enjoy the peace of nature
I also have some good food so
there´s everything I need for quality time
You´re welcome to join me!
A Night out in the Woods with Camp Cooking
Hey guys, I´m happy to be out again
although it got cloudy just as I said that it´s a sunny day
the sun hid behind clouds immediately
Kintulammi is the name of this lake and the area too
it can be confusing sometimes
´lammi´ is local dialect and means
the same as ´lampi´ , a pond literally
At the other end of the lake there´s a cabin
and on the same shore, an open shelter
Let´s go and see the shelter
It´s a funny little lean-to shelter
the wood looks old, but
it´s recycled from elsewhere
the lean-to was built six months ago or so
a good idea to bring old logs for new use
There´s also planks to the water
easier to take water or get up if you go swimming
It was raining a while ago
I hurried to get here
this is the next lake up north
one of the camping area´s campsites is here
we´ll stay here overnight
this lake is named after the narrow part here
(the lake´s name has the word neck in it)
the lake continues that way
the lake is pretty wide on the south end
so this is the ´neck´ of the lake
the fireplace is on a slope here
the north end of the lake is back there
the firewood shed is up on the top
I found a decent spot for the hammock
this is maybe 50 meters from the fireplace
I took some distance
in case other people would come
I don´t want to be too close
it´s a monday evening, so
not very likely that anyone would come
it was just raining and I rigged the tarp first
and hung up the other stuff
sheltered from the rain
the rain stopped and it´s looking quite clear now
I´m glad the rain ended
not a bad view from my hammock unto the lake
but I´m too hungry to
appreciate the views just now
my stomach´s growling all the time
I have some mulled wine concentrate here
I´ll make a nice hot drink first
it´s THAT time of the year soon - christmas
all the stores have christmas foods and drinks already
and other christmas stuff
a bit too meagre maybe?
For starter I think I´ll have one of these
a little Spanish chorizo sausage
haven´t tasted these before
okay let´s have a taste of this
the texture is very solid
compared to Finnish sausages
this is very solid stuff
is it the amount of meat or what
well, I don´t know but it tastes great
for main dinner I have
two chicken fillets, I´ll roast them on the grill
with it I have some broccoli
I´ll add some cream and smoked cheese
this is good stuff
we´ll see how they mix together
will they fit in this...they do
then unto the fire
here´s the broccoli lightly boiled
I poured most of the water out
there´s just a small amount of water now
let´s add some cream
three slices of cheese maybe
I´m just guessing how much is good
The cheese melted quickly
there´s too much water in this
I never get it just right I guess
I´ll just boil it down some
the chicken fillets are done, I just keep them hot here
I´ll only add a little salt on the chicken meat
The food turned out fine but nothing spectacular
a little too much smoke flavour
some regular cheese might have been better
Very good anyway
It´s a little over 10pm
I´m resting and warming up in the hammock
it´s a bit too early for sleep, but
I kinda got bored sitting by the fire
it gets dark quite early already
sunset is at six o´clock or so
after that it gets dark quickly
That´s a lot of time to spend
sitting in the darkness awake
Must get used to the darkness after summer again
we´re approaching the darkest time
not a favourite time of the year for me
from October to December
the darkness can get overwhelming
somewhat nasty time of the year
after winter solstice it gets better
a promise of a new spring
My favourite time is from around March until May
the light returns quickly
somehow I´m living with the year cycle
I don´t want complain about the dark winter
it just wouldn ´t be the same without the cycle
it is what it is...
Usually snow comes at around new year
we don´t have proper snow every year
some winters are wet and damp
so if there is snow,
it comes at around new year the earliest
the snow makes it a lot brighter
it reflects a lot of the dim daylight
the darkness takes some getting used to, every year
I guess I´ll
try and sleep
see you in the morning!
Morning!
it´s 9am
the temperature is just above freezing
the air is chilly
a cold breath rises from the lake
it´s evident at the shore here
This axe was sponsored to me by Lamnia
it´s a Hultafors Hultån camping axe
it weighs 800g (1.7lbs)
the axe head weighs half a kilo (1.1lbs)
the shaft makes the rest
it´s a notch heavier than my Gransbruk´s Outdoor Axe
I asked for this model because of the shaft mainly
it fits into any backpack, and
the shaft is also wide enough for
my large hands, to get a good grip
a good grip keeps the axe from rotating in my hand
Lamnia is a Finnish knife and axe retailer
they have an enormous selection of knives,
axes, tomahawks,
blade tools in general
I´ve been their customer for some time
just bought a knife from them also
I have a discount code for you,
a 10% discount for the next two weeks in Lamnia web shop
if you need something from them, use the discount
the code and the time that it´s valid can be found in the description
Now this is a breakfast for true men
a couple of the chorizo sausages, and two eggs, coffee
Normally I don´t have quite this heavy breakfast
but since I have two sausages from yesterday,
I´ll definitely eat them, they taste great
It´s a peaceful morning
the air is dead still
there was more bird sounds earlier
there´s a woodpecker in the distance
not sure if you can hear it
overall it´s a very quiet forest
at this time of the year
the sky is full overcast
I think it was supposed to be sunny
the forecasts are far off sometimes
I packed my stuff. Let´s see a couple of places on the way out
first there´s a small forest lake
a small round lake in the woods
next to it is a rock face, and
up top there´s a lean-to shelter
Here´s the lake
it´s a pond, the water
doesn´t flow up or down from here
there´s the rock
it´s a long rock formation
on top of it there´s a campsite with a shelter
let´s go and see it
All the shelters here have a personal look
they are designed by architects
so the shelters look quite different
if I remember correctly there was three different architects that designed these
I´m told they are all outdoors people too
so they know these things
Here´s the rock edge we looked at from below
When I first visited this place, there was only a
crude shelter here, and the ground wasn´t worn like now
it shows that a lot of people come here
Here is a little historical site
there´s not much to see actually, but
there´s a story involved
there is a boulder in the woods here,
not very unusual in itself, but
it is said that back in the day, it was too far to go to church from these parts
some local people would gather here at this rock
for church ceremony
so that is the notable thing here
if you don´t know the story, the rock itself isn´t much of an attraction
To me it sounds somewhat crazy, that
people couldn´t go all the way to the church
and since christianity was resisted
in Finland, especially in the inland areas
even up to the 1940´s there was a lot of
belief and habits still towards the old pagan religion,
it wouldn´t surprise me if
this place was actually a
holy site for the old gods, rather than the new
the "imported religion"
Thats a huge and very old pine tree
this is the oldest forest of the area
there are many trees like this, hundreds of years old
Let´s end this trip here
these kind of small trips to the near woods are awesome
the nearby woods are more important than some wilderness a 1000 kilometres away
I can do this kind of trips easily and often
Going further away, I need more time
Thanks for the company, we´ll see in the next one!
