(Amazing Game Sack Theme Music)
- Hello, and welcome to Game Sack.
We've got some super scary games for you this time.
- That's right, every now and again
you like to play a game that, you know,
just frightens you in general,
and well, here's some games that might do that.
I got a little frightened, I'll admit that,
but how about you?
You don't get frightened, do you Joe?
- Well let's find out and see if I do.
(super scary music. Boo!)
This is Resident Evil 7: Biohazard
on the Playstation 4.
And yes, in Japan, it's known
as Biohazard 7: Resident Evil.
We have truly come full circle.
Of course it's also available
on the Xbox One and PC.
And weirdly, it's also available for the Switch,
at least in Japan,
but only as a streamable title.
Eh, just play it on one of the big boy platforms.
A lot of people have touted that this game
is a return to form for the series.
That meaning it's more about survival horror,
instead of just an action game
with a few scary things here and there.
The gameplay and the controls aren't entirely similar
to the original games, but that's okay.
This time the game takes place
using a first person perspective.
You play as Ethan, and you're looking for your wife Mia,
who's been missing for three years.
She sends you an email asking you
to come to a house in Louisiana to get her.
And you know what, it's probably not a good idea.
Actually, it's definitely not a good idea.
But, if you don't go,
then we won't have a game, will we?
You can't get in through the main gate, of course.
You find a long abandoned vehicle
to what appears to be a TV crew
or something outside of the property.
Eventually, you find another way into the house.
But let me tell you right now,
it's not gonna be so easy to get back out.
Inside, you'll discover that the house
is absolutely trashed and needs a great deal of maintenance.
Seriously, someone call a handyman, and a maid!
Eck.
I had a mini-fridge like this once,
where some sodas had burst,
and I didn't catch it for a couple of months.
It was not a fun time.
This house is way bigger than it looks from the outside.
And the atmosphere in here is fantastic.
And I don't mean that in a sarcastic way.
I just really like the super creepy vibes in here.
Like previous games,
you can examine lots of items in your environment,
and some of them will even be clues.
Actually, pretty much everything you find laying around
will be relevant to your situation
in one way or another.
I just like examining everything I can.
There will also be minor puzzles to solve
here and there during your little adventure.
- [Ethan] Who builds this shit?
- [Joe] You'll find Super VHS videotapes
randomly lying around that can watch
at a bunch of different Super VHS VCRs
throughout the house.
Wow, these people can't even maintain their house,
but somehow they have Super VHS machines
lying around everywhere.
This will fill you in on some of the history
that's happened within this house.
Like the TV crew whose van we saw outside.
What's really cool is that you actually get
to play these segments.
Man, and I thought
Captain Power videotapes were interactive.
Anyone remember Captain Power?
- [Announcer] Captain Power jet and figure sold separately.
Batteries not included.
- [Joe] Anyway, the TV crew's adventure
reminds me a lot of Blair Witch,
and a large portion of this was in the demo for this game.
Eventually you do find Mia,
and you try to escape, but she is not right.
Oh no, not right at all.
She belongs to Daddy now.
And Daddy and his cannibal crew
are such a backwoods bunch,
and it's weird that they have
this super magical healing potion,
and stuff like that everywhere, but whatever.
This time around, you save your game at tape recorders,
which are more advanced
than the typewriters of the original game.
That's how much more powerful
the PS4 is than the PS1.
You also have a grid based inventory,
with storage chests just like the old games,
and these can be expanded.
The gameplay is tight.
I never had an issue with the controls,
except for maybe the aiming,
but I think that's just me.
There are some jump scares here,
but thankfully they're not too annoying.
It relies more on the super creepy people
that are inside the house,
and holy crap, they are very creepy.
But it's not just them.
They've even got weird monsters wandering around
in the house's many, many basements.
Seriously, I'd like to know
how big of a foundation they dug
when they built this house.
Both the visuals and the audio are top notch,
and as you can see,
they go a really long way
towards the uneasy feeling you'll get
while playing this one.
However, sometimes the music will cutoff
for a second or two when it's clearly not supposed to.
(music... then no music, then music)
- [Mia] I can't let her catch me again.
- [Joe] You can also play this one in VR,
but personally, I found it more comfortable
playing it normally.
It's not more scary in VR.
It's just more cumbersome.
At least it was for me.
This one will give you a good adventure,
and make you feel trapped and helpless,
since it's nearly impossible to kill Daddy
and his ilk without first finding the serum.
And the adventure goes further
than just the family here,
and gets kind of weird.
But I wholeheartedly recommend it.
Absolutely get it if you don't have it already.
- [Mia] It's okay.
It's okay, it's me.
