Sunday, April 16, 2017

Youtube daily report Apr 16 2017

For translations, please visit individual videos. Links in description

For more infomation >> Bebé Tiburón, Familia Dedo y mucho más | Compilación de Canciones Infantiles | Fofo Panda | 25min - Duration: 25:47.

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BOTTLE FLOW (Pt. 2) - Duration: 21:49.

Now let's make it more complicated, you have the flags and also 2 missions

One mission for each team

Each team won't know what the other team is doing

How many are you? -5 -You need 2 more

Two volunteers who are used to go with this people?

Team Bravo, you must find a metal detector in your basement

The engineer must search in the pool area

There you must find 3 chemical containers

When we find them we must move them to the wooden shed

You must cover that area

There will be boxes where you must put the containers

Once we have 3 containers in boxes, you must go to the pool and find 3 more containers

be careful, maybe one of the containers will have a grenade trap

it could blow up, if it happens you'll loose the metal detector and the engineer

Be careful with the traps ok?

Can I cut whires? -You can do what you want

The rest must do like in the previous game, cover the flags

Give them support if they need it and so

We will go all together and move as a unit

When we go downstairs someone covers 6

The detector

Ok go

Ok, someone taking a high ground position

Wiset, can you go u?

Go upstairs

Are you ready my brother?

Kenny is having fun already

Kenny are you moving mate?

First pool, let's move to the central area

Hold on a second I'll check the bathrooms

Fran, the bathrooms

With fire

Fire, grenade and clear

Hold on kenny I'll clear the bathrooms

Clear inside?

It's clear Grey

Ok hold on here in bathrooms and cover this part

Roger?

Wiset on the platform

Manazas with me

Kenny moving

Ok. Manazas take the 12

Manazas and Wiset 12

I'll cover bathrooms

Fran do you copy me? How is your situation? You're ok right?

Ok keep suppressing

Suppressive fire ok? Our objective is not moving or attacking

There must be something here

I have something under my feet too

Check that lines

We have another one here

Roger, roger

Teammates!

Mate, the one with the G36

One package ready!

Hold on cover me, I'll go for him

Teammate, do you understand me?

Do you understand me? In French

Search someone on that door and take him to the pool

Did you understand?

Someone, I don't mind who. -Roger

We need a man who come to the pool and take one container

Understood

Is there. Take the container

Teammate! Come here fast!

Take the other container, find someone to scort you to the wooden shed

Roger? Don't mind if you do half the way

Manazas how is the situation?

Ok come with me

Hold position here Wiset

We have 3 containers

You're the last man Wiset

Ok teammates, give info

Liste, I'll make some noise from the other side

Move at my mark

Ok we wait

Wiset is alone? Someone is covering him

Ok the objective is taking the shed

Moving

On that door. -We need you Manazas, don't fall

Two more on this door

Keep me informed Chakal

We have 2 bottles here

Wiset this is Grey, hold your position, we will go for more containers

Roger Fran, can you hold them from the bathrooms?

I'll take the shed, roger?

Shall I go with you Grey?

Negative, first I'll clear

Ok Manazas, you cover the second line at 12

I'll cover 9

There is one on the roof

Ok Manazas I can cover the roof

Please the next one go outside

Reloading

Moving

Hit!

Ok, the boxes are here

Now we must pack the containers inside this boxes

*I need support here*

*Position?*

*Grey to all the operators who receive me*

*The mission is taking the shed*

*Leave your positions and join in the shed please*

*Roger, roger*

I'm going out. Shotgun I go with you

Ok here comes the gas man

Cover the roof and I'll move under your barrel

No more men inside

Get out and we'll hold the position Kenny. -They could hit me here?

If you doubt just leave and respawn

Keep me informed Manazas

Roger, the roof is clear for now. -Roger I'll cover 12

Ok contact in the door

I have a contact here

Roger, we're inside the house holding position

Hurry up brother, we can't hold any longer

We can't pack the containers mate. Hurry up come here

Just go home now

I'm ok here Manazas. Doing well here mate

Did you say something Grey? -Negative

Ok we have teammates moving

Get inside!

Ok we will get out one by one

Kenny goes first, Manazas second, you stay and cover windows I'll be the 3th

Fire on that windows. Get out of here

Keep the others informed by radio, don't move. We'll check for more containers. Roger?

Roger. -Thanks

Grey Operators regroup, moving to the pool

Negative, there is done already

grye we're moving, contact in bathrooms

Roger that

Ok Wiset come with me

Guys, the bathroom. Let's clear it and hold it. I have grenade let's go

Reloading

I cover you

Wiset support me from here. Roger?

This is Grey, we have the bathrooms, out objective is to take the pool

*Our objective is to take the pool*

We have 2 places where we must find 6 containers maybe with IED or booby traps below

We found the first 3 containers and packed in security boxes

Now moving to the next pool

We should have start by that pool, in the middle of the field

Now going there with the metal detector, find the next 3 containers and pack them

Wiset, secure the way and I'll move

We have a contact in this corner. 15 meters first window

Cover the sides

Wiset give me some fire at 12. I'll cover 10

Kenny this is Grey, where are you?

Inside the pool searching

Roger, I'm here securing the area

Mise to Grey. I need you to take someone to carry the objective

Roger, wait a second. Wiset, do you copy me?

*Here Wiset, I'm free. Shall I go there?*

Affirmative, come to the pool. -Copy

Raul, enter to the pool and take a container!

Wait, we will move 2 at a time

How you doin' Kenny?

Got another one

Roger, we won't move till we have 3 containers

We have 2

*Repeat. I ask. Are you on your way with the 3 containers?*

Negative, we're in progress. I'll tell you how we do it

*This is Wiset. Where shall we go once we got the 3 containers?*

We will fall back to the respawn and then take the shed

Try to regroup next to the farm

Be careful, this one should have an IED

It has one shot, bring it on

Roger that, contain them

Mise to Grey, are you in front of the shed?

Affirmative

Ok falling back

Grye, objective accomplished, we're leaving

Guys, 2 minutes

Where is it?

Kenny to team, I ask. Are you in the shed?

Ok i'll go with him

The containers are on the way to the wooden shed

One more push and pack them

*Grey to Kenny. We'll take the shed in the same way*

*Cover the window and moving*

I move

Once you hear the "boom" run

I move, I need one teammate

Reloading. -Ok, at your mark

Grey, 15 seconds and open the door ok?

Covre the rood, I cover the bar

Enter, take the container here

Use all your mags here if it's needed

Take turns with the suppressive fire. hold fire if it's needed

I'll cover the basement ok? -Roger, Manazas has the 1st floor

One container remaining. -Really?

Missing one container

Try to bring it here -One more!

He can take it here, we cover

Nice one Raul!

Shotgun! -Yes? -Take my position

Cover the bar, roger?

We have one here. -Roger

Hold there 3 minutes!

He just said 3 minutes?

Do we have grenades Kenny? -Two

I'm empty

3 mintues guys

I'm going out to push them. -Roger

If I fall I'll take my rifle back

Give me a grenade!

Throw it to me

I need someone to contain that line

Thank you Manazas. -Yw

Take it easy, we're doing good, only 2 minutes more

I got you!

Reloading!

Shit

No ammo

Ok I'm doign nothing here, I move!

One minute!

Reloading

3 minutes completed, we're moving!

Supressive fire and moving out

(Mission complete. 6 containers controled)

Nice one Raul

Is this what you wanted Marcos?

Isn't it?!

Is this what you wanted?!

Did you have fun?

*Did you have fun?! DID YOU HAVE FUN?!*

Thank you Manazas. We got one on that corner

Fuck, this was so violent

Did you have fun?

Resume a bit

So... we pushed, I got how the metal detector works

I think he means about the game and the plot

Cool brah

What happens with the detector?

It was a bit tricky, but I could do it well

I had to use it 40 cm over the floor and it worked

No IED traps at all

I think it was on the first container but it didn't explode

Marcos is doing a good job like in the old days uh?

Yes for sure, this was a good shit

Yes with cool missions

This morning I was sure this would be just another game

But this was an amazing game

I didn't play, I was with the camera and so

But everyone played really good

The other team has to find the alien, I couldn't film that

I guess they had their own mission

Good job. Good job La Guarida. Good job Marcos

Where do you want to take the photo? Outside?

Well played, you took my position very fast when I ran out of ammo. So good

You did it great

Long time I didn't have fun like this

Hurry up Kenny. -Kenny you with me

Trigger control, don't be a lame

So the game is over and we are relaxed now

I like what Marcos said at the end and it's true

Those who wanted to play Capture the Flag could do it

and those who wanted to do the mission they could do it

And it happened right? They took the flag

Yes one of them took the flag

I think this was a good game because of that. Game for everyone

Some games are bad, and some games are good

This game was good

In Japan they told me they have MilSims time to time

But maybe 2 or 3 per year or something like that

They have many game fields of course, but not like here

We're really lucky here, dammit

I was thinking the same when you said that

When I started to play I could only find 1 MilSim per year

Now I find many and I play 12 MilSims per year

Or 16 the last year

You just have to search well

The Airsoft in Spain is good

The people here complains a lot. We all complain a lot

But here you can play really well

Here in Valencia we are so lucky

Yes we're really lucky in Valencia

(Kits and extras in Capsule Airsoft Lab)

For more infomation >> BOTTLE FLOW (Pt. 2) - Duration: 21:49.

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CNCO, Maluma, Shakira, J Balvin, Daddy Yankee - Estrenos Reggaeton - Reggaeton Mix 2017 - Duration: 1:03:51.

Don't forget to SUBSCRIBE, like, comment and share the mix if you enjoy it!

For more infomation >> CNCO, Maluma, Shakira, J Balvin, Daddy Yankee - Estrenos Reggaeton - Reggaeton Mix 2017 - Duration: 1:03:51.