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Leicester helicopter crash: Player RUNS to 'tragic' scene as shocking new details emerge - Duration: 4:32.
The Leicester City owner Vichai Srivaddhanaprabha's helicopter crashed in a car park outside the club's ground just after 8
30pm on Saturday. It has emerged overnight that Srivaddhanaprabha was in the helicopter, a source close to the family told the BBC
A Leicester season ticker holder told the BBC: "I saw Kasper Schmeichel run out first [from the stadium] and then loads of security guards and stewards
"I was stood outside the ground but it crashed on the other side." It is not known how many other people were on board - although there are conflicting suggestions over whether it seats eight or 20 passengers
It is understood Srivaddhanaprabha was leaving the stadium after Leicester had drawn 1-1 against West Ham
Leicestershire Fire and Rescue Service's Assistant Chief Fire Officer Andrew Brodie tweeted regular updates on the situation overnight
He wrote at 9.48pm: "IMPORTANT: Energency Services are dealing with a significant incident @lcfc King Power stadium
It's essential you stay away and allow 999s free movement. More info will follow
" At 1.13am he delivered a second update which read: "Leaving @leicspolice HQ after multiagency strategic meetings following helicopter incident
Clearly serious and tragic, please don't speculate on cause or who may be involved
Think of families, friends, responders, and @LCFC and their fans." "Just visited the @LeicsFireRescue @leicspolice @EMASNHSTrust crews still on scene of the helicopter crash @LCFC
Honestly, your police, ambulance and fire responders are magnificent, caring and dedicated
Don't ever forget it," he added just before 2am. Match of the Day commentator Alistair Mann appeared on the show last night and told Lineker: "Those of you who have been to Leicester over the last few years know it's fairly common place for half an hour after the game, it goes up and takes him to wherever he wants to go
"This was the situation again this evening. It's a common situation but within barely seconds of it taking off and going above the stand over the top of the ground, it appears to have reached some difficulties and has come down
"The impression I get is beyond the car parks that are immediately around the vicinity of the stadium but fairly nearby nonetheless
"It's come down, apparently there was smoke initially, then a pop and it seems to have become engulfed in flames
"Look, we don't know who is on board at this stage and we don't know for sure those who got on to the helicopter, but ordinarily it takes the family, we can't confirm if the chairman was on, we can't confirm if any of his family members were on, I'm led to believe it's normally a two-person crew
"I believe that was the case this evening but we really don't know for sure who was on board
That appears to be what happened. "Because there was a game on tonight, the emergency services were in the vicinity so there was a very quick reaction and lots of police and ambulances and so on very quickly on to the scene to control the situation
"It is a very serious situation but we really don't know the extent of it just at the moment
"
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Scary Games! - Game Sack - Duration: 26:41.
(Amazing Game Sack Theme Music)
- Hello, and welcome to Game Sack.
We've got some super scary games for you this time.
- That's right, every now and again
you like to play a game that, you know,
just frightens you in general,
and well, here's some games that might do that.
I got a little frightened, I'll admit that,
but how about you?
You don't get frightened, do you Joe?
- Well let's find out and see if I do.
(super scary music. Boo!)
This is Resident Evil 7: Biohazard
on the Playstation 4.
And yes, in Japan, it's known
as Biohazard 7: Resident Evil.
We have truly come full circle.
Of course it's also available
on the Xbox One and PC.
And weirdly, it's also available for the Switch,
at least in Japan,
but only as a streamable title.
Eh, just play it on one of the big boy platforms.
A lot of people have touted that this game
is a return to form for the series.
That meaning it's more about survival horror,
instead of just an action game
with a few scary things here and there.
The gameplay and the controls aren't entirely similar
to the original games, but that's okay.
This time the game takes place
using a first person perspective.
You play as Ethan, and you're looking for your wife Mia,
who's been missing for three years.
She sends you an email asking you
to come to a house in Louisiana to get her.