I know you didn't mean to hurt me.
You shouldn't have done that.
It fucking hurt!
- [Ethan] Aaaaahhhhh!!!!
(Game Sack transition sound)
- [Dave] Here's Fatal Frame,
Based on a True Story from Tecmo for the PS2.
You can also get it on your Xbox if you want.
Yes, this is the actual title of the game,
which I've always found to be strange.
I guess the true story part
is supposed to make it even more scary
or something like that.
The game's setting is an isolated Japanese mansion,
owned by the Himuro family.
Nobody has lived here for many years,
and it's the site of some weird ritual,
where dead people are found missing their arms,
legs, and head.
You start the game off as a young journalist dude,
who's searching for his mentor who's gone missing.
And it doesn't take but a little while
for this guy to end up missing also.
Two weeks have passed,
and you now take control of his little sister,
who's come to search for him.
You find his camera right away,
which you wouldn't think is a big deal,
but this is no ordinary camera.
If someone with considerable spiritual power
uses this camera, it has the ability
to capture images that can't be seen by ordinary people.
In short, this is your weapon against all the ghosts
that are roaming around the mansion.
As you're making your way,
the filament on the camera will turn orange
if a ghost is nearby.
Some ghosts are harmless,
and taking pictures of them won't do anything.
But others will attack you,
and taking pictures of these ghosts
will damage them until they're set free.
To get the maximum damage,
you have to keep the ghosts in the capture circle.
The circle will turn blue
when the ghost is in focus,
and the spirit charge meter
on the bottom of the screen
will start to fill in the characters.
The more characters you have filled in,
the more damage you will deal
when taking the photo.
You can also find different types of film
that will also deal more damage to a ghost.
The camera can also be upgraded
by spending the points you receive
after eliminating ghosts from the mansion.
It's definitely a unique battle system
that's actually fun to use.
It's not always easy though,
and you'll take damage when a ghost gets ahold of you.
Tougher ghosts will have you running back and forth
across a room to get away from them,
and try to get more pictures.
The game is fairly slow paced,
and you'll be traversing the mansion
from time to time, figuring out clues.
The filament in the camera will turn blue
if clue is close by.
The thing that I don't like
is you have to take a picture of a clue
which wastes film.
As you're poking around the mansion,
you'll find more film,
but still I hate to waste it.
Not only will you find film,
but you'll also find all sorts of information
from journals, newspaper clippings,
and even audio cassettes.
Remember those?
All this stuff really helps fill in the storyline,
along with the random cutscenes here and there.
To help make the mansion feel more creepy,
there's lots of ambient sounds.
Honestly, it's just kind of annoying,
as it just constantly goes,
and never feels like it's gonna stop.
It would be creepier,
if it were used more sparingly.
At least there's lots of different types
of ambient sounds, so your ears aren't bleeding
from just one.
Another annoying thing is that the game is super dark.
It's to the point that you'll run into walls
because you can't see anything.
We've brightened it up a bit in editing,
so you can see what's going on.
There's an option in the options menu for brightness,
but it just tells you to adjust the brightness on your TV.
I really hate that, as it should be done in game.
Other than those minor complaints,
the game is really enjoyable.
The atmosphere is definitely creepy,
and seeing ghosts and reading all the clippings
about the rituals that happen here,
make for a nice, scary experience.
I only have the first game,
but now I need to look for the others in the series.
(laughter)
- [Woman] Let's play.
(laughter)
- [Joe] Follow Game Sack on Twitter @GameSack,
and @GameSackDave,
on Instagram @GameSackOfficial,
and check out our Patreon if you want.
Wow, Fatal Frame, one of the most scariest games
ever made in the history of forever.
Dave, on a scale of 1 to 10,
how scared were you?
- I'm gonna say, honestly, about a seven.
That game freaked me out,
and I don't want a camera.
I mean, this camera you're using right here,
can it detect ghosts?
God I hope not.
- It might.
Let's get back into it.
(creaking from un-oiled PlayStation lid)
(slam)
(scary organ music)
- Here's Swagman on the Playstation from Core and Eidos,
and it's pure garbage!
It's also on the Saturn in Europe,
but nobody gives a fu-
I went into this one not really knowing much about it,
other than what's written on the back of the case.
I felt it would be appropriate for this episode,
being that it deals with running around a nightmare-land
with your twin sister.
The Swagman has stolen all of the good dreams
by imprisoning this tittymonster here,
as of course, she's the one who provides the good dreams.
Did you just say tits?
Yes I did. Shut up, me!
And the first thing you need to do in this crapfest
is to free your sister from a cage.
