By the end of their respective games, the Lone Wanderer, the Courier, and the Sole Survivor
are all incredibly powerful.
The three of them are arguably the strongest individuals in the entire United States.
But if they fight each other, who wins?
In this video, I'm going to do my best to figure out who would win in a battle to the
death between the Lone Wanderer, the Courier, and the Sole Survivor.
I didn't want to spend 30 hours doing research for this video.
It'd never get made if I did that.
So, I had quite a few assumptions that needed to be made.
Also, because we're looking at each character at the end of their game and they all have
multiple ending, I'm gonna have to decide which ending makes the most sense.
Because of that, this video will be a lot more subjective than Round 1.
The Lone Wanderer is up first.
It's actually good to start with Fallout 3 and the Lone Wanderer because the ending
has less choice.
It doesn't matter what the Wanderer does, he, again for this video i'm assuming they're
all men, fights alongside Lyon's Pride, an elite group within the Brotherhood of Steel,
with Liberty Prime to defeat the Enclave.
Liberty Prime is a force to be reckon with.
Broken Steel reveals that the Brotherhood wipe the floor with the Enclave in every encounter
because of Liberty Prime.
But beyond Liberty Prime, Broken Steel gives the Wanderer access to an Orbital Strike.
If Liberty Prime is a Fat Man, the Orbital Strike is an Experimental MIRV.
It is destruction on a scale very few things in Fallout come close to matching.
Powerful enough to turn the Citadel, the Brotherhood's Capital Wasteland Headquarters, into a pile
of rubble.
From what I can tell, the Orbital Strike is a one-and-done deal, it can't be fired twice.
There's also the Death Ray on Mothership Zeta which can be fired at Earth, but it is
destroyed through the DLC's main quest line.
It's not something the Wanderer has access to again.
There aren't a ton of factions in Fallout 3 that the Wanderer can be a part of.
There's the Brotherhood of Steel and the Regulators if he has good karma.
The Regulators are a good ally to have, but when he already has a giant robot, it's
not really a game changer.
However, there are numerous companions he can befriend throughout his journey in the
Capital Wasteland.
As far as raw damage output is concerned, Fawkes with his Gatling Laser and Super Sledge
is clearly the best companion.
Dogmeat doesn't do the most damage, but his max health is tied with Fawkes' and
the Wanderer can have both Dogmeat and Fawkes as companions at the same time, so the pup
might as well come along for the fight.
As far as weapons and armor go, the Lone Wanderer has access to that good shit.
Just to have semblance of order, I'm going to limit each playable character to 2 weapons
and a single set of armor.
Arguably the two best weapons the Wanderer can have are the Alien Blaster and Experimental
MIRV.
The Alien Blaster deals a max damage of 130 per shot with the right perks, but it's
secret is that every shot has a 100% chance to be a critical hit.
Most enemies can be taken out with a headshot.
The Experimental MIRV is almost bullshit.
It fires 8 mini-nukes at once, doing up to 13,445 damage with the right perks.
For armor, it's a tough choice.
The Hellfire Enclave Armor ties the T-51b in terms of damage resistance while also providing
+1 to strength and some fire resistance just with less radiation resistance.
However, the Chinese Stealth Armor has a permanent +5 Stealth Field when crouching, almost as
effective as a Stealth Boy but not limited by time, while providing about half as much
damage resistance as the Hellfire Armor.
Last up for the Lone Wanderer is perks and skills.
With some planning or forethought, all skills can be raised to 100.
Through the use of perks and bobbleheads, it is possible to get all SPECIAL stats raised
to 10.
The most useful perk for this is Almost Perfect, which raises all SPECIAL stats lower than
9 up to 9.
The vast majority of perks are just stat boosts.
10% more damage with Big Guns, more damage resistance, that sort of thing.
I'm just going to look at the ones that aren't stat boosts because this script is
going to be long enough as it is.
Light Step allows the Wanderer to not set off floor traps or mines.
Rad Tolerance makes minor radiation poisoning now longer have any effects.
The big one is Nuclear Anomaly.
If the Wanderer's health is below 20, he erupts into a nuclear blast, which will continue
to go off every 10 seconds while his health is blow 20.
The Courier has many more factions and possible allies in the Mojave than the Wanderer did
in the Capital Wasteland.
The big ones are NCR, Legion, and Mr House and Yes Man.
House and Yes Man both yield the same results, so we'll ignore them for now.