And you know what, it's probably not a good idea.
Actually, it's definitely not a good idea.
But, if you don't go,
then we won't have a game, will we?
You can't get in through the main gate, of course.
You find a long abandoned vehicle
to what appears to be a TV crew
or something outside of the property.
Eventually, you find another way into the house.
But let me tell you right now,
it's not gonna be so easy to get back out.
Inside, you'll discover that the house
is absolutely trashed and needs a great deal of maintenance.
Seriously, someone call a handyman, and a maid!
Eck.
I had a mini-fridge like this once,
where some sodas had burst,
and I didn't catch it for a couple of months.
It was not a fun time.
This house is way bigger than it looks from the outside.
And the atmosphere in here is fantastic.
And I don't mean that in a sarcastic way.
I just really like the super creepy vibes in here.
Like previous games,
you can examine lots of items in your environment,
and some of them will even be clues.
Actually, pretty much everything you find laying around
will be relevant to your situation
in one way or another.
I just like examining everything I can.
There will also be minor puzzles to solve
here and there during your little adventure.
- [Ethan] Who builds this shit?
- [Joe] You'll find Super VHS videotapes
randomly lying around that can watch
at a bunch of different Super VHS VCRs
throughout the house.
Wow, these people can't even maintain their house,
but somehow they have Super VHS machines
lying around everywhere.
This will fill you in on some of the history
that's happened within this house.
Like the TV crew whose van we saw outside.
What's really cool is that you actually get
to play these segments.
Man, and I thought
Captain Power videotapes were interactive.
Anyone remember Captain Power?
- [Announcer] Captain Power jet and figure sold separately.
Batteries not included.
- [Joe] Anyway, the TV crew's adventure
reminds me a lot of Blair Witch,
and a large portion of this was in the demo for this game.
Eventually you do find Mia,
and you try to escape, but she is not right.
Oh no, not right at all.
She belongs to Daddy now.
And Daddy and his cannibal crew
are such a backwoods bunch,
and it's weird that they have
this super magical healing potion,
and stuff like that everywhere, but whatever.
This time around, you save your game at tape recorders,
which are more advanced
than the typewriters of the original game.
That's how much more powerful
the PS4 is than the PS1.
You also have a grid based inventory,
with storage chests just like the old games,
and these can be expanded.
The gameplay is tight.
I never had an issue with the controls,
except for maybe the aiming,
but I think that's just me.
There are some jump scares here,
but thankfully they're not too annoying.
It relies more on the super creepy people
that are inside the house,
and holy crap, they are very creepy.
But it's not just them.
They've even got weird monsters wandering around
in the house's many, many basements.
Seriously, I'd like to know
how big of a foundation they dug
when they built this house.
Both the visuals and the audio are top notch,
and as you can see,
they go a really long way
towards the uneasy feeling you'll get
while playing this one.
However, sometimes the music will cutoff
for a second or two when it's clearly not supposed to.
(music... then no music, then music)
- [Mia] I can't let her catch me again.
- [Joe] You can also play this one in VR,
but personally, I found it more comfortable
playing it normally.
It's not more scary in VR.
It's just more cumbersome.
At least it was for me.
This one will give you a good adventure,
and make you feel trapped and helpless,
since it's nearly impossible to kill Daddy
and his ilk without first finding the serum.
And the adventure goes further
than just the family here,
and gets kind of weird.
But I wholeheartedly recommend it.
Absolutely get it if you don't have it already.
- [Mia] It's okay.
It's okay, it's me.
I know you didn't mean to hurt me.
You shouldn't have done that.
It fucking hurt!
- [Ethan] Aaaaahhhhh!!!!
(Game Sack transition sound)
- [Dave] Here's Fatal Frame,
Based on a True Story from Tecmo for the PS2.
You can also get it on your Xbox if you want.
Yes, this is the actual title of the game,
which I've always found to be strange.
I guess the true story part
is supposed to make it even more scary
or something like that.
The game's setting is an isolated Japanese mansion,
owned by the Himuro family.
Nobody has lived here for many years,
and it's the site of some weird ritual,
where dead people are found missing their arms,
legs, and head.
You start the game off as a young journalist dude,
who's searching for his mentor who's gone missing.
And it doesn't take but a little while
for this guy to end up missing also.
Two weeks have passed,
and you now take control of his little sister,
who's come to search for him.
You find his camera right away,
which you wouldn't think is a big deal,
but this is no ordinary camera.
If someone with considerable spiritual power
uses this camera, it has the ability
to capture images that can't be seen by ordinary people.
In short, this is your weapon against all the ghosts
that are roaming around the mansion.
As you're making your way,
the filament on the camera will turn orange
if a ghost is nearby.
Some ghosts are harmless,
and taking pictures of them won't do anything.
But others will attack you,
and taking pictures of these ghosts
will damage them until they're set free.
To get the maximum damage,
you have to keep the ghosts in the capture circle.
The circle will turn blue
when the ghost is in focus,
and the spirit charge meter
on the bottom of the screen
will start to fill in the characters.
The more characters you have filled in,
the more damage you will deal
when taking the photo.
You can also find different types of film
that will also deal more damage to a ghost.
The camera can also be upgraded
by spending the points you receive
after eliminating ghosts from the mansion.
It's definitely a unique battle system
that's actually fun to use.
It's not always easy though,
and you'll take damage when a ghost gets ahold of you.
