Sunday, June 11, 2017

Youtube daily report Jun 11 2017

Calvin: And remember chemists, safety first! So make sure to have your safety goggles on!

Greg: Oh

Calvin: Hello chemists, so today we're going to be doing the anti-freeze lab. My name is Calvin.

Greg: And this is his lab partner, Greg.

Calvin: And so, we're going to be showing you how to do this lab today.

So first, we're going with preparing 3 samples and we have 3 beakers here to do so

So to start off, we need 3 samples:

One with 50 mL of distilled water, one with 3 grams of calcium chloride (CaCl2) and 50 mL of distilled water

and one with 6 grams of calcium chloride with 50 mL of distilled water

So to start, we're going to pour 50 mL of water into our first beaker, so here's our beaker

and here's our graduated cylinder with 50 mL of water, so we're gonna pour this in

and we're gonna put this on to the side

And now, repeat the procedure two more times with your graduated cylinder of 50 mL of water to fill up water into your other 2 beakers

Okay, so now we have all 3 beakers set up with our 50 mL of distilled water, so now we're going to get some calcium chloride.

Greg: Now we're gonna start making the solutions of calcium chloride

So for the first beaker, we're gonna leave it at 50 mL of distilled water

but for the second beaker, we're gonna add about 3 grams of calcium chloride to it

And for the third beaker, we're gonna add 6 grams of the calcium chloride to it

And now, we just stir them

Now we're gonna prepare an ice-salt bath with 6 ice cubes and 20 grams of sodium chloride (NaCl)

Calvin: So now, we're gonna go back to the 3 samples we prepared earlier

and we're gonna pour each of those samples into a large test tube

and we're not gonna need TOO MUCH, we're just gonna pour a little bit in

and I'm gonna show you how to do each of them

So with the 3 test tubes, we're gonna start with the water first

So we're gonna need around this much, and we're gonna repeat the process

for the 3 grams of calcium chloride and 6 grams of calcium chloride with 50 mL of distilled water

Okay, so after we've filled out all the test tubes with the samples

we're gonna be using these tests tubes by putting them into the ice bath to freeze them

Okay, so now we're gonna let the 3 test tubes freeze, so we're gonna put it to the side

and now we're gonna boil the 3 leftover beakers on a hot plate

So here's a little tip:

If your ice bath isn't cold enough, feel free to add a few more ice cubes and also some sodium chloride to the mixture to make it colder

Okay, so now with our 3 beakers, we're gonna put them on to the hot plate and let them boil

So, we're gonna turn the heat knob to 10 for maximum heat

and basically, we're gonna let them boil, and when they boil, we're gonna find their boiling points using a thermometer

Okay, so after you've measured the boiling points of the 3 beakers,

you may now turn off the hot plate by turning the heat knob from 10 to 0

Afterwards, carefully move the hot plate to the side to let the 3 beakers cool

Okay so basically, we've been freezing these for 20-30 minutes now

and as you can see, I used a lot of ice and salt to speed up the process to make it a lot colder

So basically, when you start seeing crystals form for each test tube

that'll signify that, basically, the test tubes have reached their freezing points

so when that happens, you should record each of the test tube's freezing points with a thermometer

So basically, this is an example of how it looks when it starts to crystallize and freeze

so you can see the ice there on the test tube with the water

There's still a bit of water in there, but you can also see there's a lot of ice developing in there too

Greg: Alright chemists, so after you've measured the boiling points of the beakers

and the freezing points of the test tubes

record that data in your lab notebook

and then you should be done with the lab

and at this point, the last thing you need to do is just clean up

The salt-ice bath, the beakers and what's in the test tubes can all go down the drain

This project was inspired to us by the

"O-mazing, Dr. O'Malley ;) ;) ;)"

For more infomation >> AP Chemistry: Anti-Freeze Lab Demonstration - Duration: 5:33.

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SWEET MAKEUP SLAY - JAPANESE | KIOMI FUJIKI (English subtitles) - Duration: 5:19.

For more infomation >> SWEET MAKEUP SLAY - JAPANESE | KIOMI FUJIKI (English subtitles) - Duration: 5:19.

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Trypophobia Meme || Blood Warning - Duration: 0:30.

Say we take what had been torn apart

Say we mend any patchwork discord

Turning eyes to the trypo-puppeteer

I can't exhale any more

So, one two three,

and we'll tie the tourniquet

Pull my skin and swallow ichor

Fire burns

And the rags are torn apart

I can't inhale any more

For more infomation >> Trypophobia Meme || Blood Warning - Duration: 0:30.

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BREAKING: Chelsea Attacks GOP, Accidentally Humiliates Michelle Obama Instead - Duration: 3:08.

Chelsea Clinton managed to turn herself into a laughing stock earlier this week.

At least people are laughing at HER instead of her want-to-be-president mother for a change!

According to Dennis Michael Lynch, sleuth extraordinaire, Chelsea took to Twitter to

express her outrage over REPUBLICANS forcing schoolchildren to go hungry.

Clinton stated that "research" confirms kids do better when they aren't hungry,

but soon realized her mistake — Michelle Obama's program JUST got scrapped because

kids were going hungry!

Oh, sweet irony.

When Michelle Obama got involved in our nation's school lunch system, she decided that EVERYTHING

on the menu should be "healthy" and top-notch.

The only problem with her master plan was this: children were refusing to eat the array

of disgusting foods put on their plates.

Please, enlighten us — what 8-year-old likes eating bean sprouts?

The original tweet Chelsea posted implied that "research showed" that children who

aren't hungry pay more attention in class than hungry ones.

We don't think the research was necessary for this study.

Obviously, if you're hungry, then learning and retaining information is going to be a

challenge.

We sure are glad that Chelsea was on the case.

Twitter users started calling her out almost immediately.

Somehow, she thought it would be a good idea to blame Republicans in a secondary tweet!

It's hilarious, yet sad, that she's this dense.

If everyone recalls, Agriculture Secretary Sonny Perdue announced a full rollback on

Michelle's plan.

Perdue gave a specific reason why this had to happen immediately.

"This announcement is the result of years of feedback from students, schools, and food

service experts about the challenges they are facing in meeting the final regulations

for school meals."

Perdue continued, "If kids aren't eating the food, and it is ending up in the trash,

they aren't getting any nutrition — thus undermining the intent of the program."

Just think, Chelsea, a couple of minutes of research would have saved you from this embarrassment.

You inadvertently called out Michelle Obama while blaming Republicans.

The beautiful thing about the internet?

It NEVER forgets.

Some of the responses Clinton got to her tweets were amazing.

There was a systematic breakdown of why she was wrong, and there were facts to support

the claim — something that confuses the Left.

You cannot just go online and make a bold claim like that with no facts to support what

you're saying!

Plain and simple — well, unless you're willing to look like a fool.

Chelsea seemed to want to respond to the people supporting her, but had nothing to say to

the people with those pesky facts.

Maybe liberals will never learn to think about what they're saying.

If not, at least we have plenty of great laughs coming up from these fools.

They honestly believe they're doing a great service for the world.

Do YOU think Chelsea embarrassed herself enough to retroactively fact-check?

Please Share this news and tell us what do you think!

For more infomation >> BREAKING: Chelsea Attacks GOP, Accidentally Humiliates Michelle Obama Instead - Duration: 3:08.

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Q&A - Weapon Skills (Claws) - Duration: 28:39.

Hey again! The various donors who have the option to

offer up Q&A questions have each declined the option this month and so I'm basically

on it by myself. Yaaaay. ...Crap. Now I need something to talk about.

Uhm... hrm. Well... there are a few things to talk about!

First off, I'm in the process of rewriting everything that's been put down so far after

some pretty major and significant changes to quite a few core mechanics. Ideally...

I'd like to have the first alpha version ready for test play by the end of the month.

Yeah, I'm not going to hold myself to that though, setting arbitrary schedules tends to hamper

my workflow massively so it'll be done when it's done. That seems to make things go faster

anyway for whatever reason soooo whatevs. The important part is that Saorsa should actually

be able to be played sometime semi-soon, though good luck on determining what I mean by "soon"

because even I don't know so nyah. Second! Uhm, for a question... well, during

the rework I have my first fully fleshed out weapon skill, which is going to be used as

a rough outline for other weapon skills in the future, so let's take a little look at

that. Wait, I didn't say that in the form of a question, did I?

