Monday, June 5, 2017

Youtube daily report w Jun 6 2017

Gady: Hello everybody

This is Gady

and welcome to the first community spotlight

Tsunamayo: Hello guys, what is going on?

Gady: Community spotlights will be segments where we take a look at what the community has been up to

We'll showcase some ships and share some general building tips

Since this is our first instalment, many, many of you had so many questions

We decided to dedicate this whole episode to answering them

We received many questions like: When will the game be out?

Or: When will this feature be added?

We cannot answer those questions at the moment

Because the game is still way too early in development

But hopefully you could give us some more information?

Tsunamayo: Yeah

I can give maybe a little bit more information on the timeline

But basically as you know so the game is really in full development so it's...

We're not close to pre-alpha I say

I say pre-alpha but it means the real alpha is quite huh quite far away

And to continue development I will need to do a kickstarter huh so very soon, so hopefully in the...

in the next month or maybe, maybe in July So I just have a few more stuff that I want to show

And... and then to work on the PR stuff for the kickstarter basically

And then, depending on the... depending on how well the kickstarter went there will be a

Something, at least 6 months I think before I can get the game on Steam

So we are... So it's a very rough estimate so obviously it will most likely change

But yeah we are talking...

Gady: So yeah we cannot give exact dates 'cause it's just too vague Tsunamayo: Yeah yeah so...

First half of next year most likely so maybe a bit more depending on how well the kickstarter went

Knowing that we'll most likely do a private testing phase

For the backers

That are interested in that. So before the game is officially on sale on Steam

and it will be in early access launch because I think that's what suits the best for this kind of game

I don't think that's good for every type of game out there

but for voxel building I think it's really a good thing to have player input and build the game as players are playing it

Gady: Early access is a bit of a buzzword since there are many many low effort submissions and frankly shitty games out there

But we are aiming at giving you guys the best possible experience

Tsunamayo: Yeah yeah yeah, exactly

Gady: I'll start with the questions if you'd like

Tsunamayo: Yeah

Gady: So these are a bit personal I guess

There are kind of in a order, yes

So...

"Anonymous" asks:

Does he prefer to be called Tsuna, Tsunamayo or François?

Tsunamayo: *laughs*

So whichever you want Tsunamayo is just really a stupid nickname I chose you know before starting the project

Basically so I can answer also to the second question at the same time because they're a bit related

This is the name of what we call onigiri in Japan so it's like a small rice with huh in the case of tsunamayo with some tuna

So the fish and mayo so it's huh really good and I like to eat that

and so that was my pseudo but it's not at all a pseudo I was using for 10 years or something like that

So I'm perfectly fine if you prefer to call me François

I don't have any real preference on that

Gady: So since you already said that we already answered the second question

"ttmm3" asks: Why Tsunamayo the nickname?

So yeah he already answered that, thank you

So we can move on to the next question

"Tatsunobu" asks:

When will testing be open again ?

Tsunamayo: Yeah so this is something that has been asked a lot so

The thing is right now I'm really focusing on delivering new exciting features for you guys

Just to show basically the potential of the game for the kickstarter

So really cool looking features That means that unfortunately I don't have really time to

To focus on bug fixing or just improving the overall experience

And this I will start to do it again after the kickstarter when I'll have to stabilize all of that basically

So

It means that most likely I will do that after the kickstarter so you will have to wait, to hold on for a few months

Before I open up the testing phase so... Yeah sorry it was really unexpected to have that many huh

That many huh how do you say... applications

And so I was a bit behind, huh under the water

Yeah huh really too many applications and I can't really review them and add them

Huh like that so it was a bit huh not anticipated so hopefully it should be better in a couple of months

And huh yeah

Gady: Ok we can move on to "Karan S'Jet's" question

His question is:

What is the current roadmap for the development of the game?

Are there plans for a more recently popular "Open Alpha-Release" early access program?

whilst in addition what can be said about the multiplayer segment of the game and its plausible release window?

Tsunamayo: Ok so I answered a bit to that question in the opening

So yes we'll do an early access release on Steam so like pretty much every game of this genre

Huh basically so

The multiplayer as you know is still quite bugged I mean it's there so the foundation is there

It's really lacking some comfort features and some bug fixing because this is really something that is tough to test when you are developing on your own

And so we need to spend more time on that

but it will defiinitely come with multiplayer but it's just too early to say how many yeah the player cap and this kind of things

And for the roadmap so

So basically the idea is that I started the game, I mean to develop the game working on the building aspect

Because this is where I had some ideas some things I wanted to test like the brick system for example

and this is also the most heavy part

Because you have a lot of features to develop and a lot of interactivity.

You need to save the player's constructions and there is a lot of stuff to do with the logic and such

So this is going well. It's not finished I mean it's still lacking some refactoring or optimization let's say but it's getting there

And at the same time I also started the exploration phase

Which is really important and so in the short term to medium term I will start to focus more on that exploration phase

So I will bring more content so for example in the coming days or weeks I will build the nebula for example to explore in the galaxy. I will do some

Refactoring for example the holomap is not friendly

the flying model or the navigation basically is not really *laughs*

Not really satisfactory

I just didn't spend enough time on it so it's perfectly normal

And so I will definitely spend more time I mean switch my focus from the building aspect to the exploration one

And then I will move on to add actual let's say traditional gameplay

So typically that means something that looks more like what Elite is doing: to spawn basically station where you can

with bulletin board you know you can do some trading some mining some bounty hunting and things like that

Gady: Yeah missions.

Tsunamayo: Yeah exactly some missions. So that is let's say the current roadmap for the next 6 months or so

and that will be also, let's say the scope for when the game will be on early access

and so I think basically there are really 2 ways to develop this kind of games:

so you either starts in space with a strong buidling component

And then once you get everything you start to tackle the survival aspect, and this is the way I chose

Or you can do the other way around so you start with survival on a planet and stuff like that and you move on later to space basically

Tsunamayo: So yes that's the ideal approach

Gady: Just like Space Engineers and Planet Nomads Tsunamayo: Yeah

Gady: So Space Engineers they started with a strong buidling mechanics and space

And later on they added planets

Tsunamayo: Yeah

Gady: And Planet Nomads, they started on planets then moved on to space

Tsunamayo: yeah exactly so it's really like Space Engineers and also Elite I think did that a little bit and maybe Starmade also

So you start in space with the strong creative because you know

In survival you're only going to survive for only 20 to 30 hours

But the building aspect can keep people interested for a hundred hours so

That was the reasoning behind let's say

So it means that planetary technology will come after

And survival also will come after

Gady: So "Mr Carbu" asks:

What would you like to do for planets?

Animal, plants, human life, maybe atmosphere?

Ok so for planets I'm quiite ambitious because I don't want like... I want planets to really add a depth to the gameplay

Planets where you can travel with your rover or fly around

And so I want a pretty good planet quality so that's why it will take time

and doing it right now wouldn't add much to the game as it is right now

so that's why you'll have to hold on for a bit

but yeah definitely atmosphere and I have a lot of different atmosphere shader implementations

that I would like to test. I really can't wait to do that because I really... This is the kind of work I love to do so

So yeah atmosphere definitely, water also

so at first I think there will be like moon-like or Mars-like kind of planets

and then on a second time

If they are still people interested in the game at that point because it's a bit more far in the future definitely some animal life

And I really want to give it a shot at procedural life generation basically

And I have some crazy ideas of gameplay around that

Basically where you

Where you do like Jurassic Park so you analyze the DNA of your animals and then you start to mess up with the DNA and create new speecies and stuff like that

But it's in the far future let's say

Gady: So "Breezebuilder" asks:

Is Linux or OSX support a possibility in the near or distant future? Please?

Tsunamayo: huh yeah add the "please" *laughs*

So yeah I'm sorry but that won't be really the focus unfortunately because it would be really too time-consuming

and really complicated to test and I really build the game around DirectX 11

And huh...

So OSX for sure Ithink it's not possible and Linux... Yeah I think it would be...

Gady: Well maybe through Wine?

Tsunamayo: Yeah through Wine but I think some people tested and it wasn't working well so...

So I prefer to say no because I really have a lot of stuff to develop

and since the game is really relying heavily on the shader technology and things like that it's really harder to do

so I prefer to say no but

huh

The... the dedicated server, I will try to have it working on Linux

because there is no front, I mean there is no graphic code and stuff so

Gady: Ok so

"Apelsinsaft" asks:

How will you balance power between different ship sizes and prevent rampant ship minmaxing?

Will power generators require a certain mass for a certain number of generators or something to that effect?

Will ship systems be very simplified so that there's not that much to minmax?

Or do you have a definite idea of how power, thrust, weapons and other things like that are going to work in the final game?

Tsunamayo: So I'm not sure to understand completly that question and especially on minmaxing

huh

so what I can say is that yes every block will have an impact on the mass and especially the

generator block or block that adds functionality to your spaceship like the shield or

or the engine or things like that will weight a lot more than just the standard block or decorative block

So that if you really stack a lot of blocks your ship will still be quite heavy

So that it won't be that maneuverable

Ok so if you want a small fighter that turns very fast, that accelerates very fast and things like that

you will have to keep the number of generators or engines a bit low

And huh...

And then there will be some blocks that can help you to improve your maneuverability or things like that but

It will... You will never be able to transform like a big heavy cruiser into...with the maneuverability of a fighter basically

So I use like logarythmic curves so that you...

The gain, the maximum gain you can have will only be relative let's say to your base stats

So I don't know if it's clear on that

And huh

Yeah and for how the power is working, and weapons and thrust

It will be quite standard I think I will have different power systems

What I really want it to have different tier levels

so basically you start to craft

a kind of a bit low level power generator and things like that

And then

so typically that requires some fuel and stuff like that and then you start to

to be able to craft more powerful generators from rarest elements

to give the player an incentive to explore

and find rare materials basically

Gady: Ok so moving on to the next question

"DreadMagus" asks:

Will there be robot pets in game to craft, etc?

Tsunamayo: *laughs*

Huh yes so actually I really want to do that at one point. It's not really high on my priority list

So typically this is most likely something yeah that will come post early access

But I think it's ok but yeah I really want to give basically an AI

Yeah so you can basically craft a

yeah artificial intelligence robot or drone

and

Gady: and maybe alien pets?

Tsunamayo: and maybe when I have indeed animal life

yeah to be able to tame some of the species will be definitely something interesting

Gady: that's pretty cool!

so we can move on to the next question

So "Korbolko" asks:

If ever or when will we see the following:

gravity, pressurisation,

modular or modifiable energy producing systems

(Example: From the Depths)

detachment of unconnected bricks, multiplayer,

more systems that can be automatised

or require other people to operate,

resource gathering and processing,

npcs and npc controlled factions,

player controlled factions, mod support,

early access,

stations and station building?

Tsunamayo: *laughs*

Ok so that's quite a long list so I will take them one by one

Without explaining too much. But gravity I mean there is already artificial gravity but it's just completly bugged for the moment so I really need to fix it

But yes pressurization... yeah!

Gady: so our gravity isn't too realistic? It's planar it works with a generator?

Tsunamayo: yeah

This I will edit, I'm not sure how

I mean if I do just a cheat so you put a gravity block with the correct vector let's say

Or if I try to do it in a more realistic way we'll see

So pressurization most likely no because it's quite complicated and we have a lot of moving stuff in Skywanderers

And I don't try to go the realistic route so most likely no... Maybe in the far future but

on the short term for sure no

Modular... It would take really a lot of time to develop because of all the moving parts basically

I mean if I add only standard blocks and then really well identify the doors and things like that it would be easier but...

in the game you can make a door with pretty much anything

So yeah it's really...