Tougher ghosts will have you running back and forth
across a room to get away from them,
and try to get more pictures.
The game is fairly slow paced,
and you'll be traversing the mansion
from time to time, figuring out clues.
The filament in the camera will turn blue
if clue is close by.
The thing that I don't like
is you have to take a picture of a clue
which wastes film.
As you're poking around the mansion,
you'll find more film,
but still I hate to waste it.
Not only will you find film,
but you'll also find all sorts of information
from journals, newspaper clippings,
and even audio cassettes.
Remember those?
All this stuff really helps fill in the storyline,
along with the random cutscenes here and there.
To help make the mansion feel more creepy,
there's lots of ambient sounds.
Honestly, it's just kind of annoying,
as it just constantly goes,
and never feels like it's gonna stop.
It would be creepier,
if it were used more sparingly.
At least there's lots of different types
of ambient sounds, so your ears aren't bleeding
from just one.
Another annoying thing is that the game is super dark.
It's to the point that you'll run into walls
because you can't see anything.
We've brightened it up a bit in editing,
so you can see what's going on.
There's an option in the options menu for brightness,
but it just tells you to adjust the brightness on your TV.
I really hate that, as it should be done in game.
Other than those minor complaints,
the game is really enjoyable.
The atmosphere is definitely creepy,
and seeing ghosts and reading all the clippings
about the rituals that happen here,
make for a nice, scary experience.
I only have the first game,
but now I need to look for the others in the series.
(laughter)
- [Woman] Let's play.
(laughter)
- [Joe] Follow Game Sack on Twitter @GameSack,
and @GameSackDave,
on Instagram @GameSackOfficial,
and check out our Patreon if you want.
Wow, Fatal Frame, one of the most scariest games
ever made in the history of forever.
Dave, on a scale of 1 to 10,
how scared were you?
- I'm gonna say, honestly, about a seven.
That game freaked me out,
and I don't want a camera.
I mean, this camera you're using right here,
can it detect ghosts?
God I hope not.
- It might.
Let's get back into it.
(creaking from un-oiled PlayStation lid)
(slam)
(scary organ music)
- Here's Swagman on the Playstation from Core and Eidos,
and it's pure garbage!
It's also on the Saturn in Europe,
but nobody gives a fu-
I went into this one not really knowing much about it,
other than what's written on the back of the case.
I felt it would be appropriate for this episode,
being that it deals with running around a nightmare-land
with your twin sister.
The Swagman has stolen all of the good dreams
by imprisoning this tittymonster here,
as of course, she's the one who provides the good dreams.
Did you just say tits?
Yes I did. Shut up, me!
And the first thing you need to do in this crapfest
is to free your sister from a cage.
Once you do, you'll be able to control both kids,
but there's plenty to do before that.
Your house is full of nightmarish creatures to kill,
and it's literally falling apart,
and getting sucked into hell.
Your life bar is full of Z's.
You know, like Z's for sleeping, I guess.
Or zed, if you're not American.
But, the very large majority of our audience is American,
so, I'm just gonna say Z.
If you want us to say zed,
you're just gonna have to get more people
in your country to watch Game Sack.
And then, I promise, we'll say zed exclusively.
Anyway, the more Z's you have,
the more hits you can take.
As you run out, you can collect more Z's
by breaking certain jars, or collecting them
from people or animals who are sleeping,
like this cat.
You run around your gigantic house,
collecting keys to open new doors.
You collect lots of bugs to use later.
You've got lots of cool items you can use.
This game should be really good.
But instead, it isn't.
The execution is just horrible.
Firstly, the three quarter overhead perspective
will screw you up.
It's very difficult to tell what you can walk on or through,
and a lot of places that you can walk
are hidden by the walls that you can walk behind.
Somehow, this works fine for games
like Zombies Ate My Neighbors,
but they found a way to make it suck the life
out of the gameplay here.
The game is tough, and it's easy to die,
but there are unlimited continues.
When you restart, it puts you right
where you entered the scene
with the exact same conditions you entered.
So that means if you entered the scene
with only one Z on your life bar,
you've gotta go through that entire scene
without getting hit.
And in this scene, I kept getting hit
and having to try again and again.
But what really chaps my ass
is that the game feels that it's necessary
to load a game over/continue screen,
and then reload the entire screen all over again.
Why?
The scene is already in memory.
There's absolutely no need to reload it!
The game uses Redbook audio for its music,
so it literally can't load anymore data
while it's playing music,
which means there is no need to reload the stage
since, like I said, it's already in memory.
It's like the developers wanted
to punish you even more for dying.
Oh yeah, you died?
Well here you go.
Have some wear and tear on your PlaysStation CD drive.
So each time you die,
your PlayStation also dies a little bit.
Okay, I made it here.
I should throw this switch,
and what the hell?!
I did not expect to be warped away.
It should at least offer me a choice
if I wanna go or not.
Now I'm in limbo, and if I step on the wrong block,
I die immediately.
Yeah, this is fun!
Oh, but this is cool.
It turns out that all the bugs I've been collecting
can show me the proper path to get over without dying.
Nice.
Now I'll be able to make it to the ...
Damn it all to hell, I accidentally touched the warp again.
Now all of my bugs are gone, and I am screwed.
I mean, it took me 45 minutes
to collect that many bugs.
I guess maybe I could go back
and collect more, but yeah, I just don't want to.