Sigh. Whelp, I just lost on jeapordy. Alright, what are weapon skills going to look

like for the alpha release version of Saorsa? See, question. Totally got one.

So yeah, there's a few things to keep in mind about weapon skills: first off, they come

in seven different ranks of how well trained a character is in their use. Second, each

weapon skill is comprised of seven abilities, one per rank, which are built in a set order

which gives the weapon in question a unique feel and style of play. Third, all weapon

types have an innate property which helps to make that weapon type especially good for

a particular kind of task. Fourth, skill mastery means each time a character gains an additional

rank in a given skill, all previous abilities they'd already learned gain an additional

advantage which alters how the ability works in some way, uh, if you have actually invested

in skill mastery for that given weapon skill. Soooo that sounds really confusing without

seeing an example, so let's take a look at the first weapon skill fully completed for

the game as of... a few minutes ago because I reworked it again while writing this script out.

Several times, actually. Yeah, this probably isn't going to be its final form, either,

I'm probably going to be making tweaks to this for ages, especially once it gets into

play testing and checking how effective it actually is, but anyway, let's get to the good stuff!

And that weapon skill is... claw class weapons!

Like big, sharp, metal claws you strap onto your hands to deal rapid blows of piercing

damage. These claws revolve around speed, bleed effects, and to a lesser extent, critical hits.

For an innate property, every time claw class

weapons inflict a segment of damage, they apply a stack of bleeding to the target. Bleeding

stacks up on a target and deals 1 damage per stack at the start of the target's turn normally,

or when the bleed effect is triggered. Each time the bleed effect deals damage, one of

the bleed stacks disappears, so you won't bleed forever and they keep having to be maintained

over time. This also means if you trigger bleed damage repeatedly via abilities, that

an enemy will eventually take little to no damage from such, so you need to keep those

stacks fresh! Note there is no limit to bleed stacks, as they're specifically meant to be

ideal for applying lots of them over and over to a very large enemy like a boss, and less

so for smaller enemies. In addition to such, the severity of the bleed

can alter the damage output of bleed effects. Namely, the most basic bleeding is just a

slight bleed effect, which does the default 1 damage per stack when it's triggered.

A moderate bleed effect deals 2 damage per stack, heavy bleeding is 3 per stack, and severe

bleeding is 4 damage per stack. So if you have 10 stacks of severe bleeding, you take

40 damage each time it's triggered and it goes down by one stack.

Uhm... claws really like working with bleed effects, as you'll soon see. In Saorsa, you're

also not really limited to using a single weapon type, and are in fact encouraged to

bring generally 2 to 4 different weapons for various different situations. You'll probably

have a primary, favourite weapon to use most often, but it's pretty common to have a few

options handy. Now, when you first pick up a claw weapon,

you can kinda sorta use it with some degree of competency. This is your "rank 0" skill

with claw weapons. You've kinda got a vague idea how to use them, you're not really professionally

trained in their use, but you can at least swing a sword about in a meanacing enough

manner that you could potentially do some harm if anyone gets into range with you. Or,

well, claws instead of a sword in this case. So the rank 0 claw class weapon attack is

called Maul and only costs 4 action points, henceforth called AP, just to make it easier on me,

and uh... this will hit the target twice. Combined with the innate effect of

claws, this applies up to 2 bleed stacks on a given target if both attacks land.

As a mastery effect, for each additional rank the character learns in claw class weapons,

the damage of each hit is increased by +2, so at the max rank of 6, that'd be up to a

+24 damage bonus spread across the two hits. So what this means overall, is that using

Maul on a target is good for applying stacks of bleeding, and a pretty good chunk of damage.

It's on par with the standard autoattack you get in most games, but it's the most simple

form of attack in Saorsa and later abilities will take advantage of this ability.

Now anyone who picks up a claw weapon can use Maul. It's just your basic standard effect

ability, though someone with greater skill in using claws will be able to get a little

bit more out of it than someone who's untrained thanks to the skill mastery bonus.

Oh and note that Maul counts as a combo attack due to its application of bleed stacks, which

will become important later on. Now, if you were to train in using claw classed

weapons, available at character level 1 in the game, you could learn this next ability:

Go For The Throat. Claw weapons are piercing damage, and therefore

they don't really do a lot of damage by default, but rather rely on status effects and critical

hits to do their real damage, and that's what Go For The Throat is - a critical hit.

Unlike most other tabletop RPGs, Saorsa's critical hits aren't random at all, but instead

are more like called shots, where you aim for a critical location and take a bit of

time to line up an ideal hit. These tend to be of greater accuracy, but are a lot slower.

In Go For The Throat's case, this's an 8AP attack which deals only a single hit for 2x

to 4x the normal damage. The more clean the hit, the stronger the damage multiplier.

Now if you're reasonably good with math, you may be going waaaait a second, that's 4AP

to do 2 times the base damage, or 8AP to do 4 times the base damage... or possibly less!

So what gives? Well, here's the thing - piercing attacks

in Saorsa don't really scale like normal attack damage does. Your standard hits with Maul

are going to consistently do about the same amount of damage all game, only really increasing

with the damage bonus from the skill mastery, and from the quality of your weapons. It's

meant to be a quick way to pile on stacks of a bleed on a target, and throw in some

reasonable damage while you're at it. Piercing damage gets stronger off of your

agility vital statistic by increasing the damage multiplier of your critical hits.

These are where you do big, nasty piles of damage, so that 4x multiplier might wind up being

an awful lot higher late game, more like 10x the damage. Yeah, it can sting quite a lot.

To go with this though, Go For The Throat is also a combo attack, because it also applies

a bleed effect. Better yet, the Skill Mastery for Go For The Throat is that it adds +3 to

any opposed roll for each extra rank of skill you have, assuming you have Skill Mastery

in claw weapons. What this means is that, by the time you're

at max level, you can have a +15 bonus to hit on 1d20. Yeah, that's a pretty big increase,

which means there's a much higher chance that you're going to land a clean hit even if someone

does try to block, dodge, parry, or otherwise try to avoid getting your claws in their face.

Or throat. I mean, that is the name of the skill, after all.

Now, where this really comes into play is with our next skill learned at rank 2, which

normally becomes unlocked at level 5, and after the first stride on the Path to Redemption

as part of the game's core mechanics. You can learn this at level 1, however, and before

that stride, by purchasing Skill Mastery, which basically makes you better at using

that one skill to an exceptional degree. You'd unlock your skill mastery bonuses and count

as 1 rank higher than normal. So what is this next skill? In this case,

it's called Serration, and it's a combo finisher with claw class weapons.

Now what combo finishers are is... uhm, kinda self explanatory to a degree. They... uh...

they finish combos. Yeah. So the point is that combo finishers will drain every last

ounce of action points you have left, but they tend to do something really big and nasty

with all those combo moves you'd just applied to a target.

In Serration's case, this means you lose all your AP and instantly trigger the bleed effect

on your target, since normally it wouldn't actually hurt them until the target's turn.

If you've been piling on those bleed stacks, that can be pretty nasty.

To make matters more interesting, as a combo finisher, Serration deals an additional +1 damage

for each AP spent by Serration for each time you applied a stack of bleeding

to the target this turn. So those nice, quick little applications of bleed stacks with Maul

suddenly become worth a lot more, and the more AP you had left over when you used Serration,

the stronger it becomes. But wait, there's more! Order Skill Mastery

now and get a +1 additional stack of bleeding from all critical hits for each extra rank!

Yes, that's right, you heard me. ALL critical hits. Even from other weapons. Meaning if

you master claw weapons, you can also start applying those bleed stacks with bows, daggers,

and other implements of piercing destruction. Smexy, innit?

That also means each time you land a shot of Go For The Throat at max level, you're

pounding on 5 stacks of bleed to go with it. Not too shabby!

