Sunday, June 11, 2017

Youtube daily report w Jun 11 2017

Ah, the joy of a new voyage far across the Sea of Thieves.

Just you, the wide open world and...

Well, it's not just you, she's here too.

Oh, and this guy's here.

But the point is, this is a shared world, ripe for exploring and raiding

with your fine pirate crew. Look at 'em!

Scurrying around, making themselves useful.

That's what we like to see.

The world of Sea of Thieves seethes with possibilities,

with adventures skulking above and below the waves.

All you have to do is jump in and – oh, there she goes.

Few things tempt a pirate like the siren song of a lootable shipwreck.

Careful though, there could be anything down there!

Literally, there could be anything, we haven't finished designing it yet.

Joking! That was a joke.

Ah, sunken treasure – it's like a pirate performance bonus.

Every player's decisions and discoveries will be different,

but however you plan on seeking your fortune, it pays to be prepared.

For gigantic lumps of iron, these are surprisingly portable!

Amazing workmanship.

Anyway, better get them back on board while the coast's clear.

There's really no sense in pushing your luck down here...

Now that is not a beast you want to pick a fight with.

Yes, it's possible to take on these toothy terrors of the deep,

but you're not much use to your crew bitten in two.

Sometimes a tactical retreat is perfectly acceptable,

in the spirit of that legendary pirate captain,

Pathetic Dave.

Thankfully, for every tense stand-off there's a moment

of celebration or shared wonder.

But for now, stow your hard-earned loot and enjoy the voyage.

"On Devil's Ridge beneath the sands,

The gold lies hidden from thieving hands."

Well, that's typical.

Oh look! Here we are at Devil's Ridge.

Nice transition, by the way.

And so you'll shift from the heart of the sea to the island shore,

where you'll explore jungles and coves, clifftops and caverns.

Every region has its very own landmarks, and over time

you'll uncover hidden shortcuts, abandoned stashes

and vistas that will steal your grog-soaked breath away.

And yes, sometimes you'll encounter people who,

for whatever reason, would like to blow you into little pieces.

That's pirating for you.

Keep that pistol primed, because you'll also face

the roaming remains of those raiders who came before you,

caught short in pursuit of their own legends.

An afterlife of fighting and troublemaking

until all your bits fall off!

It's what they would have wanted.

Now, make sure your crewmates all have a part to play...

Yep, that works.

And look, he brought the riddle map!

"Seek the Cursed Boar Shrine where there is no sky,

It lies in wait for a light held high."

Right, well that's got to be around here somewhere.

But if you've got a bad feeling, you can always leave someone on board

to brace the ship for a speedy getaway.

Decisions, decisions.

Ah, looks like they've sniffed out that place "where there is no sky".

Time to pool your resources as you plunge into the unknown.

It would be easy to come a cropper in these claustrophobic caves.

You don't want to wander off track...

unless of course you're streaming, and you'll have loads of people

in the chat telling you what to do anyway...

Don't mind that, it's probably nothing.

Just... kids.

Of course, the premier plunder isn't just lying around

to be claimed by any old drunken bumbler.

You'll need to watch out for likely locations,

following your map, clues and your instincts

to make light work of each new mystery.

Light work.

Little lantern joke there, you're welcome. Anyway.

"Step 11 paces northwest, through the gloom,

Dig my chest from its tomb."

And with that, we're one step closer to payday.

Then again, some of the loot in these parts

has lain undisturbed for a long, long time.

That has to be the spot; you can practically taste the treasure.

Good call on the double-duty shovelwork, too.

That storm outside was nipping at your heels.

Ah, very nice.

Of course, the trouble with treasure as a rule

is that the owners really like to hang on to it.

If you've got your hands full, it's up to your crew to watch your back.

And while they're doing that, it's time for another

strategic withdrawal with the loot!

No, not that way!

That's it, easy now...

Don't stop, keep going!

Almost there... watch that next step, it's a doozy...

Now that's a rescue!

If you can regularly beat the odds and get chests back to your ship,

you'll be able to turn a tidy profit by trading them in at an outpost.

There's just the tiny matter of making it through this storm in one piece...

All pirate life is here on the Sea of Thieves,

and you can live yours however you want.

So rally your crew!

Swear your oaths, and set sail for riches and infamy!

Become a pirate of legend!

Just... try not to be this one.

For more infomation >> Sea of Thieves: E3 2017 Gameplay Walkthrough - Duration: 9:33.

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Q&A - Weapon Skills (Claws) - Duration: 28:39.

Hey again! The various donors who have the option to

offer up Q&A questions have each declined the option this month and so I'm basically

on it by myself. Yaaaay. ...Crap. Now I need something to talk about.

Uhm... hrm. Well... there are a few things to talk about!

First off, I'm in the process of rewriting everything that's been put down so far after

some pretty major and significant changes to quite a few core mechanics. Ideally...

I'd like to have the first alpha version ready for test play by the end of the month.

Yeah, I'm not going to hold myself to that though, setting arbitrary schedules tends to hamper

my workflow massively so it'll be done when it's done. That seems to make things go faster

anyway for whatever reason soooo whatevs. The important part is that Saorsa should actually

be able to be played sometime semi-soon, though good luck on determining what I mean by "soon"

because even I don't know so nyah. Second! Uhm, for a question... well, during

the rework I have my first fully fleshed out weapon skill, which is going to be used as

a rough outline for other weapon skills in the future, so let's take a little look at

that. Wait, I didn't say that in the form of a question, did I?

Sigh. Whelp, I just lost on jeapordy. Alright, what are weapon skills going to look

like for the alpha release version of Saorsa? See, question. Totally got one.

So yeah, there's a few things to keep in mind about weapon skills: first off, they come

in seven different ranks of how well trained a character is in their use. Second, each

weapon skill is comprised of seven abilities, one per rank, which are built in a set order

which gives the weapon in question a unique feel and style of play. Third, all weapon

types have an innate property which helps to make that weapon type especially good for

a particular kind of task. Fourth, skill mastery means each time a character gains an additional

rank in a given skill, all previous abilities they'd already learned gain an additional

advantage which alters how the ability works in some way, uh, if you have actually invested

in skill mastery for that given weapon skill. Soooo that sounds really confusing without

seeing an example, so let's take a look at the first weapon skill fully completed for

the game as of... a few minutes ago because I reworked it again while writing this script out.

Several times, actually. Yeah, this probably isn't going to be its final form, either,

I'm probably going to be making tweaks to this for ages, especially once it gets into

play testing and checking how effective it actually is, but anyway, let's get to the good stuff!

And that weapon skill is... claw class weapons!

Like big, sharp, metal claws you strap onto your hands to deal rapid blows of piercing

damage. These claws revolve around speed, bleed effects, and to a lesser extent, critical hits.

For an innate property, every time claw class

weapons inflict a segment of damage, they apply a stack of bleeding to the target. Bleeding

stacks up on a target and deals 1 damage per stack at the start of the target's turn normally,

or when the bleed effect is triggered. Each time the bleed effect deals damage, one of

the bleed stacks disappears, so you won't bleed forever and they keep having to be maintained

over time. This also means if you trigger bleed damage repeatedly via abilities, that

an enemy will eventually take little to no damage from such, so you need to keep those

stacks fresh! Note there is no limit to bleed stacks, as they're specifically meant to be

ideal for applying lots of them over and over to a very large enemy like a boss, and less

so for smaller enemies. In addition to such, the severity of the bleed

can alter the damage output of bleed effects. Namely, the most basic bleeding is just a

slight bleed effect, which does the default 1 damage per stack when it's triggered.

A moderate bleed effect deals 2 damage per stack, heavy bleeding is 3 per stack, and severe

bleeding is 4 damage per stack. So if you have 10 stacks of severe bleeding, you take

40 damage each time it's triggered and it goes down by one stack.

Uhm... claws really like working with bleed effects, as you'll soon see. In Saorsa, you're

also not really limited to using a single weapon type, and are in fact encouraged to

bring generally 2 to 4 different weapons for various different situations. You'll probably

have a primary, favourite weapon to use most often, but it's pretty common to have a few

options handy. Now, when you first pick up a claw weapon,

you can kinda sorta use it with some degree of competency. This is your "rank 0" skill

with claw weapons. You've kinda got a vague idea how to use them, you're not really professionally

trained in their use, but you can at least swing a sword about in a meanacing enough

manner that you could potentially do some harm if anyone gets into range with you. Or,

well, claws instead of a sword in this case. So the rank 0 claw class weapon attack is

called Maul and only costs 4 action points, henceforth called AP, just to make it easier on me,

and uh... this will hit the target twice. Combined with the innate effect of

claws, this applies up to 2 bleed stacks on a given target if both attacks land.

As a mastery effect, for each additional rank the character learns in claw class weapons,

the damage of each hit is increased by +2, so at the max rank of 6, that'd be up to a

+24 damage bonus spread across the two hits. So what this means overall, is that using

Maul on a target is good for applying stacks of bleeding, and a pretty good chunk of damage.

It's on par with the standard autoattack you get in most games, but it's the most simple

form of attack in Saorsa and later abilities will take advantage of this ability.

Now anyone who picks up a claw weapon can use Maul. It's just your basic standard effect

ability, though someone with greater skill in using claws will be able to get a little

bit more out of it than someone who's untrained thanks to the skill mastery bonus.

Oh and note that Maul counts as a combo attack due to its application of bleed stacks, which

will become important later on. Now, if you were to train in using claw classed

weapons, available at character level 1 in the game, you could learn this next ability:

Go For The Throat. Claw weapons are piercing damage, and therefore

they don't really do a lot of damage by default, but rather rely on status effects and critical

hits to do their real damage, and that's what Go For The Throat is - a critical hit.

Unlike most other tabletop RPGs, Saorsa's critical hits aren't random at all, but instead

are more like called shots, where you aim for a critical location and take a bit of

time to line up an ideal hit. These tend to be of greater accuracy, but are a lot slower.

In Go For The Throat's case, this's an 8AP attack which deals only a single hit for 2x

to 4x the normal damage. The more clean the hit, the stronger the damage multiplier.

Now if you're reasonably good with math, you may be going waaaait a second, that's 4AP

to do 2 times the base damage, or 8AP to do 4 times the base damage... or possibly less!

So what gives? Well, here's the thing - piercing attacks

in Saorsa don't really scale like normal attack damage does. Your standard hits with Maul

are going to consistently do about the same amount of damage all game, only really increasing

with the damage bonus from the skill mastery, and from the quality of your weapons. It's

meant to be a quick way to pile on stacks of a bleed on a target, and throw in some

reasonable damage while you're at it. Piercing damage gets stronger off of your

agility vital statistic by increasing the damage multiplier of your critical hits.

These are where you do big, nasty piles of damage, so that 4x multiplier might wind up being

an awful lot higher late game, more like 10x the damage. Yeah, it can sting quite a lot.

To go with this though, Go For The Throat is also a combo attack, because it also applies

a bleed effect. Better yet, the Skill Mastery for Go For The Throat is that it adds +3 to

any opposed roll for each extra rank of skill you have, assuming you have Skill Mastery

in claw weapons. What this means is that, by the time you're

at max level, you can have a +15 bonus to hit on 1d20. Yeah, that's a pretty big increase,

which means there's a much higher chance that you're going to land a clean hit even if someone

does try to block, dodge, parry, or otherwise try to avoid getting your claws in their face.

Or throat. I mean, that is the name of the skill, after all.

Now, where this really comes into play is with our next skill learned at rank 2, which

normally becomes unlocked at level 5, and after the first stride on the Path to Redemption

as part of the game's core mechanics. You can learn this at level 1, however, and before

that stride, by purchasing Skill Mastery, which basically makes you better at using

that one skill to an exceptional degree. You'd unlock your skill mastery bonuses and count

as 1 rank higher than normal. So what is this next skill? In this case,

it's called Serration, and it's a combo finisher with claw class weapons.