The scariest thing about this game
is how awful it is.
It's too bad too,
because the music is pretty good,
and the game holds a lot of promise.
They just really dropped the ball hard.
F this game.
(scream)
(music that's better than the actual game)
- [Dave] This is Until Dawn
on the PS4 by Super Massive Games.
This super scary game takes place
in a very large cabin
and its surrounding areas in the middle of winter.
The prologue has you get used to the controls
as you help a girl find her twin sister,
who's been pranked by her friends,
and ran away into the freezing cold.
These girls aren't alone out there,
and they ultimately meet their doom.
A year after their disappearance,
the brother gets everyone back together to reunite,
have a good time, and try and put the past behind them.
It's kind of like a choose your own adventure book.
You take control of each character
for a short period of time,
and you're always given choices
on what to do next.
Some of these choices you make
are called the butterfly effect.
Depending on what answer you choose,
it will change the story
and later events that happen.
The obviously cool thing here
is that you have to play the story multiple times
to see the whole game.
So not only are there events
to choose the path of the game,
but there's also plenty of quicktime events
that you'll need to conquer.
For the most part, these are easy,
and I only screwed them up a few times.
Luckily you start over
where the quicktime event starts.
In the beginning of each chapter,
the game gives you a small video
to catch you up on the storyline.
I guess they do this in case it's been a few days
since you've played it.
At the end of each chapter,
you're sitting in a shrink's office,
where he asks you a bunch of questions,
and you know, he makes you feel kind of small.
I like how his office gets more creepy
every time you see the guy.
The presentation of the game is great.
It's very reminiscent of a horror film
that you actually control.
There's many points with jump scares
that try to get you unhinged early on.
These didn't scare me much,
and I just laughed at them,
wondering when he real fun was gonna start.
And after a few hours, the fun begins to happen.
People start getting taken,
and you're wondering what the hell's going to happen next.
People that you thought were bad,
might actually turn out to be good like Josh here.
In the beginning, I thought he had a hand
in all the creepiness that was going on.
It didn't take long for him to lose his life.
Admittedly, I chose the girl over him,
but I wonder what would have happened
if I had chose to save his life
instead of the girl's.
I guess I'll have to find out the next playthrough.
The game's overall setting is definitely creepy.
For some reason, the electricity isn't on,
and everything is dark and lit by candlelight at best.
The grounds around the cabin are creepy as hell,
especially the mine.
Who has a mine on their cabin's property?
Who?
I like it though,
and it adds a lot of scary atmosphere to the game.
You also find these little pieces
of totem laying around.
They show you a very short snippet
of an event that may or may not happen,
depending on the choices you make.
It's a really good idea,
and I find myself looking for these events.
You know I'm really enjoying this game a lot more
than I thought I would.
I bought it because it was only $19 new,
and I figured that one day I'd get around to playing it.
There's no better episode
than a scary games episode to cover it, right?
I'm glad I have it,
and I look forward to making different choices
on different playthroughs.
- What if it's like a pipe that's about to burst,
or some problem with the furnace?
- Unlikely.
- If it were me, I wouldn't want this place
to burn down on my watch.
- Yeah, right.
(clanking)
(screams)
- Oh, what the hell?
(screams)
- Well Dave, at least Until Dawn looks like
a hell of a better game than Swagman.
- Yeah.
I would say it's a bazillion times better.
Swagman has no swag, that's for sure.
Until Dawn, it was cool.
It's had some freaky stuff in there.
A lot of jump scares. - And lots of swag.
- A lot of swag.
- Let's finish this up.
Dead Space from Electronic Arts
was released for the Playstation 3, Xbox 360,
and PC back in 2008.
I'm playing on the PS3 here.
In this third person sci-fi horror shooter,
you play as a dude who's part of a crew
sent in to assist a mining vessel.
When you get there, nobody responds,
and suddenly you crash into it for whatever reason.
Onboard, you find lots of people dead,
and strange creatures attacking you
from every angle.
Cutoff from the surviving members of your crew,
you must make your way through the huge ship
to restore certain systems,
and get things moving again.
And hopefully, you can find a way to get out of there
and back home.
This one takes a lot of influence
from the first Alien movie,
with a big warehouse like feel,
and even the water dripping all over the place.
You'll also hear lots of creepy voices
of people talking or whispering,
but you can't see where it's coming from.
(whispering)
When you fight creatures,
you're encouraged to shoot the limbs off,
as this kills them much faster
and uses less ammo.
And you don't have unlimited ammo.
Usually games like this encourage headshots, but not here.
Kind of refreshing, actually.
And these things are all over the place.
Gee, I wonder why.
Look, this one even dropped a human looking head.
Hmmm.
There are lots of jump scare attempts here,
but it never really worked on me for some reason.
(screaming)
And that's fine by me,
because honestly, I think jump scares are pretty cheap.
They are very low effort scares.
You always know when an enemy is around,
because the music gets really loud and crazy,
and of course it goes away
when all the enemies near you are finished.
(screaming)
You also have some other abilities,
like stasis, to freeze or slow down fast moving objects.
Or kinesis, to move objects around on a whim.
I almost thought I was playing The Legend of Zelda:
Breath of the Wild, super gory space edition.
This game rips of a lot from Breath of the Wild,
even though it came out way sooner.
And, as with any derelict mining ship
floating adrift in space,
there are weapon stores all over the place
where you can buy new stuff.