Gady: it's still way too early to decide

Tsunamayo: but yeah never say never but...

So modular or modifiable energy. I don't know From the Depths so I don't really know what it means unfortunately

I don't know if you know that game

Gady: I do not I haven't played it. I'm sorry

Yeah so Ithink he's referring to a system into another game so I'm not sure what it means

Maybe it just means you can put addons to your generators

and this is something definitely I'm considering to give more depth to that system by adding some addons blocks that will be like a basic generator block

and then you put to the side a different block that will give a boost for example

So we'll...

So yes most likely yes

"detachment of unconnected bricks" so I don't know exactly so maybe it means that when you break a link

Right now if you break a link basically the children entity just disappear but it's just because I didn't spend time doing that

But I will...

I will... I will add it no problem. "multiplayer" so yes

"more systems that can be automatised or require other people to operate" yes yes

I really want you to play with your friends on the same spaceship

Where there would be a pilot, some people manning the turrets or huh

Or weapons systems or things like this

"resource gathering and processing" so yes also

So I want to add some mining and then you have to

to process basically the mining output and so you will put some piping between some blocks to transform the resources

and to be able to craft like mini-factories to craft blocks

"NPCs factions" yes also

"Players controlled factiions" so not for now

But this is definitely something that will interest a lot of people but

that won't be the... I mean high priority on the list

So not on the short term

"mod support" also but it will depend on how well the game is doing obviously

"early access" yes and "stations and station building" yes

Gady: Actually station building is already in the game?

Tsunamayo: yeah

So we'll have stations so you can... I really want to have stations as hub for people so you can

take missions, buy new schematics or new ships and things like this

Gady: So. We can move on to the next question again

"Fen" asks:

Is a ship integrated simple/retro virtual machine like in Notch's 0x10c to remotely program and control ships,

exchange programs/mini games and so on something that would be interesting to add to your game, why/why not?

Tsunamayo: ok so I really like this idea this is very appealing

and I wanted to think how to do that at one point but it's not something I will do on the short term for sure. So most likely post early access

because it's a bit... I mean it's something that a few people will love a lot and do a lot of stuff

but that won't appeal to a big percentage ot the community base

But I think it could add, even if there are 5% of people

doing that it could add value to all the people if you start selling your programs on stations for example. So it could be interesting

So yes but not on the short term unfortunately

But I mean if you look at all the other games like Starmade or Space Engineers and even Elite, there have been in development for like 3 or 4 years so

If I get to develop Skywanderers for that period of time and I really want to, at one point this is definitely something I will have a look into

Gady: So again

how do you envision player interactions within your game?

What do you want it to feel to be part of such a universe?

What would make it special/different from games like Starmade that can feel lonely at times?

Tsunamayo: So huh I have nothing against that loneliness feeling, actually I think it's a great feeling for space games, you get that a bit in Elite

And... and you know what I tried to create with that galaxy so it will be the same galaxy for everybody

is to have points that are really busy you know with trade routes, pirates and stations or even

war between factions

and some other places in the galaxy that are really more lonely that are more remote like the Outer Rim and things like that

so to have really a different feeling between the regions in the galaxy

And huh

So yes so player interaction they will be able to play together and fight together or to fight each huh I mean to have some versus fighting let's say

So yeah that's the basic

Gady: So "Fen" asks:

It's way too early, but I'd like to know how you would make gravity work planet wise,

because as far as I understand gravity in your game is relative to an axis and planets are round.

Tsunamayo: yeah yeah so I can tell you that in code this is not really complicated, I mean

the axis can be anything so I just have to compute the axis

And on a planet the axis is just the center of the planet minus your position

And then this is only... just what you need to do *laughs* in code so that's really easy to compute so no release on that

Gady: So "Fen" asks:

Battle system wise, so far we've seen that lasers destroy ships block per block,

what are your ideas and thoughts about damages?

how it makes sense gameplay wise and what alternatives you are considering?

In Starmade I ended up thinking that although it sounded fun,

it's not that great in the end.

We think of ships from a system perspective, not a block one,

and losing one important block suddenly makes the battle pointless despite our ship's integrity being still good

Tsunamayo: yeah so this is an interesting question, I saw I mean a lot of discussion on the Discord

And basically there are 2 schools of thought

So one saying that it's a voxel game and we need to destroy [ships] block by block

and then one that says no let's check the hull integrity

and have let's say HP score on each ship and when there's no HP the ship blows up

So my feeling was more to do the voxel way

Because I wanted to add actually strategy code depth so a bit like FTL

So for example when you start to attack a big enemy cruiser

You can decide to target the weapon turrets for example

Or you can try to immobilize the ship by shooting on the engines or even you can try to board the ship and destroy

the energy core inside or... really so it can have a lot of different ways to attack that ship

Knowing that huh

There will be shields of course so all the damage won't be at first on... Won't destroy the ship

And then

Because I think it will be very boring to rebuild block by block after each combat, there will be some automatic repair drones or nano

nano repair drones or something like that so you don't need to rebuild by hand every block destroyed

But this is definitely a good question and quite frankly I think

We need to test some stuff and if it's not working we can either fix it or completely scrap it and start a new approach

and this is why I kinda want to have a community around the game

because this is the kind of things we need to figure out by just playing and testing stuff so we'll see

but that's definitely an interesting question

Gady: So "Fen" asks

Concerning the survival aspect,

my opinion is that having to manage oxygen, food, needs make travelling in space challenging and entertaining

You can't go on forever on an empty stomach

and also gives missions, trade

for example recovering ice from asteroids, food from planets or merchants

a sense of purpose.

What's your thoughts about it and how do you envision that aspect of your game?

Tsunamayo: Ok so this is definitely something I want

Again it won't be huh it won't be on the short term

because like I said first I will focus more let's say on the late game components so

to do some trading some fighting and stuff but little by little I will add some components that will allow us to

to converge to that survival mode let's say

but I really need first leet's says planetary technology so it will be definitely down the road

but maybe a bit more far

so typically post early access I think

huh yeah but we'll get to there if you guys are still playing the game and still interested by it we'll get to that eventually

Gady: Ok so "Fen" asks:

Do you plan on building a player based economy in any way

and how do you want it to work like?

Merchants, traders, pirates, asteroid miners, crafting?

Tsunamayo: Ok so just to

I'm not sure on what sense he was asking that so

typically I won't go into the MMO-like or you know with the virtual, huh I don't know how you say that, player base economy like EVE Online for example

because that would be just

Gady: So kind of like Elite: Dangerous and Star Citizen?

Tsunamayo: or Star Citizen and huh... because that would be too complicated and that's not really the...

I don't want really the game to be a simulation or anything like that

But I want to give an economy let's say in the game

so typically there will be, you will be able to trade for and sell resources and buy resources

and obviously the price won't be the same in each part of the galaxy and there will be some kind of logic to that

Some regions of the galaxy that will more rich in resources and stuff like this

So this huh yeah this is

how I plan to do and basically if you're more into just mining you'll be able to sell your mining output

if you are more into trading you'll be able to do some trading and...

so that will be the base

So yeah

a light economy but not fully connected let's say

Gady: "Manifestopheles" asks:

What are your thoughts on character customization?

Will you make templates available for character skins?

I would love to contribute some skins and accessories if necessary, but I'd have to know what dimensions they need to be in.

Other than that keep up the good work. We're counting on you.

Tsunamayo: *laughs* thanks for the encouragement

so yeah for character customization this is something very important

so I need to redo the character actually

so that was the big major feedback from the Greenlight is that the characters look like shit basically so...

so it's fine I'm redoing it and

it won't be a complete revolution, it's more like a fixing of what was wrong with the current one and I will ask people feedback very soon

so yeah you will have to wait that I, let's say, stabilize my character technology

But yeah so...

I will give some tools, some modding tools, I'm not sure to what extend like only be textures, if it will be even models I'm not really completely sure on what it will look

and yes so on customization I will also add I think at some point some, let's say huh, decals so you can have like one decal per player plus maybe one decal for your faction and...

and that kind of things

but yeah modding too will depend a lot on

on the game, if the game is really catching some interest and there is a lot of community around, I will definitely be looking into that

Gady: So as we've seen in the latest devlog

you've added some hose blocks that you connect and there's a hose in the middle

so "VIPM" asks:

Will hose blocks be usable for transferring items/fluids between ships?

Tsunamayo: Yeah actually that was my goal so I think I will use them

in term of gameplay later on

so typically when I work on weapon systems so you'll have to feed some energy to your weapons and you could use that hose block to link

the energy block, let's say, to the weapons or the...

or yeah that kind of things. So definitely I will have to look into that.

To really transfer like to do factories I think I will use bigger tubes you know there is also like big tubes in the game

So I think I'll use these tubes to link the different transforming blocks, let's say, between each other

so yeah that's a good idea

Gady: So this is the last question

and "SamJ" asks:

What other ship systems do you plan to add?

You've mentioned scanners and was wondering whether shields/energy generation and usage/crew were also planned for the future.

Either way this is currently my most anticipated game!

Tsunamayo: *laughs* thanks

Huh yeah so definitely shields

so energy generation too, I mean this is the thing I should have done for quite some time

right now but...

I will add definitely energy generation so you will be able to store energy

also in some blocks depending on what kind of ship you want to create

some shields

obviously

and then yeah some scanner because the scanner will be quite important to either scan for threats

or scan for resources and it will be linked to the holographic display

for sure

and yeah I don't know maybe there will be some stealth technology at one point maybe not

agaiin not on the short term but I will definitely look at it

and a lot of different weapons systems

and I don't know if you have other ideas *laughs* in mind of systems that I'm forgetting but yeah definitely have all these ones

Gady: So thank you guys for staying with us, it's been almost 40 minutes

We hope that's enough

Even if it's kind of too much to you know getting in one shot

But

Tsunamayo: yeah yeah I tend to talk too much

*laughs*

so yeah thank you very much guys for all your questions

and don't hesitate to ask more on the Discord or the next one I don't know if it's something you want to do

at regular points

Gady: We will have some links to our community in our description

we'll have some links to our forums and to our Discord server

I won't keep you guys any further and I thank you guys for watching

And I'll see you next time

For more infomation >> Skywanderers Community Spotlight #1 - Duration: 37:48.

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Mercedes-Benz C-Klasse C 350 e Lease Edition Automaat 7% Bijtelling! - Duration: 0:55.

For more infomation >> Mercedes-Benz C-Klasse C 350 e Lease Edition Automaat 7% Bijtelling! - Duration: 0:55.

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03 - Como alterar temas e os tipos de caixa de entrada do Gmail.com - Duration: 11:15.

For more infomation >> 03 - Como alterar temas e os tipos de caixa de entrada do Gmail.com - Duration: 11:15.

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BOAS IDEIAS PRA APARTAMENTO PEQUENO - PAIXÃO NA DECORAÇÃO - Duration: 5:29.

Hello

If you are one of those people who has a small apartment,

but loves to decorate using their passions,

come with me to Manhattan in New York,

I'm going to introduce you to Sean McNally

who, in addition to decorating his house in a very cute way,

he put all his passion for a diva out,

it's true. Come on.