Now what combo finishers are is... uhm, kinda self explanatory to a degree. They... uh...

they finish combos. Yeah. So the point is that combo finishers will drain every last

ounce of action points you have left, but they tend to do something really big and nasty

with all those combo moves you'd just applied to a target.

In Serration's case, this means you lose all your AP and instantly trigger the bleed effect

on your target, since normally it wouldn't actually hurt them until the target's turn.

If you've been piling on those bleed stacks, that can be pretty nasty.

To make matters more interesting, as a combo finisher, Serration deals an additional +1 damage

for each AP spent by Serration for each time you applied a stack of bleeding

to the target this turn. So those nice, quick little applications of bleed stacks with Maul

suddenly become worth a lot more, and the more AP you had left over when you used Serration,

the stronger it becomes. But wait, there's more! Order Skill Mastery

now and get a +1 additional stack of bleeding from all critical hits for each extra rank!

Yes, that's right, you heard me. ALL critical hits. Even from other weapons. Meaning if

you master claw weapons, you can also start applying those bleed stacks with bows, daggers,

and other implements of piercing destruction. Smexy, innit?

That also means each time you land a shot of Go For The Throat at max level, you're

pounding on 5 stacks of bleed to go with it. Not too shabby!

And we're not even halfway done yet. Yeah, things are going to get more awesome as we

go along. At skill rank 3, claw users learn the Expunge

charge abililty. I've mentioned charge abilities before in other videos, but for a quick recap,

each turn you gain +1 charge, and these charges can be expended for very potent effects. If

a fight starts to drag on a little too long, you can unload these very potent abilities

to turn the tide quickly. Expunge, in this case, costs 2 charges to

use and removes all stacks of bleeding from a target of your choice in melee range, dealing

triple the bleed damage which normally would've been dealt. So yeah, you remove all your stacks

but... you do a looooot of bleed damage all at once, which makes it good for finishing

people off, because well... maybe you don't want to wait for the uh, bleed stacks to bleed

them out, you want them dead NOW. Now... what could make that better? Oh yeah...

skill mastery again. What happens with Expunge? Oh, for each rank of skill mastery, it retains

up to 1 additional severity of bleeding. If they were only slightly bleeding there's no

benefit, but if you had a target severely bleeding, like it was just gushing out of

them, and you used Expunge, any new stacks you apply would be applied at the highest

severity of bleeding again without having to start entirely all over again.

But... but we haven't seen anything yet which allows for you to increase a target's severity

of bleeding yet! Well, yeah, we haven't. That mastery doesn't

take place until the next rank after the ability's learned though, meaning the soonest you could

learn it is level 10. Which just happens to be when you'd learn your rank 4 claw class ability...

Eviscerate. Now Eviscerate's pretty nasty. It costs 6AP

to use and deals 1 segment of damage, but it also increases bleed severity by 1 stage.

This means it deals half the damage of a Maul attack, but it would also mean if your bleed

damage was only 1 per stack, it'd double it up to 2 per stack. Then to 3 per stack, then

4 per stack. Pretty nasty stuff given there's some ways in there to trigger bleed effects

early! Can that get better? Why yes, yes it can.

You'll see why at the end, but for now, not only is Eviscerate a combo ability, but the

skill mastery of Eviscerate is that it applies up to an extra stage of bleed severity. Since

this's the rank 4 ability, at rank 6, the cap, that would mean you only need to use

Eviscerate a single time to take a wound from slight bleeding to severe bleeding all over

the place, letting you really value that visceral Evisceration. Yes, I just went there. And

now I go away from there. NEEEEEXT ABILITY! Our rank 5 claw ability, which you would get

at level 20 normally, and near the final stride of your Path to Redemption, or level 15 with

Skill Mastery, is a nasty one. Ravage is an ability that modifies other abilities.

Any time you're using another ability, you can also Ravage the target, increasing the

cost of the base ability by +2, but converts any piercing or normal damage to rending damage,

and also applies +1 additional stack of bleeding any time bleeding stacks are applied.

Now... rending damage is pretty rare in Saorsa, because there aren't too many weapons that

were ever designed to cause it. The ones that do... are pretty horrific things. Like a rapier

might be piercing damage in that it pokes a hole clean through you, but its total area

it hits is pretty small, so you have to hit vital points for it to do much of anything.

Normal damage is like the slashing cut of a sword, where it leaves a rather large, but

fairly nice and clean cut. Rending damage is like ripping someone's arm

off, or attacking someone with a rusty chainsaw that doesn't so much cut as it does just dig

in and make an absolute mess. So yeah. By converting your attacks over to rending

damage, it automatically applies a stack of bleeding on every hit, and deals 'normal'

damage in terms of scaling. That means your claws now scale for damage as though they were swords...

okay that's scary. But what's more scary is that it means the claw weapon

applies its bleed stack... then the rending damage applies its bleed stack... and you

get the +1 additional stack of bleeding from Ravage... and you can hit twice with Maul...

which now does normal damage scaling... Oh. Oh that's... that's not okay.

There's nothing okay about that. Six stacks of bleeding at a time, for 6AP? That's kinda terrifying.

Oh, yeah, that's something I forgot to mention... (ACTUALLY I DIDN'T - Don't ask how this got added in here, I blame working too much today.) Ravage also happens to uh increase the cost

of using another ability with it by +2AP, so it slows down your attack because you're

basically not just jabbing into them, you're like twisting the claws around and kind of

taking your time to explore their anatomy in a rather... intimate way.

Oh and uh, one more thing... is that this doesn't just apply to claw class weapons,

it also applies to daggers or bows or any other piercing weapon. Soooo basically you

can just upgrade a different weapon as you learn how to do this kind of thing with claws.

It's not going to be quite as effective as if you were using the claws, but you get a

secondary benefit when you're using it with other weapons so it's kinda handy just in general.

But yeah, it gets worse.

Rending damage uses the base 2 weapon damage same as most piercing weapons, but it uses

the damage scaling of normal damage. For Skill Mastery for Ravage, it increases that base

damage by +1, up to 3 base weapon damage. Meaning your claws now do 50% more raw damage

AND they scale as normal weapon damage, on top of now applying a ton of stacks of bleeding

on every hit. Yay blood showers! It's going to look like

that one scene from The Shining by the time we're done...

But... that's a LOT of blood. What do you do with so much blood?

And that's where the "ultimate" ability of claw weapons comes in, our rank 6 ability: Bloodthirster.

All of the final abilities for each weapon

skill is a single, unique charge ability which acts as the ultimate attack meant to basically

turn combat around when utilized. They're large, flashy, and uhm... interesting.

Activating Bloodthirster is pretty noticible. If the glowing red eyes and the way your claw

weapons become part of your hands, growing out as long claws from your fingertips in

place of even any natural claws your species may normally possess, making it impossible

to be disarmed... yeah, if those tiiiiny details didn't give it away, the other effects might.

Once Bloodthirster is activated, any bleed damage dealt by the Bloodthirster heals the

Bloodthirster for an equal amount. Oh and it reduces any claw abilities by -2AP to a

minimum of 3AP in total. To make this even more terrifying, any critical hits you deal

also trigger bleed damage on the target, but don't reduce the stacks, meaning you can

Go For The Throat over and over again. As a final nail in the coffin, as it were...

sorry, that was awful of me. Wait, no, I'm not sorry. DEAL WIF IT! Anyway, the last thing

Bloodthirster does is that the Bloodthirster ignores all stealth, invisibility, or other

effects which would hide a target's location from them, so long as the target is bleeding.

It won't help you any against targets that are unharmed or just hurt, but once you've

drawn blood, they won't be escaping your claws. And therein we have a series of abilities

that play off one another, giving several different distinctive play styles for claw

weapons with how they interact. Claws simply just won't feel the same as a dagger, despite

being both fairly fast, melee ranged piercing weapons. When you dedicate yourself to using

a particular weapon in Saorsa, it flat out feels different from other weapons. Heck,

the combat style you employ will also change things up significantly, which we haven't

covered here today, uhm... at least not so far - these combat styles emphasize things

like being highly mobile on the battlefield, excessively hard to hit, able to brace against

heavy blows, to unleash rapid flurries of attacks, or nail precision strikes against

opponents and so on, further specializing how your character fights.

Toss in some more generalized skillsets, such as finesse-specific maneuvers and such, and

utilizing magic and your class skills to further augment your choices, and you'll gradually

build up a character who plays exactly the way you think they should, in ways that make

you just WANT to go into detail of exactly how they're tearing into their enemies on

the battlefield. So yeah, that's part of what I've been working

on just for today. There's all sorts of neat stuff like this under production right now.

I hope you enjoyed the first true look at just what kind of stuff you'll be able to

do in combat for Saorsa. We'll just pretend that someone else asked me the question is all, hehe.

So uh yeah, if you played like the DOOM 2016

version, it's kinda like that when it comes to claws.

Rip and tear until the job is done...!

Anyway, with that, I'm out. I'll see you next time!

Rip and tear your guts!

You are huge!

That means you have huge guts!

RIP AND TEAR!

As quoted by CPL Fly Taggart - Doom (The comic)

For more infomation >> Q&A - Weapon Skills (Claws) - Duration: 28:39.

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Mercedes-Benz E-Klasse Coupé 200 CGI Avantgarde - Duration: 0:59.

For more infomation >> Mercedes-Benz E-Klasse Coupé 200 CGI Avantgarde - Duration: 0:59.

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coy - canção de amor - Duration: 2:53.

For more infomation >> coy - canção de amor - Duration: 2:53.

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Man allegedly fatally shot wife, set house on fire - Duration: 2:09.

3

LEON:..OUR LEAD STORY TONIGHT

AT 6--A THIRD SHOOTING DEATH

IN WEST MICHIGAN THIS

WEEKEND...POLICE TELLING US A

HUSBAND NEAR HASTINGS, SHOT

AND KILLED HIS WIFE OVERNIGHT

AND ALSO SERIOUSLY INJURED

ANOTHER MAN.

3

IT'S THE LATEST IN THREE DEATH

INVESTIGATIONS UNDERWAY IN

GRAND RAPIDS....YESTERDAY

AFTERNOON, A 21-YEAR OLD MAN

WAS SHOT AND KILLED AT THE

RIVER TERRACE APARTMENTS IN

BENTON HARBOR AROUND 3. AN

HOUR LATER, A 28-YEAR OLD MAN

IN A WHEELCHAIR WAS SHOT AND

KILLED IN DOWNTOWN GRAND

RAPIDS ON OAKES STREET NEAR

SHELDON BOULEVARD.

3

IN HASTINGS -- THE VICTIM'S

HUSBAND IS IN CUSTODY AFTER

POLICE SAY HE TURNED HIMSELF

IN... THE BARRY COUNTY SHERIFF

SAYS THIS ALL STEMMED FROM A

DOMESTIC DISPUTE --

3

24 HOUR NEWS 8'S SARAH HURWITZ

IS LIVE TONIGHT -- AND JUST

SPOKE WITH THE FATHER OF THE

VICTIM....

3

SARAH:..LIVE: THE FATHER OF

CHEYENNE BOWLING SAYS HE HAD

RESERVATIONS ABOUT HER

RELATIONSHIP WITH RALPH

BOWLING -- AND KNEW THERE WERE

PROBLEMS FOR A WHILE BUT NEVER

EXPECTED THE CALL HIS GOT THIS

MORNING THAT HIS DAUGHTER HAD

BEEN SHOT AND KILLED...