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Querétaro se impone a Dallas con golazos en la final de la Dallas Cup - Duration: 2:22.

For more infomation >> Querétaro se impone a Dallas con golazos en la final de la Dallas Cup - Duration: 2:22.

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Maluma, Anitta, Daddy Yankee, Wisin Estrenos 2017 Reggaeton Summer Mix - Duration: 57:07.

Don't forget to SUBSCRIBE, like, comment and share the mix if you enjoy it!

For more infomation >> Maluma, Anitta, Daddy Yankee, Wisin Estrenos 2017 Reggaeton Summer Mix - Duration: 57:07.

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Tri Fidget Spinners caseros: Como hacer un giroscopio de mano - Duration: 3:06.

For more infomation >> Tri Fidget Spinners caseros: Como hacer un giroscopio de mano - Duration: 3:06.

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The camera technology bringing Synchronised Swimming to another level | The Tech Race - Duration: 5:32.

Welcome to The Tech Race.

Now you see them - now you don't.

In synchronised swimming, most of the action

is underwater and visibility

a key part of the sport,

both for training and judging.

What if you need to see the whole picture?

(TWIN-CAM)

Synchronised swimming is a combination of gymnastics,

swimming and ballet.

The swimmer should execute thousands of positions

under and over the water simultaneously.

Winning is a matter of perfection and training.

In this sport the visualisation of the exercise

is very important as part of the method.

(SPAIN)

(BARCELONA)

In Barcelona, the Spanish Synchronised Swimming team

uses a camera allowing them to see

the whole exercise when they finish a set.

For the athletes, this means they can analyse their exercise

in a visual way without even leaving the water.

The Twin Dolly is composed of two cameras -

one that is underwater and another above the water.

The images from both cameras

are sent to a video mixer in the twin-cam structure.

This mixer creates a fused image of the two cameras,

defining a break point at water level, in real-time,

allowing for viewing on a portable device.

It allows us to see what happens underwater

and also to watch everything on demand.

Preparing to rise and stroke towards the bottom of the pool.

It's fine - more synchronised.

See, we must get the vertical.

One of you, Carmen,

you pass the red line marking the vertical.

The body should be straight.

The line tells us the angles and the straight line.

It helps us to visually spot the error more easily.

We use iPads to play back the images

and watch them in the moment.

When you make corrections, you can say,

"Your leg is turning too much,"

but with the image, correction is much faster.

The greatest obstacle in the development of twin-cam

has been distortion caused by refraction.

Refraction occurs when light changes

from a less dense transparent medium, such as air,

to a denser one such as water -

this causes rays of light to change speed and direction.

This is why swimming pools appear more shallow

than they really are.

(TWIN CAM - WITHOUT TWIN CAM, WITH TWIN CAM)

It can go pretty fast,

to follow the swimmers going fast

but in synchronised swimming, the speed is...very slow.

A picture is worth a thousand words.

Watching yourself right after the exercise,

knowing how you felt and seeing how it looked

from the outside...

What really matters is how it looked from the outside.

You understand better what your coach is correcting

if you can see it.

In synchronised swimming,

many components influence a judge's decision.

For example, in a technical routine,

elements account for 40% of the score

and execution and impression 30%.

The clearer the judges can see, the more they can be impressed.

The judges of synchronised swimming

have incorporated underwater videography.

They don't use it to score, but they do to give penalties,

such as touching the bottom of the pool.

You can draw lines over the image,

you can make calculations, and do complex things,

but in training it's normally used to watch

and stop the image a frame before or after.

It's something that the naked eye cannot see.

If you see it in slow motion, you can get a lot of precision.

It's a way to learn fast,

a very graphical and objective way to show errors.

With these subjective sports you must try to be objective

to give direct feedback that is well understood,

so that they capture it and can make corrections.

The twin-cam has revolutionised the broadcasting of

synchronised swimming at the Olympic Games.

With a scoring system that is as complex

as in synchronised swimming,

a technology that can create a more immersive experience

whilst leaving no room for interpretation,

and show the whole picture, can make waves.

(THE TECH RACE)

For more infomation >> The camera technology bringing Synchronised Swimming to another level | The Tech Race - Duration: 5:32.

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Los 'Gallitos' del Querétaro se proclaman campeones de la Dallas Cup - Duration: 7:18.

For more infomation >> Los 'Gallitos' del Querétaro se proclaman campeones de la Dallas Cup - Duration: 7:18.

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Pop Latino 2017 Enrique Iglesias Pop En Español CNCO, Farruko, Zion & Lennox - Duration: 1:00:31.

Don't forget to SUBSCRIBE, like, comment and share the mix if you enjoy it!

For more infomation >> Pop Latino 2017 Enrique Iglesias Pop En Español CNCO, Farruko, Zion & Lennox - Duration: 1:00:31.

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Arnaque pokecraft - Duration: 4:05.

For more infomation >> Arnaque pokecraft - Duration: 4:05.

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INSIDE... THE ITALIAN WARS! - Alpha campaign preview (ITA, ENGLISH SUBTITLES) - Duration: 22:22.

ENGLISH SUBTITLES Made by Alessandro Seregni

Hello every one and welcome back, you are with Markus 1590

and today, for the second episode of "Inside",

I want to review another Mod for Medieval 2 which is still under development.

Today's Mod is "Die italienische kriege",

that you may also know as "The Italian wars".

This project was developed by a German team,

it is set in the Italian peninsula and the nearby kingdoms

within a short time period (from 1493 to 1559),

in the middle of the Renaissance.

This Mod has already proved to be very interesting,

mainly thanks to its Battle Beta

which has allowed many fan to have a firsthand experience.

Still today's topic will not be the Battle Beta

but I will focus instead on the Alpha version of the campaign,

which I have had the opportunity to try out being a tester.

After a full and deep analysis,

I can firmly say that "The Italian wars" has achieved a full score:

the mod, in fact, provides a unique gaming experience if compared with the Vanilla version,

both in regards of kingdom management and tactical battles,

this was possible thanks to strong emphasis that was placed on historical realism.

Anyway, before going deep in to the campaign,

I want to provide you with an overview on the entire Mod:

we can start saying that, even if this historical period was already covered in the Vanilla version,

the battles will be completely different from the ones that we got used to in the official CA game.

The focus point in every battle, in fact,

will be the rocky pike formations, who's role will have a unique new added value.

In Medieval 2 vanilla, the pike formations were almost useless.

But in "The italian wars", they play a very important role.

The second key component in every battle will be the gun powder,

whose main use will be the one to specifically disrupt the pike formations

before charging in with the rest of the infantry.

I also would like to take a specific moment

just to praise the astonishing effect of the smoke coming out of the guns;

the real ability of the German modders was to create a dynamic effect with the smoke,

which will follow the wind making it exceptionally realistic.

For what concerns the single units,

the graphics are really well done,

some details worth mentioning are the traditional uniforms, the flags and even the drum rhythm.

An additional amazing feature is to have used in game the original voices:

according to the nationality the audio will change,

so that we will appreciate a different gaming experience for the chosen faction

Spanish

French

German

Hungarian

and, obviously, italian.

The only exception will be for the Muslim's factions,

whose voices will be in English but with a strong middle eastern accent.

Also the game soundtrack has been completely renovated,

both for the campaign and the battles.

Another interesting feature concerns the horse archers (or musketeers),

they will not be any longer on a perfect line but they will always have a shuttered formation.

Let's move on to the AI,

is undoubtable that this is one of the major strengths of this Mod:

the AI as been completely renovated and now it has a faster and more efficient way to react to the player's moves.

It will always try to gain the high ground

(especially when it will be in numerical inferiority)

and also to charge whenever our ranged troops will start to fire

(they will no longer simply sit duck).

Clearly the AI has also a dynamic component,

and it will be able to change its tactics during the battle according to the situation.

But lets move on to the core point of this video-review: the campaign.

As mentioned above this is just the alpha but, nonetheless,

I have found only minor faults

aside from one that has made me fail the campaigns

(but I have already notified it to the developer).

What I have experience is an overall very well structured campaign;

the map has its heart in the Italian peninsula

but it comprehends also the Balkans, Swiss land, Austria,

the southern part of Germany and portion of France and North-Africa.

Let's move on to the playable factions:

the "foreign" nations will be

the Kingdom of France,

the Kingdom of Spain,

the Holy Roman Empire,

the Kingdom of Hungary,

the Swabian League,

the Helvetic Confederation,

the Republic of Ragusa,

the Ottoman Empire

and last but not least, the Hafsids.

Within the peninsula we will find all the different Italian factions:

the Bentivoglio (the lords of Bologna),

the Duchy of Milan,

the Republic of Venice,

the Republic of Genoa,

the Duchy of Savoy,

the Margravate of Mantua,

the Republic of Florence,

the Republic of Siena,

the Margravate of Monferrato,

the Duchy of Ferrara and Modena,

The Papal State,

the Dutchy of Urbino

and the Kingdom of Naples.

Once that we will choose one faction we will start our campaign.

First of all, we have to say that the game is not monotonous at all;

even if most of the factions, as we have seen, are Italians,

the initial situation, the challenges and the roster are completely unique to each and every faction.

This will allow us to live a unique experience with every different game.

A strong driver for the uniqueness is the fact that every faction will have different initial economic and political conditions.

Opening the campaign, we will be greeted by a notification hand written by the modders

hich will provide us with a detailed explanation over the mod and some useful tips.

But let's summarize them:

the first topic will be the maintenance costs.

As in other mods (ex. Bellum Crucis) our choices will have an impact on the annual revenues.

Moving one army in the open field will in fact generate additional costs.

This dynamic is something that I really appreciate

as it makes the game more realistic.

Still in the alpha there were a few things that needed to be fixed

(not all the troops and not in every region making such a movement would generate the additional expenses).