When I arrived I said, "how cute is this place, Sean "

because it is super small flat

because to live in Manhattan is expensive and usually the apartments are small.

So if you also have your little one

and you want ideas on how to decorate look what Sean did at his house.

First thing I would like to tell you

is that he is crazy about a diva.

He has a lot of Barbra Streisand

His dream is one day to meet with Barbra Streisand

And maybe even make a show,

because in fact Sean already participated in a play on broadway

called "Naked Boys"

but currently Sean works with a decorator,

and he has a very large will of starting his own decoration projects

and his house ends up being a great laboratory

One of the pieces that I loved when showed me,

was this yellow flowers painting,

Because he found these flowers on the street in front of his house

he did not believe anyone could throw those flowers away

and they ended up dictating much of the decoration of the house.

The main wall is almost an altar of Barbra Streisand,

He has so much passion for her

that his room has pictures with drawings, paintings, photos,

All this to say that he really loves this singer, actress, multi artist, who is Barbra Streisand,

well we understand why, because she's really very talented.

All over the room you see colors, lots of colors.

On objects, I love those little stools that he has,

the cushions, look at those colorful plates he has too.

I also liked the format of this bookcase,

and a passion that I have for lights so you also imagine that I loved this lamp with the whole colored dome.

The apartment is really quite small, look how small the kitchen is here.

Ah, that's fine, there's room for Cher too, Barbra Streisand should not be jealous of Cher. Is not true?

The bathroom is also tiny.

It's a good example to have a small apartment but in an expensive area

in fact, so sometimes you'd better live in a small apartment in a nice area

than sometimes in a very large house but that stays far from your routine, right,

I've always considered that too

now Sean's bedroom is really cool because he did it in this brown café tone.

I had never seen a room of this color, I swear I really liked it a lot

He filled up with pictures on the wall and I found it very cool,

now guess where is Barbra Streisand in this room?

here on the edge of his bed.

Right on the edge of the bed, in that beautiful book

that she's lying in bed with Robert Redford.

Is not that cool?

I also like the little nightstand next to his bed,

which has this Japanese, you see what a cute thing,

are paper folds that makes this picture of this Japanese, I think it's o delicate.

I love delicate things in the room actually.

He also has this desk in the bedroom,

look how cool it is,

full of information, full of stuff, full of Sean's life stories.

So the great learning for me was this color of this room,

which I really found cool,

so if you are a person like Sean,

a person who has a tiny apartment,

the secret is to put your passions out

it's put what you like best on the wall of your home,

which in his case is his passion for Barbra Streisand.

and this is what makes the apartment doesn't look not so small,

because if the best of our life is exposed in the house,

then it ends up involving us with the best of our world,

and our world become of the size of that we want

we do not have to limit ourselves to the box of walls

our decoration ends up putting information that enlarges our world

in this case, our passions,

our apartment ends up being of the size of our dreams,

to where our eyes or our souls can see.

I think exactly like that, I really think this,

you know that, we've been together here a long time. Huh?!

So I hope you guys really enjoyed meeting Sean

in the middle of Manhattan,

because it was a delight for me, meeting him too,

and seeing how things and people we have passion for

can turn into objects of decoration

because in this way, decor talks straight to us about the things we like best,

that's what we always talk about here, right?

So thank you very much for been here with me

once again in the United States

and let's continue together because there are a lot of people to introduce to you,

Thank you very much

Ah and subscribe to the channel, have you signed up yet?

No? So sign up, thanks

For more infomation >> BOAS IDEIAS PRA APARTAMENTO PEQUENO - PAIXÃO NA DECORAÇÃO - Duration: 5:29.

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Ataque dos Titãs Especial 5 Legendado HD Picture Drama - Duration: 11:20.

For more infomation >> Ataque dos Titãs Especial 5 Legendado HD Picture Drama - Duration: 11:20.

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Asiste a la graduación de su hija como último deseo ante su posible deportación - Duration: 2:17.

For more infomation >> Asiste a la graduación de su hija como último deseo ante su posible deportación - Duration: 2:17.

-------------------------------------------

Capital Inicial - Primeiros Erros (no BAIXO com Tablatura) bass cover tab - Duration: 4:15.

For more infomation >> Capital Inicial - Primeiros Erros (no BAIXO com Tablatura) bass cover tab - Duration: 4:15.

-------------------------------------------

Sexploitation, the tv show where YOU get to choose! - Duration: 2:37.

Good evening ladies and gentlemen, welcome to sexploitation,

the game where your choice could change the life of our contestants forever!

Without further delay let me introduce you to our first contestant, Asha! Our aboriginal

guest recently moved to Montreal from her community. We saw her

potential right away and promised her a way out of poverty! And now our second

contestant, Simon! A great young man who signed himself up for sexploitation.

Figuring he might as well capitalize on his previous experiences of sexual abuse.

Congratulations Simon! We're here to make your dreams a

reality! And last but not least, Sabrina! She's desperately in love with

none other than myself and being the generous man I am I signed her up for

sexploitation as a surprise! I know I know, very big of me to share isn't it? As

always our contestants will be awarded a mystery prize. Exclusively for tonight's

show we'll tell you what they are! First things

first if you choose Asha to satisfy your

craziest fantasies she'll be eternally indebted to me! But the real prize will

be a downward spiral of psychological abuse and sexual violence! Let's give a

big round of applause for Asha! If Simon is tonight's lucky winner he will have

the chance to venture down a path of servitude and be beaten so often that

his self-esteem will be permanently destroyed! The beauty of it all? He'll

think he deserves it! And finally we come to Sabrina. If you choose my sweetheart as

the lucky winner, I'll secretly film an explicit video of us which I'll use to

blackmail her or I could simply replace her by her little sister if she doesn't

satisfy your deepest desires. As a bonus she'll give you herpes...

that I generously gave to her. So which of our lovely contestants will you pick to

sexploit? It's time to make your choice and don't forget if it weren't for you

Sexploitation wouldn't exist!

For more infomation >> Sexploitation, the tv show where YOU get to choose! - Duration: 2:37.

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FUI CONHECER A NEVE?! - ROCCARASO | Sabrina Medeiros - Duration: 6:56.

For more infomation >> FUI CONHECER A NEVE?! - ROCCARASO | Sabrina Medeiros - Duration: 6:56.

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Pablo Montero se defendió tras ser despedido | Al Rojo Vivo | Telemundo - Duration: 1:33.

For more infomation >> Pablo Montero se defendió tras ser despedido | Al Rojo Vivo | Telemundo - Duration: 1:33.

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Bride Drawing And Coloring Page | For Children - Duration: 2:41.

For more infomation >> Bride Drawing And Coloring Page | For Children - Duration: 2:41.

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Cristiano Ronaldo celebró triunfo en la Champion League | Al Rojo Vivo | Telemundo - Duration: 0:41.

For more infomation >> Cristiano Ronaldo celebró triunfo en la Champion League | Al Rojo Vivo | Telemundo - Duration: 0:41.

-------------------------------------------

Maluma arrasó en los Premios MTV MIAW 2017 | Al Rojo Vivo | Telemundo - Duration: 0:32.

For more infomation >> Maluma arrasó en los Premios MTV MIAW 2017 | Al Rojo Vivo | Telemundo - Duration: 0:32.

-------------------------------------------

Realidad virtual recrea escenas de la película La Momia | Al Rojo Vivo | Telemundo - Duration: 2:15.

For more infomation >> Realidad virtual recrea escenas de la película La Momia | Al Rojo Vivo | Telemundo - Duration: 2:15.

-------------------------------------------

Biomaterials - Duration: 1:22.

Our group is developing and scaling up short polymer fibre technology

and together with our industry partner Hi-Q Australia, we're trying to work on applications for this technology

in the real world.

Applications go from the biomedical field to the textile market.

Short polymer fibres were invented by IFM a few years ago, they're very fine; about

1/100 the thickness of a human hair and they're very short, which carries very good technological

advantages such as being suspendable in liquids.

The range of fibres we can make is really broad.

We can make long fibres short fibres, orange, green, blue fibres.

We can also load special cargo into the fibres.

This includes drugs, small particles or colourful dyes and we can make fibres that are biodegradable,

or solvent resistant depending on the application we have.

Possibilities are infinite but from a practical perspective, it's what we put in the fibres

that determine the special properties they have.

For each application, we have to change what we want the fibres to do and prepare slightly

different fibres.

Together with industry, we are working really hard to bring our fibres into the real world

and make a real difference, one short fibre at a time.

For more infomation >> Biomaterials - Duration: 1:22.

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LIES THAT WE TOLD KIDS #2 | Dolan True Stories - Duration: 6:45.

For more infomation >> LIES THAT WE TOLD KIDS #2 | Dolan True Stories - Duration: 6:45.

-------------------------------------------

Skywanderers Community Spotlight #1 - Duration: 37:48.

Gady: Hello everybody

This is Gady

and welcome to the first community spotlight

Tsunamayo: Hello guys, what is going on?

Gady: Community spotlights will be segments where we take a look at what the community has been up to

We'll showcase some ships and share some general building tips

Since this is our first instalment, many, many of you had so many questions

We decided to dedicate this whole episode to answering them

We received many questions like: When will the game be out?

Or: When will this feature be added?

We cannot answer those questions at the moment

Because the game is still way too early in development

But hopefully you could give us some more information?

Tsunamayo: Yeah

I can give maybe a little bit more information on the timeline

But basically as you know so the game is really in full development so it's...

We're not close to pre-alpha I say

I say pre-alpha but it means the real alpha is quite huh quite far away

And to continue development I will need to do a kickstarter huh so very soon, so hopefully in the...

in the next month or maybe, maybe in July So I just have a few more stuff that I want to show

And... and then to work on the PR stuff for the kickstarter basically

And then, depending on the... depending on how well the kickstarter went there will be a

Something, at least 6 months I think before I can get the game on Steam

So we are... So it's a very rough estimate so obviously it will most likely change

But yeah we are talking...

Gady: So yeah we cannot give exact dates 'cause it's just too vague Tsunamayo: Yeah yeah so...

First half of next year most likely so maybe a bit more depending on how well the kickstarter went

Knowing that we'll most likely do a private testing phase

For the backers

That are interested in that. So before the game is officially on sale on Steam

and it will be in early access launch because I think that's what suits the best for this kind of game

I don't think that's good for every type of game out there

but for voxel building I think it's really a good thing to have player input and build the game as players are playing it

Gady: Early access is a bit of a buzzword since there are many many low effort submissions and frankly shitty games out there

But we are aiming at giving you guys the best possible experience

Tsunamayo: Yeah yeah yeah, exactly

Gady: I'll start with the questions if you'd like

Tsunamayo: Yeah

Gady: So these are a bit personal I guess

There are kind of in a order, yes

So...

"Anonymous" asks:

Does he prefer to be called Tsuna, Tsunamayo or François?

Tsunamayo: *laughs*

So whichever you want Tsunamayo is just really a stupid nickname I chose you know before starting the project

Basically so I can answer also to the second question at the same time because they're a bit related

This is the name of what we call onigiri in Japan so it's like a small rice with huh in the case of tsunamayo with some tuna

So the fish and mayo so it's huh really good and I like to eat that

and so that was my pseudo but it's not at all a pseudo I was using for 10 years or something like that

So I'm perfectly fine if you prefer to call me François

I don't have any real preference on that

Gady: So since you already said that we already answered the second question

"ttmm3" asks: Why Tsunamayo the nickname?