And we're not even halfway done yet. Yeah, things are going to get more awesome as we

go along. At skill rank 3, claw users learn the Expunge

charge abililty. I've mentioned charge abilities before in other videos, but for a quick recap,

each turn you gain +1 charge, and these charges can be expended for very potent effects. If

a fight starts to drag on a little too long, you can unload these very potent abilities

to turn the tide quickly. Expunge, in this case, costs 2 charges to

use and removes all stacks of bleeding from a target of your choice in melee range, dealing

triple the bleed damage which normally would've been dealt. So yeah, you remove all your stacks

but... you do a looooot of bleed damage all at once, which makes it good for finishing

people off, because well... maybe you don't want to wait for the uh, bleed stacks to bleed

them out, you want them dead NOW. Now... what could make that better? Oh yeah...

skill mastery again. What happens with Expunge? Oh, for each rank of skill mastery, it retains

up to 1 additional severity of bleeding. If they were only slightly bleeding there's no

benefit, but if you had a target severely bleeding, like it was just gushing out of

them, and you used Expunge, any new stacks you apply would be applied at the highest

severity of bleeding again without having to start entirely all over again.

But... but we haven't seen anything yet which allows for you to increase a target's severity

of bleeding yet! Well, yeah, we haven't. That mastery doesn't

take place until the next rank after the ability's learned though, meaning the soonest you could

learn it is level 10. Which just happens to be when you'd learn your rank 4 claw class ability...

Eviscerate. Now Eviscerate's pretty nasty. It costs 6AP

to use and deals 1 segment of damage, but it also increases bleed severity by 1 stage.

This means it deals half the damage of a Maul attack, but it would also mean if your bleed

damage was only 1 per stack, it'd double it up to 2 per stack. Then to 3 per stack, then

4 per stack. Pretty nasty stuff given there's some ways in there to trigger bleed effects

early! Can that get better? Why yes, yes it can.

You'll see why at the end, but for now, not only is Eviscerate a combo ability, but the

skill mastery of Eviscerate is that it applies up to an extra stage of bleed severity. Since

this's the rank 4 ability, at rank 6, the cap, that would mean you only need to use

Eviscerate a single time to take a wound from slight bleeding to severe bleeding all over

the place, letting you really value that visceral Evisceration. Yes, I just went there. And

now I go away from there. NEEEEEXT ABILITY! Our rank 5 claw ability, which you would get

at level 20 normally, and near the final stride of your Path to Redemption, or level 15 with

Skill Mastery, is a nasty one. Ravage is an ability that modifies other abilities.

Any time you're using another ability, you can also Ravage the target, increasing the

cost of the base ability by +2, but converts any piercing or normal damage to rending damage,

and also applies +1 additional stack of bleeding any time bleeding stacks are applied.

Now... rending damage is pretty rare in Saorsa, because there aren't too many weapons that

were ever designed to cause it. The ones that do... are pretty horrific things. Like a rapier

might be piercing damage in that it pokes a hole clean through you, but its total area

it hits is pretty small, so you have to hit vital points for it to do much of anything.

Normal damage is like the slashing cut of a sword, where it leaves a rather large, but

fairly nice and clean cut. Rending damage is like ripping someone's arm

off, or attacking someone with a rusty chainsaw that doesn't so much cut as it does just dig

in and make an absolute mess. So yeah. By converting your attacks over to rending

damage, it automatically applies a stack of bleeding on every hit, and deals 'normal'

damage in terms of scaling. That means your claws now scale for damage as though they were swords...

okay that's scary. But what's more scary is that it means the claw weapon

applies its bleed stack... then the rending damage applies its bleed stack... and you

get the +1 additional stack of bleeding from Ravage... and you can hit twice with Maul...

which now does normal damage scaling... Oh. Oh that's... that's not okay.

There's nothing okay about that. Six stacks of bleeding at a time, for 6AP? That's kinda terrifying.

Oh, yeah, that's something I forgot to mention... (ACTUALLY I DIDN'T - Don't ask how this got added in here, I blame working too much today.) Ravage also happens to uh increase the cost

of using another ability with it by +2AP, so it slows down your attack because you're

basically not just jabbing into them, you're like twisting the claws around and kind of

taking your time to explore their anatomy in a rather... intimate way.

Oh and uh, one more thing... is that this doesn't just apply to claw class weapons,

it also applies to daggers or bows or any other piercing weapon. Soooo basically you

can just upgrade a different weapon as you learn how to do this kind of thing with claws.

It's not going to be quite as effective as if you were using the claws, but you get a

secondary benefit when you're using it with other weapons so it's kinda handy just in general.

But yeah, it gets worse.

Rending damage uses the base 2 weapon damage same as most piercing weapons, but it uses

the damage scaling of normal damage. For Skill Mastery for Ravage, it increases that base

damage by +1, up to 3 base weapon damage. Meaning your claws now do 50% more raw damage

AND they scale as normal weapon damage, on top of now applying a ton of stacks of bleeding

on every hit. Yay blood showers! It's going to look like

that one scene from The Shining by the time we're done...

But... that's a LOT of blood. What do you do with so much blood?

And that's where the "ultimate" ability of claw weapons comes in, our rank 6 ability: Bloodthirster.

All of the final abilities for each weapon

skill is a single, unique charge ability which acts as the ultimate attack meant to basically

turn combat around when utilized. They're large, flashy, and uhm... interesting.

Activating Bloodthirster is pretty noticible. If the glowing red eyes and the way your claw

weapons become part of your hands, growing out as long claws from your fingertips in

place of even any natural claws your species may normally possess, making it impossible

to be disarmed... yeah, if those tiiiiny details didn't give it away, the other effects might.

Once Bloodthirster is activated, any bleed damage dealt by the Bloodthirster heals the

Bloodthirster for an equal amount. Oh and it reduces any claw abilities by -2AP to a

minimum of 3AP in total. To make this even more terrifying, any critical hits you deal

also trigger bleed damage on the target, but don't reduce the stacks, meaning you can

Go For The Throat over and over again. As a final nail in the coffin, as it were...

sorry, that was awful of me. Wait, no, I'm not sorry. DEAL WIF IT! Anyway, the last thing

Bloodthirster does is that the Bloodthirster ignores all stealth, invisibility, or other

effects which would hide a target's location from them, so long as the target is bleeding.

It won't help you any against targets that are unharmed or just hurt, but once you've

drawn blood, they won't be escaping your claws. And therein we have a series of abilities

that play off one another, giving several different distinctive play styles for claw

weapons with how they interact. Claws simply just won't feel the same as a dagger, despite

being both fairly fast, melee ranged piercing weapons. When you dedicate yourself to using

a particular weapon in Saorsa, it flat out feels different from other weapons. Heck,

the combat style you employ will also change things up significantly, which we haven't

covered here today, uhm... at least not so far - these combat styles emphasize things

like being highly mobile on the battlefield, excessively hard to hit, able to brace against

heavy blows, to unleash rapid flurries of attacks, or nail precision strikes against

opponents and so on, further specializing how your character fights.

Toss in some more generalized skillsets, such as finesse-specific maneuvers and such, and

utilizing magic and your class skills to further augment your choices, and you'll gradually

build up a character who plays exactly the way you think they should, in ways that make

you just WANT to go into detail of exactly how they're tearing into their enemies on

the battlefield. So yeah, that's part of what I've been working

on just for today. There's all sorts of neat stuff like this under production right now.

I hope you enjoyed the first true look at just what kind of stuff you'll be able to

do in combat for Saorsa. We'll just pretend that someone else asked me the question is all, hehe.

So uh yeah, if you played like the DOOM 2016

version, it's kinda like that when it comes to claws.

Rip and tear until the job is done...!

Anyway, with that, I'm out. I'll see you next time!

Rip and tear your guts!

You are huge!

That means you have huge guts!

RIP AND TEAR!

As quoted by CPL Fly Taggart - Doom (The comic)

For more infomation >> Q&A - Weapon Skills (Claws) - Duration: 28:39.

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Play Doh Balls Learn Colors Kids Cars 3 Finger Family Song Nursery Rhymes Fun & Creative for Kids - Duration: 10:57.