The opening notification does warn us also in regard of the strong impact that religion has:

this aspect is particularly relevant in the HRE, the Balkans and Tunisia.

The archbishops play a central role;

this is another extraordinary innovation that will please the historians.

The title of Archbishop, in fact,

will be available only in those cities where in reality there was one

(it will not be affected by the level of the religious infrastructure).

A practical example is:

in this campaign, if you "recruit" a priest in Florence,

the next turn we will have an Archbishop,

and there will be a maximum of one for each and every entitled city.

I should also mention that to balance the gameplay

not all the historical locations have been reproduced in game.

For example, in Sardinia, there is the Archdiocese of Cagliari,

but not the Archdiocese of Sassari (created in 1441);

In fact, two spanish archbishops from the second turn was unbalanced.

But this is not all for what concerns religion.

he Archbishops are extremely powerful candidate to be elected as cardinals.

This implies that the more entitled cities we control,

the higher will our possibility to influence the Roman Curia.

And, as you can guess, having the pope support will be determinant in many occasions.

All of this was described in the opening notification

but I have not had the chance to test it in game;

the reason is that in this Mod you do not have the scroll with all the Cardinals,

but we will see later the reason.

First, in fact, I want to tell you another couple of things.

The first one is still linked with religion and is:

the Order of the Knights of St. John.

As you may know, the Order has his headquarter on the island of Malta,

which is controlled by the Spanish.

Well, thanks to the Order,

our family members, aside from the traditional military and political role,

they may play an active role on religion too.

If we will build a chapter of the Order,

the noble that will remain in that specific city

can develop a good relationship with the Knights to the point where they could become affiliate,

which will improve our relationship with Rome.

The second point concerns the mercenaries:

historically speaking mercenaries have always played a central role in all the Italian wars.

In this Mod the creators have thought of introducing the figure of the "Capitano di Ventura"

which are mercenary captains.

From what we could read in opening note,

these figures may offer you their services in case we are at war with another faction.

If we will accept the offer,

the captain and his men will appear under our command,

giving us in just one turn a full and well-trained army but whose expenses will be exceptionally high.

Some of you may think that for this reason they are not worth the shot,

well if we refuse the proposition the consequences may be even more dreary.

Probably, if you decline the offer he may join our enemies

or even worst just come and pillage our land (it will spawned a rebel army in our land).

Nonetheless, just like the roman Curia,

also this feature couldn't be tasted in game as I have never had any proposition of sort.

In my case this had happened because,

just like in any other Total War title, our campaigns are influenced by "Events";

some of them are scripted while other are generated on a random base.

Well, in this alpha version not all the events have yet been introduced.

The developers are still working on this aspect of the game,

but we can expect more, interesting new features;

if we give a look to the "campaign script" file,

we can notice a long list of historically accurate events.

Each faction will have his own specific events,

which will influence our entire campaign.

Just to give you an example,

with Florence we will have the execution of Savonarola as a unique faction event,

or the creation of the League of Cambrai.

Linked to this fact there is also another "discovery" that I have made:

with in the factions' logos area there are some flags that do not belong to any faction.

For examble, the badge of the Duchy of Florence (that will be the Gran Duchy of Tuscany).

Well this is because some of those kingdoms did changed over the covered period of time

(the Duchy of Florence was created in the 1532, while the campaign started in 1493)

so the Modders added also this aspect for what concerns historical realism, by an appropriate event.

Undoubtedly this is very interesting and will be appreciated by all the historical fans.

I do not know yet how such an event may influence the campaign,

but I like to think that maybe with a change in the government form it will impact our state management and maybe also the public order.

Generally speaking, the notifications that we will receive at any new turn

have some unique new paintings, is just a small detail but is another very nice new feature.

But let's move on from the opening notification and let's give a first look at the overall campaign:

first of all we have to be clear, due to the historical period,

we will not find the traditional Medieval 2 castles.

Cities are no longer convertible into castles

but in the map will be present some forts that the player or the AI can use to defend his position.

Being already present on the map at the start date,

and not being possible to completely destroy them,

our generals will not have the chance to build new ones.

Besides this, the forts are completely unrelated to the cities which control the region in which they are placed.

This dynamic will make more interesting all the campaigns,

as conquering a region capital will no longer be enough to fully control the land,

because the forts will remain under the control of the enemy faction.

In fact, the AI will try to fight to the last before abandoning any position.

In regards of the AI, the modders' work, in this regard, has been superb.

They have been able to adjust all the major flaws of the original artificial intelligence

(such as the unjustified war declarations);

thanks to this now diplomacy is much more realistic,

regardless of the difficulty level (almost no one will renounce to the possibility of trading with you).

At the same time the AI seems able to read in the correct way all the different situations that may develop with in the game

(for example, it will not simply charge at you but will rather withdraw with in the city walls)

making it much harder to beat.

As we have seen,

the cover period is quite limited:

for this reason the Modders have decide to divide every year in 5 turns,

one for each season aside from winter which will have two.

In this way the player will have at his disposal a fairly high number of turns

to achieve all the objectives and win the campaign.

Also the characteristic of the generals have been changed:

in my Florence campaign one of the assistants that I have had was none but Francesco Guicciardini itself.

He didn't simply play a formal role but it actually influenced the general specificities, providing unique bonuses.

Another completely renovated aspect is the one of the rebellions:

unlike Medieval 2 vanilla, where at a higher level of difficulty we would keep on seeing new rebel armies spawning,

in the "Italian Wars" this dynamic has been much more limited, making the campaign more fluid.

Speaking of the buildings:

many new ones have been introduced, allowing us to implement a better faction management.

One of them has been already been presented, and was the chapter of the Order of St. John.

But there are many more:

in the mod we will find the Jewish quarter, already present in Bellum Crucis,

which will decrease the public order but will provide us with additional income,

we will find a many different guilds, manufacturing centers controlled by important families

and even many unique historical buildings such as the "Castello Estense" of Ferrara and the "Torre della Lanterna" of Genova.

Each one of them, clearly, will provide us with unique bonuses and, eventually, even some malus.

Another completely renovated aspect are the fleets.

aval recruitment will be particularly difficult and expensive,

while in the vanilla version we just needed a dock, in "The Italian wars" we will no longer be able to do that.

This feature makes also the construction of a fleet a much more realistic:

we will no longer be able to take control over the sea with any faction (like in the vanilla)

but instead we will find a very limited number of navies in the Mediterranean,

moreover belonging to the same factions.

The reason is that there are just a few factions that can afford, since the beginning,

to build a fleet giving them a strong initial competitive advantage.

Among them, obviously, the Republic of Venice,

with a few others has a serious advantage at the beginning.

Last but not least there is the AOR system,

this feature is present in many mods and is always very appreciated by the players.

AOR stands for Area of Recruitment and it allows one faction to recruit some unique units in some specific regions, therefore enriching the roster.

For example if we conquer Tunisia with a European faction,

we will be able to recruit Muslim archers or sudanese tribesmen in all the northern Africa cities.

On a generic level is worth mentioning that all the units will have higher recruitment and keep costs if compared with the vanilla.

This does pushes the player to rely more heavily on the mercenaries and to build strong temporaries armies,

that will be disbanded as soon as the conflict is resolved.

Always speaking of single units,

we can even find a complete rename, it is purely esthetic,

but it still need some polishing too (due to a wrong italian translation).

We have finally come to the end of this review.

I want to answer immediately to the question that many of you may have: when will it be out?

Honestly I don't know how the works are going, but I think that we will have to wait still a bit more.

As we have seen, in fact, all the major features have already been done or are under way.

It was really fun to try the campaign out,

even if it was just an alpha version, and I really like this project.

Clearly, aside from some necessaries fixing,

there're a lot of features to implement,

and these things will surely need additional testing.

Anyway I will keep in touch with the developer team and I will update you with any news,

and the channel will be always available for them to promote other reviews or collaborations.

Speaking of collaborations, before saying goodbye,

I wanted to mention that the next "Inside" video will go back to "Tsardoms Total War",

as I am cooperating also with this developer team.

More in details, I have been asked to do another review of this mod,

this time I will focus on the Battle Beta which has been enriched with new playable factions.

I hope that you have liked the video, and if is so just leave a "like".

Thanks for passing by and see you soon.

Bye!

For more infomation >> INSIDE... THE ITALIAN WARS! - Alpha campaign preview (ITA, ENGLISH SUBTITLES) - Duration: 22:22.

-------------------------------------------

Joanna Krupa: I Didn't Always Look This Good | TMZ TV - Duration: 1:19.

HOW ARE YOU?

JOANNA KRUPA AT L.A.X.

SO SHE'S TURNING 38.

SO WE'RE LIKE --

DO YOU THINK YOU PIQUED IN

BEAUTY YET?

I HOPE NOT, [BLEEP]!

[LAUGHTER]

WE SAID, WHAT AGE SHOULD YOU

CONSIDER YOURSELF THE MOST

BEAUTIFUL?

AND SHE'S LIKE --

YOU KNOW WHAT, I THINK WE ALL

LOOK AT OUR MOMENTS WE REMEMBER

IN HIGH SCHOOL, I WAS [BLEEP]

AND VERY SHY IN HIGH SCHOOL BUT

WHEN I LOOK BACK IN PHOTOS, IT

WAS HORRIBLE.

IT WAS LIKE THE PAMELA ANDERSON

DAYS OF THIN EYEBROWS, SUPER

LINED LIPS, WIDE LIPSTICK.

IT WAS HORRIFIC.

I BET YOU DID IT WELL,

THOUGH.

I BET YOU COULD PULL IT OFF.

I DON'T THINK SO.

I THOUGHT SO AT THAT TIME.

HARVEY: BUT PAMELA ANDERSON AT

THAT TIME WAS INCREDIBLY HOT.

SCOMBL

I REALIZED I LOOKED LIKE

PAMELA ANDERSON?