There are also upgrade centers
where you can increase the power of your weapons,
abilities, and your suit.
Speaking of your suit,
I like that your life bar is actually
the light on your spinal column.
Who designed that?
Now everyone knows my health status
as I walk around.
Did the designers of this suit
ever hear of health information privacy?
How am I supposed to pick up chicks
if they can see that I'm low on health.
Plus, the enemies will all know
who to attack first.
The controls all work very well,
and the game is pretty damn fun.
It'll provide you with lots of exciting
and bloody adventures.
The graphics are well done for their time,
and go a long way to help giving you
a very isolated feeling.
The sound design is also done well,
however the sound presentation itself is poor.
For example, you can barely hear people talking to you
when you're facing them directly.
You have to turn to the side a bit to hear them.
- [Man] Look if we all cooperate,
we can figure this out.
Just get that computer display up Isaac.
- [Joe] I haven't tried playing this game
in surround sound yet,
but I'm guessing that it's better there.
It feels like I'm only getting
the left and right channels
of a full 7.1 setup when I play in stereo,
instead of a proper stereo downmix.
And yes, the console is set to stereo, thanks.
Still, if you like your science fiction to be creepy,
this is a great game to play.
(explosions)
(screaming)
- [Announcer] Collision detected in the main hangar bay.
Emergency crews have been notified.
- [Dave] Haunted Halloween '85
is a home brewed title by Retrotainment,
released in 2016.
This game is available on Steam if you want it,
but screw that, because it's also available
on the NES here.
A full physical copy was released
with box, instruction manual,
and an awesome see-through corpse green cartridge.
In this one, you take control
of a kid who slept in one schoolday,
and when he woke up, he thought he was gonna get in trouble
and miss the Halloween dance.
Luckily for him, sleeping in was the best thing
that could have happened,
as the whole town was turned into zombies.
Not only that, but there's plenty
of other creepy monsters and ghosts around too.
Now you have to fight your way
through many levels using only your fists.
It's a straightforward beat-em up
that's pretty simple to get into,
and has plenty of challenge in later levels.
The challenge comes when the game starts throwing
tons of enemies at you almost all the time.
You'll have to do lots of platforming
while you're trying to send these bastard back to hell.
Luckily the kid controls really well,
and only a few times did I ever miss a jump.
I really like how, instead of the kid
having a life bar, he slowly deteriorates
when taking damage.
You'll start to turn pale,
and then finally turns into a zombie,
and then, meh, he's dead.
But being a good Halloween game,
you can always replenish your life
with random candy corn that's hanging around,
or when an enemy drops them.
Like I said, the platforming is pretty crazy,
which shows off the good level design.
The locales you'll visit
can be pretty darn creepy themselves,
like this cornfield here.
There's also little nods to 80's culture here and there,
like the movie theater showing flicks
like the Goonies, which was one
of my favorites back in the day.
The game is a tad expensive,
coming in at $60 for a complete copy.
There's a second game called Haunted Halloween '86
that I'd love to try.
(average NES music)
This is Slain by Merge games.
It's available as a digital download
on PC, all the current consoles, and the Vita.
It got a physical release in Europe
on the PS4, so naturally I bought that one.
A little later on, it got a physical release
on the Switch too.
Anyway, you play as Bathoryn,
who's been awakened from the dead
to liberate six realms from six overlords.
The first thing that I noticed
when I started playing were the amazing graphics.
This game is beautiful.
All the artwork, the animation, the blood and guts,
and just gore and creepy scenery everywhere
are really cool to behold.
The color schemes are really awesome.
I like all the reds, purples, and greens
that just look venomous and poisonous.
The second thing I noticed
was the heavy soundtrack.
No lyrics but just straight up heavy metal,
and it kicks much ass!
(heavy metal music)
I can't describe how perfect the music feels
with the whole game, but it does,
and if you've played it, you know what I mean.
The third thing I noticed was the brutal difficulty.
You'll be slain many, many times
as you play this game,
but you have unlimited lives,
which makes perfect sense.
There's a lot of trial and error going on here.
The levels have pitfalls that you need to learn
to look out for, and the enemies have patterns
to learn as well.
I'll tell you right now
that you need to learn to block an enemy's attack
at the perfect time.
If you do, you'll counterattack for massive damage.
I like that you can return projectiles
from enemies that shoot at you.
You also have a mana spear projectile
that comes in handy.
And if you have time between enemy attacks
and a full mana bar, you can do a devastating attack
that will do lots of damage
and completely drain your mana bar.
There's no doubt about it
that this is a very difficult game.
The thing is, my frustration always stayed low
while my yearning to learn
and kick lots of ass was high.
That's a good game right there
if it makes you wanna keep playing
and trying to do better.
And this is definitely a good game.
If you're up for a challenge,
then play this game now.
It's slightly creepy, very bloody,
and a whole lot of fun.
(heavy metal music)
(screams)
- Alright, there you go.
The scariest games ever known to mankind,
and I've gotta admit Dave,
I got Slain as well, and slayed me.
It kicked my ass.
- Dude, that game is ridiculously hard,
but it's fun, but once you start learning
how to play it, it becomes more manageable.
And I'll tell you right now,
I'm never going into space.
I don't ever wanna see any scary monsters up there
and be trapped in a space station
or anything like that.
- Oh I totally would go into space.
It'd be worth it.
- Heck no.