3

VO: BARRY COUNTY SHERIFF DAR

LEAF SAYS IT HAPPENED JUST

BEFORE TWO A-M IN THE 6900

BLOCK OF BIRD ROAD IN

BALTIMORE TOWNSHIP, SOUTH OF

HASTINGS... CHEYENNE'S MOTHER

TELLS US CHEYENNE AND RALPH

WERE SEPARATED AND SHE'D BEEN

LIVING AT HER MOM'S AT THE

TIME, BUT HER MOTHER WAS OUT

OF TOWN WHEN THE SHOOTING

HAPPENED... HER FATHER - DAN

FIGHTER SAYS THE COUPLE WAS

MARRIED FOR A FEW YEARS AND

HAD A SON TOGETHER... HE SAYS

RALPH WAS STALKING HIS

DAUGHTER AND WAS EMOTIONALLY

ABUSIVE...

3

SOT 16 SECONDS

3

<I DON'T WANT HIM TO EVER WALK

FREE AGAIN. AND I WILL BE AT

WHATEVER PAROLE HEARING,

PROBATION HEARING, WHATEVER

YOU CALL IT. WHEN HE'S IN

PRISON AND HE COMES UP FOR

PAROLE I'LL BE THERE. AS LONG

AS I'M ALIVE I'M GOING TO STOP

HIM BECAUSE HE TOOK MY

DAUGHTER AWAY.>

3

SARAH:..LIVE: THE BARRY COUNTY

SHERIFF ALSO CONFIRMS RALPH

SET HIS HOUSE ON FIRE AFTER

THE SHOOTING -- WE'LL SHOW YOU

THE AFTERMATH OF THAT AND HEAR

MORE FROM CHEYENNE'S FATHER AT

10 AND 11....

3

LIVE IN HASTINGS SARAH HURWITZ

24 HOUR NEWS 8

For more infomation >> Man allegedly fatally shot wife, set house on fire - Duration: 2:09.

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1492 Conquista do Paraíso | Vangelis | Música Instrumental para Casamento | Recanto do Sol - Duration: 2:14.

For more infomation >> 1492 Conquista do Paraíso | Vangelis | Música Instrumental para Casamento | Recanto do Sol - Duration: 2:14.

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Why Beta Failed--and failed hard (Part 1) - Duration: 16:29.

Say it's 1979 and you've just decided to blow two whole paychecks on one of these

new fangled video cassette recorders. Congratulations on your life-changing decision! But now comes

the time to ask yourself, which one should you buy??? Two systems are vying for your

money, each packing their own set of unique features. A format war's a brewin, how do

you know which choice is the right one??? Since a startlingly large percentage of viewers

may have never used or even seen a videocassette recorder, let's just throw it in your face

and make clear that we're talking about the format war between VHS, the winner which

was released in 1976 and stayed relevant until around 2003, and Betamax, the loser which

actually predated VHS by a year but became the butt of jokes by the late 1980's. The

format war between Beta and VHS is widely studied even today in business classes the

world over. In this video, we'll explore the history of the format war, and I'll

be comparing two machines which were both on sale in 1979, and I think by the end you'll

be able to see why VHS left Beta in the dust

Quick side notes--this video discusses the format war as it took place in the United

States. As such, Philip's excellent and revolutionary Video 2000 format, which never

made it to the US, is not being discussed. Beta was not the first consumer videocassette

format--that title goes to Philips' VCR format unless you count the professional U-Matic,

but Phillips was ultimately unsuccessful. Betamax is regarded as the first consumer

format to achieve any sort of widespread success.

Here we are. The pinnacle of modern engineering.

You can even smell it. Trust me, these machines smell….groovy. On the left, we have an RCA

VDT-600, a fully-featured VHS model built in Japan by the Matsushita corporation (the

parent of Panasonic) under license from the Japan Victor Company, or JVC, the inventors

of VHS, and branded and sold by the Radio Corporation of America, or RCA. Pay attention

to that jumbled mess of a who-built-it, because it will be important later. On our right,

we have a Sony SL-5400, a high-end Betamax model (which came to be known simply as Beta)

made in Japan by Sony, for Sony, and sold as a Sony. Glad we got that out of the way.

So let's start with a physical overview of these two machines. In the looks department,

I'd say this is kind of a tie. The Sony doesn't exactly look sleek, in fact it looks

kind of like a giant brick. Very sharp edges, and very straight lines. But, it's fit-and-finish

is excellent, and the non-nonsense style almost makes it handsome. The clock is very clear

and attractive, with a charming programming display, and the buttons are labeled on both

the top and the edge. The RCA, on the other hand, looks a fair bit bulkier, but you could

say more interesting. It's sloping front allows the clock-timer to be seen from a top-down

view, and helps to minimise its bulky appearance. But the buttons are far clunkier, with weird

color choices for their tops. RCAs decision to use mixed-case font for labeling makes

the machine appear perhaps a little less professional, but sort of gives it some modern-day charm.

Tuning channels is accomplished on the RCA behind this front panel, where you'll also

find the tracking knob. Channel tuning on the Sony is done up top. See in these days,

electronic tuners were hella expensive. So instead, VCR's had either big-'ol knobs

like this, or they'd have a series of tiny mechanical tuners each tied to a button. You'd

pick which 14 or so channels you'd want to be able to record, and set them with these

little switches and thumbwheels. Then you'd simply select between them with the buttons,

with each button corresponding to one of these doohickeys. Often the VCR would come with

replacement inserts to label these with the actual channel numbers.

Sony gives you camera inputs on the front of the machine, but the audio input is strangely

a ⅛ inch audio jack rather than a standard plug. RCA gives you standard connections,

but they are in back. Interestingly, the Sony machine has hardly any LEDs used in its design.

Apart from the timer programming display for tape length and this one little indicator,

all of the lights are either small incandescent bulbs, or in the case of the channel indicators,

tiny green fluorescent lamps, similar to the ordinary orange neon lamp you find in a power

strip, but with a green phosphor coating the inside of the glass envelope. The RCA model,

on the other hand, makes extensive use of LEDs, the only incandescent bulb being located

inside the cassette mechanism, working as part of the end-of-tape sensor.

Let's get all touchy-feely. When using these machines, there's a clear winner in the

ergonomics department. The Sony was obviously designed to make the operational experience

a pleasant one. The power switch moves silently--no click here--but decisively with clear physical

indentations between its positions. Each of the piano-key buttons is easy to press. And

when you press eject to raise the cassette tray, the machine seems to greet you with

a fine, may I have your cassette, sir? When you lower the cassette into the machine, it

immediately makes the most anti-climactic sound in the history of ever, the sound coming

from the action of threading the tape. See, Beta machines usually kept the tape threaded

at all times, even during fast forwarding or rewinding, but there are exceptions, notably

Sanyo built machines. Again, pressing play takes little force, and as the tape is already

threaded, you get a picture pretty quickly.

Now here's where the RCA machine starts to look bad. The power switch isn't quite

so nice, no it's not a bad switch, but not a satisfying one. It's just a switch. The

red LED lights up, and for those wondering why there's an indicator for Dew, that's

because these early VCRs were often lugged around with a camera to record life's precious

moments, and RCA, I mean Matsushita, added a dew sensor to prevent operation of the machine

if a cold VCR was brought into a warm, humid room, causing condensation to form on mechanical

components. Pretty thoughtful, actually. Anyway, back to business. Pressing the eject button

on this machine requires smashing your finger into the button like you smash X when playing

Gran Turismo 3. Once you've hurt your finger enough to actually release the tray, the machine

says GIMME A TAPE! No money spent on dampers here, no sir. Lowering the

tape into the machine does, well, nothing. This machine won't do a thing until you

press a button. Get ready, cause that play button isn't any easier to press. Once you've

jammed it in there, the machine then lazily threads the tape around the head drum, and

eventually, you get a picture.

BUT, we can overlook minor inconveniences if it's a more capable machine, right? Well,

here's where things start to get interesting. Sony was already forced to play catch-up in

1979, and a lot of that had to do with the cassette itself. Speaking of, let's have

a look at those.

A VHS cassette is still a somewhat common sight, and you probably know what it looks like.

Usually black,

but not always!,

the cassette measures 187 mm wide, 103 mm deep,

and 25 mm thick. Two windows allow you to see the internal reels so you can see how

much tape is on each reel, and thus you can tell roughly where you are along the length

of the of tape. A very utilitarian design, the cassette just is. Nothing fancy here.

The Beta cassette is a good deal smaller than the VHS cassette, with dimensions of 156 mm

wide, 96 mm deep, and 25 mm thick. This would prove a fatal mistake, as you'll soon see.

The identical thickness isn't much of a surprise as both Beta and VHS used half inch

wide magnetic tape.

Design wise, the Beta cassette is more visually interesting. Most Beta cassettes only had

a window on the left-hand reel, allowing you to see how much tape was remaining, but not

how much was used. I suppose Sony thought knowing how much tape was left was most important,

but it was also annoying as hell. Case in point: particularly with prerecorded tapes,

you can't tell if a tape is rewound all the way! I know just by looking at this VHS

tape that it's not quite at the beginning. But for Beta, the asymmetrical artsiness of

the cassette means that you really don't know with certainty if that tape is completely

rewound. But it wasn't just that annoying little quirk, in fact most of Beta's problems

come directly from this cassette design. Let's take a step back in time and go over a few

things.

When developing the format, Sony took the old adage of "size matters" the wrong

way. See, Betamax was pretty much just a shrunken down version of U-Matic, Sony's earlier

¾ inch cassette format used in broadcasting. U-Matic had a recording time of 1 hour, which

was fine for television studios, as there would usually be multiple machines handling

multiple tapes for things like commercial breaks, and there was always a broadcast technician

able to switch between them and load up new tapes. Sony rather naively assumed that 1

hour was therefore a fine benchmark for a consumer format, and kept that their goal

for the Betamax machine. This went hand in hand with Sony's desire to keep the cassette

on the smaller side--they used their company handbook as a template for a "Convenient

size". Trouble is, worrying about that was the wrong thing to do. Sony released the Betamax

system in 1975 with L-500 tapes, the standard length that ran for 1 hour. L-750 tapes were

also available which could run for an hour and a half, but that was it.

So, in comes the revolutionary VCR, and early adopters were quickly annoyed with that 90

minute--at best--recording time. See, the whole point of a VCR is to allow you to record

shows while you're not home, preventing you from missing a show you really wanted

to watch. A 90 minute recording time meant a lot of programs couldn't be recorded.

For example, movies would routinely take up at least a 2 hour broadcast, with commercial

breaks built in. But this is America, dammit, and the most important thing we need to record

is a football game. That ain't gonna work with Beta.

(Meanwhile), JVC is busy developing their soon-to-be unveiled VHS format. Fun fact,

VHS stands for Video Home System. You know, cause that's definitely the order those

three words belong in. Anyway, JVC's system used a larger cassette which--guess what--HAS

MORE TAPE IN IT! This meant that right out of the gate, the VHS system had Sony beat

with a 2 hour recording time on a standard T-120 cassette.

Let's take these cassettes apart and compare what's on the inside. Obviously these internal

tape reels are way smaller on the Beta tape, so to have the same length of tape as this

cassette, the tape would need to be impractically thin. To be clear, the signals recorded on

the tape aren't compatible in any way. The machines record onto the tape in very different

fashions with incompatible signals, but as it's otherwise identical tape, the speed

the tape runs through each format is pretty close so the overall length of tape was most

important (still, VHS did run a little bit slower). Here are two blank tapes, one Beta,

one VHS. You'll see that the L-750 cassette contains 222 meters of tape (the 750 means

750 feet of tape). Remember, the L-750 is the "long" version with thinner than normal

tape. But this T-120, the standard VHS length, has 24 more meters of tape. A T-160, the most

common "long" VHS cassette, has 327 meters of tape, almost 50% more than the L-750. Sony

did release the ultra-thin (and somewhat rare) L-830, but this wasn't a huge deal as it

only squeezed an extra 10 minutes of recording time on early machines. Just by the look of

these tapes, Sony seemed to be at a huge disadvantage here.