So yeah he already answered that, thank you

So we can move on to the next question

"Tatsunobu" asks:

When will testing be open again ?

Tsunamayo: Yeah so this is something that has been asked a lot so

The thing is right now I'm really focusing on delivering new exciting features for you guys

Just to show basically the potential of the game for the kickstarter

So really cool looking features That means that unfortunately I don't have really time to

To focus on bug fixing or just improving the overall experience

And this I will start to do it again after the kickstarter when I'll have to stabilize all of that basically

So

It means that most likely I will do that after the kickstarter so you will have to wait, to hold on for a few months

Before I open up the testing phase so... Yeah sorry it was really unexpected to have that many huh

That many huh how do you say... applications

And so I was a bit behind, huh under the water

Yeah huh really too many applications and I can't really review them and add them

Huh like that so it was a bit huh not anticipated so hopefully it should be better in a couple of months

And huh yeah

Gady: Ok we can move on to "Karan S'Jet's" question

His question is:

What is the current roadmap for the development of the game?

Are there plans for a more recently popular "Open Alpha-Release" early access program?

whilst in addition what can be said about the multiplayer segment of the game and its plausible release window?

Tsunamayo: Ok so I answered a bit to that question in the opening

So yes we'll do an early access release on Steam so like pretty much every game of this genre

Huh basically so

The multiplayer as you know is still quite bugged I mean it's there so the foundation is there

It's really lacking some comfort features and some bug fixing because this is really something that is tough to test when you are developing on your own

And so we need to spend more time on that

but it will defiinitely come with multiplayer but it's just too early to say how many yeah the player cap and this kind of things

And for the roadmap so

So basically the idea is that I started the game, I mean to develop the game working on the building aspect

Because this is where I had some ideas some things I wanted to test like the brick system for example

and this is also the most heavy part

Because you have a lot of features to develop and a lot of interactivity.

You need to save the player's constructions and there is a lot of stuff to do with the logic and such

So this is going well. It's not finished I mean it's still lacking some refactoring or optimization let's say but it's getting there

And at the same time I also started the exploration phase

Which is really important and so in the short term to medium term I will start to focus more on that exploration phase

So I will bring more content so for example in the coming days or weeks I will build the nebula for example to explore in the galaxy. I will do some

Refactoring for example the holomap is not friendly

the flying model or the navigation basically is not really *laughs*

Not really satisfactory

I just didn't spend enough time on it so it's perfectly normal

And so I will definitely spend more time I mean switch my focus from the building aspect to the exploration one

And then I will move on to add actual let's say traditional gameplay

So typically that means something that looks more like what Elite is doing: to spawn basically station where you can

with bulletin board you know you can do some trading some mining some bounty hunting and things like that

Gady: Yeah missions.

Tsunamayo: Yeah exactly some missions. So that is let's say the current roadmap for the next 6 months or so

and that will be also, let's say the scope for when the game will be on early access

and so I think basically there are really 2 ways to develop this kind of games:

so you either starts in space with a strong buidling component

And then once you get everything you start to tackle the survival aspect, and this is the way I chose

Or you can do the other way around so you start with survival on a planet and stuff like that and you move on later to space basically

Tsunamayo: So yes that's the ideal approach

Gady: Just like Space Engineers and Planet Nomads Tsunamayo: Yeah

Gady: So Space Engineers they started with a strong buidling mechanics and space

And later on they added planets

Tsunamayo: Yeah

Gady: And Planet Nomads, they started on planets then moved on to space

Tsunamayo: yeah exactly so it's really like Space Engineers and also Elite I think did that a little bit and maybe Starmade also

So you start in space with the strong creative because you know

In survival you're only going to survive for only 20 to 30 hours

But the building aspect can keep people interested for a hundred hours so

That was the reasoning behind let's say

So it means that planetary technology will come after

And survival also will come after

Gady: So "Mr Carbu" asks:

What would you like to do for planets?

Animal, plants, human life, maybe atmosphere?

Ok so for planets I'm quiite ambitious because I don't want like... I want planets to really add a depth to the gameplay

Planets where you can travel with your rover or fly around

And so I want a pretty good planet quality so that's why it will take time

and doing it right now wouldn't add much to the game as it is right now

so that's why you'll have to hold on for a bit

but yeah definitely atmosphere and I have a lot of different atmosphere shader implementations

that I would like to test. I really can't wait to do that because I really... This is the kind of work I love to do so

So yeah atmosphere definitely, water also

so at first I think there will be like moon-like or Mars-like kind of planets

and then on a second time

If they are still people interested in the game at that point because it's a bit more far in the future definitely some animal life

And I really want to give it a shot at procedural life generation basically

And I have some crazy ideas of gameplay around that

Basically where you

Where you do like Jurassic Park so you analyze the DNA of your animals and then you start to mess up with the DNA and create new speecies and stuff like that

But it's in the far future let's say

Gady: So "Breezebuilder" asks:

Is Linux or OSX support a possibility in the near or distant future? Please?

Tsunamayo: huh yeah add the "please" *laughs*

So yeah I'm sorry but that won't be really the focus unfortunately because it would be really too time-consuming

and really complicated to test and I really build the game around DirectX 11

And huh...

So OSX for sure Ithink it's not possible and Linux... Yeah I think it would be...

Gady: Well maybe through Wine?

Tsunamayo: Yeah through Wine but I think some people tested and it wasn't working well so...

So I prefer to say no because I really have a lot of stuff to develop

and since the game is really relying heavily on the shader technology and things like that it's really harder to do

so I prefer to say no but

huh

The... the dedicated server, I will try to have it working on Linux

because there is no front, I mean there is no graphic code and stuff so

Gady: Ok so

"Apelsinsaft" asks:

How will you balance power between different ship sizes and prevent rampant ship minmaxing?

Will power generators require a certain mass for a certain number of generators or something to that effect?

Will ship systems be very simplified so that there's not that much to minmax?

Or do you have a definite idea of how power, thrust, weapons and other things like that are going to work in the final game?

Tsunamayo: So I'm not sure to understand completly that question and especially on minmaxing

huh

so what I can say is that yes every block will have an impact on the mass and especially the

generator block or block that adds functionality to your spaceship like the shield or

or the engine or things like that will weight a lot more than just the standard block or decorative block

So that if you really stack a lot of blocks your ship will still be quite heavy

So that it won't be that maneuverable

Ok so if you want a small fighter that turns very fast, that accelerates very fast and things like that

you will have to keep the number of generators or engines a bit low

And huh...

And then there will be some blocks that can help you to improve your maneuverability or things like that but

It will... You will never be able to transform like a big heavy cruiser into...with the maneuverability of a fighter basically

So I use like logarythmic curves so that you...

The gain, the maximum gain you can have will only be relative let's say to your base stats

So I don't know if it's clear on that

And huh

Yeah and for how the power is working, and weapons and thrust

It will be quite standard I think I will have different power systems

What I really want it to have different tier levels

so basically you start to craft

a kind of a bit low level power generator and things like that

And then

so typically that requires some fuel and stuff like that and then you start to

to be able to craft more powerful generators from rarest elements

to give the player an incentive to explore

and find rare materials basically

Gady: Ok so moving on to the next question

"DreadMagus" asks:

Will there be robot pets in game to craft, etc?

Tsunamayo: *laughs*

Huh yes so actually I really want to do that at one point. It's not really high on my priority list

So typically this is most likely something yeah that will come post early access

But I think it's ok but yeah I really want to give basically an AI

Yeah so you can basically craft a

yeah artificial intelligence robot or drone

and

Gady: and maybe alien pets?

Tsunamayo: and maybe when I have indeed animal life

yeah to be able to tame some of the species will be definitely something interesting

Gady: that's pretty cool!

so we can move on to the next question

So "Korbolko" asks:

If ever or when will we see the following:

gravity, pressurisation,

modular or modifiable energy producing systems

(Example: From the Depths)

detachment of unconnected bricks, multiplayer,

more systems that can be automatised

or require other people to operate,

resource gathering and processing,

npcs and npc controlled factions,

player controlled factions, mod support,

early access,

stations and station building?

Tsunamayo: *laughs*

Ok so that's quite a long list so I will take them one by one

Without explaining too much. But gravity I mean there is already artificial gravity but it's just completly bugged for the moment so I really need to fix it

But yes pressurization... yeah!

Gady: so our gravity isn't too realistic? It's planar it works with a generator?

Tsunamayo: yeah

This I will edit, I'm not sure how

I mean if I do just a cheat so you put a gravity block with the correct vector let's say

Or if I try to do it in a more realistic way we'll see

So pressurization most likely no because it's quite complicated and we have a lot of moving stuff in Skywanderers

And I don't try to go the realistic route so most likely no... Maybe in the far future but

on the short term for sure no

Modular... It would take really a lot of time to develop because of all the moving parts basically

I mean if I add only standard blocks and then really well identify the doors and things like that it would be easier but...

in the game you can make a door with pretty much anything

So yeah it's really...

Gady: it's still way too early to decide

Tsunamayo: but yeah never say never but...

So modular or modifiable energy. I don't know From the Depths so I don't really know what it means unfortunately

I don't know if you know that game

Gady: I do not I haven't played it. I'm sorry

Yeah so Ithink he's referring to a system into another game so I'm not sure what it means

Maybe it just means you can put addons to your generators

and this is something definitely I'm considering to give more depth to that system by adding some addons blocks that will be like a basic generator block

and then you put to the side a different block that will give a boost for example

So we'll...

So yes most likely yes

"detachment of unconnected bricks" so I don't know exactly so maybe it means that when you break a link

Right now if you break a link basically the children entity just disappear but it's just because I didn't spend time doing that

But I will...

I will... I will add it no problem. "multiplayer" so yes

"more systems that can be automatised or require other people to operate" yes yes

I really want you to play with your friends on the same spaceship

Where there would be a pilot, some people manning the turrets or huh

Or weapons systems or things like this

"resource gathering and processing" so yes also

So I want to add some mining and then you have to

to process basically the mining output and so you will put some piping between some blocks to transform the resources

and to be able to craft like mini-factories to craft blocks

"NPCs factions" yes also

"Players controlled factiions" so not for now

But this is definitely something that will interest a lot of people but

that won't be the... I mean high priority on the list

So not on the short term

"mod support" also but it will depend on how well the game is doing obviously

"early access" yes and "stations and station building" yes

Gady: Actually station building is already in the game?

Tsunamayo: yeah

So we'll have stations so you can... I really want to have stations as hub for people so you can

take missions, buy new schematics or new ships and things like this

Gady: So. We can move on to the next question again

"Fen" asks:

Is a ship integrated simple/retro virtual machine like in Notch's 0x10c to remotely program and control ships,

exchange programs/mini games and so on something that would be interesting to add to your game, why/why not?

Tsunamayo: ok so I really like this idea this is very appealing

and I wanted to think how to do that at one point but it's not something I will do on the short term for sure. So most likely post early access

because it's a bit... I mean it's something that a few people will love a lot and do a lot of stuff

but that won't appeal to a big percentage ot the community base

But I think it could add, even if there are 5% of people

doing that it could add value to all the people if you start selling your programs on stations for example. So it could be interesting

So yes but not on the short term unfortunately

But I mean if you look at all the other games like Starmade or Space Engineers and even Elite, there have been in development for like 3 or 4 years so

If I get to develop Skywanderers for that period of time and I really want to, at one point this is definitely something I will have a look into

Gady: So again

how do you envision player interactions within your game?