For more infomation >> Play Doh Balls Learn Colors Kids Cars 3 Finger Family Song Nursery Rhymes Fun & Creative for Kids - Duration: 10:57.

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Police: Woman killed in rollover crash on I-395 - Duration: 0:25.

BEEN RELEASED.

3

ONE PERSON IS DEAD.ANOTHER

RECOVERING AFTER A CRASH ON

I-395 IN NORWICH.IT HAPPENED

AROUND 7:15 LAST NIGHT

SOUTHBOUND NEAR EXIT 9.STATE

POLICE SAY A CAR HIT THE

CENTER MEDIAN.THEN FLIPPED

SEVERAL TIMES.THE DRIVER AND

PASSENGER WERE THROWN OUT.32

YEAR OLD RACHEL DURBIN OF

PLAINFIELD DIED.41 YEAR OLD

GARY ROODE OF JEWETT CITY WAS

For more infomation >> Police: Woman killed in rollover crash on I-395 - Duration: 0:25.

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I'M GOING TO RAPE YOU!!! Sound Effect - Duration: 0:04.

For more infomation >> I'M GOING TO RAPE YOU!!! Sound Effect - Duration: 0:04.

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...anyway i see... - Duration: 3:33.

...anyway i see...

...and you won't have to hurt...

...any more...

For more infomation >> ...anyway i see... - Duration: 3:33.

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21st Birthday GRWM! - Duration: 4:20.

I'm about to sound so frustrated I'm sorry lol I don't actually hate making videos

For more infomation >> 21st Birthday GRWM! - Duration: 4:20.

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Seat Cordoba Vario 1.6I SXE - Duration: 1:01.

For more infomation >> Seat Cordoba Vario 1.6I SXE - Duration: 1:01.

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Princess Diana heard Charles on the phone to Camilla saying: 'Whatever happens, I will With you' - Duration: 5:06.

In a recording sent to journalist Andrew Morton, Princess Diana described how she had a 'filthy

row' with Prince Charles over Camilla before they got married.

Diana overheard a phone conversation Charles had with Camilla when he was in the bathroom.

The prince told Camilla: �Whatever happens, I will always love you.�

Prince Charles later had a bracelet made for Camilla with their nicknames intertwined.

After a few days, Diana moved from Clarence House to Buckingham Palace. It was a place

of �dead energy�, she said, and she felt lonely there. She regularly wandered from

her second floor apartment to the kitchens to chat to the staff and on one occasion,

barefoot and in jeans, buttered toast for an astonished footman.

I couldn�t believe how cold everyone was; how I thought one thing but actually another

thing was going on. The lies and the deceit! The first thing that

hit me was my (future) husband sending Camilla Parker Bowles flowers when she had meningitis:

�To Gladys from Fred� (their nicknames for each other). I never dealt with that side

of things. I just said to him: �You must always be honest with me.�

I was the only one here (when planning the wedding) because (Charles) had pushed off

to Australia and New Zealand on tour, and you may recall, of course, the picture of

me sobbing in a red coat when he went off in the aeroplane.

It had nothing to do with him going. The most awful thing had happened before he went. I

was in his study talking to him, when the telephone rang. It was Camilla. I thought:

�Shall I be nice (and leave him alone so he can talk to her in private) or shall I

just sit here?� So I thought I�d be nice, so I left them to it. It just broke my heart,

that. We always had discussions about Camilla, though.

I once heard him on the telephone in his bath on his hand held set, saying: �Whatever

happens, I will always love you.� I told him afterwards that I had listened

at the door, and we had a filthy row. Somebody in his office told me that my husband had

had a bracelet made for her, which she wears to this day. It�s a gold chain bracelet

with a blue enamel disc. It�s got �G and F� entwined in it, �Gladys� and �Fred�.

I walked into this man�s office one day and said: �Oh, what�s in that parcel?�

He said: �Oh, you shouldn�t look at that.� I said: �Well, I�m going to look at it.�

I opened it, and there was (the) bracelet, and I said: �I know where this is going.�

I was devastated. This was about two weeks before we got married. He said: �Well, he�s

going to give it to her tonight.� So rage, rage, rage �Why can�t you be

honest with me?� But, no, Charles cut me absolutely dead. It�s as if he had made

his decision; and if it wasn�t going to work, it wasn�t going to work.

He�d found the virgin, the sacrificial lamb, and in a way he was obsessed with me. But

it was hot and cold, hot and cold. You never knew what mood it was going to be up and down,

up and down. He took the bracelet, lunchtime on Monday.

We got married on the Wednesday. I went to his policeman, who was back in the office,

and said: �John, where�s Prince Charles?� and he said: �Oh, he�s gone out for lunch.�

So I said: �Why are you here? Shouldn�t you be with him?�

�Oh, I�m going to collect him later.� So I went upstairs, had lunch with my sisters

who were there, and said: �I can�t marry him. I can�t do this. This is absolutely

unbelievable.� They were wonderful and said: �Well, bad

luck, Duch (her childhood nickname), your face is on the tea-towels so you�re too

late to chicken out.� The bulimia started the week after we got engaged (and would take

nearly a decade to overcome). My husband put his hand on my waistline and

said: �Oh, a bit chubby here, aren�t we?� and that triggered off something in me. And

the Camilla thing. I was desperate, desperate. I remember the first time I made myself sick.

I was so thrilled because I thought this was the release of tension. tell us your thoughts

in comments below. thanks for watching. please like,subscribe and share my videos.

For more infomation >> Princess Diana heard Charles on the phone to Camilla saying: 'Whatever happens, I will With you' - Duration: 5:06.

-------------------------------------------

Trypophobia Meme || Blood Warning - Duration: 0:30.

Say we take what had been torn apart

Say we mend any patchwork discord

Turning eyes to the trypo-puppeteer

I can't exhale any more

So, one two three,

and we'll tie the tourniquet

Pull my skin and swallow ichor

Fire burns

And the rags are torn apart

I can't inhale any more

For more infomation >> Trypophobia Meme || Blood Warning - Duration: 0:30.

-------------------------------------------

Iftaar in MAKKAH(From Rooftop) -15Ramadan 2017 - Duration: 2:33.

"My direction of prayer(Qiblah), The house of Allah"

"I'm patient"

"perhaps a day will come to visit you"

"I wonder, will I be looking upon Al-Ka'bah"

"And being overwhelmed by it's safety.."

For more infomation >> Iftaar in MAKKAH(From Rooftop) -15Ramadan 2017 - Duration: 2:33.

-------------------------------------------

Q&A - Weapon Skills (Claws) - Duration: 28:39.

Hey again! The various donors who have the option to

offer up Q&A questions have each declined the option this month and so I'm basically

on it by myself. Yaaaay. ...Crap. Now I need something to talk about.

Uhm... hrm. Well... there are a few things to talk about!

First off, I'm in the process of rewriting everything that's been put down so far after

some pretty major and significant changes to quite a few core mechanics. Ideally...

I'd like to have the first alpha version ready for test play by the end of the month.

Yeah, I'm not going to hold myself to that though, setting arbitrary schedules tends to hamper

my workflow massively so it'll be done when it's done. That seems to make things go faster

anyway for whatever reason soooo whatevs. The important part is that Saorsa should actually

be able to be played sometime semi-soon, though good luck on determining what I mean by "soon"

because even I don't know so nyah. Second! Uhm, for a question... well, during

the rework I have my first fully fleshed out weapon skill, which is going to be used as

a rough outline for other weapon skills in the future, so let's take a little look at

that. Wait, I didn't say that in the form of a question, did I?

Sigh. Whelp, I just lost on jeapordy. Alright, what are weapon skills going to look

like for the alpha release version of Saorsa? See, question. Totally got one.

So yeah, there's a few things to keep in mind about weapon skills: first off, they come

in seven different ranks of how well trained a character is in their use. Second, each

weapon skill is comprised of seven abilities, one per rank, which are built in a set order

which gives the weapon in question a unique feel and style of play. Third, all weapon

types have an innate property which helps to make that weapon type especially good for

a particular kind of task. Fourth, skill mastery means each time a character gains an additional

rank in a given skill, all previous abilities they'd already learned gain an additional

advantage which alters how the ability works in some way, uh, if you have actually invested

in skill mastery for that given weapon skill. Soooo that sounds really confusing without

seeing an example, so let's take a look at the first weapon skill fully completed for

the game as of... a few minutes ago because I reworked it again while writing this script out.