(Meanwhile), The American company RCA had a rather large part in ensuring VHS would

end up winning the format war. See, before Beta was even released, RCA was interested

in building a videotape recorder of their own. But they heard about Sony's work on

Betamax, and decided that maybe they'd be better of to just license the technology and

ask Sony to build machines for them. But there were 2 problems. First was that Sony wasn't

all that excited to build machines for other people, let alone let others build copies.

And second was their stubbornness on recording time. RCA reps reportedly asked the Sony guys

if a longer recording time was possible, and sony said "Maybe someday". Pft. PFT. Don't

bother with them!

So RCA found out about what JVC was doing. Already they were more excited about JVC's

product, because if could record 2 hours. RCA asked if a longer recording time was possible,

and JVC gave a long answer about reduced image quality and maybe it's not such a good idea

but I guess yes it would be technically possible so long as you kept that reduced picture quality

in mind to which RCA said OK! Sound great! Keep in touch!

Unlike the controlling Sony, JVC was totally cool with licensing the VHS patents to other

companies, and shortly dozens of names would appear on VHS machines. Like this machine,

Matsushita made RCA's first Selectavision VCR, and although JVC still warned them about

doing so, RCA had Matsushita produce the recorders with an LP, or Long Play, recording mode,

which cut the tape speed in half and thus doubled the recording time. RCA thought this

was imperative to having a successful product, as 4 hours was a pretty average length for

a broadcast football game. And guess what? They were right on the money.

As soon as RCA went public in 1977 about their upcoming VCR with this amazing 4 hour recording

capability, Sony executives gave a collective AHH! And scrambled to come up with a solution.

So what did they do? Well, they just ripped off RCA's technique and introduced a new

recorder with the X-2 (later called Beta 2) recording speed. Now, an L-500 tape could

hold 2 hours of video, and an L-750 could hold 3. Yay. But that's still not as good

as RCA's machine. And now is where things start to get interesting.

These two machines reveal the tit-for-tat, look-what-I-can-do nature of the format war

in its early stages. RCA kept pushing the importance of recording time, and this machine

has the brand new, whiz-bang SLP speed, which allows a whopping 6 hours of recording time

on a T-120 tape, 8 hours on the slightly thinner T-160. Sony wouldn't leave this unanswered

and released the Beta 3 recording speed, which pushed the L-750 tape to 4.5 hours recording

time. Still not that great. So, what did they do? Well, this machine marks the beginning

of Sony's desperate attempts to find a way to wow buyers with new exciting features that

might let people overlook the shorter recording time. You'll notice this machine proudly

proclaims BETASCAN! What does that mean? Well, all video recorders before this very model

had to blank the screen when fast-forwarding or rewinding. On this VHS machine, you have

to press STOP, wait for the tape to unthread, and then you can fast forward or rewind. And

then you press STOP, then PLAY, and hope you're in the right place.

But BETASCAN lets you

see on the screen a fast-motion image, showing you exactly where you are on the tape! Revolutionary!

While this feature would eventually become a staple of the VCR from both Beta machines

and VHS models (once VHS manufacturers figured out how to copy Sony's work, which didn't

take long), it was at the time kind of a grasping-at-straws gesture. Again, you've got to put yourself

in the mindset of consumers at the time. These machines are here to save you from the deep

dark despair that consumes you when you've missed your television show! Betascan was

more of a "neat trick" at this point. What's most important is the machine's

flexibility at recording shows. And here's where the Sony machine falls flat on its face.

OK, we're gonna have to pause here. There's a lot to digest in this format war, so I'm

going to split it here into two videos. In the next video, we'll be discussing how

Sony seemed to think they could decide what their customers wanted. This led them to a

position where they were always a step ahead of VHS in terms of technical feats, but often

a step behind when it came to everyday features that people really needed. Thanks for watching!

Don't forget to hit that like button and subscribe! As you know, I'm doing my best

to keep videos like this headed your way. See you next time!

For more infomation >> Why Beta Failed--and failed hard (Part 1) - Duration: 16:29.

-------------------------------------------

Origami Paper Plane - Incredibly Simple Glider Paper Airplane fast and easy - Duration: 2:36.

Fold sides in to meet centre crease as shown.

Fold nose in so that corners C and D meet edges E and F

Mountain fold the glider in half.

Fold down the wings in roughly the same position as shown

Your Incredibly Simple Glider is now ready to throw

For more infomation >> Origami Paper Plane - Incredibly Simple Glider Paper Airplane fast and easy - Duration: 2:36.

-------------------------------------------

Gott befreit dich von deinen Ängsten (1) – Joyce Meyer – Mit Jesus den Alltag meistern - Duration: 25:34.

For more infomation >> Gott befreit dich von deinen Ängsten (1) – Joyce Meyer – Mit Jesus den Alltag meistern - Duration: 25:34.

-------------------------------------------

ASTRO 3D, LAS LEYES BIOLÓGICAS, Norah Belmont - Duration: 55:16.

For more infomation >> ASTRO 3D, LAS LEYES BIOLÓGICAS, Norah Belmont - Duration: 55:16.

-------------------------------------------

Sea of Thieves: E3 2017 Gameplay Walkthrough - Duration: 9:33.

Ah, the joy of a new voyage far across the Sea of Thieves.

Just you, the wide open world and...

Well, it's not just you, she's here too.

Oh, and this guy's here.

But the point is, this is a shared world, ripe for exploring and raiding

with your fine pirate crew. Look at 'em!

Scurrying around, making themselves useful.

That's what we like to see.

The world of Sea of Thieves seethes with possibilities,

with adventures skulking above and below the waves.

All you have to do is jump in and – oh, there she goes.

Few things tempt a pirate like the siren song of a lootable shipwreck.

Careful though, there could be anything down there!

Literally, there could be anything, we haven't finished designing it yet.

Joking! That was a joke.

Ah, sunken treasure – it's like a pirate performance bonus.

Every player's decisions and discoveries will be different,

but however you plan on seeking your fortune, it pays to be prepared.

For gigantic lumps of iron, these are surprisingly portable!

Amazing workmanship.

Anyway, better get them back on board while the coast's clear.

There's really no sense in pushing your luck down here...

Now that is not a beast you want to pick a fight with.

Yes, it's possible to take on these toothy terrors of the deep,

but you're not much use to your crew bitten in two.

Sometimes a tactical retreat is perfectly acceptable,

in the spirit of that legendary pirate captain,

Pathetic Dave.

Thankfully, for every tense stand-off there's a moment

of celebration or shared wonder.

But for now, stow your hard-earned loot and enjoy the voyage.

"On Devil's Ridge beneath the sands,

The gold lies hidden from thieving hands."

Well, that's typical.

Oh look! Here we are at Devil's Ridge.

Nice transition, by the way.

And so you'll shift from the heart of the sea to the island shore,

where you'll explore jungles and coves, clifftops and caverns.

Every region has its very own landmarks, and over time

you'll uncover hidden shortcuts, abandoned stashes

and vistas that will steal your grog-soaked breath away.

And yes, sometimes you'll encounter people who,

for whatever reason, would like to blow you into little pieces.

That's pirating for you.

Keep that pistol primed, because you'll also face

the roaming remains of those raiders who came before you,

caught short in pursuit of their own legends.

An afterlife of fighting and troublemaking

until all your bits fall off!

It's what they would have wanted.

Now, make sure your crewmates all have a part to play...

Yep, that works.

And look, he brought the riddle map!

"Seek the Cursed Boar Shrine where there is no sky,

It lies in wait for a light held high."

Right, well that's got to be around here somewhere.

But if you've got a bad feeling, you can always leave someone on board

to brace the ship for a speedy getaway.

Decisions, decisions.

Ah, looks like they've sniffed out that place "where there is no sky".

Time to pool your resources as you plunge into the unknown.

It would be easy to come a cropper in these claustrophobic caves.

You don't want to wander off track...

unless of course you're streaming, and you'll have loads of people

in the chat telling you what to do anyway...

Don't mind that, it's probably nothing.

Just... kids.

Of course, the premier plunder isn't just lying around

to be claimed by any old drunken bumbler.

You'll need to watch out for likely locations,

following your map, clues and your instincts

to make light work of each new mystery.

Light work.

Little lantern joke there, you're welcome. Anyway.

"Step 11 paces northwest, through the gloom,

Dig my chest from its tomb."

And with that, we're one step closer to payday.

Then again, some of the loot in these parts

has lain undisturbed for a long, long time.

That has to be the spot; you can practically taste the treasure.

Good call on the double-duty shovelwork, too.

That storm outside was nipping at your heels.

Ah, very nice.

Of course, the trouble with treasure as a rule

is that the owners really like to hang on to it.

If you've got your hands full, it's up to your crew to watch your back.

And while they're doing that, it's time for another

strategic withdrawal with the loot!

No, not that way!

That's it, easy now...

Don't stop, keep going!

Almost there... watch that next step, it's a doozy...

Now that's a rescue!

If you can regularly beat the odds and get chests back to your ship,

you'll be able to turn a tidy profit by trading them in at an outpost.

There's just the tiny matter of making it through this storm in one piece...

All pirate life is here on the Sea of Thieves,

and you can live yours however you want.

So rally your crew!

Swear your oaths, and set sail for riches and infamy!

Become a pirate of legend!

Just... try not to be this one.

For more infomation >> Sea of Thieves: E3 2017 Gameplay Walkthrough - Duration: 9:33.

-------------------------------------------

Q&A - Weapon Skills (Claws) - Duration: 28:39.

Hey again! The various donors who have the option to

offer up Q&A questions have each declined the option this month and so I'm basically

on it by myself. Yaaaay. ...Crap. Now I need something to talk about.

Uhm... hrm. Well... there are a few things to talk about!

First off, I'm in the process of rewriting everything that's been put down so far after

some pretty major and significant changes to quite a few core mechanics. Ideally...

I'd like to have the first alpha version ready for test play by the end of the month.

Yeah, I'm not going to hold myself to that though, setting arbitrary schedules tends to hamper

my workflow massively so it'll be done when it's done. That seems to make things go faster

anyway for whatever reason soooo whatevs. The important part is that Saorsa should actually

be able to be played sometime semi-soon, though good luck on determining what I mean by "soon"

because even I don't know so nyah. Second! Uhm, for a question... well, during

the rework I have my first fully fleshed out weapon skill, which is going to be used as

a rough outline for other weapon skills in the future, so let's take a little look at

that. Wait, I didn't say that in the form of a question, did I?

Sigh. Whelp, I just lost on jeapordy. Alright, what are weapon skills going to look

like for the alpha release version of Saorsa? See, question. Totally got one.

So yeah, there's a few things to keep in mind about weapon skills: first off, they come

in seven different ranks of how well trained a character is in their use. Second, each

weapon skill is comprised of seven abilities, one per rank, which are built in a set order

which gives the weapon in question a unique feel and style of play. Third, all weapon

types have an innate property which helps to make that weapon type especially good for

a particular kind of task. Fourth, skill mastery means each time a character gains an additional

rank in a given skill, all previous abilities they'd already learned gain an additional

advantage which alters how the ability works in some way, uh, if you have actually invested

in skill mastery for that given weapon skill. Soooo that sounds really confusing without

seeing an example, so let's take a look at the first weapon skill fully completed for

the game as of... a few minutes ago because I reworked it again while writing this script out.

Several times, actually. Yeah, this probably isn't going to be its final form, either,

I'm probably going to be making tweaks to this for ages, especially once it gets into

play testing and checking how effective it actually is, but anyway, let's get to the good stuff!