WHO SAYS THAT?

WHO SAYS THAT TO SAY THEY DIDN'T

LOOK GOOD?

[LAUGHTER]

IN HIGH SCHOOL I WENT THROUGH A

GEORGE CLOONEY PHASE.

For more infomation >> Joanna Krupa: I Didn't Always Look This Good | TMZ TV - Duration: 1:19.

-------------------------------------------

Orędzie wielkanocne Ojca Świętego Franciszka i błogosławieństwo Urbi et Orbi - Duration: 20:22.

For more infomation >> Orędzie wielkanocne Ojca Świętego Franciszka i błogosławieństwo Urbi et Orbi - Duration: 20:22.

-------------------------------------------

Casi Angeles || Mar i Thiago zamknięci w łazience NAPISY PL - Duration: 9:29.

For more infomation >> Casi Angeles || Mar i Thiago zamknięci w łazience NAPISY PL - Duration: 9:29.

-------------------------------------------

Arcam spiega i benefici di Dirac per la correzione in Live della vostra stanza - Duration: 14:21.

For more infomation >> Arcam spiega i benefici di Dirac per la correzione in Live della vostra stanza - Duration: 14:21.

-------------------------------------------

Toyota Corolla Verso 1.6 VVT-i Sol met TREKHAAK! - Duration: 0:58.

For more infomation >> Toyota Corolla Verso 1.6 VVT-i Sol met TREKHAAK! - Duration: 0:58.

-------------------------------------------

Fm ! - Dancing in the dark - Duration: 1:30.

when i wake up in the morning i just ask myself, should i keep on fucking trying or just cap

myself?

i can overhear you lying i just ask myself,

is it worth, all the pain?

is it worth, all my days?

is it worth, all my time?

can i find, me a way?

take your time this is fate all them other boys are lame

come wit me and save the day i got all this time to waste

every single day i feel pressure in my heart and in my brain

do you understand the time that your with me

every time that you take my breath away i remember we would steal your parents car

me and you together dancing in the dark if you let me keep you for the day

i could show you every thing you took from me

ay ay ouu oh i can play yo little game anymo

every time i hold in for you, you wanna tear me apart again

For more infomation >> Fm ! - Dancing in the dark - Duration: 1:30.

-------------------------------------------

French with Fred 🍳 | Le Crab - Duration: 1:57.

Stay tuned on Foodbot Central for French with Fred!

Ha-low and welcome to French with Fred. Today, we will be cooking... Le Crab!

So, ze first thing we do is put ze crab in ze vater.

Vuala! Zis vill be ze perfect crab!

One time, while hiking on the beach, I was pinched by a crab. Now, it is time for my revenge!

Ah yes, zis is my Assistant.

Assistant, grab me paprika, now!

Nonononononono...

Assistant!

Ah, oui?

Please?

Ok...

Ok, now I go to cut ze vegetables!

What I like to do is to cut...

...ze vegetables very thin. So thin that paper looks thick. But if you can't- that's ok!

I am a professional after all. Now, let's check on

ze crab!

(Gasp) Assistant!

Ze Crab! Where is ze crab?

Oh.

He left.

He left? Where did he go?

There.

Ahaha! I've escaped your wretched plan! My people will not be cooked any longer!

Attack!

Sacre blue!

For more infomation >> French with Fred 🍳 | Le Crab - Duration: 1:57.

-------------------------------------------

BenQ GW2765HT Review - 27" 1440p IPS Monitor for Editing & Gaming - Duration: 3:03.

Hello everyone, JerenVids here, and today I will review the BenQ GW2765HT monitor.

You can see the price and more information from the link in the description below.

The BenQ GW2765HT is a high quality IPS 1440p monitor.

The screen is 27 inches, which in my opinion is the perfect size for a 1440p monitor.

My old monitor started be too old, so I decided to upgrade.

I wanted a 1440p monitor, because I do a lot of video and photo editing and the bigger

screen is really useful.

I also do a lot of gaming and so far all games have been looked amazing on this monitor.

This monitor is quite cheap when compared to other 1440p IPS monitors.

It seems to have everything I wanted for editing and gaming.

I like the design of it, but the bezels feel quite big.

My old 24 inch monitor has smaller bezels than this new one.

It's not really a problem though, but who wouldn't like smaller bezels.

This monitor has an aspect ratio of 16:9.

It displays over one billion colors with 100% sRGB profile.

To connect this monitor you can use DVI-D, DisplayPort, VGA or HDMI cable.

There's also a headphone jack, so you can connect your headphones through this monitor.

The on and off button along with the menu buttons are behind the monitor.

The menu contains all the usual stuff like brightness, contrast, saturation and sharpness,

but two really useful options are the picture mode and blue light mode.

I usually change the picture mode to standard at daytime since my PC is right next to a window.

Later when it starts getting dark outside, I activate the blue light mode, which

is better for your eyes, especially if you stare at your monitor right before going to sleep

The standard mode is brighter than the blue light mode since the blue light mode reduces

the brightness and the amount of blue colors you can see.

You can change the amounts to your own liking.

I have now used this monitor for one week, and it seems to be exactly what I wanted.

If you appreciate a bigger monitor and resolution, I recommend checking this monitor out.

There's a link the description which includes the price and other things about this monitor.

Leave a like if you enjoyed this review, I try to make a review at least once a month.

For more infomation >> BenQ GW2765HT Review - 27" 1440p IPS Monitor for Editing & Gaming - Duration: 3:03.

-------------------------------------------

The EPIC CHALLENGE In Clash Royale - 9 WINS IN A ROW!!! - Duration: 13:55.

.

I

what is up everybody and welcome to the

epic challenge where we have to get nine

wins we could get nine epic cards and if

you're a class for a player you know

that epic cards are very hard to get the

higher than rares but just as low as

legendaries as you guys can see we need

some we have some epic cards on our deck

so we have a lot of epic cards that will

be in handy and nine EPPICard is a lot

to epic so that's pretty well so

basically that was basically my deck and

I'm pretty sure we're ready to get

straight into this challenge let's get

into it I have made some other hash or

y'all videos so if you but that was like

a long time ago so if you want to check

them out put them in a playlist after

this video so go ahead and enjoy me get

nine wins and we can get enjoying 9 epic

cards and maybe soon I'll celebrate with

some pack openings or chest opening so

let's get into it instead of commentary

you'll be listening the nice music or

Colby drop music so as you guys after

the match no there ain't no stopping us

now with our boarding pass

who's in charge me a shooting star

leaving get across

I said I'm moving too far

can a shooting star go more than a

couple of people going mad I swear

they're rooting hard I said I'm

I stand out

yeah yeah yeah shoot shoot shoot yeah

yeah now shoot shoot Wow yup yup shoot

yeah

she seemed shocked

you can get across

get that first one so what I'm gonna do

basically do not make this video so long

as I'm going to stop at like the

different checkpoints like where that

check mark is that's like a checkpoint

basically to us so that's where our

checkpoint is going to be so that's

basically what I'm gonna in the video so

let's go ahead and you'll listen to some

more awesome music I hope you like that

other track here we go

you

without any losses as you guys can see

we have three boxes that have losses

over top of it one forget three losses

that means we're into game over so we

have basically two tries and then one

little try and if we don't get that if

we lose that round then we complete news

I have to start the epic

Oh

epic challenge um yeah this was a crazy

start to the challenge videos so if you

want more please hit that like button if

you're new here please subscribe we're

getting pretty close to 80 and um I want

to get to 80 so without further ado to

boy ever signing out if you want more of

these epic challenges just tell me so

and I will see you guys in the next

video peace

you

For more infomation >> The EPIC CHALLENGE In Clash Royale - 9 WINS IN A ROW!!! - Duration: 13:55.

-------------------------------------------

METAL HUNTERS : Enslaved - RIITIIЯ - Duration: 16:26.

For more infomation >> METAL HUNTERS : Enslaved - RIITIIЯ - Duration: 16:26.

-------------------------------------------

HOW TO GROW YOUTUBE CHANNEL AS QUICK AS POSSIBLE!! - Duration: 5:32.

For more infomation >> HOW TO GROW YOUTUBE CHANNEL AS QUICK AS POSSIBLE!! - Duration: 5:32.

-------------------------------------------

[SUB ITA] GUMI - Shikijistu to Manhole - Duration: 2:06.

For more infomation >> [SUB ITA] GUMI - Shikijistu to Manhole - Duration: 2:06.

-------------------------------------------

INSIDE... THE ITALIAN WARS! - Alpha campaign preview (ITA, ENGLISH SUBTITLES) - Duration: 22:22.

ENGLISH SUBTITLES Made by Alessandro Seregni

Hello every one and welcome back, you are with Markus 1590

and today, for the second episode of "Inside",

I want to review another Mod for Medieval 2 which is still under development.

Today's Mod is "Die italienische kriege",

that you may also know as "The Italian wars".

This project was developed by a German team,

it is set in the Italian peninsula and the nearby kingdoms

within a short time period (from 1493 to 1559),

in the middle of the Renaissance.

This Mod has already proved to be very interesting,

mainly thanks to its Battle Beta

which has allowed many fan to have a firsthand experience.

Still today's topic will not be the Battle Beta

but I will focus instead on the Alpha version of the campaign,

which I have had the opportunity to try out being a tester.

After a full and deep analysis,

I can firmly say that "The Italian wars" has achieved a full score:

the mod, in fact, provides a unique gaming experience if compared with the Vanilla version,

both in regards of kingdom management and tactical battles,

this was possible thanks to strong emphasis that was placed on historical realism.

Anyway, before going deep in to the campaign,

I want to provide you with an overview on the entire Mod:

we can start saying that, even if this historical period was already covered in the Vanilla version,

the battles will be completely different from the ones that we got used to in the official CA game.

The focus point in every battle, in fact,

will be the rocky pike formations, who's role will have a unique new added value.