Once you do, you'll be able to control both kids,
but there's plenty to do before that.
Your house is full of nightmarish creatures to kill,
and it's literally falling apart,
and getting sucked into hell.
Your life bar is full of Z's.
You know, like Z's for sleeping, I guess.
Or zed, if you're not American.
But, the very large majority of our audience is American,
so, I'm just gonna say Z.
If you want us to say zed,
you're just gonna have to get more people
in your country to watch Game Sack.
And then, I promise, we'll say zed exclusively.
Anyway, the more Z's you have,
the more hits you can take.
As you run out, you can collect more Z's
by breaking certain jars, or collecting them
from people or animals who are sleeping,
like this cat.
You run around your gigantic house,
collecting keys to open new doors.
You collect lots of bugs to use later.
You've got lots of cool items you can use.
This game should be really good.
But instead, it isn't.
The execution is just horrible.
Firstly, the three quarter overhead perspective
will screw you up.
It's very difficult to tell what you can walk on or through,
and a lot of places that you can walk
are hidden by the walls that you can walk behind.
Somehow, this works fine for games
like Zombies Ate My Neighbors,
but they found a way to make it suck the life
out of the gameplay here.
The game is tough, and it's easy to die,
but there are unlimited continues.
When you restart, it puts you right
where you entered the scene
with the exact same conditions you entered.
So that means if you entered the scene
with only one Z on your life bar,
you've gotta go through that entire scene
without getting hit.
And in this scene, I kept getting hit
and having to try again and again.
But what really chaps my ass
is that the game feels that it's necessary
to load a game over/continue screen,
and then reload the entire screen all over again.
Why?
The scene is already in memory.
There's absolutely no need to reload it!
The game uses Redbook audio for its music,
so it literally can't load anymore data
while it's playing music,
which means there is no need to reload the stage
since, like I said, it's already in memory.
It's like the developers wanted
to punish you even more for dying.
Oh yeah, you died?
Well here you go.
Have some wear and tear on your PlaysStation CD drive.
So each time you die,
your PlayStation also dies a little bit.
Okay, I made it here.
I should throw this switch,
and what the hell?!
I did not expect to be warped away.
It should at least offer me a choice
if I wanna go or not.
Now I'm in limbo, and if I step on the wrong block,
I die immediately.
Yeah, this is fun!
Oh, but this is cool.
It turns out that all the bugs I've been collecting
can show me the proper path to get over without dying.
Nice.
Now I'll be able to make it to the ...
Damn it all to hell, I accidentally touched the warp again.
Now all of my bugs are gone, and I am screwed.
I mean, it took me 45 minutes
to collect that many bugs.
I guess maybe I could go back
and collect more, but yeah, I just don't want to.
The scariest thing about this game
is how awful it is.
It's too bad too,
because the music is pretty good,
and the game holds a lot of promise.
They just really dropped the ball hard.
F this game.
(scream)
(music that's better than the actual game)
- [Dave] This is Until Dawn
on the PS4 by Super Massive Games.
This super scary game takes place
in a very large cabin
and its surrounding areas in the middle of winter.
The prologue has you get used to the controls
as you help a girl find her twin sister,
who's been pranked by her friends,
and ran away into the freezing cold.
These girls aren't alone out there,
and they ultimately meet their doom.
A year after their disappearance,
the brother gets everyone back together to reunite,
have a good time, and try and put the past behind them.
It's kind of like a choose your own adventure book.
You take control of each character
for a short period of time,
and you're always given choices
on what to do next.
Some of these choices you make
are called the butterfly effect.
Depending on what answer you choose,
it will change the story
and later events that happen.
The obviously cool thing here
is that you have to play the story multiple times
to see the whole game.
So not only are there events
to choose the path of the game,
but there's also plenty of quicktime events
that you'll need to conquer.
For the most part, these are easy,
and I only screwed them up a few times.
Luckily you start over
where the quicktime event starts.
In the beginning of each chapter,
the game gives you a small video
to catch you up on the storyline.
I guess they do this in case it's been a few days
since you've played it.
At the end of each chapter,
you're sitting in a shrink's office,
where he asks you a bunch of questions,
and you know, he makes you feel kind of small.
I like how his office gets more creepy
every time you see the guy.
The presentation of the game is great.
It's very reminiscent of a horror film
that you actually control.
There's many points with jump scares
that try to get you unhinged early on.
These didn't scare me much,
and I just laughed at them,
wondering when he real fun was gonna start.
And after a few hours, the fun begins to happen.
People start getting taken,
and you're wondering what the hell's going to happen next.
People that you thought were bad,
might actually turn out to be good like Josh here.