And that weapon skill is... claw class weapons!

Like big, sharp, metal claws you strap onto your hands to deal rapid blows of piercing

damage. These claws revolve around speed, bleed effects, and to a lesser extent, critical hits.

For an innate property, every time claw class

weapons inflict a segment of damage, they apply a stack of bleeding to the target. Bleeding

stacks up on a target and deals 1 damage per stack at the start of the target's turn normally,

or when the bleed effect is triggered. Each time the bleed effect deals damage, one of

the bleed stacks disappears, so you won't bleed forever and they keep having to be maintained

over time. This also means if you trigger bleed damage repeatedly via abilities, that

an enemy will eventually take little to no damage from such, so you need to keep those

stacks fresh! Note there is no limit to bleed stacks, as they're specifically meant to be

ideal for applying lots of them over and over to a very large enemy like a boss, and less

so for smaller enemies. In addition to such, the severity of the bleed

can alter the damage output of bleed effects. Namely, the most basic bleeding is just a

slight bleed effect, which does the default 1 damage per stack when it's triggered.

A moderate bleed effect deals 2 damage per stack, heavy bleeding is 3 per stack, and severe

bleeding is 4 damage per stack. So if you have 10 stacks of severe bleeding, you take

40 damage each time it's triggered and it goes down by one stack.

Uhm... claws really like working with bleed effects, as you'll soon see. In Saorsa, you're

also not really limited to using a single weapon type, and are in fact encouraged to

bring generally 2 to 4 different weapons for various different situations. You'll probably

have a primary, favourite weapon to use most often, but it's pretty common to have a few

options handy. Now, when you first pick up a claw weapon,

you can kinda sorta use it with some degree of competency. This is your "rank 0" skill

with claw weapons. You've kinda got a vague idea how to use them, you're not really professionally

trained in their use, but you can at least swing a sword about in a meanacing enough

manner that you could potentially do some harm if anyone gets into range with you. Or,

well, claws instead of a sword in this case. So the rank 0 claw class weapon attack is

called Maul and only costs 4 action points, henceforth called AP, just to make it easier on me,

and uh... this will hit the target twice. Combined with the innate effect of

claws, this applies up to 2 bleed stacks on a given target if both attacks land.

As a mastery effect, for each additional rank the character learns in claw class weapons,

the damage of each hit is increased by +2, so at the max rank of 6, that'd be up to a

+24 damage bonus spread across the two hits. So what this means overall, is that using

Maul on a target is good for applying stacks of bleeding, and a pretty good chunk of damage.

It's on par with the standard autoattack you get in most games, but it's the most simple

form of attack in Saorsa and later abilities will take advantage of this ability.

Now anyone who picks up a claw weapon can use Maul. It's just your basic standard effect

ability, though someone with greater skill in using claws will be able to get a little

bit more out of it than someone who's untrained thanks to the skill mastery bonus.

Oh and note that Maul counts as a combo attack due to its application of bleed stacks, which

will become important later on. Now, if you were to train in using claw classed

weapons, available at character level 1 in the game, you could learn this next ability:

Go For The Throat. Claw weapons are piercing damage, and therefore

they don't really do a lot of damage by default, but rather rely on status effects and critical

hits to do their real damage, and that's what Go For The Throat is - a critical hit.

Unlike most other tabletop RPGs, Saorsa's critical hits aren't random at all, but instead

are more like called shots, where you aim for a critical location and take a bit of

time to line up an ideal hit. These tend to be of greater accuracy, but are a lot slower.

In Go For The Throat's case, this's an 8AP attack which deals only a single hit for 2x

to 4x the normal damage. The more clean the hit, the stronger the damage multiplier.

Now if you're reasonably good with math, you may be going waaaait a second, that's 4AP

to do 2 times the base damage, or 8AP to do 4 times the base damage... or possibly less!

So what gives? Well, here's the thing - piercing attacks

in Saorsa don't really scale like normal attack damage does. Your standard hits with Maul

are going to consistently do about the same amount of damage all game, only really increasing

with the damage bonus from the skill mastery, and from the quality of your weapons. It's

meant to be a quick way to pile on stacks of a bleed on a target, and throw in some

reasonable damage while you're at it. Piercing damage gets stronger off of your

agility vital statistic by increasing the damage multiplier of your critical hits.

These are where you do big, nasty piles of damage, so that 4x multiplier might wind up being

an awful lot higher late game, more like 10x the damage. Yeah, it can sting quite a lot.

To go with this though, Go For The Throat is also a combo attack, because it also applies

a bleed effect. Better yet, the Skill Mastery for Go For The Throat is that it adds +3 to

any opposed roll for each extra rank of skill you have, assuming you have Skill Mastery

in claw weapons. What this means is that, by the time you're

at max level, you can have a +15 bonus to hit on 1d20. Yeah, that's a pretty big increase,

which means there's a much higher chance that you're going to land a clean hit even if someone

does try to block, dodge, parry, or otherwise try to avoid getting your claws in their face.

Or throat. I mean, that is the name of the skill, after all.

Now, where this really comes into play is with our next skill learned at rank 2, which

normally becomes unlocked at level 5, and after the first stride on the Path to Redemption

as part of the game's core mechanics. You can learn this at level 1, however, and before

that stride, by purchasing Skill Mastery, which basically makes you better at using

that one skill to an exceptional degree. You'd unlock your skill mastery bonuses and count

as 1 rank higher than normal. So what is this next skill? In this case,

it's called Serration, and it's a combo finisher with claw class weapons.

Now what combo finishers are is... uhm, kinda self explanatory to a degree. They... uh...

they finish combos. Yeah. So the point is that combo finishers will drain every last

ounce of action points you have left, but they tend to do something really big and nasty

with all those combo moves you'd just applied to a target.

In Serration's case, this means you lose all your AP and instantly trigger the bleed effect

on your target, since normally it wouldn't actually hurt them until the target's turn.

If you've been piling on those bleed stacks, that can be pretty nasty.

To make matters more interesting, as a combo finisher, Serration deals an additional +1 damage

for each AP spent by Serration for each time you applied a stack of bleeding

to the target this turn. So those nice, quick little applications of bleed stacks with Maul

suddenly become worth a lot more, and the more AP you had left over when you used Serration,

the stronger it becomes. But wait, there's more! Order Skill Mastery

now and get a +1 additional stack of bleeding from all critical hits for each extra rank!

Yes, that's right, you heard me. ALL critical hits. Even from other weapons. Meaning if

you master claw weapons, you can also start applying those bleed stacks with bows, daggers,

and other implements of piercing destruction. Smexy, innit?

That also means each time you land a shot of Go For The Throat at max level, you're

pounding on 5 stacks of bleed to go with it. Not too shabby!

And we're not even halfway done yet. Yeah, things are going to get more awesome as we

go along. At skill rank 3, claw users learn the Expunge

charge abililty. I've mentioned charge abilities before in other videos, but for a quick recap,

each turn you gain +1 charge, and these charges can be expended for very potent effects. If

a fight starts to drag on a little too long, you can unload these very potent abilities

to turn the tide quickly. Expunge, in this case, costs 2 charges to

use and removes all stacks of bleeding from a target of your choice in melee range, dealing

triple the bleed damage which normally would've been dealt. So yeah, you remove all your stacks

but... you do a looooot of bleed damage all at once, which makes it good for finishing

people off, because well... maybe you don't want to wait for the uh, bleed stacks to bleed

them out, you want them dead NOW. Now... what could make that better? Oh yeah...

skill mastery again. What happens with Expunge? Oh, for each rank of skill mastery, it retains

up to 1 additional severity of bleeding. If they were only slightly bleeding there's no

benefit, but if you had a target severely bleeding, like it was just gushing out of

them, and you used Expunge, any new stacks you apply would be applied at the highest

severity of bleeding again without having to start entirely all over again.

But... but we haven't seen anything yet which allows for you to increase a target's severity

of bleeding yet! Well, yeah, we haven't. That mastery doesn't

take place until the next rank after the ability's learned though, meaning the soonest you could

learn it is level 10. Which just happens to be when you'd learn your rank 4 claw class ability...

Eviscerate. Now Eviscerate's pretty nasty. It costs 6AP

to use and deals 1 segment of damage, but it also increases bleed severity by 1 stage.

This means it deals half the damage of a Maul attack, but it would also mean if your bleed

damage was only 1 per stack, it'd double it up to 2 per stack. Then to 3 per stack, then

4 per stack. Pretty nasty stuff given there's some ways in there to trigger bleed effects

early! Can that get better? Why yes, yes it can.

You'll see why at the end, but for now, not only is Eviscerate a combo ability, but the

skill mastery of Eviscerate is that it applies up to an extra stage of bleed severity. Since

this's the rank 4 ability, at rank 6, the cap, that would mean you only need to use

Eviscerate a single time to take a wound from slight bleeding to severe bleeding all over

the place, letting you really value that visceral Evisceration. Yes, I just went there. And

now I go away from there. NEEEEEXT ABILITY! Our rank 5 claw ability, which you would get

at level 20 normally, and near the final stride of your Path to Redemption, or level 15 with

Skill Mastery, is a nasty one. Ravage is an ability that modifies other abilities.

Any time you're using another ability, you can also Ravage the target, increasing the

cost of the base ability by +2, but converts any piercing or normal damage to rending damage,

and also applies +1 additional stack of bleeding any time bleeding stacks are applied.

Now... rending damage is pretty rare in Saorsa, because there aren't too many weapons that

were ever designed to cause it. The ones that do... are pretty horrific things. Like a rapier

might be piercing damage in that it pokes a hole clean through you, but its total area

it hits is pretty small, so you have to hit vital points for it to do much of anything.

Normal damage is like the slashing cut of a sword, where it leaves a rather large, but

fairly nice and clean cut. Rending damage is like ripping someone's arm

off, or attacking someone with a rusty chainsaw that doesn't so much cut as it does just dig

in and make an absolute mess. So yeah. By converting your attacks over to rending

damage, it automatically applies a stack of bleeding on every hit, and deals 'normal'

damage in terms of scaling. That means your claws now scale for damage as though they were swords...

okay that's scary. But what's more scary is that it means the claw weapon

applies its bleed stack... then the rending damage applies its bleed stack... and you

get the +1 additional stack of bleeding from Ravage... and you can hit twice with Maul...

which now does normal damage scaling... Oh. Oh that's... that's not okay.

There's nothing okay about that. Six stacks of bleeding at a time, for 6AP? That's kinda terrifying.

Oh, yeah, that's something I forgot to mention... (ACTUALLY I DIDN'T - Don't ask how this got added in here, I blame working too much today.) Ravage also happens to uh increase the cost

of using another ability with it by +2AP, so it slows down your attack because you're

basically not just jabbing into them, you're like twisting the claws around and kind of

taking your time to explore their anatomy in a rather... intimate way.

Oh and uh, one more thing... is that this doesn't just apply to claw class weapons,

it also applies to daggers or bows or any other piercing weapon. Soooo basically you

can just upgrade a different weapon as you learn how to do this kind of thing with claws.

It's not going to be quite as effective as if you were using the claws, but you get a

secondary benefit when you're using it with other weapons so it's kinda handy just in general.

But yeah, it gets worse.

Rending damage uses the base 2 weapon damage same as most piercing weapons, but it uses

the damage scaling of normal damage. For Skill Mastery for Ravage, it increases that base

damage by +1, up to 3 base weapon damage. Meaning your claws now do 50% more raw damage

AND they scale as normal weapon damage, on top of now applying a ton of stacks of bleeding

on every hit. Yay blood showers! It's going to look like

that one scene from The Shining by the time we're done...