In Medieval 2 vanilla, the pike formations were almost useless.

But in "The italian wars", they play a very important role.

The second key component in every battle will be the gun powder,

whose main use will be the one to specifically disrupt the pike formations

before charging in with the rest of the infantry.

I also would like to take a specific moment

just to praise the astonishing effect of the smoke coming out of the guns;

the real ability of the German modders was to create a dynamic effect with the smoke,

which will follow the wind making it exceptionally realistic.

For what concerns the single units,

the graphics are really well done,

some details worth mentioning are the traditional uniforms, the flags and even the drum rhythm.

An additional amazing feature is to have used in game the original voices:

according to the nationality the audio will change,

so that we will appreciate a different gaming experience for the chosen faction

Spanish

French

German

Hungarian

and, obviously, italian.

The only exception will be for the Muslim's factions,

whose voices will be in English but with a strong middle eastern accent.

Also the game soundtrack has been completely renovated,

both for the campaign and the battles.

Another interesting feature concerns the horse archers (or musketeers),

they will not be any longer on a perfect line but they will always have a shuttered formation.

Let's move on to the AI,

is undoubtable that this is one of the major strengths of this Mod:

the AI as been completely renovated and now it has a faster and more efficient way to react to the player's moves.

It will always try to gain the high ground

(especially when it will be in numerical inferiority)

and also to charge whenever our ranged troops will start to fire

(they will no longer simply sit duck).

Clearly the AI has also a dynamic component,

and it will be able to change its tactics during the battle according to the situation.

But lets move on to the core point of this video-review: the campaign.

As mentioned above this is just the alpha but, nonetheless,

I have found only minor faults

aside from one that has made me fail the campaigns

(but I have already notified it to the developer).

What I have experience is an overall very well structured campaign;

the map has its heart in the Italian peninsula

but it comprehends also the Balkans, Swiss land, Austria,

the southern part of Germany and portion of France and North-Africa.

Let's move on to the playable factions:

the "foreign" nations will be

the Kingdom of France,

the Kingdom of Spain,

the Holy Roman Empire,

the Kingdom of Hungary,

the Swabian League,

the Helvetic Confederation,

the Republic of Ragusa,

the Ottoman Empire

and last but not least, the Hafsids.

Within the peninsula we will find all the different Italian factions:

the Bentivoglio (the lords of Bologna),

the Duchy of Milan,

the Republic of Venice,

the Republic of Genoa,

the Duchy of Savoy,

the Margravate of Mantua,

the Republic of Florence,

the Republic of Siena,

the Margravate of Monferrato,

the Duchy of Ferrara and Modena,

The Papal State,

the Dutchy of Urbino

and the Kingdom of Naples.

Once that we will choose one faction we will start our campaign.

First of all, we have to say that the game is not monotonous at all;

even if most of the factions, as we have seen, are Italians,

the initial situation, the challenges and the roster are completely unique to each and every faction.

This will allow us to live a unique experience with every different game.

A strong driver for the uniqueness is the fact that every faction will have different initial economic and political conditions.

Opening the campaign, we will be greeted by a notification hand written by the modders

hich will provide us with a detailed explanation over the mod and some useful tips.

But let's summarize them:

the first topic will be the maintenance costs.

As in other mods (ex. Bellum Crucis) our choices will have an impact on the annual revenues.

Moving one army in the open field will in fact generate additional costs.

This dynamic is something that I really appreciate

as it makes the game more realistic.

Still in the alpha there were a few things that needed to be fixed

(not all the troops and not in every region making such a movement would generate the additional expenses).

The opening notification does warn us also in regard of the strong impact that religion has:

this aspect is particularly relevant in the HRE, the Balkans and Tunisia.

The archbishops play a central role;

this is another extraordinary innovation that will please the historians.

The title of Archbishop, in fact,

will be available only in those cities where in reality there was one

(it will not be affected by the level of the religious infrastructure).

A practical example is:

in this campaign, if you "recruit" a priest in Florence,

the next turn we will have an Archbishop,

and there will be a maximum of one for each and every entitled city.

I should also mention that to balance the gameplay

not all the historical locations have been reproduced in game.

For example, in Sardinia, there is the Archdiocese of Cagliari,

but not the Archdiocese of Sassari (created in 1441);

In fact, two spanish archbishops from the second turn was unbalanced.

But this is not all for what concerns religion.

he Archbishops are extremely powerful candidate to be elected as cardinals.

This implies that the more entitled cities we control,

the higher will our possibility to influence the Roman Curia.

And, as you can guess, having the pope support will be determinant in many occasions.

All of this was described in the opening notification

but I have not had the chance to test it in game;

the reason is that in this Mod you do not have the scroll with all the Cardinals,

but we will see later the reason.

First, in fact, I want to tell you another couple of things.

The first one is still linked with religion and is:

the Order of the Knights of St. John.

As you may know, the Order has his headquarter on the island of Malta,

which is controlled by the Spanish.

Well, thanks to the Order,

our family members, aside from the traditional military and political role,

they may play an active role on religion too.

If we will build a chapter of the Order,

the noble that will remain in that specific city

can develop a good relationship with the Knights to the point where they could become affiliate,

which will improve our relationship with Rome.

The second point concerns the mercenaries:

historically speaking mercenaries have always played a central role in all the Italian wars.

In this Mod the creators have thought of introducing the figure of the "Capitano di Ventura"

which are mercenary captains.

From what we could read in opening note,

these figures may offer you their services in case we are at war with another faction.

If we will accept the offer,

the captain and his men will appear under our command,

giving us in just one turn a full and well-trained army but whose expenses will be exceptionally high.

Some of you may think that for this reason they are not worth the shot,

well if we refuse the proposition the consequences may be even more dreary.

Probably, if you decline the offer he may join our enemies

or even worst just come and pillage our land (it will spawned a rebel army in our land).

Nonetheless, just like the roman Curia,

also this feature couldn't be tasted in game as I have never had any proposition of sort.

In my case this had happened because,

just like in any other Total War title, our campaigns are influenced by "Events";

some of them are scripted while other are generated on a random base.

Well, in this alpha version not all the events have yet been introduced.

The developers are still working on this aspect of the game,

but we can expect more, interesting new features;

if we give a look to the "campaign script" file,

we can notice a long list of historically accurate events.

Each faction will have his own specific events,

which will influence our entire campaign.

Just to give you an example,

with Florence we will have the execution of Savonarola as a unique faction event,

or the creation of the League of Cambrai.

Linked to this fact there is also another "discovery" that I have made:

with in the factions' logos area there are some flags that do not belong to any faction.

For examble, the badge of the Duchy of Florence (that will be the Gran Duchy of Tuscany).

Well this is because some of those kingdoms did changed over the covered period of time

(the Duchy of Florence was created in the 1532, while the campaign started in 1493)

so the Modders added also this aspect for what concerns historical realism, by an appropriate event.

Undoubtedly this is very interesting and will be appreciated by all the historical fans.

I do not know yet how such an event may influence the campaign,

but I like to think that maybe with a change in the government form it will impact our state management and maybe also the public order.

Generally speaking, the notifications that we will receive at any new turn

have some unique new paintings, is just a small detail but is another very nice new feature.

But let's move on from the opening notification and let's give a first look at the overall campaign:

first of all we have to be clear, due to the historical period,

we will not find the traditional Medieval 2 castles.

Cities are no longer convertible into castles

but in the map will be present some forts that the player or the AI can use to defend his position.

Being already present on the map at the start date,

and not being possible to completely destroy them,

our generals will not have the chance to build new ones.

Besides this, the forts are completely unrelated to the cities which control the region in which they are placed.

This dynamic will make more interesting all the campaigns,

as conquering a region capital will no longer be enough to fully control the land,

because the forts will remain under the control of the enemy faction.

In fact, the AI will try to fight to the last before abandoning any position.

In regards of the AI, the modders' work, in this regard, has been superb.

They have been able to adjust all the major flaws of the original artificial intelligence

(such as the unjustified war declarations);

thanks to this now diplomacy is much more realistic,

regardless of the difficulty level (almost no one will renounce to the possibility of trading with you).

At the same time the AI seems able to read in the correct way all the different situations that may develop with in the game

(for example, it will not simply charge at you but will rather withdraw with in the city walls)

making it much harder to beat.

As we have seen,

the cover period is quite limited:

for this reason the Modders have decide to divide every year in 5 turns,

one for each season aside from winter which will have two.

In this way the player will have at his disposal a fairly high number of turns

to achieve all the objectives and win the campaign.

Also the characteristic of the generals have been changed:

in my Florence campaign one of the assistants that I have had was none but Francesco Guicciardini itself.

He didn't simply play a formal role but it actually influenced the general specificities, providing unique bonuses.

Another completely renovated aspect is the one of the rebellions:

unlike Medieval 2 vanilla, where at a higher level of difficulty we would keep on seeing new rebel armies spawning,

in the "Italian Wars" this dynamic has been much more limited, making the campaign more fluid.

Speaking of the buildings:

many new ones have been introduced, allowing us to implement a better faction management.

One of them has been already been presented, and was the chapter of the Order of St. John.

But there are many more:

in the mod we will find the Jewish quarter, already present in Bellum Crucis,

which will decrease the public order but will provide us with additional income,

we will find a many different guilds, manufacturing centers controlled by important families

and even many unique historical buildings such as the "Castello Estense" of Ferrara and the "Torre della Lanterna" of Genova.

Each one of them, clearly, will provide us with unique bonuses and, eventually, even some malus.

Another completely renovated aspect are the fleets.

aval recruitment will be particularly difficult and expensive,

while in the vanilla version we just needed a dock, in "The Italian wars" we will no longer be able to do that.

This feature makes also the construction of a fleet a much more realistic:

we will no longer be able to take control over the sea with any faction (like in the vanilla)

but instead we will find a very limited number of navies in the Mediterranean,

moreover belonging to the same factions.