Several times, actually. Yeah, this probably isn't going to be its final form, either,

I'm probably going to be making tweaks to this for ages, especially once it gets into

play testing and checking how effective it actually is, but anyway, let's get to the good stuff!

And that weapon skill is... claw class weapons!

Like big, sharp, metal claws you strap onto your hands to deal rapid blows of piercing

damage. These claws revolve around speed, bleed effects, and to a lesser extent, critical hits.

For an innate property, every time claw class

weapons inflict a segment of damage, they apply a stack of bleeding to the target. Bleeding

stacks up on a target and deals 1 damage per stack at the start of the target's turn normally,

or when the bleed effect is triggered. Each time the bleed effect deals damage, one of

the bleed stacks disappears, so you won't bleed forever and they keep having to be maintained

over time. This also means if you trigger bleed damage repeatedly via abilities, that

an enemy will eventually take little to no damage from such, so you need to keep those

stacks fresh! Note there is no limit to bleed stacks, as they're specifically meant to be

ideal for applying lots of them over and over to a very large enemy like a boss, and less

so for smaller enemies. In addition to such, the severity of the bleed

can alter the damage output of bleed effects. Namely, the most basic bleeding is just a

slight bleed effect, which does the default 1 damage per stack when it's triggered.

A moderate bleed effect deals 2 damage per stack, heavy bleeding is 3 per stack, and severe

bleeding is 4 damage per stack. So if you have 10 stacks of severe bleeding, you take

40 damage each time it's triggered and it goes down by one stack.

Uhm... claws really like working with bleed effects, as you'll soon see. In Saorsa, you're

also not really limited to using a single weapon type, and are in fact encouraged to

bring generally 2 to 4 different weapons for various different situations. You'll probably

have a primary, favourite weapon to use most often, but it's pretty common to have a few

options handy. Now, when you first pick up a claw weapon,

you can kinda sorta use it with some degree of competency. This is your "rank 0" skill

with claw weapons. You've kinda got a vague idea how to use them, you're not really professionally

trained in their use, but you can at least swing a sword about in a meanacing enough

manner that you could potentially do some harm if anyone gets into range with you. Or,

well, claws instead of a sword in this case. So the rank 0 claw class weapon attack is

called Maul and only costs 4 action points, henceforth called AP, just to make it easier on me,

and uh... this will hit the target twice. Combined with the innate effect of

claws, this applies up to 2 bleed stacks on a given target if both attacks land.

As a mastery effect, for each additional rank the character learns in claw class weapons,

the damage of each hit is increased by +2, so at the max rank of 6, that'd be up to a

+24 damage bonus spread across the two hits. So what this means overall, is that using

Maul on a target is good for applying stacks of bleeding, and a pretty good chunk of damage.

It's on par with the standard autoattack you get in most games, but it's the most simple

form of attack in Saorsa and later abilities will take advantage of this ability.

Now anyone who picks up a claw weapon can use Maul. It's just your basic standard effect

ability, though someone with greater skill in using claws will be able to get a little

bit more out of it than someone who's untrained thanks to the skill mastery bonus.

Oh and note that Maul counts as a combo attack due to its application of bleed stacks, which

will become important later on. Now, if you were to train in using claw classed

weapons, available at character level 1 in the game, you could learn this next ability:

Go For The Throat. Claw weapons are piercing damage, and therefore

they don't really do a lot of damage by default, but rather rely on status effects and critical

hits to do their real damage, and that's what Go For The Throat is - a critical hit.

Unlike most other tabletop RPGs, Saorsa's critical hits aren't random at all, but instead

are more like called shots, where you aim for a critical location and take a bit of

time to line up an ideal hit. These tend to be of greater accuracy, but are a lot slower.

In Go For The Throat's case, this's an 8AP attack which deals only a single hit for 2x

to 4x the normal damage. The more clean the hit, the stronger the damage multiplier.

Now if you're reasonably good with math, you may be going waaaait a second, that's 4AP

to do 2 times the base damage, or 8AP to do 4 times the base damage... or possibly less!

So what gives? Well, here's the thing - piercing attacks

in Saorsa don't really scale like normal attack damage does. Your standard hits with Maul

are going to consistently do about the same amount of damage all game, only really increasing

with the damage bonus from the skill mastery, and from the quality of your weapons. It's

meant to be a quick way to pile on stacks of a bleed on a target, and throw in some

reasonable damage while you're at it. Piercing damage gets stronger off of your

agility vital statistic by increasing the damage multiplier of your critical hits.

These are where you do big, nasty piles of damage, so that 4x multiplier might wind up being

an awful lot higher late game, more like 10x the damage. Yeah, it can sting quite a lot.

To go with this though, Go For The Throat is also a combo attack, because it also applies

a bleed effect. Better yet, the Skill Mastery for Go For The Throat is that it adds +3 to

any opposed roll for each extra rank of skill you have, assuming you have Skill Mastery

in claw weapons. What this means is that, by the time you're

at max level, you can have a +15 bonus to hit on 1d20. Yeah, that's a pretty big increase,

which means there's a much higher chance that you're going to land a clean hit even if someone

does try to block, dodge, parry, or otherwise try to avoid getting your claws in their face.

Or throat. I mean, that is the name of the skill, after all.

Now, where this really comes into play is with our next skill learned at rank 2, which

normally becomes unlocked at level 5, and after the first stride on the Path to Redemption

as part of the game's core mechanics. You can learn this at level 1, however, and before

that stride, by purchasing Skill Mastery, which basically makes you better at using

that one skill to an exceptional degree. You'd unlock your skill mastery bonuses and count

as 1 rank higher than normal. So what is this next skill? In this case,

it's called Serration, and it's a combo finisher with claw class weapons.

Now what combo finishers are is... uhm, kinda self explanatory to a degree. They... uh...

they finish combos. Yeah. So the point is that combo finishers will drain every last

ounce of action points you have left, but they tend to do something really big and nasty

with all those combo moves you'd just applied to a target.

In Serration's case, this means you lose all your AP and instantly trigger the bleed effect

on your target, since normally it wouldn't actually hurt them until the target's turn.

If you've been piling on those bleed stacks, that can be pretty nasty.

To make matters more interesting, as a combo finisher, Serration deals an additional +1 damage

for each AP spent by Serration for each time you applied a stack of bleeding

to the target this turn. So those nice, quick little applications of bleed stacks with Maul

suddenly become worth a lot more, and the more AP you had left over when you used Serration,

the stronger it becomes. But wait, there's more! Order Skill Mastery

now and get a +1 additional stack of bleeding from all critical hits for each extra rank!

Yes, that's right, you heard me. ALL critical hits. Even from other weapons. Meaning if

you master claw weapons, you can also start applying those bleed stacks with bows, daggers,

and other implements of piercing destruction. Smexy, innit?

That also means each time you land a shot of Go For The Throat at max level, you're

pounding on 5 stacks of bleed to go with it. Not too shabby!

And we're not even halfway done yet. Yeah, things are going to get more awesome as we

go along. At skill rank 3, claw users learn the Expunge

charge abililty. I've mentioned charge abilities before in other videos, but for a quick recap,

each turn you gain +1 charge, and these charges can be expended for very potent effects. If

a fight starts to drag on a little too long, you can unload these very potent abilities

to turn the tide quickly. Expunge, in this case, costs 2 charges to

use and removes all stacks of bleeding from a target of your choice in melee range, dealing

triple the bleed damage which normally would've been dealt. So yeah, you remove all your stacks

but... you do a looooot of bleed damage all at once, which makes it good for finishing

people off, because well... maybe you don't want to wait for the uh, bleed stacks to bleed

them out, you want them dead NOW. Now... what could make that better? Oh yeah...

skill mastery again. What happens with Expunge? Oh, for each rank of skill mastery, it retains

up to 1 additional severity of bleeding. If they were only slightly bleeding there's no

benefit, but if you had a target severely bleeding, like it was just gushing out of

them, and you used Expunge, any new stacks you apply would be applied at the highest

severity of bleeding again without having to start entirely all over again.