But... that's a LOT of blood. What do you do with so much blood?

And that's where the "ultimate" ability of claw weapons comes in, our rank 6 ability: Bloodthirster.

All of the final abilities for each weapon

skill is a single, unique charge ability which acts as the ultimate attack meant to basically

turn combat around when utilized. They're large, flashy, and uhm... interesting.

Activating Bloodthirster is pretty noticible. If the glowing red eyes and the way your claw

weapons become part of your hands, growing out as long claws from your fingertips in

place of even any natural claws your species may normally possess, making it impossible

to be disarmed... yeah, if those tiiiiny details didn't give it away, the other effects might.

Once Bloodthirster is activated, any bleed damage dealt by the Bloodthirster heals the

Bloodthirster for an equal amount. Oh and it reduces any claw abilities by -2AP to a

minimum of 3AP in total. To make this even more terrifying, any critical hits you deal

also trigger bleed damage on the target, but don't reduce the stacks, meaning you can

Go For The Throat over and over again. As a final nail in the coffin, as it were...

sorry, that was awful of me. Wait, no, I'm not sorry. DEAL WIF IT! Anyway, the last thing

Bloodthirster does is that the Bloodthirster ignores all stealth, invisibility, or other

effects which would hide a target's location from them, so long as the target is bleeding.

It won't help you any against targets that are unharmed or just hurt, but once you've

drawn blood, they won't be escaping your claws. And therein we have a series of abilities

that play off one another, giving several different distinctive play styles for claw

weapons with how they interact. Claws simply just won't feel the same as a dagger, despite

being both fairly fast, melee ranged piercing weapons. When you dedicate yourself to using

a particular weapon in Saorsa, it flat out feels different from other weapons. Heck,

the combat style you employ will also change things up significantly, which we haven't

covered here today, uhm... at least not so far - these combat styles emphasize things

like being highly mobile on the battlefield, excessively hard to hit, able to brace against

heavy blows, to unleash rapid flurries of attacks, or nail precision strikes against

opponents and so on, further specializing how your character fights.

Toss in some more generalized skillsets, such as finesse-specific maneuvers and such, and

utilizing magic and your class skills to further augment your choices, and you'll gradually

build up a character who plays exactly the way you think they should, in ways that make

you just WANT to go into detail of exactly how they're tearing into their enemies on

the battlefield. So yeah, that's part of what I've been working

on just for today. There's all sorts of neat stuff like this under production right now.

I hope you enjoyed the first true look at just what kind of stuff you'll be able to

do in combat for Saorsa. We'll just pretend that someone else asked me the question is all, hehe.

So uh yeah, if you played like the DOOM 2016

version, it's kinda like that when it comes to claws.

Rip and tear until the job is done...!

Anyway, with that, I'm out. I'll see you next time!

Rip and tear your guts!

You are huge!

That means you have huge guts!

RIP AND TEAR!

As quoted by CPL Fly Taggart - Doom (The comic)

For more infomation >> Q&A - Weapon Skills (Claws) - Duration: 28:39.

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Kia pro_cee'd 120PK 1.0 T-GDi GT-Line - Duration: 0:54.

For more infomation >> Kia pro_cee'd 120PK 1.0 T-GDi GT-Line - Duration: 0:54.

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I GOT A CHEMICAL PEEL | POST PEEL UPDATE ! Was it worth it? New Skincare Products + FAQ (answered) - Duration: 16:32.

hey what's up you guys welcome to my channel I'm T'keyah

I just want to start out by saying thank you!

I didn't anticipate my chemical peel video

getting so much attention but I guess a lot of you guys are interested in

shedding your layers like I was I know I said I wouldn't be getting another peel

and I just hated the process but I actually am going to be getting a second

peel once the weather cools down so if you're interested in seeing that process

and my skincare routine make sure you subscribe and turn on notifications

let's get into it so I'm going to start by sharing the basic details of my

chemical peel I got tons of questions even though I included a lot of the

information in the video but I did get tons of basic questions so I'm going to

knock those out first and then I'm going to get to the update of my skin after

that I'm going to answer some questions that weren't so basic and then I'm going

to give you guys a few tips basically things that I figured out by day five of

the seven day process that made it a lot easier or would have made it a lot

easier if I would have known them beforehand so I've got a VI peel it's a

chemical peel it's a medical-grade peel it's not something that I would

recommend doing at home unless you're trained I went to a professional after

doing tons of research so I chose to get the peel because of some skin issues I

have hyperpigmentation around my last line and that was

something that was just very unpleasant like whenever I was looking in the

mirror I would hate to see it I went in because of my last line I also went in

because of my enlarged pores on either side of my nose and then I also have

some dark mark acne marks picking marks on the side of my face as

well although I sit this in the video I live in Seattle Washington I saw Jamie

Goldberg she runs the to clinicals in there so the V I feel

that I got was 260 dollars or so now on to the updates I basically wanted to

answer is this was worth it or not did I feel like I needed to spend $250

out of my hard-earned money to get this chemical peel and the answer honestly

truthfully is yes Elektra I definitely feel like the B I peel was like hitting

a reset button for my skin and basically just get a second chance at taking care

of my skin this is my favorite term to use but I will say there was a honeymoon

phase with this chemical peel I can't speak for other people but my honeymoon

phase was from day seven which is when all of the skin was gone to about day 12

or 13 which for me was April 25th to April 30th or May 1st well seeing the

other videos preparing to get my peel I didn't really hear anyone talk about

this honeymoon phase basically just this period of time when your skin is the

smoothest it is it's fresh baby skin and it stays that way for about six or so

days but that was my personal experience I don't know if that's longer or shorter

for other people and that just leads me to my next point

aftercare is so important when it comes to chemical peels in general you really

cannot expect to go in get a chemical peel and just think that it's going to

change everything for you if you decide to go back to your for skin care habits

or your poor diet choices after the peel your skin is going to go right back to

the way that it was and unfortunately that's what started to happen to me like

right after my honeymoon phase and that's

I didn't budget out enough money for the peel and for more products and new

products I don't know what I was thinking but for some reason I was just

like okay I'm going to finish $300 on the peel and I'm going to be good to go

and then maybe during this time I'm feeling all ordered yeah or I'll figure

out what I need after all so before my appeal I was using a ton of product and

I was really into Korean skin hair I ordered a census I got something sent to

me because of my channel and I was just doing too much I was doing way too much

I noticed that my forest around my nose area they were just a lot larger and

this area seemed irritated and in the process of still looking for more

products I was using what I had so there was a period where my skin went back and

I it was serious for me you guys I definitely got extremely irritated I

definitely shed some tears I really just felt like I wasted money I wasted time

and I just didn't know what was going to work for my skin so I talked to my

aesthetician some more Jimmy and she recommended a couple of brands to me one

of them being a VJ I don't know if I'm pronouncing that correctly but the line

definitely caters towards people with extremely sensitive skin so I ordered

the cream that she told me to order it got to my house I tried it it just

didn't work for me things always end up working out though during this whole

process I was actually contacted by glossier

they reached out asked me if I was interested in being a beauty risk so

they sent me a good amount of products and there were some skincare goodies in

there and I found the best cleanser ever and I was still on the hunt for an

Worcester Iser like I said that MBNA one didn't work but I saw so many different

views so I decided to give the brand another chance I happen to be walking

into a local drugstore downtown Seattle and saw that they had a whole line in

the Walgreens I went up there and I try to send different things out on my skin

which I probably shouldn't have done but it ended up working for me I found this

moisturizer that has changed the game for my skin and it basically has gotten

me almost back to the honeymoon phase I can totally say that this cleanser and

moisturizer I'm using have changed my skin for sure so I've only been

moisturizing daily and cleansing daily that's it so this is by the brand of DNA

it's the hydrent optimal rich so it's a rich hydrating cream it's for dry to

very dry sensitive skin this one ended up being I think 32 dollars or maybe 36

something like that this moisturizer is hands-down the best one I have ever

tried so I'll leave this down below and then the cleanser that I've been using

is the glossy a milky gel cleanser it's a conditioning face wash and I'm almost

out but I definitely will be repurchasing this cleanser so this one

is very conditioning that's one thing I really like about it so this area where

I have some of that hacker pigmentation and then my last line area it gets super

irritated with products if they dry my skin out so I can't use any cleansers

that will strip my skin because this area just can't handle it the rest of my

areas are fine so yeah I have really enjoyed the fact that this cleanser is

so gentle and it's creamy is jelly but it definitely gives me a very deep clean

you guys know how like if you're ever taking off your makeup on your eyes and

you try to open it it starts to burn this does not do that so if you guys are

interested in either of these I will link them down below and for the

glossier cleanser plus other products I actually have a link where you guys can

get 20% off of your first order what just wasn't plans at all I'm just happy

that down the fender that works for me and as you can see I'm a little done

with it both of these together have this like calms down any inflammation check

these guys out down there I didn't want to just mention

those things that I'm using I actually also got samples from Jamie my

esthetician of this brand Evian so there's this little cleanser a

renewal facial lotion and then there's also an SPF these products are a little

bit more expensive obviously not the sample sizes but this cleanser is what

Jamie gave me before my peel and this helps reduce a lot of inflammation as

well but if you have a larger budget definitely check out this cleanser it

works very well and it's for oily or combination skin but it works really

really well and it still works for me even though I have dehydrated skin so

yeah I will link these down below as well if you guys are interested in

checking these out let's zoom in so as you can see I still have some dark marks

of course and I just still have some pigmentation in this area it has

lightened so much sill and although a little bit of Darkness came back it

wasn't anything crazy there's still some pigmentation around this area as well

but I'm just really glad that it's not the way that it looks before as you can

see there's still darker than they were in the honeymoon phase of the peel of

course so like I said there is that honeymoon phase expect that don't expect

that on day 7 your skin's going to continue to look like that for the rest

of your life because it won't so my pores are definitely still there

so yeah so I think eyes can see there is still some pigment the peel is not a

one-and-done type of thing Jamie actually did explain to me in the

beginning and I I said it in the video but I'm not too

sure that I would probably need two or three peels to get all of the

pigmentation evened out and I only did one and after the process I was like I

am never doing that again when I was in my honeymoon phase I was looking at my

skin and I was like what is she talking about two or three peels my skin is

perfect now so I can definitely see how you have to wait for your skin to get

back to its normal pH and then give it some more days to see what you're going

to be working with moving forward so I'm getting my second peels and I don't

anticipate after my second one that I'll get a third one so now I'm going to

answer some of the questions that I would ask under the chemical peel video

and I have them in my phone so the first question is is the VIP low okay for a

sensitive skin I do have sensitive skin but I don't have severely sensitive skin

if you're wondering about that definitely consult with a professional

the next question that I got and a lot of people were interested in it is can

you do spa treatments with the chemical peel so I asked Jamie and she said it's

not recommended to do spa treatments on your face you can purchase extra add-ons

for either wrinkles or hyperpigmentation and things like that the next question

is do you have to pressure skin before the peel the simple answer is no but

where I went Jamie she's a little bit different she really likes to work with

her clients and figure out what is causing their hyperpigmentation or their

aging or their breakouts and things like that so she did actually help me I guess

press my skin a little bit by reducing inflammation before the peel and those

were with those FES products that telling you guys about again I will link

them in the description box all right so this one was asked a lot you guys wanted

to know if you can leave the house while your skin is peeling and while you're

looking crazy so the answer is yes and I actually watched a few other videos

where people went to work and they were filming

selves at work there was one lady filming herself at work like putting on

her SPF and she was peeling I personally did not want to so I didn't leave my

house until day six and that was only because I had to go get groceries but

there was no more skin that means to peel so it's totally up to you you just

want to make sure you protect your skin with like a big floppy hat and a ton of

sunscreen if you did choose to go out another question I got is is the VI

field safe for dark skin the VI feels supposed to be one of the ones that is

actually good for the full spectrum of pigment so again consult with a

professional so in my penalty of video when I was using the first white on the

first day and I was like what about with Rosamund you guys seem to get a kick out