The reason is that there are just a few factions that can afford, since the beginning,

to build a fleet giving them a strong initial competitive advantage.

Among them, obviously, the Republic of Venice,

with a few others has a serious advantage at the beginning.

Last but not least there is the AOR system,

this feature is present in many mods and is always very appreciated by the players.

AOR stands for Area of Recruitment and it allows one faction to recruit some unique units in some specific regions, therefore enriching the roster.

For example if we conquer Tunisia with a European faction,

we will be able to recruit Muslim archers or sudanese tribesmen in all the northern Africa cities.

On a generic level is worth mentioning that all the units will have higher recruitment and keep costs if compared with the vanilla.

This does pushes the player to rely more heavily on the mercenaries and to build strong temporaries armies,

that will be disbanded as soon as the conflict is resolved.

Always speaking of single units,

we can even find a complete rename, it is purely esthetic,

but it still need some polishing too (due to a wrong italian translation).

We have finally come to the end of this review.

I want to answer immediately to the question that many of you may have: when will it be out?

Honestly I don't know how the works are going, but I think that we will have to wait still a bit more.

As we have seen, in fact, all the major features have already been done or are under way.

It was really fun to try the campaign out,

even if it was just an alpha version, and I really like this project.

Clearly, aside from some necessaries fixing,

there're a lot of features to implement,

and these things will surely need additional testing.

Anyway I will keep in touch with the developer team and I will update you with any news,

and the channel will be always available for them to promote other reviews or collaborations.

Speaking of collaborations, before saying goodbye,

I wanted to mention that the next "Inside" video will go back to "Tsardoms Total War",

as I am cooperating also with this developer team.

More in details, I have been asked to do another review of this mod,

this time I will focus on the Battle Beta which has been enriched with new playable factions.

I hope that you have liked the video, and if is so just leave a "like".

Thanks for passing by and see you soon.

Bye!

For more infomation >> INSIDE... THE ITALIAN WARS! - Alpha campaign preview (ITA, ENGLISH SUBTITLES) - Duration: 22:22.

-------------------------------------------

Luźne granie w C- ops - Duration: 4:56.

For more infomation >> Luźne granie w C- ops - Duration: 4:56.

-------------------------------------------

roblox phantom forces - Duration: 11:55.

For more infomation >> roblox phantom forces - Duration: 11:55.

-------------------------------------------

Kuscheltiere in der Badewanne Stuffed Animals taking a bath wet plush toys - Duration: 4:24.

So many stuffed Animals

they are about to take a bath

A Sirup Giraffe

so foamy

and soaking wet

and another Giraffe

diving head first into the Water

An Elephant

known from the "Sendung mit der Maus"

a german Show

he is diving into the water

The Lion

today he is taking a bath

The Fox too

what a mess

the plush toys need to get tidy

the purple rabbit

and even a snake

is it a watersnake?

and a Dragon

or is it a Dinosaur?

and the next Sirup Fox is up

get into the water

so does the Kikaninchen

it´s jumping on the water surface

just like the little fox

nad now even the Horse jumps into the cold water

For more infomation >> Kuscheltiere in der Badewanne Stuffed Animals taking a bath wet plush toys - Duration: 4:24.

-------------------------------------------

UPDATE-2😪13 YEAR BOY ACCIDENTALLY SHOOT HIMSELF WHILE HE WAS LIVE ON INSTAGRAM-WITH ALL HIS FRIENDS - Duration: 3:23.

hey guys um it's Sunday it's Easter um I

just want to talk to you on this is an

update video on the little boy that was

13 years old that got killed on trying

to impress his friends with a gun that

he had and didn't know what he was doing

and shot himself live on Instagram um

the reason for me making the video is it

is really sad for people come out the

woodwork with how they really feel about

when a black kid there's a tragedy

versus away Kid you know i have like

grown people saying the most stupidest

things um like well good thing he shot

himself because um if he wasn't dead

basically he probably would have shot

somebody else and probably referring to

their race Caucasians you know it right

now is not about um black or white red

or green of pink with polka dots the

fact of the matter is people should know

what the kids are doing um it shouldn't

have happened they need to take other

measurements so it doesn't happen this

should be like something in place that

when videos are being recorded if they

see things being flashed like weapons or

anything like that and the video they

should be able to censor it so that the

video goes in a black screen is

something so the kid is aware of what

they're doing and it's a sign of danger

all this you know racism you know that's

good for the kid he was trying to be a

gangster this is not another you know

none of that is necessary you know the

fact of the matter is is he's gone you

know and you should be here you know

it's like it just reminds me of how race

of racism has hasn't went away it's not

going to go away

arm and it just takes people to

cyberbully and say racist comments um

when stuff like this happens you know

what you to me you're cowards because

you hide behind the website and you say

all these racist comments um but you

won't say it to the 22 to me or you

won't say it to somebody other than I'm

white so I just want to let everyone

know it's not about how you feel about

him being a black kid or whatever your

opinion doesn't matter the fact remains

somebody lost their son it's a tragedy

and whether you like black people or

Asian people of Puerto Rican people um

you know we're here to stay so I just

need to set the record straight I'm

prepared for any comments anyone has to

say to me on my channel but if you get

real disrespectful which people have in

the past I'm ready for you and I will

delete you and block you

For more infomation >> UPDATE-2😪13 YEAR BOY ACCIDENTALLY SHOOT HIMSELF WHILE HE WAS LIVE ON INSTAGRAM-WITH ALL HIS FRIENDS - Duration: 3:23.

-------------------------------------------

How To Record Your Computer Screen With OBS! - Duration: 5:09.

in this video I'll be teaching her how

to record your computer and window

screen for in 2017 for free so stay

tuned

welcome back guys as creators tutorial

back with another video and in this

video I'll be teaching you how to record

your windows screen with OBS classic now

obvious classic is a free and powerful

software which lets you stream and

record your screen like from anywhere so

let's get right into this now before the

tutorial starts I want to say that we

make videos just like this one and I

hope you grow your YouTube channel with

trips and tricks about to YouTube make

videos to make your content better on

youtube so if you haven't subscribed

consider subscribing so let's get right

into the tutorial so going will be down

below in the description and you'll be

redirected to this page now you just

how to record your computer screen

click this we're not going to be using

ok studio because I'll give studio is

less powerful than obvious classic so

let's just click download and then let's

click oh this is obvious on studio so screen capture

obs tutorial

here click download installer and how to record your computer screen for free

how to record your screen

let's give it a minute or two to

best screen recording software

so guys it's done downloading so you

basically want to press on it and then

screen capture

press next and then agree and then it

will install obvious on broadcaster for

how to record with obs

just wait to give it a minute or two to

record your screen

how to record your computer screen

finish and you want to check this box

where it says run open broadcaster

software and blah blah blah so let's

just click finish now after you click

screen recorder

opening up so let's give it a minute or

how to record your computer screen

broadcaster just opened and I have my

settings here because I already download

this end my settings are saved and all

you need to do is basically click here

and click Add scene and then you want to

name it whatever you want i'll click as

a test and then press press ok and then

you want to add source now which source

you want to add is you want to add

monitor capture and then once you add

mom to capture equal just rename it so

i'm going to rename the screen because

we're going to record the screen and

then just press ok and then if you want

to capture your mouse cursors check this

box and you don't done check it but i

want to capture Mallos closer so i want

to check this box and just go and press

ok and then we'll say something like

this this press ok and then now you need

to start pressing the starter cord but

before you push start recording you

wanna click the settings and then you

want to go to broadcast settings you

want to put this live stream on to file

output only and then you want to go

browse on to this so once you click

browse you save your folder anywhere i'm

going to save it to the videos and you

could choose what type you want so i'm

going to choose mp4 and i'm going to

click Save and where I'm asked to put a

file name so I'm going to put I'm going

to put the file name test

one because this is a test and I'll just

click Save and then you want to please

click apply and then you want to play

credit okay so once you do that and

click start recording and then as you

can see they started recording your

screen and your screen is being recorded

and you know you could just move around

and whatever and now you could just

click stop stop recording and then you

could just go to your video files which

you all just go right here which is my

downloads videos and you could see the

file is your test one we've named the

file test-1 you basically want a double

tap on it and the video files will be

stored opening so let's give it a minute

or two so as you can see this file open

let us click play and as you can see the

screen successfully recorded and you

could see like this pretty smooth and

the recording is free and I would say

this is pretty good record refer for

free the quarter so yeah if you guys

enjoy this video and one see more

tutorials bites down this one we go

right subscribe to me and I only making

videos just like this one don't see you

guys

For more infomation >> How To Record Your Computer Screen With OBS! - Duration: 5:09.

-------------------------------------------

Farewell from Healthy Vocal Development... welcome to Eilish San! - Duration: 1:32.

For more infomation >> Farewell from Healthy Vocal Development... welcome to Eilish San! - Duration: 1:32.

-------------------------------------------

How To Download Paid Apps For Free - Duration: 1:49.

Hello Guys today I Will Show You How To Download Paid Apps For Free...first of all go to my Video Descriptions and Click on the link and Download The App AC Market... And See the Full Video..

For more infomation >> How To Download Paid Apps For Free - Duration: 1:49.

-------------------------------------------

O Cavalo de Tróia - Mitologia Grega ep. 5 - Duration: 4:29.

For more infomation >> O Cavalo de Tróia - Mitologia Grega ep. 5 - Duration: 4:29.

-------------------------------------------

O'Sullivan v Wilson [R1]Fr13} 2017 World Championship Snooker - Duration: 21:15.

For more infomation >> O'Sullivan v Wilson [R1]Fr13} 2017 World Championship Snooker - Duration: 21:15.

-------------------------------------------

QuiCiência #4 - CHOCOLATE - Duration: 9:53.