In the beginning, I thought he had a hand
in all the creepiness that was going on.
It didn't take long for him to lose his life.
Admittedly, I chose the girl over him,
but I wonder what would have happened
if I had chose to save his life
instead of the girl's.
I guess I'll have to find out the next playthrough.
The game's overall setting is definitely creepy.
For some reason, the electricity isn't on,
and everything is dark and lit by candlelight at best.
The grounds around the cabin are creepy as hell,
especially the mine.
Who has a mine on their cabin's property?
Who?
I like it though,
and it adds a lot of scary atmosphere to the game.
You also find these little pieces
of totem laying around.
They show you a very short snippet
of an event that may or may not happen,
depending on the choices you make.
It's a really good idea,
and I find myself looking for these events.
You know I'm really enjoying this game a lot more
than I thought I would.
I bought it because it was only $19 new,
and I figured that one day I'd get around to playing it.
There's no better episode
than a scary games episode to cover it, right?
I'm glad I have it,
and I look forward to making different choices
on different playthroughs.
- What if it's like a pipe that's about to burst,
or some problem with the furnace?
- Unlikely.
- If it were me, I wouldn't want this place
to burn down on my watch.
- Yeah, right.
(clanking)
(screams)
- Oh, what the hell?
(screams)
- Well Dave, at least Until Dawn looks like
a hell of a better game than Swagman.
- Yeah.
I would say it's a bazillion times better.
Swagman has no swag, that's for sure.
Until Dawn, it was cool.
It's had some freaky stuff in there.
A lot of jump scares. - And lots of swag.
- A lot of swag.
- Let's finish this up.
Dead Space from Electronic Arts
was released for the Playstation 3, Xbox 360,
and PC back in 2008.
I'm playing on the PS3 here.
In this third person sci-fi horror shooter,
you play as a dude who's part of a crew
sent in to assist a mining vessel.
When you get there, nobody responds,
and suddenly you crash into it for whatever reason.
Onboard, you find lots of people dead,
and strange creatures attacking you
from every angle.
Cutoff from the surviving members of your crew,
you must make your way through the huge ship
to restore certain systems,
and get things moving again.
And hopefully, you can find a way to get out of there
and back home.
This one takes a lot of influence
from the first Alien movie,
with a big warehouse like feel,
and even the water dripping all over the place.
You'll also hear lots of creepy voices
of people talking or whispering,
but you can't see where it's coming from.
(whispering)
When you fight creatures,
you're encouraged to shoot the limbs off,
as this kills them much faster
and uses less ammo.
And you don't have unlimited ammo.
Usually games like this encourage headshots, but not here.
Kind of refreshing, actually.
And these things are all over the place.
Gee, I wonder why.
Look, this one even dropped a human looking head.
Hmmm.
There are lots of jump scare attempts here,
but it never really worked on me for some reason.
(screaming)
And that's fine by me,
because honestly, I think jump scares are pretty cheap.
They are very low effort scares.
You always know when an enemy is around,
because the music gets really loud and crazy,
and of course it goes away
when all the enemies near you are finished.
(screaming)
You also have some other abilities,
like stasis, to freeze or slow down fast moving objects.
Or kinesis, to move objects around on a whim.
I almost thought I was playing The Legend of Zelda:
Breath of the Wild, super gory space edition.
This game rips of a lot from Breath of the Wild,
even though it came out way sooner.
And, as with any derelict mining ship
floating adrift in space,
there are weapon stores all over the place
where you can buy new stuff.
There are also upgrade centers
where you can increase the power of your weapons,
abilities, and your suit.
Speaking of your suit,
I like that your life bar is actually
the light on your spinal column.
Who designed that?
Now everyone knows my health status
as I walk around.
Did the designers of this suit
ever hear of health information privacy?
How am I supposed to pick up chicks
if they can see that I'm low on health.
Plus, the enemies will all know
who to attack first.
The controls all work very well,
and the game is pretty damn fun.
It'll provide you with lots of exciting
and bloody adventures.
The graphics are well done for their time,
and go a long way to help giving you
a very isolated feeling.
The sound design is also done well,
however the sound presentation itself is poor.
For example, you can barely hear people talking to you
when you're facing them directly.
You have to turn to the side a bit to hear them.
- [Man] Look if we all cooperate,
we can figure this out.
Just get that computer display up Isaac.
- [Joe] I haven't tried playing this game
in surround sound yet,
but I'm guessing that it's better there.
It feels like I'm only getting
the left and right channels
of a full 7.1 setup when I play in stereo,
instead of a proper stereo downmix.
And yes, the console is set to stereo, thanks.
Still, if you like your science fiction to be creepy,
this is a great game to play.