- Anyway, what are some scary games
you guys recommend?
Let us know.
In the meantime, thank you for watching Game Sack.
(Swelling Sacks - the credits theme of Game Sack)
Hello, and welcome to Game Sack.
Big announcement.
Game Sack is now focused 100% on Sega related products.
- What?
Are you crazy Joe?
You're gonna just eliminate 90% of our audience?
You're gonna kill the show dude.
(scream)
-------------------------------------------
GINGER WATER TO BURN BELLY FAT - Duration: 2:35.
-------------------------------------------
Beauty and the Beast - Prologue - (Animatic) - Duration: 2:53.
Once upon a time, in a faraway land, a young prince lived in a shining castle.
Although he had everything his heart desired, the prince was spoiled, selfish and unkind.
But then, one winter's night, an old beggar woman came to the castle and offered him a single rose
in return for shelter from the bitter cold.
Repulsed by her haggard appearance,
The Prince sneered at the gift and turned the old woman away.
But she warned him not to be deceived by appearances, for beauty was found within.
And when he dismissed her again, the old woman's ugliness melted away to reveal a beautiful Enchantress.
The prince tried to apologize,
but it was too late, for she had seen that there was no love in his heart.
And as punishment, she transformed him into a hideous beast, and placed a powerful spell on the castle
and all who lived there.
Ashamed of his monstrous form, the Beast concealed himself inside his
castle, with a magic mirror as his only window to the outside world.
The rose she had offered was truly an enchanted rose, which would bloom until his twenty-first year.
If he could learn to love another,
If he could learn to love another, and earn their love in return by the time the last petal fell...
then the spell would be broken.
If not, he would be doomed to remain a beast for all time....
As the years passed,
He felled into despair and lost all hope.
For who could ever learn to love ... a Beast?
-------------------------------------------
Broke The Claw Machine Until Win! (ENG SUB) - Duration: 3:06.
suddenly this machine become error
and I target those dolls with round shape
I think round shape is easy to grab.. let's try!
look from the side to make it more accurate
what happen with this machine
error.. this machine become error
where is the employee
and this machine error
suddenly this machine got error
this machine error
error :(
ouch
This machine has been repaired
yeay I got it!
I got it yeay!
what do you say?
I got chicken
let's try again
omg I got error again
this machine error again
now the mechanical technician is trying to repair the machine
-------------------------------------------
He Was Going To Drive Past This Duffel Bag In The Desert, But Then It Began To Do Something Strange - Duration: 2:23.
When a passing driver spotted a blue bag by the side of the road in the Californian desert, he made a shocking discovery.
After first thinking that he shouldn't stop, as rubbish in the desert is "all too common,"
something about the bag made him decide to hit the brakes and investigate.
Subscribe Fokus
He soon realized he'd come across something that wasn't meant to be found.
Inside the zipped duffle bag was a little dog that was happy for the fresh air. The driver
then handed the dog over to the Victor
Valley Animal Protective League – the V.V.A.P.L. – an animal shelter located in Apple Valley.
"Fortunately, the dog was found before suffering any harm, saving him from a horrific death," read a post on the shelter's Facebook page. "We named the sweet boy Duff, and he's now in a forever home thanks to a good Samaritan."
The shelter has no idea how long Duff was inside the bag or who put him there in the first place.
Fortunately, the dog is now doing well. It's staggering to think how cruel humans can be,
but luckily for Duff the right person was driving past at just the right time.
On social media, people reacted with indignation to news of Duff's mistreatment.
Mandie Kearns wrote, "I would to love to zip that sorry excuse for a human in a bag in the desert for a few hours. WHAT A MONSTER."
Susan Knaack Curry added, "What in the heck is seriously wrong with people today!!! Karma to whoever the evil doer is! Praise be to the one who saved him."
The Californian shelter, located just east of Los Angeles
has been caring for homeless animals for more than half a century now. It strives to find new homes for around 150 animals each month.
-------------------------------------------
Cartoon - Child Abuse - It's a Real Problem | AmoMama - Duration: 3:00.
Her name was May and she was 5
She didn't know her father
And her mother was an alcoholic
She kept her daughter locked in the basement
Her only friend was a teddy bear
It was old, ragged and dirty
But it was the best in the world for her
She would lie of the floor of the basement and silently hug it
Until her mother locks the front door behind herself
When she was home alone she told her teddy boy fairytales
Stories about the life, in witch her parents love her
She felt so much pain! Bruises and scratches on her body, scars on her face
She was beaten for every move and every sound she made
And she held her teddy bear tight and silently cried
"God, why is my life so hard? Why does my mother hate me"?
One night, her drunk mother went down to the basement
And started beating the poor child
She cried and wept "Mommy, please, don't"!
The outraged mother grabbed a knife
And stabbed her daughter in the heart
"You're useless! You deserve to die"!
She went upstairs and left the girl to die
May hugged her bear and silently cried
The woman's cries woke their neighbors up. They called the police
When an officer entered the house, it was really silent there
he slowly opened the door to the basement
And his heart died within him
"How could anyone treat a child so bad"?
She died with her best friend n her arms
Please, share this video to raise awareness about child abuse. Unfortunately, it's a real problem
-------------------------------------------
Заработок в интернете - Actoria.company! 🔥 🤩 😛 - Duration: 4:44.
Welcome to our channel ! (:
Good morning friends Your attention is
the following video story from the
best investment blog on the Internet Profit Hunters !!