What do you want it to feel to be part of such a universe?

What would make it special/different from games like Starmade that can feel lonely at times?

Tsunamayo: So huh I have nothing against that loneliness feeling, actually I think it's a great feeling for space games, you get that a bit in Elite

And... and you know what I tried to create with that galaxy so it will be the same galaxy for everybody

is to have points that are really busy you know with trade routes, pirates and stations or even

war between factions

and some other places in the galaxy that are really more lonely that are more remote like the Outer Rim and things like that

so to have really a different feeling between the regions in the galaxy

And huh

So yes so player interaction they will be able to play together and fight together or to fight each huh I mean to have some versus fighting let's say

So yeah that's the basic

Gady: So "Fen" asks:

It's way too early, but I'd like to know how you would make gravity work planet wise,

because as far as I understand gravity in your game is relative to an axis and planets are round.

Tsunamayo: yeah yeah so I can tell you that in code this is not really complicated, I mean

the axis can be anything so I just have to compute the axis

And on a planet the axis is just the center of the planet minus your position

And then this is only... just what you need to do *laughs* in code so that's really easy to compute so no release on that

Gady: So "Fen" asks:

Battle system wise, so far we've seen that lasers destroy ships block per block,

what are your ideas and thoughts about damages?

how it makes sense gameplay wise and what alternatives you are considering?

In Starmade I ended up thinking that although it sounded fun,

it's not that great in the end.

We think of ships from a system perspective, not a block one,

and losing one important block suddenly makes the battle pointless despite our ship's integrity being still good

Tsunamayo: yeah so this is an interesting question, I saw I mean a lot of discussion on the Discord

And basically there are 2 schools of thought

So one saying that it's a voxel game and we need to destroy [ships] block by block

and then one that says no let's check the hull integrity

and have let's say HP score on each ship and when there's no HP the ship blows up

So my feeling was more to do the voxel way

Because I wanted to add actually strategy code depth so a bit like FTL

So for example when you start to attack a big enemy cruiser

You can decide to target the weapon turrets for example

Or you can try to immobilize the ship by shooting on the engines or even you can try to board the ship and destroy

the energy core inside or... really so it can have a lot of different ways to attack that ship

Knowing that huh

There will be shields of course so all the damage won't be at first on... Won't destroy the ship

And then

Because I think it will be very boring to rebuild block by block after each combat, there will be some automatic repair drones or nano

nano repair drones or something like that so you don't need to rebuild by hand every block destroyed

But this is definitely a good question and quite frankly I think

We need to test some stuff and if it's not working we can either fix it or completely scrap it and start a new approach

and this is why I kinda want to have a community around the game

because this is the kind of things we need to figure out by just playing and testing stuff so we'll see

but that's definitely an interesting question

Gady: So "Fen" asks

Concerning the survival aspect,

my opinion is that having to manage oxygen, food, needs make travelling in space challenging and entertaining

You can't go on forever on an empty stomach

and also gives missions, trade

for example recovering ice from asteroids, food from planets or merchants

a sense of purpose.

What's your thoughts about it and how do you envision that aspect of your game?

Tsunamayo: Ok so this is definitely something I want

Again it won't be huh it won't be on the short term

because like I said first I will focus more let's say on the late game components so

to do some trading some fighting and stuff but little by little I will add some components that will allow us to

to converge to that survival mode let's say

but I really need first leet's says planetary technology so it will be definitely down the road

but maybe a bit more far

so typically post early access I think

huh yeah but we'll get to there if you guys are still playing the game and still interested by it we'll get to that eventually

Gady: Ok so "Fen" asks:

Do you plan on building a player based economy in any way

and how do you want it to work like?

Merchants, traders, pirates, asteroid miners, crafting?

Tsunamayo: Ok so just to

I'm not sure on what sense he was asking that so

typically I won't go into the MMO-like or you know with the virtual, huh I don't know how you say that, player base economy like EVE Online for example

because that would be just

Gady: So kind of like Elite: Dangerous and Star Citizen?

Tsunamayo: or Star Citizen and huh... because that would be too complicated and that's not really the...

I don't want really the game to be a simulation or anything like that

But I want to give an economy let's say in the game

so typically there will be, you will be able to trade for and sell resources and buy resources

and obviously the price won't be the same in each part of the galaxy and there will be some kind of logic to that

Some regions of the galaxy that will more rich in resources and stuff like this

So this huh yeah this is

how I plan to do and basically if you're more into just mining you'll be able to sell your mining output

if you are more into trading you'll be able to do some trading and...

so that will be the base

So yeah

a light economy but not fully connected let's say

Gady: "Manifestopheles" asks:

What are your thoughts on character customization?

Will you make templates available for character skins?

I would love to contribute some skins and accessories if necessary, but I'd have to know what dimensions they need to be in.

Other than that keep up the good work. We're counting on you.

Tsunamayo: *laughs* thanks for the encouragement

so yeah for character customization this is something very important

so I need to redo the character actually

so that was the big major feedback from the Greenlight is that the characters look like shit basically so...

so it's fine I'm redoing it and

it won't be a complete revolution, it's more like a fixing of what was wrong with the current one and I will ask people feedback very soon

so yeah you will have to wait that I, let's say, stabilize my character technology

But yeah so...

I will give some tools, some modding tools, I'm not sure to what extend like only be textures, if it will be even models I'm not really completely sure on what it will look

and yes so on customization I will also add I think at some point some, let's say huh, decals so you can have like one decal per player plus maybe one decal for your faction and...

and that kind of things

but yeah modding too will depend a lot on

on the game, if the game is really catching some interest and there is a lot of community around, I will definitely be looking into that

Gady: So as we've seen in the latest devlog

you've added some hose blocks that you connect and there's a hose in the middle

so "VIPM" asks:

Will hose blocks be usable for transferring items/fluids between ships?

Tsunamayo: Yeah actually that was my goal so I think I will use them

in term of gameplay later on

so typically when I work on weapon systems so you'll have to feed some energy to your weapons and you could use that hose block to link

the energy block, let's say, to the weapons or the...

or yeah that kind of things. So definitely I will have to look into that.

To really transfer like to do factories I think I will use bigger tubes you know there is also like big tubes in the game

So I think I'll use these tubes to link the different transforming blocks, let's say, between each other

so yeah that's a good idea

Gady: So this is the last question

and "SamJ" asks:

What other ship systems do you plan to add?

You've mentioned scanners and was wondering whether shields/energy generation and usage/crew were also planned for the future.

Either way this is currently my most anticipated game!

Tsunamayo: *laughs* thanks

Huh yeah so definitely shields

so energy generation too, I mean this is the thing I should have done for quite some time

right now but...

I will add definitely energy generation so you will be able to store energy

also in some blocks depending on what kind of ship you want to create

some shields

obviously

and then yeah some scanner because the scanner will be quite important to either scan for threats

or scan for resources and it will be linked to the holographic display

for sure

and yeah I don't know maybe there will be some stealth technology at one point maybe not

agaiin not on the short term but I will definitely look at it

and a lot of different weapons systems

and I don't know if you have other ideas *laughs* in mind of systems that I'm forgetting but yeah definitely have all these ones

Gady: So thank you guys for staying with us, it's been almost 40 minutes

We hope that's enough

Even if it's kind of too much to you know getting in one shot

But

Tsunamayo: yeah yeah I tend to talk too much

*laughs*

so yeah thank you very much guys for all your questions

and don't hesitate to ask more on the Discord or the next one I don't know if it's something you want to do

at regular points

Gady: We will have some links to our community in our description

we'll have some links to our forums and to our Discord server

I won't keep you guys any further and I thank you guys for watching

And I'll see you next time

For more infomation >> Skywanderers Community Spotlight #1 - Duration: 37:48.

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Unity won't reimburse boot camp members for fitness program, citing no equipment - Duration: 2:29.

For more infomation >> Unity won't reimburse boot camp members for fitness program, citing no equipment - Duration: 2:29.

-------------------------------------------

Albuquerque drivers caught on camera ignoring 'road closed' signs - Duration: 2:28.

IT )S SUPPOSED TO BE

COMMON SENSE --- WHEN

YOU SEE A (ROAD CLOSED (

SIGN -- IT TYPICALLY

MEANS DON )T DRIVE ON

THAT ROAD. BUT AS YOU

CAN SEE -- OUR CAMERAS

CAUGHT SOME DRIVERS

BLOWING RIGHT PAST THOSE

SIGNS.

NEWS 13 )S JEANNIE NGUYEN

IS LIVE NEAR COORS AND

TOWER WITH WHY THAT ROAD

IS CLOSED AND WHY

DRIVERS SHOULD NOT

IGNORE THE SIGNS.

JESSICA -- THIS IS TOWER

ROAD -- AND AS YOU CAN

SEE BEHIND ME -- BOTH

DIRECTIONS ON THIS ROAD

ARE CLOSED.

BUT AS YOU )VE SEEN FROM

THE VIDEO -- SOME PEOPLE

WOULD RATHER TRY THEIR

LUCK.

IT )S A STRETCH OF ROAD

THAT TYPICALLY SEES A

LOT OF CARS DRIVING

THROUGH.

BUT FOR THE PAST FEW

WEEKS -- TOWER ROAD --

NEAR COORS -- HAS BEEN

CLOSED FOR CONSTRUCTION

WORK. EVEN WITH THESE

(ROAD CLOSED SIGNS

PROPPED UP... IT HASN )T

STOPPED SOME DRIVERS

FROM BYPASSING THE SIGNS

ALL TOGETHER.

OUR CAMERAS CAUGHT THESE

DRIVERS DRIVING THROUGH

THE SIGNS -- ONLY TO

REALIZE THEY COULDN )T GO

ANYWHERE AND BEING

FORCED TO MAKE A U-TURN.

2:21 "There are large

deep holes on the other

side here, so the road

closed signs are just to

let people know you

can )t come through here.

This is normally a

through street." 2:29

THIS IS THE LARGE DITCH

BEHIND THE SIGNS. IT )S A

UTILITY IMPROVEMENT

PROJECT THAT )S BEING

HANDLED BY THE COUNTY.

A COUNTY SPOKESPERSON

SAYS RESIDENTS LIVING ON

THIS SIDE OF THE PROJECT

HAVE THE RIGHT TO DRIVE

THROUGH THE (ROAD CLOSED

SIGNS --- BECAUSE THIS

IS THE ONLY WAY IN AND

OUT OF THEIR HOME. BUT

IGNORING THE SIGNS ALL

TOGETHER IS SOMETHING

THE COUNTY SPOKESPERSON

SAYS --- COULD BE

DANGEROUS.

4:06 "It )s all about the

safety of the people and

of the workers. If you

SAY THEY SEE PEOPLE

IGNORING THE SIGNS

EVERYDAY AND SAYS THERE

NEEDS TO BE MORE THAN

JUST SIGNS THERE TO STOP

THEM.

12:42 "Especially in the

morning when everybody

is in a hurry, you know

and give them a ticket."

16:35

WHILE THE COUNTY

SPOKESPERSON SAYS HAVING

AN OFFICER PRESENCE

ISN )T ALWAYS A

POSSIBILITY -- THEY JUST

HOPE PEOPLE WILL TAKE

THE TIME TO FOLLOW THE

SIGNS.