of that but that was not actually my skin color wiping off I don't know if

some of you guys thought it was but that was actually the solution she put on my

skin that made my skin have that like oranges reddish tint that was that

coming off on Hawaii - trust me and my skin color was coming off I would have

never done this peel alright so the last question that I want to answer is what

can't you do for the seven days you get knocked in your skin I know a lot of you

guys are like what would happen if you picked the skin and you did this if you

pick your skin first of all it probably would hurt second of all human damage

your new skin and it will probably scarred up if you have an issue with

hyperpigmentation and scarring like I do you definitely will probably scarred

your new skin you also cannot sweat basically you can't do anything that's

high activity I was on a super workout tape before I did the peels and I did

have to stop and also on the same note with sweating you are not supposed to

cry Jamie literally did a full demonstration

for me she said put this issue right under your eyes and if you have to cry

cry out this issue you also cannot go in the Sun without any protection and I

don't mean if the Sun is out I mean just in general if you're going

to go outside UV rays still come through the clouds even when it's on like a

cloudy day do not use hot water on your skin please do not I even use like

barely warm water I was not playing about my min skin I was not trying to

damage it and I feel to this day do not use hot water on my skin because I found

out that that was part of the reason why I have that inflammation in certain

areas the last thing that I wanted to leave you guys with are actually a few

tips that I have learned from my process and things that I definitely now know

going into my second field when I get that one done so the first thing is do

not stare at your skin do not always look in the mirror I really tried to

limit my mirror time just to when I was washing my face and most of the time I

was washing my face I was in the shower so keep that in mind if you're someone

that thinks you're going to pick off the skin just do not look in the mirror my

second tip is to wash your face in the shower

that way you don't have to see the skin coming off which I get to be weird but

it's just easier to wash your face and if you get it down on your neck or any

other areas it's so much easier to do in the shower and it definitely saves you a

lot of time my third tip is to saturate your skin a lot like take at least a

minute or more to saturate your skin with water before you wash it it really

helps to loosen up all of the dead skin that was going to come off during that

wash before I had to physically swipe and like touch the skin and move it

around so a lot of people were worried about if there was pain and if their

skin was going to burn a ton and what I meant by burns so for less burning and

discomfort dry your face completely dry like bone dry get your face completely

dry before you go in with the anti itch cream and it's not really anything crazy

it's normal for its super and it was Sabir but it definitely was like

uncomfortable a little bit and like anything else in life I feel like this

is the number one tip for everything drink a ton of water that's going to

help with the hydration of the new skin that going to keep the new skin supple

and there's going to be so much elasticity so just to make sure you're

constantly drinking water during the process are you guys that's pretty much

my update those are all the things that I wanted to cover in this video again I

really hope this video is helpful if you have any questions feel free to leave

them down below I will answer anything that I can and if you're interested in

the products again the Glock CA the VA and the FB on products will all be down

description box and if you missed it you can get 20% off of your first order with

black CA and also stay tuned for a skincare routine once I figure out other

products I want to add thank you guys so much for watching the video I will see

you in my next one

For more infomation >> I GOT A CHEMICAL PEEL | POST PEEL UPDATE ! Was it worth it? New Skincare Products + FAQ (answered) - Duration: 16:32.

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NoFap: Are Wet Dreams Bad? (Skit/Animated Information) ► How to Stop Wet Dreams on NoFap - Duration: 4:26.

Alright guys, Kevin from KreativeVein back again on the mic.

If you enjoyed the little skit, let me know and if not, let me know what I can improve

on.

Also, smash that subscribe button like you're smashing the girl of your dreams, and let's

get right into it.

So as I said at the beginning of the video, I will be answering if wet dreams are good

or bad for you, some people's experiences and my own with wet dreams, and even just

normal dreams that are affected by NoFap.

The simple answer to the question in my eyes is no... wet dreams are a natural part of

life.

However, let's go over the pros and cons of them here: to be honest there aren't too many

pros to wet dreams but if you believe that ejaculation prevents prostate cancer, this

will help out.

Also, this is your body's way of naturally getting rid of excess semen, which is why

I think wet dreams are perfectly fine, your body is in a natural cycle unless you somehow

force wet dreams.

There are a few cons though, one namely being the fact that you wake up with a load in your

pants, or if you sleep naked like me well then that's an automatic L. I also do feel

a bit tired, however this doesn't last very long, for me only a few hours and then I'm

back to normal.

Besides that some people feel guilty, and I personally had that happen before at the

beginning of my NoFap journey.

I would dream about me relapsing, that's how fucked up my addiction was.

Many others report this and it is discombobulating, but realize it's a part of the journey to

rewiring your brain and becoming free from porn addiction.

Some people actually report feeling completely normal, and I am pretty much the same after

a little bit, and some have seen it getting better over time.

Their first few wet dreams made them feel like shit, but over time they were less and

less affected.

Just follow the NoFap mantra which is: hands on your cock, reset the clock, nocturnal mission,

continue the mission.

Probably messed that up, but you get the point, as long as you don't actually touch your

cock and it's a dream, you're good.

Relapse dreams are just NoFap nightmares haha.

That said if you do want some tips on how to stop wet dreams (let's say it's a few

days from a boxing tournament and you want to stay fresh), people have said that these

things trigger them: watching/reading hypersexual materials

eating lots of chips or other junk food spicy food

underwear that is too tight

Also, I've heard that cold showers stop many wet dreams.

If you take one daily it may help.

I got that information from YourBrainOnPorn.com so if you want to check them out, there is

a ton of info on that site.

One other note before we end off is that my dreams have become a lot more vivid.

This may be due to my dopamine receptors healing, but it is something that many men and women

on NoFap have noticed (though most people on NoFap are dudes) -- I think this channel

in the analytics is over 80% males so if I ever want some pussy from YouTube, I gotta

start vlogging haha.

But regardless I love you guys and I really do appreciate you for staying all the way

till the end, be sure to drop a like, and let me know what other videos you want.

Kevin from KreativeVein, if you have a wet dream, make sure it's about me, peace.

For more infomation >> NoFap: Are Wet Dreams Bad? (Skit/Animated Information) ► How to Stop Wet Dreams on NoFap - Duration: 4:26.

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IRS Investigation Dropped On Them! Bill And Hillary Just Got Devastating News From The IRS, Are They - Duration: 16:33.

IRS Investigation Dropped On Them!

Bill And Hillary Just Got Devastating News From The IRS, Are They Done!

Not very many of us have ever led experience that even remotely look like those of Bill

and Hillary Clinton.

Also, for this creator, in any event, that is something for which to be appreciative.

It's difficult to envision what it must resemble to be under nearly deep rooted investigations

concentrating on criminal acts.

The legitimate bills alone should be staggering.

When you consider all the loathsome demonstrations they have been included in, they may really

bumble into reality when they guarantee that they don't recall the subtle elements of

a specific arrangement or exchange.

Who could?

Theirs is the circumstance that when you tell such a large number of untruths, in the end,

you overlook what you lied about and unavoidably end up repudiating yourself.

Despite the fact that they are in something of political retirement, the examinations

proceed.

Ponder what they'll say in regards to this one?

With the ascent in the stock market post-election, many organizations have seen their stock costs

rise.

Be that as it may, one associated with Bill Clinton hasn't done as such well.

"While a rising tide tends to lift all boats, a number of companies have missed out on the

Trump bump.

One such company is Laureate Education, a for-profit college with ties to Bill Clinton.

Despite having billions in debt, the company paid Bill Clinton $ 17.6 million to be honorary

chancellor, and gave $ 5 million to the Clinton Foundation.

"

Here's an organization that is monetarily going down the drain that still figured out

how to pay the Clintons an aggregate of $22.6 million.

It should come up short.

Other than its undeniable awful money related judgment, what else do we think about this

organization?"The Daily Caller reports that the company 'is facing charges that one

of its institutions in Turkey may have violated the U.S. Foreign Corrupt Practices Act, which

bars American companies from bribing local officials for business.

' "

The Clintons required with an organization that purchases off remote authorities?

Could it be???

Here are a couple more goodies that ought to shock no one: "The company now is under

investigation by the Internal Revenue Service whether it gave funds to the Clinton Foundation

in a 'pay-to-play' scheme whereby the company received favors by then-Secretary

of State Hillary Clinton.

Laureate failed in its IPO filing to inform potential investors of the IRS investigation.

In 2013, when Clinton was about to leave the Department of State and Bill Clinton still

was Laureate's 'honorary chancellor,' the International Finance Corporation – an

arm of the World Bank – invested $ 200 million in the company.

"

Review that notwithstanding their need to get a consistent guard for alleged wrongdoings,

there are considerate arguments against which they require safeguard also.

Add to this the way that their ignoble individual lives are in plain view for general visibility

and judgment, and it just resembles a repulsive approach to living.

Can a great many dollars be justified regardless of all that?

They can have it all.

What a couple of significantly botched up individuals.

You need to think about whether any of the bookies in Vegas are taking wagers on what

number of degenerate associations the Clintons have been included with.

Most likely not.

Indeed, even PCs can't number that high.

What do you think about this?

Do not hesitate and write your thoughts in the comment section below.

Thank you for reading.

H/T The Political

Insider

For more infomation >> IRS Investigation Dropped On Them! Bill And Hillary Just Got Devastating News From The IRS, Are They - Duration: 16:33.

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Trey Gowdy Just Ripped To Pieces A Gun Hating Liberal Bureaucrat On Live TV, This Is Epic - Duration: 16:33.

Trey Gowdy Just Ripped To Pieces A Gun-Hating Liberal Bureaucrat On Live TV, This Is Epic

Trey Gowdy is an American, a leader and in conclusion, a lawmaker in a specific order

and his needs are on full show as he supports the Constitution of the United States and

the Second Amendment specifically when a liberal weapon detesting Obama manikin tries to make

their silly point.

Obama and Hillary have gone up against the cause to utilize a "no-fly" rundown to

limit the privileges of law-abiding American nationals.

Obviously permitting terror suspects to have guns is something no one needs yet having

a rundown kept up by liberals in Washington with no lawful method for getting off this

rundown is a protected infringement.

In a hearing Gowdy empties on an authority after she is gotten some information about

the unlawful practice and abandons her absolutely quiet.

Crickets women and man of honor and she merits the mortification that Gowdy hands out.

We can't quit giving a shout out to Trey Gowdy as he goes to bat for your and our rights.

What do you think about this?

Do not hesitate and write your thoughts in the comment section below.

Thank

you

for reading.

H/T US

Herald

For more infomation >> Trey Gowdy Just Ripped To Pieces A Gun Hating Liberal Bureaucrat On Live TV, This Is Epic - Duration: 16:33.

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Kategorie C - So Sind Wir (sub. castellano) - Duration: 3:10.

For more infomation >> Kategorie C - So Sind Wir (sub. castellano) - Duration: 3:10.

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Post Malone - Congratulations (BKAYE x TELYKast Remix) - Duration: 3:20.

[Intro Song]

[Main Song]

[Outro Song]

For more infomation >> Post Malone - Congratulations (BKAYE x TELYKast Remix) - Duration: 3:20.

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Logan | My Tears - Duration: 2:24.

For more infomation >> Logan | My Tears - Duration: 2:24.

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Interested in CyberPunk Sci-Fi? Watch These 8 Movies - Duration: 7:16.

For more infomation >> Interested in CyberPunk Sci-Fi? Watch These 8 Movies - Duration: 7:16.