I'm going to say that the Courier sides the NCR for a couple reasons.
The Legion is certainly formidable under Caesar, but once he dies it's kind of a mess.
Plus, the NCR has over 700,000 citizens, even if all of them aren't soldiers, that's
a lot of potential soldiers available.
The Securitron forces of House or Yes Man is less than 1,000 robots strong.
When fully upgraded that's a hell of an army, but there's more things at play here
than just body counts, which we'll get to momentarily.
Let's look at the other factions who can come to the aid of the Courier.
The Boomers have access to plane, many missile launchers, and artillery.
In the post-war world, not many can defend against an arial bombardment.
The Mojave chapter of the Brotherhood of Steel have high-end energy weaponry and Power Armor.
The Follower's of the Apocalypse are not exactly fighters, they're doctors and nurses
primarily, though they will use firearms to defend themselves if need be.
It never hurts to have medics on the battlefield.
Lastly there's the Enclave Remnants.
As the name suggests, they are what remains of a west coast chapter of the Enclave.
While few in numbers, they have powerful armaments and a vertibird.
Following the previously established rules, the Courier is allowed one animal companion
and one human-ish companion.
The choice between Rex and ED-E comes down to one thing, attack type.
Rex, being a dog, can't attack anything that he can't bite, while ED-E does have
ranged attacks, making him, uh, it, more useful.
His armor and weaponry can also be upgraded, making him even more powerful.
The human companion is a tougher choice as it depends on what kind of fight we're talking
about.
Boone can take things out at range while Veronica is a beast in melee combat.
Boone's perk negates the necessity of having Perception at 10, so Boone is the choice here.
As for weaponry, the Courier has access to Helios One, which gives him access to the
Archimedes weapon system.
Archimedes, both 1 and 2, is an orbital laser of destruction and death.
Archimedes 2 would be the most useful, as it has a locator that can be fired anywhere
in the Mojave, once.
The best armor available, in terms of amount of damage it can take, is the Remnants Power
Armor, a set of power armor developed by the Enclave's Research and Development division
after the Great War.
In numerical terms, it's Damage Threshold is 12% higher than that of the standard T-51b
Power Armor.
As far as weapons go, we're going with most damage per shot.
What's the point of firing 100 rounds in 5 seconds if you can just fire one and take
out the target?
For the Courier, we've got Esther and YCS/186, both unique weapons.
Esther is a Fat Man variant that does 75 more damage than the standard Fat Man, at 475 damage
per projectile.
The YCS/186 is a unique Gauss Rifle that has 4 more coils around the barrel and also costs
4 microfusion cells instead of 5 like the normal Gauss Rifle.
Despite using less amor per shot, it does more damage, dealing 140 damage per shot.
That leads us to skills and perks.
As far as I know, it's not possible to get 100 in every skill.
If you really get into the math of it, you can calculate exactly what your max skills
can be.
I'm not doing that.
We'll just assume the Courier has a 100 in skills that relate to combat and survival.
Others could be increased with chems or skill books.
As for SPECIAL, through the use of implants, it is possible to get a 10 in each stat.
Perks are more complicated this time around.
The max level in New Vegas is 50.
A perk is available every 2 levels, so that's 25 perks.
Some are necessary to have high skills and maxed-out SPECIAL stats.
After all that boring stuff is considered, the best perks for the Courier based on the
weapons and armor he'll be using are: Better Criticals, which lets critical shots do 50%
more damage, Finesse, which increases your Luck and makes critical shots more likely
to occur, Toughness, which increases his Damage Threshold by 3, Demolition Expert, which makes
explosives deal 20% more damage, and Ain't Like That Now, a perk from Lonesome Road that
Karma reset to 0, increases AP regeneration rate by 25%, attack speed by 20%, and renders
the Courier immune to critical hits.
Now, we arrive at the Sole Survivor.
Fallout 4 is similar to 3 in that there aren't very many factions for the Sole Survivor to
side with.
There's pretty much just the main four: the Railroad, Brotherhood of Steel, Institute,
and Minutemen.
The Minutemen and Railroad are a joke compared to the other two.
The Institute can send quite a few synths to any location in the Commonwealth to deal
with a situation.
No matter how fortified, the synths can just teleport in.
However, the Brotherhood of Steel has many advantages.
They have military strategists and combat veterans making decisions.
They have solid weapons at their disposal and power armor.