For more infomation >> QuiCiência #4 - CHOCOLATE - Duration: 9:53.

-------------------------------------------

🍫 MEIO AMARGO | TEASER (UM FILME NO GTA) - Duration: 2:55.

Easter Bunny presents:

A chocolatic mission

The best chocolate* (according with the company's owner opinion)

No animals were harm in the production of this commercial

THIS

THIS IS NOT

THIS IS NOT A

THIS IS NOT A HAPPY STORY

Semisweet

Soon

Check out the description below

For more infomation >> 🍫 MEIO AMARGO | TEASER (UM FILME NO GTA) - Duration: 2:55.

-------------------------------------------

INSIDE... THE ITALIAN WARS! - Alpha campaign preview (ITA, ENGLISH SUBTITLES) - Duration: 22:22.

ENGLISH SUBTITLES Made by Alessandro Seregni

Hello every one and welcome back, you are with Markus 1590

and today, for the second episode of "Inside",

I want to review another Mod for Medieval 2 which is still under development.

Today's Mod is "Die italienische kriege",

that you may also know as "The Italian wars".

This project was developed by a German team,

it is set in the Italian peninsula and the nearby kingdoms

within a short time period (from 1493 to 1559),

in the middle of the Renaissance.

This Mod has already proved to be very interesting,

mainly thanks to its Battle Beta

which has allowed many fan to have a firsthand experience.

Still today's topic will not be the Battle Beta

but I will focus instead on the Alpha version of the campaign,

which I have had the opportunity to try out being a tester.

After a full and deep analysis,

I can firmly say that "The Italian wars" has achieved a full score:

the mod, in fact, provides a unique gaming experience if compared with the Vanilla version,

both in regards of kingdom management and tactical battles,

this was possible thanks to strong emphasis that was placed on historical realism.

Anyway, before going deep in to the campaign,

I want to provide you with an overview on the entire Mod:

we can start saying that, even if this historical period was already covered in the Vanilla version,

the battles will be completely different from the ones that we got used to in the official CA game.

The focus point in every battle, in fact,

will be the rocky pike formations, who's role will have a unique new added value.

In Medieval 2 vanilla, the pike formations were almost useless.

But in "The italian wars", they play a very important role.

The second key component in every battle will be the gun powder,

whose main use will be the one to specifically disrupt the pike formations

before charging in with the rest of the infantry.

I also would like to take a specific moment

just to praise the astonishing effect of the smoke coming out of the guns;

the real ability of the German modders was to create a dynamic effect with the smoke,

which will follow the wind making it exceptionally realistic.

For what concerns the single units,

the graphics are really well done,

some details worth mentioning are the traditional uniforms, the flags and even the drum rhythm.

An additional amazing feature is to have used in game the original voices:

according to the nationality the audio will change,

so that we will appreciate a different gaming experience for the chosen faction

Spanish

French

German

Hungarian

and, obviously, italian.

The only exception will be for the Muslim's factions,

whose voices will be in English but with a strong middle eastern accent.

Also the game soundtrack has been completely renovated,

both for the campaign and the battles.

Another interesting feature concerns the horse archers (or musketeers),

they will not be any longer on a perfect line but they will always have a shuttered formation.

Let's move on to the AI,

is undoubtable that this is one of the major strengths of this Mod:

the AI as been completely renovated and now it has a faster and more efficient way to react to the player's moves.

It will always try to gain the high ground

(especially when it will be in numerical inferiority)

and also to charge whenever our ranged troops will start to fire

(they will no longer simply sit duck).

Clearly the AI has also a dynamic component,

and it will be able to change its tactics during the battle according to the situation.

But lets move on to the core point of this video-review: the campaign.

As mentioned above this is just the alpha but, nonetheless,

I have found only minor faults

aside from one that has made me fail the campaigns

(but I have already notified it to the developer).

What I have experience is an overall very well structured campaign;

the map has its heart in the Italian peninsula

but it comprehends also the Balkans, Swiss land, Austria,

the southern part of Germany and portion of France and North-Africa.

Let's move on to the playable factions:

the "foreign" nations will be

the Kingdom of France,

the Kingdom of Spain,

the Holy Roman Empire,

the Kingdom of Hungary,

the Swabian League,

the Helvetic Confederation,

the Republic of Ragusa,

the Ottoman Empire

and last but not least, the Hafsids.

Within the peninsula we will find all the different Italian factions:

the Bentivoglio (the lords of Bologna),

the Duchy of Milan,

the Republic of Venice,

the Republic of Genoa,

the Duchy of Savoy,

the Margravate of Mantua,

the Republic of Florence,

the Republic of Siena,

the Margravate of Monferrato,

the Duchy of Ferrara and Modena,

The Papal State,

the Dutchy of Urbino

and the Kingdom of Naples.

Once that we will choose one faction we will start our campaign.

First of all, we have to say that the game is not monotonous at all;

even if most of the factions, as we have seen, are Italians,

the initial situation, the challenges and the roster are completely unique to each and every faction.

This will allow us to live a unique experience with every different game.

A strong driver for the uniqueness is the fact that every faction will have different initial economic and political conditions.

Opening the campaign, we will be greeted by a notification hand written by the modders

hich will provide us with a detailed explanation over the mod and some useful tips.

But let's summarize them:

the first topic will be the maintenance costs.

As in other mods (ex. Bellum Crucis) our choices will have an impact on the annual revenues.

Moving one army in the open field will in fact generate additional costs.

This dynamic is something that I really appreciate

as it makes the game more realistic.

Still in the alpha there were a few things that needed to be fixed

(not all the troops and not in every region making such a movement would generate the additional expenses).

The opening notification does warn us also in regard of the strong impact that religion has:

this aspect is particularly relevant in the HRE, the Balkans and Tunisia.

The archbishops play a central role;

this is another extraordinary innovation that will please the historians.

The title of Archbishop, in fact,

will be available only in those cities where in reality there was one

(it will not be affected by the level of the religious infrastructure).

A practical example is:

in this campaign, if you "recruit" a priest in Florence,

the next turn we will have an Archbishop,

and there will be a maximum of one for each and every entitled city.

I should also mention that to balance the gameplay

not all the historical locations have been reproduced in game.

For example, in Sardinia, there is the Archdiocese of Cagliari,

but not the Archdiocese of Sassari (created in 1441);

In fact, two spanish archbishops from the second turn was unbalanced.

But this is not all for what concerns religion.

he Archbishops are extremely powerful candidate to be elected as cardinals.

This implies that the more entitled cities we control,

the higher will our possibility to influence the Roman Curia.

And, as you can guess, having the pope support will be determinant in many occasions.

All of this was described in the opening notification

but I have not had the chance to test it in game;

the reason is that in this Mod you do not have the scroll with all the Cardinals,

but we will see later the reason.

First, in fact, I want to tell you another couple of things.

The first one is still linked with religion and is:

the Order of the Knights of St. John.

As you may know, the Order has his headquarter on the island of Malta,

which is controlled by the Spanish.

Well, thanks to the Order,

our family members, aside from the traditional military and political role,

they may play an active role on religion too.

If we will build a chapter of the Order,

the noble that will remain in that specific city

can develop a good relationship with the Knights to the point where they could become affiliate,

which will improve our relationship with Rome.

The second point concerns the mercenaries:

historically speaking mercenaries have always played a central role in all the Italian wars.

In this Mod the creators have thought of introducing the figure of the "Capitano di Ventura"

which are mercenary captains.

From what we could read in opening note,

these figures may offer you their services in case we are at war with another faction.

If we will accept the offer,

the captain and his men will appear under our command,

giving us in just one turn a full and well-trained army but whose expenses will be exceptionally high.

Some of you may think that for this reason they are not worth the shot,

well if we refuse the proposition the consequences may be even more dreary.

Probably, if you decline the offer he may join our enemies

or even worst just come and pillage our land (it will spawned a rebel army in our land).

Nonetheless, just like the roman Curia,

also this feature couldn't be tasted in game as I have never had any proposition of sort.

In my case this had happened because,

just like in any other Total War title, our campaigns are influenced by "Events";

some of them are scripted while other are generated on a random base.

Well, in this alpha version not all the events have yet been introduced.

The developers are still working on this aspect of the game,

but we can expect more, interesting new features;

if we give a look to the "campaign script" file,

we can notice a long list of historically accurate events.

Each faction will have his own specific events,

which will influence our entire campaign.

Just to give you an example,

with Florence we will have the execution of Savonarola as a unique faction event,

or the creation of the League of Cambrai.

Linked to this fact there is also another "discovery" that I have made:

with in the factions' logos area there are some flags that do not belong to any faction.

For examble, the badge of the Duchy of Florence (that will be the Gran Duchy of Tuscany).

Well this is because some of those kingdoms did changed over the covered period of time

(the Duchy of Florence was created in the 1532, while the campaign started in 1493)

so the Modders added also this aspect for what concerns historical realism, by an appropriate event.

Undoubtedly this is very interesting and will be appreciated by all the historical fans.

I do not know yet how such an event may influence the campaign,

but I like to think that maybe with a change in the government form it will impact our state management and maybe also the public order.

Generally speaking, the notifications that we will receive at any new turn

have some unique new paintings, is just a small detail but is another very nice new feature.

But let's move on from the opening notification and let's give a first look at the overall campaign:

first of all we have to be clear, due to the historical period,

we will not find the traditional Medieval 2 castles.

Cities are no longer convertible into castles

but in the map will be present some forts that the player or the AI can use to defend his position.

Being already present on the map at the start date,

and not being possible to completely destroy them,

our generals will not have the chance to build new ones.

Besides this, the forts are completely unrelated to the cities which control the region in which they are placed.

This dynamic will make more interesting all the campaigns,

as conquering a region capital will no longer be enough to fully control the land,

because the forts will remain under the control of the enemy faction.