5:58 "We )ve got multiple

projects going on all

over the county, we just

people will see it and

realize they can )t go

this way." 6:07

THIS PROJECT STARTED AT

THE END OF MAY AND IS

EXPECTED TO BE FINISHED

IN SEPTEMBER.

JESSICA -- BACK TO YOU.

OKAY JEANNIE.

THE COUNTY DOES HAVE A

MAP OF DETOURS FOR

DRIVERS WHO FREQUENTLY

DRIVE THROUGH THIS ROAD.

YOU CAN FIND THAT MAP

ONLINE AND ON OUR KRQE

NEWS APP.

For more infomation >> Albuquerque drivers caught on camera ignoring 'road closed' signs - Duration: 2:28.

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Shadowhunters 2x11 Sneak Peek #4 | Jace explains what a Greater Demon is - Duration: 0:49.

I got off the phone with Luke.

He made it look like a tragic gas leak.

According to the autopsy, the victims died of massive brain hemorrhaging.

A demon could do that?

A Greater Demon can.

What exactly is the difference?

Lesser Demons are a dime a dozen in New York.

Greater Demon's a whole different story.

They have names, personalities, much more powerful, and they're harder to stop.

They're also incredibly rare.

When they do show their face there's a reason.

Jace, are you okay?

Yeah, why wouldn't I be?

Well, you've barely spoken about what happened with the Soul Sword.

Well, there's not much to talk about.

Okay, but if you do feel like talking I'm here for you.

I'm your sister, Jace. I know what you're going through.

Like I said, there's nothing to talk about.

For more infomation >> Shadowhunters 2x11 Sneak Peek #4 | Jace explains what a Greater Demon is - Duration: 0:49.

-------------------------------------------

Fight Over the SUCCESSION in Saudi Arabia? - VisualPolitik EN - Duration: 12:11.

We told you in a previous video about how Saudi Arabia wants to leave behind, once and

for all, its addiction to oil, and become a nation similar to Dubai or Abu Dhabi.

In this video, we're going to look at this country in more depth in order to get an idea

of how this mission to get free from oil is going.

The thing is there is a specific name, a leader behind this ambitious plan.

Do you know who this person is?

Well, for those of you who don't, the person who is turning everything upside down is Mohamed

Bin Salman.

  But a name alone doesn't explain much, so

now you might be wondering: Who is this man really?

What are his intentions?

And what exactly is he trying to do?

Well, these are the questions we are going to be answering in today's Visual Politik

video…

So let's get going shall we?

THE PRINCE OF CHANGE

He might be only a little more than 30 years old, but Mohamed Bin Salman is already one

of the most powerful people in the world and he controls more money than we could ever

possibly count.

Formally, he is Minister of Defense, Deputy Crown Prince, Second Deputy Prime Minister,

Chief of the Royal Court and Chair of the Council for Economic and Development Affairs...

So what does all of that mean?

Well, it kind of means that Mohamed Bin Salman is in control of everything…

He's got complete control over the country's oil, over the massive financial reserves that

have been accumulated over the years and, also, over Saudi Arabia's massive defence

budget.

So, today, the power of the prince is practically total.

  And, hey, this isn't something normal.

Never has such a young man had so much power before.

Up until now, the norm was for the country to be controlled by seniors of 80 years or

more who were very reluctant for any kind of change.

But all of a sudden, change is underfoot, because what Mohammed Bin Salman is trying

to do with Saudi Arabia is to turn it into a new United Arab Emirates, a country which

the prince has an enormous amount of admiration for.

Later, we are going to see just how he is doing this, but for now, you need to bear

something in mind:

The youth of the country cheer Bin Salman as the savior of the Kingdom.

And this is a country where half of its population is less than 25 years old so, well, that is

pretty important.

But, now you might be wondering: Where does this man come from?

How can such a young man have so much power?

Well… he is the son of the current King.

But wait a second before you exclaim: "Well!

Of course he is!"

You do need to know that being the son of the king in Saudi Arabia wasn't such an important

thing, in fact, for now, Bin Salman is not even the heir of the Saudi throne...

THE BATTLE OVER THE THRONE

Salman bin Abdulaziz is the king of Saudi Arabia, he is the son of the man who is considered

the founder of the country: Abdulaziz Bin Saud.

Well, since Saud died in 1953, the kingdom has been inherited by brother after brother.

AUDIO: (Abdulaziz Bin Saud had 17 known wives and it is calculated that he also had around

32 sons.

So there were quite a few potential heirs).

The thing is that, when the current king, who is believed to be the 25th son, reached

power a few years ago in 2015, the first thing he did was to change the laws of succession.

Even though some of his brothers are still alive, he has decided to put the new generations

in charge of the succession.

To do this, he decided to appoint his nephew, Mohammed Bin Nayef, who is closer to Washington

than others, and he has been in charge for security in the last years, as well as the

secret services and the fight against fundamentalism.

  However, it seems like young Mohammed Bin

Salman, the main character in this video, is not very happy about that, and it seems

that he is taking aim at the throne…

He wants to become the future king of Saudi Arabia.

  So, his eagerness for reforms could be explained

as an attempt to gain popularity.

That is what most analysts think.

And it does make sense.

The fall of the prices in oil has given Mohammed Bin Salman the opportunity to aim for the

throne, which is something his father obviously supports.

  If Saudi Vision 2030 starts showing good results,

Bin Salman will be in a better position to ask for a reward, and become, potentially,

the new heir to the throne.

  However, there are a few problems on the road

ahead, both for Bin Salman as well as for the country.

  On the one hand, there are problems inside

the royal family: Bin Salman has made a lot of enemies who accuse him of being power hungry.

On the other hand, his father, the current king, is quite old (81) and he seems to have

some memory issues.

So this means there are two possible scenarios ahead:

  If the current king lives for many more years,

the prince, Bin Salman will be able to consolidate his power.

However, if the king doesn't live so long, the current heir, Bin Salman's cousin, could

become the new king and wish goodbye both to the prince and his Saudi Vision 2030 vision.

But that is how these monarchies work…

But I am sure that some of you are thinking by now: Well, this is all fascinating Simon,

but why should I care about what happens in Saudi Arabia?

Well, you should care, and probably more than you might think.

Saudi Arabia is still the biggest oil producer and it is also the most important and influential

country in the Arab world.

An evolution towards openness for this country could be something very positive for the world,

and for now, the planned Saudi Vision 2030 seems to be the only opportunity for the country

to progress and evolve.

But, now that we've said that, what exactly is the plan for this country?

INCORRIGIBLES

So far in today's story, we have seen a handsome prince and a battle over the throne...

But we need a third ingredient for this Saudi soap opera: luxury and money...

Well, of all the royal families in the world, the Sauds, the royal household of Saudi Arabia

might be the most addicted to money and luxury.

And now you are going to see why...

We have mentioned it in several videos...

The fall of oil prices has jeopardised many countries and, among them, is Saudi Arabia.

AUDIO: (Only in 2016, and even though many adjustments were made, the country had a deficit

of more than 80 billion dollars…).

And now the question becomes: What can they do in order to fix such a hole in their budget?

Well, in 2016, the Saudi Government announced the country would go on a diet.

So, for the first time in decades, austerity reached Saudi Arabia.

AUDIO: (The government of Bin Salman started with reductions in public wages, cancelled

many projects whose profitability was uncertain, reduced subsidies on gasoline, water, electricity…)

  This was a pretty huge shock for one of the

most subsidized economies in the world.

I mean, up until now, dear viewer, oil had helped to pay for everything in Saudi Arabia.

However, hold on for just a minute, because that is not the whole story...

AUDIO: ("Under Salman´s rule, princes still enjoy many material privileges.

The subsidization system hasn't changed for the Royal Household".

Steffen Hertog, London School of Economics.)

Take a look at this, the king of Saudi Arabia has ultra-luxurious palaces all over the world

available to him.

In Marbella in Spain, he has " El Rocío", a palace inspired by no less than the White

House.

  But, I mean, it's gotta be pretty boring

to have to go to the same palace all the time right?

How tiresome!

So, last summer, the king built a new and gigantic palace in Tangier, Morocco.

The palace has its very own hospital and, here, the king gets French seafood delivered

direct from France.

http://www.dailymail.co.uk/news/article-4069078/Saudi-s-King-Salman-lavishes-MILLIONS-Moroccan-hideaway-including-helicopter-pads-tent-size-circus-big-top.html

But hey, what's the problem with chartering a few airplanes so the king can eat some nice

lobsters, right?

Oh, and when the king of Saudi Arabia travels…he travels big!

AUDIO: (In his last tour around Asia, in 2016, the king travelled with 1500 people,   luggage

weighed 459 tons and he took with him two Mercedes-Benz S600 limos.

In order to carry it all 27 planes had to be used).

  Yes, so it seems this is what the royal family

considers austerity.

  And the prince Mohamed Bin Salman, our main

character in today's video, is no different:

AUDIO: (During some holidays in France and at the same time the prices in oil were falling,

the prince Salman saw the yacht of the Russian magnate Yuri Shefler.

It was love at first sight.

He sent an assistant right away in order to close the deal: Salman bought it for 550 million

dollars).

https://megaricos.com/2016/10/20/el-principe-saudi-mohammed-bin-salman-compro-el-mega-yate-serene-por-e500-millones/  

So, now know how the family likes to live, and they are quite a big family.

Some estimations indicate the Saudi royal family has around 15,000 members.

The government has evaded the question of membership numbers, but even low end estimates

put it at about 5,000 people.

And we are talking about people who live thanks to the public budget and have all kinds of

privileges: they are paid impressive salaries, they have access to hospitals which are essentially

palaces with 5-star hotel services, and they do profitable business with the government.

They have incredibly luxurious and rather incredible lifestyles.

And that is very, very expensive.

According to estimations from the US government, since transparency is not a tradition in the

royal family, they spend about $2 billion every year in order to keep up these sumptuous

lifestyles.

AUDIO: (But some other estimations indicate the royal family takes over 1 million oil

barrels a day, that is 10% of the national production.)

THE PROGRESS OF SAUDI VISION 2030

Despite all of this, the transformation of Saudi Arabia planned in Vision 2030 keeps

moving forward.

AUDIO: ("Saudi Arabia designs a city of entertainment almost as big as Las Vegas")

- The Independent But the truth is it is moving slowly...

  And for the time being, Saudi Arabia is regaining

better relations with the US.

In fact, Donald Trump's first international trip as the US president was to Riyadh.

But yes, in order to achieve that the Saudis had to sign some big cheques.

AUDIO: ("Trump Signs "Single Largest Arms Deal In US History" With Saudi Arabia Worth

$350 Billion" CNN) This has to be added to the billion dollar

contracts they already have with the largest companies in the United States.

It all has a target in mind: Saudi Arabia wants to reinforce the protection it has from

the US to defend from possible enemies such as Iran.

We're actually going to be discussing this special relationship in a future video, so

don't forget to subscribe!

  But, leaving the US aside, in the last few

months, Saudi Arabia has set the world's largest fund for technological investment.

They have $100 billion available to invest.

  Furthermore, the country is eliminating many

restrictions on foreign investment and some projects are being discussed.

Some of these have already been put into motion such as theme parks, huge hotel resorts and,

even, nuclear power plants.

  But as we have been telling you…transforming

this country won't be easy at all, and this is just the start of their very own soap opera.