But... but we haven't seen anything yet which allows for you to increase a target's severity

of bleeding yet! Well, yeah, we haven't. That mastery doesn't

take place until the next rank after the ability's learned though, meaning the soonest you could

learn it is level 10. Which just happens to be when you'd learn your rank 4 claw class ability...

Eviscerate. Now Eviscerate's pretty nasty. It costs 6AP

to use and deals 1 segment of damage, but it also increases bleed severity by 1 stage.

This means it deals half the damage of a Maul attack, but it would also mean if your bleed

damage was only 1 per stack, it'd double it up to 2 per stack. Then to 3 per stack, then

4 per stack. Pretty nasty stuff given there's some ways in there to trigger bleed effects

early! Can that get better? Why yes, yes it can.

You'll see why at the end, but for now, not only is Eviscerate a combo ability, but the

skill mastery of Eviscerate is that it applies up to an extra stage of bleed severity. Since

this's the rank 4 ability, at rank 6, the cap, that would mean you only need to use

Eviscerate a single time to take a wound from slight bleeding to severe bleeding all over

the place, letting you really value that visceral Evisceration. Yes, I just went there. And

now I go away from there. NEEEEEXT ABILITY! Our rank 5 claw ability, which you would get

at level 20 normally, and near the final stride of your Path to Redemption, or level 15 with

Skill Mastery, is a nasty one. Ravage is an ability that modifies other abilities.

Any time you're using another ability, you can also Ravage the target, increasing the

cost of the base ability by +2, but converts any piercing or normal damage to rending damage,

and also applies +1 additional stack of bleeding any time bleeding stacks are applied.

Now... rending damage is pretty rare in Saorsa, because there aren't too many weapons that

were ever designed to cause it. The ones that do... are pretty horrific things. Like a rapier

might be piercing damage in that it pokes a hole clean through you, but its total area

it hits is pretty small, so you have to hit vital points for it to do much of anything.

Normal damage is like the slashing cut of a sword, where it leaves a rather large, but

fairly nice and clean cut. Rending damage is like ripping someone's arm

off, or attacking someone with a rusty chainsaw that doesn't so much cut as it does just dig

in and make an absolute mess. So yeah. By converting your attacks over to rending

damage, it automatically applies a stack of bleeding on every hit, and deals 'normal'

damage in terms of scaling. That means your claws now scale for damage as though they were swords...

okay that's scary. But what's more scary is that it means the claw weapon

applies its bleed stack... then the rending damage applies its bleed stack... and you

get the +1 additional stack of bleeding from Ravage... and you can hit twice with Maul...

which now does normal damage scaling... Oh. Oh that's... that's not okay.

There's nothing okay about that. Six stacks of bleeding at a time, for 6AP? That's kinda terrifying.

Oh, yeah, that's something I forgot to mention... (ACTUALLY I DIDN'T - Don't ask how this got added in here, I blame working too much today.) Ravage also happens to uh increase the cost

of using another ability with it by +2AP, so it slows down your attack because you're

basically not just jabbing into them, you're like twisting the claws around and kind of

taking your time to explore their anatomy in a rather... intimate way.

Oh and uh, one more thing... is that this doesn't just apply to claw class weapons,

it also applies to daggers or bows or any other piercing weapon. Soooo basically you

can just upgrade a different weapon as you learn how to do this kind of thing with claws.

It's not going to be quite as effective as if you were using the claws, but you get a

secondary benefit when you're using it with other weapons so it's kinda handy just in general.

But yeah, it gets worse.

Rending damage uses the base 2 weapon damage same as most piercing weapons, but it uses

the damage scaling of normal damage. For Skill Mastery for Ravage, it increases that base

damage by +1, up to 3 base weapon damage. Meaning your claws now do 50% more raw damage

AND they scale as normal weapon damage, on top of now applying a ton of stacks of bleeding

on every hit. Yay blood showers! It's going to look like

that one scene from The Shining by the time we're done...

But... that's a LOT of blood. What do you do with so much blood?

And that's where the "ultimate" ability of claw weapons comes in, our rank 6 ability: Bloodthirster.

All of the final abilities for each weapon

skill is a single, unique charge ability which acts as the ultimate attack meant to basically

turn combat around when utilized. They're large, flashy, and uhm... interesting.

Activating Bloodthirster is pretty noticible. If the glowing red eyes and the way your claw

weapons become part of your hands, growing out as long claws from your fingertips in

place of even any natural claws your species may normally possess, making it impossible

to be disarmed... yeah, if those tiiiiny details didn't give it away, the other effects might.

Once Bloodthirster is activated, any bleed damage dealt by the Bloodthirster heals the

Bloodthirster for an equal amount. Oh and it reduces any claw abilities by -2AP to a

minimum of 3AP in total. To make this even more terrifying, any critical hits you deal

also trigger bleed damage on the target, but don't reduce the stacks, meaning you can

Go For The Throat over and over again. As a final nail in the coffin, as it were...

sorry, that was awful of me. Wait, no, I'm not sorry. DEAL WIF IT! Anyway, the last thing

Bloodthirster does is that the Bloodthirster ignores all stealth, invisibility, or other

effects which would hide a target's location from them, so long as the target is bleeding.

It won't help you any against targets that are unharmed or just hurt, but once you've

drawn blood, they won't be escaping your claws. And therein we have a series of abilities

that play off one another, giving several different distinctive play styles for claw

weapons with how they interact. Claws simply just won't feel the same as a dagger, despite

being both fairly fast, melee ranged piercing weapons. When you dedicate yourself to using

a particular weapon in Saorsa, it flat out feels different from other weapons. Heck,

the combat style you employ will also change things up significantly, which we haven't

covered here today, uhm... at least not so far - these combat styles emphasize things

like being highly mobile on the battlefield, excessively hard to hit, able to brace against

heavy blows, to unleash rapid flurries of attacks, or nail precision strikes against

opponents and so on, further specializing how your character fights.

Toss in some more generalized skillsets, such as finesse-specific maneuvers and such, and

utilizing magic and your class skills to further augment your choices, and you'll gradually

build up a character who plays exactly the way you think they should, in ways that make

you just WANT to go into detail of exactly how they're tearing into their enemies on

the battlefield. So yeah, that's part of what I've been working

on just for today. There's all sorts of neat stuff like this under production right now.

I hope you enjoyed the first true look at just what kind of stuff you'll be able to

do in combat for Saorsa. We'll just pretend that someone else asked me the question is all, hehe.

So uh yeah, if you played like the DOOM 2016

version, it's kinda like that when it comes to claws.

Rip and tear until the job is done...!

Anyway, with that, I'm out. I'll see you next time!

Rip and tear your guts!

You are huge!

That means you have huge guts!

RIP AND TEAR!

As quoted by CPL Fly Taggart - Doom (The comic)

For more infomation >> Q&A - Weapon Skills (Claws) - Duration: 28:39.