They have vertibirds and the Prydwen.
And they have an upgraded version of Liberty Prime.
No contest.
For companions, the Survivor is limited to a single companion.
Dogmeat counts, so no puppy this time.
This may be a controversial choice, but Danse is the way to go here.
He's go power armor and unlimited laser ammo.
He's with the Brotherhood so its easy to keep him happy which gives perks and bonuses.
Plus, he's already got power armor.
Weapons and armor is where things get crazy.
Amor has a lot of things to consider because for the first time, there's multiple layers
instead of just body, helmet, and glasses.
But those are mostly irrelevant because the power armor in Fallout 4 is absurdly powerful.
There are some legendary sets of power armor, but they're not really all that much better
than regular armor for the most part.
So, the Sole Survivor's armor of choice will be X-01 power armor, which was designed
by the US Army to be more damage resistant than standard power armor, he'll also be
wearing some form of level 4 ballistic weave armor beneath the power armor.
Weapons, like armor, in Fallout 4 can have a variety of effects which makes deciding
on the best weapons a lot more difficult because there are so many combinations.
It looks like the two weapons the Survivor will carry into battle will be an Explosive
Mini-gun that has bullets that explode on impact for 15 points of damage in addition
to it's 76 regular damage per shot, while also firing almost 300 bullets per minute.
His other weapon will be the Big Boy, a unique Fat Man that fires two mini-nukes for the
cost of one, which will be equipped with the MIRV Launcher mod, which allows it to fire
a fucking ridiculous 12 mini-nukes for the cost of one.
This mod allows it to do about 16,000 damage per shot.
Now, now we discover the Sole Survivor's biggest advantage.
He has no level cap.
The Sole Survivor would need to be above level 300 in order to get every perk in Fallout
4, but he can do it.
This also means he'll have maxed out SPECIAL stats.
Because he can get every perk, there's no point in mentioning all of them.
Here are a few interesting ones: Heavy Gunner rank 5 makes Heavy Weapons do double damage,
Pain Train rank 3 allows the Survivor to sprint into enemies while wearing Power Armor, which
inflicts significant damage, Demolition Expert rank 4 makes Explosive weapons do double damage,
Toughness rank 5 grants 50 more points to Damage Resistance, and Nuclear Physicist rank
3 allows Fusion Reactors to be ejected from Power Armor like ridiculously overpowered
grenades, and also makes Fusion Reactors last twice as long.
Finally, we arrive at the battle.
The Lone Wanderer, the Courier, and the Sole Survivor arrive on the battlefield, armed
to the teeth, their most trusted allies by their sides, armies backing them, ready to
make the Earth tremble.
If you're expecting me to spend 15 minutes describing a Game of Thrones level clash between
the three characters and their armies, you're gonna be pretty disappointed.
Cause that's not gonna happen.
Let me be clear, this is just my opinion, a lot of you will likely disagree and that's
perfectly okay.
The Courier wins, again.
He has the backing of the entire NCR, the largest post-war faction.
He's the only one of the three who has control of a literal army.
He has neural implants all over his body.
A new brain.
A reinforced spine.
Implants so that his bones don't break.
He traversed one of the most dangerous post-war areas, The Divide.
On his way back, Marked Men, Trogs, and other intelligent beings who fought him on his way
to Ulysses left him alone out of fear.
His armor is more advanced than either armor sets the Wanderer or Survivor have.
Liberty Prime and the Prydwen create destruction on the battlefield, but they don't matter
when they're up against an army of soldiers.
Yeah, a lot of NCR soldiers will die, but they still win.
And we haven't even touched the Courier's greatest asset yet.
The Lone Wanderer and Sole Survivor, for all of their power and accolades, aren't exactly
masters of diplomacy.
The Courier is.
The Brotherhood of Steel were almost wiped out by the NCR at Helios One, and the Courier
convinced them to fight side by side with the NCR at the 2nd Battle of Hoover Dam.
Of course, the Chosen One would wipe the floor with all of them, but that's a discussion
for another time.
Alright, that's gonna do it for this video about The Lone Wanderer vs The Courier vs
the Sole Survivor - Round 2.
If you enjoyed the video or learned anything, leave a Like.
If you didn't enjoy the video or didn't learn anything, leave a Dislike.
Follow me on Twitter @MittenSquad.
My name is Paul of Mitten Squad.
Have a wonderful day.
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