We created a new high-quality mid-percentage on a blog
with a well-prepared script with good preparation and
profitable marketing, website adress Actoria.company
In addition to strong technology
are attracted by automatic paymentsand beautiful modern design,
most of all potential investors
within 40 days
as well as the opportunity to pick up their contribution ahead of time,
but with the loss of profit.
For the full term, the total yield will be 150%.
Advertising activity is not yet high,
investors are restrained,
all signs of a smooth development, we recommend.
Design project unique,
contains a lot of informational content and high-quality graphics.
Visually, the site looks dynamic and modern,
each section is full of useful materials.
or beginners, very detailed step-by-step
instructions on how to work with the site
from registration to withdrawal of funds
with detailed explanations of the functionality of the functionality
have been developed. The working languages on the site
at the moment are English and Russian, in the future the list of localization
is planned to be expanded.
Project start: October 10 2018 years
According to the legend international company Actoria
specializes in cryptocurrency trading,
all trading operations are carried out on the popular and largest exchange Binance.
The company has united a team of professional experts
who have developed a unique trading algorithm and put
it into practice
The algorithm automatically analyzes
the history of transactions of successful traders
and forms its own strategy,
thanks to which we can consistently receive dividends.
Actoria Company LTD is officially registered
in the UK since 13 September 2018 of the year (reg. Number: 11566371).
investment plan in the project Actoria
is designed in a single version on very favorable terms for investors.
Accruals are made daily, every 24 hours from
the moment of transfer of the deposit,
and dividends do not come at the expense of your
account in the project, but immediately to the purse specified in the details line.
The interest rate is constant and amounts to 3.75%
of the deposit amount.
The term
of the deposit is 40 calendar days,
after which the payments are simply terminated,
thus your total yield will reach 150%
of the initial installment.
In addition, there is an opportunity to pick up
the deposit body ahead of time minus previously accrued interest.
In this case, the recalculation
will happen so that you will still be in the positive,
but the potential profit will decrease to about 0.45%
for each day of the contribution.
-------------------------------------------
Mediatek Helio P70 Processor all Specifications and features - 2018 - Duration: 5:38.
Hey, what's up guys, my name is Azeem, man. Welcome back to another new video and in this video
We are going to take a look at the specifications and features of the new processor. Helio 70
Yes guys in this video. We're going to talk about this processor as you guys know that
after the
successor of Helio p60 here
we have the p70 processor and
I also will tell you that which smartphone will be the first to have this Helio P 70 processor
So first of all, let's talk about the CPU cores of this processor
This processor will have 8 o´clock holes and each of them will run on 2.1 gigahertz
Frequency of it is maximum frequency
that these
opticals will have and
the bitrate of these CPU cores will be 64 bits and
This processor I mean Helio
P 70 will have 30% more performance than its previous processor
P 60 this processor will allow you up to 15% lower power than
The other 14th nanometer class products so mediatek helio, P 17 one nanometer
Processor is really an great achievement and it came up with
huge amount of upgraded features and if you talk about the gaming as P 70 is
The successor of be 60 so it will have seven percent better
Do you end up to 35 percent lower power?
versus the piece sixty and after that here
We have the cameras that this Ilya P 70 wields for here is the 32
megapixel front-facing camera and 24 megapixel plus 16 megapixel rear cameras that are
Really created treatment of this. Halo
p72 a nanometer processor and the maximum video resolution that this processor will be able to record is
3840 by
2160 I that this resolution will record for video and the
Good thing about this processor is that it will also sport AI
Features, I mean that like other smartphones you will also be able to see Al features in camera
This will have a facial detection scene detection Hardware rapping engine and all other stuff and you can see
Everything is mentioned on the screen moving into the graphics
so this processor will sport GPU Mally g72 and
that will run on maximum frequency of
900 megahertz and the maximum display resolution will be
2160 by 1080 it means the full HD plus resolution you will have and then memory
so this processor will have 8 gigabytes of
ddr4 ram and 4
Gigabytes of ddr3 then it means that it will be
Available in two variants one will be the 8 gigabytes and the second one will come with
4 gigabytes of RAM then the AI
Artificial intelligence as I already told you that this process will sport a I features so here AI
accelerator will also be
available with
performance of 28 G Mac per seconds and if we talk about the
connectivity of this Helio p72 a nanometer
processor
So it will have beautiful
Video GNSS Wi-Fi and here is no option of NFC
so obviously it will not have NFC and
the Bluetooth version is
4.2 in this processor and this processor will also sport dual SIM
4G. Yes, you will have
4G support on the smartphone that will have this processor and
Let me tell you that the first smartphone that have this
P70 processor this beast processor that will be the real
buffoon any of the real phone that real me will announce and launch
and
and any new phone that really will launch will have the Helio P 70 processor and
It will sport 4G with the speed of up to
300 MB per seconds and here we also have the leaked and total scores of
this mediatek helio is 70 that are
156 thousand nine hundred and six and here are also all the scores of cpu GPU
Ux and memory that was my video on
Mediatek helio, P 70 processor. So I hope that you enjoyed the video if you enjoyed it
Please hit that like button
And don't forget to subscribe to our channel for daily tech videos, and I will see you guys in the next one
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Five Little Monkeys - Official Teaser | Horror Short Film | A film by Jatin Goswami - Duration: 0:21.
.
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