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advertisements are smart - Duration: 7:32.

can we just take a hot minute or two perhaps the length of an infomercial to

talk about how amazing advertisements are and how far they've come I think

"poof" it's crazy what they're able to do now and I just want to give credit where is

due course. it's amazing I go and look for something utterly useless usually

like the loudest possible bubble wrap... don't ask...

and then I switch devices go on a different social media platform and

there she is the ad for the bubble wrap that I had just put into a shopping cart

and left. and don't get me wrong I'm not the kind of person who would do

that in real life I don't put things into shopping carts in "normal real life"

stores and leave them because that's what heathens do but I do leave things

on all my online carts everywhere. anyways so these apps will pop up again

on a different platform on a different device AND offer me a discount

what more could you want from an advertiser. they're being so honest and

blunt about it they're like "hey remember that thing you liked earlier and you put into

a shopping cart do you still want to buy that?" ...yes I do,

and yes, I will take your discount. how do you say no to that like?? how do I say no

to that?? and that's where they get you and I get it that's the whole point of

offering you a sales so you do buy it and they do make money, but you know what

I'm not even mad about. it this whole world is run by buying s**t like we live

in a capitalist market. I'm sorry about it, but that's how we live so why not

just make it perfectly tailored to you. don't even have to go outside don't even

have to go outside. and then recently a store just offered me something that I

just wanted it I didn't even have to look for it. they're like "do you want a

free pair of loafers that look like bread like loafers"... of course I do I

don't have face shipping huh is unreal it's unreal. I feel like the internet has taken

extra time and really got to know me and I appreciate that because I am one of those people

who ego needs to be constantly stroked and reassured. it's like someone coming

to your birthday and bringing you a gift that you mentioned like so briefly in

passing one time when you were like in a shop together and then they

bring them, it and you mean like "wow you do listen, that's so thoughtful of you"

but it's on the internet and then you also have to buy it but you know what

it's not even like a gift is free because nothing in this life is free so

why not just buy it yourself get a discount and then not have to buy your

friend somehing... and I think that's how you end up with no amigos, and yeah like don't get me wrong I

realize it's not someone who's just like coming as my personal shopper with me

online but I do feel like someone out there has created an algorithm for me

and you know what I'm not even mad about it I'm not mad that now everything was

created for them to follow what I want and/or kind of need... not really need

let's be real about it but it's a start because now I can sift through the stuff

and not go online buy all the dirt the junk I need cuz you know it's like

walking through IKEA you walk through and there's stuff you don't need but you

because you're walking by it you buy it however online it'll suggest things that

I kind of look like it's the same principle but you know what I'm

impressed, I am not pressed, I am impressed and dressed for success thanks

to you ... not really I just want like spongebob t-shirt the other day can't

wear to a business meeting but you know what my business is fun HHHAAAA

honestly advertising, round of applause standing Oh-va-tion you guys have

done great I'm literally buying what you're selling.

you know that saying like "I'm not buying what you're selling"... but i am buying what you're seeling

please give me more deals I love a coupon code if you email me or put an

ad on my Facebook that there's coupon code I will use it so hard because it's

like it's like when someone's that your house, and they're just being so blatantly

honest about it but I don't have a problem with that you know if someone

comes over to your house you offer them something and then they say no and then

you offer them again because they're looking at it and they're like oh yeah

go on and you're like see advertising I'm just offering something

that you know I know you want so why don't just let's just shhh shh shh

let's stop this charade and just buy it. at that being said ads have been a

little bit disappointed something I just moved countries and from Canada to the

UK and my ads on my Instagram like have not figured that out yet they keep

suggesting these local community colleges. the program does sound

interesting but like I can't go to that local Community College anymore

Instagram I don't live there, use your ads more wisely I know it's not cheap to

buy ads I know. I'm cheap so treat me as such

give me more free bread loafers please. thank you.

also with love like a free coupon for coffee that has not happened yet so I

don't know if it's up to me to ask for that like if I need to start googling

like free coffee coffee coffee coffee I want coffee

like can you can I tailor my ads can I google stuff so that you will offer me

things is that too much to ask again nothing life is free I know but

like you're getting my data so I'm not mad about it like you're learning all

this information about me as a person and you're like Adsense whatever done

it's a fair trade you get to learn my personality and I am pretty great. I get

deals who my bargaining right now I'm

literally just having conversation with myself being like "Internet", I also

just love it when like the ads though they show yourself about yourself that

you didn't even know you did or want it and you're like wow this is dark like

they offered me this or wherever I said it like what I don't need help going

upstairs yet, yet, could happen tomorrow I know I'm not invincible but oh my god

can you imagine if like as figured out the future and then they knew what you

needed before you know to buy it so you'd see something like that and be like *gasp*

I'm gonna I'm not gonna be able to work I'm certain yes that's amazing now with

a very mediocre plot line I would maybe watch that and then forget I

watched it and watch it year later but nonetheless a movie plot.

like this like what how does pouring something in your nose

you have dark circles I don't even know the rationale behind it do I buy one of

these it should have bought it to be honest I would've I don't knows WEB Md

I don't even know what I would do with that should click on it it should have

clicked on it it's too late. now the ads gone sorry it's just a momentary just

beautiful moment it's like a snapchat but an ad. and I I'm just blah blah blah I'm just

genuinely impressed with how advertisements have changed they just

really have figured it all out it would only be good if they could just like if

they Photoshop me into their ads and saw like I so I could see how much fun I'm

having using a product I wouldn't even be mad about it. I'm impressed with

what you're putting out there buy what you're selling think it's great keep on

Ad-em... ... like "ad them"... ugh... smell you later! adios!

For more infomation >> advertisements are smart - Duration: 7:32.

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Jak ściągnąć Youtubers Life - poradnikowo #2 - Duration: 1:22.

For more infomation >> Jak ściągnąć Youtubers Life - poradnikowo #2 - Duration: 1:22.

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[DRAFT] Testing gear while running (ENG w/SPA subs) - Duration: 2:08.

For more infomation >> [DRAFT] Testing gear while running (ENG w/SPA subs) - Duration: 2:08.

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Hector Bellerin to Barcelona: Arsenal ace to copy Cesc Fabregas to force transfer - report - Duration: 2:32.

Hector Bellerin to Barcelona: Arsenal ace to copy Cesc Fabregas to force transfer - report

  Barcelona have long been linked with a move to bring Arsenal star Bellerin back to the Nou Camp. The Spain international came through their La Masia academy before leaving for Arsene Wengers side in 2011.

Since then he has established himself as one of the Premier Leagues best right-backs, helping the Gunners win the FA Cup twice in the last three years.

He quashed talk over his future back in October by penning a six-year contract extension. But, with Barcelona struggling to fill the void left by Dani Alves move to Juventus last summer, the Catalan giants could return with a bid.

And Spanish outlet Don Balon claims Bellerin is prepared to copy Fabregas in order to force through a move.

The Chelsea star only got his dream transfer by publicly declaring his intentions to quit Arsenal.  Bellerin is said to be preparing to do the same having grown disillusioned with life at the club.

Though he has regulary stated his desire to stay, Don Balon say the defender is actually hellbent on heading back to his former team.  Arsenals failure to secure Champions League football means they face a huge battle to retain their star asset.

And the 22-year-old may not be the only player heading for the exit door.  Club talisman Alexis Sanchez could join him, with the Chile international having just one year left on his current deal.

Manchester City and Bayern Munich have both been touted as possible destinations.

For more infomation >> Hector Bellerin to Barcelona: Arsenal ace to copy Cesc Fabregas to force transfer - report - Duration: 2:32.

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Thor (2011) CLIP | Thor Can't Lift His Hammer Mjolnir (Scene) | Blu-ray HD - Duration: 3:42.

You're big.

Fought bigger.

Better call it, Coulson, 'cause I'm starting to root for this guy.

Last chance, sir.

Wait. I want to see this.

All right, show's over. Ground units, move in.(CoolestClips4K)

For more infomation >> Thor (2011) CLIP | Thor Can't Lift His Hammer Mjolnir (Scene) | Blu-ray HD - Duration: 3:42.

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...one divided by two... - Duration: 4:37.

...where did she go?

...i don't know...

...she went away...

...she went away...

...on Valentines Day...

For more infomation >> ...one divided by two... - Duration: 4:37.

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현미샐러드버거, 하이미소 | 비건투어 Brown rice Salad Burger, Vegan Tour, Seoul - Duration: 4:05.

She, the store owner, gave me this ice-cream to try

Wow, it tastes so good

I think I feel so comfortable to be here

I ordered this one

Brown rice Salad burger

She also serves me Salad to try

How do you like it?

It tastes really good

Every food here is home-made

She says, Korean normally like eating salty or sweet things, strong-tasting foods.

So I think when I'm making foods, if I put some of pickle in this Salad, the taste would be better

The Salad tastes like sour and sweet.

But you really think so??