In fact, the AI will try to fight to the last before abandoning any position.

In regards of the AI, the modders' work, in this regard, has been superb.

They have been able to adjust all the major flaws of the original artificial intelligence

(such as the unjustified war declarations);

thanks to this now diplomacy is much more realistic,

regardless of the difficulty level (almost no one will renounce to the possibility of trading with you).

At the same time the AI seems able to read in the correct way all the different situations that may develop with in the game

(for example, it will not simply charge at you but will rather withdraw with in the city walls)

making it much harder to beat.

As we have seen,

the cover period is quite limited:

for this reason the Modders have decide to divide every year in 5 turns,

one for each season aside from winter which will have two.

In this way the player will have at his disposal a fairly high number of turns

to achieve all the objectives and win the campaign.

Also the characteristic of the generals have been changed:

in my Florence campaign one of the assistants that I have had was none but Francesco Guicciardini itself.

He didn't simply play a formal role but it actually influenced the general specificities, providing unique bonuses.

Another completely renovated aspect is the one of the rebellions:

unlike Medieval 2 vanilla, where at a higher level of difficulty we would keep on seeing new rebel armies spawning,

in the "Italian Wars" this dynamic has been much more limited, making the campaign more fluid.

Speaking of the buildings:

many new ones have been introduced, allowing us to implement a better faction management.

One of them has been already been presented, and was the chapter of the Order of St. John.

But there are many more:

in the mod we will find the Jewish quarter, already present in Bellum Crucis,

which will decrease the public order but will provide us with additional income,

we will find a many different guilds, manufacturing centers controlled by important families

and even many unique historical buildings such as the "Castello Estense" of Ferrara and the "Torre della Lanterna" of Genova.

Each one of them, clearly, will provide us with unique bonuses and, eventually, even some malus.

Another completely renovated aspect are the fleets.

aval recruitment will be particularly difficult and expensive,

while in the vanilla version we just needed a dock, in "The Italian wars" we will no longer be able to do that.

This feature makes also the construction of a fleet a much more realistic:

we will no longer be able to take control over the sea with any faction (like in the vanilla)

but instead we will find a very limited number of navies in the Mediterranean,

moreover belonging to the same factions.

The reason is that there are just a few factions that can afford, since the beginning,

to build a fleet giving them a strong initial competitive advantage.

Among them, obviously, the Republic of Venice,

with a few others has a serious advantage at the beginning.

Last but not least there is the AOR system,

this feature is present in many mods and is always very appreciated by the players.

AOR stands for Area of Recruitment and it allows one faction to recruit some unique units in some specific regions, therefore enriching the roster.

For example if we conquer Tunisia with a European faction,

we will be able to recruit Muslim archers or sudanese tribesmen in all the northern Africa cities.

On a generic level is worth mentioning that all the units will have higher recruitment and keep costs if compared with the vanilla.

This does pushes the player to rely more heavily on the mercenaries and to build strong temporaries armies,

that will be disbanded as soon as the conflict is resolved.

Always speaking of single units,

we can even find a complete rename, it is purely esthetic,

but it still need some polishing too (due to a wrong italian translation).

We have finally come to the end of this review.

I want to answer immediately to the question that many of you may have: when will it be out?

Honestly I don't know how the works are going, but I think that we will have to wait still a bit more.

As we have seen, in fact, all the major features have already been done or are under way.

It was really fun to try the campaign out,

even if it was just an alpha version, and I really like this project.

Clearly, aside from some necessaries fixing,

there're a lot of features to implement,

and these things will surely need additional testing.

Anyway I will keep in touch with the developer team and I will update you with any news,

and the channel will be always available for them to promote other reviews or collaborations.

Speaking of collaborations, before saying goodbye,

I wanted to mention that the next "Inside" video will go back to "Tsardoms Total War",

as I am cooperating also with this developer team.

More in details, I have been asked to do another review of this mod,

this time I will focus on the Battle Beta which has been enriched with new playable factions.

I hope that you have liked the video, and if is so just leave a "like".

Thanks for passing by and see you soon.

Bye!

For more infomation >> INSIDE... THE ITALIAN WARS! - Alpha campaign preview (ITA, ENGLISH SUBTITLES) - Duration: 22:22.

-------------------------------------------

The camera technology bringing Synchronised Swimming to another level | The Tech Race - Duration: 5:32.

Welcome to The Tech Race.

Now you see them - now you don't.

In synchronised swimming, most of the action

is underwater and visibility

a key part of the sport,

both for training and judging.

What if you need to see the whole picture?

(TWIN-CAM)

Synchronised swimming is a combination of gymnastics,

swimming and ballet.

The swimmer should execute thousands of positions

under and over the water simultaneously.

Winning is a matter of perfection and training.

In this sport the visualisation of the exercise

is very important as part of the method.

(SPAIN)

(BARCELONA)

In Barcelona, the Spanish Synchronised Swimming team

uses a camera allowing them to see

the whole exercise when they finish a set.

For the athletes, this means they can analyse their exercise

in a visual way without even leaving the water.

The Twin Dolly is composed of two cameras -

one that is underwater and another above the water.

The images from both cameras

are sent to a video mixer in the twin-cam structure.

This mixer creates a fused image of the two cameras,

defining a break point at water level, in real-time,

allowing for viewing on a portable device.

It allows us to see what happens underwater

and also to watch everything on demand.

Preparing to rise and stroke towards the bottom of the pool.

It's fine - more synchronised.

See, we must get the vertical.

One of you, Carmen,

you pass the red line marking the vertical.

The body should be straight.

The line tells us the angles and the straight line.

It helps us to visually spot the error more easily.

We use iPads to play back the images

and watch them in the moment.

When you make corrections, you can say,

"Your leg is turning too much,"

but with the image, correction is much faster.

The greatest obstacle in the development of twin-cam

has been distortion caused by refraction.

Refraction occurs when light changes

from a less dense transparent medium, such as air,

to a denser one such as water -

this causes rays of light to change speed and direction.

This is why swimming pools appear more shallow

than they really are.

(TWIN CAM - WITHOUT TWIN CAM, WITH TWIN CAM)

It can go pretty fast,

to follow the swimmers going fast

but in synchronised swimming, the speed is...very slow.

A picture is worth a thousand words.

Watching yourself right after the exercise,

knowing how you felt and seeing how it looked

from the outside...

What really matters is how it looked from the outside.

You understand better what your coach is correcting

if you can see it.

In synchronised swimming,

many components influence a judge's decision.

For example, in a technical routine,

elements account for 40% of the score

and execution and impression 30%.

The clearer the judges can see, the more they can be impressed.

The judges of synchronised swimming

have incorporated underwater videography.

They don't use it to score, but they do to give penalties,

such as touching the bottom of the pool.

You can draw lines over the image,

you can make calculations, and do complex things,

but in training it's normally used to watch

and stop the image a frame before or after.

It's something that the naked eye cannot see.

If you see it in slow motion, you can get a lot of precision.

It's a way to learn fast,

a very graphical and objective way to show errors.

With these subjective sports you must try to be objective

to give direct feedback that is well understood,

so that they capture it and can make corrections.

The twin-cam has revolutionised the broadcasting of

synchronised swimming at the Olympic Games.

With a scoring system that is as complex

as in synchronised swimming,

a technology that can create a more immersive experience

whilst leaving no room for interpretation,

and show the whole picture, can make waves.

(THE TECH RACE)

For more infomation >> The camera technology bringing Synchronised Swimming to another level | The Tech Race - Duration: 5:32.

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Tri Fidget Spinners caseros: Como hacer un giroscopio de mano - Duration: 3:06.

For more infomation >> Tri Fidget Spinners caseros: Como hacer un giroscopio de mano - Duration: 3:06.

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DIY Popin' Cookin' Bento shaped Candy Kit - Duration: 7:12.

Welcome MToys Channel

DIY Popin' Cookin' Bento shaped Candy Kit

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METAL HUNTERS : Enslaved - RIITIIЯ - Duration: 16:26.

For more infomation >> METAL HUNTERS : Enslaved - RIITIIЯ - Duration: 16:26.

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How Learn To Count make Numbers 1-10 with M&M's and Play Doh Superhero Hulk vs Captain American - Duration: 6:13.

Welcome MToys Channel

How Learn To Count make Numbers 1-10 with M&M's and Play Doh Superhero Hulk vs Captain American

For more infomation >> How Learn To Count make Numbers 1-10 with M&M's and Play Doh Superhero Hulk vs Captain American - Duration: 6:13.

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Talessa Kuguimiya - Memories | Sobre Quadrinhos - Duration: 1:59.

For more infomation >> Talessa Kuguimiya - Memories | Sobre Quadrinhos - Duration: 1:59.

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Cappellino facilissimo ad uncinetto per bimba: misura 6/9 mesi. - Duration: 1:53.

For more infomation >> Cappellino facilissimo ad uncinetto per bimba: misura 6/9 mesi. - Duration: 1:53.

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Bebê Tubarão, Família Dedinhos e muito mais | Compilação de Cantigas de Roda | Fofo Panda | 25min - Duration: 25:47.

For translations, please visit individual videos. Links in description

For more infomation >> Bebê Tubarão, Família Dedinhos e muito mais | Compilação de Cantigas de Roda | Fofo Panda | 25min - Duration: 25:47.

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YinYangFanatic 2017 VS. (BAD USER) - Duration: 0:50.

*(BAD USER)'s Health Bar grows*

(BAD USER):UHH!

(BAD USER):24 HP!!

UHHHHHHHHHHHHHHHHHHHHHH! (YinYangFanatic)

YinYangFanatic:BIG DAMAGE!!!!! >:(

YinYangFanatic:What is it?

(BAD USER): HAHAHAHAHAHAHAHHAH!

YinYangFanatic: 3 2 1 DIE BAD USER!!!

*bad user dies*

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