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Aroma Grillet 6qt Multicooker - Duration: 16:34.

For more infomation >> Aroma Grillet 6qt Multicooker - Duration: 16:34.

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President Trump Just Cut Off Food Stamps For 2 Massive Groups, Millions Of Freeloaders Are Panickin - Duration: 16:33.

President Trump Just Cut Off Food Stamps For 2 Massive Groups, Millions Of Freeloaders

Are Panicking – You'll Cheer

We need to ask why liberals think Obama made such a decent showing with regards to as president.

The national obligation and the stunning number of individuals on government programs demonstrate

he made an unfortunate display with regards to.

A decent president reestablishes the economy, so Americans have openings for work.

Rather Obama made it simple for an ever increasing number of individuals to take rather than

give.

A flourishing country is one brimming with individuals who work.

They gain a living to bolster their families.

They take responsibility for possessing lives.

A country loaded with individuals getting food stamps is frail.

Those individuals require the administration to deal with them.

That is terrible to be in.

In any case, now that President Trump is in office, things are evolving.

We see occupations returning into the nation.

The share trading system is blasting.

Organizations have guaranteed to put resources into American work.

On top of that, Trump is getting the government spending plan under control.

He is changing government gift programs.

The first to get serous changes will be food stamps.

Also, a couple of freeloaders are getting the boot.

From Yes I'm Right:

Overseeing the food benefit program (SNAP) is

The U.S. Department of Agriculture, who reportedly has almost 43.6 million people getting food

stamps as of April 2016.

On that massive meal ticket are a particularly grotesque bunch of criminals who have been

convicted of sickening sex crimes and murder.

These violent perverts are among those getting the boot …

Felons are not the only ones on the potential chopping block.

Those who were lucky enough to win a large lottery sum or gambling winnings are not so

lucky that they get to keep their welfare and windfall of funds.

If they happen to spend through that cash and wind up in need again, they can get on

welfare, but the proposal would prevent them from being on it while benefitting from their

cash prize.

Envision that.

Under Obama, killers and sex wrongdoers were getting free food, politeness of you and men.

Far more terrible, individuals who won millions on the lotto or betting were getting their

sustenance charge comped–by the U.S. citizen.

Why was Obama so purpose of securing

these two gatherings?

Food stamps and Welfare are intended to help those attempting to look for some kind of

employment, not offenders and lotto champs.

It appears like liberals simply adore spending our cash, in any case on who.

They want to rebuff dedicated citizens to reward youngster molesters and speculators.

Crazy.

Be that as it may, that is all arriving at an end.

President Trump is consummation such misuse and getting government programs back on track.

However another reason you ought to be cheerful he won.

What do you think

about this?

Do not hesitate and write your thoughts in the comments section below.

Share

the truth, be patriots!

Thanks for reading.

H/T Yes I'm Right

For more infomation >> President Trump Just Cut Off Food Stamps For 2 Massive Groups, Millions Of Freeloaders Are Panickin - Duration: 16:33.

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Gan Air Review ☁ | SpeedCubeShop [4K] - Duration: 2:29.

we all know gan the most innovative and expensive cube company today but for a cube that cost

$24 it has to be very good so here's my review of the gan air.

hey, guys, it's cubingonmymind and if this is your first time on my channel make sure

to subscribe if you want more content like this.

let's start with the basics it comes in black, white and primary, the price ranges are standard,

advanced, masters, grand masters, ultimate and the ultimate masters which is the first

mass-produced magnetic cube, and the price ranges from 24-$50.

they also come with the new GES springs by having the spring inside a nut it doesn't

rotate which means no noise which means no need to lube it.

now GES stands for Gans Elasticity System which works very well so far.

there are 7 different colored nuts each color ranges from loosest to tightest, starting

with purple, blue, green, yellow, clear, orange and red.

I personally like orange but I am reviewing the clear because they are all you get with

the standard and advanced.

so this cube has everything I would ever want in a 3x3 it can cut at any angle, is very

smooth and is so stable.

I lubed it with wt.5 from speedcubeshop, and it is buttery smooth with a light snappiest

to it yet still retaining the quietness that is so prominent on gan cubes.

the mechanism is almost the same as any other gan cube but is lacking some grooves on the

edges and has another torpedo and the corner has no groove except one.

so overall I believe it is one of the best on the market was was the first cube to beat

my gans 356s. it is my favorite cube ever and I'm not the

only one the world record time was broken on the ultimate masters.

pros: corner cutting is the best out there, stable, feels amazing and you have a lot of

nuts to choose from.

cons: the price that's about it.

so do you have the air if so let me know what you think in the comments and leave a like

if you want to see a comparison vs the valk, GTS v2, and air.

thanks so much to my friend Liam for making this video possible thanks for watching and

if this is your first time here make sure to subscribe and check out some other videos

and thanks for watching.

For more infomation >> Gan Air Review ☁ | SpeedCubeShop [4K] - Duration: 2:29.

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Oonagh mit Celtic Woman • Tír na nÓg (Offizielles Musikvideo) MIT UNTERTITELN - Duration: 3:56.

Shata kuteyo Skonde herivna

Shata kuteyo Naga Tír na nÓg

Shata kuteyo Skonde herivna

Naga Tír na nÓg

Come, my love, our worlds may part

The gods will guide us across the dark

Come with me and be mine, my love

Stay and break my heart

From the shores through the ancient mists

You bear the mark of my elven kiss

Clear the way, I will take you home

To eternal bliss

Shata kuteyo Skonde herivna

Shata kuteyo Naga Tír na nÓg

Shata kuteyo Skonde herivna

Naga Tír na nÓg

Shata kuteyo Skonde herivna

Shata kuteyo Naga Tír na nÓg

Shata kuteyo Skonde herivna

Naga Tír na nÓg

Tír na nÓg — ooo

Come beyond the ancient fog

Tír na nÓg — ooo

Come with me to Tír na nÓg

Far away from the land you knew

The dawn of day reaches out to you

Though it feels like a fairy tale

All of this is true

Run with me, have a look around

We build our life over sacred ground

Come, my love, our worlds may part

We'll be safe and sound

Shata kuteyo Skonde herivna

Shata kuteyo Naga Tír na nÓg

Shata kuteyo Skonde herivna

Naga Tír na nÓg

Tír na nÓg — ooo

Come beyond the ancient fog

Tír na nÓg — ooo

Come with me to Tír na nÓg

Time won't follow the path we came

The world you left, it forgot your name

Stay with me and be mine, my love

Spare my heart the pain

Shata kuteyo Skonde herivna

Shata kuteyo Naga Tír na nÓg

Shata kuteyo Skonde herivna

Naga Tír na nÓg

Shata kuteyo Skonde herivna

Shata kuteyo Naga Tír na nÓg

Shata kuteyo Skonde herivna

Naga Tír na nÓg

Tír na nÓg — ooo

Come beyond the ancient fog

Tír na nÓg — ooo

Come with me to Tír na nÓg

Come with me to Tír na nÓg

For more infomation >> Oonagh mit Celtic Woman • Tír na nÓg (Offizielles Musikvideo) MIT UNTERTITELN - Duration: 3:56.

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THE BIGGEST SCAM SITE ON THE NET! - Duration: 11:34.

hello

For more infomation >> THE BIGGEST SCAM SITE ON THE NET! - Duration: 11:34.

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Naruto Shippuden - My pain is far greater than yours (remake) - Duration: 0:12.

For more infomation >> Naruto Shippuden - My pain is far greater than yours (remake) - Duration: 0:12.

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Your Love, Money And Health Horoscopes For June - Duration: 6:56.

Your Love, Money And Health Horoscopes

For June

Aries (March 21st – April 19th)

Once at every full moon,

the planets have something really hot

cooking in the Universe pot.

You know that dream person you have

always dreamed of?

The one that knows you best without

having to speak any words?

The one who knows what you,

when you want it, and how you want it?

Well, that person wasn't actually born

yet.

But that person will be born.

So despite the time and age difference,

you'll do just fine at waiting.

And waiting.

And some more waiting.

Taurus (April 20th – May 20th)

Finding your path is something typical

for you Taurus, especially when you are

stubborn and all you want are things to

go your way.

However that is.

This month things are going your way,

love wise, career wise,

your friends are sitting on your left

and if there's something else you might

wish for, it will be mocking you on

your right.

Gemini (May 21st – June 20th)

Well, exqueeeeze me,

you are just about to win the Hot Stuff

prize and you know it.

Life might seem to speed up for you a

little this month,

thanks to your ruling planet, Mercury,

turning retrograde soon.

It's a penny in the jar good idea to

stay confident this whole period and

let absolutely nothing bring you down.

Cancer (June 21st – July 22nd)

If it's extra time you need this month

to collect your extra thoughts and

desires, don't let your do's cross your

don't.

Or the other way around.

It's time to reorient all of your

mindsets and give yourself some extra

time to edit and save your plans,

just like your docs and ideas.

Keep yourself charged to all the things

you like and decision making will come

easier.

Like in 10 seconds.

Leo (July 23rd – August 22nd)

Since Venus is a nasty little bi&&h,

expect interesting things to happen

this month.

This planet enters your friendship

sector, where it will be doing all

kinds of social games and tricks to you.

If you are single and you know it,

clap your hands!

Relationships may turn out serious and

ruin all of your single and living la

vida loca plans, but hey,

happily ever after discoveries are yet

to come.

We hope.

Virgo (August 23rd – September 22nd)

Lucky for you, your grounded approach

to life will ebb exactly what everyone

wants and needs.

Give it to me I'm worth it.

You will also be enjoying a fulfilling

family event, such as BIRTH OF CHILD.

YAY.

NOT.

Career matters might pause for a while,

but just a cardio pause of a couple of

seconds.

Good news, and this time we mean it,

is that you will be having a magical

time being praised by your boss.

Just imagine that:

being praised by your boss!

Libra (September 23rd – October 22nd)

This month might begin with you feeling

like the desk is piling up with extra

work, and with feelings in your case.

New projects are also up to come,

leaving the old ones to be revised by

fellow minions.

You will need to exercise your patience

on a lot of things,

good thing is that your energy makes

you shine bright like a diamond!

Scorpio (October 23rd – November 21st)

Although you have been feeling a bit

insecure about your finances,

this month the most awaited source of

income, the hidden treasure of the

wealthiest pirates,

is coming to bomb your boat.

Or just rock your boat.

Promising times are coming up for you,

especially financially,

as well as the opportunity to travel

overseas.

TAKE IT!

Sagittarius (November 22nd – December

21st)

Sagittarius, you might begin your month

thinking that you have a communication

issues with your partner.

AND YOU DO.

Also, not just with him.

The trouble you have communicating is

due to pressure and all the things that

have made you feel tired lately.

Have no worries, you can actually fix

that by signing in for a one week spa

romance with your dirty half (as in

kinky), and signing off to all that

shit that has made you unhappy and

stressed out.

Capricorn (December 22nd – January 19th)

If you are starting to question your

plans, thanks to the new energies out

there this month, or if you are

reconsidering a contract,

or your husband/wife,

then you're on the right track.

Revise, reconsider, re-strategize,

Mid June will teach you that you need

to retake an important certification to

your career.

Professional and emotional.

Aquarius (January 20th – February 18th)

THE NEW MOON in your CAREER SECTOR.

Woah.

That means the roller coaster of

challenges, things that make you move

and wiggle professionally!

Just wait before finishing plans,

projects, or trips,

in order to see what is more favourable

for you.

Pisces (February 19th – March 20th)

Whether you are having trouble focusing

on a creative project or not,

it might be an alarm that you need

combine your rational thinking with

your emotional thinking.

Balance is always important;

any alteration will make you feel as if

you have enhanced everything out.

Ready, steady?

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