There's the huge wasting of money from the Royal family, which means they have to deal

with a lot of criticism from the country's powerful religious leaders (who have a terrible

lack of respect for civil rights), then there is the war in Yemen, and the uncertainty of

the heir of the Saudi throne.

So, now, what do you think about the luxurious lifestyle of the Saudi royal family?

Do you think Riyadh will ever become some kind of Dubai?

Well, please leave your answers in the comments below and click like if you enjoyed this video!

And don't forget to subscribe for brand new videos every Monday and Thursday, and

as always, I'll see you next time!

For more infomation >> Fight Over the SUCCESSION in Saudi Arabia? - VisualPolitik EN - Duration: 12:11.

-------------------------------------------

How to Build A Wood Trash Can Lid - Duration: 9:05.

This scrap wood project video is all music.

For more infomation >> How to Build A Wood Trash Can Lid - Duration: 9:05.

-------------------------------------------

Te reo Māori - Duration: 2:22.

(Translated from te reo to English.) When other people hear my language, when I might say 'hello' 'greetings' 'how are you?' They think 'He's a Māori'. It shows them that he has a Māori family tree. That maybe, he's good at haka. These kinds of thoughts can occur to people.

If we limit ourselves to us alone our language will die. How then can we enshrine it in the hearts of everyone? It can't be just us, by ourselves.

Here's a response: How does a tūī know it is a tūī? How does something like a kiwi know it's a kiwi?Its unique task in this world is to pursue life. To survive. That's it.

It's important thing to say learn the Māori language of the land where you live.

But right from the beginning I really fell in love with the Māori language. To me there is so much beauty in our Māori language.

I have a concern that the young people who should learn Māori are those in poverty. If you look at South Auckland there, you find kids obsessed with black American culture and whoever else's. Why is that? Because, they don't really know our language. They have little idea about customs or about history, and the stories of our past.

I am so saddened by any thought the language could decline so much; it is lost from them and from us!

For more infomation >> Te reo Māori - Duration: 2:22.

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Trump slams 'political correctness' and gun control activists after London attacks - Duration: 2:45.

Trump slams 'political correctness' and gun control activists after London attacks

by Kyle Feldscher

President Trump called for an end to political correctness when discussing terrorism following

Saturday night's attack in London that left seven dead and almost 50 injured.

"We must stop being politically correct and get down to the business of security for our

people.

If we don't get smart it will only get worse," Trump tweeted.

He then slammed London Mayor Sadiq Khan, who had tried to calm his city early Sunday morning

with a statement that said there would be more police on the streets in the coming days

and there's "no reason to be alarmed."

"At least 7 dead and 48 wounded in terror attack and Mayor of London says there is �no

reason to be alarmed!'" Trump tweeted.

Two terrorist attacks took place in London on Saturday night.

In one, terrorists drove a van at about 50 miles per hour into a crowd of people on London

Bridge.

At about the same time, multiple people were stabbed in a nearby part of London.

Police announced they shot and killed all of the suspects, who were wearing explosive

vests.

They did not have time to detonate those bombs.

At least one innocent bystander was shot by police in the confusion, police said.

Trump poked at Democrats and other gun control activists Sunday morning as well, noting their

silence in the wake of the attacks.

"Do you notice we are not having a gun debate right now?

That's because they used knives and a truck!" he tweeted.

Not long after firing off that series of tweets, Trump left the White House for his Virginia

golf course.

While the White House wouldn't confirm Trump was golfing, he appeared to be dressed for

the links, according to a press pool report.

His comments stirred up more outrage from critics on Twitter, but Khan himself couldn't

be bothered to respond

Khan "is busy working with police, emergency services and the government to coordinate

the response to this horrific and cowardly terrorist attack and provide leadership and

reassurance to Londoners and visitors in our city," a spokesman said.

"He has more important things to do than respond to Donald Trump's ill-informed tweet that

deliberately takes out of context his remarks urging Londoners not to be alarmed when they

saw more police � including armed officers � on

the streets.

For more infomation >> Trump slams 'political correctness' and gun control activists after London attacks - Duration: 2:45.

-------------------------------------------

Boy with Immune Disorder denied Classroom Robot - Duration: 2:02.

For more infomation >> Boy with Immune Disorder denied Classroom Robot - Duration: 2:02.

-------------------------------------------

Minoxidil Beard | This Will Double 92% Of Minoxidil Users Beard Growth | Improve Minox Results Fast - Duration: 3:07.

All hail the beard it's your boy big beard b and we're back for another addition of big

beard business.

In today's video we're discussing the controversial minoxidil beard.

So I'm making this video for those of you out there who are currently using minoxidil

or those of you who want to use minoxidil and see maximum results.

For those of you who are new to minoxidil it's the active ingredient rogaine and it's

being sold as a stand alone product, which men men out there are using to help stimulate

their beard journey

Here's the deal for you guys out there wondering if minoxidil actually works, well I did a

video about that a few months ago and there's a subculture of men in this beard community

about 40,000 strong that will tell you it works and works extremely well.

So Before we get into the tips I feel like it's necessary to cover a few things

First things first, #1 I am in not condoning or promoting the use of minoxidil or condemning

it for that matter.

If you decide to use minoxidil that's a matter of your own concern so do your own research

before trying minoxidil.

Using minoxidil can come with a few side effects such as dizziness, increased heart rate, rash

at application site, and weight gain.

So according to webmd these side effects are rare so if you start to notice these side

effects you should discontinue use of minoxidil immediately.

Now it's not uncommon for Minoxidil users to report dry skin and dark circles around

their eyes when actively using minoxidil.

Now these side effects come from minoxidil's adverse impact on the body's collagen levels.

Collagen is one of the most abundant proteins in the body.

Collagen itself is responsible for skin elasticity and gives hair its actual strength.

Now that's not all collagen does but for this video that's what we're gonna focus on.

As you become older your body begins to produce less collagen.

So as early as 25 you can start to see a rapid decrease in the amount of collagen the body

produces.

Why is this important, well minoxidil aides in collagen depletion which depletes the body's

collagen even further.

When the body's collagen levels are low it makes it even more difficult for the body

to produce terminal hair follicles.

If you aren't familiar with what I mean by terminal hair follicles, in layman terms its

the permanent hair follicle.

Try adding a collagen supplement like this to your daily routine to double your minoxidil

beard growth.

By adding a collagen supplement you're reducing minoxidil's impact to the body's collagen

levels and increasing your body's ability to convert vellus hairs into terminal hair.

Vellus hair is a temporary, fine, fragile hair.

Now this is one of the best collagen products out in the market.

I'll link it below.

What you need to do is take this daily, on an empty stomach with Vitamin C. 92% of the

users of this see an increase in hair, skin and nail development.

So that's my tip for you guys to double your beard growth, while using minoxidil.

Make sure that you chronicle your beard progression by taking multiple before and after pictures

and keeping up with your progress.

And here's the deal if you're not a minoxidil user you can still use this collagen product

to help promote healthy beard growth.

So alright my bearded brethren, I hope you enjoyed today's video.

Don't forget to like, comment, subscribe and tell a friend to tell a friend that be back

again and hit that motha....hit the god damn bell.

For more infomation >> Minoxidil Beard | This Will Double 92% Of Minoxidil Users Beard Growth | Improve Minox Results Fast - Duration: 3:07.

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Why isn't the gas pump working There's a snake inside - Duration: 2:17.

For more infomation >> Why isn't the gas pump working There's a snake inside - Duration: 2:17.

-------------------------------------------

The Experience – Spirituality Explained - Duration: 9:14.

The Experience � Spirituality Explained

By consciousreminder

Spirituality is a much used and much misunderstood term.

Unfortunately it seems to instantly cause eye-rolling and alienates a large proportion

of the population by its� mere utterance.

Personally I�d like to see the term used less, but if we are going to continue with

it perhaps a bit of clarification is in order.

So here�s 5 things you ought to know about �Spirituality�:

:: Spirituality refers to human perception that is beyond the 5 senses and physicality

In the west tend to think of spirits either as ghosts, or more likely in the UK at least,

as �delicious� alcoholic beverages.

So when someone talks of spirituality we tend to think them either mad or drunk!

But we�re not always nutters or alchies, and whilst there are certain things in the

spiritual sphere that are quite rightly viewed with a degree of skepticism, one�s spiritual

nature is primarily a question of perceptivity.

Currently, we use our five senses to help us perceive the world around us.

These senses are fundamentally flawed but we trust them implicitly.

And yet, our eyes don�t �see� and our ears don�t �hear� � they just receptors

and the brain makes �sense� of the incoming information in the best interests of our survival.

What reality is, therefore, is highly debatable and merely a matter of perception.

The �Spiritual� is undetectable through our traditional five senses, but human beings

are equipped with the means to experience a dimension beyond the physical.

That means beyond the five senses,beyond elements, beyond atoms, beyond the electromagnetic spectrum,

beyond thought.

Deep seated in all of us there is an innate knowledge that this is true and traditionally

religions have been deemed the means to experience that dimension.

However�

:: Spirituality has very little to do with religion

People have long confused religion and religious practices with spirituality.

Just because one is religious, does not make one spiritual.

Whilst religions do claim to guide their adherents on a spiritual path, one can be deeply religious

without being remotely spiritual.

Religion is a social, societal construct and whilst I�ll save my Marxist views on organised

religion for another post, I would argue that the major role of religion is social cohesion

not spiritual welfare.

I am NOT saying that anyone who practices religion has no spiritual side- we all do,

but the spiritual is that which exists outside the perception of the five senses and indeed

physicality in general � and religions (including beliefs) are still firmly rooted in the corporeal

existence.

Religions are educational institutions promoting adherence to certain moral norms.

Spirituality is not concerned with morality, morality is a human construct.

Religion�s best use in a spiritual sense is a philosophical one, enabling us to recognize

that there is more to us than body and mind.

Religion has all but lost the esoteric knowledge it once had, and has been marginalized in

its educative role by the dominance of Science.

However�

:: Science has now endorsed aspects of �Spirituality�

It is a shame that our �rational� scientific mindset rarely wishes to even search for things

beyond the physical, other than academic theoretical scientists in the mold of Big Bang Theory�s

Sheldon Cooper.

Science, like everything else in our world, is economically driven.

Funding is given only to things with profitable applications or the promise of future profit,

and profit can only do things in this physical realm- so research on detecting �spiritual

forces� is always likely to suffer.

Quantum physics and the scarcely comprehensible string theory and quantum mechanics are now

proving/have proved that all existence is one energy.

At a sub-atomic level particles behave very differently to the physical laws we�re accustomed

to.

Put simply, which will have to do as I am quite simple, all things can be, and are,

everywhere in the universe at the same time � until some level of awareness pays attention

to them, at which point they become fixed.

This was the subject of the infamous Schrodinger�s Cat Experiment.

Whilst sub-atomic particles still fall within the realms of physicality, the incomprehensible

forces and energies that govern them do not necessarily, and we cannot experience the

sub-atomic using our limited senses � in fact we can�t even understand it abstractly

using our thoughts � as Richard Feynman succinctly put it in 1967: �Nobody understands

Quantum Theory.� This could apply equally to spirituality,

as even sages, yogis and buddhas say that enlightenment is not something you can get,

but something that you are�cryptic buggers.