(explosions)
(screaming)
- [Announcer] Collision detected in the main hangar bay.
Emergency crews have been notified.
- [Dave] Haunted Halloween '85
is a home brewed title by Retrotainment,
released in 2016.
This game is available on Steam if you want it,
but screw that, because it's also available
on the NES here.
A full physical copy was released
with box, instruction manual,
and an awesome see-through corpse green cartridge.
In this one, you take control
of a kid who slept in one schoolday,
and when he woke up, he thought he was gonna get in trouble
and miss the Halloween dance.
Luckily for him, sleeping in was the best thing
that could have happened,
as the whole town was turned into zombies.
Not only that, but there's plenty
of other creepy monsters and ghosts around too.
Now you have to fight your way
through many levels using only your fists.
It's a straightforward beat-em up
that's pretty simple to get into,
and has plenty of challenge in later levels.
The challenge comes when the game starts throwing
tons of enemies at you almost all the time.
You'll have to do lots of platforming
while you're trying to send these bastard back to hell.
Luckily the kid controls really well,
and only a few times did I ever miss a jump.
I really like how, instead of the kid
having a life bar, he slowly deteriorates
when taking damage.
You'll start to turn pale,
and then finally turns into a zombie,
and then, meh, he's dead.
But being a good Halloween game,
you can always replenish your life
with random candy corn that's hanging around,
or when an enemy drops them.
Like I said, the platforming is pretty crazy,
which shows off the good level design.
The locales you'll visit
can be pretty darn creepy themselves,
like this cornfield here.
There's also little nods to 80's culture here and there,
like the movie theater showing flicks
like the Goonies, which was one
of my favorites back in the day.
The game is a tad expensive,
coming in at $60 for a complete copy.
There's a second game called Haunted Halloween '86
that I'd love to try.
(average NES music)
This is Slain by Merge games.
It's available as a digital download
on PC, all the current consoles, and the Vita.
It got a physical release in Europe
on the PS4, so naturally I bought that one.
A little later on, it got a physical release
on the Switch too.
Anyway, you play as Bathoryn,
who's been awakened from the dead
to liberate six realms from six overlords.
The first thing that I noticed
when I started playing were the amazing graphics.
This game is beautiful.
All the artwork, the animation, the blood and guts,
and just gore and creepy scenery everywhere
are really cool to behold.
The color schemes are really awesome.
I like all the reds, purples, and greens
that just look venomous and poisonous.
The second thing I noticed
was the heavy soundtrack.
No lyrics but just straight up heavy metal,
and it kicks much ass!
(heavy metal music)
I can't describe how perfect the music feels
with the whole game, but it does,
and if you've played it, you know what I mean.
The third thing I noticed was the brutal difficulty.
You'll be slain many, many times
as you play this game,
but you have unlimited lives,
which makes perfect sense.
There's a lot of trial and error going on here.
The levels have pitfalls that you need to learn
to look out for, and the enemies have patterns
to learn as well.
I'll tell you right now
that you need to learn to block an enemy's attack
at the perfect time.
If you do, you'll counterattack for massive damage.
I like that you can return projectiles
from enemies that shoot at you.
You also have a mana spear projectile
that comes in handy.
And if you have time between enemy attacks
and a full mana bar, you can do a devastating attack
that will do lots of damage
and completely drain your mana bar.
There's no doubt about it
that this is a very difficult game.
The thing is, my frustration always stayed low
while my yearning to learn
and kick lots of ass was high.
That's a good game right there
if it makes you wanna keep playing
and trying to do better.
And this is definitely a good game.
If you're up for a challenge,
then play this game now.
It's slightly creepy, very bloody,
and a whole lot of fun.
(heavy metal music)
(screams)
- Alright, there you go.
The scariest games ever known to mankind,
and I've gotta admit Dave,
I got Slain as well, and slayed me.
It kicked my ass.
- Dude, that game is ridiculously hard,
but it's fun, but once you start learning
how to play it, it becomes more manageable.
And I'll tell you right now,
I'm never going into space.
I don't ever wanna see any scary monsters up there
and be trapped in a space station
or anything like that.
- Oh I totally would go into space.
It'd be worth it.
- Heck no.
- Anyway, what are some scary games
you guys recommend?
Let us know.
In the meantime, thank you for watching Game Sack.
(Swelling Sacks - the credits theme of Game Sack)
Hello, and welcome to Game Sack.
Big announcement.
Game Sack is now focused 100% on Sega related products.
- What?
Are you crazy Joe?
You're gonna just eliminate 90% of our audience?
You're gonna kill the show dude.
(scream)
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