Yes, I really like it. It tastes really good

Hello, everyone

I ate brown rice burger

Brown rice Salad burger

I am going down the alley

I though the patty would make with fake meat

You know that instant fake meat

But she says, the patty is home-made with rice and beans

with 100% brown rice

So, it tastes really good

And the owner asked me to try Salad she made

So we ate the salad together

The sauce in the Salad is citron

which is good

But one thing you have to know is that

the store is not a franchise

There is only one place, here, near Eungam Station

so that you can try this burger

Vegan can eat so much better tasty burger.

My stomach is so comfortable even after eating the big burger

I recommend you to eating healthy vegan burger wherever you are

The burger is not oily at all. It was so nice

For more infomation >> 현미샐러드버거, 하이미소 | 비건투어 Brown rice Salad Burger, Vegan Tour, Seoul - Duration: 4:05.

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SWEET MAKEUP SLAY - JAPANESE | KIOMI FUJIKI (English subtitles) - Duration: 5:19.

For more infomation >> SWEET MAKEUP SLAY - JAPANESE | KIOMI FUJIKI (English subtitles) - Duration: 5:19.

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ALL HATS IN MOOMOO.IO | Rating hats | Moomoo.io - Duration: 11:38.

moomoo.io all hats

For more infomation >> ALL HATS IN MOOMOO.IO | Rating hats | Moomoo.io - Duration: 11:38.

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BREAKING Trump Just Cut Off Food Stamps For 2 MASSIVE Groups…Americans Are CHEERING! - Duration: 14:43.

BREAKING Trump Just Cut Off Food Stamps For 2 MASSIVE Groups…Americans Are CHEERING!

We have to wonder why liberals think Obama did such a good job as president.

The national debt and the shocking number of people on government programs proves he

did a poor job.

A good president helps restore the economy, so that Americans have job opportunities.

Instead Obama made it easy for more and more people to take instead of give.

A thriving nation is one full of people who work.

They earn a living to support their families.

They take ownership of their own lives.

A nation full of people getting food stamps is weak.

Those people need the government to take care of them.

That's a bad situation to be in.

But now that President Trump is in office, things are changing.

We see jobs coming back into the country.

The stock market is booming.

Companies have promised to invest in American labor.

On top of that, Trump is getting the federal budget under control.

He is reforming government handout programs.

The first one to get serous changes will be food stamps.

And a few freeloaders are getting the boot.

From Yes I'm Right:

Overseeing the food benefit program (SNAP) is The U.S. Department of Agriculture, who

reportedly has almost 43.6 million people getting food stamps as of April 2016.

On that massive meal ticket are a particularly grotesque bunch of criminals who have been

convicted of sickening sex crimes and murder.

These violent perverts are among those getting the boot…

Felons aren't the only ones on the potential chopping block.

Those who were lucky enough to win a large lottery sum or gambling winnings aren't

so lucky that they get to keep their welfare and windfall of funds.

If they happen to spend through that cash and wind up in need again, they can get on

welfare, but the proposal would prevent them from being on it while benefitting from their

cash prize.

Imagine that.

Under Obama, murderers and sex offenders were getting free food, courtesy of you and men.

Even worse, people who won millions on the lotto or gambling were getting their food

bill comped–by the U.S. tax payer.

Why was Obama so intent of protecting these two groups?

Food stamps and Welfare are meant to help those struggling to find work, not criminals

and lotto winners.

It seems like liberals just love spending our money, regardless on who.

They love to punish hard-working tax payers to reward child molesters and gamblers.

Insane.

But that's all coming to an end.

President Trump is ending such abuses and getting federal programs back on track.

Yet another reason you should be

happy

he won.

For more infomation >> BREAKING Trump Just Cut Off Food Stamps For 2 MASSIVE Groups…Americans Are CHEERING! - Duration: 14:43.

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#242 [Web TV] It's NOT who plays the game that wins - Duration: 3:10.

For more infomation >> #242 [Web TV] It's NOT who plays the game that wins - Duration: 3:10.

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Troféu Imprensa | SBT (16/05/2004) - Duration: 2:02:05.

For more infomation >> Troféu Imprensa | SBT (16/05/2004) - Duration: 2:02:05.

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1492 Conquista do Paraíso | Vangelis | Música Instrumental para Casamento | Recanto do Sol - Duration: 2:14.

For more infomation >> 1492 Conquista do Paraíso | Vangelis | Música Instrumental para Casamento | Recanto do Sol - Duration: 2:14.

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Monarquia Romana - Idade Antiga ep. 03 - Duration: 0:49.

For more infomation >> Monarquia Romana - Idade Antiga ep. 03 - Duration: 0:49.

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Universal Studios Prop Warehouse - The Tonight Show with Conan O'Brien - Duration: 5:17.

The last couple of weeks if you've been checking out our show at all you

probably notice that I'm exploring different areas here at the Universal

Studios. You know I checked out the studio tram one time, I went to the sound

effects studio, I've just been exploring in general.

What turns out here at Universal, they have a giant prop house on the lot. One of the

biggest prop houses in the world has got all kinds of cool props, I heard anyway I

thought I should check it out find out what's going on here's what happened.

I'm here with Beverly, Beverly is the Director of the Props Department is that right? Correct.

Okay is props is the right term? Yes. Props and you guys must have

hundreds of thousands of props here. We have over 400,000 bar-coded items.

Oh my God, look at this it's a whole different world here. This is a whole different world.

It looks like Liberace threw up in here, its crazy. So we could just

take a walk down through these aisles and you'll see all kinds of good stuff.

Look at all these telephones. With all the different colors. All that great older phones

Yeah.

Hello, President Eisenhower nice to see you.

yes, yes, yes, it's all going well President Eisenhower. I'm enjoying 1958 good day.

Oh, European phones from Pope ah chocolate is the banning. Gonna get there right away

there's a fire at the 3Ds bar. yeah bring the Sheriff, yeah.

Hello, Louie the 14th, phones haven't been invented yet. We'll get right back to you.

Beverly, I don't know if you've met Larry King.

Larry... Beverly.. Nice to meet you.

Missoula Falls, next caller.

Tonight the cast of The View.

Disappointingly small Pirate's treasure chest.

Overconfident World War 2 GI. We're going to storm

the beach and then immediately after a luau.

Look at this, it is just a generic machine for any science fiction movie.

phase 1, phase 2, finish.

Man, sweet. It's Superman, let's give it to him with this old musket.

They blast away at Superman, he strides forward grabs it and then

Superman makes a big show of.

Just take it already. Don't stand there like a jerk

and bend their rifle for 10 minutes.

Hey, I got my rifle back. What happened? Superman bent it after they shot.

What did he do that for? I don't we took like 10 minutes and bent it.

He was smirking the whole time. This is like a serial killers den in here.

Do you know what I mean? That poor guy have a few problems.

aaahhh, he needs some work up here and also he's not going to get a lot of action. That's all he's packing

you know what I mean? Why... why was I given a knob? whoa why?

We're back here on 60 minutes. Oh please

settle down Morley. You settle down, we're gonna get to the bottom of this caper. Oh, God...

I'm sorry, Mr. Safer if you're watching

it's way pass your bedtime.

This is a guitar. uh-huh. Here this is nice.

This is beautiful, do you mind if I play this? Not at all.

This is nice because I actually when I was a kid I used to sing songs as a

little lonely boy, to my... I had 40 little plastic turtles. Right here, so I used to

just pretty much this is what I do in my.

(singing) "Little plastic turtles, sitting along the shelf. I sing to you because I'm lonely and I

can't help myself, can't help myself. Little turtles."

That was pretty much my entire childhood. Is that sad to you? That's sad. OK.

You should have at least had a big turtle. And you know it also frightened me at night as a child I

had this monkey. This accusing monkey staring at me in my bed.

I had this look at him. You, you who do you think you are? You little freak!

You have trophies here?

Lots of trophies. This is actually one trophy that I got in high school this is

the trophy that I won in 11th grade, I was very proud and I still have this skirt.

You do? And have the little hat though? "Whoa"

Those were good times.

(singing) "Little plastic turtles, sitting along the shelf.

I sing to you because I'm lonely and I can't help myself,

can't help myself. Little turtles."

You, little freak!

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