:: Spirituality is used as an umbrella term for many things

Spirituality � Relating to or affecting the human spirit or soul as opposed to material

or physical things . Modern spirituality is centered on the �deepest

values and meanings by which people live.� It embraces the idea of an ultimate or an

alleged immaterial reality.

It envisions an inner path enabling a person to discover the essence of his/her being.

These are the definitions provided by the ever reliable(!)

Wikipedia and Oxford Dictionary respectively, but having attended my first ever Mind, Body

and Spirit Festival- there really is no end to the number of things that get labelled

as �spiritual�.

I still remain cynical about a good deal of things I saw at that festival, but that doesn�t

mean that there isn�t something spiritual going on for the people who adhere to it.

With no means of objectively measuring someone�s �spiritualness�- who are we to say?

That means that both religious followers and scientists can be highly spiritual people,

though I think if you look at the pursuits and actions of both those parties- they are

in the minority.

:: It�s not just for hippies

Whilst I wouldn�t describe myself as a hippie, I know some would, particularly if they catch

me doing yoga in my Aladdin pants.

But I wouldn�t describe myself as spiritual either.

I definitely have an interest in it, but I like 95 per cent of the population, am still

deeply ingrained in the physical world.

I have attachments, compulsions, ideas and philosophies.

I have ambitions and wants and needs.

I�m not exactly sure what they are anymore, but despite having faith that I have found

a few paths that could lead me to experiencing a deeper dimension I haven�t embraced them,

because abandoning normal human existence in search of the spiritual could ultimately

be a waste of life.

But ask any serious meditator and they will tell you there is something to nurturing that

inner sense of awareness, of consciousness and that it brings about huge benefits within

our human existence, and the fact that meditation, mindfulness and �yoga� has entered the

mainstream consciousness proves that its not just for hippies.

I spent my younger years as a vehement atheist resentful of religion for �duping� people

and cynical of the supernatural and anything that science couldn�t explain.

I now realize that what I do not know, I do not know; and without experiencing something

we cannot write off the possibility.

But now I�m into �spiritual� stuff I realize that I don�t �know� any of my

rants and musings to be true either.

I haven�t experienced it, it�s all just a philosophical exercise.

But through certain yogic practices, and cultivating that inner perception it may just be possible

to make spirituality

a reality.

For more infomation >> The Experience – Spirituality Explained - Duration: 9:14.

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Top 10 High Graphics Android & IOS Games 2017 | Best High Graphics Android & IOS & Games 2017 - Duration: 7:22.

Top 10 High Graphics Android Games 2017

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Top 10 Best High Graphics Android Games 2017

High Graphics Android Games 2017

For more infomation >> Top 10 High Graphics Android & IOS Games 2017 | Best High Graphics Android & IOS & Games 2017 - Duration: 7:22.

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After the Treaty - Duration: 2:28.

Those very early framers of the Treaty didn't expect to displace Māori society at all. They were looking to set up settlements around the coast in quite small areas.

Cos up to 1830, 1840, Māori had 65 million acres, today we only have five, now how the heck did that happen.

It's how this country was taken so quickly, it was a very very systematic acquisition of land through land title system, moving from communal to individual title and in that sense combined with a monetary economy shut us right out.

Gradually of course the settler control extended there were famines in Ireland and Scotland, a lot more settlers came out here than had originally had been expected in 1840.

They had no idea of how the tsunami of settle, settlement would impact, they had no idea of taking over the government of the whole country, including Māori when the Treaty was signed.

And by the 1860s there was settler control of more or less the whole country except for the King Country in Te Araroa.

Back in England they had made huge promises, you will get land, you will be prosperous, except when they got here, they said so where, where's all this land. All the Māoris have still got it so we need to get it off them.

Rangitira would go, try to go to Britain, they would try and meet with the monarch, they would try to say to the monarch, the ruling monarch of the time, look you and I, we know what was agreed between our ancestors, we want you to help us deal with these, you know, your people who are doing x, y and z which is in a breach of the Treaty, our agreement, our covenant with each other as rangatira ki te rangatira, you know, chief to chief.

We have nothing, we have no culture hardly, we have no land, we have no recourses, we have no opportunities, they have all been grabbed and seized by our Treaty partner.

So until that is addressed, that question of the reparation to do with the loss of the 60 million acres, until that's addressed in a meaningful way, then I can't see how logically any future Māori community can say we have a full and final settlement.

For more infomation >> After the Treaty - Duration: 2:28.

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Iowans stick to travel plans despite terror in Europe - Duration: 1:24.

NTERNATIONAL

AIRPORT, WHERE WE FOUND A

TRAVELER NOT WILLING TO FLINCH

IN THE FACE OF FEAR.

>> I THINK YOU TRY TO BE SAFE

ANYTIME YOU TRAVEL, BUT

UNFORTUANTELY THINGS CAN HAPPEN

ANYWHERE AT ANY TIME, SO I THINK

WE WILL KEEP OUR PLANS.

MARCUS: JENSEN IS NOT ALONE IN

THAT MINDSET.

>> THANK YOU FOR CALLING AAA.

MARCUS: AT AAA IN CLIVE, THE

MINNESOTA/IOWA FIELD MANAGER HAS

NOT SEEN CANCELLATIONS DUE TO

THE TERROR ATTACKS FOR TRIPS

CURRENTLY IN PLACE.

>> I DON'T ANTICIPATE ANY MAJOR

DISRUPTION IN FUTURE TRAVELS.

GOING TO EUROPE IS A PRETTY

COMMON THING TO DO.

MARCUS: ROBERTS OFFERS ADVICE

LIKE HAVING TRAVEL INSURANCE

THAT OFFERS TERRORISM COVERAGE,

CANCELLATION PROTECTION IF THERE

IS A TERRORIST ACT AT YOUR

DESTINATION WITHIN 30 DAYS OF

DEPARTURE.

DRAKE UNIVERSITY IS SENDING

STUDENTS TO EUROPE IN THE FALL.

ITS TRAVEL PROGRAMS ARE SELECTED

WITH SAFETY AND SECURITY OF ITS

STUDENTS IN MIND.

>> IT IS ALWAYS OF UTMOST

IMPORTANCE TO US.

MARCUS: KIEL CITES THE USE

TRAVEL PROGRAMS WITH ONSITE

STAFF WITH EMERGENCY RESPONSE

TRAINING AS SAFEGUARDS FOR THE

STUDENTS, SAFETY EFFORTS THAT

ARE NEVER AT A STANDSTILL.

>> INCIDENTS ALWAYS GIVE US THE

OPPORTUNITY TO LOOK AT WHAT WE

ARE DOING AND TO MAKE SURE WE

STILL FEEL CONFIDENT IN WHAT WE

ARE DOING.

MARCUS: GRANDVIEW UNIVERSITY IS

SET TO SEND STUDENTS TO ENGLAND

IN THE SPRING.

SCHOOL OFFICIALS ARE CONSTANTLY

RE-EVALUATING ITS SAFETY

PROGRAMS, COMMUNICATING WITH

STUDENTS ABOUT RISKS AND PLACING

THEM WITH HOST FAMILIES, AND

WILL NOT STOP SENDING STUDENTS

TO TRAVEL IN EUROPE.

>> WE DON'T WANT TO LET THESE

EXTREMIST GROUPS LIMIT HOW WE

For more infomation >> Iowans stick to travel plans despite terror in Europe - Duration: 1:24.

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JAMA Internal Medicine Study Links Chronic Pain and Dementia - Duration: 2:55.

Chronic pain is an epidemic in the US, but this study, appearing in JAMA Internal Medicine

suggests that the consequences of chronic pain may extend beyond quality of life issues.

Researchers led by Elizabeth Whitlock at UCSF examined data from the Health and Retirement

Study, a longitudinal survey study of just over 10,000 older adults.

Every two years, the participants provided answers to questions about pain and cognition,

along with a host of other factors.

They divided that group into the 1,120 individuals who reported moderate to severe pain in both

the 1998 and 2000 surveys, and everyone else.

As you can see here, these folks were quite different at baseline.

People with persistent pain were less likely to be male, were less educated, less financially

secure, and had a greater burden of comorbidities, especially depression.

But the question was whether the people with pain would have a more rapid decline in cognitive

function, or a higher risk of dementia.

I think the risk of dementia analysis is the most salient here.

Start with the graph on the left.

The x-axis shows us time in years from the year 2000 visit.

The Y-axis shows us the predicted dementia probability.

Now, why not just show us the rate of dementia?

Well, the researchers didn't have access to that data – this was just a survey.

So they used a technique to convert the survey answers to a predicted dementia risk.

In other words, for each person they could hang up the phone, enter the data into a model,

and say – huh – that guy has a 50% chance of being demented.

No, it's not perfect, but it's not bad.

In any case, the left box shows us the unadjusted risk.

People with persistent pain are clearly at higher risk of dementia over time.

But when you account for all those baseline differences, as they do in the graph on the

right, those risks get majorly attenuated.

And this gets us to an interesting issue.

We have a few ways to interpret this.

One possibility is that pain really does damage the brain.

It's not so far-fetched.

Persistent pain may lead to significant cortisol elevation which can certainly alter brain

chemistry.

If you buy that, you'd expect that aggressive treatment of pain in the elderly, perhaps

even with opiates, will reduce the risk of dementia.

But there's another possibility.

Maybe it was the treatment of the persistent pain in this group that caused the cognitive

decline.

We have no details with regards to how the individuals with pain were being treated.

If some of them were receiving opiates, is it crazy to think that opiates were causing

their brains to run a bit slower?

But here's my version of Occam's razor for medical studies: given multiple interpretations

of the data, the least interesting tends to be correct.

In this case, I think pain is most likely just a proxy for poor overall health status

and neither treatment of pain, nor avoidance of treatment of pain will do much to alter

the rate of dementia in this population.

For more infomation >> JAMA Internal Medicine Study Links Chronic Pain and Dementia - Duration: 2:55.

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Skype therapist - Here to Help you Overcome Anxiety & Depression - Duration: 2:32.

As a Skype therapist I can help you overcome long-standing patterns of

anxiety, panic attacks or depression or any other psychological problems that

are causing emotional suffering. I have specialized in teaching

mindfulness therapy over Skype for over 10 years now and the results are really

quite amazing. So as a Skype therapist I will be showing you how to apply

mindfulness in a very specific and very practical way to bring about the

resolution and healing of anxiety and depression. These are all examples of

emotional habits that can be changed once you apply mindfulness to them and

begin to break the blind non-conscious part of those emotional habits. This is

what mindfulness therapy teaches, and if you would like to learn more about how to

actually apply mindfulness for overcoming your anxiety or depression,

then simply go to my website and if you would like to schedule a Skype therapy

session with me do send me an email. So if you'd like to work with a Skype

therapist I encourage you to go to my website to learn more about online

psychotherapy using mindfulness and then email me and ask any questions you have

about working with a Skype therapist and any questions you might have about

mindfulness as well. Most of my clients see really quite dramatic results with

mindfulness-based Skype therapy, usually within the first few

weeks. So please feel free to email me with any questions you have and then

let's go ahead and schedule a Skype therapy session. Thank you!

For more infomation >> Skype therapist - Here to Help you Overcome Anxiety & Depression - Duration: 2:32.

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Drugstore|Full Coverage Foundation| Sensitive, Acne Prone Skin| 2017 - Duration: 17:53.

Sorry for the weird intro. Had to film it on my phone :)

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